;(function (global, factory) {
|
typeof exports === 'object' && typeof module !== 'undefined'
|
? factory(exports)
|
: typeof define === 'function' && define.amd
|
? define(['exports'], factory)
|
: factory((global.THREE = {}))
|
})(this, function (exports) {
|
'use strict'
|
|
// Polyfills
|
|
if (Number.EPSILON === undefined) {
|
Number.EPSILON = Math.pow(2, -52)
|
}
|
|
if (Number.isInteger === undefined) {
|
// Missing in IE
|
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
|
|
Number.isInteger = function (value) {
|
return typeof value === 'number' && isFinite(value) && Math.floor(value) === value
|
}
|
}
|
|
//
|
|
if (Math.sign === undefined) {
|
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
|
|
Math.sign = function (x) {
|
return x < 0 ? -1 : x > 0 ? 1 : +x
|
}
|
}
|
|
if ('name' in Function.prototype === false) {
|
// Missing in IE
|
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
|
|
Object.defineProperty(Function.prototype, 'name', {
|
get: function () {
|
return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]
|
}
|
})
|
}
|
|
if (Object.assign === undefined) {
|
// Missing in IE
|
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
|
|
;(function () {
|
Object.assign = function (target) {
|
if (target === undefined || target === null) {
|
throw new TypeError('Cannot convert undefined or null to object')
|
}
|
|
var output = Object(target)
|
|
for (var index = 1; index < arguments.length; index++) {
|
var source = arguments[index]
|
|
if (source !== undefined && source !== null) {
|
for (var nextKey in source) {
|
if (Object.prototype.hasOwnProperty.call(source, nextKey)) {
|
output[nextKey] = source[nextKey]
|
}
|
}
|
}
|
}
|
|
return output
|
}
|
})()
|
}
|
|
/**
|
* https://github.com/mrdoob/eventdispatcher.js/
|
*/
|
|
function EventDispatcher() {}
|
|
Object.assign(EventDispatcher.prototype, {
|
addEventListener: function (type, listener) {
|
if (this._listeners === undefined) this._listeners = {}
|
|
var listeners = this._listeners
|
|
if (listeners[type] === undefined) {
|
listeners[type] = []
|
}
|
|
if (listeners[type].indexOf(listener) === -1) {
|
listeners[type].push(listener)
|
}
|
},
|
|
hasEventListener: function (type, listener) {
|
if (this._listeners === undefined) return false
|
|
var listeners = this._listeners
|
|
return listeners[type] !== undefined && listeners[type].indexOf(listener) !== -1
|
},
|
|
removeEventListener: function (type, listener) {
|
if (this._listeners === undefined) return
|
|
var listeners = this._listeners
|
var listenerArray = listeners[type]
|
|
if (listenerArray !== undefined) {
|
var index = listenerArray.indexOf(listener)
|
|
if (index !== -1) {
|
listenerArray.splice(index, 1)
|
}
|
}
|
},
|
|
dispatchEvent: function (event) {
|
if (this._listeners === undefined) return
|
|
var listeners = this._listeners
|
var listenerArray = listeners[event.type]
|
|
if (listenerArray !== undefined) {
|
event.target = this
|
|
var array = listenerArray.slice(0)
|
|
for (var i = 0, l = array.length; i < l; i++) {
|
array[i].call(this, event)
|
}
|
}
|
}
|
})
|
|
var REVISION = '90'
|
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }
|
var CullFaceNone = 0
|
var CullFaceBack = 1
|
var CullFaceFront = 2
|
var CullFaceFrontBack = 3
|
var FrontFaceDirectionCW = 0
|
var FrontFaceDirectionCCW = 1
|
var BasicShadowMap = 0
|
var PCFShadowMap = 1
|
var PCFSoftShadowMap = 2
|
var FrontSide = 0
|
var BackSide = 1
|
var DoubleSide = 2
|
var FlatShading = 1
|
var SmoothShading = 2
|
var NoColors = 0
|
var FaceColors = 1
|
var VertexColors = 2
|
var NoBlending = 0
|
var NormalBlending = 1
|
var AdditiveBlending = 2
|
var SubtractiveBlending = 3
|
var MultiplyBlending = 4
|
var CustomBlending = 5
|
var AddEquation = 100
|
var SubtractEquation = 101
|
var ReverseSubtractEquation = 102
|
var MinEquation = 103
|
var MaxEquation = 104
|
var ZeroFactor = 200
|
var OneFactor = 201
|
var SrcColorFactor = 202
|
var OneMinusSrcColorFactor = 203
|
var SrcAlphaFactor = 204
|
var OneMinusSrcAlphaFactor = 205
|
var DstAlphaFactor = 206
|
var OneMinusDstAlphaFactor = 207
|
var DstColorFactor = 208
|
var OneMinusDstColorFactor = 209
|
var SrcAlphaSaturateFactor = 210
|
var NeverDepth = 0
|
var AlwaysDepth = 1
|
var LessDepth = 2
|
var LessEqualDepth = 3
|
var EqualDepth = 4
|
var GreaterEqualDepth = 5
|
var GreaterDepth = 6
|
var NotEqualDepth = 7
|
var MultiplyOperation = 0
|
var MixOperation = 1
|
var AddOperation = 2
|
var NoToneMapping = 0
|
var LinearToneMapping = 1
|
var ReinhardToneMapping = 2
|
var Uncharted2ToneMapping = 3
|
var CineonToneMapping = 4
|
var UVMapping = 300
|
var CubeReflectionMapping = 301
|
var CubeRefractionMapping = 302
|
var EquirectangularReflectionMapping = 303
|
var EquirectangularRefractionMapping = 304
|
var SphericalReflectionMapping = 305
|
var CubeUVReflectionMapping = 306
|
var CubeUVRefractionMapping = 307
|
var RepeatWrapping = 1000
|
var ClampToEdgeWrapping = 1001
|
var MirroredRepeatWrapping = 1002
|
var NearestFilter = 1003
|
var NearestMipMapNearestFilter = 1004
|
var NearestMipMapLinearFilter = 1005
|
var LinearFilter = 1006
|
var LinearMipMapNearestFilter = 1007
|
var LinearMipMapLinearFilter = 1008
|
var UnsignedByteType = 1009
|
var ByteType = 1010
|
var ShortType = 1011
|
var UnsignedShortType = 1012
|
var IntType = 1013
|
var UnsignedIntType = 1014
|
var FloatType = 1015
|
var HalfFloatType = 1016
|
var UnsignedShort4444Type = 1017
|
var UnsignedShort5551Type = 1018
|
var UnsignedShort565Type = 1019
|
var UnsignedInt248Type = 1020
|
var AlphaFormat = 1021
|
var RGBFormat = 1022
|
var RGBAFormat = 1023
|
var LuminanceFormat = 1024
|
var LuminanceAlphaFormat = 1025
|
var RGBEFormat = RGBAFormat
|
var DepthFormat = 1026
|
var DepthStencilFormat = 1027
|
var RGB_S3TC_DXT1_Format = 33776
|
var RGBA_S3TC_DXT1_Format = 33777
|
var RGBA_S3TC_DXT3_Format = 33778
|
var RGBA_S3TC_DXT5_Format = 33779
|
var RGB_PVRTC_4BPPV1_Format = 35840
|
var RGB_PVRTC_2BPPV1_Format = 35841
|
var RGBA_PVRTC_4BPPV1_Format = 35842
|
var RGBA_PVRTC_2BPPV1_Format = 35843
|
var RGB_ETC1_Format = 36196
|
var RGBA_ASTC_4x4_Format = 37808
|
var RGBA_ASTC_5x4_Format = 37809
|
var RGBA_ASTC_5x5_Format = 37810
|
var RGBA_ASTC_6x5_Format = 37811
|
var RGBA_ASTC_6x6_Format = 37812
|
var RGBA_ASTC_8x5_Format = 37813
|
var RGBA_ASTC_8x6_Format = 37814
|
var RGBA_ASTC_8x8_Format = 37815
|
var RGBA_ASTC_10x5_Format = 37816
|
var RGBA_ASTC_10x6_Format = 37817
|
var RGBA_ASTC_10x8_Format = 37818
|
var RGBA_ASTC_10x10_Format = 37819
|
var RGBA_ASTC_12x10_Format = 37820
|
var RGBA_ASTC_12x12_Format = 37821
|
var LoopOnce = 2200
|
var LoopRepeat = 2201
|
var LoopPingPong = 2202
|
var InterpolateDiscrete = 2300
|
var InterpolateLinear = 2301
|
var InterpolateSmooth = 2302
|
var ZeroCurvatureEnding = 2400
|
var ZeroSlopeEnding = 2401
|
var WrapAroundEnding = 2402
|
var TrianglesDrawMode = 0
|
var TriangleStripDrawMode = 1
|
var TriangleFanDrawMode = 2
|
var LinearEncoding = 3000
|
var sRGBEncoding = 3001
|
var GammaEncoding = 3007
|
var RGBEEncoding = 3002
|
var LogLuvEncoding = 3003
|
var RGBM7Encoding = 3004
|
var RGBM16Encoding = 3005
|
var RGBDEncoding = 3006
|
var BasicDepthPacking = 3200
|
var RGBADepthPacking = 3201
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
var _Math = {
|
DEG2RAD: Math.PI / 180,
|
RAD2DEG: 180 / Math.PI,
|
|
generateUUID: (function () {
|
// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
|
|
var lut = []
|
|
for (var i = 0; i < 256; i++) {
|
lut[i] = (i < 16 ? '0' : '') + i.toString(16).toUpperCase()
|
}
|
|
return function generateUUID() {
|
var d0 = (Math.random() * 0xffffffff) | 0
|
var d1 = (Math.random() * 0xffffffff) | 0
|
var d2 = (Math.random() * 0xffffffff) | 0
|
var d3 = (Math.random() * 0xffffffff) | 0
|
return (
|
lut[d0 & 0xff] +
|
lut[(d0 >> 8) & 0xff] +
|
lut[(d0 >> 16) & 0xff] +
|
lut[(d0 >> 24) & 0xff] +
|
'-' +
|
lut[d1 & 0xff] +
|
lut[(d1 >> 8) & 0xff] +
|
'-' +
|
lut[((d1 >> 16) & 0x0f) | 0x40] +
|
lut[(d1 >> 24) & 0xff] +
|
'-' +
|
lut[(d2 & 0x3f) | 0x80] +
|
lut[(d2 >> 8) & 0xff] +
|
'-' +
|
lut[(d2 >> 16) & 0xff] +
|
lut[(d2 >> 24) & 0xff] +
|
lut[d3 & 0xff] +
|
lut[(d3 >> 8) & 0xff] +
|
lut[(d3 >> 16) & 0xff] +
|
lut[(d3 >> 24) & 0xff]
|
)
|
}
|
})(),
|
|
clamp: function (value, min, max) {
|
return Math.max(min, Math.min(max, value))
|
},
|
|
// compute euclidian modulo of m % n
|
// https://en.wikipedia.org/wiki/Modulo_operation
|
|
euclideanModulo: function (n, m) {
|
return ((n % m) + m) % m
|
},
|
|
// Linear mapping from range <a1, a2> to range <b1, b2>
|
|
mapLinear: function (x, a1, a2, b1, b2) {
|
return b1 + ((x - a1) * (b2 - b1)) / (a2 - a1)
|
},
|
|
// https://en.wikipedia.org/wiki/Linear_interpolation
|
|
lerp: function (x, y, t) {
|
return (1 - t) * x + t * y
|
},
|
|
// http://en.wikipedia.org/wiki/Smoothstep
|
|
smoothstep: function (x, min, max) {
|
if (x <= min) return 0
|
if (x >= max) return 1
|
|
x = (x - min) / (max - min)
|
|
return x * x * (3 - 2 * x)
|
},
|
|
smootherstep: function (x, min, max) {
|
if (x <= min) return 0
|
if (x >= max) return 1
|
|
x = (x - min) / (max - min)
|
|
return x * x * x * (x * (x * 6 - 15) + 10)
|
},
|
|
// Random integer from <low, high> interval
|
|
randInt: function (low, high) {
|
return low + Math.floor(Math.random() * (high - low + 1))
|
},
|
|
// Random float from <low, high> interval
|
|
randFloat: function (low, high) {
|
return low + Math.random() * (high - low)
|
},
|
|
// Random float from <-range/2, range/2> interval
|
|
randFloatSpread: function (range) {
|
return range * (0.5 - Math.random())
|
},
|
|
degToRad: function (degrees) {
|
return degrees * _Math.DEG2RAD
|
},
|
|
radToDeg: function (radians) {
|
return radians * _Math.RAD2DEG
|
},
|
|
isPowerOfTwo: function (value) {
|
return (value & (value - 1)) === 0 && value !== 0
|
},
|
|
ceilPowerOfTwo: function (value) {
|
return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2))
|
},
|
|
floorPowerOfTwo: function (value) {
|
return Math.pow(2, Math.floor(Math.log(value) / Math.LN2))
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author philogb / http://blog.thejit.org/
|
* @author egraether / http://egraether.com/
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
*/
|
|
function Vector2(x, y) {
|
this.x = x || 0
|
this.y = y || 0
|
}
|
|
Object.defineProperties(Vector2.prototype, {
|
width: {
|
get: function () {
|
return this.x
|
},
|
|
set: function (value) {
|
this.x = value
|
}
|
},
|
|
height: {
|
get: function () {
|
return this.y
|
},
|
|
set: function (value) {
|
this.y = value
|
}
|
}
|
})
|
|
Object.assign(Vector2.prototype, {
|
isVector2: true,
|
|
set: function (x, y) {
|
this.x = x
|
this.y = y
|
|
return this
|
},
|
|
setScalar: function (scalar) {
|
this.x = scalar
|
this.y = scalar
|
|
return this
|
},
|
|
setX: function (x) {
|
this.x = x
|
|
return this
|
},
|
|
setY: function (y) {
|
this.y = y
|
|
return this
|
},
|
|
setComponent: function (index, value) {
|
switch (index) {
|
case 0:
|
this.x = value
|
break
|
case 1:
|
this.y = value
|
break
|
default:
|
throw new Error('index is out of range: ' + index)
|
}
|
|
return this
|
},
|
|
getComponent: function (index) {
|
switch (index) {
|
case 0:
|
return this.x
|
case 1:
|
return this.y
|
default:
|
throw new Error('index is out of range: ' + index)
|
}
|
},
|
|
clone: function () {
|
return new this.constructor(this.x, this.y)
|
},
|
|
copy: function (v) {
|
this.x = v.x
|
this.y = v.y
|
|
return this
|
},
|
|
add: function (v, w) {
|
if (w !== undefined) {
|
console.warn(
|
'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'
|
)
|
return this.addVectors(v, w)
|
}
|
|
this.x += v.x
|
this.y += v.y
|
|
return this
|
},
|
|
addScalar: function (s) {
|
this.x += s
|
this.y += s
|
|
return this
|
},
|
|
addVectors: function (a, b) {
|
this.x = a.x + b.x
|
this.y = a.y + b.y
|
|
return this
|
},
|
|
addScaledVector: function (v, s) {
|
this.x += v.x * s
|
this.y += v.y * s
|
|
return this
|
},
|
|
sub: function (v, w) {
|
if (w !== undefined) {
|
console.warn(
|
'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'
|
)
|
return this.subVectors(v, w)
|
}
|
|
this.x -= v.x
|
this.y -= v.y
|
|
return this
|
},
|
|
subScalar: function (s) {
|
this.x -= s
|
this.y -= s
|
|
return this
|
},
|
|
subVectors: function (a, b) {
|
this.x = a.x - b.x
|
this.y = a.y - b.y
|
|
return this
|
},
|
|
multiply: function (v) {
|
this.x *= v.x
|
this.y *= v.y
|
|
return this
|
},
|
|
multiplyScalar: function (scalar) {
|
this.x *= scalar
|
this.y *= scalar
|
|
return this
|
},
|
|
divide: function (v) {
|
this.x /= v.x
|
this.y /= v.y
|
|
return this
|
},
|
|
divideScalar: function (scalar) {
|
return this.multiplyScalar(1 / scalar)
|
},
|
|
applyMatrix3: function (m) {
|
var x = this.x,
|
y = this.y
|
var e = m.elements
|
|
this.x = e[0] * x + e[3] * y + e[6]
|
this.y = e[1] * x + e[4] * y + e[7]
|
|
return this
|
},
|
|
min: function (v) {
|
this.x = Math.min(this.x, v.x)
|
this.y = Math.min(this.y, v.y)
|
|
return this
|
},
|
|
max: function (v) {
|
this.x = Math.max(this.x, v.x)
|
this.y = Math.max(this.y, v.y)
|
|
return this
|
},
|
|
clamp: function (min, max) {
|
// assumes min < max, componentwise
|
|
this.x = Math.max(min.x, Math.min(max.x, this.x))
|
this.y = Math.max(min.y, Math.min(max.y, this.y))
|
|
return this
|
},
|
|
clampScalar: (function () {
|
var min = new Vector2()
|
var max = new Vector2()
|
|
return function clampScalar(minVal, maxVal) {
|
min.set(minVal, minVal)
|
max.set(maxVal, maxVal)
|
|
return this.clamp(min, max)
|
}
|
})(),
|
|
clampLength: function (min, max) {
|
var length = this.length()
|
|
return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)))
|
},
|
|
floor: function () {
|
this.x = Math.floor(this.x)
|
this.y = Math.floor(this.y)
|
|
return this
|
},
|
|
ceil: function () {
|
this.x = Math.ceil(this.x)
|
this.y = Math.ceil(this.y)
|
|
return this
|
},
|
|
round: function () {
|
this.x = Math.round(this.x)
|
this.y = Math.round(this.y)
|
|
return this
|
},
|
|
roundToZero: function () {
|
this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x)
|
this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y)
|
|
return this
|
},
|
|
negate: function () {
|
this.x = -this.x
|
this.y = -this.y
|
|
return this
|
},
|
|
dot: function (v) {
|
return this.x * v.x + this.y * v.y
|
},
|
|
lengthSq: function () {
|
return this.x * this.x + this.y * this.y
|
},
|
|
length: function () {
|
return Math.sqrt(this.x * this.x + this.y * this.y)
|
},
|
|
manhattanLength: function () {
|
return Math.abs(this.x) + Math.abs(this.y)
|
},
|
|
normalize: function () {
|
return this.divideScalar(this.length() || 1)
|
},
|
|
angle: function () {
|
// computes the angle in radians with respect to the positive x-axis
|
|
var angle = Math.atan2(this.y, this.x)
|
|
if (angle < 0) angle += 2 * Math.PI
|
|
return angle
|
},
|
|
distanceTo: function (v) {
|
return Math.sqrt(this.distanceToSquared(v))
|
},
|
|
distanceToSquared: function (v) {
|
var dx = this.x - v.x,
|
dy = this.y - v.y
|
return dx * dx + dy * dy
|
},
|
|
manhattanDistanceTo: function (v) {
|
return Math.abs(this.x - v.x) + Math.abs(this.y - v.y)
|
},
|
|
setLength: function (length) {
|
return this.normalize().multiplyScalar(length)
|
},
|
|
lerp: function (v, alpha) {
|
this.x += (v.x - this.x) * alpha
|
this.y += (v.y - this.y) * alpha
|
|
return this
|
},
|
|
lerpVectors: function (v1, v2, alpha) {
|
return this.subVectors(v2, v1).multiplyScalar(alpha).add(v1)
|
},
|
|
equals: function (v) {
|
return v.x === this.x && v.y === this.y
|
},
|
|
fromArray: function (array, offset) {
|
if (offset === undefined) offset = 0
|
|
this.x = array[offset]
|
this.y = array[offset + 1]
|
|
return this
|
},
|
|
toArray: function (array, offset) {
|
if (array === undefined) array = []
|
if (offset === undefined) offset = 0
|
|
array[offset] = this.x
|
array[offset + 1] = this.y
|
|
return array
|
},
|
|
fromBufferAttribute: function (attribute, index, offset) {
|
if (offset !== undefined) {
|
console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().')
|
}
|
|
this.x = attribute.getX(index)
|
this.y = attribute.getY(index)
|
|
return this
|
},
|
|
rotateAround: function (center, angle) {
|
var c = Math.cos(angle),
|
s = Math.sin(angle)
|
|
var x = this.x - center.x
|
var y = this.y - center.y
|
|
this.x = x * c - y * s + center.x
|
this.y = x * s + y * c + center.y
|
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author supereggbert / http://www.paulbrunt.co.uk/
|
* @author philogb / http://blog.thejit.org/
|
* @author jordi_ros / http://plattsoft.com
|
* @author D1plo1d / http://github.com/D1plo1d
|
* @author alteredq / http://alteredqualia.com/
|
* @author mikael emtinger / http://gomo.se/
|
* @author timknip / http://www.floorplanner.com/
|
* @author bhouston / http://clara.io
|
* @author WestLangley / http://github.com/WestLangley
|
*/
|
|
function Matrix4() {
|
this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
|
|
if (arguments.length > 0) {
|
console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.')
|
}
|
}
|
|
Object.assign(Matrix4.prototype, {
|
isMatrix4: true,
|
|
set: function (n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
|
var te = this.elements
|
|
te[0] = n11
|
te[4] = n12
|
te[8] = n13
|
te[12] = n14
|
te[1] = n21
|
te[5] = n22
|
te[9] = n23
|
te[13] = n24
|
te[2] = n31
|
te[6] = n32
|
te[10] = n33
|
te[14] = n34
|
te[3] = n41
|
te[7] = n42
|
te[11] = n43
|
te[15] = n44
|
|
return this
|
},
|
|
identity: function () {
|
this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
|
return this
|
},
|
|
clone: function () {
|
return new Matrix4().fromArray(this.elements)
|
},
|
|
copy: function (m) {
|
var te = this.elements
|
var me = m.elements
|
|
te[0] = me[0]
|
te[1] = me[1]
|
te[2] = me[2]
|
te[3] = me[3]
|
te[4] = me[4]
|
te[5] = me[5]
|
te[6] = me[6]
|
te[7] = me[7]
|
te[8] = me[8]
|
te[9] = me[9]
|
te[10] = me[10]
|
te[11] = me[11]
|
te[12] = me[12]
|
te[13] = me[13]
|
te[14] = me[14]
|
te[15] = me[15]
|
|
return this
|
},
|
|
copyPosition: function (m) {
|
var te = this.elements,
|
me = m.elements
|
|
te[12] = me[12]
|
te[13] = me[13]
|
te[14] = me[14]
|
|
return this
|
},
|
|
extractBasis: function (xAxis, yAxis, zAxis) {
|
xAxis.setFromMatrixColumn(this, 0)
|
yAxis.setFromMatrixColumn(this, 1)
|
zAxis.setFromMatrixColumn(this, 2)
|
|
return this
|
},
|
|
makeBasis: function (xAxis, yAxis, zAxis) {
|
this.set(
|
xAxis.x,
|
yAxis.x,
|
zAxis.x,
|
0,
|
xAxis.y,
|
yAxis.y,
|
zAxis.y,
|
0,
|
xAxis.z,
|
yAxis.z,
|
zAxis.z,
|
0,
|
0,
|
0,
|
0,
|
1
|
)
|
|
return this
|
},
|
|
extractRotation: (function () {
|
var v1 = new Vector3()
|
|
return function extractRotation(m) {
|
var te = this.elements
|
var me = m.elements
|
|
var scaleX = 1 / v1.setFromMatrixColumn(m, 0).length()
|
var scaleY = 1 / v1.setFromMatrixColumn(m, 1).length()
|
var scaleZ = 1 / v1.setFromMatrixColumn(m, 2).length()
|
|
te[0] = me[0] * scaleX
|
te[1] = me[1] * scaleX
|
te[2] = me[2] * scaleX
|
|
te[4] = me[4] * scaleY
|
te[5] = me[5] * scaleY
|
te[6] = me[6] * scaleY
|
|
te[8] = me[8] * scaleZ
|
te[9] = me[9] * scaleZ
|
te[10] = me[10] * scaleZ
|
|
return this
|
}
|
})(),
|
|
makeRotationFromEuler: function (euler) {
|
if (!(euler && euler.isEuler)) {
|
console.error(
|
'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.'
|
)
|
}
|
|
var te = this.elements
|
|
var x = euler.x,
|
y = euler.y,
|
z = euler.z
|
var a = Math.cos(x),
|
b = Math.sin(x)
|
var c = Math.cos(y),
|
d = Math.sin(y)
|
var e = Math.cos(z),
|
f = Math.sin(z)
|
|
if (euler.order === 'XYZ') {
|
var ae = a * e,
|
af = a * f,
|
be = b * e,
|
bf = b * f
|
|
te[0] = c * e
|
te[4] = -c * f
|
te[8] = d
|
|
te[1] = af + be * d
|
te[5] = ae - bf * d
|
te[9] = -b * c
|
|
te[2] = bf - ae * d
|
te[6] = be + af * d
|
te[10] = a * c
|
} else if (euler.order === 'YXZ') {
|
var ce = c * e,
|
cf = c * f,
|
de = d * e,
|
df = d * f
|
|
te[0] = ce + df * b
|
te[4] = de * b - cf
|
te[8] = a * d
|
|
te[1] = a * f
|
te[5] = a * e
|
te[9] = -b
|
|
te[2] = cf * b - de
|
te[6] = df + ce * b
|
te[10] = a * c
|
} else if (euler.order === 'ZXY') {
|
var ce = c * e,
|
cf = c * f,
|
de = d * e,
|
df = d * f
|
|
te[0] = ce - df * b
|
te[4] = -a * f
|
te[8] = de + cf * b
|
|
te[1] = cf + de * b
|
te[5] = a * e
|
te[9] = df - ce * b
|
|
te[2] = -a * d
|
te[6] = b
|
te[10] = a * c
|
} else if (euler.order === 'ZYX') {
|
var ae = a * e,
|
af = a * f,
|
be = b * e,
|
bf = b * f
|
|
te[0] = c * e
|
te[4] = be * d - af
|
te[8] = ae * d + bf
|
|
te[1] = c * f
|
te[5] = bf * d + ae
|
te[9] = af * d - be
|
|
te[2] = -d
|
te[6] = b * c
|
te[10] = a * c
|
} else if (euler.order === 'YZX') {
|
var ac = a * c,
|
ad = a * d,
|
bc = b * c,
|
bd = b * d
|
|
te[0] = c * e
|
te[4] = bd - ac * f
|
te[8] = bc * f + ad
|
|
te[1] = f
|
te[5] = a * e
|
te[9] = -b * e
|
|
te[2] = -d * e
|
te[6] = ad * f + bc
|
te[10] = ac - bd * f
|
} else if (euler.order === 'XZY') {
|
var ac = a * c,
|
ad = a * d,
|
bc = b * c,
|
bd = b * d
|
|
te[0] = c * e
|
te[4] = -f
|
te[8] = d * e
|
|
te[1] = ac * f + bd
|
te[5] = a * e
|
te[9] = ad * f - bc
|
|
te[2] = bc * f - ad
|
te[6] = b * e
|
te[10] = bd * f + ac
|
}
|
|
// last column
|
te[3] = 0
|
te[7] = 0
|
te[11] = 0
|
|
// bottom row
|
te[12] = 0
|
te[13] = 0
|
te[14] = 0
|
te[15] = 1
|
|
return this
|
},
|
|
makeRotationFromQuaternion: function (q) {
|
var te = this.elements
|
|
var x = q._x,
|
y = q._y,
|
z = q._z,
|
w = q._w
|
var x2 = x + x,
|
y2 = y + y,
|
z2 = z + z
|
var xx = x * x2,
|
xy = x * y2,
|
xz = x * z2
|
var yy = y * y2,
|
yz = y * z2,
|
zz = z * z2
|
var wx = w * x2,
|
wy = w * y2,
|
wz = w * z2
|
|
te[0] = 1 - (yy + zz)
|
te[4] = xy - wz
|
te[8] = xz + wy
|
|
te[1] = xy + wz
|
te[5] = 1 - (xx + zz)
|
te[9] = yz - wx
|
|
te[2] = xz - wy
|
te[6] = yz + wx
|
te[10] = 1 - (xx + yy)
|
|
// last column
|
te[3] = 0
|
te[7] = 0
|
te[11] = 0
|
|
// bottom row
|
te[12] = 0
|
te[13] = 0
|
te[14] = 0
|
te[15] = 1
|
|
return this
|
},
|
|
lookAt: (function () {
|
var x = new Vector3()
|
var y = new Vector3()
|
var z = new Vector3()
|
|
return function lookAt(eye, target, up) {
|
var te = this.elements
|
|
z.subVectors(eye, target)
|
|
if (z.lengthSq() === 0) {
|
// eye and target are in the same position
|
|
z.z = 1
|
}
|
|
z.normalize()
|
x.crossVectors(up, z)
|
|
if (x.lengthSq() === 0) {
|
// up and z are parallel
|
|
if (Math.abs(up.z) === 1) {
|
z.x += 0.0001
|
} else {
|
z.z += 0.0001
|
}
|
|
z.normalize()
|
x.crossVectors(up, z)
|
}
|
|
x.normalize()
|
y.crossVectors(z, x)
|
|
te[0] = x.x
|
te[4] = y.x
|
te[8] = z.x
|
te[1] = x.y
|
te[5] = y.y
|
te[9] = z.y
|
te[2] = x.z
|
te[6] = y.z
|
te[10] = z.z
|
|
return this
|
}
|
})(),
|
|
multiply: function (m, n) {
|
if (n !== undefined) {
|
console.warn(
|
'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.'
|
)
|
return this.multiplyMatrices(m, n)
|
}
|
|
return this.multiplyMatrices(this, m)
|
},
|
|
premultiply: function (m) {
|
return this.multiplyMatrices(m, this)
|
},
|
|
multiplyMatrices: function (a, b) {
|
var ae = a.elements
|
var be = b.elements
|
var te = this.elements
|
|
var a11 = ae[0],
|
a12 = ae[4],
|
a13 = ae[8],
|
a14 = ae[12]
|
var a21 = ae[1],
|
a22 = ae[5],
|
a23 = ae[9],
|
a24 = ae[13]
|
var a31 = ae[2],
|
a32 = ae[6],
|
a33 = ae[10],
|
a34 = ae[14]
|
var a41 = ae[3],
|
a42 = ae[7],
|
a43 = ae[11],
|
a44 = ae[15]
|
|
var b11 = be[0],
|
b12 = be[4],
|
b13 = be[8],
|
b14 = be[12]
|
var b21 = be[1],
|
b22 = be[5],
|
b23 = be[9],
|
b24 = be[13]
|
var b31 = be[2],
|
b32 = be[6],
|
b33 = be[10],
|
b34 = be[14]
|
var b41 = be[3],
|
b42 = be[7],
|
b43 = be[11],
|
b44 = be[15]
|
|
te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41
|
te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42
|
te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43
|
te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44
|
|
te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41
|
te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42
|
te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43
|
te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44
|
|
te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41
|
te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42
|
te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43
|
te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44
|
|
te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41
|
te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42
|
te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43
|
te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44
|
|
return this
|
},
|
|
multiplyScalar: function (s) {
|
var te = this.elements
|
|
te[0] *= s
|
te[4] *= s
|
te[8] *= s
|
te[12] *= s
|
te[1] *= s
|
te[5] *= s
|
te[9] *= s
|
te[13] *= s
|
te[2] *= s
|
te[6] *= s
|
te[10] *= s
|
te[14] *= s
|
te[3] *= s
|
te[7] *= s
|
te[11] *= s
|
te[15] *= s
|
|
return this
|
},
|
|
applyToBufferAttribute: (function () {
|
var v1 = new Vector3()
|
|
return function applyToBufferAttribute(attribute) {
|
for (var i = 0, l = attribute.count; i < l; i++) {
|
v1.x = attribute.getX(i)
|
v1.y = attribute.getY(i)
|
v1.z = attribute.getZ(i)
|
|
v1.applyMatrix4(this)
|
|
attribute.setXYZ(i, v1.x, v1.y, v1.z)
|
}
|
|
return attribute
|
}
|
})(),
|
|
determinant: function () {
|
var te = this.elements
|
|
var n11 = te[0],
|
n12 = te[4],
|
n13 = te[8],
|
n14 = te[12]
|
var n21 = te[1],
|
n22 = te[5],
|
n23 = te[9],
|
n24 = te[13]
|
var n31 = te[2],
|
n32 = te[6],
|
n33 = te[10],
|
n34 = te[14]
|
var n41 = te[3],
|
n42 = te[7],
|
n43 = te[11],
|
n44 = te[15]
|
|
//TODO: make this more efficient
|
//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
|
|
return (
|
n41 *
|
(+n14 * n23 * n32 -
|
n13 * n24 * n32 -
|
n14 * n22 * n33 +
|
n12 * n24 * n33 +
|
n13 * n22 * n34 -
|
n12 * n23 * n34) +
|
n42 *
|
(+n11 * n23 * n34 -
|
n11 * n24 * n33 +
|
n14 * n21 * n33 -
|
n13 * n21 * n34 +
|
n13 * n24 * n31 -
|
n14 * n23 * n31) +
|
n43 *
|
(+n11 * n24 * n32 -
|
n11 * n22 * n34 -
|
n14 * n21 * n32 +
|
n12 * n21 * n34 +
|
n14 * n22 * n31 -
|
n12 * n24 * n31) +
|
n44 *
|
(-n13 * n22 * n31 -
|
n11 * n23 * n32 +
|
n11 * n22 * n33 +
|
n13 * n21 * n32 -
|
n12 * n21 * n33 +
|
n12 * n23 * n31)
|
)
|
},
|
|
transpose: function () {
|
var te = this.elements
|
var tmp
|
|
tmp = te[1]
|
te[1] = te[4]
|
te[4] = tmp
|
tmp = te[2]
|
te[2] = te[8]
|
te[8] = tmp
|
tmp = te[6]
|
te[6] = te[9]
|
te[9] = tmp
|
|
tmp = te[3]
|
te[3] = te[12]
|
te[12] = tmp
|
tmp = te[7]
|
te[7] = te[13]
|
te[13] = tmp
|
tmp = te[11]
|
te[11] = te[14]
|
te[14] = tmp
|
|
return this
|
},
|
|
setPosition: function (v) {
|
var te = this.elements
|
|
te[12] = v.x
|
te[13] = v.y
|
te[14] = v.z
|
|
return this
|
},
|
|
getInverse: function (m, throwOnDegenerate) {
|
// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
|
var te = this.elements,
|
me = m.elements,
|
n11 = me[0],
|
n21 = me[1],
|
n31 = me[2],
|
n41 = me[3],
|
n12 = me[4],
|
n22 = me[5],
|
n32 = me[6],
|
n42 = me[7],
|
n13 = me[8],
|
n23 = me[9],
|
n33 = me[10],
|
n43 = me[11],
|
n14 = me[12],
|
n24 = me[13],
|
n34 = me[14],
|
n44 = me[15],
|
t11 =
|
n23 * n34 * n42 -
|
n24 * n33 * n42 +
|
n24 * n32 * n43 -
|
n22 * n34 * n43 -
|
n23 * n32 * n44 +
|
n22 * n33 * n44,
|
t12 =
|
n14 * n33 * n42 -
|
n13 * n34 * n42 -
|
n14 * n32 * n43 +
|
n12 * n34 * n43 +
|
n13 * n32 * n44 -
|
n12 * n33 * n44,
|
t13 =
|
n13 * n24 * n42 -
|
n14 * n23 * n42 +
|
n14 * n22 * n43 -
|
n12 * n24 * n43 -
|
n13 * n22 * n44 +
|
n12 * n23 * n44,
|
t14 =
|
n14 * n23 * n32 -
|
n13 * n24 * n32 -
|
n14 * n22 * n33 +
|
n12 * n24 * n33 +
|
n13 * n22 * n34 -
|
n12 * n23 * n34
|
|
var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14
|
|
if (det === 0) {
|
var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0"
|
|
if (throwOnDegenerate === true) {
|
throw new Error(msg)
|
} else {
|
console.warn(msg)
|
}
|
|
return this.identity()
|
}
|
|
var detInv = 1 / det
|
|
te[0] = t11 * detInv
|
te[1] =
|
(n24 * n33 * n41 -
|
n23 * n34 * n41 -
|
n24 * n31 * n43 +
|
n21 * n34 * n43 +
|
n23 * n31 * n44 -
|
n21 * n33 * n44) *
|
detInv
|
te[2] =
|
(n22 * n34 * n41 -
|
n24 * n32 * n41 +
|
n24 * n31 * n42 -
|
n21 * n34 * n42 -
|
n22 * n31 * n44 +
|
n21 * n32 * n44) *
|
detInv
|
te[3] =
|
(n23 * n32 * n41 -
|
n22 * n33 * n41 -
|
n23 * n31 * n42 +
|
n21 * n33 * n42 +
|
n22 * n31 * n43 -
|
n21 * n32 * n43) *
|
detInv
|
|
te[4] = t12 * detInv
|
te[5] =
|
(n13 * n34 * n41 -
|
n14 * n33 * n41 +
|
n14 * n31 * n43 -
|
n11 * n34 * n43 -
|
n13 * n31 * n44 +
|
n11 * n33 * n44) *
|
detInv
|
te[6] =
|
(n14 * n32 * n41 -
|
n12 * n34 * n41 -
|
n14 * n31 * n42 +
|
n11 * n34 * n42 +
|
n12 * n31 * n44 -
|
n11 * n32 * n44) *
|
detInv
|
te[7] =
|
(n12 * n33 * n41 -
|
n13 * n32 * n41 +
|
n13 * n31 * n42 -
|
n11 * n33 * n42 -
|
n12 * n31 * n43 +
|
n11 * n32 * n43) *
|
detInv
|
|
te[8] = t13 * detInv
|
te[9] =
|
(n14 * n23 * n41 -
|
n13 * n24 * n41 -
|
n14 * n21 * n43 +
|
n11 * n24 * n43 +
|
n13 * n21 * n44 -
|
n11 * n23 * n44) *
|
detInv
|
te[10] =
|
(n12 * n24 * n41 -
|
n14 * n22 * n41 +
|
n14 * n21 * n42 -
|
n11 * n24 * n42 -
|
n12 * n21 * n44 +
|
n11 * n22 * n44) *
|
detInv
|
te[11] =
|
(n13 * n22 * n41 -
|
n12 * n23 * n41 -
|
n13 * n21 * n42 +
|
n11 * n23 * n42 +
|
n12 * n21 * n43 -
|
n11 * n22 * n43) *
|
detInv
|
|
te[12] = t14 * detInv
|
te[13] =
|
(n13 * n24 * n31 -
|
n14 * n23 * n31 +
|
n14 * n21 * n33 -
|
n11 * n24 * n33 -
|
n13 * n21 * n34 +
|
n11 * n23 * n34) *
|
detInv
|
te[14] =
|
(n14 * n22 * n31 -
|
n12 * n24 * n31 -
|
n14 * n21 * n32 +
|
n11 * n24 * n32 +
|
n12 * n21 * n34 -
|
n11 * n22 * n34) *
|
detInv
|
te[15] =
|
(n12 * n23 * n31 -
|
n13 * n22 * n31 +
|
n13 * n21 * n32 -
|
n11 * n23 * n32 -
|
n12 * n21 * n33 +
|
n11 * n22 * n33) *
|
detInv
|
|
return this
|
},
|
|
scale: function (v) {
|
var te = this.elements
|
var x = v.x,
|
y = v.y,
|
z = v.z
|
|
te[0] *= x
|
te[4] *= y
|
te[8] *= z
|
te[1] *= x
|
te[5] *= y
|
te[9] *= z
|
te[2] *= x
|
te[6] *= y
|
te[10] *= z
|
te[3] *= x
|
te[7] *= y
|
te[11] *= z
|
|
return this
|
},
|
|
getMaxScaleOnAxis: function () {
|
var te = this.elements
|
|
var scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2]
|
var scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6]
|
var scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10]
|
|
return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq))
|
},
|
|
makeTranslation: function (x, y, z) {
|
this.set(1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1)
|
|
return this
|
},
|
|
makeRotationX: function (theta) {
|
var c = Math.cos(theta),
|
s = Math.sin(theta)
|
|
this.set(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1)
|
|
return this
|
},
|
|
makeRotationY: function (theta) {
|
var c = Math.cos(theta),
|
s = Math.sin(theta)
|
|
this.set(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1)
|
|
return this
|
},
|
|
makeRotationZ: function (theta) {
|
var c = Math.cos(theta),
|
s = Math.sin(theta)
|
|
this.set(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
|
return this
|
},
|
|
makeRotationAxis: function (axis, angle) {
|
// Based on http://www.gamedev.net/reference/articles/article1199.asp
|
|
var c = Math.cos(angle)
|
var s = Math.sin(angle)
|
var t = 1 - c
|
var x = axis.x,
|
y = axis.y,
|
z = axis.z
|
var tx = t * x,
|
ty = t * y
|
|
this.set(
|
tx * x + c,
|
tx * y - s * z,
|
tx * z + s * y,
|
0,
|
tx * y + s * z,
|
ty * y + c,
|
ty * z - s * x,
|
0,
|
tx * z - s * y,
|
ty * z + s * x,
|
t * z * z + c,
|
0,
|
0,
|
0,
|
0,
|
1
|
)
|
|
return this
|
},
|
|
makeScale: function (x, y, z) {
|
this.set(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1)
|
|
return this
|
},
|
|
makeShear: function (x, y, z) {
|
this.set(1, y, z, 0, x, 1, z, 0, x, y, 1, 0, 0, 0, 0, 1)
|
|
return this
|
},
|
|
compose: function (position, quaternion, scale) {
|
this.makeRotationFromQuaternion(quaternion)
|
this.scale(scale)
|
this.setPosition(position)
|
|
return this
|
},
|
|
decompose: (function () {
|
var vector = new Vector3()
|
var matrix = new Matrix4()
|
|
return function decompose(position, quaternion, scale) {
|
var te = this.elements
|
|
var sx = vector.set(te[0], te[1], te[2]).length()
|
var sy = vector.set(te[4], te[5], te[6]).length()
|
var sz = vector.set(te[8], te[9], te[10]).length()
|
|
// if determine is negative, we need to invert one scale
|
var det = this.determinant()
|
if (det < 0) sx = -sx
|
|
position.x = te[12]
|
position.y = te[13]
|
position.z = te[14]
|
|
// scale the rotation part
|
matrix.copy(this)
|
|
var invSX = 1 / sx
|
var invSY = 1 / sy
|
var invSZ = 1 / sz
|
|
matrix.elements[0] *= invSX
|
matrix.elements[1] *= invSX
|
matrix.elements[2] *= invSX
|
|
matrix.elements[4] *= invSY
|
matrix.elements[5] *= invSY
|
matrix.elements[6] *= invSY
|
|
matrix.elements[8] *= invSZ
|
matrix.elements[9] *= invSZ
|
matrix.elements[10] *= invSZ
|
|
quaternion.setFromRotationMatrix(matrix)
|
|
scale.x = sx
|
scale.y = sy
|
scale.z = sz
|
|
return this
|
}
|
})(),
|
|
makePerspective: function (left, right, top, bottom, near, far) {
|
if (far === undefined) {
|
console.warn(
|
'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.'
|
)
|
}
|
|
var te = this.elements
|
var x = (2 * near) / (right - left)
|
var y = (2 * near) / (top - bottom)
|
|
var a = (right + left) / (right - left)
|
var b = (top + bottom) / (top - bottom)
|
var c = -(far + near) / (far - near)
|
var d = (-2 * far * near) / (far - near)
|
|
te[0] = x
|
te[4] = 0
|
te[8] = a
|
te[12] = 0
|
te[1] = 0
|
te[5] = y
|
te[9] = b
|
te[13] = 0
|
te[2] = 0
|
te[6] = 0
|
te[10] = c
|
te[14] = d
|
te[3] = 0
|
te[7] = 0
|
te[11] = -1
|
te[15] = 0
|
|
return this
|
},
|
|
makeOrthographic: function (left, right, top, bottom, near, far) {
|
var te = this.elements
|
var w = 1.0 / (right - left)
|
var h = 1.0 / (top - bottom)
|
var p = 1.0 / (far - near)
|
|
var x = (right + left) * w
|
var y = (top + bottom) * h
|
var z = (far + near) * p
|
|
te[0] = 2 * w
|
te[4] = 0
|
te[8] = 0
|
te[12] = -x
|
te[1] = 0
|
te[5] = 2 * h
|
te[9] = 0
|
te[13] = -y
|
te[2] = 0
|
te[6] = 0
|
te[10] = -2 * p
|
te[14] = -z
|
te[3] = 0
|
te[7] = 0
|
te[11] = 0
|
te[15] = 1
|
|
return this
|
},
|
|
equals: function (matrix) {
|
var te = this.elements
|
var me = matrix.elements
|
|
for (var i = 0; i < 16; i++) {
|
if (te[i] !== me[i]) return false
|
}
|
|
return true
|
},
|
|
fromArray: function (array, offset) {
|
if (offset === undefined) offset = 0
|
|
for (var i = 0; i < 16; i++) {
|
this.elements[i] = array[i + offset]
|
}
|
|
return this
|
},
|
|
toArray: function (array, offset) {
|
if (array === undefined) array = []
|
if (offset === undefined) offset = 0
|
|
var te = this.elements
|
|
array[offset] = te[0]
|
array[offset + 1] = te[1]
|
array[offset + 2] = te[2]
|
array[offset + 3] = te[3]
|
|
array[offset + 4] = te[4]
|
array[offset + 5] = te[5]
|
array[offset + 6] = te[6]
|
array[offset + 7] = te[7]
|
|
array[offset + 8] = te[8]
|
array[offset + 9] = te[9]
|
array[offset + 10] = te[10]
|
array[offset + 11] = te[11]
|
|
array[offset + 12] = te[12]
|
array[offset + 13] = te[13]
|
array[offset + 14] = te[14]
|
array[offset + 15] = te[15]
|
|
return array
|
}
|
})
|
|
/**
|
* @author mikael emtinger / http://gomo.se/
|
* @author alteredq / http://alteredqualia.com/
|
* @author WestLangley / http://github.com/WestLangley
|
* @author bhouston / http://clara.io
|
*/
|
|
function Quaternion(x, y, z, w) {
|
this._x = x || 0
|
this._y = y || 0
|
this._z = z || 0
|
this._w = w !== undefined ? w : 1
|
}
|
|
Object.assign(Quaternion, {
|
slerp: function (qa, qb, qm, t) {
|
return qm.copy(qa).slerp(qb, t)
|
},
|
|
slerpFlat: function (dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) {
|
// fuzz-free, array-based Quaternion SLERP operation
|
|
var x0 = src0[srcOffset0 + 0],
|
y0 = src0[srcOffset0 + 1],
|
z0 = src0[srcOffset0 + 2],
|
w0 = src0[srcOffset0 + 3],
|
x1 = src1[srcOffset1 + 0],
|
y1 = src1[srcOffset1 + 1],
|
z1 = src1[srcOffset1 + 2],
|
w1 = src1[srcOffset1 + 3]
|
|
if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) {
|
var s = 1 - t,
|
cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
|
dir = cos >= 0 ? 1 : -1,
|
sqrSin = 1 - cos * cos
|
|
// Skip the Slerp for tiny steps to avoid numeric problems:
|
if (sqrSin > Number.EPSILON) {
|
var sin = Math.sqrt(sqrSin),
|
len = Math.atan2(sin, cos * dir)
|
|
s = Math.sin(s * len) / sin
|
t = Math.sin(t * len) / sin
|
}
|
|
var tDir = t * dir
|
|
x0 = x0 * s + x1 * tDir
|
y0 = y0 * s + y1 * tDir
|
z0 = z0 * s + z1 * tDir
|
w0 = w0 * s + w1 * tDir
|
|
// Normalize in case we just did a lerp:
|
if (s === 1 - t) {
|
var f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0)
|
|
x0 *= f
|
y0 *= f
|
z0 *= f
|
w0 *= f
|
}
|
}
|
|
dst[dstOffset] = x0
|
dst[dstOffset + 1] = y0
|
dst[dstOffset + 2] = z0
|
dst[dstOffset + 3] = w0
|
}
|
})
|
|
Object.defineProperties(Quaternion.prototype, {
|
x: {
|
get: function () {
|
return this._x
|
},
|
|
set: function (value) {
|
this._x = value
|
this.onChangeCallback()
|
}
|
},
|
|
y: {
|
get: function () {
|
return this._y
|
},
|
|
set: function (value) {
|
this._y = value
|
this.onChangeCallback()
|
}
|
},
|
|
z: {
|
get: function () {
|
return this._z
|
},
|
|
set: function (value) {
|
this._z = value
|
this.onChangeCallback()
|
}
|
},
|
|
w: {
|
get: function () {
|
return this._w
|
},
|
|
set: function (value) {
|
this._w = value
|
this.onChangeCallback()
|
}
|
}
|
})
|
|
Object.assign(Quaternion.prototype, {
|
set: function (x, y, z, w) {
|
this._x = x
|
this._y = y
|
this._z = z
|
this._w = w
|
|
this.onChangeCallback()
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor(this._x, this._y, this._z, this._w)
|
},
|
|
copy: function (quaternion) {
|
this._x = quaternion.x
|
this._y = quaternion.y
|
this._z = quaternion.z
|
this._w = quaternion.w
|
|
this.onChangeCallback()
|
|
return this
|
},
|
|
setFromEuler: function (euler, update) {
|
if (!(euler && euler.isEuler)) {
|
throw new Error(
|
'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.'
