/**
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* @author mrdoob / http://mrdoob.com/
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* @author Mugen87 / https://github.com/Mugen87
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*/
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THREE.ColladaLoader = function (manager) {
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this.manager = (manager !== undefined) ? manager : THREE.DefaultLoadingManager;
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};
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THREE.ColladaLoader.prototype = {
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constructor: THREE.ColladaLoader,
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crossOrigin: 'anonymous',
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load: function (url, onLoad, onProgress, onError) {
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var scope = this;
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var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase(url) : scope.path;
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var loader = new THREE.FileLoader(scope.manager);
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loader.load(url, function (text) {
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onLoad(scope.parse(text, path));
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}, onProgress, onError);
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},
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setPath: function (value) {
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this.path = value;
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return this;
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},
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options: {
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set convertUpAxis(value) {
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console.warn('THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.');
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}
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},
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setCrossOrigin: function (value) {
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this.crossOrigin = value;
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return this;
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},
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parse: function (text, path) {
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function getElementsByTagName(xml, name) {
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// Non recursive xml.getElementsByTagName() ...
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var array = [];
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var childNodes = xml.childNodes;
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for (var i = 0, l = childNodes.length; i < l; i++) {
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var child = childNodes[i];
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if (child.nodeName === name) {
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array.push(child);
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}
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}
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return array;
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}
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function parseStrings(text) {
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if (text.length === 0) return [];
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var parts = text.trim().split(/\s+/);
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var array = new Array(parts.length);
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for (var i = 0, l = parts.length; i < l; i++) {
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array[i] = parts[i];
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}
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return array;
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}
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function parseFloats(text) {
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if (text.length === 0) return [];
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var parts = text.trim().split(/\s+/);
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var array = new Array(parts.length);
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for (var i = 0, l = parts.length; i < l; i++) {
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array[i] = parseFloat(parts[i]);
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}
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return array;
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}
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function parseInts(text) {
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if (text.length === 0) return [];
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var parts = text.trim().split(/\s+/);
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var array = new Array(parts.length);
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for (var i = 0, l = parts.length; i < l; i++) {
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array[i] = parseInt(parts[i]);
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}
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return array;
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}
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function parseId(text) {
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return text.substring(1);
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}
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function generateId() {
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return 'three_default_' + (count++);
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}
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function isEmpty(object) {
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return Object.keys(object).length === 0;
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}
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// asset
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function parseAsset(xml) {
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return {
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unit: parseAssetUnit(getElementsByTagName(xml, 'unit')[0]),
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upAxis: parseAssetUpAxis(getElementsByTagName(xml, 'up_axis')[0])
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};
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}
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function parseAssetUnit(xml) {
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if ((xml !== undefined) && (xml.hasAttribute('meter') === true)) {
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return parseFloat(xml.getAttribute('meter'));
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} else {
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return 1; // default 1 meter
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}
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}
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function parseAssetUpAxis(xml) {
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return xml !== undefined ? xml.textContent : 'Y_UP';
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}
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// library
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function parseLibrary(xml, libraryName, nodeName, parser) {
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var library = getElementsByTagName(xml, libraryName)[0];
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if (library !== undefined) {
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var elements = getElementsByTagName(library, nodeName);
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for (var i = 0; i < elements.length; i++) {
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parser(elements[i]);
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}
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}
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}
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function buildLibrary(data, builder) {
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for (var name in data) {
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var object = data[name];
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object.build = builder(data[name]);
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}
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}
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// get
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function getBuild(data, builder) {
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if (data.build !== undefined) return data.build;
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data.build = builder(data);
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return data.build;
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}
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// animation
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function parseAnimation(xml) {
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var data = {
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sources: {},
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samplers: {},
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channels: {}
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};
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for (var i = 0, l = xml.childNodes.length; i < l; i++) {
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var child = xml.childNodes[i];
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if (child.nodeType !== 1) continue;
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var id;
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switch (child.nodeName) {
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case 'source':
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id = child.getAttribute('id');
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data.sources[id] = parseSource(child);
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break;
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case 'sampler':
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id = child.getAttribute('id');
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data.samplers[id] = parseAnimationSampler(child);
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break;
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case 'channel':
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id = child.getAttribute('target');
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data.channels[id] = parseAnimationChannel(child);
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break;
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default:
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console.log(child);
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}
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}
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library.animations[xml.getAttribute('id')] = data;
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}
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function parseAnimationSampler(xml) {
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var data = {
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inputs: {},
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};
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for (var i = 0, l = xml.childNodes.length; i < l; i++) {
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var child = xml.childNodes[i];
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if (child.nodeType !== 1) continue;
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switch (child.nodeName) {
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case 'input':
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var id = parseId(child.getAttribute('source'));
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var semantic = child.getAttribute('semantic');
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data.inputs[semantic] = id;
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break;
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}
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}
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return data;
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}
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function parseAnimationChannel(xml) {
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var data = {};
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var target = xml.getAttribute('target');
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// parsing SID Addressing Syntax
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var parts = target.split('/');
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var id = parts.shift();
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var sid = parts.shift();
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// check selection syntax
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var arraySyntax = (sid.indexOf('(') !== -1);
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var memberSyntax = (sid.indexOf('.') !== -1);
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if (memberSyntax) {
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// member selection access
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parts = sid.split('.');
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sid = parts.shift();
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data.member = parts.shift();
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} else if (arraySyntax) {
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// array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
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var indices = sid.split('(');
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sid = indices.shift();
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for (var i = 0; i < indices.length; i++) {
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indices[i] = parseInt(indices[i].replace(/\)/, ''));
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}
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data.indices = indices;
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}
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data.id = id;
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data.sid = sid;
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data.arraySyntax = arraySyntax;
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data.memberSyntax = memberSyntax;
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data.sampler = parseId(xml.getAttribute('source'));
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return data;
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}
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function buildAnimation(data) {
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var tracks = [];
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var channels = data.channels;
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var samplers = data.samplers;
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var sources = data.sources;
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for (var target in channels) {
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if (channels.hasOwnProperty(target)) {
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var channel = channels[target];
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var sampler = samplers[channel.sampler];
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var inputId = sampler.inputs.INPUT;
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var outputId = sampler.inputs.OUTPUT;
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var inputSource = sources[inputId];
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var outputSource = sources[outputId];
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var animation = buildAnimationChannel(channel, inputSource, outputSource);
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createKeyframeTracks(animation, tracks);
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}
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}
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return tracks;
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}
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function getAnimation(id) {
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return getBuild(library.animations[id], buildAnimation);
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}
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function buildAnimationChannel(channel, inputSource, outputSource) {
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var node = library.nodes[channel.id];
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var object3D = getNode(node.id);
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var transform = node.transforms[channel.sid];
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var defaultMatrix = node.matrix.clone().transpose();
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var time, stride;
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var i, il, j, jl;
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var data = {};
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// the collada spec allows the animation of data in various ways.
