zhongshujie
6 天以前 bb584963c6abe77c5577cbcad3c9956b69444ae9
src/books/toddlerGameImplementation/view/components/chapter001.vue
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<template>
    <div class="chapter" num="2">
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        <div class="page-box" page="8">
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        <div class="page-box" page="11">
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                <div style="display: flex;">
                    <div class="img-0">
                        <img alt="" src="../../assets/images/mk.png" class="img-0" style="height: 100%;" />
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                    <div class="" style="margin:0 10% 0 2%; padding: 10% 0 22% 0;">
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                        <h1 id="a008" class="ta-l">学习模块一</h1>
                        <p class="h1-zt">婴幼儿游戏概述</p>
                        <div class="bj1">
@@ -15,18 +15,19 @@
                            </p>
                        </div>
                        <p><img class="rwmb-1" alt="" src="../../assets/images/xxdt.png" /></p>
                        <p class="center"><img class="w80" alt="" src="../../assets/images/0013-1.jpg" /></p>
                        <p class="center openImgBox"><img class="w80" alt="" src="../../assets/images/0013-1.jpg" /></p>
                        <p><img class="rwmb-1" alt="" src="../../assets/images/xxcty.png" /></p>
                        <p>游戏是孩子整个的生活。孩子两三个月大时就在床上不停地动手踢脚,独自地玩。到了五六个月的时候,看见东西就要抓;再大一点就这里推推、那里拉拉,还会不停地爬来爬去、走来走去;到了三四岁的时候,游戏的种类更加繁多。你认为游戏对婴幼儿发展的意义是什么?照护者在0~3岁婴幼儿游戏中的作用是什么?婴幼儿的发展与其游戏之间有怎样的关系呢?
                        <p class="fm-KH">
                            游戏是孩子整个的生活。孩子两三个月大时就在床上不停地动手踢脚,独自地玩。到了五六个月的时候,看见东西就要抓;再大一点就这里推推、那里拉拉,还会不停地爬来爬去、走来走去;到了三四岁的时候,游戏的种类更加繁多。你认为游戏对婴幼儿发展的意义是什么?照护者在0~3岁婴幼儿游戏中的作用是什么?婴幼儿的发展与其游戏之间有怎样的关系呢?
                        </p>
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                        <span>2</span>
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                    <div class="bj4">
                        <div class="bj5">
                            <h2 id="b001">学习任务一</h2>
                            <p class="h2-zt">托育机构的发展及现状</p>
                            <p class="h2-zt">0~3岁婴幼儿发展概况</p>
                        </div>
                    </div>
                </div>
                <div class="bodystyle">
                    <p><img class="rwmb-1" alt="" src="../../assets/images/xxrwd.png" /></p>
                    <table border="1" cellpadding="4" cellspacing="0"
                        style="border-color: #5192c6; border-collapse: collapse" class="fz-15 img-0">
                        style="border-color: #00aeef; border-collapse: collapse" class="fz-15 img-0">
                        <tr class="table-th-bc">
                            <td class="center">项目</td>
                            <td class="center">内容</td>
                        </tr>
                        <tr>
                            <td class="center table-th-bc img-h">学习目标</td>
                            <td class="center table-th-bc w15">学习目标</td>
                            <td class="ta-l table-tr-bc">
                                <p> ①了解 0~3 岁婴幼儿的发展概况。</p>
                                <p> ②掌握 0~3 岁婴幼儿的发展特点。</p>
@@ -69,10 +70,10 @@
                            <td class="ta-l table-tr-bc">
                                <p class="td-0"><b>学习前:</b></p>
                                <p>①完成本任务的学习初体验活动。</p>
                                <p>②查阅 0~3 岁婴儿身心发展特点的相关资料。</p>
                                <p>②查阅 0~3 岁婴幼儿身心发展特点的相关资料。</p>
                                <p class="td-0"><b>学习中:</b></p>
                                <p>①深入了解婴幼儿早期发展的相关知识。</p>
                                <p>②能够将婴幼儿游戏实景与婴幼儿发展进行--对应。</p>
                                <p>②能够将婴幼儿游戏实景与婴幼儿发展进行一一对应。</p>
                                <p class="td-0"><b>学习后:</b></p>
                                <p>①完成本任务的学习效果检测。</p>
                                <p>②尝试结合所学对婴幼儿的行为表现进行初步分析。</p>
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                <ul class="fl al-c jc-fe pad-t-55 mb-25">
                    <li class="headerText-bc">学习模块一</li>
                    <li class="headerText">婴儿游戏概述</li>
                    <li class="headerNumber">
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                </ul>
                <div class="bodystyle">
                    <p class="mb-10"><img class="rwmb-2" alt="" src="../../assets/images/aldr.png" /></p>
                    <p>1岁左右的孩子开始喜欢藏找游戏。他们开始喜欢的藏找游戏形式就是蒙脸打开,乐此不疲。当孩子更大一点,他们对于藏找游戏就不再满足于蒙脸打开,开始喜欢更高级的游戏形式。比如,当我们在孩子面前把东西藏在枕头底下、毯子里或其他地方,问“它在哪里啊”“你能找到它吗”时,孩子会开始寻找,并乐在其中。由此可见,游戏形式与婴幼儿的年龄有密切关系。只有了解不同年龄婴幼儿的发展特点与规律,才能为他们提供适宜的游戏,并真正发挥游戏在婴幼儿成长过程中的作用。
                    <p class="fm-fzfs">
                        1岁左右的孩子开始喜欢藏找游戏。他们开始喜欢的藏找游戏形式就是蒙脸打开,乐此不疲。当孩子更大一点,他们对于藏找游戏就不再满足于蒙脸打开,开始喜欢更高级的游戏形式。比如,当我们在孩子面前把东西藏在枕头底下、毯子里或其他地方,问“它在哪里啊”“你能找到它吗”时,孩子会开始寻找,并乐在其中。由此可见,游戏形式与婴幼儿的年龄有密切关系。只有了解不同年龄婴幼儿的发展特点与规律,才能为他们提供适宜的游戏,并真正发挥游戏在婴幼儿成长过程中的作用。
                    </p>
                    <p><b>想一想:</b></p>
                    <p>1.为什么6个月左右的孩子没有对藏找游戏产生兴趣?</p>
                    <p>2.开展藏找游戏的前提是什么?</p>
                    <p>3.游戏与婴幼儿发展之间的关系是什么?</p>
                    <p class="fm-kt">1.为什么6个月左右的孩子没有对藏找游戏产生兴趣?</p>
                    <textarea v-model="textQuestionData.one" placeholder="请输入内容" rows="5"
                        style="max-width: 90%; width: 90%" class="fz-16 fm-son textarea-question ml-40"
                        @change="saveTextQuestionData"></textarea>
                    <p class="fm-kt">2.开展藏找游戏的前提是什么?</p>
                    <textarea v-model="textQuestionData.two" placeholder="请输入内容" rows="5"
                        style="max-width: 90%; width: 90%" class="fz-16 fm-son textarea-question ml-40"
                        @change="saveTextQuestionData"></textarea>
                    <p class="fm-kt">3.游戏与婴幼儿发展之间的关系是什么?</p>
                    <textarea v-model="textQuestionData.three" placeholder="请输入内容" rows="5"
                        style="max-width: 90%; width: 90%" class="fz-16 fm-son textarea-question ml-40"
                        @change="saveTextQuestionData"></textarea>
                    <h3 id="c001">一、0~1岁婴儿的发展概况</h3>
                    <h4 id="d001">(一)0~3个月婴儿的发展概况</h4>
                    <p>0~3个月婴儿已经准备好迎接世界。在他们的五大感觉发展中,味觉和嗅觉成熟得相对较早。例如,他们能用微笑、皱眉和伸舌头来表示对甜、咸、苦的好恶。新生儿只有20厘米左右的视程,而且看不清楚细节。到3个月时,婴儿不仅能仔细观察近物,还能视觉追物。这个阶段婴儿的动作发展主要表现为小手从握拳到松开,有意识地尝试着去抓东西;颈部肌肉从无力支撑头部到俯卧时抬头45°;四肢从随机、无控制发展到有意识地抬臂、踢腿。他们会运用感官和动作探索世界。<sup>①</sup>
                    <p>0~3个月婴儿已经准备好迎接世界。在他们的五大感觉发展中,味觉和嗅觉成熟得相对较早。例如,他们能用微笑、皱眉和伸舌头来表示对甜、咸、苦的好恶。新生儿只有20厘米左右的视程,而且看不清楚细节。到3个月时,婴儿不仅能仔细观察近物,还能视觉追物。这个阶段婴儿的动作发展主要表现为小手从握拳到松开,有意识地尝试着去抓东西;颈部肌肉从无力支撑头部到俯卧时抬头45°;四肢从随机、无控制发展到有意识地抬臂、踢腿。他们会运用感官和动作探索世界。<sup
                            title="李营:《0~3岁婴幼儿玩教具推荐及游戏指导》视频指导版,2页,北京,人民邮电出版社,2019。">①</sup>
                    </p>
                    <p>这个阶段的婴儿的情绪、情感发展主要表现为哭声的分化和社会性微笑的产生。比起关注物体,他们更喜欢关注人,从最初的喜欢看人脸、喜欢听人说话,发展到喜欢与人交流、玩耍。尤其是对亲近的主要教养人,婴儿已发展出对其的整体感知,渐渐依恋上这个值得信赖的人,并期待与之发生社会互动。关注彼此是令他们愉悦的。很快,婴儿就会对他人(主要教养人)的微笑或低语做出相似的回应,构建有来有往的互动循环。这是一种更复杂的游戏形式。
                    </p>
@@ -128,8 +140,7 @@
                    </p>
                    <p>随着颈部及腿部肌肉力量的增强,这个阶段的婴儿可以自主进行两侧翻身,开始学习匍匐前进,从被动移动转向自主移动。随着身体协调能力与肌肉力量的增强,婴儿的视野随之拓宽,对外界的控制能力也逐步增强。
                    </p>
                    <p>这个阶段的婴儿的积极情绪体验增多,他们更容易被逗笑,也会用自己的面部表情和身体动作发出信号,但并非对所有人都这样,只对身边亲近的人才会这样。陌生人的出现和靠近反而会使这一阶段的婴儿高度警惕,甚至感到惊慌、害怕而哭闹。这种现象源于婴儿的陌生人焦虑,认生现象也在这一阶段开始出现。
                    </p>
                    <p><br></p>
                    <hr class="img-g">
                    <p class="p-even note td-0">&nbsp;&nbsp;<a
                            id="m1">①</a>&emsp;李营:《0~3岁婴幼儿玩教具推荐及游戏指导》视频指导版,2页,北京,人民邮电出版社,2019。</p>
@@ -137,9 +148,9 @@
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                        <span>4</span>
@@ -147,7 +158,8 @@
                    <li class="header-left-text">婴幼儿游戏活动实施</li>
                </ul>
                <div class="bodystyle">
                    <p>这个阶段的婴儿的发音逐渐增多,如声母、韵母陆续出现,连续音节也频繁出现,并且开始意识到通过发声可以展开交流。</p>
                    <p>这个阶段的婴儿的积极情绪体验增多,他们更容易被逗笑,也会用自己的面部表情和身体动作发出信号,但并非对所有人都这样,只对身边亲近的人才会这样。陌生人的出现和靠近反而会使这一阶段的婴儿高度警惕,甚至感到惊慌、害怕而哭闹。这种现象源于婴儿的陌生人焦虑,认生现象也在这一阶段开始出现。这个阶段的婴儿的发音逐渐增多,如声母、韵母陆续出现,连续音节也频繁出现,并且开始意识到通过发声可以展开交流。
                    </p>
                    <h4 id="d003">(三)7~9个月婴儿的发展概况</h4>
                    <p>在动作发展方面,7~9个月婴儿能自如地独坐,开始了手膝爬,爬行距离增加且速度变快。他们的五指初步分化,能够用拇指和其余四指配合捏取物品。同时,他们的单手操作物品和双手合作的能力也在提高。他们会摇晃、投掷、扔东西,会灵活地用双手交换物品,会对击敲东西。
                    </p>
@@ -169,15 +181,13 @@
                    </p>
                    <p>这个阶段的幼儿是娴熟的行动者。他们已学会熟练地行走、上下楼梯,尝试着跑步、踢球等,小手也开始有更多的功能性动作,即按照事物的特点去操作,如搭积木、涂鸦、翻书等。</p>
                    <p>这个阶段的幼儿进入真正的语言发展期,能够用手势、面部表情和词语与他人交流。虽然只是单个的名词或动词,但表达的是一句完整的话。这个阶段的幼儿还喜欢翻阅图书,能够说出书上图片的名称。</p>
                    <p>这个阶段的幼儿独立意识开始萌芽,能更加明确地意识到自己与他人的不同,并且很有自己的想法。他们开始对外界的人、事、物有更清晰的情绪和情感回应,在短时间内情绪变化会很强烈。尤其是当外界
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                    <li class="headerText-bc">学习模块一</li>
                    <li class="headerText">婴儿游戏概述</li>
                    <li class="headerNumber">
@@ -186,8 +196,7 @@
                    </li>
                </ul>
                <div class="bodystyle">
                    <p class="td-0">
                        与他们自身的心理状态和需求不符,如受挫时,他们就会发脾气。但与此同时,幼儿也在发展新的积极情感,如同情。1岁以后,幼儿虽然以独自游戏为主,但已经开始长时间地观察同龄人的游戏,有时候在成人的引导下能够参与到小组活动中。
                    <p>这个阶段的幼儿独立意识开始萌芽,能更加明确地意识到自己与他人的不同,并且很有自己的想法。他们开始对外界的人、事、物有更清晰的情绪和情感回应,在短时间内情绪变化会很强烈。尤其是当外界与他们自身的心理状态和需求不符,如受挫时,他们就会发脾气。但与此同时,幼儿也在发展新的积极情感,如同情。1岁以后,幼儿虽然以独自游戏为主,但已经开始长时间地观察同龄人的游戏,有时候在成人的引导下能够参与到小组活动中。
                    </p>
                    <p>在自我服务活动方面,这个阶段的幼儿会配合成人穿脱衣服、洗手、洗脸,会自己用杯子喝水、用勺子吃饭,甚至会自己刷牙。他们已经具备了基本的生活自理能力,尽管还不够熟练,但这是走出家庭、适应集体生活的重要一步。
                    </p>
@@ -201,10 +210,12 @@
                    <p>在自我服务活动方面,这个阶段的幼儿可以培养初步的用餐习惯,如安静、愉快地进餐,不挑食、不偏食,不贪吃零食等。幼儿对进餐规则的掌握和相应技能的熟练化,使家长的养育工作逐步轻松起来。</p>
                    <h3 id="c003">三、2~3岁幼儿的发展概况</h3>
                    <h4 id="d007">(一)25~30个月幼儿的发展概况</h4>
                    <p>随着年龄的增长,这个阶段的幼儿已表现出“小大人”的特质,他们对物品所有权、常规活动、吃饭时间以及游戏活动都有自己的主见,在整体的社会适应方面已经娴熟了许多。<sup>①</sup>他们的认知发展正式进入前运算阶段,能够借助表象进行思考,从而认识更抽象的符号体系,如数的概念、用实物或图形表征社会现实等。新的思维能力也带动幼儿对社会事件的理解和记忆力的发展。他们能记住自己的姓名、性别,能回忆起不久前亲身经历的事件。这一阶段的幼儿的思维容量明显增加,思维的抽象水平也比上一阶段有很大提高。
                    <p>随着年龄的增长,这个阶段的幼儿已表现出“小大人”的特质,他们对物品所有权、常规活动、吃饭时间以及游戏活动都有自己的主见,在整体的社会适应方面已经娴熟了许多。<sup
                            title="[美]Julia Luckenbill、[美]AartiSubramaniam、[美]Janet Thompson:《0-3岁婴幼儿游戏:适宜的环境创设与师幼互动》,张和颐、尹雪力译,83页,北京,中国轻工业出版社,2022。">①</sup>他们的认知发展正式进入前运算阶段,能够借助表象进行思考,从而认识更抽象的符号体系,如数的概念、用实物或图形表征社会现实等。新的思维能力也带动幼儿对社会事件的理解和记忆力的发展。他们能记住自己的姓名、性别,能回忆起不久前亲身经历的事件。这一阶段的幼儿的思维容量明显增加,思维的抽象水平也比上一阶段有很大提高。
                    </p>
                    <p>这个阶段的幼儿的动作开始变得更加复杂,他们的抓握能力、平衡能力和手眼协调能力都在增强,其技巧性也开始表现出来。这一阶段形成的动作技能主要服务于日常生活及游戏中一些特定的时机与场合,特点是灵活自如、平衡性强,如倒退走、迈过障碍物、独脚站片刻等。工具使用的熟练化也是这一阶段的突出特点:骑小三轮脚踏车,旋转门把手,用大蜡笔画水平与垂直线。日益复杂的动作为他们适应集体生活及参与各类学习活动做好了准备。
                    </p>
                    <p><br></p>
                    <hr class="img-g">
                    <p class="p-even note td-0">&nbsp;&nbsp;<a id="m1">①</a>&emsp;[美]Julia Luckenbill、[美]Aarti
                        Subramaniam、[美]Janet Thompson:《0-3岁婴幼儿游戏:适宜的环境创设与师幼互动》,张和颐、尹雪力译,83页,北京,中国轻工业出版社,2022。</p>
@@ -213,9 +224,9 @@
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                    <li class="header-left-Number">
                        <img class="img-0" src="../../assets/images/headerBj.png" alt="">
                        <span>6</span>
@@ -235,10 +246,34 @@
                    </p>
                    <div class="bk2">
                        <p><img class="rwmb-5" alt="" src="../../assets/images/sjtz.png" /></p>
                        <p>试着把0~3岁婴幼儿的发展概况以思维导图的形式展示出来,可以从语言、动作、认知、情绪情感等角度呈现,并总结对婴幼儿照护工作实践的启示要点。</p>
                        <p>试着把0~3岁婴幼儿的发展概况以思维导图的形式展示出来,可以从语言、动作、认知、情绪情感等角度呈现,并总结对婴幼儿照护工作实践的启示要点。
                            <img class="jc-img" alt="" src="../../assets/images/SWDT.svg"
                                title="请使用思维导图工具绘制思维导图,绘制完毕后下载为图片,上传到教材中" @click="showMindMapDialog" />
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                                    <el-upload ref="upload" class="upload-demo" action="'#'" :limit="1"
                                        :http-request="fileUpload" :show-file-list="false">
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                                            上传图片
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                                        删除图片
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                                <img class="img-a" alt="" :src="questionDataImg" />
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                        </div>
                        <p><br></p>
                    </div>
                    <p><img class="rwmb-1" alt="" src="../../assets/images/xxxgjc.png" /></p>