|
)
|
}
|
|
var x = euler._x,
|
y = euler._y,
|
z = euler._z,
|
order = euler.order
|
|
// http://www.mathworks.com/matlabcentral/fileexchange/
|
// 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
|
// content/SpinCalc.m
|
|
var cos = Math.cos
|
var sin = Math.sin
|
|
var c1 = cos(x / 2)
|
var c2 = cos(y / 2)
|
var c3 = cos(z / 2)
|
|
var s1 = sin(x / 2)
|
var s2 = sin(y / 2)
|
var s3 = sin(z / 2)
|
|
if (order === 'XYZ') {
|
this._x = s1 * c2 * c3 + c1 * s2 * s3
|
this._y = c1 * s2 * c3 - s1 * c2 * s3
|
this._z = c1 * c2 * s3 + s1 * s2 * c3
|
this._w = c1 * c2 * c3 - s1 * s2 * s3
|
} else if (order === 'YXZ') {
|
this._x = s1 * c2 * c3 + c1 * s2 * s3
|
this._y = c1 * s2 * c3 - s1 * c2 * s3
|
this._z = c1 * c2 * s3 - s1 * s2 * c3
|
this._w = c1 * c2 * c3 + s1 * s2 * s3
|
} else if (order === 'ZXY') {
|
this._x = s1 * c2 * c3 - c1 * s2 * s3
|
this._y = c1 * s2 * c3 + s1 * c2 * s3
|
this._z = c1 * c2 * s3 + s1 * s2 * c3
|
this._w = c1 * c2 * c3 - s1 * s2 * s3
|
} else if (order === 'ZYX') {
|
this._x = s1 * c2 * c3 - c1 * s2 * s3
|
this._y = c1 * s2 * c3 + s1 * c2 * s3
|
this._z = c1 * c2 * s3 - s1 * s2 * c3
|
this._w = c1 * c2 * c3 + s1 * s2 * s3
|
} else if (order === 'YZX') {
|
this._x = s1 * c2 * c3 + c1 * s2 * s3
|
this._y = c1 * s2 * c3 + s1 * c2 * s3
|
this._z = c1 * c2 * s3 - s1 * s2 * c3
|
this._w = c1 * c2 * c3 - s1 * s2 * s3
|
} else if (order === 'XZY') {
|
this._x = s1 * c2 * c3 - c1 * s2 * s3
|
this._y = c1 * s2 * c3 - s1 * c2 * s3
|
this._z = c1 * c2 * s3 + s1 * s2 * c3
|
this._w = c1 * c2 * c3 + s1 * s2 * s3
|
}
|
|
if (update !== false) this.onChangeCallback()
|
|
return this
|
},
|
|
setFromAxisAngle: function (axis, angle) {
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
|
|
// assumes axis is normalized
|
|
var halfAngle = angle / 2,
|
s = Math.sin(halfAngle)
|
|
this._x = axis.x * s
|
this._y = axis.y * s
|
this._z = axis.z * s
|
this._w = Math.cos(halfAngle)
|
|
this.onChangeCallback()
|
|
return this
|
},
|
|
setFromRotationMatrix: function (m) {
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
|
|
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
|
|
var te = m.elements,
|
m11 = te[0],
|
m12 = te[4],
|
m13 = te[8],
|
m21 = te[1],
|
m22 = te[5],
|
m23 = te[9],
|
m31 = te[2],
|
m32 = te[6],
|
m33 = te[10],
|
trace = m11 + m22 + m33,
|
s
|
|
if (trace > 0) {
|
s = 0.5 / Math.sqrt(trace + 1.0)
|
|
this._w = 0.25 / s
|
this._x = (m32 - m23) * s
|
this._y = (m13 - m31) * s
|
this._z = (m21 - m12) * s
|
} else if (m11 > m22 && m11 > m33) {
|
s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33)
|
|
this._w = (m32 - m23) / s
|
this._x = 0.25 * s
|
this._y = (m12 + m21) / s
|
this._z = (m13 + m31) / s
|
} else if (m22 > m33) {
|
s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33)
|
|
this._w = (m13 - m31) / s
|
this._x = (m12 + m21) / s
|
this._y = 0.25 * s
|
this._z = (m23 + m32) / s
|
} else {
|
s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22)
|
|
this._w = (m21 - m12) / s
|
this._x = (m13 + m31) / s
|
this._y = (m23 + m32) / s
|
this._z = 0.25 * s
|
}
|
|
this.onChangeCallback()
|
|
return this
|
},
|
|
setFromUnitVectors: (function () {
|
// assumes direction vectors vFrom and vTo are normalized
|
|
var v1 = new Vector3()
|
var r
|
|
var EPS = 0.000001
|
|
return function setFromUnitVectors(vFrom, vTo) {
|
if (v1 === undefined) v1 = new Vector3()
|
|
r = vFrom.dot(vTo) + 1
|
|
if (r < EPS) {
|
r = 0
|
|
if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) {
|
v1.set(-vFrom.y, vFrom.x, 0)
|
} else {
|
v1.set(0, -vFrom.z, vFrom.y)
|
}
|
} else {
|
v1.crossVectors(vFrom, vTo)
|
}
|
|
this._x = v1.x
|
this._y = v1.y
|
this._z = v1.z
|
this._w = r
|
|
return this.normalize()
|
}
|
})(),
|
|
inverse: function () {
|
// quaternion is assumed to have unit length
|
|
return this.conjugate()
|
},
|
|
conjugate: function () {
|
this._x *= -1
|
this._y *= -1
|
this._z *= -1
|
|
this.onChangeCallback()
|
|
return this
|
},
|
|
dot: function (v) {
|
return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w
|
},
|
|
lengthSq: function () {
|
return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w
|
},
|
|
length: function () {
|
return Math.sqrt(
|
this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w
|
)
|
},
|
|
normalize: function () {
|
var l = this.length()
|
|
if (l === 0) {
|
this._x = 0
|
this._y = 0
|
this._z = 0
|
this._w = 1
|
} else {
|
l = 1 / l
|
|
this._x = this._x * l
|
this._y = this._y * l
|
this._z = this._z * l
|
this._w = this._w * l
|
}
|
|
this.onChangeCallback()
|
|
return this
|
},
|
|
multiply: function (q, p) {
|
if (p !== undefined) {
|
console.warn(
|
'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.'
|
)
|
return this.multiplyQuaternions(q, p)
|
}
|
|
return this.multiplyQuaternions(this, q)
|
},
|
|
premultiply: function (q) {
|
return this.multiplyQuaternions(q, this)
|
},
|
|
multiplyQuaternions: function (a, b) {
|
// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
|
|
var qax = a._x,
|
qay = a._y,
|
qaz = a._z,
|
qaw = a._w
|
var qbx = b._x,
|
qby = b._y,
|
qbz = b._z,
|
qbw = b._w
|
|
this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby
|
this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz
|
this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx
|
this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz
|
|
this.onChangeCallback()
|
|
return this
|
},
|
|
slerp: function (qb, t) {
|
if (t === 0) return this
|
if (t === 1) return this.copy(qb)
|
|
var x = this._x,
|
y = this._y,
|
z = this._z,
|
w = this._w
|
|
// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
|
|
var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z
|
|
if (cosHalfTheta < 0) {
|
this._w = -qb._w
|
this._x = -qb._x
|
this._y = -qb._y
|
this._z = -qb._z
|
|
cosHalfTheta = -cosHalfTheta
|
} else {
|
this.copy(qb)
|
}
|
|
if (cosHalfTheta >= 1.0) {
|
this._w = w
|
this._x = x
|
this._y = y
|
this._z = z
|
|
return this
|
}
|
|
var sinHalfTheta = Math.sqrt(1.0 - cosHalfTheta * cosHalfTheta)
|
|
if (Math.abs(sinHalfTheta) < 0.001) {
|
this._w = 0.5 * (w + this._w)
|
this._x = 0.5 * (x + this._x)
|
this._y = 0.5 * (y + this._y)
|
this._z = 0.5 * (z + this._z)
|
|
return this
|
}
|
|
var halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta)
|
var ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta,
|
ratioB = Math.sin(t * halfTheta) / sinHalfTheta
|
|
this._w = w * ratioA + this._w * ratioB
|
this._x = x * ratioA + this._x * ratioB
|
this._y = y * ratioA + this._y * ratioB
|
this._z = z * ratioA + this._z * ratioB
|
|
this.onChangeCallback()
|
|
return this
|
},
|
|
equals: function (quaternion) {
|
return (
|
quaternion._x === this._x &&
|
quaternion._y === this._y &&
|
quaternion._z === this._z &&
|
quaternion._w === this._w
|
)
|
},
|
|
fromArray: function (array, offset) {
|
if (offset === undefined) offset = 0
|
|
this._x = array[offset]
|
this._y = array[offset + 1]
|
this._z = array[offset + 2]
|
this._w = array[offset + 3]
|
|
this.onChangeCallback()
|
|
return this
|
},
|
|
toArray: function (array, offset) {
|
if (array === undefined) array = []
|
if (offset === undefined) offset = 0
|
|
array[offset] = this._x
|
array[offset + 1] = this._y
|
array[offset + 2] = this._z
|
array[offset + 3] = this._w
|
|
return array
|
},
|
|
onChange: function (callback) {
|
this.onChangeCallback = callback
|
|
return this
|
},
|
|
onChangeCallback: function () {}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author kile / http://kile.stravaganza.org/
|
* @author philogb / http://blog.thejit.org/
|
* @author mikael emtinger / http://gomo.se/
|
* @author egraether / http://egraether.com/
|
* @author WestLangley / http://github.com/WestLangley
|
*/
|
|
function Vector3(x, y, z) {
|
this.x = x || 0
|
this.y = y || 0
|
this.z = z || 0
|
}
|
|
Object.assign(Vector3.prototype, {
|
isVector3: true,
|
|
set: function (x, y, z) {
|
this.x = x
|
this.y = y
|
this.z = z
|
|
return this
|
},
|
|
setScalar: function (scalar) {
|
this.x = scalar
|
this.y = scalar
|
this.z = scalar
|
|
return this
|
},
|
|
setX: function (x) {
|
this.x = x
|
|
return this
|
},
|
|
setY: function (y) {
|
this.y = y
|
|
return this
|
},
|
|
setZ: function (z) {
|
this.z = z
|
|
return this
|
},
|
|
setComponent: function (index, value) {
|
switch (index) {
|
case 0:
|
this.x = value
|
break
|
case 1:
|
this.y = value
|
break
|
case 2:
|
this.z = value
|
break
|
default:
|
throw new Error('index is out of range: ' + index)
|
}
|
|
return this
|
},
|
|
getComponent: function (index) {
|
switch (index) {
|
case 0:
|
return this.x
|
case 1:
|
return this.y
|
case 2:
|
return this.z
|
default:
|
throw new Error('index is out of range: ' + index)
|
}
|
},
|
|
clone: function () {
|
return new this.constructor(this.x, this.y, this.z)
|
},
|
|
copy: function (v) {
|
this.x = v.x
|
this.y = v.y
|
this.z = v.z
|
|
return this
|
},
|
|
add: function (v, w) {
|
if (w !== undefined) {
|
console.warn(
|
'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'
|
)
|
return this.addVectors(v, w)
|
}
|
|
this.x += v.x
|
this.y += v.y
|
this.z += v.z
|
|
return this
|
},
|
|
addScalar: function (s) {
|
this.x += s
|
this.y += s
|
this.z += s
|
|
return this
|
},
|
|
addVectors: function (a, b) {
|
this.x = a.x + b.x
|
this.y = a.y + b.y
|
this.z = a.z + b.z
|
|
return this
|
},
|
|
addScaledVector: function (v, s) {
|
this.x += v.x * s
|
this.y += v.y * s
|
this.z += v.z * s
|
|
return this
|
},
|
|
sub: function (v, w) {
|
if (w !== undefined) {
|
console.warn(
|
'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'
|
)
|
return this.subVectors(v, w)
|
}
|
|
this.x -= v.x
|
this.y -= v.y
|
this.z -= v.z
|
|
return this
|
},
|
|
subScalar: function (s) {
|
this.x -= s
|
this.y -= s
|
this.z -= s
|
|
return this
|
},
|
|
subVectors: function (a, b) {
|
this.x = a.x - b.x
|
this.y = a.y - b.y
|
this.z = a.z - b.z
|
|
return this
|
},
|
|
multiply: function (v, w) {
|
if (w !== undefined) {
|
console.warn(
|
'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.'
|
)
|
return this.multiplyVectors(v, w)
|
}
|
|
this.x *= v.x
|
this.y *= v.y
|
this.z *= v.z
|
|
return this
|
},
|
|
multiplyScalar: function (scalar) {
|
this.x *= scalar
|
this.y *= scalar
|
this.z *= scalar
|
|
return this
|
},
|
|
multiplyVectors: function (a, b) {
|
this.x = a.x * b.x
|
this.y = a.y * b.y
|
this.z = a.z * b.z
|
|
return this
|
},
|
|
applyEuler: (function () {
|
var quaternion = new Quaternion()
|
|
return function applyEuler(euler) {
|
if (!(euler && euler.isEuler)) {
|
console.error(
|
'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.'
|
)
|
}
|
|
return this.applyQuaternion(quaternion.setFromEuler(euler))
|
}
|
})(),
|
|
applyAxisAngle: (function () {
|
var quaternion = new Quaternion()
|
|
return function applyAxisAngle(axis, angle) {
|
return this.applyQuaternion(quaternion.setFromAxisAngle(axis, angle))
|
}
|
})(),
|
|
applyMatrix3: function (m) {
|
var x = this.x,
|
y = this.y,
|
z = this.z
|
var e = m.elements
|
|
this.x = e[0] * x + e[3] * y + e[6] * z
|
this.y = e[1] * x + e[4] * y + e[7] * z
|
this.z = e[2] * x + e[5] * y + e[8] * z
|
|
return this
|
},
|
|
applyMatrix4: function (m) {
|
var x = this.x,
|
y = this.y,
|
z = this.z
|
var e = m.elements
|
|
var w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15])
|
|
this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w
|
this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w
|
this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w
|
|
return this
|
},
|
|
applyQuaternion: function (q) {
|
var x = this.x,
|
y = this.y,
|
z = this.z
|
var qx = q.x,
|
qy = q.y,
|
qz = q.z,
|
qw = q.w
|
|
// calculate quat * vector
|
|
var ix = qw * x + qy * z - qz * y
|
var iy = qw * y + qz * x - qx * z
|
var iz = qw * z + qx * y - qy * x
|
var iw = -qx * x - qy * y - qz * z
|
|
// calculate result * inverse quat
|
|
this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy
|
this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz
|
this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx
|
|
return this
|
},
|
|
project: (function () {
|
var matrix = new Matrix4()
|
|
return function project(camera) {
|
matrix.multiplyMatrices(camera.projectionMatrix, matrix.getInverse(camera.matrixWorld))
|
return this.applyMatrix4(matrix)
|
}
|
})(),
|
|
unproject: (function () {
|
var matrix = new Matrix4()
|
|
return function unproject(camera) {
|
matrix.multiplyMatrices(camera.matrixWorld, matrix.getInverse(camera.projectionMatrix))
|
return this.applyMatrix4(matrix)
|
}
|
})(),
|
|
transformDirection: function (m) {
|
// input: THREE.Matrix4 affine matrix
|
// vector interpreted as a direction
|
|
var x = this.x,
|
y = this.y,
|
z = this.z
|
var e = m.elements
|
|
this.x = e[0] * x + e[4] * y + e[8] * z
|
this.y = e[1] * x + e[5] * y + e[9] * z
|
this.z = e[2] * x + e[6] * y + e[10] * z
|
|
return this.normalize()
|
},
|
|
divide: function (v) {
|
this.x /= v.x
|
this.y /= v.y
|
this.z /= v.z
|
|
return this
|
},
|
|
divideScalar: function (scalar) {
|
return this.multiplyScalar(1 / scalar)
|
},
|
|
min: function (v) {
|
this.x = Math.min(this.x, v.x)
|
this.y = Math.min(this.y, v.y)
|
this.z = Math.min(this.z, v.z)
|
|
return this
|
},
|
|
max: function (v) {
|
this.x = Math.max(this.x, v.x)
|
this.y = Math.max(this.y, v.y)
|
this.z = Math.max(this.z, v.z)
|
|
return this
|
},
|
|
clamp: function (min, max) {
|
// assumes min < max, componentwise
|
|
this.x = Math.max(min.x, Math.min(max.x, this.x))
|
this.y = Math.max(min.y, Math.min(max.y, this.y))
|
this.z = Math.max(min.z, Math.min(max.z, this.z))
|
|
return this
|
},
|
|
clampScalar: (function () {
|
var min = new Vector3()
|
var max = new Vector3()
|
|
return function clampScalar(minVal, maxVal) {
|
min.set(minVal, minVal, minVal)
|
max.set(maxVal, maxVal, maxVal)
|
|
return this.clamp(min, max)
|
}
|
})(),
|
|
clampLength: function (min, max) {
|
var length = this.length()
|
|
return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)))
|
},
|
|
floor: function () {
|
this.x = Math.floor(this.x)
|
this.y = Math.floor(this.y)
|
this.z = Math.floor(this.z)
|
|
return this
|
},
|
|
ceil: function () {
|
this.x = Math.ceil(this.x)
|
this.y = Math.ceil(this.y)
|
this.z = Math.ceil(this.z)
|
|
return this
|
},
|
|
round: function () {
|
this.x = Math.round(this.x)
|
this.y = Math.round(this.y)
|
this.z = Math.round(this.z)
|
|
return this
|
},
|
|
roundToZero: function () {
|
this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x)
|
this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y)
|
this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z)
|
|
return this
|
},
|
|
negate: function () {
|
this.x = -this.x
|
this.y = -this.y
|
this.z = -this.z
|
|
return this
|
},
|
|
dot: function (v) {
|
return this.x * v.x + this.y * v.y + this.z * v.z
|
},
|
|
// TODO lengthSquared?
|
|
lengthSq: function () {
|
return this.x * this.x + this.y * this.y + this.z * this.z
|
},
|
|
length: function () {
|
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z)
|
},
|
|
manhattanLength: function () {
|
return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z)
|
},
|
|
normalize: function () {
|
return this.divideScalar(this.length() || 1)
|
},
|
|
setLength: function (length) {
|
return this.normalize().multiplyScalar(length)
|
},
|
|
lerp: function (v, alpha) {
|
this.x += (v.x - this.x) * alpha
|
this.y += (v.y - this.y) * alpha
|
this.z += (v.z - this.z) * alpha
|
|
return this
|
},
|
|
lerpVectors: function (v1, v2, alpha) {
|
return this.subVectors(v2, v1).multiplyScalar(alpha).add(v1)
|
},
|
|
cross: function (v, w) {
|
if (w !== undefined) {
|
console.warn(
|
'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.'
|
)
|
return this.crossVectors(v, w)
|
}
|
|
return this.crossVectors(this, v)
|
},
|
|
crossVectors: function (a, b) {
|
var ax = a.x,
|
ay = a.y,
|
az = a.z
|
var bx = b.x,
|
by = b.y,
|
bz = b.z
|
|
this.x = ay * bz - az * by
|
this.y = az * bx - ax * bz
|
this.z = ax * by - ay * bx
|
|
return this
|
},
|
|
projectOnVector: function (vector) {
|
var scalar = vector.dot(this) / vector.lengthSq()
|
|
return this.copy(vector).multiplyScalar(scalar)
|
},
|
|
projectOnPlane: (function () {
|
var v1 = new Vector3()
|
|
return function projectOnPlane(planeNormal) {
|
v1.copy(this).projectOnVector(planeNormal)
|
|
return this.sub(v1)
|
}
|
})(),
|
|
reflect: (function () {
|
// reflect incident vector off plane orthogonal to normal
|
// normal is assumed to have unit length
|
|
var v1 = new Vector3()
|
|
return function reflect(normal) {
|
return this.sub(v1.copy(normal).multiplyScalar(2 * this.dot(normal)))
|
}
|
})(),
|
|
angleTo: function (v) {
|
var theta = this.dot(v) / Math.sqrt(this.lengthSq() * v.lengthSq())
|
|
// clamp, to handle numerical problems
|
|
return Math.acos(_Math.clamp(theta, -1, 1))
|
},
|
|
distanceTo: function (v) {
|
return Math.sqrt(this.distanceToSquared(v))
|
},
|
|
distanceToSquared: function (v) {
|
var dx = this.x - v.x,
|
dy = this.y - v.y,
|
dz = this.z - v.z
|
|
return dx * dx + dy * dy + dz * dz
|
},
|
|
manhattanDistanceTo: function (v) {
|
return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z)
|
},
|
|
setFromSpherical: function (s) {
|
var sinPhiRadius = Math.sin(s.phi) * s.radius
|
|
this.x = sinPhiRadius * Math.sin(s.theta)
|
this.y = Math.cos(s.phi) * s.radius
|
this.z = sinPhiRadius * Math.cos(s.theta)
|
|
return this
|
},
|
|
setFromCylindrical: function (c) {
|
this.x = c.radius * Math.sin(c.theta)
|
this.y = c.y
|
this.z = c.radius * Math.cos(c.theta)
|
|
return this
|
},
|
|
setFromMatrixPosition: function (m) {
|
var e = m.elements
|
|
this.x = e[12]
|
this.y = e[13]
|
this.z = e[14]
|
|
return this
|
},
|
|
setFromMatrixScale: function (m) {
|
var sx = this.setFromMatrixColumn(m, 0).length()
|
var sy = this.setFromMatrixColumn(m, 1).length()
|
var sz = this.setFromMatrixColumn(m, 2).length()
|
|
this.x = sx
|
this.y = sy
|
this.z = sz
|
|
return this
|
},
|
|
setFromMatrixColumn: function (m, index) {
|
return this.fromArray(m.elements, index * 4)
|
},
|
|
equals: function (v) {
|
return v.x === this.x && v.y === this.y && v.z === this.z
|
},
|
|
fromArray: function (array, offset) {
|
if (offset === undefined) offset = 0
|
|
this.x = array[offset]
|
this.y = array[offset + 1]
|
this.z = array[offset + 2]
|
|
return this
|
},
|
|
toArray: function (array, offset) {
|
if (array === undefined) array = []
|
if (offset === undefined) offset = 0
|
|
array[offset] = this.x
|
array[offset + 1] = this.y
|
array[offset + 2] = this.z
|
|
return array
|
},
|
|
fromBufferAttribute: function (attribute, index, offset) {
|
if (offset !== undefined) {
|
console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().')
|
}
|
|
this.x = attribute.getX(index)
|
this.y = attribute.getY(index)
|
this.z = attribute.getZ(index)
|
|
return this
|
}
|
})
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
* @author WestLangley / http://github.com/WestLangley
|
* @author bhouston / http://clara.io
|
* @author tschw
|
*/
|
|
function Matrix3() {
|
this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1]
|
|
if (arguments.length > 0) {
|
console.error('THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.')
|
}
|
}
|
|
Object.assign(Matrix3.prototype, {
|
isMatrix3: true,
|
|
set: function (n11, n12, n13, n21, n22, n23, n31, n32, n33) {
|
var te = this.elements
|
|
te[0] = n11
|
te[1] = n21
|
te[2] = n31
|
te[3] = n12
|
te[4] = n22
|
te[5] = n32
|
te[6] = n13
|
te[7] = n23
|
te[8] = n33
|
|
return this
|
},
|
|
identity: function () {
|
this.set(1, 0, 0, 0, 1, 0, 0, 0, 1)
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor().fromArray(this.elements)
|
},
|
|
copy: function (m) {
|
var te = this.elements
|
var me = m.elements
|
|
te[0] = me[0]
|
te[1] = me[1]
|
te[2] = me[2]
|
te[3] = me[3]
|
te[4] = me[4]
|
te[5] = me[5]
|
te[6] = me[6]
|
te[7] = me[7]
|
te[8] = me[8]
|
|
return this
|
},
|
|
setFromMatrix4: function (m) {
|
var me = m.elements
|
|
this.set(me[0], me[4], me[8], me[1], me[5], me[9], me[2], me[6], me[10])
|
|
return this
|
},
|
|
applyToBufferAttribute: (function () {
|
var v1 = new Vector3()
|
|
return function applyToBufferAttribute(attribute) {
|
for (var i = 0, l = attribute.count; i < l; i++) {
|
v1.x = attribute.getX(i)
|
v1.y = attribute.getY(i)
|
v1.z = attribute.getZ(i)
|
|
v1.applyMatrix3(this)
|
|
attribute.setXYZ(i, v1.x, v1.y, v1.z)
|
}
|
|
return attribute
|
}
|
})(),
|
|
multiply: function (m) {
|
return this.multiplyMatrices(this, m)
|
},
|
|
premultiply: function (m) {
|
return this.multiplyMatrices(m, this)
|
},
|
|
multiplyMatrices: function (a, b) {
|
var ae = a.elements
|
var be = b.elements
|
var te = this.elements
|
|
var a11 = ae[0],
|
a12 = ae[3],
|
a13 = ae[6]
|
var a21 = ae[1],
|
a22 = ae[4],
|
a23 = ae[7]
|
var a31 = ae[2],
|
a32 = ae[5],
|
a33 = ae[8]
|
|
var b11 = be[0],
|
b12 = be[3],
|
b13 = be[6]
|
var b21 = be[1],
|
b22 = be[4],
|
b23 = be[7]
|
var b31 = be[2],
|
b32 = be[5],
|
b33 = be[8]
|
|
te[0] = a11 * b11 + a12 * b21 + a13 * b31
|
te[3] = a11 * b12 + a12 * b22 + a13 * b32
|
te[6] = a11 * b13 + a12 * b23 + a13 * b33
|
|
te[1] = a21 * b11 + a22 * b21 + a23 * b31
|
te[4] = a21 * b12 + a22 * b22 + a23 * b32
|
te[7] = a21 * b13 + a22 * b23 + a23 * b33
|
|
te[2] = a31 * b11 + a32 * b21 + a33 * b31
|
te[5] = a31 * b12 + a32 * b22 + a33 * b32
|
te[8] = a31 * b13 + a32 * b23 + a33 * b33
|
|
return this
|
},
|
|
multiplyScalar: function (s) {
|
var te = this.elements
|
|
te[0] *= s
|
te[3] *= s
|
te[6] *= s
|
te[1] *= s
|
te[4] *= s
|
te[7] *= s
|
te[2] *= s
|
te[5] *= s
|
te[8] *= s
|
|
return this
|
},
|
|
determinant: function () {
|
var te = this.elements
|
|
var a = te[0],
|
b = te[1],
|
c = te[2],
|
d = te[3],
|
e = te[4],
|
f = te[5],
|
g = te[6],
|
h = te[7],
|
i = te[8]
|
|
return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g
|
},
|
|
getInverse: function (matrix, throwOnDegenerate) {
|
if (matrix && matrix.isMatrix4) {
|
console.error('THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument.')
|
}
|
|
var me = matrix.elements,
|
te = this.elements,
|
n11 = me[0],
|
n21 = me[1],
|
n31 = me[2],
|
n12 = me[3],
|
n22 = me[4],
|
n32 = me[5],
|
n13 = me[6],
|
n23 = me[7],
|
n33 = me[8],
|
t11 = n33 * n22 - n32 * n23,
|
t12 = n32 * n13 - n33 * n12,
|
t13 = n23 * n12 - n22 * n13,
|
det = n11 * t11 + n21 * t12 + n31 * t13
|
|
if (det === 0) {
|
var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0"
|
|
if (throwOnDegenerate === true) {
|
throw new Error(msg)
|
} else {
|
console.warn(msg)
|
}
|
|
return this.identity()
|
}
|
|
var detInv = 1 / det
|
|
te[0] = t11 * detInv
|
te[1] = (n31 * n23 - n33 * n21) * detInv
|
te[2] = (n32 * n21 - n31 * n22) * detInv
|
|
te[3] = t12 * detInv
|
te[4] = (n33 * n11 - n31 * n13) * detInv
|
te[5] = (n31 * n12 - n32 * n11) * detInv
|
|
te[6] = t13 * detInv
|
te[7] = (n21 * n13 - n23 * n11) * detInv
|
te[8] = (n22 * n11 - n21 * n12) * detInv
|
|
return this
|
},
|
|
transpose: function () {
|
var tmp,
|
m = this.elements
|
|
tmp = m[1]
|
m[1] = m[3]
|
m[3] = tmp
|
tmp = m[2]
|
m[2] = m[6]
|
m[6] = tmp
|
tmp = m[5]
|
m[5] = m[7]
|
m[7] = tmp
|
|
return this
|
},
|
|
getNormalMatrix: function (matrix4) {
|
return this.setFromMatrix4(matrix4).getInverse(this).transpose()
|
},
|
|
transposeIntoArray: function (r) {
|
var m = this.elements
|
|
r[0] = m[0]
|
r[1] = m[3]
|
r[2] = m[6]
|
r[3] = m[1]
|
r[4] = m[4]
|
r[5] = m[7]
|
r[6] = m[2]
|
r[7] = m[5]
|
r[8] = m[8]
|
|
return this
|
},
|
|
setUvTransform: function (tx, ty, sx, sy, rotation, cx, cy) {
|
var c = Math.cos(rotation)
|
var s = Math.sin(rotation)
|
|
this.set(
|
sx * c,
|
sx * s,
|
-sx * (c * cx + s * cy) + cx + tx,
|
-sy * s,
|
sy * c,
|
-sy * (-s * cx + c * cy) + cy + ty,
|
0,
|
0,
|
1
|
)
|
},
|
|
scale: function (sx, sy) {
|
var te = this.elements
|
|
te[0] *= sx
|
te[3] *= sx
|
te[6] *= sx
|
te[1] *= sy
|
te[4] *= sy
|
te[7] *= sy
|
|
return this
|
},
|
|
rotate: function (theta) {
|
var c = Math.cos(theta)
|
var s = Math.sin(theta)
|
|
var te = this.elements
|
|
var a11 = te[0],
|
a12 = te[3],
|
a13 = te[6]
|
var a21 = te[1],
|
a22 = te[4],
|
a23 = te[7]
|
|
te[0] = c * a11 + s * a21
|
te[3] = c * a12 + s * a22
|
te[6] = c * a13 + s * a23
|
|
te[1] = -s * a11 + c * a21
|
te[4] = -s * a12 + c * a22
|
te[7] = -s * a13 + c * a23
|
|
return this
|
},
|
|
translate: function (tx, ty) {
|
var te = this.elements
|
|
te[0] += tx * te[2]
|
te[3] += tx * te[5]
|
te[6] += tx * te[8]
|
te[1] += ty * te[2]
|
te[4] += ty * te[5]
|
te[7] += ty * te[8]
|
|
return this
|
},
|
|
equals: function (matrix) {
|
var te = this.elements
|
var me = matrix.elements
|
|
for (var i = 0; i < 9; i++) {
|
if (te[i] !== me[i]) return false
|
}
|
|
return true
|
},
|
|
fromArray: function (array, offset) {
|
if (offset === undefined) offset = 0
|
|
for (var i = 0; i < 9; i++) {
|
this.elements[i] = array[i + offset]
|
}
|
|
return this
|
},
|
|
toArray: function (array, offset) {
|
if (array === undefined) array = []
|
if (offset === undefined) offset = 0
|
|
var te = this.elements
|
|
array[offset] = te[0]
|
array[offset + 1] = te[1]
|
array[offset + 2] = te[2]
|
|
array[offset + 3] = te[3]
|
array[offset + 4] = te[4]
|
array[offset + 5] = te[5]
|
|
array[offset + 6] = te[6]
|
array[offset + 7] = te[7]
|
array[offset + 8] = te[8]
|
|
return array
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
* @author szimek / https://github.com/szimek/
|
*/
|
|
var textureId = 0
|
|
function Texture(
|
image,
|
mapping,
|
wrapS,
|
wrapT,
|
magFilter,
|
minFilter,
|
format,
|
type,
|
anisotropy,
|
encoding
|
) {
|
Object.defineProperty(this, 'id', { value: textureId++ })
|
|
this.uuid = _Math.generateUUID()
|
|
this.name = ''
|
|
this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE
|
this.mipmaps = []
|
|
this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING
|
|
this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping
|
this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping
|
|
this.magFilter = magFilter !== undefined ? magFilter : LinearFilter
|
this.minFilter = minFilter !== undefined ? minFilter : LinearMipMapLinearFilter
|
|
this.anisotropy = anisotropy !== undefined ? anisotropy : 1
|
|
this.format = format !== undefined ? format : RGBAFormat
|
this.type = type !== undefined ? type : UnsignedByteType
|
|
this.offset = new Vector2(0, 0)
|
this.repeat = new Vector2(1, 1)
|
this.center = new Vector2(0, 0)
|
this.rotation = 0
|
|
this.matrixAutoUpdate = true
|
this.matrix = new Matrix3()
|
|
this.generateMipmaps = true
|
this.premultiplyAlpha = false
|
this.flipY = true
|
this.unpackAlignment = 4 // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
|
|
// Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
|
//
|
// Also changing the encoding after already used by a Material will not automatically make the Material
|
// update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
|
this.encoding = encoding !== undefined ? encoding : LinearEncoding
|
|
this.version = 0
|
this.onUpdate = null
|
}
|
|
Texture.DEFAULT_IMAGE = undefined
|
Texture.DEFAULT_MAPPING = UVMapping
|
|
Texture.prototype = Object.assign(Object.create(EventDispatcher.prototype), {
|
constructor: Texture,
|
|
isTexture: true,
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (source) {
|
this.name = source.name
|
|
this.image = source.image
|
this.mipmaps = source.mipmaps.slice(0)
|
|
this.mapping = source.mapping
|
|
this.wrapS = source.wrapS
|
this.wrapT = source.wrapT
|
|
this.magFilter = source.magFilter
|
this.minFilter = source.minFilter
|
|
this.anisotropy = source.anisotropy
|
|
this.format = source.format
|
this.type = source.type
|
|
this.offset.copy(source.offset)
|
this.repeat.copy(source.repeat)
|
this.center.copy(source.center)
|
this.rotation = source.rotation
|
|
this.matrixAutoUpdate = source.matrixAutoUpdate
|
this.matrix.copy(source.matrix)
|
|
this.generateMipmaps = source.generateMipmaps
|
this.premultiplyAlpha = source.premultiplyAlpha
|
this.flipY = source.flipY
|
this.unpackAlignment = source.unpackAlignment
|
this.encoding = source.encoding
|
|
return this
|
},
|
|
toJSON: function (meta) {
|
var isRootObject = meta === undefined || typeof meta === 'string'
|
|
if (!isRootObject && meta.textures[this.uuid] !== undefined) {
|
return meta.textures[this.uuid]
|
}
|
|
function getDataURL(image) {
|
var canvas
|
|
if (image instanceof HTMLCanvasElement) {
|
canvas = image
|
} else {
|
canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas')
|
canvas.width = image.width
|
canvas.height = image.height
|
|
var context = canvas.getContext('2d')
|
|
if (image instanceof ImageData) {
|
context.putImageData(image, 0, 0)
|
} else {
|
context.drawImage(image, 0, 0, image.width, image.height)
|
}
|
}
|
|
if (canvas.width > 2048 || canvas.height > 2048) {
|
return canvas.toDataURL('image/jpeg', 0.6)
|
} else {
|
return canvas.toDataURL('image/png')
|
}
|
}
|
|
var output = {
|
metadata: {
|
version: 4.5,
|
type: 'Texture',
|
generator: 'Texture.toJSON'
|
},
|
|
uuid: this.uuid,
|
name: this.name,
|
|
mapping: this.mapping,
|
|
repeat: [this.repeat.x, this.repeat.y],
|
offset: [this.offset.x, this.offset.y],
|
center: [this.center.x, this.center.y],
|
rotation: this.rotation,
|
|
wrap: [this.wrapS, this.wrapT],
|
|
minFilter: this.minFilter,
|
magFilter: this.magFilter,
|
anisotropy: this.anisotropy,
|
|
flipY: this.flipY
|
}
|
|
if (this.image !== undefined) {
|
// TODO: Move to THREE.Image
|
|
var image = this.image
|
|
if (image.uuid === undefined) {
|
image.uuid = _Math.generateUUID() // UGH
|
}
|
|
if (!isRootObject && meta.images[image.uuid] === undefined) {
|
meta.images[image.uuid] = {
|
uuid: image.uuid,
|
url: getDataURL(image)
|
}
|
}
|
|
output.image = image.uuid
|
}
|
|
if (!isRootObject) {
|
meta.textures[this.uuid] = output
|
}
|
|
return output
|
},
|
|
dispose: function () {
|
this.dispatchEvent({ type: 'dispose' })
|
},
|
|
transformUv: function (uv) {
|
if (this.mapping !== UVMapping) return
|
|
uv.applyMatrix3(this.matrix)
|
|
if (uv.x < 0 || uv.x > 1) {
|
switch (this.wrapS) {
|
case RepeatWrapping:
|
uv.x = uv.x - Math.floor(uv.x)
|
break
|
|
case ClampToEdgeWrapping:
|
uv.x = uv.x < 0 ? 0 : 1
|
break
|
|
case MirroredRepeatWrapping:
|
if (Math.abs(Math.floor(uv.x) % 2) === 1) {
|
uv.x = Math.ceil(uv.x) - uv.x
|
} else {
|
uv.x = uv.x - Math.floor(uv.x)
|
}
|
break
|
}
|
}
|
|
if (uv.y < 0 || uv.y > 1) {
|
switch (this.wrapT) {
|
case RepeatWrapping:
|
uv.y = uv.y - Math.floor(uv.y)
|
break
|
|
case ClampToEdgeWrapping:
|
uv.y = uv.y < 0 ? 0 : 1
|
break
|
|
case MirroredRepeatWrapping:
|
if (Math.abs(Math.floor(uv.y) % 2) === 1) {
|
uv.y = Math.ceil(uv.y) - uv.y
|
} else {
|
uv.y = uv.y - Math.floor(uv.y)
|
}
|
break
|
}
|
}
|
|
if (this.flipY) {
|
uv.y = 1 - uv.y
|
}
|
}
|
})
|
|
Object.defineProperty(Texture.prototype, 'needsUpdate', {
|
set: function (value) {
|
if (value === true) this.version++
|
}
|
})
|
|
/**
|
* @author supereggbert / http://www.paulbrunt.co.uk/
|
* @author philogb / http://blog.thejit.org/
|
* @author mikael emtinger / http://gomo.se/
|
* @author egraether / http://egraether.com/
|
* @author WestLangley / http://github.com/WestLangley
|
*/
|
|
function Vector4(x, y, z, w) {
|
this.x = x || 0
|
this.y = y || 0
|
this.z = z || 0
|
this.w = w !== undefined ? w : 1
|
}
|
|
Object.assign(Vector4.prototype, {
|
isVector4: true,
|
|
set: function (x, y, z, w) {
|
this.x = x
|
this.y = y
|
this.z = z
|
this.w = w
|
|
return this
|
},
|
|
setScalar: function (scalar) {
|
this.x = scalar
|
this.y = scalar
|
this.z = scalar
|
this.w = scalar
|
|
return this
|
},
|
|
setX: function (x) {
|
this.x = x
|
|
return this
|
},
|
|
setY: function (y) {
|
this.y = y
|
|
return this
|
},
|
|
setZ: function (z) {
|
this.z = z
|
|
return this
|
},
|
|
setW: function (w) {
|
this.w = w
|
|
return this
|
},
|
|
setComponent: function (index, value) {
|
switch (index) {
|
case 0:
|
this.x = value
|
break
|
case 1:
|
this.y = value
|
break
|
case 2:
|
this.z = value
|
break
|
case 3:
|
this.w = value
|
break
|
default:
|
throw new Error('index is out of range: ' + index)
|
}
|
|
return this
|
},
|
|
getComponent: function (index) {
|
switch (index) {
|
case 0:
|
return this.x
|
case 1:
|
return this.y
|
case 2:
|
return this.z
|
case 3:
|
return this.w
|
default:
|
throw new Error('index is out of range: ' + index)
|
}
|
},
|
|
clone: function () {
|
return new this.constructor(this.x, this.y, this.z, this.w)
|
},
|
|
copy: function (v) {
|
this.x = v.x
|
this.y = v.y
|
this.z = v.z
|
this.w = v.w !== undefined ? v.w : 1
|
|
return this
|
},
|
|
add: function (v, w) {
|
if (w !== undefined) {
|
console.warn(
|
'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.'
|
)
|
return this.addVectors(v, w)
|
}
|
|
this.x += v.x
|
this.y += v.y
|
this.z += v.z
|
this.w += v.w
|
|
return this
|
},
|
|
addScalar: function (s) {
|
this.x += s
|
this.y += s
|
this.z += s
|
this.w += s
|
|
return this
|
},
|
|
addVectors: function (a, b) {
|
this.x = a.x + b.x
|
this.y = a.y + b.y
|
this.z = a.z + b.z
|
this.w = a.w + b.w
|
|
return this
|
},
|
|
addScaledVector: function (v, s) {
|
this.x += v.x * s
|
this.y += v.y * s
|
this.z += v.z * s
|
this.w += v.w * s
|
|
return this
|
},
|
|
sub: function (v, w) {
|
if (w !== undefined) {
|
console.warn(
|
'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.'
|
)
|
return this.subVectors(v, w)
|
}
|
|
this.x -= v.x
|
this.y -= v.y
|
this.z -= v.z
|
this.w -= v.w
|
|
return this
|
},
|
|
subScalar: function (s) {
|
this.x -= s
|
this.y -= s
|
this.z -= s
|
this.w -= s
|
|
return this
|
},
|
|
subVectors: function (a, b) {
|
this.x = a.x - b.x
|
this.y = a.y - b.y
|
this.z = a.z - b.z
|
this.w = a.w - b.w
|
|
return this
|
},
|
|
multiplyScalar: function (scalar) {
|
this.x *= scalar
|
this.y *= scalar
|
this.z *= scalar
|
this.w *= scalar
|
|
return this
|
},
|
|
applyMatrix4: function (m) {
|
var x = this.x,
|
y = this.y,
|
z = this.z,
|
w = this.w
|
var e = m.elements
|
|
this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w
|
this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w
|
this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w
|
this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w
|
|
return this
|
},
|
|
divideScalar: function (scalar) {
|
return this.multiplyScalar(1 / scalar)
|
},
|
|
setAxisAngleFromQuaternion: function (q) {
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
|
|
// q is assumed to be normalized
|
|
this.w = 2 * Math.acos(q.w)
|
|
var s = Math.sqrt(1 - q.w * q.w)
|
|
if (s < 0.0001) {
|
this.x = 1
|
this.y = 0
|
this.z = 0
|
} else {
|
this.x = q.x / s
|
this.y = q.y / s
|
this.z = q.z / s
|
}
|
|
return this
|
},
|
|
setAxisAngleFromRotationMatrix: function (m) {
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
|
|
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
|
|
var angle,
|
x,
|
y,
|
z, // variables for result
|
epsilon = 0.01, // margin to allow for rounding errors
|
epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
|
te = m.elements,
|
m11 = te[0],
|
m12 = te[4],
|
m13 = te[8],
|
m21 = te[1],
|
m22 = te[5],
|
m23 = te[9],
|
m31 = te[2],
|
m32 = te[6],
|
m33 = te[10]
|
|
if (
|
Math.abs(m12 - m21) < epsilon &&
|
Math.abs(m13 - m31) < epsilon &&
|
Math.abs(m23 - m32) < epsilon
|
) {
|
// singularity found
|
// first check for identity matrix which must have +1 for all terms
|
// in leading diagonal and zero in other terms
|
|
if (
|
Math.abs(m12 + m21) < epsilon2 &&
|
Math.abs(m13 + m31) < epsilon2 &&
|
Math.abs(m23 + m32) < epsilon2 &&
|
Math.abs(m11 + m22 + m33 - 3) < epsilon2
|
) {
|
// this singularity is identity matrix so angle = 0
|
|
this.set(1, 0, 0, 0)
|
|
return this // zero angle, arbitrary axis
|
}
|
|
// otherwise this singularity is angle = 180
|
|
angle = Math.PI
|
|
var xx = (m11 + 1) / 2
|
var yy = (m22 + 1) / 2
|
var zz = (m33 + 1) / 2
|
var xy = (m12 + m21) / 4
|
var xz = (m13 + m31) / 4
|
var yz = (m23 + m32) / 4
|
|
if (xx > yy && xx > zz) {
|
// m11 is the largest diagonal term
|
|
if (xx < epsilon) {
|
x = 0
|
y = 0.707106781
|
z = 0.707106781
|
} else {
|
x = Math.sqrt(xx)
|
y = xy / x
|
z = xz / x
|
}
|
} else if (yy > zz) {
|
// m22 is the largest diagonal term
|
|
if (yy < epsilon) {
|
x = 0.707106781
|
y = 0
|
z = 0.707106781
|
} else {
|
y = Math.sqrt(yy)
|
x = xy / y
|
z = yz / y
|
}
|
} else {
|
// m33 is the largest diagonal term so base result on this
|
|
if (zz < epsilon) {
|
x = 0.707106781
|
y = 0.707106781
|
z = 0
|
} else {
|
z = Math.sqrt(zz)
|
x = xz / z
|
y = yz / z
|
}
|
}
|
|
this.set(x, y, z, angle)
|
|
return this // return 180 deg rotation
|
}
|
|
// as we have reached here there are no singularities so we can handle normally
|
|
var s = Math.sqrt(
|
(m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12)
|
) // used to normalize
|
|
if (Math.abs(s) < 0.001) s = 1
|
|
// prevent divide by zero, should not happen if matrix is orthogonal and should be
|
// caught by singularity test above, but I've left it in just in case
|
|
this.x = (m32 - m23) / s
|
this.y = (m13 - m31) / s
|
this.z = (m21 - m12) / s
|
this.w = Math.acos((m11 + m22 + m33 - 1) / 2)
|
|
return this
|
},
|
|
min: function (v) {
|
this.x = Math.min(this.x, v.x)
|
this.y = Math.min(this.y, v.y)
|
this.z = Math.min(this.z, v.z)
|
this.w = Math.min(this.w, v.w)
|
|
return this
|
},
|
|
max: function (v) {
|
this.x = Math.max(this.x, v.x)
|
this.y = Math.max(this.y, v.y)
|
this.z = Math.max(this.z, v.z)
|
this.w = Math.max(this.w, v.w)
|
|
return this
|
},
|
|
clamp: function (min, max) {
|
// assumes min < max, componentwise
|
|
this.x = Math.max(min.x, Math.min(max.x, this.x))
|
this.y = Math.max(min.y, Math.min(max.y, this.y))
|
this.z = Math.max(min.z, Math.min(max.z, this.z))
|
this.w = Math.max(min.w, Math.min(max.w, this.w))
|
|
return this
|
},
|
|
clampScalar: (function () {
|
var min, max
|
|
return function clampScalar(minVal, maxVal) {
|
if (min === undefined) {
|
min = new Vector4()
|
max = new Vector4()
|
}
|
|
min.set(minVal, minVal, minVal, minVal)
|
max.set(maxVal, maxVal, maxVal, maxVal)
|
|
return this.clamp(min, max)
|
}
|
})(),
|
|
clampLength: function (min, max) {
|
var length = this.length()
|
|
return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)))
|
},
|
|
floor: function () {
|
this.x = Math.floor(this.x)
|
this.y = Math.floor(this.y)
|
this.z = Math.floor(this.z)
|
this.w = Math.floor(this.w)
|
|
return this
|
},
|
|
ceil: function () {
|
this.x = Math.ceil(this.x)
|
this.y = Math.ceil(this.y)
|
this.z = Math.ceil(this.z)
|
this.w = Math.ceil(this.w)
|
|
return this
|
},
|
|
round: function () {
|
this.x = Math.round(this.x)
|
this.y = Math.round(this.y)
|
this.z = Math.round(this.z)
|
this.w = Math.round(this.w)
|
|
return this
|
},
|
|
roundToZero: function () {
|
this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x)
|
this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y)
|
this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z)
|
this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w)
|
|
return this
|
},
|
|
negate: function () {
|
this.x = -this.x
|
this.y = -this.y
|
this.z = -this.z
|
this.w = -this.w
|
|
return this
|
},
|
|
dot: function (v) {
|
return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w
|
},
|
|
lengthSq: function () {
|
return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w
|
},
|
|
length: function () {
|
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w)
|
},
|
|
manhattanLength: function () {
|
return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w)
|
},
|
|
normalize: function () {
|
return this.divideScalar(this.length() || 1)
|
},
|
|
setLength: function (length) {
|
return this.normalize().multiplyScalar(length)
|
},
|
|
lerp: function (v, alpha) {
|
this.x += (v.x - this.x) * alpha
|
this.y += (v.y - this.y) * alpha
|
this.z += (v.z - this.z) * alpha
|
this.w += (v.w - this.w) * alpha
|
|
return this
|
},
|
|
lerpVectors: function (v1, v2, alpha) {
|
return this.subVectors(v2, v1).multiplyScalar(alpha).add(v1)
|
},
|
|
equals: function (v) {
|
return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w
|
},
|
|
fromArray: function (array, offset) {
|
if (offset === undefined) offset = 0
|
|
this.x = array[offset]
|
this.y = array[offset + 1]
|
this.z = array[offset + 2]
|
this.w = array[offset + 3]
|
|
return this
|
},
|
|
toArray: function (array, offset) {
|
if (array === undefined) array = []
|
if (offset === undefined) offset = 0
|
|
array[offset] = this.x
|
array[offset + 1] = this.y
|
array[offset + 2] = this.z
|
array[offset + 3] = this.w
|
|
return array
|
},
|
|
fromBufferAttribute: function (attribute, index, offset) {
|
if (offset !== undefined) {
|
console.warn('THREE.Vector4: offset has been removed from .fromBufferAttribute().')