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// depending on the transform type (matrix, translate, rotate, scale), we execute different logic
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switch (transform) {
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case 'matrix':
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for (i = 0, il = inputSource.array.length; i < il; i++) {
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time = inputSource.array[i];
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stride = i * outputSource.stride;
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if (data[time] === undefined) data[time] = {};
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if (channel.arraySyntax === true) {
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var value = outputSource.array[stride];
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var index = channel.indices[0] + 4 * channel.indices[1];
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data[time][index] = value;
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} else {
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for (j = 0, jl = outputSource.stride; j < jl; j++) {
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data[time][j] = outputSource.array[stride + j];
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}
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}
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}
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break;
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case 'translate':
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console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform);
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break;
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case 'rotate':
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console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform);
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break;
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case 'scale':
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console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform);
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break;
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}
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var keyframes = prepareAnimationData(data, defaultMatrix);
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var animation = {
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name: object3D.uuid,
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keyframes: keyframes
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};
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return animation;
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}
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function prepareAnimationData(data, defaultMatrix) {
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var keyframes = [];
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// transfer data into a sortable array
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for (var time in data) {
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keyframes.push({ time: parseFloat(time), value: data[time] });
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}
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// ensure keyframes are sorted by time
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keyframes.sort(ascending);
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// now we clean up all animation data, so we can use them for keyframe tracks
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for (var i = 0; i < 16; i++) {
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transformAnimationData(keyframes, i, defaultMatrix.elements[i]);
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}
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return keyframes;
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// array sort function
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function ascending(a, b) {
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return a.time - b.time;
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}
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}
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var position = new THREE.Vector3();
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var scale = new THREE.Vector3();
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var quaternion = new THREE.Quaternion();
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function createKeyframeTracks(animation, tracks) {
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var keyframes = animation.keyframes;
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var name = animation.name;
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var times = [];
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var positionData = [];
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var quaternionData = [];
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var scaleData = [];
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for (var i = 0, l = keyframes.length; i < l; i++) {
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var keyframe = keyframes[i];
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var time = keyframe.time;
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var value = keyframe.value;
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matrix.fromArray(value).transpose();
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matrix.decompose(position, quaternion, scale);
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times.push(time);
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positionData.push(position.x, position.y, position.z);
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quaternionData.push(quaternion.x, quaternion.y, quaternion.z, quaternion.w);
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scaleData.push(scale.x, scale.y, scale.z);
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}
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if (positionData.length > 0) tracks.push(new THREE.VectorKeyframeTrack(name + '.position', times, positionData));
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if (quaternionData.length > 0) tracks.push(new THREE.QuaternionKeyframeTrack(name + '.quaternion', times, quaternionData));
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if (scaleData.length > 0) tracks.push(new THREE.VectorKeyframeTrack(name + '.scale', times, scaleData));
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return tracks;
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}
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function transformAnimationData(keyframes, property, defaultValue) {
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var keyframe;
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var empty = true;
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var i, l;
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// check, if values of a property are missing in our keyframes
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for (i = 0, l = keyframes.length; i < l; i++) {
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keyframe = keyframes[i];
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if (keyframe.value[property] === undefined) {
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keyframe.value[property] = null; // mark as missing
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} else {
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empty = false;
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}
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}
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if (empty === true) {
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// no values at all, so we set a default value
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for (i = 0, l = keyframes.length; i < l; i++) {
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keyframe = keyframes[i];
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keyframe.value[property] = defaultValue;
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}
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} else {
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// filling gaps
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createMissingKeyframes(keyframes, property);
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}
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}
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function createMissingKeyframes(keyframes, property) {
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var prev, next;
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for (var i = 0, l = keyframes.length; i < l; i++) {
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var keyframe = keyframes[i];
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if (keyframe.value[property] === null) {
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prev = getPrev(keyframes, i, property);
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next = getNext(keyframes, i, property);
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if (prev === null) {
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keyframe.value[property] = next.value[property];
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continue;
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}
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if (next === null) {
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keyframe.value[property] = prev.value[property];
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continue;
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}
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interpolate(keyframe, prev, next, property);
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}
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}
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}
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function getPrev(keyframes, i, property) {
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while (i >= 0) {
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var keyframe = keyframes[i];
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if (keyframe.value[property] !== null) return keyframe;
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i--;
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}
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return null;
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}
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function getNext(keyframes, i, property) {
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while (i < keyframes.length) {
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var keyframe = keyframes[i];
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if (keyframe.value[property] !== null) return keyframe;
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i++;
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}
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return null;
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}
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function interpolate(key, prev, next, property) {
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if ((next.time - prev.time) === 0) {
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key.value[property] = prev.value[property];
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return;
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}
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key.value[property] = ((key.time - prev.time) * (next.value[property] - prev.value[property]) / (next.time - prev.time)) + prev.value[property];
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}
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// animation clips
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function parseAnimationClip(xml) {
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var data = {
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name: xml.getAttribute('id') || 'default',
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start: parseFloat(xml.getAttribute('start') || 0),
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end: parseFloat(xml.getAttribute('end') || 0),
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animations: []
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};
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for (var i = 0, l = xml.childNodes.length; i < l; i++) {
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var child = xml.childNodes[i];
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if (child.nodeType !== 1) continue;
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switch (child.nodeName) {
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case 'instance_animation':
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data.animations.push(parseId(child.getAttribute('url')));
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break;
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}
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}
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library.clips[xml.getAttribute('id')] = data;
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}
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function buildAnimationClip(data) {
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var tracks = [];
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var name = data.name;
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var duration = (data.end - data.start) || -1;
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var animations = data.animations;
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for (var i = 0, il = animations.length; i < il; i++) {
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var animationTracks = getAnimation(animations[i]);
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for (var j = 0, jl = animationTracks.length; j < jl; j++) {
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tracks.push(animationTracks[j]);
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}
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}
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return new THREE.AnimationClip(name, duration, tracks);
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}
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function getAnimationClip(id) {
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return getBuild(library.clips[id], buildAnimationClip);
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}
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// controller
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function parseController(xml) {
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var data = {};
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for (var i = 0, l = xml.childNodes.length; i < l; i++) {
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var child = xml.childNodes[i];
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if (child.nodeType !== 1) continue;
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switch (child.nodeName) {
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case 'skin':
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// there is exactly one skin per controller
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data.id = parseId(child.getAttribute('source'));
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data.skin = parseSkin(child);
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break;
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case 'morph':
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data.id = parseId(child.getAttribute('source'));
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console.warn('THREE.ColladaLoader: Morph target animation not supported yet.');
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break;
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}
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}
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library.controllers[xml.getAttribute('id')] = data;
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}
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function parseSkin(xml) {
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var data = {
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sources: {}
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};
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for (var i = 0, l = xml.childNodes.length; i < l; i++) {
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var child = xml.childNodes[i];
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if (child.nodeType !== 1) continue;
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switch (child.nodeName) {
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case 'bind_shape_matrix':
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data.bindShapeMatrix = parseFloats(child.textContent);
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break;
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case 'source':
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var id = child.getAttribute('id');
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data.sources[id] = parseSource(child);
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break;
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case 'joints':
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data.joints = parseJoints(child);
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break;
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case 'vertex_weights':
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data.vertexWeights = parseVertexWeights(child);
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break;
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}
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}
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return data;
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}
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function parseJoints(xml) {
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var data = {
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inputs: {}
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};
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for (var i = 0, l = xml.childNodes.length; i < l; i++) {
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var child = xml.childNodes[i];
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if (child.nodeType !== 1) continue;
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switch (child.nodeName) {
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case 'input':
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var semantic = child.getAttribute('semantic');
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var id = parseId(child.getAttribute('source'));
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data.inputs[semantic] = id;
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break;
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}
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}
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return data;
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}
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function parseVertexWeights(xml) {
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var data = {
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inputs: {}
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};
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for (var i = 0, l = xml.childNodes.length; i < l; i++) {
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var child = xml.childNodes[i];
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if (child.nodeType !== 1) continue;
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switch (child.nodeName) {
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case 'input':
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var semantic = child.getAttribute('semantic');
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var id = parseId(child.getAttribute('source'));
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var offset = parseInt(child.getAttribute('offset'));
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data.inputs[semantic] = { id: id, offset: offset };
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break;
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case 'vcount':
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data.vcount = parseInts(child.textContent);
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break;
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case 'v':
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data.v = parseInts(child.textContent);
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break;
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}
|
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}
|
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return data;
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}
|
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function buildController(data) {
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var build = {
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id: data.id
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};
|
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var geometry = library.geometries[build.id];
|
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if (data.skin !== undefined) {
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build.skin = buildSkin(data.skin);
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// we enhance the 'sources' property of the corresponding geometry with our skin data
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geometry.sources.skinIndices = build.skin.indices;
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geometry.sources.skinWeights = build.skin.weights;
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}
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return build;
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}
|
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function buildSkin(data) {
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var BONE_LIMIT = 4;
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var build = {
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joints: [], // this must be an array to preserve the joint order
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indices: {
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array: [],
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stride: BONE_LIMIT
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},
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weights: {
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array: [],
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stride: BONE_LIMIT
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}
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};
|
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var sources = data.sources;
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var vertexWeights = data.vertexWeights;
|
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var vcount = vertexWeights.vcount;
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var v = vertexWeights.v;
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var jointOffset = vertexWeights.inputs.JOINT.offset;
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var weightOffset = vertexWeights.inputs.WEIGHT.offset;
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var jointSource = data.sources[data.joints.inputs.JOINT];
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var inverseSource = data.sources[data.joints.inputs.INV_BIND_MATRIX];
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var weights = sources[vertexWeights.inputs.WEIGHT.id].array;
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var stride = 0;
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var i, j, l;
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// procces skin data for each vertex
|
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for (i = 0, l = vcount.length; i < l; i++) {
|
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var jointCount = vcount[i]; // this is the amount of joints that affect a single vertex
|
var vertexSkinData = [];
|
|
for (j = 0; j < jointCount; j++) {
|
|
var skinIndex = v[stride + jointOffset];
|
var weightId = v[stride + weightOffset];
|
var skinWeight = weights[weightId];
|
|
vertexSkinData.push({ index: skinIndex, weight: skinWeight });
|
|
stride += 2;
|
|
}
|
|
// we sort the joints in descending order based on the weights.
|
// this ensures, we only procced the most important joints of the vertex
|
|
vertexSkinData.sort(descending);
|
|
// now we provide for each vertex a set of four index and weight values.