                    <ul v-for="(item, index) in unitQuestion.unitOne.slice(0, 2)" :key="index">
                    <ul v-for="(item, index) in unitQuestion.unitOne.slice(0, 2)" :key="'unitQuestion' + index">
                        <li>
                            {{ index + 1 }}.(单选){{ item.txt }}。
                        </li>
@@ -253,7 +288,7 @@
                            <span class="c-g"> 答案:{{ item.answer }}</span>
                            <span :class="{ 'c-g': item.isRight, 'c-r': item.isRight == false }">您的答案:{{
                                item.userAnswer
                                }}</span>
                            }}</span>
                            <span class="icon-box-big fl al-c">
                                <svg v-if="item.isRight" t="1716986419862" class="icon" viewBox="0 0 1820 1024"
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@@ -276,9 +311,9 @@
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            <div v-if="showPageList.indexOf(17) > -1">
                <ul class="fl al-c jc-fe pad-t-55 mb-25">
                    <li class="headerText-bc">学习模块一</li>
                    <li class="headerText">婴儿游戏概述</li>
                    <li class="headerNumber">
@@ -287,7 +322,7 @@
                    </li>
                </ul>
                <div class="bodystyle">
                    <ul v-for="(item, index) in unitQuestion.unitOne.slice(2, 4)" :key="index">
                    <ul v-for="(item, index) in unitQuestion.unitOne.slice(2, 4)" :key="'unitQuestion2' + index">
                        <li>
                            {{ index + 3 }}.(单选){{ item.txt }}。
                        </li>
@@ -302,7 +337,7 @@
                            <span class="c-g"> 答案:{{ item.answer }}</span>
                            <span :class="{ 'c-g': item.isRight, 'c-r': item.isRight == false }">您的答案:{{
                                item.userAnswer
                                }}</span>
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                            <span class="icon-box-big fl al-c">
                                <svg v-if="item.isRight" t="1716986419862" class="icon" viewBox="0 0 1820 1024"
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@@ -321,14 +356,40 @@
                            </span>
                        </li>
                    </ul>
                    <p>5.你会为19~24个月幼儿设计哪些有利于其精细动作发展的游戏?</p>
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                        style="max-width: 90%; min-width: 90%; margin-left: 40px;" class="fz-16 textarea-main"
                        @change="saveUnitOne"></textarea>
                    <p>6.根据31~36个月幼儿的发展特点,你会设计哪些有利于促进其粗大动作发展的游戏?</p>
                    <textarea v-model="unitQuestion.textTwo" placeholder="请输入内容" rows="6"
                        style="max-width: 90%; min-width: 90%; margin-left: 40px;" class="fz-16 textarea-main"
                        @change="saveUnitOne"></textarea>
                    <ul v-for="(item, index) in unitQuestion.unitOne.slice(4, 5)" :key="'unitQuestionCheck' + index">
                        <li>
                            {{ index + 5 }}.(多选){{ item.txt }}。
                        </li>
                        <li class="inputChoice" v-for="(citem, cindex) in item.option" :key="cindex">
                            <label>
                                <input type="checkbox" :disabled="unitQuestion.isComplete" :name="item.txt"
                                    :value="citem.value" v-model="item.userAnswer" @change="saveUnitOne" />
                                <span>{{ citem.value }}.{{ citem.txt }}</span>
                            </label>
                        </li>
                        <li v-if="unitQuestion.isShowAnswer" class="event-header-text-bc pd-5 fl jc-sa">
                            <span class="c-g"> 答案:{{ item.answer.join(',') }}</span>
                            <span :class="{ 'c-g': item.isRight, 'c-r': item.isRight == false }">您的答案:{{
                                item.userAnswer.length ? item.userAnswer.join(',') : ''
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@@ -350,13 +411,33 @@
                            </li>
                        </ul>
                    </div>
                    <p><img class="rwmb-1" src="../../assets/images/0019_01.jpg" alt="" /></p>
                    <p>
                        生长发育正常是健康的重要标志,这种发育是有一定规律的,既是连续的,又有阶段性,即在不同年龄阶段,有着不同的发育标志。以下呈现了教育部与联合国儿童基金会共同推广的0~6岁儿童的发展里程碑,有助于你了解和关注婴幼儿的早期成长。
                    </p>
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                                <span @click="toUrl(1)"> 文本资源: 0~6 岁儿童发展的里程碑</span>
                            </div>
                        </div>
                    </div>
                </div>
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            <div v-if="showPageList.indexOf(18) > -1">
                <ul class="fl al-c pad-t-55 pad-l-60 mb-25">
                    <li class="header-left-Number">
                        <img class="img-0" src="../../assets/images/headerBj.png" alt="">
                        <span>8</span>
@@ -374,13 +455,13 @@
                <div class="bodystyle">
                    <p><img class="rwmb-1" alt="" src="../../assets/images/xxrwd.png" /></p>
                    <table border="1" cellpadding="4" cellspacing="0"
                        style="border-color: #5192c6; border-collapse: collapse" class="fz-15 img-0">
                        style="border-color: #00aeef; border-collapse: collapse" class="fz-15 img-0">
                        <tr class="table-th-bc">
                            <td class="center">项目</td>
                            <td class="center">内容</td>
                        </tr>
                        <tr>
                            <td class="center table-th-bc img-h">学习目标</td>
                            <td class="center table-th-bc w15">学习目标</td>
                            <td class="ta-l table-tr-bc">
                                <p> ①认识不同流派的游戏理论观点。</p>
                                <p> ②能从多角度思考和阐述婴幼儿游戏的意义。</p>
@@ -428,9 +509,9 @@
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        <div class="page-box" page="19">
            <div v-if="showPageList.indexOf(19) > -1">
                <ul class="fl al-c jc-fe pad-t-55 mb-25">
                    <li class="headerText-bc">学习模块一</li>
                    <li class="headerText">婴儿游戏概述</li>
                    <li class="headerNumber">
@@ -440,20 +521,21 @@
                </ul>
                <div class="bodystyle">
                    <p><img class="rwmb-2" alt="" src="../../assets/images/aldr.png" /></p>
                    <p>在历史的发展长河中,有了人类就有了游戏,甚至说游戏的发展与人类社会的发展是息息相关的。伴随着时代的变迁,人们关于游戏的探索越来越多。有的研究者说:“游戏是儿童发泄精力的方式。”有的则说:“游戏是帮助儿童为日后生活做准备的。”有的还说:“游戏是对过去某一事件的重演……”诸多的说法让人们感到游戏的起源越来越神秘。时至今日,游戏从何而来、为什么会存在等问题尚未有定论。人们多是从人类的本能或本性中去寻找答案,这些研究仍然对后人的研究产生着一定的影响。
                    <p class="fm-fzfs">
                        在历史的发展长河中,有了人类就有了游戏,甚至说游戏的发展与人类社会的发展是息息相关的。伴随着时代的变迁,人们关于游戏的探索越来越多。有的研究者说:“游戏是儿童发泄精力的方式。”有的则说:“游戏是帮助儿童为日后生活做准备的。”有的还说:“游戏是对过去某一事件的重演……”诸多的说法让人们感到游戏的起源越来越神秘。时至今日,游戏从何而来、为什么会存在等问题尚未有定论。人们多是从人类的本能或本性中去寻找答案,这些研究仍然对后人的研究产生着一定的影响。
                    </p>
                    <p><b>想一想:</b></p>
                    <p>1.为什么研究者对于游戏的认识各有不同?</p>
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                        style="max-width: 90%; min-width: 90%; margin-left: 40px;" class="fz-16 textarea-question"
                        @change="setQuestionData"></textarea>
                    <p>2.面对各种不同的游戏观点,我们应该树立怎样的态度?</p>
                    <textarea v-model="questionData.unitOne.two" placeholder="请输入内容" rows="6"
                        style="max-width: 90%; min-width: 90%; margin-left: 40px;" class="fz-16 textarea-main"
                        style="max-width: 90%; min-width: 90%; margin-left: 40px;" class="fz-16 textarea-question"
                        @change="setQuestionData"></textarea>
                    <p>3.基于这些观点,我们如何理解游戏的本质及对婴幼儿的发展价值?</p>
                    <textarea v-model="questionData.unitOne.three" placeholder="请输入内容" rows="6"
                        style="max-width: 90%; min-width: 90%; margin-left: 40px;" class="fz-16 textarea-main"
                        style="max-width: 90%; min-width: 90%; margin-left: 40px;" class="fz-16 textarea-question"
                        @change="setQuestionData"></textarea>
                    <h3 id="c004">一、剩余精力说</h3>
                    <p>剩余精力说是较早出现的游戏理论之一,该游戏理论的代表人物有席勒和斯宾塞。该游戏理论认为,游戏是机体的基本生存需要满足后仍有富裕的精力的产物,即游戏的动力来自“剩余精力”。这一游戏思想初见于18世纪席勒的著作中,后经19世纪斯宾塞发展并形成。
@@ -468,8 +550,7 @@
                        <p class="center text">
                            <video :src="videoPathOne" webkit-playsinline="true" x-webkit-airplay="true"
                                playsinline="true" x5-video-orientation="h5" x5-video-player-fullscreen="true"
                                x5-playsinline="" controls controlslist="nodownload" class="w100 video"
                                style=" border-radius: 10px; "></video>
                                x5-playsinline="" controls controlslist="nodownload" class="w100 video"></video>
                        </p>
                        <p class="center videoname">
                            <span>视频:剩余精力说 </span>
@@ -484,9 +565,9 @@
            </div>
        </div>
        <!-- 10页 -->
        <div class="page-box" page="17">
            <div v-if="showPageList.indexOf(17) > -1">
                <ul class="fl al-c pad-t-55 pad-l-60 mb-45">
        <div class="page-box" page="20">
            <div v-if="showPageList.indexOf(20) > -1">
                <ul class="fl al-c pad-t-55 pad-l-60 mb-25">
                    <li class="header-left-Number">
                        <img class="img-0" src="../../assets/images/headerBj.png" alt="">
                        <span>10</span>
@@ -494,113 +575,109 @@
                    <li class="header-left-text">婴幼儿游戏活动实施</li>
                </ul>
                <div class="bodystyle">
                    <div class="img-float w150">
                        <div class="bk">
                            <div class="bk1">
                                <img class="rwmb-3 img-d" alt="" src="../../assets/images/xyx.png" />
                            </div>
                            <p>依据剩余精力说,婴幼儿游戏的动力来源于哪里?如何看待这种动力?</p>
                            <textarea v-model="questionData.unitOne.four" placeholder="请输入内容" rows="6"
                                style="max-width: 90%; min-width: 90%; resize:none;" class="fz-16 textarea-main"
                                @change="setQuestionData"></textarea>
                    <div class="bk">
                        <div class="bk1">
                            <img class="rwmb-3 img-i" alt="" src="../../assets/images/xyx.png" />
                        </div>
                        <p>依据剩余精力说,婴幼儿游戏的动力来源于哪里?如何看待这种动力?</p>
                        <textarea v-model="questionData.unitOne.four" placeholder="请输入内容" rows="6"
                            style="max-width: 90%; min-width: 90%; resize:none;" class="fz-16 textarea-question ml-30"
                            @change="setQuestionData"></textarea>
                    </div>
                    <span>
                        <h3 id="c005">二、生活准备说</h3>
                        <p>生活准备说或称前练习说,是由德国学者格鲁斯提出来的。格鲁斯的代表作有《动物的游戏》《人的游戏》。他在研究美学的过程中,受席勒的艺术起源与游戏思想的影响,开始对儿童游戏产生兴趣,在批评剩余精力说的基础上建构起了自己的理论。
                    <h3 id="c005">二、生活准备说</h3>
                    <p>生活准备说或称前练习说,是由德国学者格鲁斯提出来的。格鲁斯的代表作有《动物的游戏》《人的游戏》。他在研究美学的过程中,受席勒的艺术起源与游戏思想的影响,开始对儿童游戏产生兴趣,在批评剩余精力说的基础上建构起了自己的理论。
                    </p>
                    <p>格鲁斯发现低等动物的本能行为是与生俱来且成熟的,因此不需要游戏;而人类在出生时发育并不充分,需要在家长的帮助和照顾下,锻炼和发展适应生活的技能和本领。这一成长期是动物的不成熟期,游戏也正是这一时期的特有现象。基于此,格鲁斯认为游戏不仅是无伤害地处理动物剩余精力的手段,而且为它们提供了参加严肃生活的途径。他坚信,游戏具有生物适用的技能;游戏是对与生俱来的但不完善和成熟的本能行为的练习,能够帮助动物适应未来的生活。
                    </p>
                    <p>格鲁斯将儿童的游戏分为两类:练习性游戏和社会性游戏。前者包括感知运动的练习和高级的心理能力的练习,其作用在于促进自我控制能力的发展;后者包括追逐打闹和模仿性的游戏,其作用在于形成人与人之间的关系。
                    </p>
                    <p>格鲁斯的游戏理论和斯宾塞的游戏理论并不是矛盾的或针锋相对的,而是相互补充的。它们的共同之处在于从动物进化的视角来解读游戏;不同之处在于两者观察的角度不同,即斯宾塞说明了动物进化与游戏的生物学条件之间的关系,而格鲁斯则进一步说明了动物进化与游戏的生物适应机能之间的关系。格鲁斯所指的高等动物仅凭天生本领无法适应生活,而要借助后天的练习和学习。这是符合事实的。他所强调的幼年期的可塑性与游戏的生物适应机能得到了和谐统一。这也有利于改变人们的儿童观,对扭转当时人们认为儿童游戏无价值的传统观念无疑具有积极的意义。但他过分依赖“本能”概念,把“本能”作为发展的中心驱力,把动物的游戏与人类儿童的游戏等量齐观,也遭到了质疑。它给教育的启示是,婴幼儿时期是重要的游戏期;我们应该重视游戏的价值,引导婴幼儿在游戏中发展将来生活所需要的各种本领。
                    </p>
                    <div class="video-box">
                        <p class="center text">
                            <video :src="videoPathTwo" webkit-playsinline="true" x-webkit-airplay="true"
                                playsinline="true" x5-video-orientation="h5" x5-video-player-fullscreen="true"
                                x5-playsinline="" controls controlslist="nodownload" class="w100 video"></video>
                        </p>
                        <p>格鲁斯发现低等动物的本能行为是与生俱来且成熟的,因此不需要游戏;而人类在出生时发育并不充分,需要在家长的帮助和照顾下,锻炼和发展适应生活的技能和本领。这一成长期是动物的不成熟期,游戏也正是这一时期的特有现象。基于此,格鲁斯认为游戏不仅是无伤害地处理动物剩余精力的手段,而且为它们提供了参加严肃生活的途径。他坚信,游戏具有生物适用的技能;游戏是对与生俱来的但不完善和成熟的本能行为的练习,能够帮助动物适应未来的生活。
                        <p class="center videoname">