|
}
|
|
this.x = attribute.getX(index)
|
this.y = attribute.getY(index)
|
this.z = attribute.getZ(index)
|
this.w = attribute.getW(index)
|
|
return this
|
}
|
})
|
|
/**
|
* @author szimek / https://github.com/szimek/
|
* @author alteredq / http://alteredqualia.com/
|
* @author Marius Kintel / https://github.com/kintel
|
*/
|
|
/*
|
In options, we can specify:
|
* Texture parameters for an auto-generated target texture
|
* depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
|
*/
|
function WebGLRenderTarget(width, height, options) {
|
this.uuid = _Math.generateUUID()
|
|
this.width = width
|
this.height = height
|
|
this.scissor = new Vector4(0, 0, width, height)
|
this.scissorTest = false
|
|
this.viewport = new Vector4(0, 0, width, height)
|
|
options = options || {}
|
|
if (options.minFilter === undefined) options.minFilter = LinearFilter
|
|
this.texture = new Texture(
|
undefined,
|
undefined,
|
options.wrapS,
|
options.wrapT,
|
options.magFilter,
|
options.minFilter,
|
options.format,
|
options.type,
|
options.anisotropy,
|
options.encoding
|
)
|
|
this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true
|
this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true
|
this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null
|
}
|
|
WebGLRenderTarget.prototype = Object.assign(Object.create(EventDispatcher.prototype), {
|
constructor: WebGLRenderTarget,
|
|
isWebGLRenderTarget: true,
|
|
setSize: function (width, height) {
|
if (this.width !== width || this.height !== height) {
|
this.width = width
|
this.height = height
|
|
this.dispose()
|
}
|
|
this.viewport.set(0, 0, width, height)
|
this.scissor.set(0, 0, width, height)
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (source) {
|
this.width = source.width
|
this.height = source.height
|
|
this.viewport.copy(source.viewport)
|
|
this.texture = source.texture.clone()
|
|
this.depthBuffer = source.depthBuffer
|
this.stencilBuffer = source.stencilBuffer
|
this.depthTexture = source.depthTexture
|
|
return this
|
},
|
|
dispose: function () {
|
this.dispatchEvent({ type: 'dispose' })
|
}
|
})
|
|
/**
|
* @author alteredq / http://alteredqualia.com
|
*/
|
|
function WebGLRenderTargetCube(width, height, options) {
|
WebGLRenderTarget.call(this, width, height, options)
|
|
this.activeCubeFace = 0 // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5
|
this.activeMipMapLevel = 0
|
}
|
|
WebGLRenderTargetCube.prototype = Object.create(WebGLRenderTarget.prototype)
|
WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube
|
|
WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function DataTexture(
|
data,
|
width,
|
height,
|
format,
|
type,
|
mapping,
|
wrapS,
|
wrapT,
|
magFilter,
|
minFilter,
|
anisotropy,
|
encoding
|
) {
|
Texture.call(
|
this,
|
null,
|
mapping,
|
wrapS,
|
wrapT,
|
magFilter,
|
minFilter,
|
format,
|
type,
|
anisotropy,
|
encoding
|
)
|
|
this.image = { data: data, width: width, height: height }
|
|
this.magFilter = magFilter !== undefined ? magFilter : NearestFilter
|
this.minFilter = minFilter !== undefined ? minFilter : NearestFilter
|
|
this.generateMipmaps = false
|
this.flipY = false
|
this.unpackAlignment = 1
|
}
|
|
DataTexture.prototype = Object.create(Texture.prototype)
|
DataTexture.prototype.constructor = DataTexture
|
|
DataTexture.prototype.isDataTexture = true
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function CubeTexture(
|
images,
|
mapping,
|
wrapS,
|
wrapT,
|
magFilter,
|
minFilter,
|
format,
|
type,
|
anisotropy,
|
encoding
|
) {
|
images = images !== undefined ? images : []
|
mapping = mapping !== undefined ? mapping : CubeReflectionMapping
|
|
Texture.call(
|
this,
|
images,
|
mapping,
|
wrapS,
|
wrapT,
|
magFilter,
|
minFilter,
|
format,
|
type,
|
anisotropy,
|
encoding
|
)
|
|
this.flipY = false
|
}
|
|
CubeTexture.prototype = Object.create(Texture.prototype)
|
CubeTexture.prototype.constructor = CubeTexture
|
|
CubeTexture.prototype.isCubeTexture = true
|
|
Object.defineProperty(CubeTexture.prototype, 'images', {
|
get: function () {
|
return this.image
|
},
|
|
set: function (value) {
|
this.image = value
|
}
|
})
|
|
/**
|
* @author tschw
|
*
|
* Uniforms of a program.
|
* Those form a tree structure with a special top-level container for the root,
|
* which you get by calling 'new WebGLUniforms( gl, program, renderer )'.
|
*
|
*
|
* Properties of inner nodes including the top-level container:
|
*
|
* .seq - array of nested uniforms
|
* .map - nested uniforms by name
|
*
|
*
|
* Methods of all nodes except the top-level container:
|
*
|
* .setValue( gl, value, [renderer] )
|
*
|
* uploads a uniform value(s)
|
* the 'renderer' parameter is needed for sampler uniforms
|
*
|
*
|
* Static methods of the top-level container (renderer factorizations):
|
*
|
* .upload( gl, seq, values, renderer )
|
*
|
* sets uniforms in 'seq' to 'values[id].value'
|
*
|
* .seqWithValue( seq, values ) : filteredSeq
|
*
|
* filters 'seq' entries with corresponding entry in values
|
*
|
*
|
* Methods of the top-level container (renderer factorizations):
|
*
|
* .setValue( gl, name, value )
|
*
|
* sets uniform with name 'name' to 'value'
|
*
|
* .set( gl, obj, prop )
|
*
|
* sets uniform from object and property with same name than uniform
|
*
|
* .setOptional( gl, obj, prop )
|
*
|
* like .set for an optional property of the object
|
*
|
*/
|
|
var emptyTexture = new Texture()
|
var emptyCubeTexture = new CubeTexture()
|
|
// --- Base for inner nodes (including the root) ---
|
|
function UniformContainer() {
|
this.seq = []
|
this.map = {}
|
}
|
|
// --- Utilities ---
|
|
// Array Caches (provide typed arrays for temporary by size)
|
|
var arrayCacheF32 = []
|
var arrayCacheI32 = []
|
|
// Float32Array caches used for uploading Matrix uniforms
|
|
var mat4array = new Float32Array(16)
|
var mat3array = new Float32Array(9)
|
|
// Flattening for arrays of vectors and matrices
|
|
function flatten(array, nBlocks, blockSize) {
|
var firstElem = array[0]
|
|
if (firstElem <= 0 || firstElem > 0) return array
|
// unoptimized: ! isNaN( firstElem )
|
// see http://jacksondunstan.com/articles/983
|
|
var n = nBlocks * blockSize,
|
r = arrayCacheF32[n]
|
|
if (r === undefined) {
|
r = new Float32Array(n)
|
arrayCacheF32[n] = r
|
}
|
|
if (nBlocks !== 0) {
|
firstElem.toArray(r, 0)
|
|
for (var i = 1, offset = 0; i !== nBlocks; ++i) {
|
offset += blockSize
|
array[i].toArray(r, offset)
|
}
|
}
|
|
return r
|
}
|
|
// Texture unit allocation
|
|
function allocTexUnits(renderer, n) {
|
var r = arrayCacheI32[n]
|
|
if (r === undefined) {
|
r = new Int32Array(n)
|
arrayCacheI32[n] = r
|
}
|
|
for (var i = 0; i !== n; ++i) r[i] = renderer.allocTextureUnit()
|
|
return r
|
}
|
|
// --- Setters ---
|
|
// Note: Defining these methods externally, because they come in a bunch
|
// and this way their names minify.
|
|
// Single scalar
|
|
function setValue1f(gl, v) {
|
gl.uniform1f(this.addr, v)
|
}
|
|
function setValue1i(gl, v) {
|
gl.uniform1i(this.addr, v)
|
}
|
|
// Single float vector (from flat array or THREE.VectorN)
|
|
function setValue2fv(gl, v) {
|
if (v.x === undefined) {
|
gl.uniform2fv(this.addr, v)
|
} else {
|
gl.uniform2f(this.addr, v.x, v.y)
|
}
|
}
|
|
function setValue3fv(gl, v) {
|
if (v.x !== undefined) {
|
gl.uniform3f(this.addr, v.x, v.y, v.z)
|
} else if (v.r !== undefined) {
|
gl.uniform3f(this.addr, v.r, v.g, v.b)
|
} else {
|
gl.uniform3fv(this.addr, v)
|
}
|
}
|
|
function setValue4fv(gl, v) {
|
if (v.x === undefined) {
|
gl.uniform4fv(this.addr, v)
|
} else {
|
gl.uniform4f(this.addr, v.x, v.y, v.z, v.w)
|
}
|
}
|
|
// Single matrix (from flat array or MatrixN)
|
|
function setValue2fm(gl, v) {
|
gl.uniformMatrix2fv(this.addr, false, v.elements || v)
|
}
|
|
function setValue3fm(gl, v) {
|
if (v.elements === undefined) {
|
gl.uniformMatrix3fv(this.addr, false, v)
|
} else {
|
mat3array.set(v.elements)
|
gl.uniformMatrix3fv(this.addr, false, mat3array)
|
}
|
}
|
|
function setValue4fm(gl, v) {
|
if (v.elements === undefined) {
|
gl.uniformMatrix4fv(this.addr, false, v)
|
} else {
|
mat4array.set(v.elements)
|
gl.uniformMatrix4fv(this.addr, false, mat4array)
|
}
|
}
|
|
// Single texture (2D / Cube)
|
|
function setValueT1(gl, v, renderer) {
|
var unit = renderer.allocTextureUnit()
|
gl.uniform1i(this.addr, unit)
|
renderer.setTexture2D(v || emptyTexture, unit)
|
}
|
|
function setValueT6(gl, v, renderer) {
|
var unit = renderer.allocTextureUnit()
|
gl.uniform1i(this.addr, unit)
|
renderer.setTextureCube(v || emptyCubeTexture, unit)
|
}
|
|
// Integer / Boolean vectors or arrays thereof (always flat arrays)
|
|
function setValue2iv(gl, v) {
|
gl.uniform2iv(this.addr, v)
|
}
|
|
function setValue3iv(gl, v) {
|
gl.uniform3iv(this.addr, v)
|
}
|
|
function setValue4iv(gl, v) {
|
gl.uniform4iv(this.addr, v)
|
}
|
|
// Helper to pick the right setter for the singular case
|
|
function getSingularSetter(type) {
|
switch (type) {
|
case 0x1406:
|
return setValue1f // FLOAT
|
case 0x8b50:
|
return setValue2fv // _VEC2
|
case 0x8b51:
|
return setValue3fv // _VEC3
|
case 0x8b52:
|
return setValue4fv // _VEC4
|
|
case 0x8b5a:
|
return setValue2fm // _MAT2
|
case 0x8b5b:
|
return setValue3fm // _MAT3
|
case 0x8b5c:
|
return setValue4fm // _MAT4
|
|
case 0x8b5e:
|
case 0x8d66:
|
return setValueT1 // SAMPLER_2D, SAMPLER_EXTERNAL_OES
|
case 0x8b60:
|
return setValueT6 // SAMPLER_CUBE
|
|
case 0x1404:
|
case 0x8b56:
|
return setValue1i // INT, BOOL
|
case 0x8b53:
|
case 0x8b57:
|
return setValue2iv // _VEC2
|
case 0x8b54:
|
case 0x8b58:
|
return setValue3iv // _VEC3
|
case 0x8b55:
|
case 0x8b59:
|
return setValue4iv // _VEC4
|
}
|
}
|
|
// Array of scalars
|
|
function setValue1fv(gl, v) {
|
gl.uniform1fv(this.addr, v)
|
}
|
function setValue1iv(gl, v) {
|
gl.uniform1iv(this.addr, v)
|
}
|
|
// Array of vectors (flat or from THREE classes)
|
|
function setValueV2a(gl, v) {
|
gl.uniform2fv(this.addr, flatten(v, this.size, 2))
|
}
|
|
function setValueV3a(gl, v) {
|
gl.uniform3fv(this.addr, flatten(v, this.size, 3))
|
}
|
|
function setValueV4a(gl, v) {
|
gl.uniform4fv(this.addr, flatten(v, this.size, 4))
|
}
|
|
// Array of matrices (flat or from THREE clases)
|
|
function setValueM2a(gl, v) {
|
gl.uniformMatrix2fv(this.addr, false, flatten(v, this.size, 4))
|
}
|
|
function setValueM3a(gl, v) {
|
gl.uniformMatrix3fv(this.addr, false, flatten(v, this.size, 9))
|
}
|
|
function setValueM4a(gl, v) {
|
gl.uniformMatrix4fv(this.addr, false, flatten(v, this.size, 16))
|
}
|
|
// Array of textures (2D / Cube)
|
|
function setValueT1a(gl, v, renderer) {
|
var n = v.length,
|
units = allocTexUnits(renderer, n)
|
|
gl.uniform1iv(this.addr, units)
|
|
for (var i = 0; i !== n; ++i) {
|
renderer.setTexture2D(v[i] || emptyTexture, units[i])
|
}
|
}
|
|
function setValueT6a(gl, v, renderer) {
|
var n = v.length,
|
units = allocTexUnits(renderer, n)
|
|
gl.uniform1iv(this.addr, units)
|
|
for (var i = 0; i !== n; ++i) {
|
renderer.setTextureCube(v[i] || emptyCubeTexture, units[i])
|
}
|
}
|
|
// Helper to pick the right setter for a pure (bottom-level) array
|
|
function getPureArraySetter(type) {
|
switch (type) {
|
case 0x1406:
|
return setValue1fv // FLOAT
|
case 0x8b50:
|
return setValueV2a // _VEC2
|
case 0x8b51:
|
return setValueV3a // _VEC3
|
case 0x8b52:
|
return setValueV4a // _VEC4
|
|
case 0x8b5a:
|
return setValueM2a // _MAT2
|
case 0x8b5b:
|
return setValueM3a // _MAT3
|
case 0x8b5c:
|
return setValueM4a // _MAT4
|
|
case 0x8b5e:
|
return setValueT1a // SAMPLER_2D
|
case 0x8b60:
|
return setValueT6a // SAMPLER_CUBE
|
|
case 0x1404:
|
case 0x8b56:
|
return setValue1iv // INT, BOOL
|
case 0x8b53:
|
case 0x8b57:
|
return setValue2iv // _VEC2
|
case 0x8b54:
|
case 0x8b58:
|
return setValue3iv // _VEC3
|
case 0x8b55:
|
case 0x8b59:
|
return setValue4iv // _VEC4
|
}
|
}
|
|
// --- Uniform Classes ---
|
|
function SingleUniform(id, activeInfo, addr) {
|
this.id = id
|
this.addr = addr
|
this.setValue = getSingularSetter(activeInfo.type)
|
|
// this.path = activeInfo.name; // DEBUG
|
}
|
|
function PureArrayUniform(id, activeInfo, addr) {
|
this.id = id
|
this.addr = addr
|
this.size = activeInfo.size
|
this.setValue = getPureArraySetter(activeInfo.type)
|
|
// this.path = activeInfo.name; // DEBUG
|
}
|
|
function StructuredUniform(id) {
|
this.id = id
|
|
UniformContainer.call(this) // mix-in
|
}
|
|
StructuredUniform.prototype.setValue = function (gl, value) {
|
// Note: Don't need an extra 'renderer' parameter, since samplers
|
// are not allowed in structured uniforms.
|
|
var seq = this.seq
|
|
for (var i = 0, n = seq.length; i !== n; ++i) {
|
var u = seq[i]
|
u.setValue(gl, value[u.id])
|
}
|
}
|
|
// --- Top-level ---
|
|
// Parser - builds up the property tree from the path strings
|
|
var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g
|
|
// extracts
|
// - the identifier (member name or array index)
|
// - followed by an optional right bracket (found when array index)
|
// - followed by an optional left bracket or dot (type of subscript)
|
//
|
// Note: These portions can be read in a non-overlapping fashion and
|
// allow straightforward parsing of the hierarchy that WebGL encodes
|
// in the uniform names.
|
|
function addUniform(container, uniformObject) {
|
container.seq.push(uniformObject)
|
container.map[uniformObject.id] = uniformObject
|
}
|
|
function parseUniform(activeInfo, addr, container) {
|
var path = activeInfo.name,
|
pathLength = path.length
|
|
// reset RegExp object, because of the early exit of a previous run
|
RePathPart.lastIndex = 0
|
|
for (;;) {
|
var match = RePathPart.exec(path),
|
matchEnd = RePathPart.lastIndex,
|
id = match[1],
|
idIsIndex = match[2] === ']',
|
subscript = match[3]
|
|
if (idIsIndex) id = id | 0 // convert to integer
|
|
if (subscript === undefined || (subscript === '[' && matchEnd + 2 === pathLength)) {
|
// bare name or "pure" bottom-level array "[0]" suffix
|
|
addUniform(
|
container,
|
subscript === undefined
|
? new SingleUniform(id, activeInfo, addr)
|
: new PureArrayUniform(id, activeInfo, addr)
|
)
|
|
break
|
} else {
|
// step into inner node / create it in case it doesn't exist
|
|
var map = container.map,
|
next = map[id]
|
|
if (next === undefined) {
|
next = new StructuredUniform(id)
|
addUniform(container, next)
|
}
|
|
container = next
|
}
|
}
|
}
|
|
// Root Container
|
|
function WebGLUniforms(gl, program, renderer) {
|
UniformContainer.call(this)
|
|
this.renderer = renderer
|
|
var n = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS)
|
|
for (var i = 0; i < n; ++i) {
|
var info = gl.getActiveUniform(program, i),
|
path = info.name,
|
addr = gl.getUniformLocation(program, path)
|
|
parseUniform(info, addr, this)
|
}
|
}
|
|
WebGLUniforms.prototype.setValue = function (gl, name, value) {
|
var u = this.map[name]
|
|
if (u !== undefined) u.setValue(gl, value, this.renderer)
|
}
|
|
WebGLUniforms.prototype.setOptional = function (gl, object, name) {
|
var v = object[name]
|
|
if (v !== undefined) this.setValue(gl, name, v)
|
}
|
|
// Static interface
|
|
WebGLUniforms.upload = function (gl, seq, values, renderer) {
|
for (var i = 0, n = seq.length; i !== n; ++i) {
|
var u = seq[i],
|
v = values[u.id]
|
|
if (v.needsUpdate !== false) {
|
// note: always updating when .needsUpdate is undefined
|
u.setValue(gl, v.value, renderer)
|
}
|
}
|
}
|
|
WebGLUniforms.seqWithValue = function (seq, values) {
|
var r = []
|
|
for (var i = 0, n = seq.length; i !== n; ++i) {
|
var u = seq[i]
|
if (u.id in values) r.push(u)
|
}
|
|
return r
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
var ColorKeywords = {
|
aliceblue: 0xf0f8ff,
|
antiquewhite: 0xfaebd7,
|
aqua: 0x00ffff,
|
aquamarine: 0x7fffd4,
|
azure: 0xf0ffff,
|
beige: 0xf5f5dc,
|
bisque: 0xffe4c4,
|
black: 0x000000,
|
blanchedalmond: 0xffebcd,
|
blue: 0x0000ff,
|
blueviolet: 0x8a2be2,
|
brown: 0xa52a2a,
|
burlywood: 0xdeb887,
|
cadetblue: 0x5f9ea0,
|
chartreuse: 0x7fff00,
|
chocolate: 0xd2691e,
|
coral: 0xff7f50,
|
cornflowerblue: 0x6495ed,
|
cornsilk: 0xfff8dc,
|
crimson: 0xdc143c,
|
cyan: 0x00ffff,
|
darkblue: 0x00008b,
|
darkcyan: 0x008b8b,
|
darkgoldenrod: 0xb8860b,
|
darkgray: 0xa9a9a9,
|
darkgreen: 0x006400,
|
darkgrey: 0xa9a9a9,
|
darkkhaki: 0xbdb76b,
|
darkmagenta: 0x8b008b,
|
darkolivegreen: 0x556b2f,
|
darkorange: 0xff8c00,
|
darkorchid: 0x9932cc,
|
darkred: 0x8b0000,
|
darksalmon: 0xe9967a,
|
darkseagreen: 0x8fbc8f,
|
darkslateblue: 0x483d8b,
|
darkslategray: 0x2f4f4f,
|
darkslategrey: 0x2f4f4f,
|
darkturquoise: 0x00ced1,
|
darkviolet: 0x9400d3,
|
deeppink: 0xff1493,
|
deepskyblue: 0x00bfff,
|
dimgray: 0x696969,
|
dimgrey: 0x696969,
|
dodgerblue: 0x1e90ff,
|
firebrick: 0xb22222,
|
floralwhite: 0xfffaf0,
|
forestgreen: 0x228b22,
|
fuchsia: 0xff00ff,
|
gainsboro: 0xdcdcdc,
|
ghostwhite: 0xf8f8ff,
|
gold: 0xffd700,
|
goldenrod: 0xdaa520,
|
gray: 0x808080,
|
green: 0x008000,
|
greenyellow: 0xadff2f,
|
grey: 0x808080,
|
honeydew: 0xf0fff0,
|
hotpink: 0xff69b4,
|
indianred: 0xcd5c5c,
|
indigo: 0x4b0082,
|
ivory: 0xfffff0,
|
khaki: 0xf0e68c,
|
lavender: 0xe6e6fa,
|
lavenderblush: 0xfff0f5,
|
lawngreen: 0x7cfc00,
|
lemonchiffon: 0xfffacd,
|
lightblue: 0xadd8e6,
|
lightcoral: 0xf08080,
|
lightcyan: 0xe0ffff,
|
lightgoldenrodyellow: 0xfafad2,
|
lightgray: 0xd3d3d3,
|
lightgreen: 0x90ee90,
|
lightgrey: 0xd3d3d3,
|
lightpink: 0xffb6c1,
|
lightsalmon: 0xffa07a,
|
lightseagreen: 0x20b2aa,
|
lightskyblue: 0x87cefa,
|
lightslategray: 0x778899,
|
lightslategrey: 0x778899,
|
lightsteelblue: 0xb0c4de,
|
lightyellow: 0xffffe0,
|
lime: 0x00ff00,
|
limegreen: 0x32cd32,
|
linen: 0xfaf0e6,
|
magenta: 0xff00ff,
|
maroon: 0x800000,
|
mediumaquamarine: 0x66cdaa,
|
mediumblue: 0x0000cd,
|
mediumorchid: 0xba55d3,
|
mediumpurple: 0x9370db,
|
mediumseagreen: 0x3cb371,
|
mediumslateblue: 0x7b68ee,
|
mediumspringgreen: 0x00fa9a,
|
mediumturquoise: 0x48d1cc,
|
mediumvioletred: 0xc71585,
|
midnightblue: 0x191970,
|
mintcream: 0xf5fffa,
|
mistyrose: 0xffe4e1,
|
moccasin: 0xffe4b5,
|
navajowhite: 0xffdead,
|
navy: 0x000080,
|
oldlace: 0xfdf5e6,
|
olive: 0x808000,
|
olivedrab: 0x6b8e23,
|
orange: 0xffa500,
|
orangered: 0xff4500,
|
orchid: 0xda70d6,
|
palegoldenrod: 0xeee8aa,
|
palegreen: 0x98fb98,
|
paleturquoise: 0xafeeee,
|
palevioletred: 0xdb7093,
|
papayawhip: 0xffefd5,
|
peachpuff: 0xffdab9,
|
peru: 0xcd853f,
|
pink: 0xffc0cb,
|
plum: 0xdda0dd,
|
powderblue: 0xb0e0e6,
|
purple: 0x800080,
|
rebeccapurple: 0x663399,
|
red: 0xff0000,
|
rosybrown: 0xbc8f8f,
|
royalblue: 0x4169e1,
|
saddlebrown: 0x8b4513,
|
salmon: 0xfa8072,
|
sandybrown: 0xf4a460,
|
seagreen: 0x2e8b57,
|
seashell: 0xfff5ee,
|
sienna: 0xa0522d,
|
silver: 0xc0c0c0,
|
skyblue: 0x87ceeb,
|
slateblue: 0x6a5acd,
|
slategray: 0x708090,
|
slategrey: 0x708090,
|
snow: 0xfffafa,
|
springgreen: 0x00ff7f,
|
steelblue: 0x4682b4,
|
tan: 0xd2b48c,
|
teal: 0x008080,
|
thistle: 0xd8bfd8,
|
tomato: 0xff6347,
|
turquoise: 0x40e0d0,
|
violet: 0xee82ee,
|
wheat: 0xf5deb3,
|
white: 0xffffff,
|
whitesmoke: 0xf5f5f5,
|
yellow: 0xffff00,
|
yellowgreen: 0x9acd32
|
}
|
|
function Color(r, g, b) {
|
if (g === undefined && b === undefined) {
|
// r is THREE.Color, hex or string
|
return this.set(r)
|
}
|
|
return this.setRGB(r, g, b)
|
}
|
|
Object.assign(Color.prototype, {
|
isColor: true,
|
|
r: 1,
|
g: 1,
|
b: 1,
|
|
set: function (value) {
|
if (value && value.isColor) {
|
this.copy(value)
|
} else if (typeof value === 'number') {
|
this.setHex(value)
|
} else if (typeof value === 'string') {
|
this.setStyle(value)
|
}
|
|
return this
|
},
|
|
setScalar: function (scalar) {
|
this.r = scalar
|
this.g = scalar
|
this.b = scalar
|
|
return this
|
},
|
|
setHex: function (hex) {
|
hex = Math.floor(hex)
|
|
this.r = ((hex >> 16) & 255) / 255
|
this.g = ((hex >> 8) & 255) / 255
|
this.b = (hex & 255) / 255
|
|
return this
|
},
|
|
setRGB: function (r, g, b) {
|
this.r = r
|
this.g = g
|
this.b = b
|
|
return this
|
},
|
|
setHSL: (function () {
|
function hue2rgb(p, q, t) {
|
if (t < 0) t += 1
|
if (t > 1) t -= 1
|
if (t < 1 / 6) return p + (q - p) * 6 * t
|
if (t < 1 / 2) return q
|
if (t < 2 / 3) return p + (q - p) * 6 * (2 / 3 - t)
|
return p
|
}
|
|
return function setHSL(h, s, l) {
|
// h,s,l ranges are in 0.0 - 1.0
|
h = _Math.euclideanModulo(h, 1)
|
s = _Math.clamp(s, 0, 1)
|
l = _Math.clamp(l, 0, 1)
|
|
if (s === 0) {
|
this.r = this.g = this.b = l
|
} else {
|
var p = l <= 0.5 ? l * (1 + s) : l + s - l * s
|
var q = 2 * l - p
|
|
this.r = hue2rgb(q, p, h + 1 / 3)
|
this.g = hue2rgb(q, p, h)
|
this.b = hue2rgb(q, p, h - 1 / 3)
|
}
|
|
return this
|
}
|
})(),
|
|
setStyle: function (style) {
|
function handleAlpha(string) {
|
if (string === undefined) return
|
|
if (parseFloat(string) < 1) {
|
console.warn('THREE.Color: Alpha component of ' + style + ' will be ignored.')
|
}
|
}
|
|
var m
|
|
if ((m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(style))) {
|
// rgb / hsl
|
|
var color
|
var name = m[1]
|
var components = m[2]
|
|
switch (name) {
|
case 'rgb':
|
case 'rgba':
|
if (
|
(color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(
|
components
|
))
|
) {
|
// rgb(255,0,0) rgba(255,0,0,0.5)
|
this.r = Math.min(255, parseInt(color[1], 10)) / 255
|
this.g = Math.min(255, parseInt(color[2], 10)) / 255
|
this.b = Math.min(255, parseInt(color[3], 10)) / 255
|
|
handleAlpha(color[5])
|
|
return this
|
}
|
|
if (
|
(color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(
|
components
|
))
|
) {
|
// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
|
this.r = Math.min(100, parseInt(color[1], 10)) / 100
|
this.g = Math.min(100, parseInt(color[2], 10)) / 100
|
this.b = Math.min(100, parseInt(color[3], 10)) / 100
|
|
handleAlpha(color[5])
|
|
return this
|
}
|
|
break
|
|
case 'hsl':
|
case 'hsla':
|
if (
|
(color =
|
/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(
|
components
|
))
|
) {
|
// hsl(120,50%,50%) hsla(120,50%,50%,0.5)
|
var h = parseFloat(color[1]) / 360
|
var s = parseInt(color[2], 10) / 100
|
var l = parseInt(color[3], 10) / 100
|
|
handleAlpha(color[5])
|
|
return this.setHSL(h, s, l)
|
}
|
|
break
|
}
|
} else if ((m = /^\#([A-Fa-f0-9]+)$/.exec(style))) {
|
// hex color
|
|
var hex = m[1]
|
var size = hex.length
|
|
if (size === 3) {
|
// #ff0
|
this.r = parseInt(hex.charAt(0) + hex.charAt(0), 16) / 255
|
this.g = parseInt(hex.charAt(1) + hex.charAt(1), 16) / 255
|
this.b = parseInt(hex.charAt(2) + hex.charAt(2), 16) / 255
|
|
return this
|
} else if (size === 6) {
|
// #ff0000
|
this.r = parseInt(hex.charAt(0) + hex.charAt(1), 16) / 255
|
this.g = parseInt(hex.charAt(2) + hex.charAt(3), 16) / 255
|
this.b = parseInt(hex.charAt(4) + hex.charAt(5), 16) / 255
|
|
return this
|
}
|
}
|
|
if (style && style.length > 0) {
|
// color keywords
|
var hex = ColorKeywords[style]
|
|
if (hex !== undefined) {
|
// red
|
this.setHex(hex)
|
} else {
|
// unknown color
|
console.warn('THREE.Color: Unknown color ' + style)
|
}
|
}
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor(this.r, this.g, this.b)
|
},
|
|
copy: function (color) {
|
this.r = color.r
|
this.g = color.g
|
this.b = color.b
|
|
return this
|
},
|
|
copyGammaToLinear: function (color, gammaFactor) {
|
if (gammaFactor === undefined) gammaFactor = 2.0
|
|
this.r = Math.pow(color.r, gammaFactor)
|
this.g = Math.pow(color.g, gammaFactor)
|
this.b = Math.pow(color.b, gammaFactor)
|
|
return this
|
},
|
|
copyLinearToGamma: function (color, gammaFactor) {
|
if (gammaFactor === undefined) gammaFactor = 2.0
|
|
var safeInverse = gammaFactor > 0 ? 1.0 / gammaFactor : 1.0
|
|
this.r = Math.pow(color.r, safeInverse)
|
this.g = Math.pow(color.g, safeInverse)
|
this.b = Math.pow(color.b, safeInverse)
|
|
return this
|
},
|
|
convertGammaToLinear: function () {
|
var r = this.r,
|
g = this.g,
|
b = this.b
|
|
this.r = r * r
|
this.g = g * g
|
this.b = b * b
|
|
return this
|
},
|
|
convertLinearToGamma: function () {
|
this.r = Math.sqrt(this.r)
|
this.g = Math.sqrt(this.g)
|
this.b = Math.sqrt(this.b)
|
|
return this
|
},
|
|
getHex: function () {
|
return ((this.r * 255) << 16) ^ ((this.g * 255) << 8) ^ ((this.b * 255) << 0)
|
},
|
|
getHexString: function () {
|
return ('000000' + this.getHex().toString(16)).slice(-6)
|
},
|
|
getHSL: function (optionalTarget) {
|
// h,s,l ranges are in 0.0 - 1.0
|
|
var hsl = optionalTarget || { h: 0, s: 0, l: 0 }
|
|
var r = this.r,
|
g = this.g,
|
b = this.b
|
|
var max = Math.max(r, g, b)
|
var min = Math.min(r, g, b)
|
|
var hue, saturation
|
var lightness = (min + max) / 2.0
|
|
if (min === max) {
|
hue = 0
|
saturation = 0
|
} else {
|
var delta = max - min
|
|
saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min)
|
|
switch (max) {
|
case r:
|
hue = (g - b) / delta + (g < b ? 6 : 0)
|
break
|
case g:
|
hue = (b - r) / delta + 2
|
break
|
case b:
|
hue = (r - g) / delta + 4
|
break
|
}
|
|
hue /= 6
|
}
|
|
hsl.h = hue
|
hsl.s = saturation
|
hsl.l = lightness
|
|
return hsl
|
},
|
|
getStyle: function () {
|
return (
|
'rgb(' +
|
((this.r * 255) | 0) +
|
',' +
|
((this.g * 255) | 0) +
|
',' +
|
((this.b * 255) | 0) +
|
')'
|
)
|
},
|
|
offsetHSL: function (h, s, l) {
|
var hsl = this.getHSL()
|
|
hsl.h += h
|
hsl.s += s
|
hsl.l += l
|
|
this.setHSL(hsl.h, hsl.s, hsl.l)
|
|
return this
|
},
|
|
add: function (color) {
|
this.r += color.r
|
this.g += color.g
|
this.b += color.b
|
|
return this
|
},
|
|
addColors: function (color1, color2) {
|
this.r = color1.r + color2.r
|
this.g = color1.g + color2.g
|
this.b = color1.b + color2.b
|
|
return this
|
},
|
|
addScalar: function (s) {
|
this.r += s
|
this.g += s
|
this.b += s
|
|
return this
|
},
|
|
sub: function (color) {
|
this.r = Math.max(0, this.r - color.r)
|
this.g = Math.max(0, this.g - color.g)
|
this.b = Math.max(0, this.b - color.b)
|
|
return this
|
},
|
|
multiply: function (color) {
|
this.r *= color.r
|
this.g *= color.g
|
this.b *= color.b
|
|
return this
|
},
|
|
multiplyScalar: function (s) {
|
this.r *= s
|
this.g *= s
|
this.b *= s
|
|
return this
|
},
|
|
lerp: function (color, alpha) {
|
this.r += (color.r - this.r) * alpha
|
this.g += (color.g - this.g) * alpha
|
this.b += (color.b - this.b) * alpha
|
|
return this
|
},
|
|
equals: function (c) {
|
return c.r === this.r && c.g === this.g && c.b === this.b
|
},
|
|
fromArray: function (array, offset) {
|
if (offset === undefined) offset = 0
|
|
this.r = array[offset]
|
this.g = array[offset + 1]
|
this.b = array[offset + 2]
|
|
return this
|
},
|
|
toArray: function (array, offset) {
|
if (array === undefined) array = []
|
if (offset === undefined) offset = 0
|
|
array[offset] = this.r
|
array[offset + 1] = this.g
|
array[offset + 2] = this.b
|
|
return array
|
},
|
|
toJSON: function () {
|
return this.getHex()
|
}
|
})
|
|
/**
|
* Uniforms library for shared webgl shaders
|
*/
|
|
var UniformsLib = {
|
common: {
|
diffuse: { value: new Color(0xeeeeee) },
|
opacity: { value: 1.0 },
|
|
map: { value: null },
|
uvTransform: { value: new Matrix3() },
|
|
alphaMap: { value: null }
|
},
|
|
specularmap: {
|
specularMap: { value: null }
|
},
|
|
envmap: {
|
envMap: { value: null },
|
flipEnvMap: { value: -1 },
|
reflectivity: { value: 1.0 },
|
refractionRatio: { value: 0.98 }
|
},
|
|
aomap: {
|
aoMap: { value: null },
|
aoMapIntensity: { value: 1 }
|
},
|
|
lightmap: {
|
lightMap: { value: null },
|
lightMapIntensity: { value: 1 }
|
},
|
|
emissivemap: {
|
emissiveMap: { value: null }
|
},
|
|
bumpmap: {
|
bumpMap: { value: null },
|
bumpScale: { value: 1 }
|
},
|
|
normalmap: {
|
normalMap: { value: null },
|
normalScale: { value: new Vector2(1, 1) }
|
},
|
|
displacementmap: {
|
displacementMap: { value: null },
|
displacementScale: { value: 1 },
|
displacementBias: { value: 0 }
|
},
|
|
roughnessmap: {
|
roughnessMap: { value: null }
|
},
|
|
metalnessmap: {
|
metalnessMap: { value: null }
|
},
|
|
gradientmap: {
|
gradientMap: { value: null }
|
},
|
|
fog: {
|
fogDensity: { value: 0.00025 },
|
fogNear: { value: 1 },
|
fogFar: { value: 2000 },
|
fogColor: { value: new Color(0xffffff) }
|
},
|
|
lights: {
|
ambientLightColor: { value: [] },
|
|
directionalLights: {
|
value: [],
|
properties: {
|
direction: {},
|
color: {},
|
|
shadow: {},
|
shadowBias: {},
|
shadowRadius: {},
|
shadowMapSize: {}
|
}
|
},
|
|
directionalShadowMap: { value: [] },
|
directionalShadowMatrix: { value: [] },
|
|
spotLights: {
|
value: [],
|
properties: {
|
color: {},
|
position: {},
|
direction: {},
|
distance: {},
|
coneCos: {},
|
penumbraCos: {},
|
decay: {},
|
|
shadow: {},
|
shadowBias: {},
|
shadowRadius: {},
|
shadowMapSize: {}
|
}
|
},
|
|
spotShadowMap: { value: [] },
|
spotShadowMatrix: { value: [] },
|
|
pointLights: {
|
value: [],
|
properties: {
|
color: {},
|
position: {},
|
decay: {},
|
distance: {},
|
|
shadow: {},
|
shadowBias: {},
|
shadowRadius: {},
|
shadowMapSize: {},
|
shadowCameraNear: {},
|
shadowCameraFar: {}
|
}
|
},
|
|
pointShadowMap: { value: [] },
|
pointShadowMatrix: { value: [] },
|
|
hemisphereLights: {
|
value: [],
|
properties: {
|
direction: {},
|
skyColor: {},
|
groundColor: {}
|
}
|
},
|
|
// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
|
rectAreaLights: {
|
value: [],
|
properties: {
|
color: {},
|
position: {},
|
width: {},
|
height: {}
|
}
|
}
|
},
|
|
points: {
|
diffuse: { value: new Color(0xeeeeee) },
|
opacity: { value: 1.0 },
|
size: { value: 1.0 },
|
scale: { value: 1.0 },
|
map: { value: null },
|
uvTransform: { value: new Matrix3() }
|
}
|
}
|
|
/**
|
* Uniform Utilities
|
*/
|
|
var UniformsUtils = {
|
merge: function (uniforms) {
|
var merged = {}
|
|
for (var u = 0; u < uniforms.length; u++) {
|
var tmp = this.clone(uniforms[u])
|
|
for (var p in tmp) {
|
merged[p] = tmp[p]
|
}
|
}
|
|
return merged
|
},
|
|
clone: function (uniforms_src) {
|
var uniforms_dst = {}
|
|
for (var u in uniforms_src) {
|
uniforms_dst[u] = {}
|
|
for (var p in uniforms_src[u]) {
|
var parameter_src = uniforms_src[u][p]
|
|
if (
|
parameter_src &&
|
(parameter_src.isColor ||
|
parameter_src.isMatrix3 ||
|
parameter_src.isMatrix4 ||
|
parameter_src.isVector2 ||
|
parameter_src.isVector3 ||
|
parameter_src.isVector4 ||
|
parameter_src.isTexture)
|
) {
|
uniforms_dst[u][p] = parameter_src.clone()
|
} else if (Array.isArray(parameter_src)) {
|
uniforms_dst[u][p] = parameter_src.slice()
|
} else {
|
uniforms_dst[u][p] = parameter_src
|
}
|
}
|
}
|
|
return uniforms_dst
|
}
|
}
|
|
var alphamap_fragment =
|
'#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n'
|
|
var alphamap_pars_fragment = '#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n'
|
|
var alphatest_fragment =
|
'#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n'
|
|
var aomap_fragment =
|
'#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n'
|
|
var aomap_pars_fragment =
|
'#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif'
|
|
var begin_vertex = '\nvec3 transformed = vec3( position );\n'
|
|
var beginnormal_vertex = '\nvec3 objectNormal = vec3( normal );\n'
|
|
var bsdfs =
|
'float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n'
|
|
var bumpmap_pars_fragment =
|
'#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n'
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var clipping_planes_fragment =
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'#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif\n'
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var clipping_planes_pars_fragment =
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'#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n'
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var clipping_planes_pars_vertex =
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'#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n'
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var clipping_planes_vertex =
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'#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n'
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var color_fragment = '#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif'
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var color_pars_fragment = '#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n'
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var color_pars_vertex = '#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif'
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var color_vertex = '#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif'
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var common =
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'#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\n'
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var cube_uv_reflection_fragment =
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'#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n'
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var defaultnormal_vertex =
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'vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n'
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var displacementmap_pars_vertex =
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'#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n'
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var displacementmap_vertex =
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'#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n'
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var emissivemap_fragment =
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'#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n'
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var emissivemap_pars_fragment =
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'#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n'
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var encodings_fragment = ' gl_FragColor = linearToOutputTexel( gl_FragColor );\n'
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var encodings_pars_fragment =
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'\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n'
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var envmap_fragment =
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'#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n'
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var envmap_pars_fragment =
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'#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n'
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var envmap_pars_vertex =
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'#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n'
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var envmap_vertex =
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'#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n'
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var fog_vertex = '\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif'
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var fog_pars_vertex = '#ifdef USE_FOG\n varying float fogDepth;\n#endif\n'
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var fog_fragment =
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'#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n'
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var fog_pars_fragment =
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'#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n'
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var gradientmap_pars_fragment =
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'#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n'
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var lightmap_fragment =
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'#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n'
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var lightmap_pars_fragment =
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'#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif'
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var lights_lambert_vertex =
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'vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n'
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var lights_pars =
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'uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n'
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var lights_phong_fragment =
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'BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n'
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var lights_phong_pars_fragment =
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'varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n'
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var lights_physical_fragment =
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'PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n'
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var lights_physical_pars_fragment =
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'struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n'
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var lights_template =
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'\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\t#ifndef STANDARD\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\n\t#else\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\n\t#endif\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n'
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var logdepthbuf_fragment =
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'#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif'
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var logdepthbuf_pars_fragment =
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'#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n'
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var logdepthbuf_pars_vertex =
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'#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif'
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var logdepthbuf_vertex =
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'#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif\n'
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var map_fragment =
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'#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n'
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var map_pars_fragment = '#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n'
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var map_particle_fragment =
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'#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n'
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var map_particle_pars_fragment =
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'#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif\n'
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var metalnessmap_fragment =
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'float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n'
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var metalnessmap_pars_fragment =
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'#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif'
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var morphnormal_vertex =
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'#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n'
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var morphtarget_pars_vertex =
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'#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif'
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var morphtarget_vertex =
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'#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n'
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var normal_fragment =
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'#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n'
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var normalmap_pars_fragment =
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'#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n'
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var packing =
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'vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n'
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var premultiplied_alpha_fragment =
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'#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n'
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var project_vertex =
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'vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n'
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var dithering_fragment =
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'#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n'
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var dithering_pars_fragment =
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'#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n'
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var roughnessmap_fragment =
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'float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n'
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var roughnessmap_pars_fragment =
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'#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif'
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var shadowmap_pars_fragment =
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'#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n'
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var shadowmap_pars_vertex =
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'#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n'
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var shadowmap_vertex =
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'#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n'
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var shadowmask_pars_fragment =
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'float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n'
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var skinbase_vertex =
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'#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif'
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var skinning_pars_vertex =
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'#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n'
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var skinning_vertex =
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'#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n'
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var skinnormal_vertex =
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'#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n'
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var specularmap_fragment =
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'float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif'
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var specularmap_pars_fragment = '#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif'
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var tonemapping_fragment =
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'#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n'
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var tonemapping_pars_fragment =
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'#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n'
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var uv_pars_fragment =
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'#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif'
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var uv_pars_vertex =
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'#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\n'
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var uv_vertex =
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'#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif'
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var uv2_pars_fragment =
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'#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif'
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var uv2_pars_vertex =
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'#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif'
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var uv2_vertex = '#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif'
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var worldpos_vertex =
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'#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n'
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var cube_frag =
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'uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n'
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var cube_vert =
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'varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}\n'
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var depth_frag =
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'#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n'
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var depth_vert =
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'#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n'
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var distanceRGBA_frag =
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'#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}\n'
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var distanceRGBA_vert =
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'#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}\n'
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var equirect_frag =
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'uniform sampler2D tEquirect;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n'
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var equirect_vert =
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'varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n'
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var linedashed_frag =
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'uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n'
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var linedashed_vert =
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'uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}\n'
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var meshbasic_frag =
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'uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n'
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var meshbasic_vert =
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'#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}\n'
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var meshlambert_frag =
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'uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n'
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var meshlambert_vert =
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'#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n'
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var meshphong_frag =
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'#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n'
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var meshphong_vert =
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'#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n'
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var meshphysical_frag =
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'#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n'
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var meshphysical_vert =
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'#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n'
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var normal_frag =
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'#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n'
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var normal_vert =
|
'#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n'
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var points_frag =
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'uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n'
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var points_vert =
|
'uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n'
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var shadow_frag =
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'uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}\n'
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var shadow_vert =
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'#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n'
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var ShaderChunk = {
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alphamap_fragment: alphamap_fragment,
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alphamap_pars_fragment: alphamap_pars_fragment,
|
alphatest_fragment: alphatest_fragment,
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aomap_fragment: aomap_fragment,
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aomap_pars_fragment: aomap_pars_fragment,
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begin_vertex: begin_vertex,
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beginnormal_vertex: beginnormal_vertex,
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bsdfs: bsdfs,
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bumpmap_pars_fragment: bumpmap_pars_fragment,
|
clipping_planes_fragment: clipping_planes_fragment,
|
clipping_planes_pars_fragment: clipping_planes_pars_fragment,
|
clipping_planes_pars_vertex: clipping_planes_pars_vertex,
|
clipping_planes_vertex: clipping_planes_vertex,
|
color_fragment: color_fragment,
|
color_pars_fragment: color_pars_fragment,
|
color_pars_vertex: color_pars_vertex,
|
color_vertex: color_vertex,
|
common: common,
|
cube_uv_reflection_fragment: cube_uv_reflection_fragment,
|
defaultnormal_vertex: defaultnormal_vertex,
|
displacementmap_pars_vertex: displacementmap_pars_vertex,
|
displacementmap_vertex: displacementmap_vertex,
|
emissivemap_fragment: emissivemap_fragment,
|
emissivemap_pars_fragment: emissivemap_pars_fragment,
|
encodings_fragment: encodings_fragment,
|
encodings_pars_fragment: encodings_pars_fragment,
|
envmap_fragment: envmap_fragment,
|
envmap_pars_fragment: envmap_pars_fragment,
|
envmap_pars_vertex: envmap_pars_vertex,
|
envmap_vertex: envmap_vertex,
|
fog_vertex: fog_vertex,
|
fog_pars_vertex: fog_pars_vertex,
|
fog_fragment: fog_fragment,
|
fog_pars_fragment: fog_pars_fragment,
|
gradientmap_pars_fragment: gradientmap_pars_fragment,
|
lightmap_fragment: lightmap_fragment,
|
lightmap_pars_fragment: lightmap_pars_fragment,
|
lights_lambert_vertex: lights_lambert_vertex,
|
lights_pars: lights_pars,
|
lights_phong_fragment: lights_phong_fragment,
|
lights_phong_pars_fragment: lights_phong_pars_fragment,
|
lights_physical_fragment: lights_physical_fragment,
|
lights_physical_pars_fragment: lights_physical_pars_fragment,
|
lights_template: lights_template,
|
logdepthbuf_fragment: logdepthbuf_fragment,
|
logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
|
logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
|
logdepthbuf_vertex: logdepthbuf_vertex,
|
map_fragment: map_fragment,
|
map_pars_fragment: map_pars_fragment,
|
map_particle_fragment: map_particle_fragment,
|
map_particle_pars_fragment: map_particle_pars_fragment,
|
metalnessmap_fragment: metalnessmap_fragment,
|
metalnessmap_pars_fragment: metalnessmap_pars_fragment,
|
morphnormal_vertex: morphnormal_vertex,
|
morphtarget_pars_vertex: morphtarget_pars_vertex,
|
morphtarget_vertex: morphtarget_vertex,
|
normal_fragment: normal_fragment,
|
normalmap_pars_fragment: normalmap_pars_fragment,
|
packing: packing,
|
premultiplied_alpha_fragment: premultiplied_alpha_fragment,
|
project_vertex: project_vertex,
|
dithering_fragment: dithering_fragment,
|
dithering_pars_fragment: dithering_pars_fragment,
|
roughnessmap_fragment: roughnessmap_fragment,
|
roughnessmap_pars_fragment: roughnessmap_pars_fragment,
|
shadowmap_pars_fragment: shadowmap_pars_fragment,
|
shadowmap_pars_vertex: shadowmap_pars_vertex,
|
shadowmap_vertex: shadowmap_vertex,
|
shadowmask_pars_fragment: shadowmask_pars_fragment,
|
skinbase_vertex: skinbase_vertex,
|
skinning_pars_vertex: skinning_pars_vertex,
|
skinning_vertex: skinning_vertex,
|
skinnormal_vertex: skinnormal_vertex,
|
specularmap_fragment: specularmap_fragment,
|
specularmap_pars_fragment: specularmap_pars_fragment,
|
tonemapping_fragment: tonemapping_fragment,
|
tonemapping_pars_fragment: tonemapping_pars_fragment,
|
uv_pars_fragment: uv_pars_fragment,
|
uv_pars_vertex: uv_pars_vertex,
|
uv_vertex: uv_vertex,
|
uv2_pars_fragment: uv2_pars_fragment,