|
// the order of the skin data matches the order of vertices
|
|
for (j = 0; j < BONE_LIMIT; j++) {
|
|
var d = vertexSkinData[j];
|
|
if (d !== undefined) {
|
|
build.indices.array.push(d.index);
|
build.weights.array.push(d.weight);
|
|
} else {
|
|
build.indices.array.push(0);
|
build.weights.array.push(0);
|
|
}
|
|
}
|
|
}
|
|
// setup bind matrix
|
|
if (data.bindShapeMatrix) {
|
|
build.bindMatrix = new THREE.Matrix4().fromArray(data.bindShapeMatrix).transpose();
|
|
} else {
|
|
build.bindMatrix = new THREE.Matrix4().identity();
|
|
}
|
|
// process bones and inverse bind matrix data
|
|
for (i = 0, l = jointSource.array.length; i < l; i++) {
|
|
var name = jointSource.array[i];
|
var boneInverse = new THREE.Matrix4().fromArray(inverseSource.array, i * inverseSource.stride).transpose();
|
|
build.joints.push({ name: name, boneInverse: boneInverse });
|
|
}
|
|
return build;
|
|
// array sort function
|
|
function descending(a, b) {
|
|
return b.weight - a.weight;
|
|
}
|
|
}
|
|
function getController(id) {
|
|
return getBuild(library.controllers[id], buildController);
|
|
}
|
|
// image
|
|
function parseImage(xml) {
|
|
var data = {
|
init_from: getElementsByTagName(xml, 'init_from')[0].textContent
|
};
|
|
library.images[xml.getAttribute('id')] = data;
|
|
}
|
|
function buildImage(data) {
|
|
if (data.build !== undefined) return data.build;
|
|
return data.init_from;
|
|
}
|
|
function getImage(id) {
|
|
var data = library.images[id];
|
|
if (data !== undefined) {
|
|
return getBuild(data, buildImage);
|
|
}
|
|
console.warn('THREE.ColladaLoader: Couldn\'t find image with ID:', id);
|
|
return null;
|
|
}
|
|
// effect
|
|
function parseEffect(xml) {
|
|
var data = {};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'profile_COMMON':
|
data.profile = parseEffectProfileCOMMON(child);
|
break;
|
|
}
|
|
}
|
|
library.effects[xml.getAttribute('id')] = data;
|
|
}
|
|
function parseEffectProfileCOMMON(xml) {
|
|
var data = {
|
surfaces: {},
|
samplers: {}
|
};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'newparam':
|
parseEffectNewparam(child, data);
|
break;
|
|
case 'technique':
|
data.technique = parseEffectTechnique(child);
|
break;
|
|
case 'extra':
|
data.extra = parseEffectExtra(child);
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseEffectNewparam(xml, data) {
|
|
var sid = xml.getAttribute('sid');
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'surface':
|
data.surfaces[sid] = parseEffectSurface(child);
|
break;
|
|
case 'sampler2D':
|
data.samplers[sid] = parseEffectSampler(child);
|
break;
|
|
}
|
|
}
|
|
}
|
|
function parseEffectSurface(xml) {
|
|
var data = {};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'init_from':
|
data.init_from = child.textContent;
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseEffectSampler(xml) {
|
|
var data = {};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'source':
|
data.source = child.textContent;
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseEffectTechnique(xml) {
|
|
var data = {};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'constant':
|
case 'lambert':
|
case 'blinn':
|
case 'phong':
|
data.type = child.nodeName;
|
data.parameters = parseEffectParameters(child);
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseEffectParameters(xml) {
|
|
var data = {};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'emission':
|
case 'diffuse':
|
case 'specular':
|
case 'shininess':
|
case 'transparency':
|
data[child.nodeName] = parseEffectParameter(child);
|
break;
|
case 'transparent':
|
data[child.nodeName] = {
|
opaque: child.getAttribute('opaque'),
|
data: parseEffectParameter(child)
|
};
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseEffectParameter(xml) {
|
|
var data = {};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'color':
|
data[child.nodeName] = parseFloats(child.textContent);
|
break;
|
|
case 'float':
|
data[child.nodeName] = parseFloat(child.textContent);
|
break;
|
|
case 'texture':
|
data[child.nodeName] = { id: child.getAttribute('texture'), extra: parseEffectParameterTexture(child) };
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseEffectParameterTexture(xml) {
|
|
var data = {
|
technique: {}
|
};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'extra':
|
parseEffectParameterTextureExtra(child, data);
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseEffectParameterTextureExtra(xml, data) {
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'technique':
|
parseEffectParameterTextureExtraTechnique(child, data);
|
break;
|
|
}
|
|
}
|
|
}
|
|
function parseEffectParameterTextureExtraTechnique(xml, data) {
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'repeatU':
|
case 'repeatV':
|
case 'offsetU':
|
case 'offsetV':
|
data.technique[child.nodeName] = parseFloat(child.textContent);
|
break;
|
|
case 'wrapU':
|
case 'wrapV':
|
|
// some files have values for wrapU/wrapV which become NaN via parseInt
|
|
if (child.textContent.toUpperCase() === 'TRUE') {
|
|
data.technique[child.nodeName] = 1;
|
|
} else if (child.textContent.toUpperCase() === 'FALSE') {
|
|
data.technique[child.nodeName] = 0;
|
|
} else {
|
|
data.technique[child.nodeName] = parseInt(child.textContent);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
function parseEffectExtra(xml) {
|
|
var data = {};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'technique':
|
data.technique = parseEffectExtraTechnique(child);
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseEffectExtraTechnique(xml) {
|
|
var data = {};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'double_sided':
|
data[child.nodeName] = parseInt(child.textContent);
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function buildEffect(data) {
|
|
return data;
|
|
}
|
|
function getEffect(id) {
|
|
return getBuild(library.effects[id], buildEffect);
|
|
}
|
|
// material
|
|
function parseMaterial(xml) {
|
|
var data = {
|
name: xml.getAttribute('name')
|
};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'instance_effect':
|
data.url = parseId(child.getAttribute('url'));
|
break;
|
|
}
|
|
}
|
|
library.materials[xml.getAttribute('id')] = data;
|
|
}
|
|
function getTextureLoader(image) {
|
|
var loader;
|
|
var extension = image.slice((image.lastIndexOf('.') - 1 >>> 0) + 2); // http://www.jstips.co/en/javascript/get-file-extension/
|
extension = extension.toLowerCase();
|
|
switch (extension) {
|
|
case 'tga':
|
loader = tgaLoader;
|
break;
|
|
default:
|
loader = textureLoader;
|
|
}
|
|
return loader;
|
|
}
|
|
function buildMaterial(data) {
|
|
var effect = getEffect(data.url);
|
var technique = effect.profile.technique;
|
var extra = effect.profile.extra;
|
|
var material;
|
|
switch (technique.type) {
|
|
case 'phong':
|
case 'blinn':
|
material = new THREE.MeshPhongMaterial();
|
break;
|
|
case 'lambert':
|
material = new THREE.MeshLambertMaterial();
|
break;
|
|
default:
|
material = new THREE.MeshBasicMaterial();
|
break;
|
|
}
|
|
material.name = data.name;
|
|
function getTexture(textureObject) {
|
|
var sampler = effect.profile.samplers[textureObject.id];
|
var image = null;
|
|
// get image
|
|
if (sampler !== undefined) {
|
|
var surface = effect.profile.surfaces[sampler.source];
|
image = getImage(surface.init_from);
|
|
} else {
|
|
console.warn('THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).');
|
image = getImage(textureObject.id);
|
|
}
|
|
// create texture if image is avaiable
|
|
if (image !== null) {
|
|
var loader = getTextureLoader(image);
|
|
if (loader !== undefined) {
|
|
var texture = loader.load(image);
|
|
var extra = textureObject.extra;
|
|
if (extra !== undefined && extra.technique !== undefined && isEmpty(extra.technique) === false) {
|
|
var technique = extra.technique;
|
|
texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
|
texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
|
|
texture.offset.set(technique.offsetU || 0, technique.offsetV || 0);
|
texture.repeat.set(technique.repeatU || 1, technique.repeatV || 1);
|
|
} else {
|
|
texture.wrapS = THREE.RepeatWrapping;
|
texture.wrapT = THREE.RepeatWrapping;
|
|
}
|
|
return texture;
|
|
} else {
|
|
console.warn('THREE.ColladaLoader: Loader for texture %s not found.', image);
|
|
return null;
|
|
}
|
|
} else {
|
|
console.warn('THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id);
|
|
return null;
|
|
}
|
|
}
|
|
var parameters = technique.parameters;
|
|
for (var key in parameters) {
|
|
var parameter = parameters[key];
|
|