                            <span>视频:生活准备说</span>
                            <el-tooltip class="item" effect="dark"
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                            </el-tooltip>
                        </p>
                        <p>格鲁斯将儿童的游戏分为两类:练习性游戏和社会性游戏。前者包括感知运动的练习和高级的心理能力的练习,其作用在于促进自我控制能力的发展;后者包括追逐打闹和模仿性的游戏,其作用在于形成人与人之间的关系。
                        </p>
                        <p>格鲁斯的游戏理论和斯宾塞的游戏理论并不是矛盾的或针锋相对的,而是相互补充的。它们的共同之处在于从动物进化的视角来解读游戏;不同之处在于两者观察的角度不同,即斯宾塞说明了动物进化与游戏的生物学条件之间的关系,而格鲁斯则进一步说明了动物进化与游戏的生物适应机能之间的关系。格鲁斯所指的高等动物仅凭天生本领无法适应生活,而要借助后天的练习和学习。这是符合事实的。他所强调的幼年期的可塑性与游戏的生物适应机能得到了和谐统一。这也有利于改变人们的儿童观,对扭转当时人们认为儿童游戏无价值的传统观念无疑具有积极的意义。但他过分依赖“本能”概念,把“本能”作为发展的中心驱力,把动物的游戏与人类儿童的游戏等量齐观,也遭到了质疑。它给教育的启示是,婴幼儿时期是重要的游戏期;我们应该重视游戏的价值,引导婴幼儿在游戏中发展将来生活所需要的各种本领。
                        </p>
                        <div class="video-box">
                            <p class="center text">
                                <video :src="videoPathTwo" webkit-playsinline="true" x-webkit-airplay="true"
                                    playsinline="true" x5-video-orientation="h5" x5-video-player-fullscreen="true"
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                                    style=" border-radius: 10px; "></video>
                            </p>
                            <p class="center videoname">
                                <span>视频:生活准备说</span>
                                <el-tooltip class="item" effect="dark"
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                        <p class="center mr-0"><span class="ls2">2021年初级育婴师理论知识考试真题</span></p>
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                            </div>
                        </div>
                        <h3 id="c006">三、复演说</h3>
                        <p>复演说的主要倡导者是美国心理学家霍尔。在他看来,儿童的游戏是对人类祖先生活的“回忆”重视。霍尔对格鲁斯的游戏理论是不认同的,他认为格鲁斯关于游戏是对未来成人活动的练习的观点是非常片面的、表面的和错误的,因为它忽视了过去。霍尔认为,胎儿在胎内的发展重演了动物进化的过程(从原生物到人),儿童时期的发展则重演了人类进化的过程(从猿到人)。从儿童的身上可以找到与之相应的游戏行为表现,这是人类祖先行为的反映。儿童的游戏就是祖先的“工作”,原始人的打猎、追逐等构成了现代儿童游戏的基本内容。由于这些活动已经成为人的本能,因此儿童做起来不需要花费力气,并且游戏的快乐也总是直接与遗传趋势的方向和力量成比例的。现代生活中是找不到任何对于游戏快乐的解
                        </p>
                    </span>
                    </div>
                    <h3 id="c006">三、复演说</h3>
                    <p>复演说的主要倡导者是美国心理学家霍尔。在他看来,儿童的游戏是对人类祖先生活的“回忆”重视。霍尔对格鲁斯的游戏理论是不认同的,他认为格鲁斯关于游戏是对未来成人活动的练习的观点是非常片面的、表面的和错误的,因为它忽视了过去。霍尔认为,胎儿在胎内的发展重演了动物进化的过程(从原生物到人),儿童时期的发展则重演了人类进化的过程(从猿到人)。从儿童的身上可以找到与之相应的游戏行为表现,这是人类祖先行为的反映。儿童的游戏就是祖先的“工作”,原始人的打猎、追逐等构成了现代儿童游戏的基本内容。由于这些活动已经成为人的本能,因此儿童做起来不需要花费力气,并且游戏的快乐也总是直接与遗传趋势的方向和力量成比例的。现代生活中是找不到任何对于游戏快乐的解释,只有回溯“过去”才能发现游戏的深远意义。许多现代的活动都是原始人生存斗争的复演。此外,儿童在游戏中既能感受到快乐,也能进行情感的宣泄。
                    </p>
                </div>
            </div>
        </div>
        <!-- 11页 -->
        <div class="page-box" page="18">
            <div v-if="showPageList.indexOf(18) > -1">
                <ul class="fl al-c jc-fe pad-t-55 mb-45">
        <div class="page-box" page="21">
            <div v-if="showPageList.indexOf(21) > -1">
                <ul class="fl al-c jc-fe pad-t-55 mb-25">
                    <li class="headerText-bc">学习模块一</li>
                    <li class="headerText">婴儿游戏概述</li>
                    <li class="headerNumber">
@@ -609,17 +686,13 @@
                    </li>
                </ul>
                <div class="bodystyle">
                    <p class="td-0">
                        释,只有回溯“过去”才能发现游戏的深远意义。许多现代的活动都是原始人生存斗争的复演。此外,儿童在游戏中既能感受到快乐,也能进行情感的宣泄。
                    </p>
                    <p>霍尔的游戏理论在某种程度上反映了儿童游戏内容的社会历史性:社会环境不同,儿童游戏内容不同。他没有就这种现象做出正确的解释。虽然他没能完成这一任务,但其思想也能给予后人的研究一些新的启示。它给教育的启示是,关注游戏给予儿童的快乐情感体验;重视社会历史对儿童发展的影响,也可从社会历史中发现丰富的和可借鉴的游戏形式和素材。
                    </p>
                    <div class="video-box">
                        <p class="center text">
                            <video :src="videoPathThree" webkit-playsinline="true" x-webkit-airplay="true"
                                playsinline="true" x5-video-orientation="h5" x5-video-player-fullscreen="true"
                                x5-playsinline="" controls controlslist="nodownload" class="w100 video"
                                style=" border-radius: 10px; "></video>
                                x5-playsinline="" controls controlslist="nodownload" class="w100 video"></video>
                        </p>
                        <p class="center videoname">
                            <span>视频:复演说</span>
@@ -641,8 +714,7 @@
                        <p class="center text">
                            <video :src="videoPathFour" webkit-playsinline="true" x-webkit-airplay="true"
                                playsinline="true" x5-video-orientation="h5" x5-video-player-fullscreen="true"
                                x5-playsinline="" controls controlslist="nodownload" class="w100 video"
                                style=" border-radius: 10px; "></video>
                                x5-playsinline="" controls controlslist="nodownload" class="w100 video"></video>
                        </p>
                        <p class="center videoname">
                            <span>视频:松弛说</span>
@@ -658,15 +730,13 @@
                    </p>
                    <p>奥地利医生弗洛伊德是精神分析学派的创始人。在其人格构成学说的基础上,他认为儿童的游戏对于人格的正常发展具有重要的作用;游戏可以帮助儿童释放因内驱力受社会压制而产生的紧张和压力,帮助儿童处理适应不良的经验,因而具有“治疗”的作用;游戏为儿童提供了一个安全的环境,可以让儿童在现实生活中不能实现的愿望在想象中得到实现;游戏作为一种想象或假装的行动,可以使儿童以自己的方式来处理现实生活那些超出他们的能力但对于他们具有特殊意义的事情。当然,游戏不一定全是愉快的体验,也可能是不愉快的体验。
                    </p>
                    <p>在弗洛伊德的基础上,另一位理论家埃里克森在其基础上进一步丰富、充实了关于游戏的观点。埃里克森认为游戏可以减少焦虑情绪、补偿性地满足儿童的愿望、在儿童人格的发展中有积极的作用。同样,埃里克森在其建构的人格发展理论中进一步阐述了对游戏的认识。他认为,儿童在早期的婴幼儿阶段是相对软弱无能的,完全依赖他人的养育和保护;婴幼儿需要从生理需要的满足中,体验到身体的康宁与环境的安全,从而建立对周围环境的信任感;游戏对于母子关系的形成和信任感的产生具有重要的意义。这一
                    </p>
                </div>
            </div>
        </div>
        <!-- 12页 -->
        <div class="page-box" page="19">
            <div v-if="showPageList.indexOf(19) > -1">
                <ul class="fl al-c pad-t-55 pad-l-60 mb-45">
        <div class="page-box" page="22">
            <div v-if="showPageList.indexOf(22) > -1">
                <ul class="fl al-c pad-t-55 pad-l-60 mb-25">
                    <li class="header-left-Number">
                        <img class="img-0" src="../../assets/images/headerBj.png" alt="">
                        <span>12</span>
@@ -674,15 +744,13 @@
                    <li class="header-left-text">婴幼儿游戏活动实施</li>
                </ul>
                <div class="bodystyle">
                    <p class="td-0">
                        阶段的婴幼儿往往与母亲相互凝视,这种视觉的相互作用必然带有某种游戏性。母亲的眼神不仅传递着爱的信息,也含有游戏性的鼓励。埃里克森还认为,游戏可以通过创造特定情境,并在角色扮演中化解各阶段人格的危机,让儿童获得成长;此外,儿童的游戏有着明显的性别差异。
                    <p>在弗洛伊德的基础上,另一位理论家埃里克森在其基础上进一步丰富、充实了关于游戏的观点。埃里克森认为游戏可以减少焦虑情绪、补偿性地满足儿童的愿望、在儿童人格的发展中有积极的作用。同样,埃里克森在其建构的人格发展理论中进一步阐述了对游戏的认识。他认为,儿童在早期的婴幼儿阶段是相对软弱无能的,完全依赖他人的养育和保护;婴幼儿需要从生理需要的满足中,体验到身体的康宁与环境的安全,从而建立对周围环境的信任感;游戏对于母子关系的形成和信任感的产生具有重要的意义。这一阶段的婴幼儿往往与母亲相互凝视,这种视觉的相互作用必然带有某种游戏性。母亲的眼神不仅传递着爱的信息,也含有游戏性的鼓励。埃里克森还认为,游戏可以通过创造特定情境,并在角色扮演中化解各阶段人格的危机,让儿童获得成长;此外,儿童的游戏有着明显的性别差异。
                    </p>
                    <div class="video-box">
                        <p class="center text">
                            <video :src="videoPathFive" webkit-playsinline="true" x-webkit-airplay="true"
                                playsinline="true" x5-video-orientation="h5" x5-video-player-fullscreen="true"
                                x5-playsinline="" controls controlslist="nodownload" class="w100 video"
                                style=" border-radius: 10px; "></video>
                                x5-playsinline="" controls controlslist="nodownload" class="w100 video"></video>
                        </p>
                        <p class="center videoname">
                            <span>视频:精神分析学派的游戏理论</span>
@@ -712,9 +780,9 @@
            </div>
        </div>
        <!-- 13页 -->
        <div class="page-box" page="20">
            <div v-if="showPageList.indexOf(20) > -1">
                <ul class="fl al-c jc-fe pad-t-55 mb-45">
        <div class="page-box" page="23">
            <div v-if="showPageList.indexOf(23) > -1">
                <ul class="fl al-c jc-fe pad-t-55 mb-25">
                    <li class="headerText-bc">学习模块一</li>
                    <li class="headerText">婴儿游戏概述</li>
                    <li class="headerNumber">
@@ -732,8 +800,7 @@
                        <p class="center text">
                            <video :src="videoPathSix" webkit-playsinline="true" x-webkit-airplay="true"
                                playsinline="true" x5-video-orientation="h5" x5-video-player-fullscreen="true"
                                x5-playsinline="" controls controlslist="nodownload" class="w100 video"
                                style=" border-radius: 10px; "></video>
                                x5-playsinline="" controls controlslist="nodownload" class="w100 video"></video>
                        </p>
                        <p class="center videoname">
                            <span>视频:认知发展学派的游戏理论</span>
@@ -753,9 +820,10 @@
                    </p>
                    <div class="bk2">
                        <p><img class="rwmb-5" alt="" src="../../assets/images/bkzn.png" /></p>
                        <ul v-for="(item, index) in exampleTwo.unitOne" :key="index">
                          <p class="center mr-0"><span class="ls2">2019 年高级育婴师理论知识考试真题</span></p>
                        <ul class='mr-0' v-for="(item, index) in exampleTwo.unitOne" :key="'exampleTwo' + index">
                            <li>
                                {{ index + 1 }}.(单选){{ item.txt }}。
                                (单选题){{ item.txt }}。
                            </li>
                            <li class="inputChoice" v-for="(citem, cindex) in item.option" :key="cindex">
                                <label>
@@ -768,7 +836,7 @@
                                <span class="c-g"> 答案:{{ item.answer }}</span>
                                <span :class="{ 'c-g': item.isRight, 'c-r': item.isRight == false }">您的答案:{{
                                    item.userAnswer
                                    }}</span>
                                }}</span>
                                <span class="icon-box-big fl al-c">
                                    <svg v-if="item.isRight" t="1716986419862" class="icon" viewBox="0 0 1820 1024"
                                        version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="18767"
@@ -813,9 +881,9 @@
            </div>
        </div>
        <!-- 14页 -->
        <div class="page-box" page="21">
            <div v-if="showPageList.indexOf(21) > -1">
                <ul class="fl al-c pad-t-55 pad-l-60 mb-45">
        <div class="page-box" page="24">
            <div v-if="showPageList.indexOf(24) > -1">
                <ul class="fl al-c pad-t-55 pad-l-60 mb-25">
                    <li class="header-left-Number">
                        <img class="img-0" src="../../assets/images/headerBj.png" alt="">
                        <span>14</span>
@@ -852,8 +920,7 @@
                        <p class="center text">
                            <video :src="videoPathSeven" webkit-playsinline="true" x-webkit-airplay="true"
                                playsinline="true" x5-video-orientation="h5" x5-video-player-fullscreen="true"
                                x5-playsinline="" controls controlslist="nodownload" class="w100 video"
                                style=" border-radius: 10px; "></video>
                                x5-playsinline="" controls controlslist="nodownload" class="w100 video"></video>
                        </p>
                        <p class="center videoname">
                            <span>视频:社会文化历史学派的游戏理论</span>
@@ -873,9 +940,9 @@
            </div>
        </div>
        <!-- 15页 -->
        <div class="page-box" page="22">
            <div v-if="showPageList.indexOf(22) > -1">
                <ul class="fl al-c jc-fe pad-t-55 mb-45">
        <div class="page-box" page="25">
            <div v-if="showPageList.indexOf(25) > -1">
                <ul class="fl al-c jc-fe pad-t-55 mb-25">
                    <li class="headerText-bc">学习模块一</li>
                    <li class="headerText">婴儿游戏概述</li>
                    <li class="headerNumber">
@@ -884,23 +951,19 @@
                    </li>
                </ul>
                <div class="bodystyle">
                    <div class="img-rights w115">
                        <div class="bk">
                            <div class="bk1">
                                <p><img class="rwmb-3 img-b" alt="" src="../../assets/images/xyx.png" /></p>
                            </div>
                            <p>如何帮助维持儿童的唤醒处于中等水平?</p>
                            <textarea v-model="questionData.unitOne.five" placeholder="请输入内容" rows="6"
                                style="max-width: 90%; min-width: 90%; resize: none;" class="fz-16 textarea-main"
                                @change="setQuestionData"></textarea>
                    <h4 id="d011">(三)游戏的元交际理论</h4>