|
uv2_pars_vertex: uv2_pars_vertex,
|
uv2_vertex: uv2_vertex,
|
worldpos_vertex: worldpos_vertex,
|
|
cube_frag: cube_frag,
|
cube_vert: cube_vert,
|
depth_frag: depth_frag,
|
depth_vert: depth_vert,
|
distanceRGBA_frag: distanceRGBA_frag,
|
distanceRGBA_vert: distanceRGBA_vert,
|
equirect_frag: equirect_frag,
|
equirect_vert: equirect_vert,
|
linedashed_frag: linedashed_frag,
|
linedashed_vert: linedashed_vert,
|
meshbasic_frag: meshbasic_frag,
|
meshbasic_vert: meshbasic_vert,
|
meshlambert_frag: meshlambert_frag,
|
meshlambert_vert: meshlambert_vert,
|
meshphong_frag: meshphong_frag,
|
meshphong_vert: meshphong_vert,
|
meshphysical_frag: meshphysical_frag,
|
meshphysical_vert: meshphysical_vert,
|
normal_frag: normal_frag,
|
normal_vert: normal_vert,
|
points_frag: points_frag,
|
points_vert: points_vert,
|
shadow_frag: shadow_frag,
|
shadow_vert: shadow_vert
|
}
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
* @author mrdoob / http://mrdoob.com/
|
* @author mikael emtinger / http://gomo.se/
|
*/
|
|
var ShaderLib = {
|
basic: {
|
uniforms: UniformsUtils.merge([
|
UniformsLib.common,
|
UniformsLib.specularmap,
|
UniformsLib.envmap,
|
UniformsLib.aomap,
|
UniformsLib.lightmap,
|
UniformsLib.fog
|
]),
|
|
vertexShader: ShaderChunk.meshbasic_vert,
|
fragmentShader: ShaderChunk.meshbasic_frag
|
},
|
|
lambert: {
|
uniforms: UniformsUtils.merge([
|
UniformsLib.common,
|
UniformsLib.specularmap,
|
UniformsLib.envmap,
|
UniformsLib.aomap,
|
UniformsLib.lightmap,
|
UniformsLib.emissivemap,
|
UniformsLib.fog,
|
UniformsLib.lights,
|
{
|
emissive: { value: new Color(0x000000) }
|
}
|
]),
|
|
vertexShader: ShaderChunk.meshlambert_vert,
|
fragmentShader: ShaderChunk.meshlambert_frag
|
},
|
|
phong: {
|
uniforms: UniformsUtils.merge([
|
UniformsLib.common,
|
UniformsLib.specularmap,
|
UniformsLib.envmap,
|
UniformsLib.aomap,
|
UniformsLib.lightmap,
|
UniformsLib.emissivemap,
|
UniformsLib.bumpmap,
|
UniformsLib.normalmap,
|
UniformsLib.displacementmap,
|
UniformsLib.gradientmap,
|
UniformsLib.fog,
|
UniformsLib.lights,
|
{
|
emissive: { value: new Color(0x000000) },
|
specular: { value: new Color(0x111111) },
|
shininess: { value: 30 }
|
}
|
]),
|
|
vertexShader: ShaderChunk.meshphong_vert,
|
fragmentShader: ShaderChunk.meshphong_frag
|
},
|
|
standard: {
|
uniforms: UniformsUtils.merge([
|
UniformsLib.common,
|
UniformsLib.envmap,
|
UniformsLib.aomap,
|
UniformsLib.lightmap,
|
UniformsLib.emissivemap,
|
UniformsLib.bumpmap,
|
UniformsLib.normalmap,
|
UniformsLib.displacementmap,
|
UniformsLib.roughnessmap,
|
UniformsLib.metalnessmap,
|
UniformsLib.fog,
|
UniformsLib.lights,
|
{
|
emissive: { value: new Color(0x000000) },
|
roughness: { value: 0.5 },
|
metalness: { value: 0.5 },
|
envMapIntensity: { value: 1 } // temporary
|
}
|
]),
|
|
vertexShader: ShaderChunk.meshphysical_vert,
|
fragmentShader: ShaderChunk.meshphysical_frag
|
},
|
|
points: {
|
uniforms: UniformsUtils.merge([UniformsLib.points, UniformsLib.fog]),
|
|
vertexShader: ShaderChunk.points_vert,
|
fragmentShader: ShaderChunk.points_frag
|
},
|
|
dashed: {
|
uniforms: UniformsUtils.merge([
|
UniformsLib.common,
|
UniformsLib.fog,
|
{
|
scale: { value: 1 },
|
dashSize: { value: 1 },
|
totalSize: { value: 2 }
|
}
|
]),
|
|
vertexShader: ShaderChunk.linedashed_vert,
|
fragmentShader: ShaderChunk.linedashed_frag
|
},
|
|
depth: {
|
uniforms: UniformsUtils.merge([UniformsLib.common, UniformsLib.displacementmap]),
|
|
vertexShader: ShaderChunk.depth_vert,
|
fragmentShader: ShaderChunk.depth_frag
|
},
|
|
normal: {
|
uniforms: UniformsUtils.merge([
|
UniformsLib.common,
|
UniformsLib.bumpmap,
|
UniformsLib.normalmap,
|
UniformsLib.displacementmap,
|
{
|
opacity: { value: 1.0 }
|
}
|
]),
|
|
vertexShader: ShaderChunk.normal_vert,
|
fragmentShader: ShaderChunk.normal_frag
|
},
|
|
/* -------------------------------------------------------------------------
|
// Cube map shader
|
------------------------------------------------------------------------- */
|
|
cube: {
|
uniforms: {
|
tCube: { value: null },
|
tFlip: { value: -1 },
|
opacity: { value: 1.0 }
|
},
|
|
vertexShader: ShaderChunk.cube_vert,
|
fragmentShader: ShaderChunk.cube_frag
|
},
|
|
equirect: {
|
uniforms: {
|
tEquirect: { value: null }
|
},
|
|
vertexShader: ShaderChunk.equirect_vert,
|
fragmentShader: ShaderChunk.equirect_frag
|
},
|
|
distanceRGBA: {
|
uniforms: UniformsUtils.merge([
|
UniformsLib.common,
|
UniformsLib.displacementmap,
|
{
|
referencePosition: { value: new Vector3() },
|
nearDistance: { value: 1 },
|
farDistance: { value: 1000 }
|
}
|
]),
|
|
vertexShader: ShaderChunk.distanceRGBA_vert,
|
fragmentShader: ShaderChunk.distanceRGBA_frag
|
},
|
|
shadow: {
|
uniforms: UniformsUtils.merge([
|
UniformsLib.lights,
|
UniformsLib.fog,
|
{
|
color: { value: new Color(0x00000) },
|
opacity: { value: 1.0 }
|
}
|
]),
|
|
vertexShader: ShaderChunk.shadow_vert,
|
fragmentShader: ShaderChunk.shadow_frag
|
}
|
}
|
|
ShaderLib.physical = {
|
uniforms: UniformsUtils.merge([
|
ShaderLib.standard.uniforms,
|
{
|
clearCoat: { value: 0 },
|
clearCoatRoughness: { value: 0 }
|
}
|
]),
|
|
vertexShader: ShaderChunk.meshphysical_vert,
|
fragmentShader: ShaderChunk.meshphysical_frag
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function CanvasTexture(
|
canvas,
|
mapping,
|
wrapS,
|
wrapT,
|
magFilter,
|
minFilter,
|
format,
|
type,
|
anisotropy
|
) {
|
Texture.call(
|
this,
|
canvas,
|
mapping,
|
wrapS,
|
wrapT,
|
magFilter,
|
minFilter,
|
format,
|
type,
|
anisotropy
|
)
|
|
this.needsUpdate = true
|
}
|
|
CanvasTexture.prototype = Object.create(Texture.prototype)
|
CanvasTexture.prototype.constructor = CanvasTexture
|
|
/**
|
* @author mikael emtinger / http://gomo.se/
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function WebGLSpriteRenderer(renderer, gl, state, textures, capabilities) {
|
var vertexBuffer, elementBuffer
|
var program, attributes, uniforms
|
|
var texture
|
|
// decompose matrixWorld
|
|
var spritePosition = new Vector3()
|
var spriteRotation = new Quaternion()
|
var spriteScale = new Vector3()
|
|
function init() {
|
var vertices = new Float32Array([
|
-0.5, -0.5, 0, 0, 0.5, -0.5, 1, 0, 0.5, 0.5, 1, 1, -0.5, 0.5, 0, 1
|
])
|
|
var faces = new Uint16Array([0, 1, 2, 0, 2, 3])
|
|
vertexBuffer = gl.createBuffer()
|
elementBuffer = gl.createBuffer()
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer)
|
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW)
|
|
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer)
|
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW)
|
|
program = createProgram()
|
|
attributes = {
|
position: gl.getAttribLocation(program, 'position'),
|
uv: gl.getAttribLocation(program, 'uv')
|
}
|
|
uniforms = {
|
uvOffset: gl.getUniformLocation(program, 'uvOffset'),
|
uvScale: gl.getUniformLocation(program, 'uvScale'),
|
|
rotation: gl.getUniformLocation(program, 'rotation'),
|
center: gl.getUniformLocation(program, 'center'),
|
scale: gl.getUniformLocation(program, 'scale'),
|
|
color: gl.getUniformLocation(program, 'color'),
|
map: gl.getUniformLocation(program, 'map'),
|
opacity: gl.getUniformLocation(program, 'opacity'),
|
|
modelViewMatrix: gl.getUniformLocation(program, 'modelViewMatrix'),
|
projectionMatrix: gl.getUniformLocation(program, 'projectionMatrix'),
|
|
fogType: gl.getUniformLocation(program, 'fogType'),
|
fogDensity: gl.getUniformLocation(program, 'fogDensity'),
|
fogNear: gl.getUniformLocation(program, 'fogNear'),
|
fogFar: gl.getUniformLocation(program, 'fogFar'),
|
fogColor: gl.getUniformLocation(program, 'fogColor'),
|
fogDepth: gl.getUniformLocation(program, 'fogDepth'),
|
|
alphaTest: gl.getUniformLocation(program, 'alphaTest')
|
}
|
|
var canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas')
|
canvas.width = 8
|
canvas.height = 8
|
|
var context = canvas.getContext('2d')
|
context.fillStyle = 'white'
|
context.fillRect(0, 0, 8, 8)
|
|
texture = new CanvasTexture(canvas)
|
}
|
|
this.render = function (sprites, scene, camera) {
|
if (sprites.length === 0) return
|
|
// setup gl
|
|
if (program === undefined) {
|
init()
|
}
|
|
state.useProgram(program)
|
|
state.initAttributes()
|
state.enableAttribute(attributes.position)
|
state.enableAttribute(attributes.uv)
|
state.disableUnusedAttributes()
|
|
state.disable(gl.CULL_FACE)
|
state.enable(gl.BLEND)
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer)
|
gl.vertexAttribPointer(attributes.position, 2, gl.FLOAT, false, 2 * 8, 0)
|
gl.vertexAttribPointer(attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8)
|
|
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer)
|
|
gl.uniformMatrix4fv(uniforms.projectionMatrix, false, camera.projectionMatrix.elements)
|
|
state.activeTexture(gl.TEXTURE0)
|
gl.uniform1i(uniforms.map, 0)
|
|
var oldFogType = 0
|
var sceneFogType = 0
|
var fog = scene.fog
|
|
if (fog) {
|
gl.uniform3f(uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b)
|
|
if (fog.isFog) {
|
gl.uniform1f(uniforms.fogNear, fog.near)
|
gl.uniform1f(uniforms.fogFar, fog.far)
|
|
gl.uniform1i(uniforms.fogType, 1)
|
oldFogType = 1
|
sceneFogType = 1
|
} else if (fog.isFogExp2) {
|
gl.uniform1f(uniforms.fogDensity, fog.density)
|
|
gl.uniform1i(uniforms.fogType, 2)
|
oldFogType = 2
|
sceneFogType = 2
|
}
|
} else {
|
gl.uniform1i(uniforms.fogType, 0)
|
oldFogType = 0
|
sceneFogType = 0
|
}
|
|
// update positions and sort
|
|
for (var i = 0, l = sprites.length; i < l; i++) {
|
var sprite = sprites[i]
|
|
sprite.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, sprite.matrixWorld)
|
sprite.z = -sprite.modelViewMatrix.elements[14]
|
}
|
|
sprites.sort(painterSortStable)
|
|
// render all sprites
|
|
var scale = []
|
var center = []
|
|
for (var i = 0, l = sprites.length; i < l; i++) {
|
var sprite = sprites[i]
|
var material = sprite.material
|
|
if (material.visible === false) continue
|
|
sprite.onBeforeRender(renderer, scene, camera, undefined, material, undefined)
|
|
gl.uniform1f(uniforms.alphaTest, material.alphaTest)
|
gl.uniformMatrix4fv(uniforms.modelViewMatrix, false, sprite.modelViewMatrix.elements)
|
|
sprite.matrixWorld.decompose(spritePosition, spriteRotation, spriteScale)
|
|
scale[0] = spriteScale.x
|
scale[1] = spriteScale.y
|
|
center[0] = sprite.center.x - 0.5
|
center[1] = sprite.center.y - 0.5
|
|
var fogType = 0
|
|
if (scene.fog && material.fog) {
|
fogType = sceneFogType
|
}
|
|
if (oldFogType !== fogType) {
|
gl.uniform1i(uniforms.fogType, fogType)
|
oldFogType = fogType
|
}
|
|
if (material.map !== null) {
|
gl.uniform2f(uniforms.uvOffset, material.map.offset.x, material.map.offset.y)
|
gl.uniform2f(uniforms.uvScale, material.map.repeat.x, material.map.repeat.y)
|
} else {
|
gl.uniform2f(uniforms.uvOffset, 0, 0)
|
gl.uniform2f(uniforms.uvScale, 1, 1)
|
}
|
|
gl.uniform1f(uniforms.opacity, material.opacity)
|
gl.uniform3f(uniforms.color, material.color.r, material.color.g, material.color.b)
|
|
gl.uniform1f(uniforms.rotation, material.rotation)
|
gl.uniform2fv(uniforms.center, center)
|
gl.uniform2fv(uniforms.scale, scale)
|
|
state.setBlending(
|
material.blending,
|
material.blendEquation,
|
material.blendSrc,
|
material.blendDst,
|
material.blendEquationAlpha,
|
material.blendSrcAlpha,
|
material.blendDstAlpha,
|
material.premultipliedAlpha
|
)
|
state.buffers.depth.setTest(material.depthTest)
|
state.buffers.depth.setMask(material.depthWrite)
|
state.buffers.color.setMask(material.colorWrite)
|
|
textures.setTexture2D(material.map || texture, 0)
|
|
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0)
|
|
sprite.onAfterRender(renderer, scene, camera, undefined, material, undefined)
|
}
|
|
// restore gl
|
|
state.enable(gl.CULL_FACE)
|
|
state.reset()
|
}
|
|
function createProgram() {
|
var program = gl.createProgram()
|
|
var vertexShader = gl.createShader(gl.VERTEX_SHADER)
|
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER)
|
|
gl.shaderSource(
|
vertexShader,
|
[
|
'precision ' + capabilities.precision + ' float;',
|
|
'#define SHADER_NAME ' + 'SpriteMaterial',
|
|
'uniform mat4 modelViewMatrix;',
|
'uniform mat4 projectionMatrix;',
|
'uniform float rotation;',
|
'uniform vec2 center;',
|
'uniform vec2 scale;',
|
'uniform vec2 uvOffset;',
|
'uniform vec2 uvScale;',
|
|
'attribute vec2 position;',
|
'attribute vec2 uv;',
|
|
'varying vec2 vUV;',
|
'varying float fogDepth;',
|
|
'void main() {',
|
|
' vUV = uvOffset + uv * uvScale;',
|
|
' vec2 alignedPosition = ( position - center ) * scale;',
|
|
' vec2 rotatedPosition;',
|
' rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;',
|
' rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;',
|
|
' vec4 mvPosition;',
|
|
' mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );',
|
' mvPosition.xy += rotatedPosition;',
|
|
' gl_Position = projectionMatrix * mvPosition;',
|
|
' fogDepth = - mvPosition.z;',
|
|
'}'
|
].join('\n')
|
)
|
|
gl.shaderSource(
|
fragmentShader,
|
[
|
'precision ' + capabilities.precision + ' float;',
|
|
'#define SHADER_NAME ' + 'SpriteMaterial',
|
|
'uniform vec3 color;',
|
'uniform sampler2D map;',
|
'uniform float opacity;',
|
|
'uniform int fogType;',
|
'uniform vec3 fogColor;',
|
'uniform float fogDensity;',
|
'uniform float fogNear;',
|
'uniform float fogFar;',
|
'uniform float alphaTest;',
|
|
'varying vec2 vUV;',
|
'varying float fogDepth;',
|
|
'void main() {',
|
|
' vec4 texture = texture2D( map, vUV );',
|
|
' gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );',
|
|
' if ( gl_FragColor.a < alphaTest ) discard;',
|
|
' if ( fogType > 0 ) {',
|
|
' float fogFactor = 0.0;',
|
|
' if ( fogType == 1 ) {',
|
|
' fogFactor = smoothstep( fogNear, fogFar, fogDepth );',
|
|
' } else {',
|
|
' const float LOG2 = 1.442695;',
|
' fogFactor = exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 );',
|
' fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );',
|
|
' }',
|
|
' gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );',
|
|
' }',
|
|
'}'
|
].join('\n')
|
)
|
|
gl.compileShader(vertexShader)
|
gl.compileShader(fragmentShader)
|
|
gl.attachShader(program, vertexShader)
|
gl.attachShader(program, fragmentShader)
|
|
gl.linkProgram(program)
|
|
return program
|
}
|
|
function painterSortStable(a, b) {
|
if (a.renderOrder !== b.renderOrder) {
|
return a.renderOrder - b.renderOrder
|
} else if (a.z !== b.z) {
|
return b.z - a.z
|
} else {
|
return b.id - a.id
|
}
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
var materialId = 0
|
|
function Material() {
|
Object.defineProperty(this, 'id', { value: materialId++ })
|
|
this.uuid = _Math.generateUUID()
|
|
this.name = ''
|
this.type = 'Material'
|
|
this.fog = true
|
this.lights = true
|
|
this.blending = NormalBlending
|
this.side = FrontSide
|
this.flatShading = false
|
this.vertexColors = NoColors // THREE.NoColors, THREE.VertexColors, THREE.FaceColors
|
|
this.opacity = 1
|
this.transparent = false
|
|
this.blendSrc = SrcAlphaFactor
|
this.blendDst = OneMinusSrcAlphaFactor
|
this.blendEquation = AddEquation
|
this.blendSrcAlpha = null
|
this.blendDstAlpha = null
|
this.blendEquationAlpha = null
|
|
this.depthFunc = LessEqualDepth
|
this.depthTest = true
|
this.depthWrite = true
|
|
this.clippingPlanes = null
|
this.clipIntersection = false
|
this.clipShadows = false
|
|
this.shadowSide = null
|
|
this.colorWrite = true
|
|
this.precision = null // override the renderer's default precision for this material
|
|
this.polygonOffset = false
|
this.polygonOffsetFactor = 0
|
this.polygonOffsetUnits = 0
|
|
this.dithering = false
|
|
this.alphaTest = 0
|
this.premultipliedAlpha = false
|
|
this.overdraw = 0 // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer
|
|
this.visible = true
|
|
this.userData = {}
|
|
this.needsUpdate = true
|
}
|
|
Material.prototype = Object.assign(Object.create(EventDispatcher.prototype), {
|
constructor: Material,
|
|
isMaterial: true,
|
|
onBeforeCompile: function () {},
|
|
setValues: function (values) {
|
if (values === undefined) return
|
|
for (var key in values) {
|
var newValue = values[key]
|
|
if (newValue === undefined) {
|
console.warn("THREE.Material: '" + key + "' parameter is undefined.")
|
continue
|
}
|
|
// for backward compatability if shading is set in the constructor
|
if (key === 'shading') {
|
console.warn(
|
'THREE.' +
|
this.type +
|
': .shading has been removed. Use the boolean .flatShading instead.'
|
)
|
this.flatShading = newValue === FlatShading ? true : false
|
continue
|
}
|
|
var currentValue = this[key]
|
|
if (currentValue === undefined) {
|
console.warn('THREE.' + this.type + ": '" + key + "' is not a property of this material.")
|
continue
|
}
|
|
if (currentValue && currentValue.isColor) {
|
currentValue.set(newValue)
|
} else if (currentValue && currentValue.isVector3 && newValue && newValue.isVector3) {
|
currentValue.copy(newValue)
|
} else if (key === 'overdraw') {
|
// ensure overdraw is backwards-compatible with legacy boolean type
|
this[key] = Number(newValue)
|
} else {
|
this[key] = newValue
|
}
|
}
|
},
|
|
toJSON: function (meta) {
|
var isRoot = meta === undefined || typeof meta === 'string'
|
|
if (isRoot) {
|
meta = {
|
textures: {},
|
images: {}
|
}
|
}
|
|
var data = {
|
metadata: {
|
version: 4.5,
|
type: 'Material',
|
generator: 'Material.toJSON'
|
}
|
}
|
|
// standard Material serialization
|
data.uuid = this.uuid
|
data.type = this.type
|
|
if (this.name !== '') data.name = this.name
|
|
if (this.color && this.color.isColor) data.color = this.color.getHex()
|
|
if (this.roughness !== undefined) data.roughness = this.roughness
|
if (this.metalness !== undefined) data.metalness = this.metalness
|
|
if (this.emissive && this.emissive.isColor) data.emissive = this.emissive.getHex()
|
if (this.emissiveIntensity !== 1) data.emissiveIntensity = this.emissiveIntensity
|
|
if (this.specular && this.specular.isColor) data.specular = this.specular.getHex()
|
if (this.shininess !== undefined) data.shininess = this.shininess
|
if (this.clearCoat !== undefined) data.clearCoat = this.clearCoat
|
if (this.clearCoatRoughness !== undefined) data.clearCoatRoughness = this.clearCoatRoughness
|
|
if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid
|
if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid
|
if (this.lightMap && this.lightMap.isTexture) data.lightMap = this.lightMap.toJSON(meta).uuid
|
if (this.bumpMap && this.bumpMap.isTexture) {
|
data.bumpMap = this.bumpMap.toJSON(meta).uuid
|
data.bumpScale = this.bumpScale
|
}
|
if (this.normalMap && this.normalMap.isTexture) {
|
data.normalMap = this.normalMap.toJSON(meta).uuid
|
data.normalScale = this.normalScale.toArray()
|
}
|
if (this.displacementMap && this.displacementMap.isTexture) {
|
data.displacementMap = this.displacementMap.toJSON(meta).uuid
|
data.displacementScale = this.displacementScale
|
data.displacementBias = this.displacementBias
|
}
|
if (this.roughnessMap && this.roughnessMap.isTexture)
|
data.roughnessMap = this.roughnessMap.toJSON(meta).uuid
|
if (this.metalnessMap && this.metalnessMap.isTexture)
|
data.metalnessMap = this.metalnessMap.toJSON(meta).uuid
|
|
if (this.emissiveMap && this.emissiveMap.isTexture)
|
data.emissiveMap = this.emissiveMap.toJSON(meta).uuid
|
if (this.specularMap && this.specularMap.isTexture)
|
data.specularMap = this.specularMap.toJSON(meta).uuid
|
|
if (this.envMap && this.envMap.isTexture) {
|
data.envMap = this.envMap.toJSON(meta).uuid
|
data.reflectivity = this.reflectivity // Scale behind envMap
|
}
|
|
if (this.gradientMap && this.gradientMap.isTexture) {
|
data.gradientMap = this.gradientMap.toJSON(meta).uuid
|
}
|
|
if (this.size !== undefined) data.size = this.size
|
if (this.sizeAttenuation !== undefined) data.sizeAttenuation = this.sizeAttenuation
|
|
if (this.blending !== NormalBlending) data.blending = this.blending
|
if (this.flatShading === true) data.flatShading = this.flatShading
|
if (this.side !== FrontSide) data.side = this.side
|
if (this.vertexColors !== NoColors) data.vertexColors = this.vertexColors
|
|
if (this.opacity < 1) data.opacity = this.opacity
|
if (this.transparent === true) data.transparent = this.transparent
|
|
data.depthFunc = this.depthFunc
|
data.depthTest = this.depthTest
|
data.depthWrite = this.depthWrite
|
|
// rotation (SpriteMaterial)
|
if (this.rotation !== 0) data.rotation = this.rotation
|
|
if (this.linewidth !== 1) data.linewidth = this.linewidth
|
if (this.dashSize !== undefined) data.dashSize = this.dashSize
|
if (this.gapSize !== undefined) data.gapSize = this.gapSize
|
if (this.scale !== undefined) data.scale = this.scale
|
|
if (this.dithering === true) data.dithering = true
|
|
if (this.alphaTest > 0) data.alphaTest = this.alphaTest
|
if (this.premultipliedAlpha === true) data.premultipliedAlpha = this.premultipliedAlpha
|
|
if (this.wireframe === true) data.wireframe = this.wireframe
|
if (this.wireframeLinewidth > 1) data.wireframeLinewidth = this.wireframeLinewidth
|
if (this.wireframeLinecap !== 'round') data.wireframeLinecap = this.wireframeLinecap
|
if (this.wireframeLinejoin !== 'round') data.wireframeLinejoin = this.wireframeLinejoin
|
|
if (this.morphTargets === true) data.morphTargets = true
|
if (this.skinning === true) data.skinning = true
|
|
if (this.visible === false) data.visible = false
|
if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData
|
|
// TODO: Copied from Object3D.toJSON
|
|
function extractFromCache(cache) {
|
var values = []
|
|
for (var key in cache) {
|
var data = cache[key]
|
delete data.metadata
|
values.push(data)
|
}
|
|
return values
|
}
|
|
if (isRoot) {
|
var textures = extractFromCache(meta.textures)
|
var images = extractFromCache(meta.images)
|
|
if (textures.length > 0) data.textures = textures
|
if (images.length > 0) data.images = images
|
}
|
|
return data
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (source) {
|
this.name = source.name
|
|
this.fog = source.fog
|
this.lights = source.lights
|
|
this.blending = source.blending
|
this.side = source.side
|
this.flatShading = source.flatShading
|
this.vertexColors = source.vertexColors
|
|
this.opacity = source.opacity
|
this.transparent = source.transparent
|
|
this.blendSrc = source.blendSrc
|
this.blendDst = source.blendDst
|
this.blendEquation = source.blendEquation
|
this.blendSrcAlpha = source.blendSrcAlpha
|
this.blendDstAlpha = source.blendDstAlpha
|
this.blendEquationAlpha = source.blendEquationAlpha
|
|
this.depthFunc = source.depthFunc
|
this.depthTest = source.depthTest
|
this.depthWrite = source.depthWrite
|
|
this.colorWrite = source.colorWrite
|
|
this.precision = source.precision
|
|
this.polygonOffset = source.polygonOffset
|
this.polygonOffsetFactor = source.polygonOffsetFactor
|
this.polygonOffsetUnits = source.polygonOffsetUnits
|
|
this.dithering = source.dithering
|
|
this.alphaTest = source.alphaTest
|
this.premultipliedAlpha = source.premultipliedAlpha
|
|
this.overdraw = source.overdraw
|
|
this.visible = source.visible
|
this.userData = JSON.parse(JSON.stringify(source.userData))
|
|
this.clipShadows = source.clipShadows
|
this.clipIntersection = source.clipIntersection
|
|
var srcPlanes = source.clippingPlanes,
|
dstPlanes = null
|
|
if (srcPlanes !== null) {
|
var n = srcPlanes.length
|
dstPlanes = new Array(n)
|
|
for (var i = 0; i !== n; ++i) dstPlanes[i] = srcPlanes[i].clone()
|
}
|
|
this.clippingPlanes = dstPlanes
|
|
this.shadowSide = source.shadowSide
|
|
return this
|
},
|
|
dispose: function () {
|
this.dispatchEvent({ type: 'dispose' })
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
* @author bhouston / https://clara.io
|
* @author WestLangley / http://github.com/WestLangley
|
*
|
* parameters = {
|
*
|
* opacity: <float>,
|
*
|
* map: new THREE.Texture( <Image> ),
|
*
|
* alphaMap: new THREE.Texture( <Image> ),
|
*
|
* displacementMap: new THREE.Texture( <Image> ),
|
* displacementScale: <float>,
|
* displacementBias: <float>,
|
*
|
* wireframe: <boolean>,
|
* wireframeLinewidth: <float>
|
* }
|
*/
|
|
function MeshDepthMaterial(parameters) {
|
Material.call(this)
|
|
this.type = 'MeshDepthMaterial'
|
|
this.depthPacking = BasicDepthPacking
|
|
this.skinning = false
|
this.morphTargets = false
|
|
this.map = null
|
|
this.alphaMap = null
|
|
this.displacementMap = null
|
this.displacementScale = 1
|
this.displacementBias = 0
|
|
this.wireframe = false
|
this.wireframeLinewidth = 1
|
|
this.fog = false
|
this.lights = false
|
|
this.setValues(parameters)
|
}
|
|
MeshDepthMaterial.prototype = Object.create(Material.prototype)
|
MeshDepthMaterial.prototype.constructor = MeshDepthMaterial
|
|
MeshDepthMaterial.prototype.isMeshDepthMaterial = true
|
|
MeshDepthMaterial.prototype.copy = function (source) {
|
Material.prototype.copy.call(this, source)
|
|
this.depthPacking = source.depthPacking
|
|
this.skinning = source.skinning
|
this.morphTargets = source.morphTargets
|
|
this.map = source.map
|
|
this.alphaMap = source.alphaMap
|
|
this.displacementMap = source.displacementMap
|
this.displacementScale = source.displacementScale
|
this.displacementBias = source.displacementBias
|
|
this.wireframe = source.wireframe
|
this.wireframeLinewidth = source.wireframeLinewidth
|
|
return this
|
}
|
|
/**
|
* @author WestLangley / http://github.com/WestLangley
|
*
|
* parameters = {
|
*
|
* referencePosition: <float>,
|
* nearDistance: <float>,
|
* farDistance: <float>,
|
*
|
* skinning: <bool>,
|
* morphTargets: <bool>,
|
*
|
* map: new THREE.Texture( <Image> ),
|
*
|
* alphaMap: new THREE.Texture( <Image> ),
|
*
|
* displacementMap: new THREE.Texture( <Image> ),
|
* displacementScale: <float>,
|
* displacementBias: <float>
|
*
|
* }
|
*/
|
|
function MeshDistanceMaterial(parameters) {
|
Material.call(this)
|
|
this.type = 'MeshDistanceMaterial'
|
|
this.referencePosition = new Vector3()
|
this.nearDistance = 1
|
this.farDistance = 1000
|
|
this.skinning = false
|
this.morphTargets = false
|
|
this.map = null
|
|
this.alphaMap = null
|
|
this.displacementMap = null
|
this.displacementScale = 1
|
this.displacementBias = 0
|
|
this.fog = false
|
this.lights = false
|
|
this.setValues(parameters)
|
}
|
|
MeshDistanceMaterial.prototype = Object.create(Material.prototype)
|
MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial
|
|
MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true
|
|
MeshDistanceMaterial.prototype.copy = function (source) {
|
Material.prototype.copy.call(this, source)
|
|
this.referencePosition.copy(source.referencePosition)
|
this.nearDistance = source.nearDistance
|
this.farDistance = source.farDistance
|
|
this.skinning = source.skinning
|
this.morphTargets = source.morphTargets
|
|
this.map = source.map
|
|
this.alphaMap = source.alphaMap
|
|
this.displacementMap = source.displacementMap
|
this.displacementScale = source.displacementScale
|
this.displacementBias = source.displacementBias
|
|
return this
|
}
|
|
/**
|
* @author bhouston / http://clara.io
|
* @author WestLangley / http://github.com/WestLangley
|
*/
|
|
function Box3(min, max) {
|
this.min = min !== undefined ? min : new Vector3(+Infinity, +Infinity, +Infinity)
|
this.max = max !== undefined ? max : new Vector3(-Infinity, -Infinity, -Infinity)
|
}
|
|
Object.assign(Box3.prototype, {
|
isBox3: true,
|
|
set: function (min, max) {
|
this.min.copy(min)
|
this.max.copy(max)
|
|
return this
|
},
|
|
setFromArray: function (array) {
|
var minX = +Infinity
|
var minY = +Infinity
|
var minZ = +Infinity
|
|
var maxX = -Infinity
|
var maxY = -Infinity
|
var maxZ = -Infinity
|
|
for (var i = 0, l = array.length; i < l; i += 3) {
|
var x = array[i]
|
var y = array[i + 1]
|
var z = array[i + 2]
|
|
if (x < minX) minX = x
|
if (y < minY) minY = y
|
if (z < minZ) minZ = z
|
|
if (x > maxX) maxX = x
|
if (y > maxY) maxY = y
|
if (z > maxZ) maxZ = z
|
}
|
|
this.min.set(minX, minY, minZ)
|
this.max.set(maxX, maxY, maxZ)
|
|
return this
|
},
|
|
setFromBufferAttribute: function (attribute) {
|
var minX = +Infinity
|
var minY = +Infinity
|
var minZ = +Infinity
|
|
var maxX = -Infinity
|
var maxY = -Infinity
|
var maxZ = -Infinity
|
|
for (var i = 0, l = attribute.count; i < l; i++) {
|
var x = attribute.getX(i)
|
var y = attribute.getY(i)
|
var z = attribute.getZ(i)
|
|
if (x < minX) minX = x
|
if (y < minY) minY = y
|
if (z < minZ) minZ = z
|
|
if (x > maxX) maxX = x
|
if (y > maxY) maxY = y
|
if (z > maxZ) maxZ = z
|
}
|
|
this.min.set(minX, minY, minZ)
|
this.max.set(maxX, maxY, maxZ)
|
|
return this
|
},
|
|
setFromPoints: function (points) {
|
this.makeEmpty()
|
|
for (var i = 0, il = points.length; i < il; i++) {
|
this.expandByPoint(points[i])
|
}
|
|
return this
|
},
|
|
setFromCenterAndSize: (function () {
|
var v1 = new Vector3()
|
|
return function setFromCenterAndSize(center, size) {
|
var halfSize = v1.copy(size).multiplyScalar(0.5)
|
|
this.min.copy(center).sub(halfSize)
|
this.max.copy(center).add(halfSize)
|
|
return this
|
}
|
})(),
|
|
setFromObject: function (object) {
|
this.makeEmpty()
|
|
return this.expandByObject(object)
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (box) {
|
this.min.copy(box.min)
|
this.max.copy(box.max)
|
|
return this
|
},
|
|
makeEmpty: function () {
|
this.min.x = this.min.y = this.min.z = +Infinity
|
this.max.x = this.max.y = this.max.z = -Infinity
|
|
return this
|
},
|
|
isEmpty: function () {
|
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
|
|
return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z
|
},
|
|
getCenter: function (optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
return this.isEmpty()
|
? result.set(0, 0, 0)
|
: result.addVectors(this.min, this.max).multiplyScalar(0.5)
|
},
|
|
getSize: function (optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
return this.isEmpty() ? result.set(0, 0, 0) : result.subVectors(this.max, this.min)
|
},
|
|
expandByPoint: function (point) {
|
this.min.min(point)
|
this.max.max(point)
|
|
return this
|
},
|
|
expandByVector: function (vector) {
|
this.min.sub(vector)
|
this.max.add(vector)
|
|
return this
|
},
|
|
expandByScalar: function (scalar) {
|
this.min.addScalar(-scalar)
|
this.max.addScalar(scalar)
|
|
return this
|
},
|
|
expandByObject: (function () {
|
// Computes the world-axis-aligned bounding box of an object (including its children),
|
// accounting for both the object's, and children's, world transforms
|
|
var scope, i, l
|
|
var v1 = new Vector3()
|
|
function traverse(node) {
|
var geometry = node.geometry
|
|
if (geometry !== undefined) {
|
if (geometry.isGeometry) {
|
var vertices = geometry.vertices
|
|
for (i = 0, l = vertices.length; i < l; i++) {
|
v1.copy(vertices[i])
|
v1.applyMatrix4(node.matrixWorld)
|
|
scope.expandByPoint(v1)
|
}
|
} else if (geometry.isBufferGeometry) {
|
var attribute = geometry.attributes.position
|
|
if (attribute !== undefined) {
|
for (i = 0, l = attribute.count; i < l; i++) {
|
v1.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld)
|
|
scope.expandByPoint(v1)
|
}
|
}
|
}
|
}
|
}
|
|
return function expandByObject(object) {
|
scope = this
|
|
object.updateMatrixWorld(true)
|
|
object.traverse(traverse)
|
|
return this
|
}
|
})(),
|
|
containsPoint: function (point) {
|
return point.x < this.min.x ||
|
point.x > this.max.x ||
|
point.y < this.min.y ||
|
point.y > this.max.y ||
|
point.z < this.min.z ||
|
point.z > this.max.z
|
? false
|
: true
|
},
|
|
containsBox: function (box) {
|
return (
|
this.min.x <= box.min.x &&
|
box.max.x <= this.max.x &&
|
this.min.y <= box.min.y &&
|
box.max.y <= this.max.y &&
|
this.min.z <= box.min.z &&
|
box.max.z <= this.max.z
|
)
|
},
|
|
getParameter: function (point, optionalTarget) {
|
// This can potentially have a divide by zero if the box
|
// has a size dimension of 0.
|
|
var result = optionalTarget || new Vector3()
|
|
return result.set(
|
(point.x - this.min.x) / (this.max.x - this.min.x),
|
(point.y - this.min.y) / (this.max.y - this.min.y),
|
(point.z - this.min.z) / (this.max.z - this.min.z)
|
)
|
},
|
|
intersectsBox: function (box) {
|
// using 6 splitting planes to rule out intersections.
|
return box.max.x < this.min.x ||
|
box.min.x > this.max.x ||
|
box.max.y < this.min.y ||
|
box.min.y > this.max.y ||
|
box.max.z < this.min.z ||
|
box.min.z > this.max.z
|
? false
|
: true
|
},
|
|
intersectsSphere: (function () {
|
var closestPoint = new Vector3()
|
|
return function intersectsSphere(sphere) {
|
// Find the point on the AABB closest to the sphere center.
|
this.clampPoint(sphere.center, closestPoint)
|
|
// If that point is inside the sphere, the AABB and sphere intersect.
|
return closestPoint.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius
|
}
|
})(),
|
|
intersectsPlane: function (plane) {
|
// We compute the minimum and maximum dot product values. If those values
|
// are on the same side (back or front) of the plane, then there is no intersection.
|
|
var min, max
|
|
if (plane.normal.x > 0) {
|
min = plane.normal.x * this.min.x
|
max = plane.normal.x * this.max.x
|
} else {
|
min = plane.normal.x * this.max.x
|
max = plane.normal.x * this.min.x
|
}
|
|
if (plane.normal.y > 0) {
|
min += plane.normal.y * this.min.y
|
max += plane.normal.y * this.max.y
|
} else {
|
min += plane.normal.y * this.max.y
|
max += plane.normal.y * this.min.y
|
}
|
|
if (plane.normal.z > 0) {
|
min += plane.normal.z * this.min.z
|
max += plane.normal.z * this.max.z
|
} else {
|
min += plane.normal.z * this.max.z
|
max += plane.normal.z * this.min.z
|
}
|
|
return min <= plane.constant && max >= plane.constant
|
},
|
|
intersectsTriangle: (function () {
|
// triangle centered vertices
|
var v0 = new Vector3()
|
var v1 = new Vector3()
|
var v2 = new Vector3()
|
|
// triangle edge vectors
|
var f0 = new Vector3()
|
var f1 = new Vector3()
|
var f2 = new Vector3()
|
|
var testAxis = new Vector3()
|
|
var center = new Vector3()
|
var extents = new Vector3()
|
|
var triangleNormal = new Vector3()
|
|
function satForAxes(axes) {
|
var i, j
|
|
for (i = 0, j = axes.length - 3; i <= j; i += 3) {
|
testAxis.fromArray(axes, i)
|
// project the aabb onto the seperating axis
|
var r =
|
extents.x * Math.abs(testAxis.x) +
|
extents.y * Math.abs(testAxis.y) +
|
extents.z * Math.abs(testAxis.z)
|
// project all 3 vertices of the triangle onto the seperating axis
|
var p0 = v0.dot(testAxis)
|
var p1 = v1.dot(testAxis)
|
var p2 = v2.dot(testAxis)
|
// actual test, basically see if either of the most extreme of the triangle points intersects r
|
if (Math.max(-Math.max(p0, p1, p2), Math.min(p0, p1, p2)) > r) {
|
// points of the projected triangle are outside the projected half-length of the aabb
|
// the axis is seperating and we can exit
|
return false
|
}
|
}
|
|
return true
|
}
|
|
return function intersectsTriangle(triangle) {
|
if (this.isEmpty()) {
|
return false
|
}
|
|
// compute box center and extents
|
this.getCenter(center)
|
extents.subVectors(this.max, center)
|
|
// translate triangle to aabb origin
|
v0.subVectors(triangle.a, center)
|
v1.subVectors(triangle.b, center)
|
v2.subVectors(triangle.c, center)
|
|
// compute edge vectors for triangle
|
f0.subVectors(v1, v0)
|
f1.subVectors(v2, v1)
|
f2.subVectors(v0, v2)
|
|
// test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
|
// make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
|
// axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
|
var axes = [
|
0,
|
-f0.z,
|
f0.y,
|
0,
|
-f1.z,
|
f1.y,
|
0,
|
-f2.z,
|
f2.y,
|
f0.z,
|
0,
|
-f0.x,
|
f1.z,
|
0,
|
-f1.x,
|
f2.z,
|
0,
|
-f2.x,
|
-f0.y,
|
f0.x,
|
0,
|
-f1.y,
|
f1.x,
|
0,
|
-f2.y,
|
f2.x,
|
0
|
]
|
if (!satForAxes(axes)) {
|
return false
|
}
|
|
// test 3 face normals from the aabb
|
axes = [1, 0, 0, 0, 1, 0, 0, 0, 1]
|
if (!satForAxes(axes)) {
|
return false
|
}
|
|
// finally testing the face normal of the triangle
|
// use already existing triangle edge vectors here
|
triangleNormal.crossVectors(f0, f1)
|
axes = [triangleNormal.x, triangleNormal.y, triangleNormal.z]
|
return satForAxes(axes)
|
}
|
})(),
|
|
clampPoint: function (point, optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
return result.copy(point).clamp(this.min, this.max)
|
},
|
|
distanceToPoint: (function () {
|
var v1 = new Vector3()
|
|
return function distanceToPoint(point) {
|
var clampedPoint = v1.copy(point).clamp(this.min, this.max)
|
return clampedPoint.sub(point).length()
|
}
|
})(),
|
|
getBoundingSphere: (function () {
|
var v1 = new Vector3()
|
|
return function getBoundingSphere(optionalTarget) {
|
var result = optionalTarget || new Sphere()
|
|
this.getCenter(result.center)
|
|
result.radius = this.getSize(v1).length() * 0.5
|
|
return result
|
}
|
})(),
|
|
intersect: function (box) {
|
this.min.max(box.min)
|
this.max.min(box.max)
|
|
// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
|
if (this.isEmpty()) this.makeEmpty()
|
|
return this
|
},
|
|
union: function (box) {
|
this.min.min(box.min)
|
this.max.max(box.max)
|
|
return this
|
},
|
|
applyMatrix4: (function () {
|
var points = [
|
new Vector3(),
|
new Vector3(),
|
new Vector3(),
|
new Vector3(),
|
new Vector3(),
|
new Vector3(),
|
new Vector3(),
|
new Vector3()
|
]
|
|
return function applyMatrix4(matrix) {
|
// transform of empty box is an empty box.
|
if (this.isEmpty()) return this
|
|
// NOTE: I am using a binary pattern to specify all 2^3 combinations below
|
points[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(matrix) // 000
|
points[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(matrix) // 001
|
points[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(matrix) // 010
|
points[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(matrix) // 011
|
points[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(matrix) // 100
|
points[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(matrix) // 101
|
points[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(matrix) // 110
|
points[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(matrix) // 111
|
|
this.setFromPoints(points)
|
|
return this
|
}
|
})(),
|
|
translate: function (offset) {
|
this.min.add(offset)
|
this.max.add(offset)
|
|
return this
|
},
|
|
equals: function (box) {
|
return box.min.equals(this.min) && box.max.equals(this.max)
|
}
|
})
|
|
/**
|
* @author bhouston / http://clara.io
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function Sphere(center, radius) {
|
this.center = center !== undefined ? center : new Vector3()
|
this.radius = radius !== undefined ? radius : 0
|
}
|
|
Object.assign(Sphere.prototype, {
|
set: function (center, radius) {
|
this.center.copy(center)
|
this.radius = radius
|
|
return this
|
},
|
|
setFromPoints: (function () {
|
var box = new Box3()
|
|
return function setFromPoints(points, optionalCenter) {
|
var center = this.center
|
|
if (optionalCenter !== undefined) {
|
center.copy(optionalCenter)
|
} else {
|
box.setFromPoints(points).getCenter(center)
|
}
|
|
var maxRadiusSq = 0
|
|
for (var i = 0, il = points.length; i < il; i++) {
|
maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(points[i]))
|
}
|
|
this.radius = Math.sqrt(maxRadiusSq)
|
|
return this
|
}
|
})(),
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (sphere) {
|
this.center.copy(sphere.center)
|
this.radius = sphere.radius
|
|
return this
|
},
|
|
empty: function () {
|
return this.radius <= 0
|
},
|
|
containsPoint: function (point) {
|
return point.distanceToSquared(this.center) <= this.radius * this.radius
|
},
|
|
distanceToPoint: function (point) {
|
return point.distanceTo(this.center) - this.radius
|
},
|
|
intersectsSphere: function (sphere) {
|
var radiusSum = this.radius + sphere.radius
|
|
return sphere.center.distanceToSquared(this.center) <= radiusSum * radiusSum
|
},
|
|
intersectsBox: function (box) {
|
return box.intersectsSphere(this)
|
},
|
|
intersectsPlane: function (plane) {
|
return Math.abs(plane.distanceToPoint(this.center)) <= this.radius
|
},
|
|
clampPoint: function (point, optionalTarget) {
|
var deltaLengthSq = this.center.distanceToSquared(point)
|
|
var result = optionalTarget || new Vector3()
|
|
result.copy(point)
|
|
if (deltaLengthSq > this.radius * this.radius) {
|
result.sub(this.center).normalize()
|
result.multiplyScalar(this.radius).add(this.center)
|
}
|
|
return result
|
},
|
|
getBoundingBox: function (optionalTarget) {
|
var box = optionalTarget || new Box3()
|
|
box.set(this.center, this.center)
|
box.expandByScalar(this.radius)
|
|
return box
|
},
|
|
applyMatrix4: function (matrix) {
|
this.center.applyMatrix4(matrix)
|
this.radius = this.radius * matrix.getMaxScaleOnAxis()
|
|
return this
|
},
|
|
translate: function (offset) {
|
this.center.add(offset)
|
|
return this
|
},
|
|
equals: function (sphere) {
|
return sphere.center.equals(this.center) && sphere.radius === this.radius
|
}
|
})
|
|
/**
|
* @author bhouston / http://clara.io
|
*/
|
|
function Plane(normal, constant) {
|
// normal is assumed to be normalized
|
|
this.normal = normal !== undefined ? normal : new Vector3(1, 0, 0)
|
this.constant = constant !== undefined ? constant : 0
|
}
|
|
Object.assign(Plane.prototype, {
|
set: function (normal, constant) {
|
this.normal.copy(normal)
|
this.constant = constant
|
|
return this
|
},
|
|
setComponents: function (x, y, z, w) {
|
this.normal.set(x, y, z)
|
this.constant = w
|
|
return this
|
},
|
|
setFromNormalAndCoplanarPoint: function (normal, point) {
|
this.normal.copy(normal)
|
this.constant = -point.dot(this.normal)
|
|
return this
|
},
|
|
setFromCoplanarPoints: (function () {
|
var v1 = new Vector3()
|
var v2 = new Vector3()
|
|
return function setFromCoplanarPoints(a, b, c) {
|
var normal = v1.subVectors(c, b).cross(v2.subVectors(a, b)).normalize()
|
|
// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
|
|
this.setFromNormalAndCoplanarPoint(normal, a)
|
|
return this
|
}
|
})(),
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (plane) {
|
this.normal.copy(plane.normal)
|
this.constant = plane.constant
|
|
return this
|
},
|
|
normalize: function () {
|
// Note: will lead to a divide by zero if the plane is invalid.
|
|
var inverseNormalLength = 1.0 / this.normal.length()
|
this.normal.multiplyScalar(inverseNormalLength)
|
this.constant *= inverseNormalLength
|
|
return this
|
},
|
|
negate: function () {
|
this.constant *= -1
|
this.normal.negate()
|
|
return this
|
},
|
|
distanceToPoint: function (point) {
|
return this.normal.dot(point) + this.constant
|
},
|
|
distanceToSphere: function (sphere) {
|
return this.distanceToPoint(sphere.center) - sphere.radius
|
},
|
|
projectPoint: function (point, optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
|
return result.copy(this.normal).multiplyScalar(-this.distanceToPoint(point)).add(point)
|
},
|
|
intersectLine: (function () {
|
var v1 = new Vector3()
|
|
return function intersectLine(line, optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
|
var direction = line.delta(v1)
|
|
var denominator = this.normal.dot(direction)
|
|
if (denominator === 0) {
|
// line is coplanar, return origin
|
if (this.distanceToPoint(line.start) === 0) {
|
return result.copy(line.start)
|
}
|
|
// Unsure if this is the correct method to handle this case.
|
return undefined
|
}
|
|
var t = -(line.start.dot(this.normal) + this.constant) / denominator
|
|
if (t < 0 || t > 1) {
|
return undefined
|
}
|
|
return result.copy(direction).multiplyScalar(t).add(line.start)
|
}
|
})(),
|
|
intersectsLine: function (line) {
|
// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
|
|
var startSign = this.distanceToPoint(line.start)
|
var endSign = this.distanceToPoint(line.end)
|
|
return (startSign < 0 && endSign > 0) || (endSign < 0 && startSign > 0)
|
},
|
|
intersectsBox: function (box) {
|
return box.intersectsPlane(this)
|
},
|
|
intersectsSphere: function (sphere) {
|
return sphere.intersectsPlane(this)
|
},
|
|
coplanarPoint: function (optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
|
return result.copy(this.normal).multiplyScalar(-this.constant)
|
},
|
|
applyMatrix4: (function () {
|
var v1 = new Vector3()
|
var m1 = new Matrix3()
|
|
return function applyMatrix4(matrix, optionalNormalMatrix) {
|
var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix(matrix)
|
|
var referencePoint = this.coplanarPoint(v1).applyMatrix4(matrix)
|
|
var normal = this.normal.applyMatrix3(normalMatrix).normalize()
|
|
this.constant = -referencePoint.dot(normal)
|
|
return this
|
}
|
})(),
|
|
translate: function (offset) {
|
this.constant -= offset.dot(this.normal)
|
|
return this
|
},
|
|
equals: function (plane) {
|
return plane.normal.equals(this.normal) && plane.constant === this.constant
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
* @author bhouston / http://clara.io
|
*/
|
|
function Frustum(p0, p1, p2, p3, p4, p5) {
|
this.planes = [
|
p0 !== undefined ? p0 : new Plane(),
|
p1 !== undefined ? p1 : new Plane(),
|
p2 !== undefined ? p2 : new Plane(),
|
p3 !== undefined ? p3 : new Plane(),
|
p4 !== undefined ? p4 : new Plane(),
|
p5 !== undefined ? p5 : new Plane()
|
]
|
}
|
|
Object.assign(Frustum.prototype, {
|
set: function (p0, p1, p2, p3, p4, p5) {
|
var planes = this.planes
|
|
planes[0].copy(p0)
|
planes[1].copy(p1)
|
planes[2].copy(p2)
|
planes[3].copy(p3)
|
planes[4].copy(p4)
|
planes[5].copy(p5)
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (frustum) {
|
var planes = this.planes
|
|
for (var i = 0; i < 6; i++) {
|
planes[i].copy(frustum.planes[i])
|
}
|
|
return this
|
},
|
|
setFromMatrix: function (m) {
|
var planes = this.planes
|
var me = m.elements
|
var me0 = me[0],
|
me1 = me[1],
|
me2 = me[2],
|
me3 = me[3]
|
var me4 = me[4],
|
me5 = me[5],
|
me6 = me[6],
|
me7 = me[7]
|
var me8 = me[8],
|
me9 = me[9],
|
me10 = me[10],
|
me11 = me[11]
|
var me12 = me[12],
|
me13 = me[13],
|
me14 = me[14],
|
me15 = me[15]
|
|
planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize()
|
planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize()
|
planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize()
|
planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize()
|
planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize()
|
planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize()
|
|
return this
|
},
|
|
intersectsObject: (function () {
|
var sphere = new Sphere()
|
|
return function intersectsObject(object) {
|
var geometry = object.geometry
|
|
if (geometry.boundingSphere === null) geometry.computeBoundingSphere()
|
|
sphere.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld)
|
|
return this.intersectsSphere(sphere)
|
}
|
})(),
|
|
intersectsSprite: (function () {
|
var sphere = new Sphere()
|
|
return function intersectsSprite(sprite) {
|
sphere.center.set(0, 0, 0)
|
sphere.radius = 0.7071067811865476
|
sphere.applyMatrix4(sprite.matrixWorld)
|
|
return this.intersectsSphere(sphere)
|
}
|
})(),
|
|
intersectsSphere: function (sphere) {
|
var planes = this.planes
|
var center = sphere.center
|
var negRadius = -sphere.radius
|
|
for (var i = 0; i < 6; i++) {
|
var distance = planes[i].distanceToPoint(center)
|
|
if (distance < negRadius) {
|
return false
|
}
|
}
|
|
return true
|
},
|
|
intersectsBox: (function () {
|
var p1 = new Vector3(),
|
p2 = new Vector3()
|
|
return function intersectsBox(box) {
|
var planes = this.planes
|
|
for (var i = 0; i < 6; i++) {
|
var plane = planes[i]
|
|
p1.x = plane.normal.x > 0 ? box.min.x : box.max.x
|
p2.x = plane.normal.x > 0 ? box.max.x : box.min.x
|
p1.y = plane.normal.y > 0 ? box.min.y : box.max.y
|
p2.y = plane.normal.y > 0 ? box.max.y : box.min.y
|
p1.z = plane.normal.z > 0 ? box.min.z : box.max.z
|
p2.z = plane.normal.z > 0 ? box.max.z : box.min.z
|
|
var d1 = plane.distanceToPoint(p1)
|
var d2 = plane.distanceToPoint(p2)
|
|
// if both outside plane, no intersection
|
|
if (d1 < 0 && d2 < 0) {
|
return false
|
}
|
}
|
|
return true
|
}
|
})(),
|
|
containsPoint: function (point) {
|
var planes = this.planes
|
|
for (var i = 0; i < 6; i++) {
|
if (planes[i].distanceToPoint(point) < 0) {
|
return false
|
}
|
}
|
|
return true
|
}
|
})
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
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* @author mrdoob / http://mrdoob.com/
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*/
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function WebGLShadowMap(_renderer, _objects, maxTextureSize) {
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var _frustum = new Frustum(),
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_projScreenMatrix = new Matrix4(),
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_shadowMapSize = new Vector2(),
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_maxShadowMapSize = new Vector2(maxTextureSize, maxTextureSize),
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_lookTarget = new Vector3(),
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_lightPositionWorld = new Vector3(),
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_MorphingFlag = 1,
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_SkinningFlag = 2,
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_NumberOfMaterialVariants = (_MorphingFlag | _SkinningFlag) + 1,
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_depthMaterials = new Array(_NumberOfMaterialVariants),
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_distanceMaterials = new Array(_NumberOfMaterialVariants),
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_materialCache = {}
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var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide }
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var cubeDirections = [
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new Vector3(1, 0, 0),
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new Vector3(-1, 0, 0),
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new Vector3(0, 0, 1),
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new Vector3(0, 0, -1),
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new Vector3(0, 1, 0),
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new Vector3(0, -1, 0)
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]
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var cubeUps = [
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new Vector3(0, 1, 0),
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new Vector3(0, 1, 0),
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new Vector3(0, 1, 0),
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new Vector3(0, 1, 0),
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new Vector3(0, 0, 1),
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new Vector3(0, 0, -1)
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]
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var cube2DViewPorts = [
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new Vector4(),
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new Vector4(),
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new Vector4(),
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new Vector4(),
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new Vector4(),
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new Vector4()
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]
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// init
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for (var i = 0; i !== _NumberOfMaterialVariants; ++i) {
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var useMorphing = (i & _MorphingFlag) !== 0
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var useSkinning = (i & _SkinningFlag) !== 0
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var depthMaterial = new MeshDepthMaterial({
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depthPacking: RGBADepthPacking,
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morphTargets: useMorphing,
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skinning: useSkinning
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})
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_depthMaterials[i] = depthMaterial
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//
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var distanceMaterial = new MeshDistanceMaterial({
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morphTargets: useMorphing,
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skinning: useSkinning
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})
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_distanceMaterials[i] = distanceMaterial
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}
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//
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var scope = this
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this.enabled = false
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this.autoUpdate = true
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this.needsUpdate = false
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this.type = PCFShadowMap
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this.render = function (lights, scene, camera) {
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if (scope.enabled === false) return
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if (scope.autoUpdate === false && scope.needsUpdate === false) return
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if (lights.length === 0) return
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// TODO Clean up (needed in case of contextlost)
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var _gl = _renderer.context
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var _state = _renderer.state
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// Set GL state for depth map.