switch (key) {
|
|
case 'diffuse':
|
if (parameter.color) material.color.fromArray(parameter.color);
|
if (parameter.texture) material.map = getTexture(parameter.texture);
|
break;
|
case 'specular':
|
if (parameter.color && material.specular) material.specular.fromArray(parameter.color);
|
if (parameter.texture) material.specularMap = getTexture(parameter.texture);
|
break;
|
case 'shininess':
|
if (parameter.float && material.shininess) material.shininess = parameter.float;
|
break;
|
case 'emission':
|
if (parameter.color && material.emissive) material.emissive.fromArray(parameter.color);
|
if (parameter.texture) material.emissiveMap = getTexture(parameter.texture);
|
break;
|
|
}
|
|
}
|
|
//
|
|
var transparent = parameters['transparent'];
|
var transparency = parameters['transparency'];
|
|
// <transparency> does not exist but <transparent>
|
|
if (transparency === undefined && transparent) {
|
|
transparency = {
|
float: 1
|
};
|
|
}
|
|
// <transparent> does not exist but <transparency>
|
|
if (transparent === undefined && transparency) {
|
|
transparent = {
|
opaque: 'A_ONE',
|
data: {
|
color: [1, 1, 1, 1]
|
}
|
};
|
|
}
|
|
if (transparent && transparency) {
|
|
// handle case if a texture exists but no color
|
|
if (transparent.data.texture) {
|
|
// we do not set an alpha map (see #13792)
|
|
material.transparent = true;
|
|
} else {
|
|
var color = transparent.data.color;
|
|
switch (transparent.opaque) {
|
|
case 'A_ONE':
|
material.opacity = color[3] * transparency.float;
|
break;
|
case 'RGB_ZERO':
|
material.opacity = 1 - (color[0] * transparency.float);
|
break;
|
case 'A_ZERO':
|
material.opacity = 1 - (color[3] * transparency.float);
|
break;
|
case 'RGB_ONE':
|
material.opacity = color[0] * transparency.float;
|
break;
|
default:
|
console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque);
|
|
}
|
|
if (material.opacity < 1) material.transparent = true;
|
|
}
|
|
}
|
|
//
|
|
if (extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1) {
|
|
material.side = THREE.DoubleSide;
|
|
}
|
|
return material;
|
|
}
|
|
function getMaterial(id) {
|
|
return getBuild(library.materials[id], buildMaterial);
|
|
}
|
|
// camera
|
|
function parseCamera(xml) {
|
|
var data = {
|
name: xml.getAttribute('name')
|
};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'optics':
|
data.optics = parseCameraOptics(child);
|
break;
|
|
}
|
|
}
|
|
library.cameras[xml.getAttribute('id')] = data;
|
|
}
|
|
function parseCameraOptics(xml) {
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
switch (child.nodeName) {
|
|
case 'technique_common':
|
return parseCameraTechnique(child);
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
function parseCameraTechnique(xml) {
|
|
var data = {};
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
switch (child.nodeName) {
|
|
case 'perspective':
|
case 'orthographic':
|
|
data.technique = child.nodeName;
|
data.parameters = parseCameraParameters(child);
|
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseCameraParameters(xml) {
|
|
var data = {};
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
switch (child.nodeName) {
|
|
case 'xfov':
|
case 'yfov':
|
case 'xmag':
|
case 'ymag':
|
case 'znear':
|
case 'zfar':
|
case 'aspect_ratio':
|
data[child.nodeName] = parseFloat(child.textContent);
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function buildCamera(data) {
|
|
var camera;
|
|
switch (data.optics.technique) {
|
|
case 'perspective':
|
camera = new THREE.PerspectiveCamera(
|
data.optics.parameters.yfov,
|
data.optics.parameters.aspect_ratio,
|
data.optics.parameters.znear,
|
data.optics.parameters.zfar
|
);
|
break;
|
|
case 'orthographic':
|
var ymag = data.optics.parameters.ymag;
|
var xmag = data.optics.parameters.xmag;
|
var aspectRatio = data.optics.parameters.aspect_ratio;
|
|
xmag = (xmag === undefined) ? (ymag * aspectRatio) : xmag;
|
ymag = (ymag === undefined) ? (xmag / aspectRatio) : ymag;
|
|
xmag *= 0.5;
|
ymag *= 0.5;
|
|
camera = new THREE.OrthographicCamera(
|
-xmag, xmag, ymag, -ymag, // left, right, top, bottom
|
data.optics.parameters.znear,
|
data.optics.parameters.zfar
|
);
|
break;
|
|
default:
|
camera = new THREE.PerspectiveCamera();
|
break;
|
|
}
|
|
camera.name = data.name;
|
|
return camera;
|
|
}
|
|
function getCamera(id) {
|
|
var data = library.cameras[id];
|
|
if (data !== undefined) {
|
|
return getBuild(data, buildCamera);
|
|
}
|
|
console.warn('THREE.ColladaLoader: Couldn\'t find camera with ID:', id);
|
|
return null;
|
|
}
|
|
// light
|
|
function parseLight(xml) {
|
|
var data = {};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'technique_common':
|
data = parseLightTechnique(child);
|
break;
|
|
}
|
|
}
|
|
library.lights[xml.getAttribute('id')] = data;
|
|
}
|
|
function parseLightTechnique(xml) {
|
|
var data = {};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'directional':
|
case 'point':
|
case 'spot':
|
case 'ambient':
|
|
data.technique = child.nodeName;
|
data.parameters = parseLightParameters(child);
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseLightParameters(xml) {
|
|
var data = {};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'color':
|
var array = parseFloats(child.textContent);
|
data.color = new THREE.Color().fromArray(array);
|
break;
|
|
case 'falloff_angle':
|
data.falloffAngle = parseFloat(child.textContent);
|
break;
|
|
case 'quadratic_attenuation':
|
var f = parseFloat(child.textContent);
|
data.distance = f ? Math.sqrt(1 / f) : 0;
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function buildLight(data) {
|
|
var light;
|
|
switch (data.technique) {
|
|
case 'directional':
|
light = new THREE.DirectionalLight();
|
break;
|
|
case 'point':
|
light = new THREE.PointLight();
|
break;
|
|
case 'spot':
|
light = new THREE.SpotLight();
|
break;
|
|
case 'ambient':
|
light = new THREE.AmbientLight();
|
break;
|
|
}
|
|
if (data.parameters.color) light.color.copy(data.parameters.color);
|
if (data.parameters.distance) light.distance = data.parameters.distance;
|
|
return light;
|
|
}
|
|
function getLight(id) {
|
|
var data = library.lights[id];
|
|
if (data !== undefined) {
|
|
return getBuild(data, buildLight);
|
|
}
|
|
console.warn('THREE.ColladaLoader: Couldn\'t find light with ID:', id);
|
|
return null;
|
|
}
|
|
// geometry
|
|
function parseGeometry(xml) {
|
|
var data = {
|
name: xml.getAttribute('name'),
|
sources: {},
|
vertices: {},
|
primitives: []
|
};
|
|
var mesh = getElementsByTagName(xml, 'mesh')[0];
|
|
// the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
|
if (mesh === undefined) return;
|
|
for (var i = 0; i < mesh.childNodes.length; i++) {
|
|
var child = mesh.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
var id = child.getAttribute('id');
|
|
switch (child.nodeName) {
|
|
case 'source':
|
data.sources[id] = parseSource(child);
|
break;
|
|
case 'vertices':
|
// data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
|
data.vertices = parseGeometryVertices(child);
|
break;
|
|
case 'polygons':
|
console.warn('THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName);
|
break;
|
|
case 'lines':
|
case 'linestrips':
|
case 'polylist':
|
case 'triangles':
|
data.primitives.push(parseGeometryPrimitive(child));
|
break;
|
|
default:
|
console.log(child);
|
|
}
|
|
}
|
|
library.geometries[xml.getAttribute('id')] = data;
|
|
}
|
|
function parseSource(xml) {
|
|
var data = {
|
array: [],
|
stride: 3
|
};
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'float_array':
|
data.array = parseFloats(child.textContent);
|
break;
|
|
case 'Name_array':
|
data.array = parseStrings(child.textContent);
|
break;
|
|
case 'technique_common':
|
var accessor = getElementsByTagName(child, 'accessor')[0];
|
|
if (accessor !== undefined) {
|
|
data.stride = parseInt(accessor.getAttribute('stride'));
|
|
}
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseGeometryVertices(xml) {
|
|
var data = {};
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
data[child.getAttribute('semantic')] = parseId(child.getAttribute('source'));
|
|
}
|
|
return data;
|
|
}
|
|
function parseGeometryPrimitive(xml) {
|
|
var primitive = {
|
type: xml.nodeName,
|
material: xml.getAttribute('material'),
|
count: parseInt(xml.getAttribute('count')),
|
inputs: {},
|
stride: 0,
|
hasUV: false
|
};
|
|
for (var i = 0, l = xml.childNodes.length; i < l; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'input':
|
var id = parseId(child.getAttribute('source'));
|
var semantic = child.getAttribute('semantic');