                    <p>游戏的元交际理论将游戏看作一种意识与信息的意义交流和理解过程。作为一种元交际活动,游戏本身是有价值的,游戏是儿童进入人类的文化和表征世界的一种必需的技能和重要途径。</p>
                    <p>元交际是该理论的核心概念,指的是交际的“交际”,是隐藏在显性的或外在的交际后面的“交际”,实际上是一种抽象的交际。比如说客人在等小伙计上面时,看到小伙计黑黑的指甲浸在面汤里,于是说了一句:“你的指甲都泡在汤里了!”小伙计一笑,说:“没关系!我不怕烫!”很显然这是一次失败的交流。客人的意思是表达不满和对食品安全的怀疑,而非小伙计理解的“关心”;如果信息交流的双方无法准确理解元交际所传递的信息,就会使交际过程阻断,产生意义理解上的分歧。元交际能力是一种非常重要的社会交往能力,是一种就内隐的交际所传达的信息进行意义沟通的能力。缺乏这种能力,就无法胜任社会性交往活动。
                    </p>
                    <div class="bk">
                        <div class="bk1">
                            <p><img class="rwmb-3 img-i" alt="" src="../../assets/images/xyx.png" /></p>
                        </div>
                        <p>如何帮助维持儿童的唤醒处于中等水平?</p>
                        <textarea v-model="questionData.unitOne.five" placeholder="请输入内容" rows="6"
                            style="max-width: 90%; min-width: 90%; resize: none;" class="fz-16 textarea-question ml-30"
                            @change="setQuestionData"></textarea>
                    </div>
                    <span>
                        <h4 id="d011">(三)游戏的元交际理论</h4>
                        <p>游戏的元交际理论将游戏看作一种意识与信息的意义交流和理解过程。作为一种元交际活动,游戏本身是有价值的,游戏是儿童进入人类的文化和表征世界的一种必需的技能和重要途径。</p>
                        <p>元交际是该理论的核心概念,指的是交际的“交际”,是隐藏在显性的或外在的交际后面的“交际”,实际上是一种抽象的交际。比如说客人在等小伙计上面时,看到小伙计黑黑的指甲浸在面汤里,于是说了一句:“你的指甲都泡在汤里了!”小伙计一笑,说:“没关系!我不怕烫!”很显然这是一次失败的交流。客人的意思是表达不满和对食品安全的怀疑,而非小伙计理解的“关心”;如果信息交流的双方无法准确理解元交际所传递的信息,就会使交际过程阻断,产生意义理解上的分歧。元交际能力是一种非常重要的社会交往能力,是一种就内隐的交际所传达的信息进行意义沟通的能力。缺乏这种能力,就无法胜任社会性交往活动。
                        </p>
                    </span>
                    <p>最早把游戏与元交际联系在一起解释游戏作为一种元交际的深刻意义的是人类学家贝特森。他在动物的游戏中发现,游戏中的许多动作如果是发生在实际生活中,将会引起严重的后果,但是因为发生在游戏中,所以就不被当回事。由此,他提出,所有的动物在游戏时,都会发出某种适应性的信号以使伙伴知道所发生的动作的目的是什么,是真的还是假装的。游戏活动以元交际过程为基础,游戏活动的开展需要以游戏双方能够识别对方的游戏意图为前提,游戏活动具有适应的技能和意义。
                    </p>
                    <p>儿童元交际能力的发展离不开成人的支持。元交际能力是在与成人生活游戏的相互作用的过程中逐步习得的,最早萌发于母婴游戏中。游戏作为元交际也是一种重要的学习方式,可以锻炼儿童掌握人类文化经验系统所必需的元交际能力。
@@ -909,7 +972,7 @@
                    </p>
                    <p>各种各样的游戏观点虽然不尽相同,但它们都是前人宝贵的探索经验,也促进了我们对婴幼儿游戏的理解。无论在哪一个时代,游戏始终都是重要的任务,是婴幼儿在发展之路上不可或缺的成长活动。</p>
                    <p><img class="rwmb-1" alt="" src="../../assets/images/xxxgjc.png" /></p>
                    <ul v-for="(item, index) in unitQuestionOne.unitTwo.slice(0, 3)" :key="index">
                    <ul v-for="(item, index) in unitQuestionOne.unitTwo.slice(0, 3)" :key="'unitQuestionOne' + index">
                        <li>
                            {{ index + 1 }}.(单选){{ item.txt }}。
                        </li>
@@ -924,7 +987,7 @@
                            <span class="c-g"> 答案:{{ item.answer }}</span>
                            <span :class="{ 'c-g': item.isRight, 'c-r': item.isRight == false }">您的答案:{{
                                item.userAnswer
                                }}</span>
                            }}</span>
                            <span class="icon-box-big fl al-c">
                                <svg v-if="item.isRight" t="1716986419862" class="icon" viewBox="0 0 1820 1024"
                                    version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="18767"
@@ -947,9 +1010,9 @@
            </div>
        </div>
        <!-- 16页 -->
        <div class="page-box" page="23">
            <div v-if="showPageList.indexOf(23) > -1">
                <ul class="fl al-c pad-t-55 pad-l-60 mb-45">
        <div class="page-box" page="26">
            <div v-if="showPageList.indexOf(26) > -1">
                <ul class="fl al-c pad-t-55 pad-l-60 mb-25">
                    <li class="header-left-Number">
                        <img class="img-0" src="../../assets/images/headerBj.png" alt="">
                        <span>16</span>
@@ -957,7 +1020,7 @@
                    <li class="header-left-text">婴幼儿游戏活动实施</li>
                </ul>
                <div class="bodystyle">
                    <ul v-for="(item, index) in unitQuestionOne.unitTwo.slice(3, 5)" :key="index">
                    <ul v-for="(item, index) in unitQuestionOne.unitTwo.slice(3, 5)" :key="'unitQuestionOne2' + index">
                        <li>
                            {{ index + 4 }}.(单选){{ item.txt }}。
                        </li>
@@ -972,7 +1035,7 @@
                            <span class="c-g"> 答案:{{ item.answer }}</span>
                            <span :class="{ 'c-g': item.isRight, 'c-r': item.isRight == false }">您的答案:{{
                                item.userAnswer
                                }}</span>
                            }}</span>
                            <span class="icon-box-big fl al-c">
                                <svg v-if="item.isRight" t="1716986419862" class="icon" viewBox="0 0 1820 1024"
                                    version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="18767"
@@ -991,7 +1054,7 @@
                            </span>
                        </li>
                    </ul>
                    <ul v-for="(item, index) in unitQuestionOne.unitTwoChoice" :key="index">
                    <ul v-for="(item, index) in unitQuestionOne.unitTwoChoice" :key="'unitTwoChoice' + index">
                        <li>
                            {{ index + 6 }}.(多选){{ item.txt }}。
                        </li>
@@ -1003,10 +1066,10 @@
                            </label>
                        </li>
                        <li v-if="unitQuestionOne.isShowAnswer" class="event-header-text-bc pd-5 fl jc-sa">
                            <span class="c-g"> 答案:<span v-for="(answer, index) in item.answer"
                                    :key="'answer-' + index">{{ answer }}、</span></span>
                            <span class="c-g"> 答案:<span v-for="(answer, dindex) in item.answer" :key="dindex">{{ answer
                                    }}、</span></span>
                            <span :class="{ 'c-g': item.isRight, 'c-r': item.isRight == false }">您的答案:<span
                                    v-for="(userAnswer, index) in item.userAnswer" :key="'userAnswer-' + index">{{
                                    v-for="(userAnswer, eindex) in item.userAnswer" :key="eindex">{{
                                        userAnswer }}、</span></span>
                            <span class="icon-box-big fl al-c">
                                <svg v-if="item.isRight" t="1716986419862" class="icon" viewBox="0 0 1820 1024"
@@ -1026,14 +1089,6 @@
                            </span>
                        </li>
                    </ul>
                    <p>8.简述皮亚杰游戏理论对游戏本质的理解及其局限性。</p>
                    <textarea v-model="unitQuestionOne.textOne" placeholder="请输入内容" rows="6"
                        style="max-width: 90%; min-width: 90%; margin-left: 40px;" class="fz-16 textarea-main"
                        @change="saveUnitTwo"></textarea>
                    <p>9.结合当下婴幼儿游戏发展,谈谈游戏理论对婴幼儿游戏开展的启示。</p>
                    <textarea v-model="unitQuestionOne.textTwo" placeholder="请输入内容" rows="6"
                        style="max-width: 90%; min-width: 90%; margin-left: 40px;" class="fz-16 textarea-main"
                        @change="saveUnitTwo"></textarea>
                    <!-- 提交按钮 -->
                    <div class="w100 fl ju-cn">
                        <ul class="fl ju-ev w80 choice">
@@ -1058,21 +1113,641 @@
                </div>
            </div>
        </div>
        <!-- 17页 -->
        <div class="page-box" page="27">
            <div v-if="showPageList.indexOf(27) > -1">
                <ul class="fl al-c jc-fe pad-t-55 mb-25">
                    <li class="headerText-bc">学习模块一</li>
                    <li class="headerText">婴儿游戏概述</li>
                    <li class="headerNumber">
                        <img class="img-0" src="../../assets/images/headerRight.png" alt="">
                        <span>17</span>
                    </li>
                </ul>
                <div class="rw-bg ml-9">
                    <div class="bj4">
                        <div class="bj5">
                            <h2 id="b001" class="td-1">学习任务三</h2>
                            <p class="h2-zt td-1">婴幼儿游戏的价值、分类和特点</p>
                        </div>
                    </div>
                </div>
                <div class="bodystyle">
                    <p><img class="rwmb-1" alt="" src="../../assets/images/xxrwd.png" /></p>
                    <table border="1" cellpadding="4" cellspacing="0"
                        style="border-color: #00aeef; border-collapse: collapse" class="fz-15 img-0">
                        <tr class="table-th-bc">
                            <td class="center">项目</td>
                            <td class="center">内容</td>
                        </tr>
                        <tr>
                            <td class="center table-th-bc w15">学习目标</td>
                            <td class="ta-l table-tr-bc">
                                <p> ①能够结合婴幼儿的身心发展特点和相关游戏理论的核心思想,分析婴幼儿游戏的价值。</p>
                                <p> ②了解不同类别的婴幼儿游戏。</p>
                                <p> ③理解婴幼儿游戏的特点。</p>
                                <p> ④树立科学的婴幼儿游戏观。</p>
                            </td>
                        </tr>
                        <tr>
                            <td class="center table-th-bc">学习要点</td>
                            <td class="ta-l table-tr-bc">
                                <p>任务重点:能结合婴幼儿的身心发展特点和相关游戏理论的核心思想,分析婴幼儿游戏的价值。</p>
                                <p>任务难点:理解婴幼儿游戏的特点;树立科学的婴幼儿游戏观。</p>
                            </td>
                        </tr>
                        <tr>
                            <td class="center table-th-bc">学习建议</td>
                            <td class="ta-l table-tr-bc">
                                <p class="td-0"><b>学习前:</b></p>
                                <p>①查阅婴幼儿游戏的分类及各类型游戏的特征,并记录下来。</p>
                                <p>②思考不同类型游戏对婴幼儿发展的价值。</p>
                                <p class="td-0"><b>学习中:</b></p>
                                <p>①深入学习婴幼儿游戏的特点,绘制思维导图。</p>
                                <p>②小组讨论,总结婴幼儿游戏的价值。</p>
                                <p class="td-0"><b>学习后:</b></p>
                                <p>完成本任务的学习效果检测。</p>
                            </td>
                        </tr>
                        <tr>
                            <td class="center table-th-bc">学习运用</td>
                            <td class="ta-l table-tr-bc">
                                <p class="td-0">你觉得在哪些工作场景中可以运用到所学内容?</p>
                                <textarea v-model="tableData.unitOne.seven" placeholder="请输入内容" rows="9"
                                    class="table-textarea" @change="setBookQuestion"></textarea>
                            </td>
                        </tr>
                        <tr>
                            <td class="center table-th-bc">学习反思</td>
                            <td class="ta-l table-tr-bc">
                                <p class="td-0">请记录你在学习过程中的任何思考。</p>
                                <textarea v-model="tableData.unitOne.eight" placeholder="请输入内容" rows="9"
                                    class="table-textarea" @change="setBookQuestion"></textarea>
                            </td>
                        </tr>
                    </table>
                </div>
            </div>
        </div>
        <!-- 18页 -->
        <div class="page-box" page="28">
            <div v-if="showPageList.indexOf(28) > -1">
                <ul class="fl al-c pad-t-55 pad-l-60 mb-25">
                    <li class="header-left-Number">
                        <img class="img-0" src="../../assets/images/headerBj.png" alt="">
                        <span>18</span>
                    </li>
                    <li class="header-left-text">婴幼儿游戏活动实施</li>
                </ul>
                <div class="bodystyle">
                    <p><img class="rwmb-2" alt="" src="../../assets/images/aldr.png" /></p>
                    <p class="fm-fzfs">
                        人们说起婴幼儿游戏时,有着许许多多不一样的印象。有人说:“婴幼儿的游戏就是小朋友拿着玩具摆弄两下。”也有人说:“婴幼儿的游戏他们自己就能玩,不需要成人的陪伴。”还有人甚至说:“婴幼儿玩多了游戏不好,以后学习就静不下来了,会耽误他们的时间。”有些家长觉得婴幼儿不需要过多的游戏,甚至觉得有这个游戏的时间还不如多学习一点儿知识。
                    </p>
                    <p><b>想一想:</b></p>
                    <p class="fm-kt">1.为什么有的家长会不支持和不理解游戏?</p>
                    <textarea v-model="textQuestionData.four" placeholder="请输入内容" rows="6"
                        style="max-width: 90%; min-width: 90%; margin-left: 40px;" class="fz-16 textarea-question"
                        @change="saveTextQuestionData"></textarea>
                    <p class="fm-kt">2.游戏对于婴幼儿的发展价值有哪些?</p>
                    <textarea v-model="textQuestionData.five" placeholder="请输入内容" rows="6"
                        style="max-width: 90%; min-width: 90%; margin-left: 40px;" class="fz-16 textarea-question"
                        @change="saveTextQuestionData"></textarea>
                    <p class="fm-kt">3.怎样能够促使家长更多地接受婴幼儿的游戏并参与其中?</p>
                    <textarea v-model="textQuestionData.six" placeholder="请输入内容" rows="6"
                        style="max-width: 90%; min-width: 90%; margin-left: 40px;" class="fz-16 textarea-question"
