/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.RenderPass = function (scene, camera, overrideMaterial, clearColor, clearAlpha) {
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THREE.Pass.call(this);
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this.scene = scene;
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this.camera = camera;
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this.overrideMaterial = overrideMaterial;
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this.clearColor = clearColor;
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this.clearAlpha = (clearAlpha !== undefined) ? clearAlpha : 0;
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this.clear = true;
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this.clearDepth = false;
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this.needsSwap = false;
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};
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THREE.RenderPass.prototype = Object.assign(Object.create(THREE.Pass.prototype), {
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constructor: THREE.RenderPass,
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render: function (renderer, writeBuffer, readBuffer, delta, maskActive) {
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var oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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this.scene.overrideMaterial = this.overrideMaterial;
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var oldClearColor, oldClearAlpha;
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if (this.clearColor) {
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oldClearColor = renderer.getClearColor().getHex();
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oldClearAlpha = renderer.getClearAlpha();
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renderer.setClearColor(this.clearColor, this.clearAlpha);
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}
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if (this.clearDepth) {
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renderer.clearDepth();
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}
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renderer.render(this.scene, this.camera, this.renderToScreen ? null : readBuffer, this.clear);
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if (this.clearColor) {
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renderer.setClearColor(oldClearColor, oldClearAlpha);
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}
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this.scene.overrideMaterial = null;
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renderer.autoClear = oldAutoClear;
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}
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});
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