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_state.disable(_gl.BLEND)
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_state.buffers.color.setClear(1, 1, 1, 1)
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_state.buffers.depth.setTest(true)
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_state.setScissorTest(false)
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// render depth map
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var faceCount
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for (var i = 0, il = lights.length; i < il; i++) {
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var light = lights[i]
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var shadow = light.shadow
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var isPointLight = light && light.isPointLight
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if (shadow === undefined) {
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console.warn('THREE.WebGLShadowMap:', light, 'has no shadow.')
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continue
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}
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var shadowCamera = shadow.camera
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_shadowMapSize.copy(shadow.mapSize)
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_shadowMapSize.min(_maxShadowMapSize)
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if (isPointLight) {
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var vpWidth = _shadowMapSize.x
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var vpHeight = _shadowMapSize.y
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// These viewports map a cube-map onto a 2D texture with the
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// following orientation:
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//
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// xzXZ
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// y Y
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//
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// X - Positive x direction
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// x - Negative x direction
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// Y - Positive y direction
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// y - Negative y direction
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// Z - Positive z direction
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// z - Negative z direction
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// positive X
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cube2DViewPorts[0].set(vpWidth * 2, vpHeight, vpWidth, vpHeight)
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// negative X
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cube2DViewPorts[1].set(0, vpHeight, vpWidth, vpHeight)
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// positive Z
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cube2DViewPorts[2].set(vpWidth * 3, vpHeight, vpWidth, vpHeight)
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// negative Z
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cube2DViewPorts[3].set(vpWidth, vpHeight, vpWidth, vpHeight)
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// positive Y
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cube2DViewPorts[4].set(vpWidth * 3, 0, vpWidth, vpHeight)
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// negative Y
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cube2DViewPorts[5].set(vpWidth, 0, vpWidth, vpHeight)
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_shadowMapSize.x *= 4.0
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_shadowMapSize.y *= 2.0
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}
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if (shadow.map === null) {
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var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat }
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shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars)
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shadow.map.texture.name = light.name + '.shadowMap'
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shadowCamera.updateProjectionMatrix()
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}
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if (shadow.isSpotLightShadow) {
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shadow.update(light)
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}
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var shadowMap = shadow.map
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var shadowMatrix = shadow.matrix
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_lightPositionWorld.setFromMatrixPosition(light.matrixWorld)
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shadowCamera.position.copy(_lightPositionWorld)
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if (isPointLight) {
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faceCount = 6
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// for point lights we set the shadow matrix to be a translation-only matrix
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// equal to inverse of the light's position
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shadowMatrix.makeTranslation(
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-_lightPositionWorld.x,
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-_lightPositionWorld.y,
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-_lightPositionWorld.z
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)
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} else {
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faceCount = 1
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_lookTarget.setFromMatrixPosition(light.target.matrixWorld)
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shadowCamera.lookAt(_lookTarget)
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shadowCamera.updateMatrixWorld()
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// compute shadow matrix
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shadowMatrix.set(
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0.5,
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0.0,
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0.0,
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0.5,
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0.0,
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0.5,
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0.0,
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0.5,
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0.0,
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0.0,
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0.5,
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0.5,
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0.0,
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0.0,
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0.0,
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1.0
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)
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shadowMatrix.multiply(shadowCamera.projectionMatrix)
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shadowMatrix.multiply(shadowCamera.matrixWorldInverse)
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}
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_renderer.setRenderTarget(shadowMap)
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_renderer.clear()
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// render shadow map for each cube face (if omni-directional) or
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// run a single pass if not
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for (var face = 0; face < faceCount; face++) {
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if (isPointLight) {
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_lookTarget.copy(shadowCamera.position)
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_lookTarget.add(cubeDirections[face])
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shadowCamera.up.copy(cubeUps[face])
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shadowCamera.lookAt(_lookTarget)
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shadowCamera.updateMatrixWorld()
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var vpDimensions = cube2DViewPorts[face]
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_state.viewport(vpDimensions)
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}
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// update camera matrices and frustum
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_projScreenMatrix.multiplyMatrices(
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shadowCamera.projectionMatrix,
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shadowCamera.matrixWorldInverse
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)
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_frustum.setFromMatrix(_projScreenMatrix)
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// set object matrices & frustum culling
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renderObject(scene, camera, shadowCamera, isPointLight)
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}
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}
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scope.needsUpdate = false
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}
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function getDepthMaterial(
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object,
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material,
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isPointLight,
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lightPositionWorld,
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shadowCameraNear,
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shadowCameraFar
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) {
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var geometry = object.geometry
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var result = null
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var materialVariants = _depthMaterials
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var customMaterial = object.customDepthMaterial
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if (isPointLight) {
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materialVariants = _distanceMaterials
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customMaterial = object.customDistanceMaterial
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}
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if (!customMaterial) {
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var useMorphing = false
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if (material.morphTargets) {
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if (geometry && geometry.isBufferGeometry) {
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useMorphing =
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geometry.morphAttributes &&
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geometry.morphAttributes.position &&
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geometry.morphAttributes.position.length > 0
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} else if (geometry && geometry.isGeometry) {
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useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0
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}
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}
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if (object.isSkinnedMesh && material.skinning === false) {
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console.warn(
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'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:',
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object
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)
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}
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var useSkinning = object.isSkinnedMesh && material.skinning
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var variantIndex = 0
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if (useMorphing) variantIndex |= _MorphingFlag
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if (useSkinning) variantIndex |= _SkinningFlag
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result = materialVariants[variantIndex]
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} else {
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result = customMaterial
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}
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if (
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_renderer.localClippingEnabled &&
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material.clipShadows === true &&
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material.clippingPlanes.length !== 0
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) {
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// in this case we need a unique material instance reflecting the
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// appropriate state
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var keyA = result.uuid,
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keyB = material.uuid
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var materialsForVariant = _materialCache[keyA]
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if (materialsForVariant === undefined) {
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materialsForVariant = {}
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_materialCache[keyA] = materialsForVariant
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}
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var cachedMaterial = materialsForVariant[keyB]
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if (cachedMaterial === undefined) {
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cachedMaterial = result.clone()
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materialsForVariant[keyB] = cachedMaterial
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}
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result = cachedMaterial
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}
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result.visible = material.visible
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result.wireframe = material.wireframe
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result.side = material.shadowSide != null ? material.shadowSide : shadowSide[material.side]
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result.clipShadows = material.clipShadows
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result.clippingPlanes = material.clippingPlanes
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result.clipIntersection = material.clipIntersection
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result.wireframeLinewidth = material.wireframeLinewidth
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result.linewidth = material.linewidth
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if (isPointLight && result.isMeshDistanceMaterial) {
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result.referencePosition.copy(lightPositionWorld)
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result.nearDistance = shadowCameraNear
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result.farDistance = shadowCameraFar
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}
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return result
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}
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function renderObject(object, camera, shadowCamera, isPointLight) {
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if (object.visible === false) return
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var visible = object.layers.test(camera.layers)
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if (visible && (object.isMesh || object.isLine || object.isPoints)) {
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if (object.castShadow && (!object.frustumCulled || _frustum.intersectsObject(object))) {
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object.modelViewMatrix.multiplyMatrices(
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shadowCamera.matrixWorldInverse,
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object.matrixWorld
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)
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var geometry = _objects.update(object)
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var material = object.material
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if (Array.isArray(material)) {
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var groups = geometry.groups
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for (var k = 0, kl = groups.length; k < kl; k++) {
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var group = groups[k]
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var groupMaterial = material[group.materialIndex]
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if (groupMaterial && groupMaterial.visible) {
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var depthMaterial = getDepthMaterial(
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object,
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groupMaterial,
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isPointLight,
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_lightPositionWorld,
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shadowCamera.near,
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shadowCamera.far
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)
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_renderer.renderBufferDirect(
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shadowCamera,
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null,
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geometry,
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depthMaterial,
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object,
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group
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)
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}
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}
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} else if (material.visible) {
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var depthMaterial = getDepthMaterial(
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object,
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material,
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isPointLight,
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_lightPositionWorld,
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shadowCamera.near,
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shadowCamera.far
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)
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_renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, null)
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}
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}
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}
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var children = object.children
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for (var i = 0, l = children.length; i < l; i++) {
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renderObject(children[i], camera, shadowCamera, isPointLight)
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}
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}
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}
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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function WebGLAttributes(gl) {
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var buffers = {}
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function createBuffer(attribute, bufferType) {
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var array = attribute.array
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var usage = attribute.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW
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var buffer = gl.createBuffer()
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gl.bindBuffer(bufferType, buffer)
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gl.bufferData(bufferType, array, usage)
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attribute.onUploadCallback()
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var type = gl.FLOAT
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if (array instanceof Float32Array) {
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type = gl.FLOAT
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} else if (array instanceof Float64Array) {
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console.warn('THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.')
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} else if (array instanceof Uint16Array) {
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type = gl.UNSIGNED_SHORT
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} else if (array instanceof Int16Array) {
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type = gl.SHORT
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} else if (array instanceof Uint32Array) {
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type = gl.UNSIGNED_INT
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} else if (array instanceof Int32Array) {
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type = gl.INT
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} else if (array instanceof Int8Array) {
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type = gl.BYTE
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} else if (array instanceof Uint8Array) {
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type = gl.UNSIGNED_BYTE
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}
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return {
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buffer: buffer,
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type: type,
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bytesPerElement: array.BYTES_PER_ELEMENT,
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version: attribute.version
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}
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}
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function updateBuffer(buffer, attribute, bufferType) {
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var array = attribute.array
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var updateRange = attribute.updateRange
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gl.bindBuffer(bufferType, buffer)
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if (attribute.dynamic === false) {
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gl.bufferData(bufferType, array, gl.STATIC_DRAW)
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} else if (updateRange.count === -1) {
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// Not using update ranges
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gl.bufferSubData(bufferType, 0, array)
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} else if (updateRange.count === 0) {
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console.error(
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'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.'
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)
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} else {
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gl.bufferSubData(
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bufferType,
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updateRange.offset * array.BYTES_PER_ELEMENT,
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array.subarray(updateRange.offset, updateRange.offset + updateRange.count)
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)
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updateRange.count = -1 // reset range
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}
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}
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//
|
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function get(attribute) {
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if (attribute.isInterleavedBufferAttribute) attribute = attribute.data
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return buffers[attribute.uuid]
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}
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function remove(attribute) {
|
if (attribute.isInterleavedBufferAttribute) attribute = attribute.data
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|
var data = buffers[attribute.uuid]
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|
if (data) {
|
gl.deleteBuffer(data.buffer)
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|
delete buffers[attribute.uuid]
|
}
|
}
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function update(attribute, bufferType) {
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if (attribute.isInterleavedBufferAttribute) attribute = attribute.data
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var data = buffers[attribute.uuid]
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|
if (data === undefined) {
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buffers[attribute.uuid] = createBuffer(attribute, bufferType)
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} else if (data.version < attribute.version) {
|
updateBuffer(data.buffer, attribute, bufferType)
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data.version = attribute.version
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}
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}
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return {
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get: get,
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remove: remove,
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update: update
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}
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}
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/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author WestLangley / http://github.com/WestLangley
|
* @author bhouston / http://clara.io
|
*/
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function Euler(x, y, z, order) {
|
this._x = x || 0
|
this._y = y || 0
|
this._z = z || 0
|
this._order = order || Euler.DefaultOrder
|
}
|
|
Euler.RotationOrders = ['XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX']
|
|
Euler.DefaultOrder = 'XYZ'
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|
Object.defineProperties(Euler.prototype, {
|
x: {
|
get: function () {
|
return this._x
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},
|
|
set: function (value) {
|
this._x = value
|
this.onChangeCallback()
|
}
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},
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y: {
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get: function () {
|
return this._y
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},
|
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set: function (value) {
|
this._y = value
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this.onChangeCallback()
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}
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},
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z: {
|
get: function () {
|
return this._z
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},
|
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set: function (value) {
|
this._z = value
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this.onChangeCallback()
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}
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},
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order: {
|
get: function () {
|
return this._order
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},
|
|
set: function (value) {
|
this._order = value
|
this.onChangeCallback()
|
}
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}
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})
|
|
Object.assign(Euler.prototype, {
|
isEuler: true,
|
|
set: function (x, y, z, order) {
|
this._x = x
|
this._y = y
|
this._z = z
|
this._order = order || this._order
|
|
this.onChangeCallback()
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor(this._x, this._y, this._z, this._order)
|
},
|
|
copy: function (euler) {
|
this._x = euler._x
|
this._y = euler._y
|
this._z = euler._z
|
this._order = euler._order
|
|
this.onChangeCallback()
|
|
return this
|
},
|
|
setFromRotationMatrix: function (m, order, update) {
|
var clamp = _Math.clamp
|
|
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
|
|
var te = m.elements
|
var m11 = te[0],
|
m12 = te[4],
|
m13 = te[8]
|
var m21 = te[1],
|
m22 = te[5],
|
m23 = te[9]
|
var m31 = te[2],
|
m32 = te[6],
|
m33 = te[10]
|
|
order = order || this._order
|
|
if (order === 'XYZ') {
|
this._y = Math.asin(clamp(m13, -1, 1))
|
|
if (Math.abs(m13) < 0.99999) {
|
this._x = Math.atan2(-m23, m33)
|
this._z = Math.atan2(-m12, m11)
|
} else {
|
this._x = Math.atan2(m32, m22)
|
this._z = 0
|
}
|
} else if (order === 'YXZ') {
|
this._x = Math.asin(-clamp(m23, -1, 1))
|
|
if (Math.abs(m23) < 0.99999) {
|
this._y = Math.atan2(m13, m33)
|
this._z = Math.atan2(m21, m22)
|
} else {
|
this._y = Math.atan2(-m31, m11)
|
this._z = 0
|
}
|
} else if (order === 'ZXY') {
|
this._x = Math.asin(clamp(m32, -1, 1))
|
|
if (Math.abs(m32) < 0.99999) {
|
this._y = Math.atan2(-m31, m33)
|
this._z = Math.atan2(-m12, m22)
|
} else {
|
this._y = 0
|
this._z = Math.atan2(m21, m11)
|
}
|
} else if (order === 'ZYX') {
|
this._y = Math.asin(-clamp(m31, -1, 1))
|
|
if (Math.abs(m31) < 0.99999) {
|
this._x = Math.atan2(m32, m33)
|
this._z = Math.atan2(m21, m11)
|
} else {
|
this._x = 0
|
this._z = Math.atan2(-m12, m22)
|
}
|
} else if (order === 'YZX') {
|
this._z = Math.asin(clamp(m21, -1, 1))
|
|
if (Math.abs(m21) < 0.99999) {
|
this._x = Math.atan2(-m23, m22)
|
this._y = Math.atan2(-m31, m11)
|
} else {
|
this._x = 0
|
this._y = Math.atan2(m13, m33)
|
}
|
} else if (order === 'XZY') {
|
this._z = Math.asin(-clamp(m12, -1, 1))
|
|
if (Math.abs(m12) < 0.99999) {
|
this._x = Math.atan2(m32, m22)
|
this._y = Math.atan2(m13, m11)
|
} else {
|
this._x = Math.atan2(-m23, m33)
|
this._y = 0
|
}
|
} else {
|
console.warn('THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order)
|
}
|
|
this._order = order
|
|
if (update !== false) this.onChangeCallback()
|
|
return this
|
},
|
|
setFromQuaternion: (function () {
|
var matrix = new Matrix4()
|
|
return function setFromQuaternion(q, order, update) {
|
matrix.makeRotationFromQuaternion(q)
|
|
return this.setFromRotationMatrix(matrix, order, update)
|
}
|
})(),
|
|
setFromVector3: function (v, order) {
|
return this.set(v.x, v.y, v.z, order || this._order)
|
},
|
|
reorder: (function () {
|
// WARNING: this discards revolution information -bhouston
|
|
var q = new Quaternion()
|
|
return function reorder(newOrder) {
|
q.setFromEuler(this)
|
|
return this.setFromQuaternion(q, newOrder)
|
}
|
})(),
|
|
equals: function (euler) {
|
return (
|
euler._x === this._x &&
|
euler._y === this._y &&
|
euler._z === this._z &&
|
euler._order === this._order
|
)
|
},
|
|
fromArray: function (array) {
|
this._x = array[0]
|
this._y = array[1]
|
this._z = array[2]
|
if (array[3] !== undefined) this._order = array[3]
|
|
this.onChangeCallback()
|
|
return this
|
},
|
|
toArray: function (array, offset) {
|
if (array === undefined) array = []
|
if (offset === undefined) offset = 0
|
|
array[offset] = this._x
|
array[offset + 1] = this._y
|
array[offset + 2] = this._z
|
array[offset + 3] = this._order
|
|
return array
|
},
|
|
toVector3: function (optionalResult) {
|
if (optionalResult) {
|
return optionalResult.set(this._x, this._y, this._z)
|
} else {
|
return new Vector3(this._x, this._y, this._z)
|
}
|
},
|
|
onChange: function (callback) {
|
this.onChangeCallback = callback
|
|
return this
|
},
|
|
onChangeCallback: function () {}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function Layers() {
|
this.mask = 1 | 0
|
}
|
|
Object.assign(Layers.prototype, {
|
set: function (channel) {
|
this.mask = (1 << channel) | 0
|
},
|
|
enable: function (channel) {
|
this.mask |= (1 << channel) | 0
|
},
|
|
toggle: function (channel) {
|
this.mask ^= (1 << channel) | 0
|
},
|
|
disable: function (channel) {
|
this.mask &= ~((1 << channel) | 0)
|
},
|
|
test: function (layers) {
|
return (this.mask & layers.mask) !== 0
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author mikael emtinger / http://gomo.se/
|
* @author alteredq / http://alteredqualia.com/
|
* @author WestLangley / http://github.com/WestLangley
|
* @author elephantatwork / www.elephantatwork.ch
|
*/
|
|
var object3DId = 0
|
|
function Object3D() {
|
Object.defineProperty(this, 'id', { value: object3DId++ })
|
|
this.uuid = _Math.generateUUID()
|
|
this.name = ''
|
this.type = 'Object3D'
|
|
this.parent = null
|
this.children = []
|
|
this.up = Object3D.DefaultUp.clone()
|
|
var position = new Vector3()
|
var rotation = new Euler()
|
var quaternion = new Quaternion()
|
var scale = new Vector3(1, 1, 1)
|
|
function onRotationChange() {
|
quaternion.setFromEuler(rotation, false)
|
}
|
|
function onQuaternionChange() {
|
rotation.setFromQuaternion(quaternion, undefined, false)
|
}
|
|
rotation.onChange(onRotationChange)
|
quaternion.onChange(onQuaternionChange)
|
|
Object.defineProperties(this, {
|
position: {
|
enumerable: true,
|
value: position
|
},
|
rotation: {
|
enumerable: true,
|
value: rotation
|
},
|
quaternion: {
|
enumerable: true,
|
value: quaternion
|
},
|
scale: {
|
enumerable: true,
|
value: scale
|
},
|
modelViewMatrix: {
|
value: new Matrix4()
|
},
|
normalMatrix: {
|
value: new Matrix3()
|
}
|
})
|
|
this.matrix = new Matrix4()
|
this.matrixWorld = new Matrix4()
|
|
this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate
|
this.matrixWorldNeedsUpdate = false
|
|
this.layers = new Layers()
|
this.visible = true
|
|
this.castShadow = false
|
this.receiveShadow = false
|
|
this.frustumCulled = true
|
this.renderOrder = 0
|
|
this.userData = {}
|
}
|
|
Object3D.DefaultUp = new Vector3(0, 1, 0)
|
Object3D.DefaultMatrixAutoUpdate = true
|
|
Object3D.prototype = Object.assign(Object.create(EventDispatcher.prototype), {
|
constructor: Object3D,
|
|
isObject3D: true,
|
|
onBeforeRender: function () {},
|
onAfterRender: function () {},
|
|
applyMatrix: function (matrix) {
|
this.matrix.multiplyMatrices(matrix, this.matrix)
|
|
this.matrix.decompose(this.position, this.quaternion, this.scale)
|
},
|
|
applyQuaternion: function (q) {
|
this.quaternion.premultiply(q)
|
|
return this
|
},
|
|
setRotationFromAxisAngle: function (axis, angle) {
|
// assumes axis is normalized
|
|
this.quaternion.setFromAxisAngle(axis, angle)
|
},
|
|
setRotationFromEuler: function (euler) {
|
this.quaternion.setFromEuler(euler, true)
|
},
|
|
setRotationFromMatrix: function (m) {
|
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
|
|
this.quaternion.setFromRotationMatrix(m)
|
},
|
|
setRotationFromQuaternion: function (q) {
|
// assumes q is normalized
|
|
this.quaternion.copy(q)
|
},
|
|
rotateOnAxis: (function () {
|
// rotate object on axis in object space
|
// axis is assumed to be normalized
|
|
var q1 = new Quaternion()
|
|
return function rotateOnAxis(axis, angle) {
|
q1.setFromAxisAngle(axis, angle)
|
|
this.quaternion.multiply(q1)
|
|
return this
|
}
|
})(),
|
|
rotateOnWorldAxis: (function () {
|
// rotate object on axis in world space
|
// axis is assumed to be normalized
|
// method assumes no rotated parent
|
|
var q1 = new Quaternion()
|
|
return function rotateOnWorldAxis(axis, angle) {
|
q1.setFromAxisAngle(axis, angle)
|
|
this.quaternion.premultiply(q1)
|
|
return this
|
}
|
})(),
|
|
rotateX: (function () {
|
var v1 = new Vector3(1, 0, 0)
|
|
return function rotateX(angle) {
|
return this.rotateOnAxis(v1, angle)
|
}
|
})(),
|
|
rotateY: (function () {
|
var v1 = new Vector3(0, 1, 0)
|
|
return function rotateY(angle) {
|
return this.rotateOnAxis(v1, angle)
|
}
|
})(),
|
|
rotateZ: (function () {
|
var v1 = new Vector3(0, 0, 1)
|
|
return function rotateZ(angle) {
|
return this.rotateOnAxis(v1, angle)
|
}
|
})(),
|
|
translateOnAxis: (function () {
|
// translate object by distance along axis in object space
|
// axis is assumed to be normalized
|
|
var v1 = new Vector3()
|
|
return function translateOnAxis(axis, distance) {
|
v1.copy(axis).applyQuaternion(this.quaternion)
|
|
this.position.add(v1.multiplyScalar(distance))
|
|
return this
|
}
|
})(),
|
|
translateX: (function () {
|
var v1 = new Vector3(1, 0, 0)
|
|
return function translateX(distance) {
|
return this.translateOnAxis(v1, distance)
|
}
|
})(),
|
|
translateY: (function () {
|
var v1 = new Vector3(0, 1, 0)
|
|
return function translateY(distance) {
|
return this.translateOnAxis(v1, distance)
|
}
|
})(),
|
|
translateZ: (function () {
|
var v1 = new Vector3(0, 0, 1)
|
|
return function translateZ(distance) {
|
return this.translateOnAxis(v1, distance)
|
}
|
})(),
|
|
localToWorld: function (vector) {
|
return vector.applyMatrix4(this.matrixWorld)
|
},
|
|
worldToLocal: (function () {
|
var m1 = new Matrix4()
|
|
return function worldToLocal(vector) {
|
return vector.applyMatrix4(m1.getInverse(this.matrixWorld))
|
}
|
})(),
|
|
lookAt: (function () {
|
// This method does not support objects with rotated and/or translated parent(s)
|
|
var m1 = new Matrix4()
|
var vector = new Vector3()
|
|
return function lookAt(x, y, z) {
|
if (x.isVector3) {
|
vector.copy(x)
|
} else {
|
vector.set(x, y, z)
|
}
|
|
if (this.isCamera) {
|
m1.lookAt(this.position, vector, this.up)
|
} else {
|
m1.lookAt(vector, this.position, this.up)
|
}
|
|
this.quaternion.setFromRotationMatrix(m1)
|
}
|
})(),
|
|
add: function (object) {
|
if (arguments.length > 1) {
|
for (var i = 0; i < arguments.length; i++) {
|
this.add(arguments[i])
|
}
|
|
return this
|
}
|
|
if (object === this) {
|
console.error("THREE.Object3D.add: object can't be added as a child of itself.", object)
|
return this
|
}
|
|
if (object && object.isObject3D) {
|
if (object.parent !== null) {
|
object.parent.remove(object)
|
}
|
|
object.parent = this
|
object.dispatchEvent({ type: 'added' })
|
|
this.children.push(object)
|
} else {
|
console.error('THREE.Object3D.add: object not an instance of THREE.Object3D.', object)
|
}
|
|
return this
|
},
|
|
remove: function (object) {
|
if (arguments.length > 1) {
|
for (var i = 0; i < arguments.length; i++) {
|
this.remove(arguments[i])
|
}
|
|
return this
|
}
|
|
var index = this.children.indexOf(object)
|
|
if (index !== -1) {
|
object.parent = null
|
|
object.dispatchEvent({ type: 'removed' })
|
|
this.children.splice(index, 1)
|
}
|
|
return this
|
},
|
|
getObjectById: function (id) {
|
return this.getObjectByProperty('id', id)
|
},
|
|
getObjectByName: function (name) {
|
return this.getObjectByProperty('name', name)
|
},
|
|
getObjectByProperty: function (name, value) {
|
if (this[name] === value) return this
|
|
for (var i = 0, l = this.children.length; i < l; i++) {
|
var child = this.children[i]
|
var object = child.getObjectByProperty(name, value)
|
|
if (object !== undefined) {
|
return object
|
}
|
}
|
|
return undefined
|
},
|
|
getWorldPosition: function (optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
|
this.updateMatrixWorld(true)
|
|
return result.setFromMatrixPosition(this.matrixWorld)
|
},
|
|
getWorldQuaternion: (function () {
|
var position = new Vector3()
|
var scale = new Vector3()
|
|
return function getWorldQuaternion(optionalTarget) {
|
var result = optionalTarget || new Quaternion()
|
|
this.updateMatrixWorld(true)
|
|
this.matrixWorld.decompose(position, result, scale)
|
|
return result
|
}
|
})(),
|
|
getWorldRotation: (function () {
|
var quaternion = new Quaternion()
|
|
return function getWorldRotation(optionalTarget) {
|
var result = optionalTarget || new Euler()
|
|
this.getWorldQuaternion(quaternion)
|
|
return result.setFromQuaternion(quaternion, this.rotation.order, false)
|
}
|
})(),
|
|
getWorldScale: (function () {
|
var position = new Vector3()
|
var quaternion = new Quaternion()
|
|
return function getWorldScale(optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
|
this.updateMatrixWorld(true)
|
|
this.matrixWorld.decompose(position, quaternion, result)
|
|
return result
|
}
|
})(),
|
|
getWorldDirection: (function () {
|
var quaternion = new Quaternion()
|
|
return function getWorldDirection(optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
|
this.getWorldQuaternion(quaternion)
|
|
return result.set(0, 0, 1).applyQuaternion(quaternion)
|
}
|
})(),
|
|
raycast: function () {},
|
|
traverse: function (callback) {
|
callback(this)
|
|
var children = this.children
|
|
for (var i = 0, l = children.length; i < l; i++) {
|
children[i].traverse(callback)
|
}
|
},
|
|
traverseVisible: function (callback) {
|
if (this.visible === false) return
|
|
callback(this)
|
|
var children = this.children
|
|
for (var i = 0, l = children.length; i < l; i++) {
|
children[i].traverseVisible(callback)
|
}
|
},
|
|
traverseAncestors: function (callback) {
|
var parent = this.parent
|
|
if (parent !== null) {
|
callback(parent)
|
|
parent.traverseAncestors(callback)
|
}
|
},
|
|
updateMatrix: function () {
|
this.matrix.compose(this.position, this.quaternion, this.scale)
|
|
this.matrixWorldNeedsUpdate = true
|
},
|
|
updateMatrixWorld: function (force) {
|
if (this.matrixAutoUpdate) this.updateMatrix()
|
|
if (this.matrixWorldNeedsUpdate || force) {
|
if (this.parent === null) {
|
this.matrixWorld.copy(this.matrix)
|
} else {
|
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix)
|
}
|
|
this.matrixWorldNeedsUpdate = false
|
|
force = true
|
}
|
|
// update children
|
|
var children = this.children
|
|
for (var i = 0, l = children.length; i < l; i++) {
|
children[i].updateMatrixWorld(force)
|
}
|
},
|
|
toJSON: function (meta) {
|
// meta is a string when called from JSON.stringify
|
var isRootObject = meta === undefined || typeof meta === 'string'
|
|
var output = {}
|
|
// meta is a hash used to collect geometries, materials.
|
// not providing it implies that this is the root object
|
// being serialized.
|
if (isRootObject) {
|
// initialize meta obj
|
meta = {
|
geometries: {},
|
materials: {},
|
textures: {},
|
images: {},
|
shapes: {}
|
}
|
|
output.metadata = {
|
version: 4.5,
|
type: 'Object',
|
generator: 'Object3D.toJSON'
|
}
|
}
|
|
// standard Object3D serialization
|
|
var object = {}
|
|
object.uuid = this.uuid
|
object.type = this.type
|
|
if (this.name !== '') object.name = this.name
|
if (this.castShadow === true) object.castShadow = true
|
if (this.receiveShadow === true) object.receiveShadow = true
|
if (this.visible === false) object.visible = false
|
if (JSON.stringify(this.userData) !== '{}') object.userData = this.userData
|
|
object.matrix = this.matrix.toArray()
|
|
//
|
|
function serialize(library, element) {
|
if (library[element.uuid] === undefined) {
|
library[element.uuid] = element.toJSON(meta)
|
}
|
|
return element.uuid
|
}
|
|
if (this.geometry !== undefined) {
|
object.geometry = serialize(meta.geometries, this.geometry)
|
|
var parameters = this.geometry.parameters
|
|
if (parameters !== undefined && parameters.shapes !== undefined) {
|
var shapes = parameters.shapes
|
|
if (Array.isArray(shapes)) {
|
for (var i = 0, l = shapes.length; i < l; i++) {
|
var shape = shapes[i]
|
|
serialize(meta.shapes, shape)
|
}
|
} else {
|
serialize(meta.shapes, shapes)
|
}
|
}
|
}
|
|
if (this.material !== undefined) {
|
if (Array.isArray(this.material)) {
|
var uuids = []
|
|
for (var i = 0, l = this.material.length; i < l; i++) {
|
uuids.push(serialize(meta.materials, this.material[i]))
|
}
|
|
object.material = uuids
|
} else {
|
object.material = serialize(meta.materials, this.material)
|
}
|
}
|
|
//
|
|
if (this.children.length > 0) {
|
object.children = []
|
|
for (var i = 0; i < this.children.length; i++) {
|
object.children.push(this.children[i].toJSON(meta).object)
|
}
|
}
|
|
if (isRootObject) {
|
var geometries = extractFromCache(meta.geometries)
|
var materials = extractFromCache(meta.materials)
|
var textures = extractFromCache(meta.textures)
|
var images = extractFromCache(meta.images)
|
var shapes = extractFromCache(meta.shapes)
|
|
if (geometries.length > 0) output.geometries = geometries
|
if (materials.length > 0) output.materials = materials
|
if (textures.length > 0) output.textures = textures
|
if (images.length > 0) output.images = images
|
if (shapes.length > 0) output.shapes = shapes
|
}
|
|
output.object = object
|
|
return output
|
|
// extract data from the cache hash
|
// remove metadata on each item
|
// and return as array
|
function extractFromCache(cache) {
|
var values = []
|
for (var key in cache) {
|
var data = cache[key]
|
delete data.metadata
|
values.push(data)
|
}
|
return values
|
}
|
},
|
|
clone: function (recursive) {
|
return new this.constructor().copy(this, recursive)
|
},
|
|
copy: function (source, recursive) {
|
if (recursive === undefined) recursive = true
|
|
this.name = source.name
|
|
this.up.copy(source.up)
|
|
this.position.copy(source.position)
|
this.quaternion.copy(source.quaternion)
|
this.scale.copy(source.scale)
|
|
this.matrix.copy(source.matrix)
|
this.matrixWorld.copy(source.matrixWorld)
|
|
this.matrixAutoUpdate = source.matrixAutoUpdate
|
this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate
|
|
this.layers.mask = source.layers.mask
|
this.visible = source.visible
|
|
this.castShadow = source.castShadow
|
this.receiveShadow = source.receiveShadow
|
|
this.frustumCulled = source.frustumCulled
|
this.renderOrder = source.renderOrder
|
|
this.userData = JSON.parse(JSON.stringify(source.userData))
|
|
if (recursive === true) {
|
for (var i = 0; i < source.children.length; i++) {
|
var child = source.children[i]
|
this.add(child.clone())
|
}
|
}
|
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author mikael emtinger / http://gomo.se/
|
* @author WestLangley / http://github.com/WestLangley
|
*/
|
|
function Camera() {
|
Object3D.call(this)
|
|
this.type = 'Camera'
|
|
this.matrixWorldInverse = new Matrix4()
|
this.projectionMatrix = new Matrix4()
|
}
|
|
Camera.prototype = Object.assign(Object.create(Object3D.prototype), {
|
constructor: Camera,
|
|
isCamera: true,
|
|
copy: function (source, recursive) {
|
Object3D.prototype.copy.call(this, source, recursive)
|
|
this.matrixWorldInverse.copy(source.matrixWorldInverse)
|
this.projectionMatrix.copy(source.projectionMatrix)
|
|
return this
|
},
|
|
getWorldDirection: (function () {
|
var quaternion = new Quaternion()
|
|
return function getWorldDirection(optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
|
this.getWorldQuaternion(quaternion)
|
|
return result.set(0, 0, -1).applyQuaternion(quaternion)
|
}
|
})(),
|
|
updateMatrixWorld: function (force) {
|
Object3D.prototype.updateMatrixWorld.call(this, force)
|
|
this.matrixWorldInverse.getInverse(this.matrixWorld)
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
}
|
})
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
* @author arose / http://github.com/arose
|
*/
|
|
function OrthographicCamera(left, right, top, bottom, near, far) {
|
Camera.call(this)
|
|
this.type = 'OrthographicCamera'
|
|
this.zoom = 1
|
this.view = null
|
|
this.left = left
|
this.right = right
|
this.top = top
|
this.bottom = bottom
|
|
this.near = near !== undefined ? near : 0.1
|
this.far = far !== undefined ? far : 2000
|
|
this.updateProjectionMatrix()
|
}
|
|
OrthographicCamera.prototype = Object.assign(Object.create(Camera.prototype), {
|
constructor: OrthographicCamera,
|
|
isOrthographicCamera: true,
|
|
copy: function (source, recursive) {
|
Camera.prototype.copy.call(this, source, recursive)
|
|
this.left = source.left
|
this.right = source.right
|
this.top = source.top
|
this.bottom = source.bottom
|
this.near = source.near
|
this.far = source.far
|
|
this.zoom = source.zoom
|
this.view = source.view === null ? null : Object.assign({}, source.view)
|
|
return this
|
},
|
|
setViewOffset: function (fullWidth, fullHeight, x, y, width, height) {
|
if (this.view === null) {
|
this.view = {
|
enabled: true,
|
fullWidth: 1,
|
fullHeight: 1,
|
offsetX: 0,
|
offsetY: 0,
|
width: 1,
|
height: 1
|
}
|
}
|
|
this.view.enabled = true
|
this.view.fullWidth = fullWidth
|
this.view.fullHeight = fullHeight
|
this.view.offsetX = x
|
this.view.offsetY = y
|
this.view.width = width
|
this.view.height = height
|
|
this.updateProjectionMatrix()
|
},
|
|
clearViewOffset: function () {
|
if (this.view !== null) {
|
this.view.enabled = false
|
}
|
|
this.updateProjectionMatrix()
|
},
|
|
updateProjectionMatrix: function () {
|
var dx = (this.right - this.left) / (2 * this.zoom)
|
var dy = (this.top - this.bottom) / (2 * this.zoom)
|
var cx = (this.right + this.left) / 2
|
var cy = (this.top + this.bottom) / 2
|
|
var left = cx - dx
|
var right = cx + dx
|
var top = cy + dy
|
var bottom = cy - dy
|
|
if (this.view !== null && this.view.enabled) {
|
var zoomW = this.zoom / (this.view.width / this.view.fullWidth)
|
var zoomH = this.zoom / (this.view.height / this.view.fullHeight)
|
var scaleW = (this.right - this.left) / this.view.width
|
var scaleH = (this.top - this.bottom) / this.view.height
|
|
left += scaleW * (this.view.offsetX / zoomW)
|
right = left + scaleW * (this.view.width / zoomW)
|
top -= scaleH * (this.view.offsetY / zoomH)
|
bottom = top - scaleH * (this.view.height / zoomH)
|
}
|
|
this.projectionMatrix.makeOrthographic(left, right, top, bottom, this.near, this.far)
|
},
|
|
toJSON: function (meta) {
|
var data = Object3D.prototype.toJSON.call(this, meta)
|
|
data.object.zoom = this.zoom
|
data.object.left = this.left
|
data.object.right = this.right
|
data.object.top = this.top
|
data.object.bottom = this.bottom
|
data.object.near = this.near
|
data.object.far = this.far
|
|
if (this.view !== null) data.object.view = Object.assign({}, this.view)
|
|
return data
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function Face3(a, b, c, normal, color, materialIndex) {
|
this.a = a
|
this.b = b
|
this.c = c
|
|
this.normal = normal && normal.isVector3 ? normal : new Vector3()
|
this.vertexNormals = Array.isArray(normal) ? normal : []
|
|
this.color = color && color.isColor ? color : new Color()
|
this.vertexColors = Array.isArray(color) ? color : []
|
|
this.materialIndex = materialIndex !== undefined ? materialIndex : 0
|
}
|
|
Object.assign(Face3.prototype, {
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (source) {
|
this.a = source.a
|
this.b = source.b
|
this.c = source.c
|
|
this.normal.copy(source.normal)
|
this.color.copy(source.color)
|
|
this.materialIndex = source.materialIndex
|
|
for (var i = 0, il = source.vertexNormals.length; i < il; i++) {
|
this.vertexNormals[i] = source.vertexNormals[i].clone()
|
}
|
|
for (var i = 0, il = source.vertexColors.length; i < il; i++) {
|
this.vertexColors[i] = source.vertexColors[i].clone()
|
}
|
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author kile / http://kile.stravaganza.org/
|
* @author alteredq / http://alteredqualia.com/
|
* @author mikael emtinger / http://gomo.se/
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
* @author bhouston / http://clara.io
|
*/
|
|
var geometryId = 0 // Geometry uses even numbers as Id
|
|
function Geometry() {
|
Object.defineProperty(this, 'id', { value: (geometryId += 2) })
|
|
this.uuid = _Math.generateUUID()
|
|
this.name = ''
|
this.type = 'Geometry'
|
|
this.vertices = []
|
this.colors = []
|
this.faces = []
|
this.faceVertexUvs = [[]]
|
|
this.morphTargets = []
|
this.morphNormals = []
|
|
this.skinWeights = []
|
this.skinIndices = []
|
|
this.lineDistances = []
|
|
this.boundingBox = null
|
this.boundingSphere = null
|
|
// update flags
|
|
this.elementsNeedUpdate = false
|
this.verticesNeedUpdate = false
|
this.uvsNeedUpdate = false
|
this.normalsNeedUpdate = false
|
this.colorsNeedUpdate = false
|
this.lineDistancesNeedUpdate = false
|
this.groupsNeedUpdate = false
|
}
|
|
Geometry.prototype = Object.assign(Object.create(EventDispatcher.prototype), {
|
constructor: Geometry,
|
|
isGeometry: true,
|
|
applyMatrix: function (matrix) {
|
var normalMatrix = new Matrix3().getNormalMatrix(matrix)
|
|
for (var i = 0, il = this.vertices.length; i < il; i++) {
|
var vertex = this.vertices[i]
|
vertex.applyMatrix4(matrix)
|
}
|
|
for (var i = 0, il = this.faces.length; i < il; i++) {
|
var face = this.faces[i]
|
face.normal.applyMatrix3(normalMatrix).normalize()
|
|
for (var j = 0, jl = face.vertexNormals.length; j < jl; j++) {
|
face.vertexNormals[j].applyMatrix3(normalMatrix).normalize()
|
}
|
}
|
|
if (this.boundingBox !== null) {
|
this.computeBoundingBox()
|
}
|
|
if (this.boundingSphere !== null) {
|
this.computeBoundingSphere()
|
}
|
|
this.verticesNeedUpdate = true
|
this.normalsNeedUpdate = true
|
|
return this
|
},
|
|
rotateX: (function () {
|
// rotate geometry around world x-axis
|
|
var m1 = new Matrix4()
|
|
return function rotateX(angle) {
|
m1.makeRotationX(angle)
|
|
this.applyMatrix(m1)
|
|
return this
|
}
|
})(),
|
|
rotateY: (function () {
|
// rotate geometry around world y-axis
|
|
var m1 = new Matrix4()
|
|
return function rotateY(angle) {
|
m1.makeRotationY(angle)
|
|
this.applyMatrix(m1)
|
|
return this
|
}
|
})(),
|
|
rotateZ: (function () {
|
// rotate geometry around world z-axis
|
|
var m1 = new Matrix4()
|
|
return function rotateZ(angle) {
|
m1.makeRotationZ(angle)
|
|
this.applyMatrix(m1)
|
|
return this
|
}
|
})(),
|
|
translate: (function () {
|
// translate geometry
|
|
var m1 = new Matrix4()
|
|
return function translate(x, y, z) {
|
m1.makeTranslation(x, y, z)
|
|
this.applyMatrix(m1)
|
|
return this
|
}
|
})(),
|
|
scale: (function () {
|
// scale geometry
|
|
var m1 = new Matrix4()
|
|
return function scale(x, y, z) {
|
m1.makeScale(x, y, z)
|
|
this.applyMatrix(m1)
|
|
return this
|
}
|
})(),
|
|
lookAt: (function () {
|
var obj = new Object3D()
|
|
return function lookAt(vector) {
|
obj.lookAt(vector)
|
|
obj.updateMatrix()
|
|
this.applyMatrix(obj.matrix)
|
}
|
})(),
|
|
fromBufferGeometry: function (geometry) {
|
var scope = this
|
|
var indices = geometry.index !== null ? geometry.index.array : undefined
|
var attributes = geometry.attributes
|
|
var positions = attributes.position.array
|
var normals = attributes.normal !== undefined ? attributes.normal.array : undefined
|
var colors = attributes.color !== undefined ? attributes.color.array : undefined
|
var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined
|
var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined
|
|
if (uvs2 !== undefined) this.faceVertexUvs[1] = []
|
|
var tempNormals = []
|
var tempUVs = []
|
var tempUVs2 = []
|
|
for (var i = 0, j = 0; i < positions.length; i += 3, j += 2) {
|
scope.vertices.push(new Vector3(positions[i], positions[i + 1], positions[i + 2]))
|
|
if (normals !== undefined) {
|
tempNormals.push(new Vector3(normals[i], normals[i + 1], normals[i + 2]))
|
}
|
|
if (colors !== undefined) {
|
scope.colors.push(new Color(colors[i], colors[i + 1], colors[i + 2]))
|
}
|
|
if (uvs !== undefined) {
|
tempUVs.push(new Vector2(uvs[j], uvs[j + 1]))
|
}
|
|
if (uvs2 !== undefined) {
|
tempUVs2.push(new Vector2(uvs2[j], uvs2[j + 1]))
|
}
|
}
|
|
function addFace(a, b, c, materialIndex) {
|
var vertexNormals =
|
normals !== undefined
|
? [tempNormals[a].clone(), tempNormals[b].clone(), tempNormals[c].clone()]
|
: []
|
var vertexColors =
|
colors !== undefined
|
? [scope.colors[a].clone(), scope.colors[b].clone(), scope.colors[c].clone()]
|
: []
|
|
var face = new Face3(a, b, c, vertexNormals, vertexColors, materialIndex)
|
|
scope.faces.push(face)
|
|
if (uvs !== undefined) {
|
scope.faceVertexUvs[0].push([tempUVs[a].clone(), tempUVs[b].clone(), tempUVs[c].clone()])
|
}
|
|
if (uvs2 !== undefined) {
|
scope.faceVertexUvs[1].push([
|
tempUVs2[a].clone(),
|
tempUVs2[b].clone(),
|
tempUVs2[c].clone()
|
])
|
}
|
}
|
|
var groups = geometry.groups
|
|
if (groups.length > 0) {
|
for (var i = 0; i < groups.length; i++) {
|
var group = groups[i]
|
|
var start = group.start
|
var count = group.count
|
|
for (var j = start, jl = start + count; j < jl; j += 3) {
|
if (indices !== undefined) {
|
addFace(indices[j], indices[j + 1], indices[j + 2], group.materialIndex)
|
} else {
|
addFace(j, j + 1, j + 2, group.materialIndex)
|
}
|
}
|
}
|
} else {
|
if (indices !== undefined) {
|
for (var i = 0; i < indices.length; i += 3) {
|
addFace(indices[i], indices[i + 1], indices[i + 2])
|
}
|
} else {
|
for (var i = 0; i < positions.length / 3; i += 3) {
|
addFace(i, i + 1, i + 2)
|
}
|
}
|
}
|
|
this.computeFaceNormals()
|
|
if (geometry.boundingBox !== null) {
|
this.boundingBox = geometry.boundingBox.clone()
|
}
|
|
if (geometry.boundingSphere !== null) {
|
this.boundingSphere = geometry.boundingSphere.clone()
|
}
|
|
return this
|
},
|
|
center: function () {
|
this.computeBoundingBox()
|
|
var offset = this.boundingBox.getCenter().negate()
|
|
this.translate(offset.x, offset.y, offset.z)
|
|
return offset
|
},
|
|
normalize: function () {
|
this.computeBoundingSphere()
|
|
var center = this.boundingSphere.center
|
var radius = this.boundingSphere.radius
|
|
var s = radius === 0 ? 1 : 1.0 / radius
|
|
var matrix = new Matrix4()
|
matrix.set(s, 0, 0, -s * center.x, 0, s, 0, -s * center.y, 0, 0, s, -s * center.z, 0, 0, 0, 1)
|
|
this.applyMatrix(matrix)
|
|
return this
|
},
|
|
computeFaceNormals: function () {
|
var cb = new Vector3(),
|
ab = new Vector3()
|
|
for (var f = 0, fl = this.faces.length; f < fl; f++) {
|
var face = this.faces[f]
|
|
var vA = this.vertices[face.a]
|
var vB = this.vertices[face.b]
|
var vC = this.vertices[face.c]
|
|
cb.subVectors(vC, vB)
|
ab.subVectors(vA, vB)
|
cb.cross(ab)
|
|
cb.normalize()
|
|
face.normal.copy(cb)
|
}
|
},
|
|
computeVertexNormals: function (areaWeighted) {
|
if (areaWeighted === undefined) areaWeighted = true
|
|
var v, vl, f, fl, face, vertices
|
|
vertices = new Array(this.vertices.length)
|
|
for (v = 0, vl = this.vertices.length; v < vl; v++) {
|
vertices[v] = new Vector3()
|
}
|
|
if (areaWeighted) {
|
// vertex normals weighted by triangle areas
|
// http://www.iquilezles.org/www/articles/normals/normals.htm
|
|
var vA, vB, vC
|
var cb = new Vector3(),
|
ab = new Vector3()
|
|
for (f = 0, fl = this.faces.length; f < fl; f++) {
|
face = this.faces[f]
|
|
vA = this.vertices[face.a]
|
vB = this.vertices[face.b]
|
vC = this.vertices[face.c]
|
|
cb.subVectors(vC, vB)
|
ab.subVectors(vA, vB)
|
cb.cross(ab)
|
|
vertices[face.a].add(cb)
|
vertices[face.b].add(cb)
|
vertices[face.c].add(cb)
|
}
|
} else {
|
this.computeFaceNormals()
|
|
for (f = 0, fl = this.faces.length; f < fl; f++) {
|
face = this.faces[f]
|
|
vertices[face.a].add(face.normal)
|
vertices[face.b].add(face.normal)
|
vertices[face.c].add(face.normal)
|
}
|
}
|
|
for (v = 0, vl = this.vertices.length; v < vl; v++) {
|
vertices[v].normalize()
|
}
|
|
for (f = 0, fl = this.faces.length; f < fl; f++) {
|
face = this.faces[f]
|
|
var vertexNormals = face.vertexNormals
|
|
if (vertexNormals.length === 3) {
|
vertexNormals[0].copy(vertices[face.a])
|
vertexNormals[1].copy(vertices[face.b])
|
vertexNormals[2].copy(vertices[face.c])
|
} else {
|
vertexNormals[0] = vertices[face.a].clone()
|
vertexNormals[1] = vertices[face.b].clone()
|
vertexNormals[2] = vertices[face.c].clone()
|
}
|
}
|
|
if (this.faces.length > 0) {
|
this.normalsNeedUpdate = true
|
}
|
},
|
|
computeFlatVertexNormals: function () {
|
var f, fl, face
|
|
this.computeFaceNormals()
|
|
for (f = 0, fl = this.faces.length; f < fl; f++) {
|
face = this.faces[f]
|
|
var vertexNormals = face.vertexNormals
|
|
if (vertexNormals.length === 3) {
|
vertexNormals[0].copy(face.normal)
|
vertexNormals[1].copy(face.normal)
|
vertexNormals[2].copy(face.normal)
|
} else {
|
vertexNormals[0] = face.normal.clone()
|
vertexNormals[1] = face.normal.clone()
|
vertexNormals[2] = face.normal.clone()
|
}
|
}
|
|
if (this.faces.length > 0) {
|
this.normalsNeedUpdate = true
|
}
|
},
|
|
computeMorphNormals: function () {
|
var i, il, f, fl, face
|
|
// save original normals
|
// - create temp variables on first access
|
// otherwise just copy (for faster repeated calls)
|
|
for (f = 0, fl = this.faces.length; f < fl; f++) {
|
face = this.faces[f]
|
|
if (!face.__originalFaceNormal) {
|
face.__originalFaceNormal = face.normal.clone()
|
} else {
|
face.__originalFaceNormal.copy(face.normal)
|
}
|
|
if (!face.__originalVertexNormals) face.__originalVertexNormals = []
|
|
for (i = 0, il = face.vertexNormals.length; i < il; i++) {
|
if (!face.__originalVertexNormals[i]) {
|
face.__originalVertexNormals[i] = face.vertexNormals[i].clone()
|
} else {
|
face.__originalVertexNormals[i].copy(face.vertexNormals[i])
|
}
|
}
|
}
|
|
// use temp geometry to compute face and vertex normals for each morph
|
|
var tmpGeo = new Geometry()
|
tmpGeo.faces = this.faces
|
|
for (i = 0, il = this.morphTargets.length; i < il; i++) {
|
// create on first access
|
|
if (!this.morphNormals[i]) {
|
this.morphNormals[i] = {}
|
this.morphNormals[i].faceNormals = []
|
this.morphNormals[i].vertexNormals = []
|
|
var dstNormalsFace = this.morphNormals[i].faceNormals
|
var dstNormalsVertex = this.morphNormals[i].vertexNormals
|
|
var faceNormal, vertexNormals
|
|
for (f = 0, fl = this.faces.length; f < fl; f++) {
|
faceNormal = new Vector3()
|
vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }
|
|
dstNormalsFace.push(faceNormal)
|
dstNormalsVertex.push(vertexNormals)
|
}
|
}
|
|
var morphNormals = this.morphNormals[i]
|
|
// set vertices to morph target
|
|
tmpGeo.vertices = this.morphTargets[i].vertices
|
|
// compute morph normals
|
|
tmpGeo.computeFaceNormals()
|
tmpGeo.computeVertexNormals()
|
|
// store morph normals
|
|
var faceNormal, vertexNormals
|
|
for (f = 0, fl = this.faces.length; f < fl; f++) {
|
face = this.faces[f]
|
|
faceNormal = morphNormals.faceNormals[f]
|
vertexNormals = morphNormals.vertexNormals[f]
|
|
faceNormal.copy(face.normal)
|
|
vertexNormals.a.copy(face.vertexNormals[0])
|
vertexNormals.b.copy(face.vertexNormals[1])
|
vertexNormals.c.copy(face.vertexNormals[2])
|
}
|
}
|
|
// restore original normals
|
|
for (f = 0, fl = this.faces.length; f < fl; f++) {
|
face = this.faces[f]
|
|
face.normal = face.__originalFaceNormal
|
face.vertexNormals = face.__originalVertexNormals
|
}
|
},
|
|
computeBoundingBox: function () {
|
if (this.boundingBox === null) {
|
this.boundingBox = new Box3()
|
}
|
|
this.boundingBox.setFromPoints(this.vertices)
|
},
|
|
computeBoundingSphere: function () {
|
if (this.boundingSphere === null) {
|
this.boundingSphere = new Sphere()
|
}
|
|
this.boundingSphere.setFromPoints(this.vertices)
|
},
|
|
merge: function (geometry, matrix, materialIndexOffset) {
|
if (!(geometry && geometry.isGeometry)) {
|
console.error(
|
'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.',
|
geometry
|
)
|
return
|
}
|
|
var normalMatrix,
|
vertexOffset = this.vertices.length,
|
vertices1 = this.vertices,
|
vertices2 = geometry.vertices,
|
faces1 = this.faces,
|
faces2 = geometry.faces,
|
uvs1 = this.faceVertexUvs[0],
|
uvs2 = geometry.faceVertexUvs[0],
|
colors1 = this.colors,
|
colors2 = geometry.colors
|
|
if (materialIndexOffset === undefined) materialIndexOffset = 0
|
|
if (matrix !== undefined) {
|
normalMatrix = new Matrix3().getNormalMatrix(matrix)
|
}
|
|
// vertices
|
|
for (var i = 0, il = vertices2.length; i < il; i++) {
|
var vertex = vertices2[i]
|
|
var vertexCopy = vertex.clone()
|
|
if (matrix !== undefined) vertexCopy.applyMatrix4(matrix)
|
|
vertices1.push(vertexCopy)
|
}
|
|
// colors
|
|
for (var i = 0, il = colors2.length; i < il; i++) {
|
colors1.push(colors2[i].clone())
|
}
|
|
// faces
|
|
for (i = 0, il = faces2.length; i < il; i++) {
|
var face = faces2[i],
|
faceCopy,
|
normal,
|
color,
|
faceVertexNormals = face.vertexNormals,
|
faceVertexColors = face.vertexColors
|
|
faceCopy = new Face3(face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset)
|
faceCopy.normal.copy(face.normal)
|
|
if (normalMatrix !== undefined) {
|
faceCopy.normal.applyMatrix3(normalMatrix).normalize()
|
}
|
|
for (var j = 0, jl = faceVertexNormals.length; j < jl; j++) {
|
normal = faceVertexNormals[j].clone()
|
|
if (normalMatrix !== undefined) {
|
normal.applyMatrix3(normalMatrix).normalize()
|
}
|
|
faceCopy.vertexNormals.push(normal)
|
}
|
|
faceCopy.color.copy(face.color)
|
|
for (var j = 0, jl = faceVertexColors.length; j < jl; j++) {
|
color = faceVertexColors[j]
|
faceCopy.vertexColors.push(color.clone())
|
}
|
|
faceCopy.materialIndex = face.materialIndex + materialIndexOffset
|
|
faces1.push(faceCopy)
|
}
|
|
// uvs
|
|
for (i = 0, il = uvs2.length; i < il; i++) {
|
var uv = uvs2[i],
|
uvCopy = []
|
|
if (uv === undefined) {
|
continue
|
}
|
|
for (var j = 0, jl = uv.length; j < jl; j++) {
|
uvCopy.push(uv[j].clone())
|
}
|
|
uvs1.push(uvCopy)
|
}
|
},
|
|
mergeMesh: function (mesh) {
|
if (!(mesh && mesh.isMesh)) {
|
console.error('THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh)
|
return
|
}
|
|
mesh.matrixAutoUpdate && mesh.updateMatrix()
|
|
this.merge(mesh.geometry, mesh.matrix)
|
},
|
|
/*
|
* Checks for duplicate vertices with hashmap.