                        @change="saveTextQuestionData"></textarea>
                    <h3 id="c011">一、婴幼儿游戏的价值</h3>
                    <p>每个婴幼儿的童年都离不开游戏的点缀。可以说,游戏在婴幼儿的成长道路上占据了十分重要的地位。它不仅是婴幼儿生活的方式,也是婴幼儿学习知识、积累技能的主要手段,对于婴幼儿的发展价值是不言而喻的。
                    </p>
                    <h4 id="d012">(一)游戏对婴幼儿身体发展的作用</h4>
                    <p>游戏是婴幼儿自发的运动。作为活动与锻炼的因素和情感因素,游戏直接影响婴幼儿的身体健康和运动能力的发展,对于婴幼儿身体的生长发育和适应能力的改善有积极的影响。</p>
                    <p>在游戏中,婴幼儿身体的各种器官都能得到活动:从全身到局部、从运动量大的到运动量小的。这些活动与运动不仅能促进婴幼儿身体骨骼肌肉的成熟,也有利于内脏器官和神经系统的发育。各种各样动作练习的游戏如奔跑、跳跃、攀登等,都可以锻炼婴幼儿的粗大动作,促进他们身体的协调能力和控制能力的发展;与此同时,一些诸如插塑、搭积木等游戏也可以发展婴幼儿手部的小肌肉群。在这些游戏活动中,婴幼儿不仅锻炼了肢体,还学习了相应的动作技能,促使他们在不断尝试错误中进行重新建构,从而进一步练习和提高新的技能。
                    </p>
                    <p>游戏为婴幼儿提供了丰富的探索机会。他们在游戏中与环境积极地互动,“品味”环境的同时也在不断地探索和发现自己的运动潜能,在积累运动经验中不断促使身体的正常发育。这对婴幼儿的身心健康发展具有积极的意义。
                    </p>
                    <div class="bk2">
                        <p><img class="rwmb-5" alt="" src="../../assets/images/bkzn.png" /></p>
                        <p>在实践中观察一个婴幼儿游戏情景,分析对婴幼儿身体发展的作用。</p>
                        <p>第一步,选择游戏类型,制订观察计划。</p>
                        <p>第二步,观察游戏,记录游戏过程。</p>
                        <p>第三步,梳理过程,分析对婴幼儿身体发展的作用。</p>
                    </div>
                    <h4 id="d013">(二)游戏对婴幼儿认知发展的作用</h4>
                    <p>认知发展是人类发展的重要组成部分。受皮亚杰理论的影响,人们在研究儿童的游戏时,常常用“解决问题”“创造性”“守恒”“去自我中心”等概念阐述游戏对认知发展的重要性。</p>
                </div>
            </div>
        </div>
        <!-- 19页 -->
        <div class="page-box" page="29">
            <div v-if="showPageList.indexOf(29) > -1">
                <ul class="fl al-c jc-fe pad-t-55 mb-25">
                    <li class="headerText-bc">学习模块一</li>
                    <li class="headerText">婴儿游戏概述</li>
                    <li class="headerNumber">
                        <img class="img-0" src="../../assets/images/headerRight.png" alt="">
                        <span>19</span>
                    </li>
                </ul>
                <div class="bodystyle">
                    <p class="">
                        游戏是婴幼儿认识外部世界的主要途径。在游戏中,婴幼儿通过游戏的方式积累游戏经验,从而逐渐建构自己的认知结构。在人生最初的两年里,感知觉与动作是婴幼儿认识世界与自我的重要手段,感知运动游戏是他们与环境相互作用的基本形式。比如,某些物体可以抓握、可以放嘴里或可以扔着玩。通过与物体的接触,他们逐渐认识到物体的各种属性。随着接触的物体的增多,他们通过知觉对物体的相似性进行了概括。这便是最初的知觉概念。此外,婴幼儿在游戏中逐渐形成了最初的客体概念和自我概念,游戏经验的积累也让他们逐渐具备了解决问题的能力。思维的活跃性与日俱增,使婴幼儿的认知发展逐渐成熟。婴幼儿在游戏中的诸多收获说明了游戏在儿童早期教育中发挥的作用。儿童早期是奠定智力发展的基础的令人兴奋的、有效的时期。游戏的过程正是智力发生的非同一般的、特殊的过程。<sup
                            title="[美]B.D.戴伊:《游戏在儿童早期教育中的价值》,刘焱译,载《外国教育动态》,1984(3)。">①</sup>
                    </p>
                    <h4 id="d014">(三)游戏对婴幼儿社会性发展的作用</h4>
                    <p>游戏是婴幼儿社会交往的主要形式,也是婴幼儿社会性发展的重要途径。在游戏的过程中,婴幼儿不可避免地需要与“玩伴”交流,不得不去理解“玩伴”的情感与观点,也就促使婴幼儿不得不去学会与他人的相处。对于婴幼儿来说,最先学会的是与身边亲人,如父亲、母亲等的相处。在出生后的两年中,亲子游戏是其主要的游戏形式。社会性游戏是以人际交往为基础,蕴含着促进婴幼儿社会性发展的机会与条件的活动。在这些游戏中,婴幼儿可以体验“合作”“分享”“等待”等社会交往,增强归属感,了解和理解他人的想法、情绪情感,在积累交往经验的同时形成和发展与他人相处的能力。
                    </p>
                    <p>亲子关系是最早形成也是基本的一种人际关系。亲子关系虽然以血缘为纽带,但还需要在后面的共同生活中逐渐发展壮大并稳定。亲子关系的建立有赖于亲子依恋的形成,而亲子游戏对良好依恋关系的形成有着积极的意义。诸多研究表明,一方面,亲子游戏可以使婴幼儿感受家长的关注与爱,与家长形成密切的情感联系;另一方面,婴幼儿在游戏中的表现以及在游戏中获得的快乐又可以在强化家长与婴幼儿的情感联系中,进一步推动家长与婴幼儿游戏。婴幼儿在与家长的游戏中学会了初步的合作,建立起元交际能力。这些交往经验可以被迁移到伙伴游戏中,并不断地发展和成熟。最早建立的母婴关系帮助婴幼儿发展了基本的信任和合作倾向,为以后的言语化交流准备了心理基础,奠定了社会性交往的基本结构,是日后发展所有人际关系的前提。
                    </p>
                    <div class="bk2">
                        <p><img class="rwmb-5" alt="" src="../../assets/images/bkzn.png" /></p>
                        <p class="center mr-0"><span class="ls2">2022年全国职业院校早期教育专业保教技能竞赛真题</span></p>
                        <ul class="mr-0" v-for="(item, index) in exampleThree.unitOne" :key="'exampleThree' + index">
                            <li>
                                (单选题){{ item.txt }}
                            </li>
                            <li class="inputChoice" v-for="(citem, cindex) in item.option" :key="cindex">
                                <label>
                                    <input type="radio" :disabled="exampleThree.isComplete" :name="item.txt"
                                        :value="citem.value" v-model="item.userAnswer" @change="saveExampleThree" />
                                    <span>{{ citem.value }}.{{ citem.txt }}</span>
                                </label>
                            </li>
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                                依恋是在儿童与家长相互作用的过程中,在情感上逐渐形成的一种联结、纽带或持久的关系。根据鲍尔比的划分,依恋的发展阶段包括:无差别社会反应阶段(出生至3个月)、有差别社会性反应阶段(3至6个月)、特殊的情感联结阶段(6个月至2岁)、目标调整的伙伴关系阶段(2岁以后)。
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                    <p><br></p>
                    <p><br></p>
                    <hr class="img-g">
                    <p class="p-even note td-0">&nbsp;&nbsp;<a
                            id="m1">①</a>&emsp;[美]B.D.戴伊:《游戏在儿童早期教育中的价值》,刘焱译,载《外国教育动态》,1984(3)。</p>
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                        <span>20</span>
                    </li>
                    <li class="header-left-text">婴幼儿游戏活动实施</li>
                </ul>
                <div class="bodystyle">
                    <h4 id="d015">(四)游戏对婴幼儿个性发展的作用</h4>
                    <p>游戏对于婴幼儿身心发展的作用不仅体现为对身心发展的各个方面的影响,还体现为对婴幼儿整体的个性发展的积极意义。游戏的本质就决定了游戏本身有很强的试验性和很大的包容性。</p>
                    <p>游戏不是机械化的情境模仿,而是想象的舞台。它为婴幼儿在当下生活中无法实现的愿望提供了达成的途径。可以说,游戏充满了想象和创造性,婴幼儿在游戏的世界里可以尝试各种创新的玩法。加上家长和教师的鼓励与支持,游戏更是培养婴幼儿想象力和创造力绝佳的成长途径。诸多研究表明,玩想象游戏较多的儿童,快乐、活泼、有探索的兴趣,在语言的流畅性、任务的坚持性、区别幻想与现实的能力、移情、合作、领导能力、抗拒诱惑或延迟满足等方面都拥有发展的优势,因而也表现出较强的游戏性。婴幼儿拥有一个充满想象和游戏的童年,会为他们日后应对和适应复杂的社会环境所必需的创造能力的发展打下良好的基础,也能促进他们个性化的成长,对他们成为“完整的人”也有不可忽视的作用。
                    </p>
                    <h3 id="c012">二、婴幼儿游戏的类型</h3>
                    <p>婴幼儿游戏多种多样、不拘一格。按照不同的维度有不同的分类方法,常见的游戏类型有按照游戏中的交往对象分为亲子游戏、玩物游戏和伙伴游戏;按照婴幼儿的认知发展水平分为感觉运动游戏、象征性游戏、结构性游戏和规则性游戏;按照游戏者的活动形式分为运动性游戏、智力性游戏、装扮性游戏、操作性游戏和接受性游戏;按照游戏的功能性分为活动性游戏、发展语言的游戏、感官游戏、智力游戏、音乐和娱乐游戏等;按照游戏者的活动内容分为动作技能性游戏、认知性游戏、社会戏剧性游戏和机构性游戏;按照教育使用的角度分为创造性游戏和规则游戏等。
                    </p>
                    <p>对于婴幼儿游戏的划分虽然有多种,但这些游戏都是在各自的定位中寻求着婴幼儿整体、全面的发展。下文将选择重点的游戏类型进行介绍。</p>
                    <div class="video-box">
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                            <span>视频:婴幼儿游戏的类型 </span>
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                    <h4 id="d016">(一)按照游戏中的交往对象分</h4>
                    <h5 id="e001">1.亲子游戏</h5>
                    <p>亲子游戏是婴幼儿社会性游戏的一种重要形式,主要指的是家长和婴幼儿之间的互动游戏。亲子游戏发生得很早,婴幼儿从一生下来,便受到了周围环境的影响。家长或婴幼儿的其他照料看护者不仅为婴幼儿提供了生理所需要的各种营养,还是与婴幼儿最早接触的交往对象和第一个重要的游戏伙伴,在这种交往的过程中便产生了亲子游戏这种最早的社会性游戏。
                    </p>
                    <p>最早的社会性游戏产生的标志是婴幼儿出现社会性微笑以回应成人。根据成人和婴幼儿的交往方式,早期的亲子游戏可以分为两种类型。第一种是直接的交互模仿。比如,母亲在给婴幼儿喂奶、换尿布时,我们可以看到母亲逗弄着婴幼儿,或是通过说话,或是微笑,甚至是模仿婴幼儿的行为。此时,3个月的婴儿面对母亲的微笑会有明显的微笑,仿佛在回应妈妈的热情。第二种是以物为终结的协同活动。比如,成人用拨浪鼓吸引婴幼儿的注意。在这种互动中,成人往往还会带着其他目的,可以向婴幼儿介绍玩具的名称、颜色、形状或示范动作等。
                    </p>
                    <p>早期的亲子游戏的发展趋势为:婴幼儿从被动到主动。刚开始时,多数是由成人逗弄婴幼儿,吸引他们加入与成人的共同游戏;直到12个月时,他们开始带着成人玩。此时他们是主动的游戏者,如他们能够把毛巾从自己的脸上或母亲的脸上挪开。随着婴幼儿日渐长大,成人逐渐从游戏的主要参与者和协同者转变为旁观者和引导者。
                    </p>
                    <h5 id="e002">2.玩物游戏</h5>
                    <p>随着小肌肉动作能力和手眼协调能力的发展,婴幼儿逐渐能够抓握和摆弄物体。在活动中,婴幼儿学习 把物品当作“工具”来看待,在摆弄物品中逐渐认识和掌握社会性地使用工具的用途和方法。这便是玩物游戏。
                    </p>
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                <ul class="fl al-c jc-fe pad-t-55 mb-25">
                    <li class="headerText-bc">学习模块一</li>
                    <li class="headerText">婴儿游戏概述</li>
                    <li class="headerNumber">
                        <img class="img-0" src="../../assets/images/headerRight.png" alt="">
                        <span>21</span>
                    </li>
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                    <p>在出生后最初的两年,相对周围物品,婴幼儿对与家长的互动明显更感兴趣。但随着感觉运动技能的发展与协调,婴幼儿探索物体的游戏动作越来越多,逐渐呈现以下趋势:①从最初的未分化的和重复的动作,逐渐发展成有组织、有顺序的动作模式;②从最初受物体的支配到控制发展再到逐渐能控制物体,并进一步概括化把它运用到其他物体上;③从对物体的物理性质的探索和物理关系的掌握过渡到对物体的社会性特性和象征性关系的探索和掌握。<sup
                            title="刘焱:《儿童游戏通论》,289页,福州,福建人民出版社,2015。">①</sup></p>
                    <p>成人和婴幼儿的协同活动是婴幼儿玩物游戏的重要特征。成人在婴幼儿游戏中扮演着婴幼儿与物质之间的中介角色。成人不仅影响婴幼儿的游戏环境,还能对其所接触的玩具或物体直接发挥作用。可以说,最初婴幼儿接触的物体或玩具基本上是由成人所提供的。成人提供的玩具需要引导婴幼儿进行探索,需要满足婴幼儿的多样化需求。除此之外,成人在玩物游戏中还扮演着社会文化经验的传递者的身份。成人向婴幼儿介绍玩物的基本信息和使用方法,向婴幼儿传递着积淀在玩具中的社会文化。成人无时无刻不在发挥着自己的积极作用,如鼓励与支持等是有利于婴幼儿游戏的。
                    </p>
                    <h5 id="e003">3.伙伴游戏</h5>
                    <p>伙伴游戏,顾名思义是婴幼儿与“伙伴”之间的互动游戏。婴幼儿很早其实就已经意识到伙伴的存在。当伙伴在场时,他们会有一些不一样的反应,如紧紧地盯着、倾斜身体等。1岁以前,如果没有玩具,婴儿之间的伙伴行为会更多地发生;在第二年时,幼儿之间已经学会了交换微笑并有言语交流,从而体现出幼儿在游戏中的交往意图。
                    </p>
                    <p>在早期的交往中,婴幼儿间往往需要以玩具或游戏材料为交往活动的主要媒介。玩具能够吸引他们在一起玩得更久,或是更能丰富游戏的内容。随着在一起玩耍时间的增长,他们相互学习、模仿、交流使用玩具的经验,学习怎样一起进行社会性游戏,将从前与家长游戏的经验用于与伙伴的交往中。到2岁末,幼儿出现了最初的玩伴选择偏好,最初的友谊也开始萌芽。
                    </p>
                    <h4 id="d017">(二)按照婴幼儿的认知发展水平分</h4>
                    <h5 id="e004">1.感觉运动游戏</h5>
                    <p>处于人生最初阶段的婴幼儿的身心活动表现出感觉运动性的特点,其最初的游戏形式是机能性游戏,即感觉运动游戏。该类游戏是以感知动作为主要活动方式的游戏类型,引导婴幼儿在游戏中练习动作技能,从而学习控制自己的身体。婴幼儿最初以感知觉来认识自我和周围世界,通过游戏与客体发生相互作用,逐渐发展对于事物与现象的因果关系的直觉与理解,从而获得逻辑经验及形成最初的自我意识。与此同时,婴幼儿也可以进行大肌肉动作和小肌肉动作的练习,从而有效促进身体机能的发展。
                    </p>
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                    <hr class="img-g">
                    <p class="p-even note td-0">&nbsp;&nbsp;<a id="m1">①</a>&emsp;刘焱:《儿童游戏通论》,289页,福州,福建人民出版社,2015。</p>
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                        <span>22</span>
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                    <li class="header-left-text">婴幼儿游戏活动实施</li>
                </ul>
                <div class="bodystyle">
                    <p>感觉运动游戏包括不随意的感觉运动游戏(如视听触觉的感官游戏)、随意的感觉运动游戏(如婴幼儿能做出简单有效的随意动作)和摆弄实物的游戏等,主要表现为动作的练习。这种动作在早期具有重复性、模仿性的特点。但随着日积月累,婴幼儿在反复摆弄自己的身体或物体中既收获了“机体快乐”,又获得了运动能力的发展。
                    </p>
                    <h5 id="e005">2.象征性游戏</h5>
                    <p>象征性游戏主要出现在2岁以后,它重要的特征是“以物代物”,即用一个东西去假装当作或代替另一个不在眼前的东西。通过该类游戏,儿童能练习理解符号或象征物与它所代表的物体之间的关系。最初的代替物和被替代物之间的关系需要以现实的物体为媒介,且年龄越小的儿童往往要求两物之间具有极高的相似性才可能建立联系。随着年龄的增长,儿童对物的依赖性减弱,他们借助或不借助玩具都可以做出想象的行为,甚至可以借助语言来描述他们所想象的世界。
                    </p>
                    <p>象征性游戏出现在感知运动阶段末期,在前运算阶段得到进一步发展。最初的象征性游戏主要是儿童自己日常生活动作的再现,具有“我向”的特点,即自己既是动作的主体,也是动作的受体。象征物引导着幼儿的动作,象征性动作更多是模仿和联想。“以人代人”角色游戏的出现是象征性游戏在发展上的重要转折,它使象征物、象征性动作开始围绕人的活动去组织,从而使其成为一个有主题和情节的整体。
                    </p>
                    <p>3岁前,角色游戏表现的特点为:其一,模仿性的角色行为,即儿童常常模仿成人的动作,却没有角色扮演的意识;其二,更多地关注“物”而不是“人”,即角色扮演侧重“物”的操作。所以,最初的角色扮演和儿童的玩物游戏很相似。
                    </p>
                    <h5 id="e006">3.结构性游戏</h5>
                    <p>结构性游戏是明显具有教育意义的活动,能够用于婴幼儿的知识技能训练,它也是托儿所、托育机构常见的游戏形式。在托育机构,结构性游戏往往结合教学进行,涉及婴幼儿发展的方方面面。</p>
                    <p>建构游戏属于结构性游戏的一种。3岁左右的儿童往往用积木嬉戏,他们乐于沉浸在材料的动作过程中。这是认知的感觉运动性的延伸。在建构时,儿童往往目的性不明确,表现为先做后想,或是能随时改变主意。这种玩耍常见于4岁儿童身上。到了幼儿后期,结构性游戏中的作品可以成为引发象征性游戏的诱因,加入了角色和情节后逐渐发展为社会性表演游戏。
                    </p>
                    <p>结构性游戏和象征性游戏在婴幼儿的发展中存在交叉与融合,游戏由感觉运动性水平向象征性水平转化和升级。</p>
                    <h5 id="e007">4.规则性游戏</h5>
                    <p>随着婴幼儿认知范围的扩大、思维能力以及社会化程度的提高,在象征性游戏发展的基础上出现了规则性游戏。规则性游戏是婴幼儿伙伴游戏的特殊形式,一般被认为是游戏发展的高级阶段。</p>
                    <p>规则性游戏中的规则主要是关于动作或语言的顺序以及在游戏中被允许或被禁止的动作或语言的规定。游戏的参与者均受到游戏规则的约束。婴幼儿必须去接受并适应事先约定的规则,同时必须学会控制自己的行为,以使自己的行为符合事先约定的规则。游戏者需要理解并掌握游戏规则,因此规则性游戏一般到儿童6岁时才可能出现。规则性游戏的开展需要儿童具备较高的成熟水平,儿童对游戏规则或玩法的理解具有个人的和年龄的认知特征。
                    </p>
                    <p>规则性游戏从象征性游戏,尤其是从具有想象情境和角色的社会性主题角色游戏中发展而来。在社会性主题角色游戏中,婴幼儿并不是不遵守规则,规则往往隐匿在角色中,约束着婴幼儿做出符合角色行为的反应。规则性游戏的规则与其不尽相同。有的规则性游戏对参加者的要求是比较严格的,随意性较小,但对社会性主题角色游戏的规则可以按照情境变化来制定新的或者改造已有的角色规则。
                    </p>
                </div>
            </div>
        </div>
        <!-- 23页 -->
        <div class="page-box" page="33">
            <div v-if="showPageList.indexOf(33) > -1">
                <ul class="fl al-c jc-fe pad-t-55 mb-25">
                    <li class="headerText-bc">学习模块一</li>
                    <li class="headerText">婴儿游戏概述</li>
                    <li class="headerNumber">
                        <img class="img-0" src="../../assets/images/headerRight.png" alt="">
                        <span>23</span>
                    </li>
                </ul>
                <div class="bodystyle">
                    <p>此时虽然成人不再是婴幼儿游戏中常见的伙伴,但是婴幼儿游戏仍然离不开成人的支持,成人应担任好相应的辅助角色。</p>
                    <div class="bk2">
                        <p><img class="rwmb-5" alt="" src="../../assets/images/bkzn.png" /></p>
                        <p class="center mr-0"><span class="ls2">2022年全国职业院校早期教育专业保教技能竞赛真题</span></p>
                        <ul class="mr-0" v-for="(item, index) in exampleFour.unitOne" :key="'exampleFour' + index">
                            <li>
                                (单选){{ item.txt }}
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                            <li class="inputChoice" v-for="(citem, cindex) in item.option" :key="cindex">
                                <label>
                                    <input type="radio" :disabled="exampleFour.isComplete" :name="item.txt"
                                        :value="citem.value" v-model="item.userAnswer" @change="saveExampleFour" />
                                    <span>{{ citem.value }}.{{ citem.txt }}</span>
