| | |
| | | <h4 id="d099">(四)指导要点</h4> |
| | | <p>第一,在游戏开始前,家长要准备好丰富的游戏道具。</p> |
| | | <p>第二,在游戏过程中,家长要注意游戏的复杂程度,需要关注寻宝游戏的成功体验。</p> |
| | | <p>第三,刚开始婴儿不理解游戏规则时,家长应该清楚地进行示范,也可以在“藏宝”时露出一部分,以帮助婴儿理解。</p> |
| | | <div class="bk"> |
| | | <div class="bk1"> |
| | | <p><img class="rwmb-4 img-i" alt="" src="../../assets/images/sjyy.png" /></p> |
| | |
| | | style="max-width: 90%; width: 90%" class="fz-16 fm-son textarea-question ml-30" |
| | | @change="saveTextQuestionData"></textarea> |
| | | </div> |
| | | <p>第三,刚开始婴儿不理解游戏规则时,家长应该清楚地进行示范,也可以在“藏宝”时露出一部分,以帮助婴儿理解。</p> |
| | | <h3 id="c042">四、10~12个月婴儿认知游戏设计与指导</h3> |
| | | <h4 id="d100">(一)设计依据</h4> |
| | | <h5 id="e107">1.认知发展的特点</h5> |
| | |
| | | }, |
| | | ], |
| | | }, |
| | | // 习题53页 |
| | | unitQuestionOne: { |
| | | isComplete: false, |
| | | isShowAnswer: false, |
| | | unitOne: [ |
| | | { |
| | | txt: "教师设计婴幼儿游戏时应注重婴幼儿的快乐情绪体验。这主要体现的原则是( )。", |
| | | isRight: null, |
| | | answer: "D", |
| | | userAnswer: "", |
| | | option: [ |
| | | { |
| | | txt: "安全性", |
| | | value: "A" |
| | | }, |
| | | { |
| | | txt: "适宜性", |
| | | value: "B" |
| | | }, |
| | | { |
| | | txt: "灵活性", |
| | | value: "C" |
| | | }, |
| | | { |
| | | txt: "趣味性", |
| | | value: "D" |
| | | }, |
| | | ] |
| | | }, |
| | | { |
| | | txt: "教师指导家长用扑克牌带幼儿玩分类游戏,而不是点数或数的分解与合成的游戏。这主要体现了婴幼儿游戏设计的( )原则。", |
| | | isRight: null, |
| | | answer: "B", |
| | | userAnswer: "", |
| | | option: [ |
| | | { |
| | | txt: "安全性", |
| | | value: "A" |
| | | }, |
| | | { |
| | | txt: "适宜性", |
| | | value: "B" |
| | | }, |
| | | { |
| | | txt: "灵活性", |
| | | value: "C" |
| | | }, |
| | | { |
| | | txt: "趣味性", |
| | | value: "D" |
| | | }, |
| | | ] |
| | | }, |
| | | { |
| | | txt: "幼儿正在推着放有娃娃的小椅子玩。好奶急忙一边抱起幼儿,一边对幼儿说“危险,椅子是用来坐的”。这主要违背了婴幼儿游戏设计的( )原则。", |
| | | isRight: null, |
| | | answer: "C", |
| | | userAnswer: "", |
| | | option: [ |
| | | { |
| | | txt: "灵活性", |
| | | value: "A" |
| | | }, |
| | | { |
| | | txt: "趣味性", |
| | | value: "B" |
| | | }, |
| | | { |
| | | txt: "安全性", |
| | | value: "C" |
| | | }, |
| | | { |
| | | txt: "适宜性", |
| | | value: "D" |
| | | }, |
| | | ] |
| | | }, |
| | | { |
| | | txt: "教师在设计运动游戏时设置绕过“大石头”、爬上小山坡、跳过小河流环节,主要体现了游戏设计的( )原则。", |
| | | isRight: null, |
| | | answer: "B", |
| | | userAnswer: "", |
| | | option: [ |
| | | { |
| | | txt: "自主性", |
| | | value: "A" |
| | | }, |
| | | { |
| | | txt: "趣味性", |
| | | value: "B" |
| | | }, |
| | | { |
| | | txt: "安全性", |
| | | value: "C" |
| | | }, |
| | | { |
| | | txt: "适宜性", |
| | | value: "D" |
| | | }, |
| | | ] |
| | | }, |
| | | { |
| | | txt: "下列哪一项婴幼儿游戏设计的原则最能体现婴幼儿游戏的本质特征?( )", |
| | | isRight: null, |
| | | answer: "A", |
| | | userAnswer: "", |
| | | option: [ |
| | | { |
| | | txt: "自主性", |
| | | value: "A" |
| | | }, |
| | | { |
| | | txt: "趣味性", |
| | | value: "B" |
| | | }, |
| | | { |
| | | txt: "安全性", |
| | | value: "C" |
| | | }, |
| | | { |
| | | txt: "适宜性", |
| | | value: "D" |
| | | }, |
| | | ] |
| | | }, |
| | | ], |
| | | }, |
| | | } |
| | | }, |
| | | async mounted() { |