|
var offset = parseInt(child.getAttribute('offset'));
|
primitive.inputs[semantic] = { id: id, offset: offset };
|
primitive.stride = Math.max(primitive.stride, offset + 1);
|
if (semantic === 'TEXCOORD') primitive.hasUV = true;
|
break;
|
|
case 'vcount':
|
primitive.vcount = parseInts(child.textContent);
|
break;
|
|
case 'p':
|
primitive.p = parseInts(child.textContent);
|
break;
|
|
}
|
|
}
|
|
return primitive;
|
|
}
|
|
function groupPrimitives(primitives) {
|
|
var build = {};
|
|
for (var i = 0; i < primitives.length; i++) {
|
|
var primitive = primitives[i];
|
|
if (build[primitive.type] === undefined) build[primitive.type] = [];
|
|
build[primitive.type].push(primitive);
|
|
}
|
|
return build;
|
|
}
|
|
function checkUVCoordinates(primitives) {
|
|
var count = 0;
|
|
for (var i = 0, l = primitives.length; i < l; i++) {
|
|
var primitive = primitives[i];
|
|
if (primitive.hasUV === true) {
|
|
count++;
|
|
}
|
|
}
|
|
if (count > 0 && count < primitives.length) {
|
|
primitives.uvsNeedsFix = true;
|
|
}
|
|
}
|
|
function buildGeometry(data) {
|
|
var build = {};
|
|
var sources = data.sources;
|
var vertices = data.vertices;
|
var primitives = data.primitives;
|
|
if (primitives.length === 0) return {};
|
|
// our goal is to create one buffer geometry for a single type of primitives
|
// first, we group all primitives by their type
|
|
var groupedPrimitives = groupPrimitives(primitives);
|
|
for (var type in groupedPrimitives) {
|
|
var primitiveType = groupedPrimitives[type];
|
|
// second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
|
|
checkUVCoordinates(primitiveType);
|
|
// third, create a buffer geometry for each type of primitives
|
|
build[type] = buildGeometryType(primitiveType, sources, vertices);
|
|
}
|
|
return build;
|
|
}
|
|
function buildGeometryType(primitives, sources, vertices) {
|
|
var build = {};
|
|
var position = { array: [], stride: 0 };
|
var normal = { array: [], stride: 0 };
|
var uv = { array: [], stride: 0 };
|
var color = { array: [], stride: 0 };
|
|
var skinIndex = { array: [], stride: 4 };
|
var skinWeight = { array: [], stride: 4 };
|
|
var geometry = new THREE.BufferGeometry();
|
|
var materialKeys = [];
|
|
var start = 0;
|
|
for (var p = 0; p < primitives.length; p++) {
|
|
var primitive = primitives[p];
|
var inputs = primitive.inputs;
|
|
// groups
|
|
var count = 0;
|
|
switch (primitive.type) {
|
|
case 'lines':
|
case 'linestrips':
|
count = primitive.count * 2;
|
break;
|
|
case 'triangles':
|
count = primitive.count * 3;
|
break;
|
|
case 'polylist':
|
|
for (var g = 0; g < primitive.count; g++) {
|
|
var vc = primitive.vcount[g];
|
|
switch (vc) {
|
|
case 3:
|
count += 3; // single triangle
|
break;
|
|
case 4:
|
count += 6; // quad, subdivided into two triangles
|
break;
|
|
default:
|
count += (vc - 2) * 3; // polylist with more than four vertices
|
break;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
console.warn('THREE.ColladaLoader: Unknow primitive type:', primitive.type);
|
|
}
|
|
geometry.addGroup(start, count, p);
|
start += count;
|
|
// material
|
|
if (primitive.material) {
|
|
materialKeys.push(primitive.material);
|
|
}
|
|
// geometry data
|
|
for (var name in inputs) {
|
|
var input = inputs[name];
|
|
switch (name) {
|
|
case 'VERTEX':
|
for (var key in vertices) {
|
|
var id = vertices[key];
|
|
switch (key) {
|
|
case 'POSITION':
|
var prevLength = position.array.length;
|
buildGeometryData(primitive, sources[id], input.offset, position.array);
|
position.stride = sources[id].stride;
|
|
if (sources.skinWeights && sources.skinIndices) {
|
|
buildGeometryData(primitive, sources.skinIndices, input.offset, skinIndex.array);
|
buildGeometryData(primitive, sources.skinWeights, input.offset, skinWeight.array);
|
|
}
|
|
// see #3803
|
|
if (primitive.hasUV === false && primitives.uvsNeedsFix === true) {
|
|
var count = (position.array.length - prevLength) / position.stride;
|
|
for (var i = 0; i < count; i++) {
|
|
// fill missing uv coordinates
|
|
uv.array.push(0, 0);
|
|
}
|
|
}
|
break;
|
|
case 'NORMAL':
|
buildGeometryData(primitive, sources[id], input.offset, normal.array);
|
normal.stride = sources[id].stride;
|
break;
|
|
case 'COLOR':
|
buildGeometryData(primitive, sources[id], input.offset, color.array);
|
color.stride = sources[id].stride;
|
break;
|
|
case 'TEXCOORD':
|
buildGeometryData(primitive, sources[id], input.offset, uv.array);
|
uv.stride = sources[id].stride;
|
break;
|
|
default:
|
console.warn('THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key);
|
|
}
|
|
}
|
break;
|
|
case 'NORMAL':
|
buildGeometryData(primitive, sources[input.id], input.offset, normal.array);
|
normal.stride = sources[input.id].stride;
|
break;
|
|
case 'COLOR':
|
buildGeometryData(primitive, sources[input.id], input.offset, color.array);
|
color.stride = sources[input.id].stride;
|
break;
|
|
case 'TEXCOORD':
|
buildGeometryData(primitive, sources[input.id], input.offset, uv.array);
|
uv.stride = sources[input.id].stride;
|
break;
|
|
}
|
|
}
|
|
}
|
|
// build geometry
|
|
if (position.array.length > 0) geometry.addAttribute('position', new THREE.Float32BufferAttribute(position.array, position.stride));
|
if (normal.array.length > 0) geometry.addAttribute('normal', new THREE.Float32BufferAttribute(normal.array, normal.stride));
|
if (color.array.length > 0) geometry.addAttribute('color', new THREE.Float32BufferAttribute(color.array, color.stride));
|
if (uv.array.length > 0) geometry.addAttribute('uv', new THREE.Float32BufferAttribute(uv.array, uv.stride));
|
|
if (skinIndex.array.length > 0) geometry.addAttribute('skinIndex', new THREE.Float32BufferAttribute(skinIndex.array, skinIndex.stride));
|
if (skinWeight.array.length > 0) geometry.addAttribute('skinWeight', new THREE.Float32BufferAttribute(skinWeight.array, skinWeight.stride));
|
|
build.data = geometry;
|
build.type = primitives[0].type;
|
build.materialKeys = materialKeys;
|
|
return build;
|
|
}
|
|
function buildGeometryData(primitive, source, offset, array) {
|
|
var indices = primitive.p;
|
var stride = primitive.stride;
|
var vcount = primitive.vcount;
|
|
function pushVector(i) {
|
|
var index = indices[i + offset] * sourceStride;
|
var length = index + sourceStride;
|
|
for (; index < length; index++) {
|
|
array.push(sourceArray[index]);
|
|
}
|
|
}
|
|
var sourceArray = source.array;
|
var sourceStride = source.stride;
|
|
if (primitive.vcount !== undefined) {
|
|
var index = 0;
|
|
for (var i = 0, l = vcount.length; i < l; i++) {
|
|
var count = vcount[i];
|
|
if (count === 4) {
|
|
var a = index + stride * 0;
|
var b = index + stride * 1;
|
var c = index + stride * 2;
|
var d = index + stride * 3;
|
|
pushVector(a); pushVector(b); pushVector(d);
|
pushVector(b); pushVector(c); pushVector(d);
|
|
} else if (count === 3) {
|
|
var a = index + stride * 0;
|
var b = index + stride * 1;
|
var c = index + stride * 2;
|
|
pushVector(a); pushVector(b); pushVector(c);
|
|
} else if (count > 4) {
|
|
for (var k = 1, kl = (count - 2) ; k <= kl; k++) {
|
|
var a = index + stride * 0;
|
var b = index + stride * k;
|
var c = index + stride * (k + 1);
|
|
pushVector(a); pushVector(b); pushVector(c);
|
|
}
|
|
}
|
|
index += stride * count;
|
|
}
|
|
} else {
|
|
for (var i = 0, l = indices.length; i < l; i += stride) {
|
|
pushVector(i);
|
|
}
|
|
}
|
|
}
|
|
function getGeometry(id) {
|
|
return getBuild(library.geometries[id], buildGeometry);
|
|
}
|
|
// kinematics
|
|
function parseKinematicsModel(xml) {
|
|
var data = {
|
name: xml.getAttribute('name') || '',
|
joints: {},
|
links: []
|
};
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'technique_common':
|
parseKinematicsTechniqueCommon(child, data);
|
break;
|
|
}
|
|
}
|
|
library.kinematicsModels[xml.getAttribute('id')] = data;
|
|
}
|
|
function buildKinematicsModel(data) {
|
|
if (data.build !== undefined) return data.build;
|
|
return data;
|
|
}
|
|
function getKinematicsModel(id) {
|
|
return getBuild(library.kinematicsModels[id], buildKinematicsModel);
|
|
}
|
|
function parseKinematicsTechniqueCommon(xml, data) {
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'joint':
|
data.joints[child.getAttribute('sid')] = parseKinematicsJoint(child);
|
break;
|
|
case 'link':
|
data.links.push(parseKinematicsLink(child));
|
break;
|
|
}
|
|
}
|
|
}
|
|
function parseKinematicsJoint(xml) {
|
|
var data;
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'prismatic':
|
case 'revolute':
|
data = parseKinematicsJointParameter(child);