                                </label>
                            </li>
                            <li v-if="exampleFour.isShowAnswer" class="event-header-text-bc pd-5 fl jc-sa">
                                <span class="c-g"> 答案:{{ item.answer }}</span>
                                <span :class="{ 'c-g': item.isRight, 'c-r': item.isRight == false }">您的答案:{{
                                    item.userAnswer
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                                <span class="icon-box-big fl al-c">
                                    <svg v-if="item.isRight" t="1716986419862" class="icon" viewBox="0 0 1820 1024"
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                                        xmlns:xlink="http://www.w3.org/1999/xlink" width="40" height="20">
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                            </li>
                            <li v-if="exampleFour.isShowAnswer" class="event-header-text-bc pd-5 fl jc-sa td-2">
                                本题考查的是对婴幼儿不同类型游戏的理解。认知领域的游戏是以婴幼儿认知发展水平为基础来设计的游戏。
                            </li>
                        </ul>
                        <!-- 提交按钮 -->
                        <div class="w100 fl ju-cn">
                            <ul class="fl ju-ev w80 choice">
                                <li>
                                    <button class="btn-border btn-w" @click="goExampleFour">
                                        提交
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                                </li>
                                <li>
                                    <button @click="changeExampleFour" class="btn-border btn-w">
                                        重做
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                                <li>
                                    <button @click="exampleFour.isShowAnswer = !exampleFour.isShowAnswer"
                                        class="parimary-btn">
                                        查看答案
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                                </li>
                            </ul>
                        </div>
                    </div>
                    <h3 id="c013">三、婴幼儿游戏的特点</h3>
                    <p>婴幼儿游戏与普遍意义上的儿童游戏具有相同的属性。但因婴幼儿的发展水平及不同年龄特点,婴幼儿游戏具有其特殊性。</p>
                    <h4 id="d018">(一)游戏形式的重复性、简单化</h4>
                    <p>婴幼儿游戏多以感知觉能力的训练和发展为主要目的。感知动作类的游戏主要是婴幼儿借助感知动作来探索周围环境的活动形式,也是最初的游戏形式。其游戏的内容多为模仿动作的反复练习。皮亚杰将这一系列动作的重复称为循环反应。
                    </p>
                    <p>婴幼儿游戏有时会简单到不像真正的游戏,仅仅是一个抓握动作、一个声响。比如,1岁左右的儿童喜欢把东西扔到地上,成人帮他捡起来,他还是会扔到地上。这些看似简单的活动对于儿童来说确实已经具备了游戏的特征。这是儿童探索世界的一种方式。儿童可以从中获得快乐,也能预见游戏的发展。所以这些活动对于婴幼儿发展同样具有积极作用。
                    </p>
                    <div class="bk2">
                        <p><img class="rwmb-5" alt="" src="../../assets/images/bkzn.png" /></p>
                        <p class="center"><span class="ls2">理性看待宝宝的玩水兴趣</span></p>
                        <p>心心2岁了。有一天,她看到妈妈在饮水机旁接水,也被吸引住了。她拿着自己的小杯子跑到饮水机旁接水,接一点喝掉,再接一点再喝掉,最后喝不下就倒掉,一直重复,乐此不疲。妈妈觉得心心把水弄得到处都是,忍不住去制止她。
                        </p>
                        <p>其实,对于心心这个重复接水的行为,家长没有必要担心,也不要直接阻拦,而是要给予理解、适宜引导。比如,可以把从饮水机接水改为从盆里舀水灌到瓶子里,灌满倒空再灌。这不仅可以满足孩子玩水的需求,而且可以锻炼孩子的手部精细动作。
                        </p>
                    </div>
                    <h4 id="d019">(二)游戏内容的情感性、生活化</h4>
                    <p>无论是游戏的发生还是维持,婴幼儿都依赖外界给予的刺激。这个刺激往往是成人融入情感、费了心力设计的情境。婴幼儿早期最先接触的游戏就是亲子游戏,这一游戏类型带有浓厚的感情色彩。在亲子交流中,充满柔情的身体接触与充满善意的言语交流都凝聚着家长的爱,使婴幼儿感受到爱与关注。这不仅能促进亲子间感情的瞬间升温,还有利于婴幼儿个性的发展。
                    </p>
                    <div class="bk mb-40">
                        <div class="bk1">
                            <img class="rwmb-3 img-i" alt="" src="../../assets/images/xyx.png" />
                        </div>
                        <p>如何指导家长支持和推进婴幼儿游戏?</p>
                        <textarea v-model="questionData.unitOne.six" placeholder="请输入内容" rows="6"
                            style="max-width: 90%; min-width: 90%; resize:none;" class="fz-16 textarea-question ml-30"
                            @change="setQuestionData"></textarea>
                    </div>
                </div>
            </div>
        </div>
        <!-- 24页 -->
        <div class="page-box" page="34">
            <div v-if="showPageList.indexOf(34) > -1">
                <ul class="fl al-c pad-t-55 pad-l-60 mb-25">
                    <li class="header-left-Number">
                        <img class="img-0" src="../../assets/images/headerBj.png" alt="">
                        <span>24</span>
                    </li>
                    <li class="header-left-text">婴幼儿游戏活动实施</li>
                </ul>
                <div class="bodystyle">
                    <p>
                        由于婴幼儿的身心发展水平低,具备的经验有限,因此对于婴幼儿来说,生活就是游戏,游戏就是生活。他们的游戏行为充斥在整个生活中,他们的生活离不开游戏的浸润。游戏的内容也多与婴幼儿的生活相关。
                    </p>
                    <h4 id="d020">(三)游戏发展的迅速性、整体化</h4>
                    <p>婴幼儿游戏发展的迅速性与其身心发展的速度直接相关。在婴幼儿成长的短短这几年,他们的各项能力发展十分迅速,特别是动作的发展。在出生后短短几个月的时间内,婴幼儿就学会了抬头、翻身、坐立、爬行、站立、行走等一系列动作。除此之外,婴幼儿在操作物体的发展上也表现出较快的速度。在一年左右的时间,婴幼儿就从随意的、重复的摆弄,逐渐发展成有序的、有组织的玩耍动作,并且伴随着思维能力的发展,对于事物间关联性的理解也有了一定的发展。
                    </p>
                    <p>虽然我们从婴幼儿的各个方面去探索游戏对于其发展的积极作用,但实际上婴幼儿作为一个完整的个体,其发展呈现出整体化。对于婴幼儿来说,他们感知世界的方式也是整体化的。当婴幼儿游戏时,他们是全身心沉浸在他们所创造的世界里。因为在他们的世界里,他们是无所不能的,是能实现他们一切的愿望的。因此,他们必须调动全身力气去完成游戏,在玩耍和探索中获得身心的全面发展。
                    </p>
                    <p><img class="rwmb-1" alt="" src="../../assets/images/xxxgjc.png" /></p>
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                            <span class="c-g"> 答案:<span v-for="(answer, dindex) in item.answer" :key="dindex">{{ answer
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                                    version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="25745"
                                    xmlns:xlink="http://www.w3.org/1999/xlink" width="20" height="20">
                                    <path
                                        d="M116.579135 38.64349531L38.703935 103.74399781c138.82075969 102.96027281 268.24660875 221.31426938 381.68489719 339.96758156C246.29374906 618.40145938 109.95003031 790.19602344 38.10817906 859.25288281l148.35573469 123.62658094c52.61360812-108.17625656 167.23381594-272.86683656 320.56281844-445.01635875 153.50744156 173.21056312 268.36844625 338.43166313 321.38977781 447.49243969 0 0 144.5682225-152.96636906 157.47435281-129.29729625-55.80632344-62.49011156-191.37776625-244.16501625-374.17990593-430.27403438 104.68422375-107.1132975 222.15274031-213.10127719 347.60304468-306.24740437L925.17746562 56.03842156C782.85412063 126.51895625 647.69328031 231.09093594 526.07845437 342.39755 403.34886594 226.82662719 264.46095125 116.16373719 116.579135 38.64349531L116.579135 38.64349531zM116.579135 38.64349531"
                                        fill="#d81e06" p-id="25746"></path>
                                </svg>
                            </span>
                        </li>
                    </ul>
                    <!-- 提交按钮 -->
                    <div class="w100 fl ju-cn">
                        <ul class="fl ju-ev w80 choice">
                            <li>
                                <button class="btn-border btn-w" @click="goUnitThree">
                                    提交
                                </button>
                            </li>
                            <li>
                                <button @click="changeUnitThree" class="btn-border btn-w">
                                    重做
                                </button>
                            </li>
                            <li>
                                <button @click="unitQuestionTwo.isShowAnswer = !unitQuestionTwo.isShowAnswer"
                                    class="parimary-btn">
                                    查看答案
                                </button>
                            </li>
                        </ul>
                    </div>
                </div>
            </div>
        </div>
        <!-- 25页 -->
        <div class="page-box" page="35">
            <div v-if="showPageList.indexOf(35) > -1">
                <ul class="fl al-c jc-fe pad-t-55 mb-25">
                    <li class="headerText-bc">学习模块一</li>
                    <li class="headerText">婴儿游戏概述</li>
                    <li class="headerNumber">
                        <img class="img-0" src="../../assets/images/headerRight.png" alt="">
                        <span>25</span>
                    </li>
                </ul>
                <div class="bodystyle">
                    <p><img class="rwmb-1" alt="" src="../../assets/images/ysyd.png" /></p>
                    <p><span class="ls1 fm-fzfs">关于认识婴幼儿游戏的书籍:</span></p>
                    <p>1.刘焱:《儿童游戏通论》,北京,北京师范大学出版社,2004。</p>
                    <p>2.[英]珍妮特·莫伊蕾斯:《仅仅是游戏吗——游戏在早期儿童教育中的作用与地位》,刘焱、刘峰峰、雷美琴译,北京,北京师范大学出版社,2010。</p>
                    <p>3.[美]托尼·W. 林德:《在游戏中发展儿童——以游戏为基础的跨学科儿童干预法》,陈学峰、江泽菲等译,上海,华东师范大学出版社,2008。</p>
                    <p><span class="ls1 fm-fzfs">关于婴幼儿发展关键期的书籍:</span></p>
                    <p>1.冯国强:《0~6岁身心智发展实用全典:婴幼儿关键期P.E.D早教法》,北京,中国妇女出版社,2016。</p>
                    <p>2.韩棣华:《0~3岁:孩子成长的关键期》,北京,北京出版社,2004。</p>
                    <p class="dialogQuestion mt-20 mb-20" @click="openQuestion(1)">
                        <span class="td-0">【本节测试】</span>
                        <span class="td-0">
                            <svg t="1736157124915" class="icon" viewBox="0 0 1024 1024" version="1.1"
                                xmlns="http://www.w3.org/2000/svg" p-id="2536"
                                xmlns:xlink="http://www.w3.org/1999/xlink" width="28" height="28">
                                <path
                                    d="M798.72 76.8H947.2v145.92h51.2V25.6h-199.68zM947.2 798.72v145.92h-148.48v51.2H998.4v-197.12zM66.56 222.72V76.8h148.48V25.6H12.8v197.12zM215.04 944.64H66.56v-145.92H12.8v197.12h202.24z"
                                    fill="#fff" p-id="2537"></path>
                                <path
                                    d="M826.88 522.24L512 207.36c0-2.56-2.56-2.56-7.68-2.56-2.56 0-5.12 0-7.68 2.56L184.32 524.8c-2.56 2.56-5.12 7.68-2.56 10.24 2.56 5.12 5.12 7.68 10.24 7.68h58.88V793.6c0 12.8 10.24 25.6 25.6 25.6 12.8 0 25.6-10.24 25.6-25.6V504.32c0-5.12-5.12-10.24-10.24-10.24h-2.56l217.6-220.16 220.16 222.72c-5.12 0-10.24 5.12-10.24 10.24V793.6c0 12.8 10.24 25.6 25.6 25.6 12.8 0 25.6-10.24 25.6-25.6v-250.88h51.2c5.12 0 10.24-5.12 10.24-10.24 2.56-5.12 0-7.68-2.56-10.24z"
                                    fill="#fff" p-id="2538"></path>
                                <path
                                    d="M386.56 762.88h240.64c10.24 0 17.92 7.68 17.92 17.92 0 10.24-7.68 17.92-17.92 17.92h-240.64c-10.24 0-17.92-7.68-17.92-17.92 0-10.24 7.68-17.92 17.92-17.92z m0-69.12h240.64c10.24 0 17.92 7.68 17.92 17.92 0 10.24-7.68 17.92-17.92 17.92h-240.64c-10.24 0-17.92-7.68-17.92-17.92 0-10.24 7.68-17.92 17.92-17.92z m0-71.68h240.64c10.24 0 17.92 7.68 17.92 17.92 0 10.24-7.68 17.92-17.92 17.92h-240.64c-10.24 0-17.92-7.68-17.92-17.92 0-7.68 7.68-17.92 17.92-17.92zM514.56 535.04h-20.48c-5.12 0-7.68-2.56-7.68-7.68v-2.56c0-17.92 5.12-30.72 23.04-46.08 17.92-15.36 23.04-23.04 23.04-33.28s-7.68-20.48-20.48-20.48c-15.36 0-25.6 7.68-30.72 25.6 0 5.12-5.12 5.12-10.24 5.12l-25.6-5.12c-5.12 0-7.68-5.12-5.12-10.24 10.24-38.4 33.28-53.76 79.36-53.76 38.4 0 61.44 25.6 61.44 51.2 0 20.48-7.68 35.84-33.28 53.76-20.48 15.36-23.04 20.48-23.04 33.28-2.56 7.68-7.68 10.24-10.24 10.24zM481.28 588.8v-28.16c0-5.12 2.56-7.68 7.68-7.68h30.72c5.12 0 7.68 2.56 7.68 7.68V588.8c0 5.12-2.56 7.68-7.68 7.68h-30.72c-5.12 0-7.68-5.12-7.68-7.68z"
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                            </svg>
                        </span>
                    </p>
                </div>
            </div>
        </div>
        <preView :isClear="dialogVisible" :md5="p_md5" :pdfTitle="somePdfTitleValue" ref="pdfDialogRef"></preView>
        <dialogExaminations :isClear="dialogVisibleOne" :primaryColor="themeColor"
            :cardList="interfaceQuestion[questionNum]" v-if="interfaceQuestion" :chapter="2" :page="questionNum"
            :questionTitle="questionTitleMain" ref="dialogRef">
        </dialogExaminations>
        <mindMapView :isClear="mapDialogVisible" ref="mindMapDialogRef"></mindMapView>
    </div>
</template>
<script>
import { getResourcePath } from "@/assets/methods/resources";
import { getResourcePath, uploadFilePath } from "@/assets/methods/resources";
import { getCollectResource, setCollectResource } from "@/assets/methods/resources";
import preView from "@/components/pdfview/index.vue";
import mindMapView from '@/components/mindMapView/index.vue'
import dialogExaminations from "@/components/dialogExaminations/index.vue";
import tool from '@/assets/js/toolClass.js'
import { Message } from 'element-ui'
export default {
    name: "chapterOne",
    props: {
        showPageList: {
