zhongshujie
12 小时以前 30d147c4c92dbfd5ca1b2f8c24a617dc82d2d25b
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/**
 * @author alteredq / http://alteredqualia.com/
 */
 
THREE.ShaderPass = function (shader, textureID) {
 
    THREE.Pass.call(this);
 
    this.textureID = (textureID !== undefined) ? textureID : "tDiffuse";
 
    if (shader instanceof THREE.ShaderMaterial) {
 
        this.uniforms = shader.uniforms;
 
        this.material = shader;
 
    } else if (shader) {
 
        this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
 
        this.material = new THREE.ShaderMaterial({
 
            defines: Object.assign({}, shader.defines),
            uniforms: this.uniforms,
            vertexShader: shader.vertexShader,
            fragmentShader: shader.fragmentShader
 
        });
 
    }
 
    this.camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
    this.scene = new THREE.Scene();
 
    this.quad = new THREE.Mesh(new THREE.PlaneBufferGeometry(2, 2), null);
    this.quad.frustumCulled = false; // Avoid getting clipped
    this.scene.add(this.quad);
 
};
 
THREE.ShaderPass.prototype = Object.assign(Object.create(THREE.Pass.prototype), {
 
    constructor: THREE.ShaderPass,
 
    render: function (renderer, writeBuffer, readBuffer, delta, maskActive) {
 
        if (this.uniforms[this.textureID]) {
 
            this.uniforms[this.textureID].value = readBuffer.texture;
 
        }
 
        this.quad.material = this.material;
 
        if (this.renderToScreen) {
 
            renderer.render(this.scene, this.camera);
 
        } else {
 
            renderer.render(this.scene, this.camera, writeBuffer, this.clear);
 
        }
 
    }
 
});