|
* Duplicated vertices are removed
|
* and faces' vertices are updated.
|
*/
|
|
mergeVertices: function () {
|
var verticesMap = {} // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
|
var unique = [],
|
changes = []
|
|
var v, key
|
var precisionPoints = 4 // number of decimal points, e.g. 4 for epsilon of 0.0001
|
var precision = Math.pow(10, precisionPoints)
|
var i, il, face
|
var indices, j, jl
|
|
for (i = 0, il = this.vertices.length; i < il; i++) {
|
v = this.vertices[i]
|
key =
|
Math.round(v.x * precision) +
|
'_' +
|
Math.round(v.y * precision) +
|
'_' +
|
Math.round(v.z * precision)
|
|
if (verticesMap[key] === undefined) {
|
verticesMap[key] = i
|
unique.push(this.vertices[i])
|
changes[i] = unique.length - 1
|
} else {
|
//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
|
changes[i] = changes[verticesMap[key]]
|
}
|
}
|
|
// if faces are completely degenerate after merging vertices, we
|
// have to remove them from the geometry.
|
var faceIndicesToRemove = []
|
|
for (i = 0, il = this.faces.length; i < il; i++) {
|
face = this.faces[i]
|
|
face.a = changes[face.a]
|
face.b = changes[face.b]
|
face.c = changes[face.c]
|
|
indices = [face.a, face.b, face.c]
|
|
// if any duplicate vertices are found in a Face3
|
// we have to remove the face as nothing can be saved
|
for (var n = 0; n < 3; n++) {
|
if (indices[n] === indices[(n + 1) % 3]) {
|
faceIndicesToRemove.push(i)
|
break
|
}
|
}
|
}
|
|
for (i = faceIndicesToRemove.length - 1; i >= 0; i--) {
|
var idx = faceIndicesToRemove[i]
|
|
this.faces.splice(idx, 1)
|
|
for (j = 0, jl = this.faceVertexUvs.length; j < jl; j++) {
|
this.faceVertexUvs[j].splice(idx, 1)
|
}
|
}
|
|
// Use unique set of vertices
|
|
var diff = this.vertices.length - unique.length
|
this.vertices = unique
|
return diff
|
},
|
|
setFromPoints: function (points) {
|
this.vertices = []
|
|
for (var i = 0, l = points.length; i < l; i++) {
|
var point = points[i]
|
this.vertices.push(new Vector3(point.x, point.y, point.z || 0))
|
}
|
|
return this
|
},
|
|
sortFacesByMaterialIndex: function () {
|
var faces = this.faces
|
var length = faces.length
|
|
// tag faces
|
|
for (var i = 0; i < length; i++) {
|
faces[i]._id = i
|
}
|
|
// sort faces
|
|
function materialIndexSort(a, b) {
|
return a.materialIndex - b.materialIndex
|
}
|
|
faces.sort(materialIndexSort)
|
|
// sort uvs
|
|
var uvs1 = this.faceVertexUvs[0]
|
var uvs2 = this.faceVertexUvs[1]
|
|
var newUvs1, newUvs2
|
|
if (uvs1 && uvs1.length === length) newUvs1 = []
|
if (uvs2 && uvs2.length === length) newUvs2 = []
|
|
for (var i = 0; i < length; i++) {
|
var id = faces[i]._id
|
|
if (newUvs1) newUvs1.push(uvs1[id])
|
if (newUvs2) newUvs2.push(uvs2[id])
|
}
|
|
if (newUvs1) this.faceVertexUvs[0] = newUvs1
|
if (newUvs2) this.faceVertexUvs[1] = newUvs2
|
},
|
|
toJSON: function () {
|
var data = {
|
metadata: {
|
version: 4.5,
|
type: 'Geometry',
|
generator: 'Geometry.toJSON'
|
}
|
}
|
|
// standard Geometry serialization
|
|
data.uuid = this.uuid
|
data.type = this.type
|
if (this.name !== '') data.name = this.name
|
|
if (this.parameters !== undefined) {
|
var parameters = this.parameters
|
|
for (var key in parameters) {
|
if (parameters[key] !== undefined) data[key] = parameters[key]
|
}
|
|
return data
|
}
|
|
var vertices = []
|
|
for (var i = 0; i < this.vertices.length; i++) {
|
var vertex = this.vertices[i]
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
}
|
|
var faces = []
|
var normals = []
|
var normalsHash = {}
|
var colors = []
|
var colorsHash = {}
|
var uvs = []
|
var uvsHash = {}
|
|
for (var i = 0; i < this.faces.length; i++) {
|
var face = this.faces[i]
|
|
var hasMaterial = true
|
var hasFaceUv = false // deprecated
|
var hasFaceVertexUv = this.faceVertexUvs[0][i] !== undefined
|
var hasFaceNormal = face.normal.length() > 0
|
var hasFaceVertexNormal = face.vertexNormals.length > 0
|
var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1
|
var hasFaceVertexColor = face.vertexColors.length > 0
|
|
var faceType = 0
|
|
faceType = setBit(faceType, 0, 0) // isQuad
|
faceType = setBit(faceType, 1, hasMaterial)
|
faceType = setBit(faceType, 2, hasFaceUv)
|
faceType = setBit(faceType, 3, hasFaceVertexUv)
|
faceType = setBit(faceType, 4, hasFaceNormal)
|
faceType = setBit(faceType, 5, hasFaceVertexNormal)
|
faceType = setBit(faceType, 6, hasFaceColor)
|
faceType = setBit(faceType, 7, hasFaceVertexColor)
|
|
faces.push(faceType)
|
faces.push(face.a, face.b, face.c)
|
faces.push(face.materialIndex)
|
|
if (hasFaceVertexUv) {
|
var faceVertexUvs = this.faceVertexUvs[0][i]
|
|
faces.push(
|
getUvIndex(faceVertexUvs[0]),
|
getUvIndex(faceVertexUvs[1]),
|
getUvIndex(faceVertexUvs[2])
|
)
|
}
|
|
if (hasFaceNormal) {
|
faces.push(getNormalIndex(face.normal))
|
}
|
|
if (hasFaceVertexNormal) {
|
var vertexNormals = face.vertexNormals
|
|
faces.push(
|
getNormalIndex(vertexNormals[0]),
|
getNormalIndex(vertexNormals[1]),
|
getNormalIndex(vertexNormals[2])
|
)
|
}
|
|
if (hasFaceColor) {
|
faces.push(getColorIndex(face.color))
|
}
|
|
if (hasFaceVertexColor) {
|
var vertexColors = face.vertexColors
|
|
faces.push(
|
getColorIndex(vertexColors[0]),
|
getColorIndex(vertexColors[1]),
|
getColorIndex(vertexColors[2])
|
)
|
}
|
}
|
|
function setBit(value, position, enabled) {
|
return enabled ? value | (1 << position) : value & ~(1 << position)
|
}
|
|
function getNormalIndex(normal) {
|
var hash = normal.x.toString() + normal.y.toString() + normal.z.toString()
|
|
if (normalsHash[hash] !== undefined) {
|
return normalsHash[hash]
|
}
|
|
normalsHash[hash] = normals.length / 3
|
normals.push(normal.x, normal.y, normal.z)
|
|
return normalsHash[hash]
|
}
|
|
function getColorIndex(color) {
|
var hash = color.r.toString() + color.g.toString() + color.b.toString()
|
|
if (colorsHash[hash] !== undefined) {
|
return colorsHash[hash]
|
}
|
|
colorsHash[hash] = colors.length
|
colors.push(color.getHex())
|
|
return colorsHash[hash]
|
}
|
|
function getUvIndex(uv) {
|
var hash = uv.x.toString() + uv.y.toString()
|
|
if (uvsHash[hash] !== undefined) {
|
return uvsHash[hash]
|
}
|
|
uvsHash[hash] = uvs.length / 2
|
uvs.push(uv.x, uv.y)
|
|
return uvsHash[hash]
|
}
|
|
data.data = {}
|
|
data.data.vertices = vertices
|
data.data.normals = normals
|
if (colors.length > 0) data.data.colors = colors
|
if (uvs.length > 0) data.data.uvs = [uvs] // temporal backward compatibility
|
data.data.faces = faces
|
|
return data
|
},
|
|
clone: function () {
|
/*
|
// Handle primitives
|
|
var parameters = this.parameters;
|
|
if ( parameters !== undefined ) {
|
|
var values = [];
|
|
for ( var key in parameters ) {
|
|
values.push( parameters[ key ] );
|
|
}
|
|
var geometry = Object.create( this.constructor.prototype );
|
this.constructor.apply( geometry, values );
|
return geometry;
|
|
}
|
|
return new this.constructor().copy( this );
|
*/
|
|
return new Geometry().copy(this)
|
},
|
|
copy: function (source) {
|
var i, il, j, jl, k, kl
|
|
// reset
|
|
this.vertices = []
|
this.colors = []
|
this.faces = []
|
this.faceVertexUvs = [[]]
|
this.morphTargets = []
|
this.morphNormals = []
|
this.skinWeights = []
|
this.skinIndices = []
|
this.lineDistances = []
|
this.boundingBox = null
|
this.boundingSphere = null
|
|
// name
|
|
this.name = source.name
|
|
// vertices
|
|
var vertices = source.vertices
|
|
for (i = 0, il = vertices.length; i < il; i++) {
|
this.vertices.push(vertices[i].clone())
|
}
|
|
// colors
|
|
var colors = source.colors
|
|
for (i = 0, il = colors.length; i < il; i++) {
|
this.colors.push(colors[i].clone())
|
}
|
|
// faces
|
|
var faces = source.faces
|
|
for (i = 0, il = faces.length; i < il; i++) {
|
this.faces.push(faces[i].clone())
|
}
|
|
// face vertex uvs
|
|
for (i = 0, il = source.faceVertexUvs.length; i < il; i++) {
|
var faceVertexUvs = source.faceVertexUvs[i]
|
|
if (this.faceVertexUvs[i] === undefined) {
|
this.faceVertexUvs[i] = []
|
}
|
|
for (j = 0, jl = faceVertexUvs.length; j < jl; j++) {
|
var uvs = faceVertexUvs[j],
|
uvsCopy = []
|
|
for (k = 0, kl = uvs.length; k < kl; k++) {
|
var uv = uvs[k]
|
|
uvsCopy.push(uv.clone())
|
}
|
|
this.faceVertexUvs[i].push(uvsCopy)
|
}
|
}
|
|
// morph targets
|
|
var morphTargets = source.morphTargets
|
|
for (i = 0, il = morphTargets.length; i < il; i++) {
|
var morphTarget = {}
|
morphTarget.name = morphTargets[i].name
|
|
// vertices
|
|
if (morphTargets[i].vertices !== undefined) {
|
morphTarget.vertices = []
|
|
for (j = 0, jl = morphTargets[i].vertices.length; j < jl; j++) {
|
morphTarget.vertices.push(morphTargets[i].vertices[j].clone())
|
}
|
}
|
|
// normals
|
|
if (morphTargets[i].normals !== undefined) {
|
morphTarget.normals = []
|
|
for (j = 0, jl = morphTargets[i].normals.length; j < jl; j++) {
|
morphTarget.normals.push(morphTargets[i].normals[j].clone())
|
}
|
}
|
|
this.morphTargets.push(morphTarget)
|
}
|
|
// morph normals
|
|
var morphNormals = source.morphNormals
|
|
for (i = 0, il = morphNormals.length; i < il; i++) {
|
var morphNormal = {}
|
|
// vertex normals
|
|
if (morphNormals[i].vertexNormals !== undefined) {
|
morphNormal.vertexNormals = []
|
|
for (j = 0, jl = morphNormals[i].vertexNormals.length; j < jl; j++) {
|
var srcVertexNormal = morphNormals[i].vertexNormals[j]
|
var destVertexNormal = {}
|
|
destVertexNormal.a = srcVertexNormal.a.clone()
|
destVertexNormal.b = srcVertexNormal.b.clone()
|
destVertexNormal.c = srcVertexNormal.c.clone()
|
|
morphNormal.vertexNormals.push(destVertexNormal)
|
}
|
}
|
|
// face normals
|
|
if (morphNormals[i].faceNormals !== undefined) {
|
morphNormal.faceNormals = []
|
|
for (j = 0, jl = morphNormals[i].faceNormals.length; j < jl; j++) {
|
morphNormal.faceNormals.push(morphNormals[i].faceNormals[j].clone())
|
}
|
}
|
|
this.morphNormals.push(morphNormal)
|
}
|
|
// skin weights
|
|
var skinWeights = source.skinWeights
|
|
for (i = 0, il = skinWeights.length; i < il; i++) {
|
this.skinWeights.push(skinWeights[i].clone())
|
}
|
|
// skin indices
|
|
var skinIndices = source.skinIndices
|
|
for (i = 0, il = skinIndices.length; i < il; i++) {
|
this.skinIndices.push(skinIndices[i].clone())
|
}
|
|
// line distances
|
|
var lineDistances = source.lineDistances
|
|
for (i = 0, il = lineDistances.length; i < il; i++) {
|
this.lineDistances.push(lineDistances[i])
|
}
|
|
// bounding box
|
|
var boundingBox = source.boundingBox
|
|
if (boundingBox !== null) {
|
this.boundingBox = boundingBox.clone()
|
}
|
|
// bounding sphere
|
|
var boundingSphere = source.boundingSphere
|
|
if (boundingSphere !== null) {
|
this.boundingSphere = boundingSphere.clone()
|
}
|
|
// update flags
|
|
this.elementsNeedUpdate = source.elementsNeedUpdate
|
this.verticesNeedUpdate = source.verticesNeedUpdate
|
this.uvsNeedUpdate = source.uvsNeedUpdate
|
this.normalsNeedUpdate = source.normalsNeedUpdate
|
this.colorsNeedUpdate = source.colorsNeedUpdate
|
this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate
|
this.groupsNeedUpdate = source.groupsNeedUpdate
|
|
return this
|
},
|
|
dispose: function () {
|
this.dispatchEvent({ type: 'dispose' })
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function BufferAttribute(array, itemSize, normalized) {
|
if (Array.isArray(array)) {
|
throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.')
|
}
|
|
this.uuid = _Math.generateUUID()
|
this.name = ''
|
|
this.array = array
|
this.itemSize = itemSize
|
this.count = array !== undefined ? array.length / itemSize : 0
|
this.normalized = normalized === true
|
|
this.dynamic = false
|
this.updateRange = { offset: 0, count: -1 }
|
|
this.onUploadCallback = function () {}
|
|
this.version = 0
|
}
|
|
Object.defineProperty(BufferAttribute.prototype, 'needsUpdate', {
|
set: function (value) {
|
if (value === true) this.version++
|
}
|
})
|
|
Object.assign(BufferAttribute.prototype, {
|
isBufferAttribute: true,
|
|
setArray: function (array) {
|
if (Array.isArray(array)) {
|
throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.')
|
}
|
|
this.count = array !== undefined ? array.length / this.itemSize : 0
|
this.array = array
|
},
|
|
setDynamic: function (value) {
|
this.dynamic = value
|
|
return this
|
},
|
|
copy: function (source) {
|
this.array = new source.array.constructor(source.array)
|
this.itemSize = source.itemSize
|
this.count = source.count
|
this.normalized = source.normalized
|
|
this.dynamic = source.dynamic
|
|
return this
|
},
|
|
copyAt: function (index1, attribute, index2) {
|
index1 *= this.itemSize
|
index2 *= attribute.itemSize
|
|
for (var i = 0, l = this.itemSize; i < l; i++) {
|
this.array[index1 + i] = attribute.array[index2 + i]
|
}
|
|
return this
|
},
|
|
copyArray: function (array) {
|
this.array.set(array)
|
|
return this
|
},
|
|
copyColorsArray: function (colors) {
|
var array = this.array,
|
offset = 0
|
|
for (var i = 0, l = colors.length; i < l; i++) {
|
var color = colors[i]
|
|
if (color === undefined) {
|
console.warn('THREE.BufferAttribute.copyColorsArray(): color is undefined', i)
|
color = new Color()
|
}
|
|
array[offset++] = color.r
|
array[offset++] = color.g
|
array[offset++] = color.b
|
}
|
|
return this
|
},
|
|
copyIndicesArray: function (indices) {
|
var array = this.array,
|
offset = 0
|
|
for (var i = 0, l = indices.length; i < l; i++) {
|
var index = indices[i]
|
|
array[offset++] = index.a
|
array[offset++] = index.b
|
array[offset++] = index.c
|
}
|
|
return this
|
},
|
|
copyVector2sArray: function (vectors) {
|
var array = this.array,
|
offset = 0
|
|
for (var i = 0, l = vectors.length; i < l; i++) {
|
var vector = vectors[i]
|
|
if (vector === undefined) {
|
console.warn('THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i)
|
vector = new Vector2()
|
}
|
|
array[offset++] = vector.x
|
array[offset++] = vector.y
|
}
|
|
return this
|
},
|
|
copyVector3sArray: function (vectors) {
|
var array = this.array,
|
offset = 0
|
|
for (var i = 0, l = vectors.length; i < l; i++) {
|
var vector = vectors[i]
|
|
if (vector === undefined) {
|
console.warn('THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i)
|
vector = new Vector3()
|
}
|
|
array[offset++] = vector.x
|
array[offset++] = vector.y
|
array[offset++] = vector.z
|
}
|
|
return this
|
},
|
|
copyVector4sArray: function (vectors) {
|
var array = this.array,
|
offset = 0
|
|
for (var i = 0, l = vectors.length; i < l; i++) {
|
var vector = vectors[i]
|
|
if (vector === undefined) {
|
console.warn('THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i)
|
vector = new Vector4()
|
}
|
|
array[offset++] = vector.x
|
array[offset++] = vector.y
|
array[offset++] = vector.z
|
array[offset++] = vector.w
|
}
|
|
return this
|
},
|
|
set: function (value, offset) {
|
if (offset === undefined) offset = 0
|
|
this.array.set(value, offset)
|
|
return this
|
},
|
|
getX: function (index) {
|
return this.array[index * this.itemSize]
|
},
|
|
setX: function (index, x) {
|
this.array[index * this.itemSize] = x
|
|
return this
|
},
|
|
getY: function (index) {
|
return this.array[index * this.itemSize + 1]
|
},
|
|
setY: function (index, y) {
|
this.array[index * this.itemSize + 1] = y
|
|
return this
|
},
|
|
getZ: function (index) {
|
return this.array[index * this.itemSize + 2]
|
},
|
|
setZ: function (index, z) {
|
this.array[index * this.itemSize + 2] = z
|
|
return this
|
},
|
|
getW: function (index) {
|
return this.array[index * this.itemSize + 3]
|
},
|
|
setW: function (index, w) {
|
this.array[index * this.itemSize + 3] = w
|
|
return this
|
},
|
|
setXY: function (index, x, y) {
|
index *= this.itemSize
|
|
this.array[index + 0] = x
|
this.array[index + 1] = y
|
|
return this
|
},
|
|
setXYZ: function (index, x, y, z) {
|
index *= this.itemSize
|
|
this.array[index + 0] = x
|
this.array[index + 1] = y
|
this.array[index + 2] = z
|
|
return this
|
},
|
|
setXYZW: function (index, x, y, z, w) {
|
index *= this.itemSize
|
|
this.array[index + 0] = x
|
this.array[index + 1] = y
|
this.array[index + 2] = z
|
this.array[index + 3] = w
|
|
return this
|
},
|
|
onUpload: function (callback) {
|
this.onUploadCallback = callback
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor(this.array, this.itemSize).copy(this)
|
}
|
})
|
|
//
|
|
function Int8BufferAttribute(array, itemSize, normalized) {
|
BufferAttribute.call(this, new Int8Array(array), itemSize, normalized)
|
}
|
|
Int8BufferAttribute.prototype = Object.create(BufferAttribute.prototype)
|
Int8BufferAttribute.prototype.constructor = Int8BufferAttribute
|
|
function Uint8BufferAttribute(array, itemSize, normalized) {
|
BufferAttribute.call(this, new Uint8Array(array), itemSize, normalized)
|
}
|
|
Uint8BufferAttribute.prototype = Object.create(BufferAttribute.prototype)
|
Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute
|
|
function Uint8ClampedBufferAttribute(array, itemSize, normalized) {
|
BufferAttribute.call(this, new Uint8ClampedArray(array), itemSize, normalized)
|
}
|
|
Uint8ClampedBufferAttribute.prototype = Object.create(BufferAttribute.prototype)
|
Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute
|
|
function Int16BufferAttribute(array, itemSize, normalized) {
|
BufferAttribute.call(this, new Int16Array(array), itemSize, normalized)
|
}
|
|
Int16BufferAttribute.prototype = Object.create(BufferAttribute.prototype)
|
Int16BufferAttribute.prototype.constructor = Int16BufferAttribute
|
|
function Uint16BufferAttribute(array, itemSize, normalized) {
|
BufferAttribute.call(this, new Uint16Array(array), itemSize, normalized)
|
}
|
|
Uint16BufferAttribute.prototype = Object.create(BufferAttribute.prototype)
|
Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute
|
|
function Int32BufferAttribute(array, itemSize, normalized) {
|
BufferAttribute.call(this, new Int32Array(array), itemSize, normalized)
|
}
|
|
Int32BufferAttribute.prototype = Object.create(BufferAttribute.prototype)
|
Int32BufferAttribute.prototype.constructor = Int32BufferAttribute
|
|
function Uint32BufferAttribute(array, itemSize, normalized) {
|
BufferAttribute.call(this, new Uint32Array(array), itemSize, normalized)
|
}
|
|
Uint32BufferAttribute.prototype = Object.create(BufferAttribute.prototype)
|
Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute
|
|
function Float32BufferAttribute(array, itemSize, normalized) {
|
BufferAttribute.call(this, new Float32Array(array), itemSize, normalized)
|
}
|
|
Float32BufferAttribute.prototype = Object.create(BufferAttribute.prototype)
|
Float32BufferAttribute.prototype.constructor = Float32BufferAttribute
|
|
function Float64BufferAttribute(array, itemSize, normalized) {
|
BufferAttribute.call(this, new Float64Array(array), itemSize, normalized)
|
}
|
|
Float64BufferAttribute.prototype = Object.create(BufferAttribute.prototype)
|
Float64BufferAttribute.prototype.constructor = Float64BufferAttribute
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function DirectGeometry() {
|
this.indices = []
|
this.vertices = []
|
this.normals = []
|
this.colors = []
|
this.uvs = []
|
this.uvs2 = []
|
|
this.groups = []
|
|
this.morphTargets = {}
|
|
this.skinWeights = []
|
this.skinIndices = []
|
|
// this.lineDistances = [];
|
|
this.boundingBox = null
|
this.boundingSphere = null
|
|
// update flags
|
|
this.verticesNeedUpdate = false
|
this.normalsNeedUpdate = false
|
this.colorsNeedUpdate = false
|
this.uvsNeedUpdate = false
|
this.groupsNeedUpdate = false
|
}
|
|
Object.assign(DirectGeometry.prototype, {
|
computeGroups: function (geometry) {
|
var group
|
var groups = []
|
var materialIndex = undefined
|
|
var faces = geometry.faces
|
|
for (var i = 0; i < faces.length; i++) {
|
var face = faces[i]
|
|
// materials
|
|
if (face.materialIndex !== materialIndex) {
|
materialIndex = face.materialIndex
|
|
if (group !== undefined) {
|
group.count = i * 3 - group.start
|
groups.push(group)
|
}
|
|
group = {
|
start: i * 3,
|
materialIndex: materialIndex
|
}
|
}
|
}
|
|
if (group !== undefined) {
|
group.count = i * 3 - group.start
|
groups.push(group)
|
}
|
|
this.groups = groups
|
},
|
|
fromGeometry: function (geometry) {
|
var faces = geometry.faces
|
var vertices = geometry.vertices
|
var faceVertexUvs = geometry.faceVertexUvs
|
|
var hasFaceVertexUv = faceVertexUvs[0] && faceVertexUvs[0].length > 0
|
var hasFaceVertexUv2 = faceVertexUvs[1] && faceVertexUvs[1].length > 0
|
|
// morphs
|
|
var morphTargets = geometry.morphTargets
|
var morphTargetsLength = morphTargets.length
|
|
var morphTargetsPosition
|
|
if (morphTargetsLength > 0) {
|
morphTargetsPosition = []
|
|
for (var i = 0; i < morphTargetsLength; i++) {
|
morphTargetsPosition[i] = []
|
}
|
|
this.morphTargets.position = morphTargetsPosition
|
}
|
|
var morphNormals = geometry.morphNormals
|
var morphNormalsLength = morphNormals.length
|
|
var morphTargetsNormal
|
|
if (morphNormalsLength > 0) {
|
morphTargetsNormal = []
|
|
for (var i = 0; i < morphNormalsLength; i++) {
|
morphTargetsNormal[i] = []
|
}
|
|
this.morphTargets.normal = morphTargetsNormal
|
}
|
|
// skins
|
|
var skinIndices = geometry.skinIndices
|
var skinWeights = geometry.skinWeights
|
|
var hasSkinIndices = skinIndices.length === vertices.length
|
var hasSkinWeights = skinWeights.length === vertices.length
|
|
//
|
|
for (var i = 0; i < faces.length; i++) {
|
var face = faces[i]
|
|
this.vertices.push(vertices[face.a], vertices[face.b], vertices[face.c])
|
|
var vertexNormals = face.vertexNormals
|
|
if (vertexNormals.length === 3) {
|
this.normals.push(vertexNormals[0], vertexNormals[1], vertexNormals[2])
|
} else {
|
var normal = face.normal
|
|
this.normals.push(normal, normal, normal)
|
}
|
|
var vertexColors = face.vertexColors
|
|
if (vertexColors.length === 3) {
|
this.colors.push(vertexColors[0], vertexColors[1], vertexColors[2])
|
} else {
|
var color = face.color
|
|
this.colors.push(color, color, color)
|
}
|
|
if (hasFaceVertexUv === true) {
|
var vertexUvs = faceVertexUvs[0][i]
|
|
if (vertexUvs !== undefined) {
|
this.uvs.push(vertexUvs[0], vertexUvs[1], vertexUvs[2])
|
} else {
|
console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i)
|
|
this.uvs.push(new Vector2(), new Vector2(), new Vector2())
|
}
|
}
|
|
if (hasFaceVertexUv2 === true) {
|
var vertexUvs = faceVertexUvs[1][i]
|
|
if (vertexUvs !== undefined) {
|
this.uvs2.push(vertexUvs[0], vertexUvs[1], vertexUvs[2])
|
} else {
|
console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i)
|
|
this.uvs2.push(new Vector2(), new Vector2(), new Vector2())
|
}
|
}
|
|
// morphs
|
|
for (var j = 0; j < morphTargetsLength; j++) {
|
var morphTarget = morphTargets[j].vertices
|
|
morphTargetsPosition[j].push(
|
morphTarget[face.a],
|
morphTarget[face.b],
|
morphTarget[face.c]
|
)
|
}
|
|
for (var j = 0; j < morphNormalsLength; j++) {
|
var morphNormal = morphNormals[j].vertexNormals[i]
|
|
morphTargetsNormal[j].push(morphNormal.a, morphNormal.b, morphNormal.c)
|
}
|
|
// skins
|
|
if (hasSkinIndices) {
|
this.skinIndices.push(skinIndices[face.a], skinIndices[face.b], skinIndices[face.c])
|
}
|
|
if (hasSkinWeights) {
|
this.skinWeights.push(skinWeights[face.a], skinWeights[face.b], skinWeights[face.c])
|
}
|
}
|
|
this.computeGroups(geometry)
|
|
this.verticesNeedUpdate = geometry.verticesNeedUpdate
|
this.normalsNeedUpdate = geometry.normalsNeedUpdate
|
this.colorsNeedUpdate = geometry.colorsNeedUpdate
|
this.uvsNeedUpdate = geometry.uvsNeedUpdate
|
this.groupsNeedUpdate = geometry.groupsNeedUpdate
|
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function arrayMax(array) {
|
if (array.length === 0) return -Infinity
|
|
var max = array[0]
|
|
for (var i = 1, l = array.length; i < l; ++i) {
|
if (array[i] > max) max = array[i]
|
}
|
|
return max
|
}
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
var bufferGeometryId = 1 // BufferGeometry uses odd numbers as Id
|
|
function BufferGeometry() {
|
Object.defineProperty(this, 'id', { value: (bufferGeometryId += 2) })
|
|
this.uuid = _Math.generateUUID()
|
|
this.name = ''
|
this.type = 'BufferGeometry'
|
|
this.index = null
|
this.attributes = {}
|
|
this.morphAttributes = {}
|
|
this.groups = []
|
|
this.boundingBox = null
|
this.boundingSphere = null
|
|
this.drawRange = { start: 0, count: Infinity }
|
}
|
|
BufferGeometry.prototype = Object.assign(Object.create(EventDispatcher.prototype), {
|
constructor: BufferGeometry,
|
|
isBufferGeometry: true,
|
|
getIndex: function () {
|
return this.index
|
},
|
|
setIndex: function (index) {
|
if (Array.isArray(index)) {
|
this.index = new (arrayMax(index) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(
|
index,
|
1
|
)
|
} else {
|
this.index = index
|
}
|
},
|
|
addAttribute: function (name, attribute) {
|
if (
|
!(attribute && attribute.isBufferAttribute) &&
|
!(attribute && attribute.isInterleavedBufferAttribute)
|
) {
|
console.warn('THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).')
|
|
this.addAttribute(name, new BufferAttribute(arguments[1], arguments[2]))
|
|
return
|
}
|
|
if (name === 'index') {
|
console.warn('THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.')