            type: Array,
        },
        interfaceQuestion: {
            type: Object,
        },
    },
    components: {
        mindMapView,
        preView,
        dialogExaminations,
    },
    data() {
        return {
            mindMapDialogRef: '',
            mapDialogVisible: false,
            collectImg: require("../../assets/images/icon/heart.png"),
            collectCheck: require("../../assets/images/icon/heart-check.png"),
            videoPathOne: "",
@@ -1080,7 +1755,34 @@
            videoPathThree: "",
            videoPathFour: "",
            videoPathFive: "",
            videoPathSix: "",
            videoPathSeven: "",
            videoPathEight: "",
            collectResourceList: [],
            // pdf
            dialogVisible: false,
            pdfDialogRef: "",
            somePdfTitleValue: "",
            p_md5: "",
            chapter001: {
                pdfMd5: {
                    1: {
                        md5: "4b012884ed1396953ceebfca2893df63",
                        name: " 0~6 岁儿童发展的里程碑",
                    },
                },
                question: {
                    1: {
                        questionTitleMain: "学习模块一",
                        questionNum: 35,
                    },
                },
            },
            // 题目
            dialogVisibleOne: false,
            themeColor: "#6dcff6",
            questionNum: 0,
            questionTitleMain: "",
            chapterData: {
                isCollectVideo: false,
                isCollectVideo01: false,
@@ -1089,6 +1791,17 @@
                isCollectVideo04: false,
                isCollectVideo05: false,
                isCollectVideo06: false,
                isCollectVideo07: false,
            },
            textQuestionData: {
                one: "",
                two: "",
                three: "",
                four: "",
                five: "",
                six: "",
                seven: "",
                eight: "",
            },
            questionData: {
                unitOne: {
@@ -1098,7 +1811,10 @@
                    four: "",
                    five: "",
                    six: "",
                }
                },
                askAbout: {
                    one: "",
                },
            },
            tableData: {
                unitOne: {
@@ -1108,6 +1824,8 @@
                    four: "",
                    five: "",
                    six: "",
                    seven: "",
                    eight: "",
                }
            },
            unitQuestion: {
@@ -1210,9 +1928,32 @@
                            },
                        ]
                    },
                    {
                        txt: "依据31~36个月婴幼儿发展特点,以下哪些游戏是适宜的?(  )",
                        type: "checkbox",
                        isRight: null,
                        answer: ["A", "B", "C", "D"],
                        userAnswer: [],
                        option: [
                            {
                                txt: "抛接球",
                                value: "A"
                            },
                            {
                                txt: "过家家",
                                value: "B"
                            },
                            {
                                txt: "搭积木",
                                value: "C"
                            },
                            {
                                txt: "绘本阅读",
                                value: "D"
                            },
                        ]
                    },
                ],
                textOne: "",
                textTwo: "",
            },
            unitQuestionOne: {
                isComplete: false,
@@ -1245,7 +1986,7 @@
                    {
                        txt: "提出生活准备说的代表人物是(  )",
                        isRight: null,
                        answer: "C",
                        answer: "B",
                        userAnswer: "",
                        option: [
                            {
@@ -1317,7 +2058,7 @@
                    {
                        txt: "游戏的唤醒理论告诉我们,组织和创设托幼机构的环境应注意(  )",
                        isRight: null,
                        answer: "A",
                        answer: "C",
                        userAnswer: "",
                        option: [
                            {
@@ -1343,7 +2084,7 @@
                    {
                        txt: "以下游戏理论中属于经典游戏理论的有(  )",
                        isRight: null,
                        answer: ["A", "B", "C"],
                        answer: ["A", "C", "D"],
                        userAnswer: [],
                        option: [
                            {
@@ -1365,9 +2106,9 @@
                        ]
                    },
                    {
                        txt: "提出生活准备说的代表人物是(  )",
                        txt: "以下属于精神分析学派的代表人物有(  )",
                        isRight: null,
                        answer: ["A", "B", "C"],
                        answer: ["A", "B"],
                        userAnswer: [],
                        option: [
                            {
@@ -1389,8 +2130,182 @@
                        ]
                    },
                ],
                textOne: "",
                textTwo: "",
            },
            unitQuestionTwo: {
                isComplete: false,
                isShowAnswer: false,
                unitTwo: [
                    {
                        txt: "婴幼儿反复敲打桌子,在椅子上摇来摇去。这类游戏属于( )",
                        isRight: null,
                        answer: "C",
                        userAnswer: "",
                        option: [
                            {
                                txt: "结构性游戏",
                                value: "A"
                            },
                            {
                                txt: "象征性游戏",
                                value: "B"
                            },
                            {
                                txt: "机能性游戏",
                                value: "C"
                            },
                            {
                                txt: "规则性游戏",
                                value: "D"
                            },
                        ]
                    },
                    {
                        txt: "( )的出现一般被认为是游戏发展的高级阶段。",
                        isRight: null,
                        answer: "A",
                        userAnswer: "",
                        option: [
                            {
                                txt: "结构性游戏",
                                value: "A"
                            },
                            {
                                txt: "象征性游戏",
                                value: "B"
                            },
                            {
                                txt: "机能性游戏",
                                value: "C"
                            },
                            {
                                txt: "规则性游戏",
                                value: "D"
                            },
                        ]
                    },
                    {
                        txt: "“以物代物”“以人代人”是( )里婴幼儿的典型表现。",
                        isRight: null,
                        answer: "B",
                        userAnswer: "",
                        option: [
                            {
                                txt: "结构性游戏",
                                value: "A"
                            },
                            {
                                txt: "象征性游戏",
                                value: "B"
                            },
                            {
                                txt: "机能性游戏",
                                value: "C"
                            },
                            {
                                txt: "规则性游戏",
                                value: "D"
                            },
                        ]
                    },
                    {
                        txt: "由于0~2岁婴幼儿处于感知运动阶段,因此婴幼儿游戏以( )为主。",
                        isRight: null,
                        answer: "C",
                        userAnswer: "",
                        option: [
                            {
                                txt: "结构性游戏",
                                value: "A"
                            },
                            {
                                txt: "象征性游戏",
                                value: "B"
                            },
                            {
                                txt: "机能性游戏",
                                value: "C"
                            },
                            {
                                txt: "规则性游戏",
                                value: "D"
                            },
                        ]
                    },
                    {
                        txt: "家长在指导婴幼儿开展游戏时应注意( )。",
                        isRight: null,
                        answer: "C",
                        userAnswer: "",
                        option: [
                            {
                                txt: "态度生硬",
                                value: "A"
                            },
                            {
                                txt: "服从婴幼儿的意愿",
                                value: "B"
                            },
                            {
                                txt: "尊重和信任婴幼儿",
                                value: "C"
                            },
                            {
                                txt: "批评犯错误的婴幼儿",
                                value: "D"
                            },
                        ]
                    },
                ],
                unitTwoChoice: [
                    {
                        txt: "按照游戏中的交往对象,婴幼儿游戏分为( )。",
                        isRight: null,
                        answer: ["B", "C", "D"],
                        userAnswer: [],
                        option: [
                            {
                                txt: "结构性游戏",
                                value: "A"
                            },
                            {
                                txt: "亲子游戏",
                                value: "B"
                            },
                            {
                                txt: "玩物游戏",
                                value: "C"
                            },
                            {
                                txt: "伙伴游戏",
                                value: "D"
                            },
                        ]
                    },
                    {
                        txt: "婴幼儿游戏的价值有( )。",
                        isRight: null,
                        answer: ["A", "B", "C", "D"],
                        userAnswer: [],
                        option: [
                            {
                                txt: "促进身体发展",
                                value: "A"
                            },
                            {
                                txt: "促进认知发展",
                                value: "B"
                            },
                            {
                                txt: "促进社会性发展",
                                value: "C"
                            },
                            {
                                txt: "促进个性发展",
                                value: "D"
                            },
                        ]
                    },
                ],
            },
            exampleOne: {
                isComplete: false,
@@ -1451,7 +2366,68 @@
                        ]
                    },
                ],
            }
            },
            exampleThree: {
                isComplete: false,
                isShowAnswer: false,
                unitOne: [
                    {
                        txt: "( )是儿童依恋发展的第三阶段:特殊的情感联结阶段。",
                        isRight: null,
                        answer: "C",
                        userAnswer: "",
                        option: [
                            {
                                txt: "出生至3个月",
                                value: "A"
                            },
                            {
                                txt: "3至6个月",
                                value: "B"
                            },
                            {
                                txt: "6个月至2岁",
                                value: "C"
                            },
                            {
                                txt: "2岁以后",
                                value: "D"
                            },
                        ]
                    },
                ],
            },
            exampleFour: {
                isComplete: false,
                isShowAnswer: false,
                unitOne: [
                    {
                        txt: "根据婴幼儿认知领域的发育年龄,制定和设计( )的游戏方案。",