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseKinematicsJointParameter(xml, data) {
|
|
var data = {
|
sid: xml.getAttribute('sid'),
|
name: xml.getAttribute('name') || '',
|
axis: new THREE.Vector3(),
|
limits: {
|
min: 0,
|
max: 0
|
},
|
type: xml.nodeName,
|
static: false,
|
zeroPosition: 0,
|
middlePosition: 0
|
};
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'axis':
|
var array = parseFloats(child.textContent);
|
data.axis.fromArray(array);
|
break;
|
case 'limits':
|
var max = child.getElementsByTagName('max')[0];
|
var min = child.getElementsByTagName('min')[0];
|
|
data.limits.max = parseFloat(max.textContent);
|
data.limits.min = parseFloat(min.textContent);
|
break;
|
|
}
|
|
}
|
|
// if min is equal to or greater than max, consider the joint static
|
|
if (data.limits.min >= data.limits.max) {
|
|
data.static = true;
|
|
}
|
|
// calculate middle position
|
|
data.middlePosition = (data.limits.min + data.limits.max) / 2.0;
|
|
return data;
|
|
}
|
|
function parseKinematicsLink(xml) {
|
|
var data = {
|
sid: xml.getAttribute('sid'),
|
name: xml.getAttribute('name') || '',
|
attachments: [],
|
transforms: []
|
};
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'attachment_full':
|
data.attachments.push(parseKinematicsAttachment(child));
|
break;
|
|
case 'matrix':
|
case 'translate':
|
case 'rotate':
|
data.transforms.push(parseKinematicsTransform(child));
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseKinematicsAttachment(xml) {
|
|
var data = {
|
joint: xml.getAttribute('joint').split('/').pop(),
|
transforms: [],
|
links: []
|
};
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'link':
|
data.links.push(parseKinematicsLink(child));
|
break;
|
|
case 'matrix':
|
case 'translate':
|
case 'rotate':
|
data.transforms.push(parseKinematicsTransform(child));
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function parseKinematicsTransform(xml) {
|
|
var data = {
|
type: xml.nodeName
|
};
|
|
var array = parseFloats(xml.textContent);
|
|
switch (data.type) {
|
|
case 'matrix':
|
data.obj = new THREE.Matrix4();
|
data.obj.fromArray(array).transpose();
|
break;
|
|
case 'translate':
|
data.obj = new THREE.Vector3();
|
data.obj.fromArray(array);
|
break;
|
|
case 'rotate':
|
data.obj = new THREE.Vector3();
|
data.obj.fromArray(array);
|
data.angle = THREE.Math.degToRad(array[3]);
|
break;
|
|
}
|
|
return data;
|
|
}
|
|
// physics
|
|
function parsePhysicsModel(xml) {
|
|
var data = {
|
name: xml.getAttribute('name') || '',
|
rigidBodies: {}
|
};
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'rigid_body':
|
data.rigidBodies[child.getAttribute('name')] = {};
|
parsePhysicsRigidBody(child, data.rigidBodies[child.getAttribute('name')]);
|
break;
|
|
}
|
|
}
|
|
library.physicsModels[xml.getAttribute('id')] = data;
|
|
}
|
|
function parsePhysicsRigidBody(xml, data) {
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'technique_common':
|
parsePhysicsTechniqueCommon(child, data);
|
break;
|
|
}
|
|
}
|
|
}
|
|
function parsePhysicsTechniqueCommon(xml, data) {
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'inertia':
|
data.inertia = parseFloats(child.textContent);
|
break;
|
|
case 'mass':
|
data.mass = parseFloats(child.textContent)[0];
|
break;
|
|
}
|
|
}
|
|
}
|
|
// scene
|
|
function parseKinematicsScene(xml) {
|
|
var data = {
|
bindJointAxis: []
|
};
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'bind_joint_axis':
|
data.bindJointAxis.push(parseKinematicsBindJointAxis(child));
|
break;
|
|
}
|
|
}
|
|
library.kinematicsScenes[parseId(xml.getAttribute('url'))] = data;
|
|
}
|
|
function parseKinematicsBindJointAxis(xml) {
|
|
var data = {
|
target: xml.getAttribute('target').split('/').pop()
|
};
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'axis':
|
var param = child.getElementsByTagName('param')[0];
|
data.axis = param.textContent;
|
var tmpJointIndex = data.axis.split('inst_').pop().split('axis')[0];
|
data.jointIndex = tmpJointIndex.substr(0, tmpJointIndex.length - 1);
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function buildKinematicsScene(data) {
|
|
if (data.build !== undefined) return data.build;
|
|
return data;
|
|
}
|
|
function getKinematicsScene(id) {
|
|
return getBuild(library.kinematicsScenes[id], buildKinematicsScene);
|
|
}
|
|
function setupKinematics() {
|
|
var kinematicsModelId = Object.keys(library.kinematicsModels)[0];
|
var kinematicsSceneId = Object.keys(library.kinematicsScenes)[0];
|
var visualSceneId = Object.keys(library.visualScenes)[0];
|
|
if (kinematicsModelId === undefined || kinematicsSceneId === undefined) return;
|
|
var kinematicsModel = getKinematicsModel(kinematicsModelId);
|
var kinematicsScene = getKinematicsScene(kinematicsSceneId);
|
var visualScene = getVisualScene(visualSceneId);
|
|
var bindJointAxis = kinematicsScene.bindJointAxis;
|
var jointMap = {};
|
|
for (var i = 0, l = bindJointAxis.length; i < l; i++) {
|
|
var axis = bindJointAxis[i];
|
|
// the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
|
|
var targetElement = collada.querySelector('[sid="' + axis.target + '"]');
|
|
if (targetElement) {
|
|
// get the parent of the transfrom element
|
|
var parentVisualElement = targetElement.parentElement;
|
|
// connect the joint of the kinematics model with the element in the visual scene
|
|
connect(axis.jointIndex, parentVisualElement);
|
|
}
|
|
}
|
|
function connect(jointIndex, visualElement) {
|
|
var visualElementName = visualElement.getAttribute('name');
|
var joint = kinematicsModel.joints[jointIndex];
|
|
visualScene.traverse(function (object) {
|
|
if (object.name === visualElementName) {
|
|
jointMap[jointIndex] = {
|
object: object,
|
transforms: buildTransformList(visualElement),
|
joint: joint,
|
position: joint.zeroPosition
|
};
|
|
}
|
|
});
|
|
}
|
|
var m0 = new THREE.Matrix4();
|
|
kinematics = {
|
|
joints: kinematicsModel && kinematicsModel.joints,
|
|
getJointValue: function (jointIndex) {
|
|
var jointData = jointMap[jointIndex];
|
|
if (jointData) {
|
|
return jointData.position;
|
|
} else {
|
|
console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.');
|
|
}
|
|
},
|
|
setJointValue: function (jointIndex, value) {
|
|
var jointData = jointMap[jointIndex];
|
|
if (jointData) {
|
|
var joint = jointData.joint;
|
|
if (value > joint.limits.max || value < joint.limits.min) {
|
|
console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').');
|
|
} else if (joint.static) {
|
|
console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' is static.');
|
|
} else {
|
|
var object = jointData.object;
|
var axis = joint.axis;
|
var transforms = jointData.transforms;
|
|
matrix.identity();
|
|
// each update, we have to apply all transforms in the correct order
|
|
for (var i = 0; i < transforms.length; i++) {
|
|
var transform = transforms[i];
|
|
// if there is a connection of the transform node with a joint, apply the joint value
|
|
if (transform.sid && transform.sid.indexOf(jointIndex) !== -1) {
|
|
switch (joint.type) {
|
|
case 'revolute':
|
matrix.multiply(m0.makeRotationAxis(axis, THREE.Math.degToRad(value)));
|
break;
|
|
case 'prismatic':
|
matrix.multiply(m0.makeTranslation(axis.x * value, axis.y * value, axis.z * value));
|
break;
|
|
default:
|
console.warn('THREE.ColladaLoader: Unknown joint type: ' + joint.type);
|
break;
|
|
}
|
|
} else {
|
|
switch (transform.type) {
|
|
case 'matrix':
|
matrix.multiply(transform.obj);
|
break;
|
|
case 'translate':
|
matrix.multiply(m0.makeTranslation(transform.obj.x, transform.obj.y, transform.obj.z));
|
break;
|
|
case 'scale':
|
matrix.scale(transform.obj);
|
break;
|
|
case 'rotate':
|
matrix.multiply(m0.makeRotationAxis(transform.obj, transform.angle));
|
break;
|
|
}
|
|
}
|
|
}
|
|
object.matrix.copy(matrix);
|
object.matrix.decompose(object.position, object.quaternion, object.scale);
|
|
jointMap[jointIndex].position = value;
|
|
}
|
|
} else {
|
|
console.log('THREE.ColladaLoader: ' + jointIndex + ' does not exist.');
|
|
}
|
|
}
|
|
};
|
|
}
|
|
function buildTransformList(node) {
|
|
var transforms = [];
|
|
var xml = collada.querySelector('[id="' + node.id + '"]');
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'matrix':
|
var array = parseFloats(child.textContent);
|
var matrix = new THREE.Matrix4().fromArray(array).transpose();
|
transforms.push({
|
sid: child.getAttribute('sid'),
|
type: child.nodeName,
|
obj: matrix
|
});
|
break;
|
|
case 'translate':
|
case 'scale':
|
var array = parseFloats(child.textContent);
|