|
this.setIndex(attribute)
|
|
return
|
}
|
|
this.attributes[name] = attribute
|
|
return this
|
},
|
|
getAttribute: function (name) {
|
return this.attributes[name]
|
},
|
|
removeAttribute: function (name) {
|
delete this.attributes[name]
|
|
return this
|
},
|
|
addGroup: function (start, count, materialIndex) {
|
this.groups.push({
|
start: start,
|
count: count,
|
materialIndex: materialIndex !== undefined ? materialIndex : 0
|
})
|
},
|
|
clearGroups: function () {
|
this.groups = []
|
},
|
|
setDrawRange: function (start, count) {
|
this.drawRange.start = start
|
this.drawRange.count = count
|
},
|
|
applyMatrix: function (matrix) {
|
var position = this.attributes.position
|
|
if (position !== undefined) {
|
matrix.applyToBufferAttribute(position)
|
position.needsUpdate = true
|
}
|
|
var normal = this.attributes.normal
|
|
if (normal !== undefined) {
|
var normalMatrix = new Matrix3().getNormalMatrix(matrix)
|
|
normalMatrix.applyToBufferAttribute(normal)
|
normal.needsUpdate = true
|
}
|
|
if (this.boundingBox !== null) {
|
this.computeBoundingBox()
|
}
|
|
if (this.boundingSphere !== null) {
|
this.computeBoundingSphere()
|
}
|
|
return this
|
},
|
|
rotateX: (function () {
|
// rotate geometry around world x-axis
|
|
var m1 = new Matrix4()
|
|
return function rotateX(angle) {
|
m1.makeRotationX(angle)
|
|
this.applyMatrix(m1)
|
|
return this
|
}
|
})(),
|
|
rotateY: (function () {
|
// rotate geometry around world y-axis
|
|
var m1 = new Matrix4()
|
|
return function rotateY(angle) {
|
m1.makeRotationY(angle)
|
|
this.applyMatrix(m1)
|
|
return this
|
}
|
})(),
|
|
rotateZ: (function () {
|
// rotate geometry around world z-axis
|
|
var m1 = new Matrix4()
|
|
return function rotateZ(angle) {
|
m1.makeRotationZ(angle)
|
|
this.applyMatrix(m1)
|
|
return this
|
}
|
})(),
|
|
translate: (function () {
|
// translate geometry
|
|
var m1 = new Matrix4()
|
|
return function translate(x, y, z) {
|
m1.makeTranslation(x, y, z)
|
|
this.applyMatrix(m1)
|
|
return this
|
}
|
})(),
|
|
scale: (function () {
|
// scale geometry
|
|
var m1 = new Matrix4()
|
|
return function scale(x, y, z) {
|
m1.makeScale(x, y, z)
|
|
this.applyMatrix(m1)
|
|
return this
|
}
|
})(),
|
|
lookAt: (function () {
|
var obj = new Object3D()
|
|
return function lookAt(vector) {
|
obj.lookAt(vector)
|
|
obj.updateMatrix()
|
|
this.applyMatrix(obj.matrix)
|
}
|
})(),
|
|
center: function () {
|
this.computeBoundingBox()
|
|
var offset = this.boundingBox.getCenter().negate()
|
|
this.translate(offset.x, offset.y, offset.z)
|
|
return offset
|
},
|
|
setFromObject: function (object) {
|
// console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
|
|
var geometry = object.geometry
|
|
if (object.isPoints || object.isLine) {
|
var positions = new Float32BufferAttribute(geometry.vertices.length * 3, 3)
|
var colors = new Float32BufferAttribute(geometry.colors.length * 3, 3)
|
|
this.addAttribute('position', positions.copyVector3sArray(geometry.vertices))
|
this.addAttribute('color', colors.copyColorsArray(geometry.colors))
|
|
if (geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length) {
|
var lineDistances = new Float32BufferAttribute(geometry.lineDistances.length, 1)
|
|
this.addAttribute('lineDistance', lineDistances.copyArray(geometry.lineDistances))
|
}
|
|
if (geometry.boundingSphere !== null) {
|
this.boundingSphere = geometry.boundingSphere.clone()
|
}
|
|
if (geometry.boundingBox !== null) {
|
this.boundingBox = geometry.boundingBox.clone()
|
}
|
} else if (object.isMesh) {
|
if (geometry && geometry.isGeometry) {
|
this.fromGeometry(geometry)
|
}
|
}
|
|
return this
|
},
|
|
setFromPoints: function (points) {
|
var position = []
|
|
for (var i = 0, l = points.length; i < l; i++) {
|
var point = points[i]
|
position.push(point.x, point.y, point.z || 0)
|
}
|
|
this.addAttribute('position', new Float32BufferAttribute(position, 3))
|
|
return this
|
},
|
|
updateFromObject: function (object) {
|
var geometry = object.geometry
|
|
if (object.isMesh) {
|
var direct = geometry.__directGeometry
|
|
if (geometry.elementsNeedUpdate === true) {
|
direct = undefined
|
geometry.elementsNeedUpdate = false
|
}
|
|
if (direct === undefined) {
|
return this.fromGeometry(geometry)
|
}
|
|
direct.verticesNeedUpdate = geometry.verticesNeedUpdate
|
direct.normalsNeedUpdate = geometry.normalsNeedUpdate
|
direct.colorsNeedUpdate = geometry.colorsNeedUpdate
|
direct.uvsNeedUpdate = geometry.uvsNeedUpdate
|
direct.groupsNeedUpdate = geometry.groupsNeedUpdate
|
|
geometry.verticesNeedUpdate = false
|
geometry.normalsNeedUpdate = false
|
geometry.colorsNeedUpdate = false
|
geometry.uvsNeedUpdate = false
|
geometry.groupsNeedUpdate = false
|
|
geometry = direct
|
}
|
|
var attribute
|
|
if (geometry.verticesNeedUpdate === true) {
|
attribute = this.attributes.position
|
|
if (attribute !== undefined) {
|
attribute.copyVector3sArray(geometry.vertices)
|
attribute.needsUpdate = true
|
}
|
|
geometry.verticesNeedUpdate = false
|
}
|
|
if (geometry.normalsNeedUpdate === true) {
|
attribute = this.attributes.normal
|
|
if (attribute !== undefined) {
|
attribute.copyVector3sArray(geometry.normals)
|
attribute.needsUpdate = true
|
}
|
|
geometry.normalsNeedUpdate = false
|
}
|
|
if (geometry.colorsNeedUpdate === true) {
|
attribute = this.attributes.color
|
|
if (attribute !== undefined) {
|
attribute.copyColorsArray(geometry.colors)
|
attribute.needsUpdate = true
|
}
|
|
geometry.colorsNeedUpdate = false
|
}
|
|
if (geometry.uvsNeedUpdate) {
|
attribute = this.attributes.uv
|
|
if (attribute !== undefined) {
|
attribute.copyVector2sArray(geometry.uvs)
|
attribute.needsUpdate = true
|
}
|
|
geometry.uvsNeedUpdate = false
|
}
|
|
if (geometry.lineDistancesNeedUpdate) {
|
attribute = this.attributes.lineDistance
|
|
if (attribute !== undefined) {
|
attribute.copyArray(geometry.lineDistances)
|
attribute.needsUpdate = true
|
}
|
|
geometry.lineDistancesNeedUpdate = false
|
}
|
|
if (geometry.groupsNeedUpdate) {
|
geometry.computeGroups(object.geometry)
|
this.groups = geometry.groups
|
|
geometry.groupsNeedUpdate = false
|
}
|
|
return this
|
},
|
|
fromGeometry: function (geometry) {
|
geometry.__directGeometry = new DirectGeometry().fromGeometry(geometry)
|
|
return this.fromDirectGeometry(geometry.__directGeometry)
|
},
|
|
fromDirectGeometry: function (geometry) {
|
var positions = new Float32Array(geometry.vertices.length * 3)
|
this.addAttribute(
|
'position',
|
new BufferAttribute(positions, 3).copyVector3sArray(geometry.vertices)
|
)
|
|
if (geometry.normals.length > 0) {
|
var normals = new Float32Array(geometry.normals.length * 3)
|
this.addAttribute(
|
'normal',
|
new BufferAttribute(normals, 3).copyVector3sArray(geometry.normals)
|
)
|
}
|
|
if (geometry.colors.length > 0) {
|
var colors = new Float32Array(geometry.colors.length * 3)
|
this.addAttribute('color', new BufferAttribute(colors, 3).copyColorsArray(geometry.colors))
|
}
|
|
if (geometry.uvs.length > 0) {
|
var uvs = new Float32Array(geometry.uvs.length * 2)
|
this.addAttribute('uv', new BufferAttribute(uvs, 2).copyVector2sArray(geometry.uvs))
|
}
|
|
if (geometry.uvs2.length > 0) {
|
var uvs2 = new Float32Array(geometry.uvs2.length * 2)
|
this.addAttribute('uv2', new BufferAttribute(uvs2, 2).copyVector2sArray(geometry.uvs2))
|
}
|
|
if (geometry.indices.length > 0) {
|
var TypeArray = arrayMax(geometry.indices) > 65535 ? Uint32Array : Uint16Array
|
var indices = new TypeArray(geometry.indices.length * 3)
|
this.setIndex(new BufferAttribute(indices, 1).copyIndicesArray(geometry.indices))
|
}
|
|
// groups
|
|
this.groups = geometry.groups
|
|
// morphs
|
|
for (var name in geometry.morphTargets) {
|
var array = []
|
var morphTargets = geometry.morphTargets[name]
|
|
for (var i = 0, l = morphTargets.length; i < l; i++) {
|
var morphTarget = morphTargets[i]
|
|
var attribute = new Float32BufferAttribute(morphTarget.length * 3, 3)
|
|
array.push(attribute.copyVector3sArray(morphTarget))
|
}
|
|
this.morphAttributes[name] = array
|
}
|
|
// skinning
|
|
if (geometry.skinIndices.length > 0) {
|
var skinIndices = new Float32BufferAttribute(geometry.skinIndices.length * 4, 4)
|
this.addAttribute('skinIndex', skinIndices.copyVector4sArray(geometry.skinIndices))
|
}
|
|
if (geometry.skinWeights.length > 0) {
|
var skinWeights = new Float32BufferAttribute(geometry.skinWeights.length * 4, 4)
|
this.addAttribute('skinWeight', skinWeights.copyVector4sArray(geometry.skinWeights))
|
}
|
|
//
|
|
if (geometry.boundingSphere !== null) {
|
this.boundingSphere = geometry.boundingSphere.clone()
|
}
|
|
if (geometry.boundingBox !== null) {
|
this.boundingBox = geometry.boundingBox.clone()
|
}
|
|
return this
|
},
|
|
computeBoundingBox: function () {
|
if (this.boundingBox === null) {
|
this.boundingBox = new Box3()
|
}
|
|
var position = this.attributes.position
|
|
if (position !== undefined) {
|
this.boundingBox.setFromBufferAttribute(position)
|
} else {
|
this.boundingBox.makeEmpty()
|
}
|
|
if (
|
isNaN(this.boundingBox.min.x) ||
|
isNaN(this.boundingBox.min.y) ||
|
isNaN(this.boundingBox.min.z)
|
) {
|
console.error(
|
'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',
|
this
|
)
|
}
|
},
|
|
computeBoundingSphere: (function () {
|
var box = new Box3()
|
var vector = new Vector3()
|
|
return function computeBoundingSphere() {
|
if (this.boundingSphere === null) {
|
this.boundingSphere = new Sphere()
|
}
|
|
var position = this.attributes.position
|
|
if (position) {
|
var center = this.boundingSphere.center
|
|
box.setFromBufferAttribute(position)
|
box.getCenter(center)
|
|
// hoping to find a boundingSphere with a radius smaller than the
|
// boundingSphere of the boundingBox: sqrt(3) smaller in the best case
|
|
var maxRadiusSq = 0
|
|
for (var i = 0, il = position.count; i < il; i++) {
|
vector.x = position.getX(i)
|
vector.y = position.getY(i)
|
vector.z = position.getZ(i)
|
maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(vector))
|
}
|
|
this.boundingSphere.radius = Math.sqrt(maxRadiusSq)
|
|
if (isNaN(this.boundingSphere.radius)) {
|
console.error(
|
'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
|
this
|
)
|
}
|
}
|
}
|
})(),
|
|
computeFaceNormals: function () {
|
// backwards compatibility
|
},
|
|
computeVertexNormals: function () {
|
var index = this.index
|
var attributes = this.attributes
|
var groups = this.groups
|
|
if (attributes.position) {
|
var positions = attributes.position.array
|
|
if (attributes.normal === undefined) {
|
this.addAttribute('normal', new BufferAttribute(new Float32Array(positions.length), 3))
|
} else {
|
// reset existing normals to zero
|
|
var array = attributes.normal.array
|
|
for (var i = 0, il = array.length; i < il; i++) {
|
array[i] = 0
|
}
|
}
|
|
var normals = attributes.normal.array
|
|
var vA, vB, vC
|
var pA = new Vector3(),
|
pB = new Vector3(),
|
pC = new Vector3()
|
var cb = new Vector3(),
|
ab = new Vector3()
|
|
// indexed elements
|
|
if (index) {
|
var indices = index.array
|
|
if (groups.length === 0) {
|
this.addGroup(0, indices.length)
|
}
|
|
for (var j = 0, jl = groups.length; j < jl; ++j) {
|
var group = groups[j]
|
|
var start = group.start
|
var count = group.count
|
|
for (var i = start, il = start + count; i < il; i += 3) {
|
vA = indices[i + 0] * 3
|
vB = indices[i + 1] * 3
|
vC = indices[i + 2] * 3
|
|
pA.fromArray(positions, vA)
|
pB.fromArray(positions, vB)
|
pC.fromArray(positions, vC)
|
|
cb.subVectors(pC, pB)
|
ab.subVectors(pA, pB)
|
cb.cross(ab)
|
|
normals[vA] += cb.x
|
normals[vA + 1] += cb.y
|
normals[vA + 2] += cb.z
|
|
normals[vB] += cb.x
|
normals[vB + 1] += cb.y
|
normals[vB + 2] += cb.z
|
|
normals[vC] += cb.x
|
normals[vC + 1] += cb.y
|
normals[vC + 2] += cb.z
|
}
|
}
|
} else {
|
// non-indexed elements (unconnected triangle soup)
|
|
for (var i = 0, il = positions.length; i < il; i += 9) {
|
pA.fromArray(positions, i)
|
pB.fromArray(positions, i + 3)
|
pC.fromArray(positions, i + 6)
|
|
cb.subVectors(pC, pB)
|
ab.subVectors(pA, pB)
|
cb.cross(ab)
|
|
normals[i] = cb.x
|
normals[i + 1] = cb.y
|
normals[i + 2] = cb.z
|
|
normals[i + 3] = cb.x
|
normals[i + 4] = cb.y
|
normals[i + 5] = cb.z
|
|
normals[i + 6] = cb.x
|
normals[i + 7] = cb.y
|
normals[i + 8] = cb.z
|
}
|
}
|
|
this.normalizeNormals()
|
|
attributes.normal.needsUpdate = true
|
}
|
},
|
|
merge: function (geometry, offset) {
|
if (!(geometry && geometry.isBufferGeometry)) {
|
console.error(
|
'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.',
|
geometry
|
)
|
return
|
}
|
|
if (offset === undefined) offset = 0
|
|
var attributes = this.attributes
|
|
for (var key in attributes) {
|
if (geometry.attributes[key] === undefined) continue
|
|
var attribute1 = attributes[key]
|
var attributeArray1 = attribute1.array
|
|
var attribute2 = geometry.attributes[key]
|
var attributeArray2 = attribute2.array
|
|
var attributeSize = attribute2.itemSize
|
|
for (var i = 0, j = attributeSize * offset; i < attributeArray2.length; i++, j++) {
|
attributeArray1[j] = attributeArray2[i]
|
}
|
}
|
|
return this
|
},
|
|
normalizeNormals: (function () {
|
var vector = new Vector3()
|
|
return function normalizeNormals() {
|
var normals = this.attributes.normal
|
|
for (var i = 0, il = normals.count; i < il; i++) {
|
vector.x = normals.getX(i)
|
vector.y = normals.getY(i)
|
vector.z = normals.getZ(i)
|
|
vector.normalize()
|
|
normals.setXYZ(i, vector.x, vector.y, vector.z)
|
}
|
}
|
})(),
|
|
toNonIndexed: function () {
|
if (this.index === null) {
|
console.warn('THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.')
|
return this
|
}
|
|
var geometry2 = new BufferGeometry()
|
|
var indices = this.index.array
|
var attributes = this.attributes
|
|
for (var name in attributes) {
|
var attribute = attributes[name]
|
|
var array = attribute.array
|
var itemSize = attribute.itemSize
|
|
var array2 = new array.constructor(indices.length * itemSize)
|
|
var index = 0,
|
index2 = 0
|
|
for (var i = 0, l = indices.length; i < l; i++) {
|
index = indices[i] * itemSize
|
|
for (var j = 0; j < itemSize; j++) {
|
array2[index2++] = array[index++]
|
}
|
}
|
|
geometry2.addAttribute(name, new BufferAttribute(array2, itemSize))
|
}
|
|
return geometry2
|
},
|
|
toJSON: function () {
|
var data = {
|
metadata: {
|
version: 4.5,
|
type: 'BufferGeometry',
|
generator: 'BufferGeometry.toJSON'
|
}
|
}
|
|
// standard BufferGeometry serialization
|
|
data.uuid = this.uuid
|
data.type = this.type
|
if (this.name !== '') data.name = this.name
|
|
if (this.parameters !== undefined) {
|
var parameters = this.parameters
|
|
for (var key in parameters) {
|
if (parameters[key] !== undefined) data[key] = parameters[key]
|
}
|
|
return data
|
}
|
|
data.data = { attributes: {} }
|
|
var index = this.index
|
|
if (index !== null) {
|
var array = Array.prototype.slice.call(index.array)
|
|
data.data.index = {
|
type: index.array.constructor.name,
|
array: array
|
}
|
}
|
|
var attributes = this.attributes
|
|
for (var key in attributes) {
|
var attribute = attributes[key]
|
|
var array = Array.prototype.slice.call(attribute.array)
|
|
data.data.attributes[key] = {
|
itemSize: attribute.itemSize,
|
type: attribute.array.constructor.name,
|
array: array,
|
normalized: attribute.normalized
|
}
|
}
|
|
var groups = this.groups
|
|
if (groups.length > 0) {
|
data.data.groups = JSON.parse(JSON.stringify(groups))
|
}
|
|
var boundingSphere = this.boundingSphere
|
|
if (boundingSphere !== null) {
|
data.data.boundingSphere = {
|
center: boundingSphere.center.toArray(),
|
radius: boundingSphere.radius
|
}
|
}
|
|
return data
|
},
|
|
clone: function () {
|
/*
|
// Handle primitives
|
|
var parameters = this.parameters;
|
|
if ( parameters !== undefined ) {
|
|
var values = [];
|
|
for ( var key in parameters ) {
|
|
values.push( parameters[ key ] );
|
|
}
|
|
var geometry = Object.create( this.constructor.prototype );
|
this.constructor.apply( geometry, values );
|
return geometry;
|
|
}
|
|
return new this.constructor().copy( this );
|
*/
|
|
return new BufferGeometry().copy(this)
|
},
|
|
copy: function (source) {
|
var name, i, l
|
|
// reset
|
|
this.index = null
|
this.attributes = {}
|
this.morphAttributes = {}
|
this.groups = []
|
this.boundingBox = null
|
this.boundingSphere = null
|
|
// name
|
|
this.name = source.name
|
|
// index
|
|
var index = source.index
|
|
if (index !== null) {
|
this.setIndex(index.clone())
|
}
|
|
// attributes
|
|
var attributes = source.attributes
|
|
for (name in attributes) {
|
var attribute = attributes[name]
|
this.addAttribute(name, attribute.clone())
|
}
|
|
// morph attributes
|
|
var morphAttributes = source.morphAttributes
|
|
for (name in morphAttributes) {
|
var array = []
|
var morphAttribute = morphAttributes[name] // morphAttribute: array of Float32BufferAttributes
|
|
for (i = 0, l = morphAttribute.length; i < l; i++) {
|
array.push(morphAttribute[i].clone())
|
}
|
|
this.morphAttributes[name] = array
|
}
|
|
// groups
|
|
var groups = source.groups
|
|
for (i = 0, l = groups.length; i < l; i++) {
|
var group = groups[i]
|
this.addGroup(group.start, group.count, group.materialIndex)
|
}
|
|
// bounding box
|
|
var boundingBox = source.boundingBox
|
|
if (boundingBox !== null) {
|
this.boundingBox = boundingBox.clone()
|
}
|
|
// bounding sphere
|
|
var boundingSphere = source.boundingSphere
|
|
if (boundingSphere !== null) {
|
this.boundingSphere = boundingSphere.clone()
|
}
|
|
// draw range
|
|
this.drawRange.start = source.drawRange.start
|
this.drawRange.count = source.drawRange.count
|
|
return this
|
},
|
|
dispose: function () {
|
this.dispatchEvent({ type: 'dispose' })
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
// BoxGeometry
|
|
function BoxGeometry(width, height, depth, widthSegments, heightSegments, depthSegments) {
|
Geometry.call(this)
|
|
this.type = 'BoxGeometry'
|
|
this.parameters = {
|
width: width,
|
height: height,
|
depth: depth,
|
widthSegments: widthSegments,
|
heightSegments: heightSegments,
|
depthSegments: depthSegments
|
}
|
|
this.fromBufferGeometry(
|
new BoxBufferGeometry(width, height, depth, widthSegments, heightSegments, depthSegments)
|
)
|
this.mergeVertices()
|
}
|
|
BoxGeometry.prototype = Object.create(Geometry.prototype)
|
BoxGeometry.prototype.constructor = BoxGeometry
|
|
// BoxBufferGeometry
|
|
function BoxBufferGeometry(width, height, depth, widthSegments, heightSegments, depthSegments) {
|
BufferGeometry.call(this)
|
|
this.type = 'BoxBufferGeometry'
|
|
this.parameters = {
|
width: width,
|
height: height,
|
depth: depth,
|
widthSegments: widthSegments,
|
heightSegments: heightSegments,
|
depthSegments: depthSegments
|
}
|
|
var scope = this
|
|
width = width || 1
|
height = height || 1
|
depth = depth || 1
|
|
// segments
|
|
widthSegments = Math.floor(widthSegments) || 1
|
heightSegments = Math.floor(heightSegments) || 1
|
depthSegments = Math.floor(depthSegments) || 1
|
|
// buffers
|
|
var indices = []
|
var vertices = []
|
var normals = []
|
var uvs = []
|
|
// helper variables
|
|
var numberOfVertices = 0
|
var groupStart = 0
|
|
// build each side of the box geometry
|
|
buildPlane('z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0) // px
|
buildPlane('z', 'y', 'x', 1, -1, depth, height, -width, depthSegments, heightSegments, 1) // nx
|
buildPlane('x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2) // py
|
buildPlane('x', 'z', 'y', 1, -1, width, depth, -height, widthSegments, depthSegments, 3) // ny
|
buildPlane('x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4) // pz
|
buildPlane('x', 'y', 'z', -1, -1, width, height, -depth, widthSegments, heightSegments, 5) // nz
|
|
// build geometry
|
|
this.setIndex(indices)
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
this.addAttribute('normal', new Float32BufferAttribute(normals, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvs, 2))
|
|
function buildPlane(u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex) {
|
var segmentWidth = width / gridX
|
var segmentHeight = height / gridY
|
|
var widthHalf = width / 2
|
var heightHalf = height / 2
|
var depthHalf = depth / 2
|
|
var gridX1 = gridX + 1
|
var gridY1 = gridY + 1
|
|
var vertexCounter = 0
|
var groupCount = 0
|
|
var ix, iy
|
|
var vector = new Vector3()
|
|
// generate vertices, normals and uvs
|
|
for (iy = 0; iy < gridY1; iy++) {
|
var y = iy * segmentHeight - heightHalf
|
|
for (ix = 0; ix < gridX1; ix++) {
|
var x = ix * segmentWidth - widthHalf
|
|
// set values to correct vector component
|
|
vector[u] = x * udir
|
vector[v] = y * vdir
|
vector[w] = depthHalf
|
|
// now apply vector to vertex buffer
|
|
vertices.push(vector.x, vector.y, vector.z)
|
|
// set values to correct vector component
|
|
vector[u] = 0
|
vector[v] = 0
|
vector[w] = depth > 0 ? 1 : -1
|
|
// now apply vector to normal buffer
|
|
normals.push(vector.x, vector.y, vector.z)
|
|
// uvs
|
|
uvs.push(ix / gridX)
|
uvs.push(1 - iy / gridY)
|
|
// counters
|
|
vertexCounter += 1
|
}
|
}
|
|
// indices
|
|
// 1. you need three indices to draw a single face
|
// 2. a single segment consists of two faces
|
// 3. so we need to generate six (2*3) indices per segment
|
|
for (iy = 0; iy < gridY; iy++) {
|
for (ix = 0; ix < gridX; ix++) {
|
var a = numberOfVertices + ix + gridX1 * iy
|
var b = numberOfVertices + ix + gridX1 * (iy + 1)
|
var c = numberOfVertices + (ix + 1) + gridX1 * (iy + 1)
|
var d = numberOfVertices + (ix + 1) + gridX1 * iy
|
|
// faces
|
|
indices.push(a, b, d)
|
indices.push(b, c, d)
|
|
// increase counter
|
|
groupCount += 6
|
}
|
}
|
|
// add a group to the geometry. this will ensure multi material support
|
|
scope.addGroup(groupStart, groupCount, materialIndex)
|
|
// calculate new start value for groups
|
|
groupStart += groupCount
|
|
// update total number of vertices
|
|
numberOfVertices += vertexCounter
|
}
|
}
|
|
BoxBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
BoxBufferGeometry.prototype.constructor = BoxBufferGeometry
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
// PlaneGeometry
|
|
function PlaneGeometry(width, height, widthSegments, heightSegments) {
|
Geometry.call(this)
|
|
this.type = 'PlaneGeometry'
|
|
this.parameters = {
|
width: width,
|
height: height,
|
widthSegments: widthSegments,
|
heightSegments: heightSegments
|
}
|
|
this.fromBufferGeometry(new PlaneBufferGeometry(width, height, widthSegments, heightSegments))
|
this.mergeVertices()
|
}
|
|
PlaneGeometry.prototype = Object.create(Geometry.prototype)
|
PlaneGeometry.prototype.constructor = PlaneGeometry
|
|
// PlaneBufferGeometry
|
|
function PlaneBufferGeometry(width, height, widthSegments, heightSegments) {
|
BufferGeometry.call(this)
|
|
this.type = 'PlaneBufferGeometry'
|
|
this.parameters = {
|
width: width,
|
height: height,
|
widthSegments: widthSegments,
|
heightSegments: heightSegments
|
}
|
|
width = width || 1
|
height = height || 1
|
|
var width_half = width / 2
|
var height_half = height / 2
|
|
var gridX = Math.floor(widthSegments) || 1
|
var gridY = Math.floor(heightSegments) || 1
|
|
var gridX1 = gridX + 1
|
var gridY1 = gridY + 1
|
|
var segment_width = width / gridX
|
var segment_height = height / gridY
|
|
var ix, iy
|
|
// buffers
|
|
var indices = []
|
var vertices = []
|
var normals = []
|
var uvs = []
|
|
// generate vertices, normals and uvs
|
|
for (iy = 0; iy < gridY1; iy++) {
|
var y = iy * segment_height - height_half
|
|
for (ix = 0; ix < gridX1; ix++) {
|
var x = ix * segment_width - width_half
|
|
vertices.push(x, -y, 0)
|
|
normals.push(0, 0, 1)
|
|
uvs.push(ix / gridX)
|
uvs.push(1 - iy / gridY)
|
}
|
}
|
|
// indices
|
|
for (iy = 0; iy < gridY; iy++) {
|
for (ix = 0; ix < gridX; ix++) {
|
var a = ix + gridX1 * iy
|
var b = ix + gridX1 * (iy + 1)
|
var c = ix + 1 + gridX1 * (iy + 1)
|
var d = ix + 1 + gridX1 * iy
|
|
// faces
|
|
indices.push(a, b, d)
|
indices.push(b, c, d)
|
}
|
}
|
|
// build geometry
|
|
this.setIndex(indices)
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
this.addAttribute('normal', new Float32BufferAttribute(normals, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvs, 2))
|
}
|
|
PlaneBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
*
|
* parameters = {
|
* color: <hex>,
|
* opacity: <float>,
|
* map: new THREE.Texture( <Image> ),
|
*
|
* lightMap: new THREE.Texture( <Image> ),
|
* lightMapIntensity: <float>
|
*
|
* aoMap: new THREE.Texture( <Image> ),
|
* aoMapIntensity: <float>
|
*
|
* specularMap: new THREE.Texture( <Image> ),
|
*
|
* alphaMap: new THREE.Texture( <Image> ),
|
*
|
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
|
* combine: THREE.Multiply,
|
* reflectivity: <float>,
|
* refractionRatio: <float>,
|
*
|
* depthTest: <bool>,
|
* depthWrite: <bool>,
|
*
|
* wireframe: <boolean>,
|
* wireframeLinewidth: <float>,
|
*
|
* skinning: <bool>,
|
* morphTargets: <bool>
|
* }
|
*/
|
|
function MeshBasicMaterial(parameters) {
|
Material.call(this)
|
|
this.type = 'MeshBasicMaterial'
|
|
this.color = new Color(0xffffff) // emissive
|
|
this.map = null
|
|
this.lightMap = null
|
this.lightMapIntensity = 1.0
|
|
this.aoMap = null
|
this.aoMapIntensity = 1.0
|
|
this.specularMap = null
|
|
this.alphaMap = null
|
|
this.envMap = null
|
this.combine = MultiplyOperation
|
this.reflectivity = 1
|
this.refractionRatio = 0.98
|
|
this.wireframe = false
|
this.wireframeLinewidth = 1
|
this.wireframeLinecap = 'round'
|
this.wireframeLinejoin = 'round'
|
|
this.skinning = false
|
this.morphTargets = false
|
|
this.lights = false
|
|
this.setValues(parameters)
|
}
|
|
MeshBasicMaterial.prototype = Object.create(Material.prototype)
|
MeshBasicMaterial.prototype.constructor = MeshBasicMaterial
|
|
MeshBasicMaterial.prototype.isMeshBasicMaterial = true
|
|
MeshBasicMaterial.prototype.copy = function (source) {
|
Material.prototype.copy.call(this, source)
|
|
this.color.copy(source.color)
|
|
this.map = source.map
|
|
this.lightMap = source.lightMap
|
this.lightMapIntensity = source.lightMapIntensity
|
|
this.aoMap = source.aoMap
|
this.aoMapIntensity = source.aoMapIntensity
|
|
this.specularMap = source.specularMap
|
|
this.alphaMap = source.alphaMap
|
|
this.envMap = source.envMap
|
this.combine = source.combine
|
this.reflectivity = source.reflectivity
|
this.refractionRatio = source.refractionRatio
|
|
this.wireframe = source.wireframe
|
this.wireframeLinewidth = source.wireframeLinewidth
|
this.wireframeLinecap = source.wireframeLinecap
|
this.wireframeLinejoin = source.wireframeLinejoin
|
|
this.skinning = source.skinning
|
this.morphTargets = source.morphTargets
|
|
return this
|
}
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
*
|
* parameters = {
|
* defines: { "label" : "value" },
|
* uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
|
*
|
* fragmentShader: <string>,
|
* vertexShader: <string>,
|
*
|
* wireframe: <boolean>,
|
* wireframeLinewidth: <float>,
|
*
|
* lights: <bool>,
|
*
|
* skinning: <bool>,
|
* morphTargets: <bool>,
|
* morphNormals: <bool>
|
* }
|
*/
|
|
function ShaderMaterial(parameters) {
|
Material.call(this)
|
|
this.type = 'ShaderMaterial'
|
|
this.defines = {}
|
this.uniforms = {}
|
|
this.vertexShader =
|
'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}'
|
this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}'
|
|
this.linewidth = 1
|
|
this.wireframe = false
|
this.wireframeLinewidth = 1
|
|
this.fog = false // set to use scene fog
|
this.lights = false // set to use scene lights
|
this.clipping = false // set to use user-defined clipping planes
|
|
this.skinning = false // set to use skinning attribute streams
|
this.morphTargets = false // set to use morph targets
|
this.morphNormals = false // set to use morph normals
|
|
this.extensions = {
|
derivatives: false, // set to use derivatives
|
fragDepth: false, // set to use fragment depth values
|
drawBuffers: false, // set to use draw buffers
|
shaderTextureLOD: false // set to use shader texture LOD
|
}
|
|
// When rendered geometry doesn't include these attributes but the material does,
|
// use these default values in WebGL. This avoids errors when buffer data is missing.
|
this.defaultAttributeValues = {
|
color: [1, 1, 1],
|
uv: [0, 0],
|
uv2: [0, 0]
|
}
|
|
this.index0AttributeName = undefined
|
this.uniformsNeedUpdate = false
|
|
if (parameters !== undefined) {
|
if (parameters.attributes !== undefined) {
|
console.error(
|
'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.'
|
)
|
}
|
|
this.setValues(parameters)
|
}
|
}
|
|
ShaderMaterial.prototype = Object.create(Material.prototype)
|
ShaderMaterial.prototype.constructor = ShaderMaterial
|
|
ShaderMaterial.prototype.isShaderMaterial = true
|
|
ShaderMaterial.prototype.copy = function (source) {
|
Material.prototype.copy.call(this, source)
|
|
this.fragmentShader = source.fragmentShader
|
this.vertexShader = source.vertexShader
|
|
this.uniforms = UniformsUtils.clone(source.uniforms)
|
|
this.defines = source.defines
|
|
this.wireframe = source.wireframe
|
this.wireframeLinewidth = source.wireframeLinewidth
|
|
this.lights = source.lights
|
this.clipping = source.clipping
|
|
this.skinning = source.skinning
|
|
this.morphTargets = source.morphTargets
|
this.morphNormals = source.morphNormals
|
|
this.extensions = source.extensions
|
|
return this
|
}
|
|
ShaderMaterial.prototype.toJSON = function (meta) {
|
var data = Material.prototype.toJSON.call(this, meta)
|
|
data.uniforms = this.uniforms
|
data.vertexShader = this.vertexShader
|
data.fragmentShader = this.fragmentShader
|
|
return data
|
}
|
|
/**
|
* @author bhouston / http://clara.io
|
*/
|
|
function Ray(origin, direction) {
|
this.origin = origin !== undefined ? origin : new Vector3()
|
this.direction = direction !== undefined ? direction : new Vector3()
|
}
|
|
Object.assign(Ray.prototype, {
|
set: function (origin, direction) {
|
this.origin.copy(origin)
|
this.direction.copy(direction)
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (ray) {
|
this.origin.copy(ray.origin)
|
this.direction.copy(ray.direction)
|
|
return this
|
},
|
|
at: function (t, optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
|
return result.copy(this.direction).multiplyScalar(t).add(this.origin)
|
},
|
|
lookAt: function (v) {
|
this.direction.copy(v).sub(this.origin).normalize()
|
|
return this
|
},
|
|
recast: (function () {
|
var v1 = new Vector3()
|
|
return function recast(t) {
|
this.origin.copy(this.at(t, v1))
|
|
return this
|
}
|
})(),
|
|
closestPointToPoint: function (point, optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
result.subVectors(point, this.origin)
|
var directionDistance = result.dot(this.direction)
|
|
if (directionDistance < 0) {
|
return result.copy(this.origin)
|
}
|
|
return result.copy(this.direction).multiplyScalar(directionDistance).add(this.origin)
|
},
|
|
distanceToPoint: function (point) {
|
return Math.sqrt(this.distanceSqToPoint(point))
|
},
|
|
distanceSqToPoint: (function () {
|
var v1 = new Vector3()
|
|
return function distanceSqToPoint(point) {
|
var directionDistance = v1.subVectors(point, this.origin).dot(this.direction)
|
|
// point behind the ray
|
|
if (directionDistance < 0) {
|
return this.origin.distanceToSquared(point)
|
}
|
|
v1.copy(this.direction).multiplyScalar(directionDistance).add(this.origin)
|
|
return v1.distanceToSquared(point)
|
}
|
})(),
|
|
distanceSqToSegment: (function () {
|
var segCenter = new Vector3()
|
var segDir = new Vector3()
|
var diff = new Vector3()
|
|
return function distanceSqToSegment(v0, v1, optionalPointOnRay, optionalPointOnSegment) {
|
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
|
// It returns the min distance between the ray and the segment
|
// defined by v0 and v1
|
// It can also set two optional targets :
|
// - The closest point on the ray
|
// - The closest point on the segment
|
|
segCenter.copy(v0).add(v1).multiplyScalar(0.5)
|
segDir.copy(v1).sub(v0).normalize()
|
diff.copy(this.origin).sub(segCenter)
|
|
var segExtent = v0.distanceTo(v1) * 0.5
|
var a01 = -this.direction.dot(segDir)
|
var b0 = diff.dot(this.direction)
|
var b1 = -diff.dot(segDir)
|
var c = diff.lengthSq()
|
var det = Math.abs(1 - a01 * a01)
|
var s0, s1, sqrDist, extDet
|
|
if (det > 0) {
|
// The ray and segment are not parallel.
|
|
s0 = a01 * b1 - b0
|
s1 = a01 * b0 - b1
|
extDet = segExtent * det
|
|
if (s0 >= 0) {
|
if (s1 >= -extDet) {
|
if (s1 <= extDet) {
|
// region 0
|
// Minimum at interior points of ray and segment.
|
|
var invDet = 1 / det
|
s0 *= invDet
|
s1 *= invDet
|
sqrDist = s0 * (s0 + a01 * s1 + 2 * b0) + s1 * (a01 * s0 + s1 + 2 * b1) + c
|
} else {
|
// region 1
|
|
s1 = segExtent
|
s0 = Math.max(0, -(a01 * s1 + b0))
|
sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c
|
}
|
} else {
|
// region 5
|
|
s1 = -segExtent
|
s0 = Math.max(0, -(a01 * s1 + b0))
|
sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c
|
}
|
} else {
|
if (s1 <= -extDet) {
|
// region 4
|
|
s0 = Math.max(0, -(-a01 * segExtent + b0))
|
s1 = s0 > 0 ? -segExtent : Math.min(Math.max(-segExtent, -b1), segExtent)
|
sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c
|
} else if (s1 <= extDet) {
|
// region 3
|
|
s0 = 0
|
s1 = Math.min(Math.max(-segExtent, -b1), segExtent)
|
sqrDist = s1 * (s1 + 2 * b1) + c
|
} else {
|
// region 2
|
|
s0 = Math.max(0, -(a01 * segExtent + b0))
|
s1 = s0 > 0 ? segExtent : Math.min(Math.max(-segExtent, -b1), segExtent)
|
sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c
|
}
|
}
|
} else {
|
// Ray and segment are parallel.
|
|
s1 = a01 > 0 ? -segExtent : segExtent
|
s0 = Math.max(0, -(a01 * s1 + b0))
|
sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c
|
}
|
|
if (optionalPointOnRay) {
|
optionalPointOnRay.copy(this.direction).multiplyScalar(s0).add(this.origin)
|
}
|
|
if (optionalPointOnSegment) {
|
optionalPointOnSegment.copy(segDir).multiplyScalar(s1).add(segCenter)
|
}
|
|
return sqrDist
|
}
|
})(),
|
|
intersectSphere: (function () {
|
var v1 = new Vector3()
|
|
return function intersectSphere(sphere, optionalTarget) {
|
v1.subVectors(sphere.center, this.origin)
|
var tca = v1.dot(this.direction)
|
var d2 = v1.dot(v1) - tca * tca
|
var radius2 = sphere.radius * sphere.radius
|
|
if (d2 > radius2) return null
|
|
var thc = Math.sqrt(radius2 - d2)
|
|
// t0 = first intersect point - entrance on front of sphere
|
var t0 = tca - thc
|
|
// t1 = second intersect point - exit point on back of sphere
|
var t1 = tca + thc
|
|
// test to see if both t0 and t1 are behind the ray - if so, return null
|
if (t0 < 0 && t1 < 0) return null
|
|
// test to see if t0 is behind the ray:
|
// if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
|
// in order to always return an intersect point that is in front of the ray.
|
if (t0 < 0) return this.at(t1, optionalTarget)
|
|
// else t0 is in front of the ray, so return the first collision point scaled by t0
|
return this.at(t0, optionalTarget)
|
}
|
})(),
|
|
intersectsSphere: function (sphere) {
|
return this.distanceToPoint(sphere.center) <= sphere.radius
|
},
|
|
distanceToPlane: function (plane) {
|
var denominator = plane.normal.dot(this.direction)
|
|
if (denominator === 0) {
|
// line is coplanar, return origin
|
if (plane.distanceToPoint(this.origin) === 0) {
|
return 0
|
}
|
|
// Null is preferable to undefined since undefined means.... it is undefined
|
|
return null
|
}
|
|
var t = -(this.origin.dot(plane.normal) + plane.constant) / denominator
|
|
// Return if the ray never intersects the plane
|
|
return t >= 0 ? t : null
|
},
|
|
intersectPlane: function (plane, optionalTarget) {
|
var t = this.distanceToPlane(plane)
|
|
if (t === null) {
|
return null
|
}
|
|
return this.at(t, optionalTarget)
|
},
|
|
intersectsPlane: function (plane) {
|
// check if the ray lies on the plane first
|
|
var distToPoint = plane.distanceToPoint(this.origin)
|
|
if (distToPoint === 0) {
|
return true
|
}
|
|
var denominator = plane.normal.dot(this.direction)
|
|
if (denominator * distToPoint < 0) {
|
return true
|
}
|
|
// ray origin is behind the plane (and is pointing behind it)
|
|
return false
|
},
|
|
intersectBox: function (box, optionalTarget) {
|
var tmin, tmax, tymin, tymax, tzmin, tzmax
|
|
var invdirx = 1 / this.direction.x,
|
invdiry = 1 / this.direction.y,
|
invdirz = 1 / this.direction.z
|
|
var origin = this.origin
|
|
if (invdirx >= 0) {
|
tmin = (box.min.x - origin.x) * invdirx
|
tmax = (box.max.x - origin.x) * invdirx
|
} else {
|
tmin = (box.max.x - origin.x) * invdirx
|
tmax = (box.min.x - origin.x) * invdirx
|
}
|
|
if (invdiry >= 0) {
|
tymin = (box.min.y - origin.y) * invdiry
|
tymax = (box.max.y - origin.y) * invdiry
|
} else {
|
tymin = (box.max.y - origin.y) * invdiry
|
tymax = (box.min.y - origin.y) * invdiry
|
}
|
|
if (tmin > tymax || tymin > tmax) return null
|
|
// These lines also handle the case where tmin or tmax is NaN
|
// (result of 0 * Infinity). x !== x returns true if x is NaN
|
|
if (tymin > tmin || tmin !== tmin) tmin = tymin
|
|
if (tymax < tmax || tmax !== tmax) tmax = tymax
|
|
if (invdirz >= 0) {
|
tzmin = (box.min.z - origin.z) * invdirz
|
tzmax = (box.max.z - origin.z) * invdirz
|
} else {
|
tzmin = (box.max.z - origin.z) * invdirz
|
tzmax = (box.min.z - origin.z) * invdirz
|
}
|
|
if (tmin > tzmax || tzmin > tmax) return null
|
|
if (tzmin > tmin || tmin !== tmin) tmin = tzmin
|
|
if (tzmax < tmax || tmax !== tmax) tmax = tzmax
|
|
//return point closest to the ray (positive side)
|
|
if (tmax < 0) return null
|
|
return this.at(tmin >= 0 ? tmin : tmax, optionalTarget)
|
},
|
|
intersectsBox: (function () {
|
var v = new Vector3()
|
|
return function intersectsBox(box) {
|
return this.intersectBox(box, v) !== null
|
}
|
})(),
|
|
intersectTriangle: (function () {
|
// Compute the offset origin, edges, and normal.
|
var diff = new Vector3()
|
var edge1 = new Vector3()
|
var edge2 = new Vector3()
|
var normal = new Vector3()
|
|
return function intersectTriangle(a, b, c, backfaceCulling, optionalTarget) {
|
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
|
|
edge1.subVectors(b, a)
|
edge2.subVectors(c, a)
|
normal.crossVectors(edge1, edge2)
|
|
// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
|
// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
|
// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
|
// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
|
// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
|
var DdN = this.direction.dot(normal)
|
var sign
|
|
if (DdN > 0) {
|
if (backfaceCulling) return null
|
sign = 1
|
} else if (DdN < 0) {
|
sign = -1
|
DdN = -DdN
|
} else {
|
return null
|
}
|
|
diff.subVectors(this.origin, a)
|
var DdQxE2 = sign * this.direction.dot(edge2.crossVectors(diff, edge2))
|
|
// b1 < 0, no intersection
|
if (DdQxE2 < 0) {
|
return null
|
}
|
|
var DdE1xQ = sign * this.direction.dot(edge1.cross(diff))
|
|
// b2 < 0, no intersection
|
if (DdE1xQ < 0) {
|
return null
|
}
|
|
// b1+b2 > 1, no intersection
|
if (DdQxE2 + DdE1xQ > DdN) {
|
return null
|
}
|
|
// Line intersects triangle, check if ray does.
|
var QdN = -sign * diff.dot(normal)
|
|
// t < 0, no intersection
|
if (QdN < 0) {
|
return null
|
}
|
|
// Ray intersects triangle.
|
return this.at(QdN / DdN, optionalTarget)
|
}
|
})(),
|
|
applyMatrix4: function (matrix4) {
|
this.origin.applyMatrix4(matrix4)
|
this.direction.transformDirection(matrix4)
|
|
return this
|
},
|
|
equals: function (ray) {
|
return ray.origin.equals(this.origin) && ray.direction.equals(this.direction)
|
}
|
})
|
|
/**
|
* @author bhouston / http://clara.io
|
*/
|
|
function Line3(start, end) {
|
this.start = start !== undefined ? start : new Vector3()
|
this.end = end !== undefined ? end : new Vector3()
|
}
|
|
Object.assign(Line3.prototype, {
|
set: function (start, end) {
|
this.start.copy(start)
|
this.end.copy(end)
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (line) {
|
this.start.copy(line.start)
|
this.end.copy(line.end)
|
|
return this
|
},
|
|
getCenter: function (optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
return result.addVectors(this.start, this.end).multiplyScalar(0.5)
|
},
|
|
delta: function (optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
return result.subVectors(this.end, this.start)
|
},
|
|
distanceSq: function () {
|
return this.start.distanceToSquared(this.end)
|
},
|
|
distance: function () {
|
return this.start.distanceTo(this.end)
|
},
|
|
at: function (t, optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
|
return this.delta(result).multiplyScalar(t).add(this.start)
|
},
|
|
closestPointToPointParameter: (function () {
|
var startP = new Vector3()
|
var startEnd = new Vector3()
|
|
return function closestPointToPointParameter(point, clampToLine) {
|
startP.subVectors(point, this.start)
|
startEnd.subVectors(this.end, this.start)
|
|
var startEnd2 = startEnd.dot(startEnd)
|
var startEnd_startP = startEnd.dot(startP)
|
|
var t = startEnd_startP / startEnd2
|
|
if (clampToLine) {
|
t = _Math.clamp(t, 0, 1)
|
}
|
|
return t
|
}
|
})(),
|
|
closestPointToPoint: function (point, clampToLine, optionalTarget) {
|
var t = this.closestPointToPointParameter(point, clampToLine)
|
|
var result = optionalTarget || new Vector3()
|
|
return this.delta(result).multiplyScalar(t).add(this.start)
|
},
|
|
applyMatrix4: function (matrix) {
|
this.start.applyMatrix4(matrix)
|
this.end.applyMatrix4(matrix)
|
|
return this
|
},
|
|
equals: function (line) {
|
return line.start.equals(this.start) && line.end.equals(this.end)
|
}
|
})
|
|
/**
|
* @author bhouston / http://clara.io
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function Triangle(a, b, c) {
|
this.a = a !== undefined ? a : new Vector3()
|
this.b = b !== undefined ? b : new Vector3()
|
this.c = c !== undefined ? c : new Vector3()
|
}
|
|
Object.assign(Triangle, {
|
normal: (function () {
|
var v0 = new Vector3()
|
|
return function normal(a, b, c, optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
|
result.subVectors(c, b)
|
v0.subVectors(a, b)
|
result.cross(v0)
|
|
var resultLengthSq = result.lengthSq()
|
if (resultLengthSq > 0) {
|
return result.multiplyScalar(1 / Math.sqrt(resultLengthSq))
|
}
|
|
return result.set(0, 0, 0)
|
}
|
})(),
|
|
// static/instance method to calculate barycentric coordinates
|
// based on: http://www.blackpawn.com/texts/pointinpoly/default.html
|
barycoordFromPoint: (function () {
|
var v0 = new Vector3()
|
var v1 = new Vector3()
|
var v2 = new Vector3()
|
|
return function barycoordFromPoint(point, a, b, c, optionalTarget) {
|
v0.subVectors(c, a)
|
v1.subVectors(b, a)
|
v2.subVectors(point, a)
|
|
var dot00 = v0.dot(v0)
|
var dot01 = v0.dot(v1)
|
var dot02 = v0.dot(v2)
|
var dot11 = v1.dot(v1)
|
var dot12 = v1.dot(v2)
|
|
var denom = dot00 * dot11 - dot01 * dot01
|
|
var result = optionalTarget || new Vector3()
|
|
// collinear or singular triangle
|
if (denom === 0) {
|
// arbitrary location outside of triangle?