                        isRight: null,
                        answer: "D",
                        userAnswer: "",
                        option: [
                            {
                                txt: "语言领域",
                                value: "A"
                            },
                            {
                                txt: "社会领域",
                                value: "B"
                            },
                            {
                                txt: "社会领域",
                                value: "C"
                            },
                            {
                                txt: "认知领域",
                                value: "D"
                            },
                        ]
                    },
                ],
            },
            questionDataImg: ""
        }
    },
    async mounted() {
@@ -1475,6 +2451,11 @@
            this.unitQuestionOne = JSON.parse(unitTwo);
        }
        const unitThree = localStorage.getItem("toddleGame-book-chapter01-unitThree");
        if (unitThree) {
            this.unitQuestionTwo = JSON.parse(unitThree);
        }
        const exampleOne = localStorage.getItem("toddleGame-book-chapter01-exampleOne");
        if (exampleOne) {
            this.exampleOne = JSON.parse(exampleOne);
@@ -1483,6 +2464,22 @@
        const exampleTwo = localStorage.getItem("toddleGame-book-chapter01-exampleTwo");
        if (exampleTwo) {
            this.exampleTwo = JSON.parse(exampleTwo);
        }
        const exampleThree = localStorage.getItem("toddleGame-book-chapter01-exampleThree");
        if (exampleThree) {
            this.exampleThree = JSON.parse(exampleThree);
        }
        const exampleFour = localStorage.getItem("toddleGame-book-chapter01-exampleFour");
        if (exampleFour) {
            this.exampleFour = JSON.parse(exampleFour);
        }
        const textQuestionData = localStorage.getItem("toddlerGameImplementation-book-chapter001-textQuestionData");
        if (textQuestionData) {
            this.textQuestionData = JSON.parse(textQuestionData);
        }
        this.getVidoePath()
@@ -1511,6 +2508,12 @@
            this.videoPathSeven = await getResourcePath(
                "4f1f70e849911a2a90ce4df6b08fd3cc"
            );
            this.videoPathEight = await getResourcePath(
                "8215ef4093c9b916f147c41cdbe8f60a"
            );
        },
        handleCollect(e) {
            if (e == 'video-01') {
@@ -1534,9 +2537,10 @@
            } else if (e == 'video-07') {
                this.handleCollectResource("4f1f70e849911a2a90ce4df6b08fd3cc", "4f1f70e849911a2a90ce4df6b08fd3cc", '', "视频", "bits", '视频:社会文化历史学派的游戏理论')
                this.chapterData.isCollectVideo06 = !this.chapterData.isCollectVideo06
            } else if (e == 'video-08') {
                this.handleCollectResource("  isCollectVideo06: false,", "8215ef4093c9b916f147c41cdbe8f60a", '', "视频", "bits", '视频:社会文化历史学派的游戏理论')
                this.chapterData.isCollectVideo07 = !this.chapterData.isCollectVideo07
            }
            this.handleChapterData();
        },
        //资源收藏事件
        // resourcePath  文件路径,
@@ -1580,28 +2584,41 @@
        goCheckJudge() {
            for (let index = 0; index < this.unitQuestion.unitOne.length; index++) {
                const item = this.unitQuestion.unitOne[index];
                if (item.userAnswer == item.answer) {
                    item.isRight = true
                if (item.type == 'checkbox') {
                    const sortedArr1 = item.answer.slice().sort();
                    const sortedArr2 = item.userAnswer.slice().sort();
                    const isRight = sortedArr1.every(
                        (value, index) => value === sortedArr2[index]
                    );
                    item.isRight = isRight
                } else {
                    item.isRight = false
                    if (item.userAnswer == item.answer) {
                        item.isRight = true
                    } else {
                        item.isRight = false
                    }
                }
            }
            this.unitQuestion.isComplete = true
            this.unitQuestion.isShowAnswer = true
            this.saveUnitOne()
        },
        changeCheckData() {
            localStorage.removeItem("toddleGame-book-chapter01-UnitOne")
            for (let index = 0; index < this.unitQuestion.unitOne.length; index++) {
                const item = this.unitQuestion.unitOne[index];
                item.userAnswer = ""
                item.isRight = null
                if (item.type == 'checkbox') {
                    item.userAnswer = []
                    item.isRight = null
                } else {
                    item.userAnswer = ""
                    item.isRight = null
                }
            }
            this.unitQuestion.isComplete = false
            this.unitQuestion.isShowAnswer = false
            this.unitQuestion.textOne = ""
            this.unitQuestion.textTwo = ""
        },
        goUnitTwo() {
            for (let index = 0; index < this.unitQuestionOne.unitTwo.length; index++) {
                const item = this.unitQuestionOne.unitTwo[index];
@@ -1625,6 +2642,7 @@
            }
            this.unitQuestionOne.isComplete = true
            this.unitQuestionOne.isShowAnswer = true
            this.saveUnitTwo()
        },
        changeUnitTwo() {
            localStorage.removeItem("toddleGame-book-chapter01-UnitTwo")
@@ -1642,6 +2660,50 @@
            this.unitQuestionOne.isShowAnswer = false
            this.unitQuestionOne.textOne = ""
            this.unitQuestionOne.textTwo = ""
        },
        saveUnitThree() {
            localStorage.setItem('toddleGame-book-chapter01-UnitThree', JSON.stringify(this.unitQuestionTwo))
        },
        goUnitThree() {
            for (let index = 0; index < this.unitQuestionTwo.unitTwo.length; index++) {
                const item = this.unitQuestionTwo.unitTwo[index];
                if (item.userAnswer == item.answer) {
                    item.isRight = true
                } else {
                    item.isRight = false
                }
            }
            for (let index = 0; index < this.unitQuestionTwo.unitTwoChoice.length; index++) {
                const item = this.unitQuestionTwo.unitTwoChoice[index];
                if (item.userAnswer.length === item.answer.length) {
                    // 使用every方法检查userAnswer中的每个元素是否都在answer中
                    const isRight = item.userAnswer.every(answer => item.answer.includes(answer));
                    item.isRight = isRight;
                } else {
                    // 如果长度不同,则它们不可能完全相同
                    item.isRight = false;
                }
            }
            this.unitQuestionTwo.isComplete = true
            this.unitQuestionTwo.isShowAnswer = true
        },
        changeUnitThree() {
            localStorage.removeItem("toddleGame-book-chapter01-UnitThree")
            for (let index = 0; index < this.unitQuestionTwo.unitTwo.length; index++) {
                const item = this.unitQuestionTwo.unitTwo[index];
                item.userAnswer = ""
                item.isRight = null
            }
            for (let index = 0; index < this.unitQuestionTwo.unitTwoChoice.length; index++) {
                const item = this.unitQuestionTwo.unitTwoChoice[index];
                item.userAnswer = []
                item.isRight = null
            }
            this.unitQuestionTwo.isComplete = false
            this.unitQuestionTwo.isShowAnswer = false
            this.unitQuestionTwo.textOne = ""
            this.unitQuestionTwo.textTwo = ""
        },
        saveExampleOne() {
            localStorage.setItem('toddleGame-book-chapter01-exampleOne', JSON.stringify(this.exampleOne))
@@ -1692,8 +2754,129 @@
            }
            this.exampleTwo.isComplete = false
            this.exampleTwo.isShowAnswer = false
        }
        },
        saveExampleThree() {
            localStorage.setItem('toddleGame-book-chapter01-exampleThree', JSON.stringify(this.exampleThree))
        },
        goExampleThree() {
            for (let index = 0; index < this.exampleThree.unitOne.length; index++) {
                const item = this.exampleThree.unitOne[index];
                if (item.userAnswer == item.answer) {
                    item.isRight = true
                } else {
                    item.isRight = false
                }
            }
            this.exampleThree.isComplete = true
            this.exampleThree.isShowAnswer = true
        },
        changeExampleThree() {
            localStorage.removeItem("toddleGame-book-chapter01-exampleThree")
            for (let index = 0; index < this.exampleThree.unitOne.length; index++) {
                const item = this.exampleThree.unitOne[index];
                item.userAnswer = ""
                item.isRight = null
            }
            this.exampleThree.isComplete = false
            this.exampleThree.isShowAnswer = false
        },
        saveExampleFour() {
            localStorage.setItem('toddleGame-book-chapter01-exampleFour', JSON.stringify(this.exampleFour))
        },
        goExampleFour() {
            for (let index = 0; index < this.exampleFour.unitOne.length; index++) {
                const item = this.exampleFour.unitOne[index];
                if (item.userAnswer == item.answer) {
                    item.isRight = true
                } else {
                    item.isRight = false
                }
            }
            this.exampleFour.isComplete = true
            this.exampleFour.isShowAnswer = true
        },
        changeExampleFour() {
            localStorage.removeItem("toddleGame-book-chapter01-exampleFour")
            for (let index = 0; index < this.exampleFour.unitOne.length; index++) {
                const item = this.exampleFour.unitOne[index];
                item.userAnswer = ""
                item.isRight = null
            }
            this.exampleFour.isComplete = false
            this.exampleFour.isShowAnswer = false
        },
        saveTextQuestionData() {
            localStorage.setItem(
                "toddlerGameImplementation-book-chapter001-textQuestionData",
                JSON.stringify(this.textQuestionData)
            );
        },
        toUrl(val) {
            if (val) {
                this.p_md5 = this.chapter001.pdfMd5[val].md5;
                this.somePdfTitleValue = this.chapter001.pdfMd5[val].name;
                this.$refs.pdfDialogRef.openDialog();
            }
        },
        openQuestion(num) {
            if (num) {
                this.questionNum = this.chapter001.question[num].questionNum;
                this.questionTitleMain = this.chapter001.question[num].questionTitleMain;
                this.$refs.dialogRef.openDialogQuestion();
            }
        },
        //上传图片
        fileUpload(file) {
            return new Promise((resolve, reject) => {
                const isJPG = file.file.type === 'image/jpeg' || file.file.type === 'image/png'
                if (!isJPG) {
                    Message.error('上传文件只能是 jpg/png 格式!')
                    return reject()
                }
                const FileName = file.file.name.split('.')[0]
                const Extension = file.file.name.split('.')[1]
                const FileType = file.file.type
                let size = 1024
                tool
                    .getFileMd5(file.file, size * 1024)
                    .then(async (e) => {
                        if (!(this.questionData.askAbout.one == e)) {
                            const imgData = new FormData()
                            imgData.append('Md5', e)
                            imgData.append('FileName', FileName)
                            imgData.append('Extension', Extension)
                            imgData.append('FileType', FileType)
                            imgData.append('MetaData', null)
                            imgData.append('file', file.file)
                            let rData = await uploadFilePath(imgData);
                            if (rData) {
                                this.questionData.askAbout.one = e
                                this.questionDataImg = await getResourcePath(e);
                                this.$refs.upload.clearFiles(); // 清除文件列表
                            }
                        } else {
                            Message.error('当前文件已上传,请勿重复操作!')
                            this.$refs.upload.clearFiles(); // 清除文件列表
                        }
                    })
                    .catch((e) => {
                        console.error(e);
                        this.$refs.upload.clearFiles(); // 清除文件列表
                    })
            })
        },
        //删除
        delFile() {
            this.questionData.askAbout.one = ''
            this.questionDataImg = ''
        },
        showMindMapDialog() {
            this.mapDialogVisible = true
            this.$refs.mindMapDialogRef.openDialog();
        },
    }
}
</script>