@jimp/plugin-color
Jimp color methods.
Bitmap manipulation to adjust the color in an image.
## color
Apply multiple color modification rules
- @param {array} actions list of color modification rules, in following format: { apply: '', params: [ ] }
- @param {function(Error, Jimp)} cb (optional) a callback for when complete
```js
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.color([{ apply: 'red', params: [100] }]);
}
main();
```
Jimp supports advanced colour manipulation using a single method as follows:
```js
image.color([
{ apply: 'hue', params: [-90] },
{ apply: 'lighten', params: [50] },
{ apply: 'xor', params: ['#06D'] }
]);
```
The method supports the following modifiers:
| Modifier | Description |
| ----------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **lighten** {amount} | Lighten the color a given amount, from 0 to 100. Providing 100 will always return white (works through [TinyColor](https://github.com/bgrins/TinyColor)) |
| **brighten** {amount} | Brighten the color a given amount, from 0 to 100 (works through [TinyColor](https://github.com/bgrins/TinyColor)) |
| **darken** {amount} | Darken the color a given amount, from 0 to 100. Providing 100 will always return black (works through [TinyColor](https://github.com/bgrins/TinyColor)) |
| **desaturate** {amount} | Desaturate the color a given amount, from 0 to 100. Providing 100 will is the same as calling greyscale (works through [TinyColor](https://github.com/bgrins/TinyColor)) |
| **saturate** {amount} | Saturate the color a given amount, from 0 to 100 (works through [TinyColor](https://github.com/bgrins/TinyColor)) |
| **greyscale** {amount} | Completely desaturates a color into greyscale (works through [TinyColor](https://github.com/bgrins/TinyColor)) |
| **spin** {degree} | Spin the hue a given amount, from -360 to 360. Calling with 0, 360, or -360 will do nothing - since it sets the hue back to what it was before. (works through [TinyColor](https://github.com/bgrins/TinyColor)) |
| **hue** {degree} | Alias for **spin** |
| **mix** {color, amount} | Mixes colors by their RGB component values. Amount is opacity of overlaying color |
| **tint** {amount} | Same as applying **mix** with white color |
| **shade** {amount} | Same as applying **mix** with black color |
| **xor** {color} | Treats the two colors as bitfields and applies an XOR operation to the red, green, and blue components |
| **red** {amount} | Modify Red component by a given amount |
| **green** {amount} | Modify Green component by a given amount |
| **blue** {amount} | Modify Blue component by a given amount |
## brightness
Adjusts the brightness of the image
- @param {number} val the amount to adjust the brightness, a number between -1 and +1
- @param {function(Error, Jimp)} cb (optional) a callback for when complete
```js
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.brightness(20);
}
main();
```
## contrast
Adjusts the contrast of the image
- @param {number} val the amount to adjust the contrast, a number between -1 and +1
- @param {function(Error, Jimp)} cb (optional) a callback for when complete
```js
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.contrast(70);
}
main();
```
## posterize
Apply a posterize effect
- @param {number} n the amount to adjust the contrast, minimum threshold is two
- @param {function(Error, Jimp)} cb (optional) a callback for when complete
```js
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.posterize(5);
}
main();
```
## opacity
Multiplies the opacity of each pixel by a factor between 0 and 1
- @param {number} f A number, the factor by which to multiply the opacity of each pixel
- @param {function(Error, Jimp)} cb (optional) a callback for when complete
```js
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.opacity(80);
}
main();
```
## sepia
Applies a sepia tone to the image
- @param {function(Error, Jimp)} cb (optional) a callback for when complete
```js
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.sepia();
}
main();
```
## fade
Fades each pixel by a factor between 0 and 1
- @param {number} f A number from 0 to 1. 0 will haven no effect. 1 will turn the image completely transparent.
- @param {function(Error, Jimp)} cb (optional) a callback for when complete
```js
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.fade(0.7);
}
main();
```
## convolution
Sum neighbor pixels weighted by the kernel matrix. You can find a nice explanation with examples at [GIMP's Convolution Matrix plugin](https://docs.gimp.org/2.6/en/plug-in-convmatrix.html)
- @param {array} kernel a matrix to weight the neighbors sum
- @param {string} edgeHandling (optional) define how to sum pixels from outside the border
- @param {function(Error, Jimp)} cb (optional) a callback for when complete
```js
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
// make me better
image.convolution(weights);
}
main();
```
## opaque
Set the alpha channel on every pixel to fully opaque
- @param {function(Error, Jimp)} cb (optional) a callback for when complete
```js
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.opaque();
}
main();
```
## pixelate
Pixelates the image or a region
- @param {number} size the size of the pixels
- @param {number} x (optional) the x position of the region to pixelate
- @param {number} y (optional) the y position of the region to pixelate
- @param {number} w (optional) the width of the region to pixelate
- @param {number} h (optional) the height of the region to pixelate
- @param {function(Error, Jimp)} cb (optional) a callback for when complete
```js
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.pixelate(10);
}
main();
```
## convolute
Applies a convolution kernel to the image or a region
- @param {array} kernel the convolution kernel
- @param {number} x (optional) the x position of the region to apply convolution to
- @param {number} y (optional) the y position of the region to apply convolution to
- @param {number} w (optional) the width of the region to apply convolution to
- @param {number} h (optional) the height of the region to apply convolution to
- @param {function(Error, Jimp)} cb (optional) a callback for when complete
```js
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
// make me better
image.pixelate(kernal);
}
main();
```