var vector = new THREE.Vector3().fromArray(array);
|
transforms.push({
|
sid: child.getAttribute('sid'),
|
type: child.nodeName,
|
obj: vector
|
});
|
break;
|
|
case 'rotate':
|
var array = parseFloats(child.textContent);
|
var vector = new THREE.Vector3().fromArray(array);
|
var angle = THREE.Math.degToRad(array[3]);
|
transforms.push({
|
sid: child.getAttribute('sid'),
|
type: child.nodeName,
|
obj: vector,
|
angle: angle
|
});
|
break;
|
|
}
|
|
}
|
|
return transforms;
|
|
}
|
|
// nodes
|
|
function prepareNodes(xml) {
|
|
var elements = xml.getElementsByTagName('node');
|
|
// ensure all node elements have id attributes
|
|
for (var i = 0; i < elements.length; i++) {
|
|
var element = elements[i];
|
|
if (element.hasAttribute('id') === false) {
|
|
element.setAttribute('id', generateId());
|
|
}
|
|
}
|
|
}
|
|
var matrix = new THREE.Matrix4();
|
var vector = new THREE.Vector3();
|
|
function parseNode(xml) {
|
|
var data = {
|
name: xml.getAttribute('name') || '',
|
type: xml.getAttribute('type'),
|
id: xml.getAttribute('id'),
|
sid: xml.getAttribute('sid'),
|
matrix: new THREE.Matrix4(),
|
nodes: [],
|
instanceCameras: [],
|
instanceControllers: [],
|
instanceLights: [],
|
instanceGeometries: [],
|
instanceNodes: [],
|
transforms: {}
|
};
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
if (child.nodeType !== 1) continue;
|
|
switch (child.nodeName) {
|
|
case 'node':
|
data.nodes.push(child.getAttribute('id'));
|
parseNode(child);
|
break;
|
|
case 'instance_camera':
|
data.instanceCameras.push(parseId(child.getAttribute('url')));
|
break;
|
|
case 'instance_controller':
|
data.instanceControllers.push(parseNodeInstance(child));
|
break;
|
|
case 'instance_light':
|
data.instanceLights.push(parseId(child.getAttribute('url')));
|
break;
|
|
case 'instance_geometry':
|
data.instanceGeometries.push(parseNodeInstance(child));
|
break;
|
|
case 'instance_node':
|
data.instanceNodes.push(parseId(child.getAttribute('url')));
|
break;
|
|
case 'matrix':
|
var array = parseFloats(child.textContent);
|
data.matrix.multiply(matrix.fromArray(array).transpose());
|
data.transforms[child.getAttribute('sid')] = child.nodeName;
|
break;
|
|
case 'translate':
|
var array = parseFloats(child.textContent);
|
vector.fromArray(array);
|
data.matrix.multiply(matrix.makeTranslation(vector.x, vector.y, vector.z));
|
data.transforms[child.getAttribute('sid')] = child.nodeName;
|
break;
|
|
case 'rotate':
|
var array = parseFloats(child.textContent);
|
var angle = THREE.Math.degToRad(array[3]);
|
data.matrix.multiply(matrix.makeRotationAxis(vector.fromArray(array), angle));
|
data.transforms[child.getAttribute('sid')] = child.nodeName;
|
break;
|
|
case 'scale':
|
var array = parseFloats(child.textContent);
|
data.matrix.scale(vector.fromArray(array));
|
data.transforms[child.getAttribute('sid')] = child.nodeName;
|
break;
|
|
case 'extra':
|
break;
|
|
default:
|
console.log(child);
|
|
}
|
|
}
|
|
if (hasNode(data.id)) {
|
|
console.warn('THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id);
|
|
} else {
|
|
library.nodes[data.id] = data;
|
|
}
|
|
return data;
|
|
}
|
|
function parseNodeInstance(xml) {
|
|
var data = {
|
id: parseId(xml.getAttribute('url')),
|
materials: {},
|
skeletons: []
|
};
|
|
for (var i = 0; i < xml.childNodes.length; i++) {
|
|
var child = xml.childNodes[i];
|
|
switch (child.nodeName) {
|
|
case 'bind_material':
|
var instances = child.getElementsByTagName('instance_material');
|
|
for (var j = 0; j < instances.length; j++) {
|
|
var instance = instances[j];
|
var symbol = instance.getAttribute('symbol');
|
var target = instance.getAttribute('target');
|
|
data.materials[symbol] = parseId(target);
|
|
}
|
|
break;
|
|
case 'skeleton':
|
data.skeletons.push(parseId(child.textContent));
|
break;
|
|
default:
|
break;
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
function buildSkeleton(skeletons, joints) {
|
|
var boneData = [];
|
var sortedBoneData = [];
|
|
var i, j, data;
|
|
// a skeleton can have multiple root bones. collada expresses this
|
// situtation with multiple "skeleton" tags per controller instance
|
|
for (i = 0; i < skeletons.length; i++) {
|
|
var skeleton = skeletons[i];
|
|
var root;
|
|
if (hasNode(skeleton)) {
|
|
root = getNode(skeleton);
|
buildBoneHierarchy(root, joints, boneData);
|
|
} else if (hasVisualScene(skeleton)) {
|
|
// handle case where the skeleton refers to the visual scene (#13335)
|
|
var visualScene = library.visualScenes[skeleton];
|
var children = visualScene.children;
|
|
for (var j = 0; j < children.length; j++) {
|
|
var child = children[j];
|
|
if (child.type === 'JOINT') {
|
|
var root = getNode(child.id);
|
buildBoneHierarchy(root, joints, boneData);
|
|
}
|
|
}
|
|
} else {
|
|
console.error('THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton);
|
|
}
|
|
}
|
|
// sort bone data (the order is defined in the corresponding controller)
|
|
for (i = 0; i < joints.length; i++) {
|
|
for (j = 0; j < boneData.length; j++) {
|
|
data = boneData[j];
|
|
if (data.bone.name === joints[i].name) {
|
|
sortedBoneData[i] = data;
|
data.processed = true;
|
break;
|
|
}
|
|
}
|
|
}
|
|
// add unprocessed bone data at the end of the list
|
|
for (i = 0; i < boneData.length; i++) {
|
|
data = boneData[i];
|
|
if (data.processed === false) {
|
|
sortedBoneData.push(data);
|
data.processed = true;
|
|
}
|
|
}
|
|
// setup arrays for skeleton creation
|
|
var bones = [];
|
var boneInverses = [];
|
|
for (i = 0; i < sortedBoneData.length; i++) {
|
|
data = sortedBoneData[i];
|
|
bones.push(data.bone);
|
boneInverses.push(data.boneInverse);
|
|
}
|
|
return new THREE.Skeleton(bones, boneInverses);
|
|
}
|
|
function buildBoneHierarchy(root, joints, boneData) {
|
|
// setup bone data from visual scene
|
|
root.traverse(function (object) {
|
|
if (object.isBone === true) {
|
|
var boneInverse;
|
|
// retrieve the boneInverse from the controller data
|
|
for (var i = 0; i < joints.length; i++) {
|
|
var joint = joints[i];
|
|
if (joint.name === object.name) {
|
|
boneInverse = joint.boneInverse;
|
break;
|
|
}
|
|
}
|
|
if (boneInverse === undefined) {
|
|
// Unfortunately, there can be joints in the visual scene that are not part of the
|
// corresponding controller. In this case, we have to create a dummy boneInverse matrix
|
// for the respective bone. This bone won't affect any vertices, because there are no skin indices
|
// and weights defined for it. But we still have to add the bone to the sorted bone list in order to
|
// ensure a correct animation of the model.
|
|
boneInverse = new THREE.Matrix4();
|
|
}
|
|
boneData.push({ bone: object, boneInverse: boneInverse, processed: false });
|
|
}
|
|
});
|
|
}
|
|
function buildNode(data) {
|
|
var objects = [];
|
|
var matrix = data.matrix;
|
var nodes = data.nodes;
|
var type = data.type;
|
var instanceCameras = data.instanceCameras;
|
var instanceControllers = data.instanceControllers;
|
var instanceLights = data.instanceLights;
|
var instanceGeometries = data.instanceGeometries;
|
var instanceNodes = data.instanceNodes;
|
|
// nodes
|
|
for (var i = 0, l = nodes.length; i < l; i++) {
|
|
objects.push(getNode(nodes[i]));
|
|
}
|
|
// instance cameras
|
|
for (var i = 0, l = instanceCameras.length; i < l; i++) {
|
|
var instanceCamera = getCamera(instanceCameras[i]);
|
|
if (instanceCamera !== null) {
|
|
objects.push(instanceCamera.clone());
|
|
}
|
|
}
|
|
// instance controllers
|
|
for (var i = 0, l = instanceControllers.length; i < l; i++) {
|
|
var instance = instanceControllers[i];
|
var controller = getController(instance.id);
|
var geometries = getGeometry(controller.id);
|
var newObjects = buildObjects(geometries, instance.materials);
|
|
var skeletons = instance.skeletons;
|
var joints = controller.skin.joints;
|
|
var skeleton = buildSkeleton(skeletons, joints);
|
|
for (var j = 0, jl = newObjects.length; j < jl; j++) {
|
|
var object = newObjects[j];
|
|
if (object.isSkinnedMesh) {
|
|
object.bind(skeleton, controller.skin.bindMatrix);
|
object.normalizeSkinWeights();
|
|
}
|
|
objects.push(object);
|
|
}
|
|
}
|
|
// instance lights
|
|
for (var i = 0, l = instanceLights.length; i < l; i++) {
|
|
var instanceLight = getLight(instanceLights[i]);
|
|
if (instanceLight !== null) {
|
|
objects.push(instanceLight.clone());
|
|
}
|
|
}
|
|
// instance geometries
|
|
for (var i = 0, l = instanceGeometries.length; i < l; i++) {
|
|
var instance = instanceGeometries[i];
|
|
// a single geometry instance in collada can lead to multiple object3Ds.
