zhongshujie
12 小时以前 30d147c4c92dbfd5ca1b2f8c24a617dc82d2d25b
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/**
 * @author alteredq / http://alteredqualia.com/
 *
 * Full-screen textured quad shader
 */
 
THREE.CopyShader = {
 
    uniforms: {
 
        "tDiffuse": { value: null },
        "opacity": { value: 1.0 }
 
    },
 
    vertexShader: [
 
        "varying vec2 vUv;",
 
        "void main() {",
 
            "vUv = uv;",
            "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
 
        "}"
 
    ].join("\n"),
 
    fragmentShader: [
 
        "uniform float opacity;",
 
        "uniform sampler2D tDiffuse;",
 
        "varying vec2 vUv;",
 
        "void main() {",
 
            "vec4 texel = texture2D( tDiffuse, vUv );",
            "gl_FragColor = opacity * texel;",
 
        "}"
 
    ].join("\n")
 
};