|
// this is the case when primitives are combined like triangles and lines
|
|
var geometries = getGeometry(instance.id);
|
var newObjects = buildObjects(geometries, instance.materials);
|
|
for (var j = 0, jl = newObjects.length; j < jl; j++) {
|
|
objects.push(newObjects[j]);
|
|
}
|
|
}
|
|
// instance nodes
|
|
for (var i = 0, l = instanceNodes.length; i < l; i++) {
|
|
objects.push(getNode(instanceNodes[i]).clone());
|
|
}
|
|
var object;
|
|
if (nodes.length === 0 && objects.length === 1) {
|
|
object = objects[0];
|
|
} else {
|
|
object = (type === 'JOINT') ? new THREE.Bone() : new THREE.Group();
|
|
for (var i = 0; i < objects.length; i++) {
|
|
object.add(objects[i]);
|
|
}
|
|
}
|
|
if (object.name === '') {
|
|
object.name = (type === 'JOINT') ? data.sid : data.name;
|
|
}
|
|
object.matrix.copy(matrix);
|
object.matrix.decompose(object.position, object.quaternion, object.scale);
|
|
return object;
|
|
}
|
|
var fallbackMaterial = new THREE.MeshBasicMaterial({ color: 0xff00ff });
|
|
function resolveMaterialBinding(keys, instanceMaterials) {
|
|
var materials = [];
|
|
for (var i = 0, l = keys.length; i < l; i++) {
|
|
var id = instanceMaterials[keys[i]];
|
|
if (id === undefined) {
|
|
console.warn('THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[i]);
|
materials.push(fallbackMaterial);
|
|
} else {
|
|
materials.push(getMaterial(id));
|
|
}
|
|
}
|
|
return materials;
|
|
}
|
|
function buildObjects(geometries, instanceMaterials) {
|
|
var objects = [];
|
|
for (var type in geometries) {
|
|
var geometry = geometries[type];
|
|
var materials = resolveMaterialBinding(geometry.materialKeys, instanceMaterials);
|
|
// handle case if no materials are defined
|
|
if (materials.length === 0) {
|
|
if (type === 'lines' || type === 'linestrips') {
|
|
materials.push(new THREE.LineBasicMaterial());
|
|
} else {
|
|
materials.push(new THREE.MeshPhongMaterial());
|
|
}
|
|
}
|
|
// regard skinning
|
|
var skinning = (geometry.data.attributes.skinIndex !== undefined);
|
|
if (skinning) {
|
|
for (var i = 0, l = materials.length; i < l; i++) {
|
|
materials[i].skinning = true;
|
|
}
|
|
}
|
|
// choose between a single or multi materials (material array)
|
|
var material = (materials.length === 1) ? materials[0] : materials;
|
|
// now create a specific 3D object
|
|
var object;
|
|
switch (type) {
|
|
case 'lines':
|
object = new THREE.LineSegments(geometry.data, material);
|
break;
|
|
case 'linestrips':
|
object = new THREE.Line(geometry.data, material);
|
break;
|
|
case 'triangles':
|
case 'polylist':
|
if (skinning) {
|
|
object = new THREE.SkinnedMesh(geometry.data, material);
|
|
} else {
|
|
object = new THREE.Mesh(geometry.data, material);
|
|
}
|
break;
|
|
}
|
|
objects.push(object);
|
|
}
|
|
return objects;
|
|
}
|
|
function hasNode(id) {
|
|
return library.nodes[id] !== undefined;
|
|
}
|
|
function getNode(id) {
|
|
return getBuild(library.nodes[id], buildNode);
|
|
}
|
|
// visual scenes
|
|
function parseVisualScene(xml) {
|
|
var data = {
|
name: xml.getAttribute('name'),
|
children: []
|
};
|
|
prepareNodes(xml);
|
|
var elements = getElementsByTagName(xml, 'node');
|
|
for (var i = 0; i < elements.length; i++) {
|
|
data.children.push(parseNode(elements[i]));
|
|
}
|
|
library.visualScenes[xml.getAttribute('id')] = data;
|
|
}
|
|
function buildVisualScene(data) {
|
|
var group = new THREE.Group();
|
group.name = data.name;
|
|
var children = data.children;
|
|
for (var i = 0; i < children.length; i++) {
|
|
var child = children[i];
|
|
group.add(getNode(child.id));
|
|
}
|
|
return group;
|
|
}
|
|
function hasVisualScene(id) {
|
|
return library.visualScenes[id] !== undefined;
|
|
}
|
|
function getVisualScene(id) {
|
|
return getBuild(library.visualScenes[id], buildVisualScene);
|
|
}
|
|
// scenes
|
|
function parseScene(xml) {
|
|
var instance = getElementsByTagName(xml, 'instance_visual_scene')[0];
|
return getVisualScene(parseId(instance.getAttribute('url')));
|
|
}
|
|
function setupAnimations() {
|
|
var clips = library.clips;
|
|
if (isEmpty(clips) === true) {
|
|
if (isEmpty(library.animations) === false) {
|
|
// if there are animations but no clips, we create a default clip for playback
|
|
var tracks = [];
|
|
for (var id in library.animations) {
|
|
var animationTracks = getAnimation(id);
|
|
for (var i = 0, l = animationTracks.length; i < l; i++) {
|
|
tracks.push(animationTracks[i]);
|
|
}
|
|
}
|
|
animations.push(new THREE.AnimationClip('default', -1, tracks));
|
|
}
|
|
} else {
|
|
for (var id in clips) {
|
|
animations.push(getAnimationClip(id));
|
|
}
|
|
}
|
|
}
|
|
if (text.length === 0) {
|
|
return { scene: new THREE.Scene() };
|
|
}
|
|
var xml = new DOMParser().parseFromString(text, 'application/xml');
|
|
var collada = getElementsByTagName(xml, 'COLLADA')[0];
|
|
// metadata
|
|
var version = collada.getAttribute('version');
|
console.log('THREE.ColladaLoader: File version', version);
|
|
var asset = parseAsset(getElementsByTagName(collada, 'asset')[0]);
|
var textureLoader = new THREE.TextureLoader(this.manager);
|
textureLoader.setPath(path).setCrossOrigin(this.crossOrigin);
|
|
var tgaLoader;
|
|
if (THREE.TGALoader) {
|
|
tgaLoader = new THREE.TGALoader(this.manager);
|
tgaLoader.setPath(path);
|
|
}
|
|
//
|
|
var animations = [];
|
var kinematics = {};
|
var count = 0;
|
|
//
|
|
var library = {
|
animations: {},
|
clips: {},
|
controllers: {},
|
images: {},
|
effects: {},
|
materials: {},
|
cameras: {},
|
lights: {},
|
geometries: {},
|
nodes: {},
|
visualScenes: {},
|
kinematicsModels: {},
|
physicsModels: {},
|
kinematicsScenes: {}
|
};
|
|
parseLibrary(collada, 'library_animations', 'animation', parseAnimation);
|
parseLibrary(collada, 'library_animation_clips', 'animation_clip', parseAnimationClip);
|
parseLibrary(collada, 'library_controllers', 'controller', parseController);
|
parseLibrary(collada, 'library_images', 'image', parseImage);
|
parseLibrary(collada, 'library_effects', 'effect', parseEffect);
|
parseLibrary(collada, 'library_materials', 'material', parseMaterial);
|
parseLibrary(collada, 'library_cameras', 'camera', parseCamera);
|
parseLibrary(collada, 'library_lights', 'light', parseLight);
|
parseLibrary(collada, 'library_geometries', 'geometry', parseGeometry);
|
parseLibrary(collada, 'library_nodes', 'node', parseNode);
|
parseLibrary(collada, 'library_visual_scenes', 'visual_scene', parseVisualScene);
|
parseLibrary(collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel);
|
parseLibrary(collada, 'library_physics_models', 'physics_model', parsePhysicsModel);
|
parseLibrary(collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene);
|
|
buildLibrary(library.animations, buildAnimation);
|
buildLibrary(library.clips, buildAnimationClip);
|
buildLibrary(library.controllers, buildController);
|
buildLibrary(library.images, buildImage);
|
buildLibrary(library.effects, buildEffect);
|
buildLibrary(library.materials, buildMaterial);
|
buildLibrary(library.cameras, buildCamera);
|
buildLibrary(library.lights, buildLight);
|
buildLibrary(library.geometries, buildGeometry);
|
buildLibrary(library.visualScenes, buildVisualScene);
|
|
setupAnimations();
|
setupKinematics();
|
|
var scene = parseScene(getElementsByTagName(collada, 'scene')[0]);
|
|
if (asset.upAxis === 'Z_UP') {
|
|
scene.quaternion.setFromEuler(new THREE.Euler(-Math.PI / 2, 0, 0));
|
|
}
|
|
scene.scale.multiplyScalar(asset.unit);
|
|
return {
|
animations: animations,
|
kinematics: kinematics,
|
library: library,
|
scene: scene
|
};
|
|
}
|
|
};
|