|
// not sure if this is the best idea, maybe should be returning undefined
|
return result.set(-2, -1, -1)
|
}
|
|
var invDenom = 1 / denom
|
var u = (dot11 * dot02 - dot01 * dot12) * invDenom
|
var v = (dot00 * dot12 - dot01 * dot02) * invDenom
|
|
// barycentric coordinates must always sum to 1
|
return result.set(1 - u - v, v, u)
|
}
|
})(),
|
|
containsPoint: (function () {
|
var v1 = new Vector3()
|
|
return function containsPoint(point, a, b, c) {
|
var result = Triangle.barycoordFromPoint(point, a, b, c, v1)
|
|
return result.x >= 0 && result.y >= 0 && result.x + result.y <= 1
|
}
|
})()
|
})
|
|
Object.assign(Triangle.prototype, {
|
set: function (a, b, c) {
|
this.a.copy(a)
|
this.b.copy(b)
|
this.c.copy(c)
|
|
return this
|
},
|
|
setFromPointsAndIndices: function (points, i0, i1, i2) {
|
this.a.copy(points[i0])
|
this.b.copy(points[i1])
|
this.c.copy(points[i2])
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (triangle) {
|
this.a.copy(triangle.a)
|
this.b.copy(triangle.b)
|
this.c.copy(triangle.c)
|
|
return this
|
},
|
|
area: (function () {
|
var v0 = new Vector3()
|
var v1 = new Vector3()
|
|
return function area() {
|
v0.subVectors(this.c, this.b)
|
v1.subVectors(this.a, this.b)
|
|
return v0.cross(v1).length() * 0.5
|
}
|
})(),
|
|
midpoint: function (optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
return result
|
.addVectors(this.a, this.b)
|
.add(this.c)
|
.multiplyScalar(1 / 3)
|
},
|
|
normal: function (optionalTarget) {
|
return Triangle.normal(this.a, this.b, this.c, optionalTarget)
|
},
|
|
plane: function (optionalTarget) {
|
var result = optionalTarget || new Plane()
|
|
return result.setFromCoplanarPoints(this.a, this.b, this.c)
|
},
|
|
barycoordFromPoint: function (point, optionalTarget) {
|
return Triangle.barycoordFromPoint(point, this.a, this.b, this.c, optionalTarget)
|
},
|
|
containsPoint: function (point) {
|
return Triangle.containsPoint(point, this.a, this.b, this.c)
|
},
|
|
intersectsBox: function (box) {
|
return box.intersectsTriangle(this)
|
},
|
|
closestPointToPoint: (function () {
|
var plane = new Plane()
|
var edgeList = [new Line3(), new Line3(), new Line3()]
|
var projectedPoint = new Vector3()
|
var closestPoint = new Vector3()
|
|
return function closestPointToPoint(point, optionalTarget) {
|
var result = optionalTarget || new Vector3()
|
var minDistance = Infinity
|
|
// project the point onto the plane of the triangle
|
|
plane.setFromCoplanarPoints(this.a, this.b, this.c)
|
plane.projectPoint(point, projectedPoint)
|
|
// check if the projection lies within the triangle
|
|
if (this.containsPoint(projectedPoint) === true) {
|
// if so, this is the closest point
|
|
result.copy(projectedPoint)
|
} else {
|
// if not, the point falls outside the triangle. the result is the closest point to the triangle's edges or vertices
|
|
edgeList[0].set(this.a, this.b)
|
edgeList[1].set(this.b, this.c)
|
edgeList[2].set(this.c, this.a)
|
|
for (var i = 0; i < edgeList.length; i++) {
|
edgeList[i].closestPointToPoint(projectedPoint, true, closestPoint)
|
|
var distance = projectedPoint.distanceToSquared(closestPoint)
|
|
if (distance < minDistance) {
|
minDistance = distance
|
|
result.copy(closestPoint)
|
}
|
}
|
}
|
|
return result
|
}
|
})(),
|
|
equals: function (triangle) {
|
return triangle.a.equals(this.a) && triangle.b.equals(this.b) && triangle.c.equals(this.c)
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
* @author mikael emtinger / http://gomo.se/
|
* @author jonobr1 / http://jonobr1.com/
|
*/
|
|
function Mesh(geometry, material) {
|
Object3D.call(this)
|
|
this.type = 'Mesh'
|
|
this.geometry = geometry !== undefined ? geometry : new BufferGeometry()
|
this.material =
|
material !== undefined ? material : new MeshBasicMaterial({ color: Math.random() * 0xffffff })
|
|
this.drawMode = TrianglesDrawMode
|
|
this.updateMorphTargets()
|
}
|
|
Mesh.prototype = Object.assign(Object.create(Object3D.prototype), {
|
constructor: Mesh,
|
|
isMesh: true,
|
|
setDrawMode: function (value) {
|
this.drawMode = value
|
},
|
|
copy: function (source) {
|
Object3D.prototype.copy.call(this, source)
|
|
this.drawMode = source.drawMode
|
|
if (source.morphTargetInfluences !== undefined) {
|
this.morphTargetInfluences = source.morphTargetInfluences.slice()
|
}
|
|
if (source.morphTargetDictionary !== undefined) {
|
this.morphTargetDictionary = Object.assign({}, source.morphTargetDictionary)
|
}
|
|
return this
|
},
|
|
updateMorphTargets: function () {
|
var geometry = this.geometry
|
var m, ml, name
|
|
if (geometry.isBufferGeometry) {
|
var morphAttributes = geometry.morphAttributes
|
var keys = Object.keys(morphAttributes)
|
|
if (keys.length > 0) {
|
var morphAttribute = morphAttributes[keys[0]]
|
|
if (morphAttribute !== undefined) {
|
this.morphTargetInfluences = []
|
this.morphTargetDictionary = {}
|
|
for (m = 0, ml = morphAttribute.length; m < ml; m++) {
|
name = morphAttribute[m].name || String(m)
|
|
this.morphTargetInfluences.push(0)
|
this.morphTargetDictionary[name] = m
|
}
|
}
|
}
|
} else {
|
var morphTargets = geometry.morphTargets
|
|
if (morphTargets !== undefined && morphTargets.length > 0) {
|
this.morphTargetInfluences = []
|
this.morphTargetDictionary = {}
|
|
for (m = 0, ml = morphTargets.length; m < ml; m++) {
|
name = morphTargets[m].name || String(m)
|
|
this.morphTargetInfluences.push(0)
|
this.morphTargetDictionary[name] = m
|
}
|
}
|
}
|
},
|
|
raycast: (function () {
|
var inverseMatrix = new Matrix4()
|
var ray = new Ray()
|
var sphere = new Sphere()
|
|
var vA = new Vector3()
|
var vB = new Vector3()
|
var vC = new Vector3()
|
|
var tempA = new Vector3()
|
var tempB = new Vector3()
|
var tempC = new Vector3()
|
|
var uvA = new Vector2()
|
var uvB = new Vector2()
|
var uvC = new Vector2()
|
|
var barycoord = new Vector3()
|
|
var intersectionPoint = new Vector3()
|
var intersectionPointWorld = new Vector3()
|
|
function uvIntersection(point, p1, p2, p3, uv1, uv2, uv3) {
|
Triangle.barycoordFromPoint(point, p1, p2, p3, barycoord)
|
|
uv1.multiplyScalar(barycoord.x)
|
uv2.multiplyScalar(barycoord.y)
|
uv3.multiplyScalar(barycoord.z)
|
|
uv1.add(uv2).add(uv3)
|
|
return uv1.clone()
|
}
|
|
function checkIntersection(object, material, raycaster, ray, pA, pB, pC, point) {
|
var intersect
|
|
if (material.side === BackSide) {
|
intersect = ray.intersectTriangle(pC, pB, pA, true, point)
|
} else {
|
intersect = ray.intersectTriangle(pA, pB, pC, material.side !== DoubleSide, point)
|
}
|
|
if (intersect === null) return null
|
|
intersectionPointWorld.copy(point)
|
intersectionPointWorld.applyMatrix4(object.matrixWorld)
|
|
var distance = raycaster.ray.origin.distanceTo(intersectionPointWorld)
|
|
if (distance < raycaster.near || distance > raycaster.far) return null
|
|
return {
|
distance: distance,
|
point: intersectionPointWorld.clone(),
|
object: object
|
}
|
}
|
|
function checkBufferGeometryIntersection(object, raycaster, ray, position, uv, a, b, c) {
|
vA.fromBufferAttribute(position, a)
|
vB.fromBufferAttribute(position, b)
|
vC.fromBufferAttribute(position, c)
|
|
var intersection = checkIntersection(
|
object,
|
object.material,
|
raycaster,
|
ray,
|
vA,
|
vB,
|
vC,
|
intersectionPoint
|
)
|
|
if (intersection) {
|
if (uv) {
|
uvA.fromBufferAttribute(uv, a)
|
uvB.fromBufferAttribute(uv, b)
|
uvC.fromBufferAttribute(uv, c)
|
|
intersection.uv = uvIntersection(intersectionPoint, vA, vB, vC, uvA, uvB, uvC)
|
}
|
|
intersection.face = new Face3(a, b, c, Triangle.normal(vA, vB, vC))
|
intersection.faceIndex = a
|
}
|
|
return intersection
|
}
|
|
return function raycast(raycaster, intersects) {
|
var geometry = this.geometry
|
var material = this.material
|
var matrixWorld = this.matrixWorld
|
|
if (material === undefined) return
|
|
// Checking boundingSphere distance to ray
|
|
if (geometry.boundingSphere === null) geometry.computeBoundingSphere()
|
|
sphere.copy(geometry.boundingSphere)
|
sphere.applyMatrix4(matrixWorld)
|
|
if (raycaster.ray.intersectsSphere(sphere) === false) return
|
|
//
|
|
inverseMatrix.getInverse(matrixWorld)
|
ray.copy(raycaster.ray).applyMatrix4(inverseMatrix)
|
|
// Check boundingBox before continuing
|
|
if (geometry.boundingBox !== null) {
|
if (ray.intersectsBox(geometry.boundingBox) === false) return
|
}
|
|
var intersection
|
|
if (geometry.isBufferGeometry) {
|
var a, b, c
|
var index = geometry.index
|
var position = geometry.attributes.position
|
var uv = geometry.attributes.uv
|
var i, l
|
|
if (index !== null) {
|
// indexed buffer geometry
|
|
for (i = 0, l = index.count; i < l; i += 3) {
|
a = index.getX(i)
|
b = index.getX(i + 1)
|
c = index.getX(i + 2)
|
|
intersection = checkBufferGeometryIntersection(
|
this,
|
raycaster,
|
ray,
|
position,
|
uv,
|
a,
|
b,
|
c
|
)
|
|
if (intersection) {
|
intersection.faceIndex = Math.floor(i / 3) // triangle number in indices buffer semantics
|
intersects.push(intersection)
|
}
|
}
|
} else if (position !== undefined) {
|
// non-indexed buffer geometry
|
|
for (i = 0, l = position.count; i < l; i += 3) {
|
a = i
|
b = i + 1
|
c = i + 2
|
|
intersection = checkBufferGeometryIntersection(
|
this,
|
raycaster,
|
ray,
|
position,
|
uv,
|
a,
|
b,
|
c
|
)
|
|
if (intersection) {
|
intersection.index = a // triangle number in positions buffer semantics
|
intersects.push(intersection)
|
}
|
}
|
}
|
} else if (geometry.isGeometry) {
|
var fvA, fvB, fvC
|
var isMultiMaterial = Array.isArray(material)
|
|
var vertices = geometry.vertices
|
var faces = geometry.faces
|
var uvs
|
|
var faceVertexUvs = geometry.faceVertexUvs[0]
|
if (faceVertexUvs.length > 0) uvs = faceVertexUvs
|
|
for (var f = 0, fl = faces.length; f < fl; f++) {
|
var face = faces[f]
|
var faceMaterial = isMultiMaterial ? material[face.materialIndex] : material
|
|
if (faceMaterial === undefined) continue
|
|
fvA = vertices[face.a]
|
fvB = vertices[face.b]
|
fvC = vertices[face.c]
|
|
if (faceMaterial.morphTargets === true) {
|
var morphTargets = geometry.morphTargets
|
var morphInfluences = this.morphTargetInfluences
|
|
vA.set(0, 0, 0)
|
vB.set(0, 0, 0)
|
vC.set(0, 0, 0)
|
|
for (var t = 0, tl = morphTargets.length; t < tl; t++) {
|
var influence = morphInfluences[t]
|
|
if (influence === 0) continue
|
|
var targets = morphTargets[t].vertices
|
|
vA.addScaledVector(tempA.subVectors(targets[face.a], fvA), influence)
|
vB.addScaledVector(tempB.subVectors(targets[face.b], fvB), influence)
|
vC.addScaledVector(tempC.subVectors(targets[face.c], fvC), influence)
|
}
|
|
vA.add(fvA)
|
vB.add(fvB)
|
vC.add(fvC)
|
|
fvA = vA
|
fvB = vB
|
fvC = vC
|
}
|
|
intersection = checkIntersection(
|
this,
|
faceMaterial,
|
raycaster,
|
ray,
|
fvA,
|
fvB,
|
fvC,
|
intersectionPoint
|
)
|
|
if (intersection) {
|
if (uvs && uvs[f]) {
|
var uvs_f = uvs[f]
|
uvA.copy(uvs_f[0])
|
uvB.copy(uvs_f[1])
|
uvC.copy(uvs_f[2])
|
|
intersection.uv = uvIntersection(intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC)
|
}
|
|
intersection.face = face
|
intersection.faceIndex = f
|
intersects.push(intersection)
|
}
|
}
|
}
|
}
|
})(),
|
|
clone: function () {
|
return new this.constructor(this.geometry, this.material).copy(this)
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function WebGLBackground(renderer, state, geometries, premultipliedAlpha) {
|
var clearColor = new Color(0x000000)
|
var clearAlpha = 0
|
|
var planeCamera, planeMesh
|
var boxMesh
|
|
function render(renderList, scene, camera, forceClear) {
|
var background = scene.background
|
|
if (background === null) {
|
setClear(clearColor, clearAlpha)
|
} else if (background && background.isColor) {
|
setClear(background, 1)
|
forceClear = true
|
}
|
|
if (renderer.autoClear || forceClear) {
|
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil)
|
}
|
|
if (background && background.isCubeTexture) {
|
if (boxMesh === undefined) {
|
boxMesh = new Mesh(
|
new BoxBufferGeometry(1, 1, 1),
|
new ShaderMaterial({
|
uniforms: ShaderLib.cube.uniforms,
|
vertexShader: ShaderLib.cube.vertexShader,
|
fragmentShader: ShaderLib.cube.fragmentShader,
|
side: BackSide,
|
depthTest: true,
|
depthWrite: false,
|
fog: false
|
})
|
)
|
|
boxMesh.geometry.removeAttribute('normal')
|
boxMesh.geometry.removeAttribute('uv')
|
|
boxMesh.onBeforeRender = function (renderer, scene, camera) {
|
this.matrixWorld.copyPosition(camera.matrixWorld)
|
}
|
|
geometries.update(boxMesh.geometry)
|
}
|
|
boxMesh.material.uniforms.tCube.value = background
|
|
renderList.push(boxMesh, boxMesh.geometry, boxMesh.material, 0, null)
|
} else if (background && background.isTexture) {
|
if (planeCamera === undefined) {
|
planeCamera = new OrthographicCamera(-1, 1, 1, -1, 0, 1)
|
|
planeMesh = new Mesh(
|
new PlaneBufferGeometry(2, 2),
|
new MeshBasicMaterial({ depthTest: false, depthWrite: false, fog: false })
|
)
|
|
geometries.update(planeMesh.geometry)
|
}
|
|
planeMesh.material.map = background
|
|
// TODO Push this to renderList
|
|
renderer.renderBufferDirect(
|
planeCamera,
|
null,
|
planeMesh.geometry,
|
planeMesh.material,
|
planeMesh,
|
null
|
)
|
}
|
}
|
|
function setClear(color, alpha) {
|
state.buffers.color.setClear(color.r, color.g, color.b, alpha, premultipliedAlpha)
|
}
|
|
return {
|
getClearColor: function () {
|
return clearColor
|
},
|
setClearColor: function (color, alpha) {
|
clearColor.set(color)
|
clearAlpha = alpha !== undefined ? alpha : 1
|
setClear(clearColor, clearAlpha)
|
},
|
getClearAlpha: function () {
|
return clearAlpha
|
},
|
setClearAlpha: function (alpha) {
|
clearAlpha = alpha
|
setClear(clearColor, clearAlpha)
|
},
|
render: render
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function painterSortStable(a, b) {
|
if (a.renderOrder !== b.renderOrder) {
|
return a.renderOrder - b.renderOrder
|
} else if (a.program && b.program && a.program !== b.program) {
|
return a.program.id - b.program.id
|
} else if (a.material.id !== b.material.id) {
|
return a.material.id - b.material.id
|
} else if (a.z !== b.z) {
|
return a.z - b.z
|
} else {
|
return a.id - b.id
|
}
|
}
|
|
function reversePainterSortStable(a, b) {
|
if (a.renderOrder !== b.renderOrder) {
|
return a.renderOrder - b.renderOrder
|
}
|
if (a.z !== b.z) {
|
return b.z - a.z
|
} else {
|
return a.id - b.id
|
}
|
}
|
|
function WebGLRenderList() {
|
var renderItems = []
|
var renderItemsIndex = 0
|
|
var opaque = []
|
var transparent = []
|
|
function init() {
|
renderItemsIndex = 0
|
|
opaque.length = 0
|
transparent.length = 0
|
}
|
|
function push(object, geometry, material, z, group) {
|
var renderItem = renderItems[renderItemsIndex]
|
|
if (renderItem === undefined) {
|
renderItem = {
|
id: object.id,
|
object: object,
|
geometry: geometry,
|
material: material,
|
program: material.program,
|
renderOrder: object.renderOrder,
|
z: z,
|
group: group
|
}
|
|
renderItems[renderItemsIndex] = renderItem
|
} else {
|
renderItem.id = object.id
|
renderItem.object = object
|
renderItem.geometry = geometry
|
renderItem.material = material
|
renderItem.program = material.program
|
renderItem.renderOrder = object.renderOrder
|
renderItem.z = z
|
renderItem.group = group
|
}
|
|
;(material.transparent === true ? transparent : opaque).push(renderItem)
|
|
renderItemsIndex++
|
}
|
|
function sort() {
|
if (opaque.length > 1) opaque.sort(painterSortStable)
|
if (transparent.length > 1) transparent.sort(reversePainterSortStable)
|
}
|
|
return {
|
opaque: opaque,
|
transparent: transparent,
|
|
init: init,
|
push: push,
|
|
sort: sort
|
}
|
}
|
|
function WebGLRenderLists() {
|
var lists = {}
|
|
function get(scene, camera) {
|
var hash = scene.id + ',' + camera.id
|
var list = lists[hash]
|
|
if (list === undefined) {
|
// console.log( 'THREE.WebGLRenderLists:', hash );
|
|
list = new WebGLRenderList()
|
lists[hash] = list
|
}
|
|
return list
|
}
|
|
function dispose() {
|
lists = {}
|
}
|
|
return {
|
get: get,
|
dispose: dispose
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function absNumericalSort(a, b) {
|
return Math.abs(b[1]) - Math.abs(a[1])
|
}
|
|
function WebGLMorphtargets(gl) {
|
var influencesList = {}
|
var morphInfluences = new Float32Array(8)
|
|
function update(object, geometry, material, program) {
|
var objectInfluences = object.morphTargetInfluences
|
|
var length = objectInfluences.length
|
|
var influences = influencesList[geometry.id]
|
|
if (influences === undefined) {
|
// initialise list
|
|
influences = []
|
|
for (var i = 0; i < length; i++) {
|
influences[i] = [i, 0]
|
}
|
|
influencesList[geometry.id] = influences
|
}
|
|
var morphTargets = material.morphTargets && geometry.morphAttributes.position
|
var morphNormals = material.morphNormals && geometry.morphAttributes.normal
|
|
// Remove current morphAttributes
|
|
for (var i = 0; i < length; i++) {
|
var influence = influences[i]
|
|
if (influence[1] !== 0) {
|
if (morphTargets) geometry.removeAttribute('morphTarget' + i)
|
if (morphNormals) geometry.removeAttribute('morphNormal' + i)
|
}
|
}
|
|
// Collect influences
|
|
for (var i = 0; i < length; i++) {
|
var influence = influences[i]
|
|
influence[0] = i
|
influence[1] = objectInfluences[i]
|
}
|
|
influences.sort(absNumericalSort)
|
|
// Add morphAttributes
|
|
for (var i = 0; i < 8; i++) {
|
var influence = influences[i]
|
|
if (influence) {
|
var index = influence[0]
|
var value = influence[1]
|
|
if (value) {
|
if (morphTargets) geometry.addAttribute('morphTarget' + i, morphTargets[index])
|
if (morphNormals) geometry.addAttribute('morphNormal' + i, morphNormals[index])
|
|
morphInfluences[i] = value
|
continue
|
}
|
}
|
|
morphInfluences[i] = 0
|
}
|
|
program.getUniforms().setValue(gl, 'morphTargetInfluences', morphInfluences)
|
}
|
|
return {
|
update: update
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function WebGLIndexedBufferRenderer(gl, extensions, infoRender) {
|
var mode
|
|
function setMode(value) {
|
mode = value
|
}
|
|
var type, bytesPerElement
|
|
function setIndex(value) {
|
type = value.type
|
bytesPerElement = value.bytesPerElement
|
}
|
|
function render(start, count) {
|
gl.drawElements(mode, count, type, start * bytesPerElement)
|
|
infoRender.calls++
|
infoRender.vertices += count
|
|
if (mode === gl.TRIANGLES) infoRender.faces += count / 3
|
else if (mode === gl.POINTS) infoRender.points += count
|
}
|
|
function renderInstances(geometry, start, count) {
|
var extension = extensions.get('ANGLE_instanced_arrays')
|
|
if (extension === null) {
|
console.error(
|
'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'
|
)
|
return
|
}
|
|
extension.drawElementsInstancedANGLE(
|
mode,
|
count,
|
type,
|
start * bytesPerElement,
|
geometry.maxInstancedCount
|
)
|
|
infoRender.calls++
|
infoRender.vertices += count * geometry.maxInstancedCount
|
|
if (mode === gl.TRIANGLES) infoRender.faces += (geometry.maxInstancedCount * count) / 3
|
else if (mode === gl.POINTS) infoRender.points += geometry.maxInstancedCount * count
|
}
|
|
//
|
|
this.setMode = setMode
|
this.setIndex = setIndex
|
this.render = render
|
this.renderInstances = renderInstances
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function WebGLBufferRenderer(gl, extensions, infoRender) {
|
var mode
|
|
function setMode(value) {
|
mode = value
|
}
|
|
function render(start, count) {
|
gl.drawArrays(mode, start, count)
|
|
infoRender.calls++
|
infoRender.vertices += count
|
|
if (mode === gl.TRIANGLES) infoRender.faces += count / 3
|
else if (mode === gl.POINTS) infoRender.points += count
|
}
|
|
function renderInstances(geometry, start, count) {
|
var extension = extensions.get('ANGLE_instanced_arrays')
|
|
if (extension === null) {
|
console.error(
|
'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'
|
)
|
return
|
}
|
|
var position = geometry.attributes.position
|
|
if (position.isInterleavedBufferAttribute) {
|
count = position.data.count
|
|
extension.drawArraysInstancedANGLE(mode, 0, count, geometry.maxInstancedCount)
|
} else {
|
extension.drawArraysInstancedANGLE(mode, start, count, geometry.maxInstancedCount)
|
}
|
|
infoRender.calls++
|
infoRender.vertices += count * geometry.maxInstancedCount
|
|
if (mode === gl.TRIANGLES) infoRender.faces += (geometry.maxInstancedCount * count) / 3
|
else if (mode === gl.POINTS) infoRender.points += geometry.maxInstancedCount * count
|
}
|
|
//
|
|
this.setMode = setMode
|
this.render = render
|
this.renderInstances = renderInstances
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function WebGLGeometries(gl, attributes, infoMemory) {
|
var geometries = {}
|
var wireframeAttributes = {}
|
|
function onGeometryDispose(event) {
|
var geometry = event.target
|
var buffergeometry = geometries[geometry.id]
|
|
if (buffergeometry.index !== null) {
|
attributes.remove(buffergeometry.index)
|
}
|
|
for (var name in buffergeometry.attributes) {
|
attributes.remove(buffergeometry.attributes[name])
|
}
|
|
geometry.removeEventListener('dispose', onGeometryDispose)
|
|
delete geometries[geometry.id]
|
|
// TODO Remove duplicate code
|
|
var attribute = wireframeAttributes[geometry.id]
|
|
if (attribute) {
|
attributes.remove(attribute)
|
delete wireframeAttributes[geometry.id]
|
}
|
|
attribute = wireframeAttributes[buffergeometry.id]
|
|
if (attribute) {
|
attributes.remove(attribute)
|
delete wireframeAttributes[buffergeometry.id]
|
}
|
|
//
|
|
infoMemory.geometries--
|
}
|
|
function get(object, geometry) {
|
var buffergeometry = geometries[geometry.id]
|
|
if (buffergeometry) return buffergeometry
|
|
geometry.addEventListener('dispose', onGeometryDispose)
|
|
if (geometry.isBufferGeometry) {
|
buffergeometry = geometry
|
} else if (geometry.isGeometry) {
|
if (geometry._bufferGeometry === undefined) {
|
geometry._bufferGeometry = new BufferGeometry().setFromObject(object)
|
}
|
|
buffergeometry = geometry._bufferGeometry
|
}
|
|
geometries[geometry.id] = buffergeometry
|
|
infoMemory.geometries++
|
|
return buffergeometry
|
}
|
|
function update(geometry) {
|
var index = geometry.index
|
var geometryAttributes = geometry.attributes
|
|
if (index !== null) {
|
attributes.update(index, gl.ELEMENT_ARRAY_BUFFER)
|
}
|
|
for (var name in geometryAttributes) {
|
attributes.update(geometryAttributes[name], gl.ARRAY_BUFFER)
|
}
|
|
// morph targets
|
|
var morphAttributes = geometry.morphAttributes
|
|
for (var name in morphAttributes) {
|
var array = morphAttributes[name]
|
|
for (var i = 0, l = array.length; i < l; i++) {
|
attributes.update(array[i], gl.ARRAY_BUFFER)
|
}
|
}
|
}
|
|
function getWireframeAttribute(geometry) {
|
var attribute = wireframeAttributes[geometry.id]
|
|
if (attribute) return attribute
|
|
var indices = []
|
|
var geometryIndex = geometry.index
|
var geometryAttributes = geometry.attributes
|
|
// console.time( 'wireframe' );
|
|
if (geometryIndex !== null) {
|
var array = geometryIndex.array
|
|
for (var i = 0, l = array.length; i < l; i += 3) {
|
var a = array[i + 0]
|
var b = array[i + 1]
|
var c = array[i + 2]
|
|
indices.push(a, b, b, c, c, a)
|
}
|
} else {
|
var array = geometryAttributes.position.array
|
|
for (var i = 0, l = array.length / 3 - 1; i < l; i += 3) {
|
var a = i + 0
|
var b = i + 1
|
var c = i + 2
|
|
indices.push(a, b, b, c, c, a)
|
}
|
}
|
|
// console.timeEnd( 'wireframe' );
|
|
attribute = new (arrayMax(indices) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(
|
indices,
|
1
|
)
|
|
attributes.update(attribute, gl.ELEMENT_ARRAY_BUFFER)
|
|
wireframeAttributes[geometry.id] = attribute
|
|
return attribute
|
}
|
|
return {
|
get: get,
|
update: update,
|
|
getWireframeAttribute: getWireframeAttribute
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function WebGLObjects(geometries, infoRender) {
|
var updateList = {}
|
|
function update(object) {
|
var frame = infoRender.frame
|
|
var geometry = object.geometry
|
var buffergeometry = geometries.get(object, geometry)
|
|
// Update once per frame
|
|
if (updateList[buffergeometry.id] !== frame) {
|
if (geometry.isGeometry) {
|
buffergeometry.updateFromObject(object)
|
}
|
|
geometries.update(buffergeometry)
|
|
updateList[buffergeometry.id] = frame
|
}
|
|
return buffergeometry
|
}
|
|
function dispose() {
|
updateList = {}
|
}
|
|
return {
|
update: update,
|
dispose: dispose
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function addLineNumbers(string) {
|
var lines = string.split('\n')
|
|
for (var i = 0; i < lines.length; i++) {
|
lines[i] = i + 1 + ': ' + lines[i]
|
}
|
|
return lines.join('\n')
|
}
|
|
function WebGLShader(gl, type, string) {
|
var shader = gl.createShader(type)
|
|
gl.shaderSource(shader, string)
|
gl.compileShader(shader)
|
|
if (gl.getShaderParameter(shader, gl.COMPILE_STATUS) === false) {
|
console.error("THREE.WebGLShader: Shader couldn't compile.")
|
}
|
|
if (gl.getShaderInfoLog(shader) !== '') {
|
console.warn(
|
'THREE.WebGLShader: gl.getShaderInfoLog()',
|
type === gl.VERTEX_SHADER ? 'vertex' : 'fragment',
|
gl.getShaderInfoLog(shader),
|
addLineNumbers(string)
|
)
|
}
|
|
// --enable-privileged-webgl-extension
|
// console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
|
|
return shader
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
var programIdCount = 0
|
|
function getEncodingComponents(encoding) {
|
switch (encoding) {
|
case LinearEncoding:
|
return ['Linear', '( value )']
|
case sRGBEncoding:
|
return ['sRGB', '( value )']
|
case RGBEEncoding:
|
return ['RGBE', '( value )']
|
case RGBM7Encoding:
|
return ['RGBM', '( value, 7.0 )']
|
case RGBM16Encoding:
|
return ['RGBM', '( value, 16.0 )']
|
case RGBDEncoding:
|
return ['RGBD', '( value, 256.0 )']
|
case GammaEncoding:
|
return ['Gamma', '( value, float( GAMMA_FACTOR ) )']
|
default:
|
throw new Error('unsupported encoding: ' + encoding)
|
}
|
}
|
|
function getTexelDecodingFunction(functionName, encoding) {
|
var components = getEncodingComponents(encoding)
|
return (
|
'vec4 ' +
|
functionName +
|
'( vec4 value ) { return ' +
|
components[0] +
|
'ToLinear' +
|
components[1] +
|
'; }'
|
)
|
}
|
|
function getTexelEncodingFunction(functionName, encoding) {
|
var components = getEncodingComponents(encoding)
|
return (
|
'vec4 ' +
|
functionName +
|
'( vec4 value ) { return LinearTo' +
|
components[0] +
|
components[1] +
|
'; }'
|
)
|
}
|
|
function getToneMappingFunction(functionName, toneMapping) {
|
var toneMappingName
|
|
switch (toneMapping) {
|
case LinearToneMapping:
|
toneMappingName = 'Linear'
|
break
|
|
case ReinhardToneMapping:
|
toneMappingName = 'Reinhard'
|
break
|
|
case Uncharted2ToneMapping:
|
toneMappingName = 'Uncharted2'
|
break
|
|
case CineonToneMapping:
|
toneMappingName = 'OptimizedCineon'
|
break
|
|
default:
|
throw new Error('unsupported toneMapping: ' + toneMapping)
|
}
|
|
return (
|
'vec3 ' +
|
functionName +
|
'( vec3 color ) { return ' +
|
toneMappingName +
|
'ToneMapping( color ); }'
|
)
|
}
|
|
function generateExtensions(extensions, parameters, rendererExtensions) {
|
extensions = extensions || {}
|
|
var chunks = [
|
extensions.derivatives ||
|
parameters.envMapCubeUV ||
|
parameters.bumpMap ||
|
parameters.normalMap ||
|
parameters.flatShading
|
? '#extension GL_OES_standard_derivatives : enable'
|
: '',
|
(extensions.fragDepth || parameters.logarithmicDepthBuffer) &&
|
rendererExtensions.get('EXT_frag_depth')
|
? '#extension GL_EXT_frag_depth : enable'
|
: '',
|
extensions.drawBuffers && rendererExtensions.get('WEBGL_draw_buffers')
|
? '#extension GL_EXT_draw_buffers : require'
|
: '',
|
(extensions.shaderTextureLOD || parameters.envMap) &&
|
rendererExtensions.get('EXT_shader_texture_lod')
|
? '#extension GL_EXT_shader_texture_lod : enable'
|
: ''
|
]
|
|
return chunks.filter(filterEmptyLine).join('\n')
|
}
|
|
function generateDefines(defines) {
|
var chunks = []
|
|
for (var name in defines) {
|
var value = defines[name]
|
|
if (value === false) continue
|
|
chunks.push('#define ' + name + ' ' + value)
|
}
|
|
return chunks.join('\n')
|
}
|
|
function fetchAttributeLocations(gl, program) {
|
var attributes = {}
|
|
var n = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES)
|
|
for (var i = 0; i < n; i++) {
|
var info = gl.getActiveAttrib(program, i)
|
var name = info.name
|
|
// console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
|
|
attributes[name] = gl.getAttribLocation(program, name)
|
}
|
|
return attributes
|
}
|
|
function filterEmptyLine(string) {
|
return string !== ''
|
}
|
|
function replaceLightNums(string, parameters) {
|
return string
|
.replace(/NUM_DIR_LIGHTS/g, parameters.numDirLights)
|
.replace(/NUM_SPOT_LIGHTS/g, parameters.numSpotLights)
|
.replace(/NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights)
|
.replace(/NUM_POINT_LIGHTS/g, parameters.numPointLights)
|
.replace(/NUM_HEMI_LIGHTS/g, parameters.numHemiLights)
|
}
|
|
function replaceClippingPlaneNums(string, parameters) {
|
return string
|
.replace(/NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes)
|
.replace(
|
/UNION_CLIPPING_PLANES/g,
|
parameters.numClippingPlanes - parameters.numClipIntersection
|
)
|
}
|
|
function parseIncludes(string) {
|
var pattern = /^[ \t]*#include +<([\w\d.]+)>/gm
|
|
function replace(match, include) {
|
var replace = ShaderChunk[include]
|
|
if (replace === undefined) {
|
throw new Error('Can not resolve #include <' + include + '>')
|
}
|
|
return parseIncludes(replace)
|
}
|
|
return string.replace(pattern, replace)
|
}
|
|
function unrollLoops(string) {
|
var pattern =
|
/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g
|
|
function replace(match, start, end, snippet) {
|
var unroll = ''
|
|
for (var i = parseInt(start); i < parseInt(end); i++) {
|
unroll += snippet.replace(/\[ i \]/g, '[ ' + i + ' ]')
|
}
|
|
return unroll
|
}
|
|
return string.replace(pattern, replace)
|
}
|
|
function WebGLProgram(renderer, extensions, code, material, shader, parameters) {
|
var gl = renderer.context
|
|
var defines = material.defines
|
|
var vertexShader = shader.vertexShader
|
var fragmentShader = shader.fragmentShader
|
|
var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'
|
|
if (parameters.shadowMapType === PCFShadowMap) {
|
shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'
|
} else if (parameters.shadowMapType === PCFSoftShadowMap) {
|
shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'
|
}
|
|
var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'
|
var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'
|
var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'
|
|
if (parameters.envMap) {
|
switch (material.envMap.mapping) {
|
case CubeReflectionMapping:
|
case CubeRefractionMapping:
|
envMapTypeDefine = 'ENVMAP_TYPE_CUBE'
|
break
|
|
case CubeUVReflectionMapping:
|
case CubeUVRefractionMapping:
|
envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'
|
break
|
|
case EquirectangularReflectionMapping:
|
case EquirectangularRefractionMapping:
|
envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'
|
break
|
|
case SphericalReflectionMapping:
|
envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'
|
break
|
}
|
|
switch (material.envMap.mapping) {
|
case CubeRefractionMapping:
|
case EquirectangularRefractionMapping:
|
envMapModeDefine = 'ENVMAP_MODE_REFRACTION'
|
break
|
}
|
|
switch (material.combine) {
|
case MultiplyOperation:
|
envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'
|
break
|
|
case MixOperation:
|
envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'
|
break
|
|
case AddOperation:
|
envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'
|
break
|
}
|
}
|
|
var gammaFactorDefine = renderer.gammaFactor > 0 ? renderer.gammaFactor : 1.0
|
|
// console.log( 'building new program ' );
|
|
//
|
|
var customExtensions = generateExtensions(material.extensions, parameters, extensions)
|
|
var customDefines = generateDefines(defines)
|
|
//
|
|
var program = gl.createProgram()
|
|
var prefixVertex, prefixFragment
|
|
if (material.isRawShaderMaterial) {
|
prefixVertex = [customDefines].filter(filterEmptyLine).join('\n')
|
|
if (prefixVertex.length > 0) {
|
prefixVertex += '\n'
|
}
|
|
prefixFragment = [customExtensions, customDefines].filter(filterEmptyLine).join('\n')
|
|
if (prefixFragment.length > 0) {
|
prefixFragment += '\n'
|
}
|
} else {
|
prefixVertex = [
|
'precision ' + parameters.precision + ' float;',
|
'precision ' + parameters.precision + ' int;',
|
|
'#define SHADER_NAME ' + shader.name,
|
|
customDefines,
|
|
parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
|
|
'#define GAMMA_FACTOR ' + gammaFactorDefine,
|
|
'#define MAX_BONES ' + parameters.maxBones,
|
parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
|
parameters.useFog && parameters.fogExp ? '#define FOG_EXP2' : '',
|
|
parameters.map ? '#define USE_MAP' : '',
|
parameters.envMap ? '#define USE_ENVMAP' : '',
|
parameters.envMap ? '#define ' + envMapModeDefine : '',
|
parameters.lightMap ? '#define USE_LIGHTMAP' : '',
|
parameters.aoMap ? '#define USE_AOMAP' : '',
|
parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
|
parameters.bumpMap ? '#define USE_BUMPMAP' : '',
|
parameters.normalMap ? '#define USE_NORMALMAP' : '',
|
parameters.displacementMap && parameters.supportsVertexTextures
|
? '#define USE_DISPLACEMENTMAP'
|
: '',
|
parameters.specularMap ? '#define USE_SPECULARMAP' : '',
|
parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
|
parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
|
parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
|
parameters.vertexColors ? '#define USE_COLOR' : '',
|
|
parameters.flatShading ? '#define FLAT_SHADED' : '',
|
|
parameters.skinning ? '#define USE_SKINNING' : '',
|
parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
|
|
parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
|
parameters.morphNormals && parameters.flatShading === false
|
? '#define USE_MORPHNORMALS'
|
: '',
|
parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
|
parameters.flipSided ? '#define FLIP_SIDED' : '',
|
|
parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
|
parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
|
|
parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
|
|
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
|
parameters.logarithmicDepthBuffer && extensions.get('EXT_frag_depth')
|
? '#define USE_LOGDEPTHBUF_EXT'
|
: '',
|
|
'uniform mat4 modelMatrix;',
|
'uniform mat4 modelViewMatrix;',
|
'uniform mat4 projectionMatrix;',
|
'uniform mat4 viewMatrix;',
|
'uniform mat3 normalMatrix;',
|
'uniform vec3 cameraPosition;',
|
|
'attribute vec3 position;',
|
'attribute vec3 normal;',
|
'attribute vec2 uv;',
|
|
'#ifdef USE_COLOR',
|
|
' attribute vec3 color;',
|
|
'#endif',
|
|
'#ifdef USE_MORPHTARGETS',
|
|
' attribute vec3 morphTarget0;',
|
' attribute vec3 morphTarget1;',
|
' attribute vec3 morphTarget2;',
|
' attribute vec3 morphTarget3;',
|
|
' #ifdef USE_MORPHNORMALS',
|
|
' attribute vec3 morphNormal0;',
|
' attribute vec3 morphNormal1;',
|
' attribute vec3 morphNormal2;',
|
' attribute vec3 morphNormal3;',
|
|
' #else',
|
|
' attribute vec3 morphTarget4;',
|
' attribute vec3 morphTarget5;',
|
' attribute vec3 morphTarget6;',
|
' attribute vec3 morphTarget7;',
|
|
' #endif',
|
|
'#endif',
|
|
'#ifdef USE_SKINNING',
|
|
' attribute vec4 skinIndex;',
|
' attribute vec4 skinWeight;',
|
|
'#endif',
|
|
'\n'
|
]
|
.filter(filterEmptyLine)
|
.join('\n')
|
|
prefixFragment = [
|
customExtensions,
|
|
'precision ' + parameters.precision + ' float;',
|
'precision ' + parameters.precision + ' int;',
|
|
'#define SHADER_NAME ' + shader.name,
|
|
customDefines,
|
|
parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest : '',
|
|
'#define GAMMA_FACTOR ' + gammaFactorDefine,
|
|
parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
|
parameters.useFog && parameters.fogExp ? '#define FOG_EXP2' : '',
|
|
parameters.map ? '#define USE_MAP' : '',
|
parameters.envMap ? '#define USE_ENVMAP' : '',
|
parameters.envMap ? '#define ' + envMapTypeDefine : '',
|
parameters.envMap ? '#define ' + envMapModeDefine : '',
|
parameters.envMap ? '#define ' + envMapBlendingDefine : '',
|
parameters.lightMap ? '#define USE_LIGHTMAP' : '',
|
parameters.aoMap ? '#define USE_AOMAP' : '',
|
parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
|
parameters.bumpMap ? '#define USE_BUMPMAP' : '',
|
parameters.normalMap ? '#define USE_NORMALMAP' : '',
|
parameters.specularMap ? '#define USE_SPECULARMAP' : '',
|
parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
|
parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
|
parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
|
parameters.vertexColors ? '#define USE_COLOR' : '',
|
|
parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
|
|
parameters.flatShading ? '#define FLAT_SHADED' : '',
|
|
parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
|
parameters.flipSided ? '#define FLIP_SIDED' : '',
|
|
parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
|
parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
|
|
parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
|
|
parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',
|
|
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
|
parameters.logarithmicDepthBuffer && extensions.get('EXT_frag_depth')
|
? '#define USE_LOGDEPTHBUF_EXT'
|
: '',
|
|
parameters.envMap && extensions.get('EXT_shader_texture_lod')
|
? '#define TEXTURE_LOD_EXT'
|
: '',
|
|
'uniform mat4 viewMatrix;',
|
'uniform vec3 cameraPosition;',
|
|
parameters.toneMapping !== NoToneMapping ? '#define TONE_MAPPING' : '',
|
parameters.toneMapping !== NoToneMapping ? ShaderChunk['tonemapping_pars_fragment'] : '', // this code is required here because it is used by the toneMapping() function defined below
|
parameters.toneMapping !== NoToneMapping
|
? getToneMappingFunction('toneMapping', parameters.toneMapping)
|
: '',
|
|
parameters.dithering ? '#define DITHERING' : '',
|
|
parameters.outputEncoding ||
|
parameters.mapEncoding ||
|
parameters.envMapEncoding ||
|
parameters.emissiveMapEncoding
|
? ShaderChunk['encodings_pars_fragment']
|
: '', // this code is required here because it is used by the various encoding/decoding function defined below
|
parameters.mapEncoding
|
? getTexelDecodingFunction('mapTexelToLinear', parameters.mapEncoding)
|
: '',
|
parameters.envMapEncoding
|
? getTexelDecodingFunction('envMapTexelToLinear', parameters.envMapEncoding)
|
: '',
|
parameters.emissiveMapEncoding
|
? getTexelDecodingFunction('emissiveMapTexelToLinear', parameters.emissiveMapEncoding)
|
: '',
|
parameters.outputEncoding
|
? getTexelEncodingFunction('linearToOutputTexel', parameters.outputEncoding)
|
: '',
|
|
parameters.depthPacking ? '#define DEPTH_PACKING ' + material.depthPacking : '',
|
|
'\n'
|
]
|
.filter(filterEmptyLine)
|
.join('\n')
|
}
|
|
vertexShader = parseIncludes(vertexShader)
|
vertexShader = replaceLightNums(vertexShader, parameters)
|
vertexShader = replaceClippingPlaneNums(vertexShader, parameters)
|
|
fragmentShader = parseIncludes(fragmentShader)
|
fragmentShader = replaceLightNums(fragmentShader, parameters)
|
fragmentShader = replaceClippingPlaneNums(fragmentShader, parameters)
|
|
vertexShader = unrollLoops(vertexShader)
|
fragmentShader = unrollLoops(fragmentShader)
|
|
var vertexGlsl = prefixVertex + vertexShader
|
var fragmentGlsl = prefixFragment + fragmentShader
|
|
// console.log( '*VERTEX*', vertexGlsl );
|
// console.log( '*FRAGMENT*', fragmentGlsl );
|
|
var glVertexShader = WebGLShader(gl, gl.VERTEX_SHADER, vertexGlsl)
|
var glFragmentShader = WebGLShader(gl, gl.FRAGMENT_SHADER, fragmentGlsl)
|
|
gl.attachShader(program, glVertexShader)
|
gl.attachShader(program, glFragmentShader)
|
|
// Force a particular attribute to index 0.
|
|
if (material.index0AttributeName !== undefined) {
|
gl.bindAttribLocation(program, 0, material.index0AttributeName)
|
} else if (parameters.morphTargets === true) {
|
// programs with morphTargets displace position out of attribute 0
|
gl.bindAttribLocation(program, 0, 'position')
|
}
|
|
gl.linkProgram(program)
|
|
var programLog = gl.getProgramInfoLog(program).trim()
|
var vertexLog = gl.getShaderInfoLog(glVertexShader).trim()
|
var fragmentLog = gl.getShaderInfoLog(glFragmentShader).trim()
|
|
var runnable = true
|
var haveDiagnostics = true
|
|
// console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) );
|
// console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) );
|
|
if (gl.getProgramParameter(program, gl.LINK_STATUS) === false) {
|
runnable = false
|
|
console.error(
|
'THREE.WebGLProgram: shader error: ',
|
gl.getError(),
|
'gl.VALIDATE_STATUS',
|
gl.getProgramParameter(program, gl.VALIDATE_STATUS),
|
'gl.getProgramInfoLog',
|
programLog,
|
vertexLog,
|
fragmentLog
|
)
|
} else if (programLog !== '') {
|
console.warn('THREE.WebGLProgram: gl.getProgramInfoLog()', programLog)
|
} else if (vertexLog === '' || fragmentLog === '') {
|
haveDiagnostics = false
|
}
|
|
if (haveDiagnostics) {
|
this.diagnostics = {
|
runnable: runnable,
|
material: material,
|
|
programLog: programLog,
|
|
vertexShader: {
|
log: vertexLog,
|
prefix: prefixVertex
|
},
|
|
fragmentShader: {
|
log: fragmentLog,
|
prefix: prefixFragment
|
}
|
}
|
}
|
|
// clean up
|
|
gl.deleteShader(glVertexShader)
|
gl.deleteShader(glFragmentShader)
|
|
// set up caching for uniform locations
|
|
var cachedUniforms
|
|
this.getUniforms = function () {
|
if (cachedUniforms === undefined) {
|
cachedUniforms = new WebGLUniforms(gl, program, renderer)
|
}
|
|
return cachedUniforms
|
}
|
|
// set up caching for attribute locations
|
|
var cachedAttributes
|
|
this.getAttributes = function () {
|
if (cachedAttributes === undefined) {
|
cachedAttributes = fetchAttributeLocations(gl, program)
|
}
|
|
return cachedAttributes
|
}
|
|
// free resource
|
|
this.destroy = function () {
|
gl.deleteProgram(program)
|
this.program = undefined
|
}
|
|
// DEPRECATED
|
|
Object.defineProperties(this, {
|
uniforms: {
|
get: function () {
|
console.warn('THREE.WebGLProgram: .uniforms is now .getUniforms().')
|
return this.getUniforms()
|
}
|
},
|
|
attributes: {
|
get: function () {
|
console.warn('THREE.WebGLProgram: .attributes is now .getAttributes().')
|
return this.getAttributes()
|
}
|
}
|
})
|
|
//
|
|
this.id = programIdCount++
|
this.code = code
|
this.usedTimes = 1
|
this.program = program
|
this.vertexShader = glVertexShader
|
this.fragmentShader = glFragmentShader
|
|
return this
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function WebGLPrograms(renderer, extensions, capabilities) {
|
var programs = []
|
|
var shaderIDs = {
|
MeshDepthMaterial: 'depth',
|
MeshDistanceMaterial: 'distanceRGBA',
|
MeshNormalMaterial: 'normal',
|
MeshBasicMaterial: 'basic',
|
MeshLambertMaterial: 'lambert',
|
MeshPhongMaterial: 'phong',
|
MeshToonMaterial: 'phong',
|
MeshStandardMaterial: 'physical',
|
MeshPhysicalMaterial: 'physical',
|
LineBasicMaterial: 'basic',
|
LineDashedMaterial: 'dashed',
|
PointsMaterial: 'points',
|
ShadowMaterial: 'shadow'
|
}
|
|
var parameterNames = [
|
'precision',
|
'supportsVertexTextures',
|
'map',
|
'mapEncoding',
|
'envMap',
|
'envMapMode',
|
'envMapEncoding',
|
'lightMap',
|
'aoMap',
|
'emissiveMap',
|
'emissiveMapEncoding',
|
'bumpMap',
|
'normalMap',
|
'displacementMap',
|
'specularMap',
|
'roughnessMap',
|
'metalnessMap',
|
'gradientMap',
|
'alphaMap',
|
'combine',
|
'vertexColors',
|
'fog',
|
'useFog',
|
'fogExp',
|
'flatShading',
|
'sizeAttenuation',
|
'logarithmicDepthBuffer',
|
'skinning',
|
'maxBones',
|
'useVertexTexture',
|
'morphTargets',
|
'morphNormals',
|
'maxMorphTargets',
|
'maxMorphNormals',
|
'premultipliedAlpha',
|
'numDirLights',
|
'numPointLights',
|
'numSpotLights',
|
'numHemiLights',
|
'numRectAreaLights',
|
'shadowMapEnabled',
|
'shadowMapType',
|
'toneMapping',
|
'physicallyCorrectLights',
|
'alphaTest',
|
'doubleSided',
|
'flipSided',
|
'numClippingPlanes',
|
'numClipIntersection',
|
'depthPacking',
|
'dithering'
|
]
|
|
function allocateBones(object) {
|
var skeleton = object.skeleton
|
var bones = skeleton.bones
|
|
if (capabilities.floatVertexTextures) {
|
return 1024
|
} else {
|
// default for when object is not specified
|
// ( for example when prebuilding shader to be used with multiple objects )
|
//
|
// - leave some extra space for other uniforms
|
// - limit here is ANGLE's 254 max uniform vectors
|
// (up to 54 should be safe)
|
|
var nVertexUniforms = capabilities.maxVertexUniforms
|
var nVertexMatrices = Math.floor((nVertexUniforms - 20) / 4)
|
|
var maxBones = Math.min(nVertexMatrices, bones.length)
|
|
if (maxBones < bones.length) {
|
console.warn(
|
'THREE.WebGLRenderer: Skeleton has ' +
|
bones.length +
|
' bones. This GPU supports ' +
|
maxBones +
|
'.'
|
)
|
return 0
|
}
|
|
return maxBones
|
}
|
}
|
|
function getTextureEncodingFromMap(map, gammaOverrideLinear) {
|
var encoding
|
|
if (!map) {
|
encoding = LinearEncoding
|
} else if (map.isTexture) {
|
encoding = map.encoding
|
} else if (map.isWebGLRenderTarget) {
|
console.warn(
|
"THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."
|
)
|
encoding = map.texture.encoding
|
}
|
|
// add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point.
|
if (encoding === LinearEncoding && gammaOverrideLinear) {
|
encoding = GammaEncoding
|
}
|
|
return encoding
|
}
|
|
this.getParameters = function (
|
material,
|
lights,
|
shadows,
|
fog,
|
nClipPlanes,
|
nClipIntersection,
|
object
|
) {
|
var shaderID = shaderIDs[material.type]
|
|
// heuristics to create shader parameters according to lights in the scene
|
// (not to blow over maxLights budget)
|
|
var maxBones = object.isSkinnedMesh ? allocateBones(object) : 0
|
var precision = capabilities.precision
|
|
if (material.precision !== null) {
|
precision = capabilities.getMaxPrecision(material.precision)
|
|
if (precision !== material.precision) {
|
console.warn(
|
'THREE.WebGLProgram.getParameters:',
|
material.precision,
|
'not supported, using',
|
precision,
|
'instead.'
|
)
|
}
|
}
|
|
var currentRenderTarget = renderer.getRenderTarget()
|
|
var parameters = {
|
shaderID: shaderID,
|
|
precision: precision,
|
supportsVertexTextures: capabilities.vertexTextures,
|
outputEncoding: getTextureEncodingFromMap(
|
!currentRenderTarget ? null : currentRenderTarget.texture,
|
renderer.gammaOutput
|
),
|
map: !!material.map,
|
mapEncoding: getTextureEncodingFromMap(material.map, renderer.gammaInput),
|
envMap: !!material.envMap,
|
envMapMode: material.envMap && material.envMap.mapping,
|
envMapEncoding: getTextureEncodingFromMap(material.envMap, renderer.gammaInput),
|
envMapCubeUV:
|
!!material.envMap &&
|
(material.envMap.mapping === CubeUVReflectionMapping ||
|
material.envMap.mapping === CubeUVRefractionMapping),
|
lightMap: !!material.lightMap,
|
aoMap: !!material.aoMap,
|
emissiveMap: !!material.emissiveMap,
|
emissiveMapEncoding: getTextureEncodingFromMap(material.emissiveMap, renderer.gammaInput),
|
bumpMap: !!material.bumpMap,
|
normalMap: !!material.normalMap,
|
displacementMap: !!material.displacementMap,
|
roughnessMap: !!material.roughnessMap,
|
metalnessMap: !!material.metalnessMap,
|
specularMap: !!material.specularMap,
|
alphaMap: !!material.alphaMap,
|
|
gradientMap: !!material.gradientMap,
|
|
combine: material.combine,
|
|
vertexColors: material.vertexColors,
|
|
fog: !!fog,
|
useFog: material.fog,
|
fogExp: fog && fog.isFogExp2,
|
|
flatShading: material.flatShading,
|
|
sizeAttenuation: material.sizeAttenuation,
|
logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer,
|
|
skinning: material.skinning && maxBones > 0,
|
maxBones: maxBones,
|
useVertexTexture: capabilities.floatVertexTextures,
|
|
morphTargets: material.morphTargets,
|
morphNormals: material.morphNormals,
|
maxMorphTargets: renderer.maxMorphTargets,
|
maxMorphNormals: renderer.maxMorphNormals,
|
|
numDirLights: lights.directional.length,
|
numPointLights: lights.point.length,
|
numSpotLights: lights.spot.length,
|
numRectAreaLights: lights.rectArea.length,
|
numHemiLights: lights.hemi.length,
|
|
numClippingPlanes: nClipPlanes,
|
numClipIntersection: nClipIntersection,
|
|
dithering: material.dithering,
|
|
shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && shadows.length > 0,
|
shadowMapType: renderer.shadowMap.type,
|
|
toneMapping: renderer.toneMapping,
|
physicallyCorrectLights: renderer.physicallyCorrectLights,
|
|
premultipliedAlpha: material.premultipliedAlpha,
|
|
alphaTest: material.alphaTest,
|
doubleSided: material.side === DoubleSide,
|
flipSided: material.side === BackSide,
|
|
depthPacking: material.depthPacking !== undefined ? material.depthPacking : false
|
}
|
|
return parameters
|
}
|
|
this.getProgramCode = function (material, parameters) {
|
var array = []
|
|
if (parameters.shaderID) {
|
array.push(parameters.shaderID)
|
} else {
|
array.push(material.fragmentShader)
|
array.push(material.vertexShader)
|
}
|
|
if (material.defines !== undefined) {
|
for (var name in material.defines) {
|
array.push(name)
|
array.push(material.defines[name])
|
}
|
}
|
|
for (var i = 0; i < parameterNames.length; i++) {
|
array.push(parameters[parameterNames[i]])
|
}
|
|
array.push(material.onBeforeCompile.toString())
|
|
array.push(renderer.gammaOutput)
|
|
return array.join()
|
}
|
|
this.acquireProgram = function (material, shader, parameters, code) {
|
var program
|
|
// Check if code has been already compiled
|
for (var p = 0, pl = programs.length; p < pl; p++) {
|
var programInfo = programs[p]
|
|
if (programInfo.code === code) {
|
program = programInfo
|
++program.usedTimes
|
|
break
|
}
|
}
|
|
if (program === undefined) {
|
program = new WebGLProgram(renderer, extensions, code, material, shader, parameters)
|
programs.push(program)
|
}
|
|
return program
|
}
|
|
this.releaseProgram = function (program) {
|
if (--program.usedTimes === 0) {
|
// Remove from unordered set
|
var i = programs.indexOf(program)
|
programs[i] = programs[programs.length - 1]
|
programs.pop()
|
|
// Free WebGL resources
|
program.destroy()
|
}
|
}
|
|
// Exposed for resource monitoring & error feedback via renderer.info:
|
this.programs = programs
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function WebGLTextures(
|
_gl,
|
extensions,
|
state,
|
properties,
|
capabilities,
|
utils,
|
infoMemory,
|
infoRender
|
) {
|
var _isWebGL2 =
|
typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext
|
var _videoTextures = {}
|
var _canvas
|
|
//
|
|
function clampToMaxSize(image, maxSize) {
|
if (image.width > maxSize || image.height > maxSize) {
|
// Warning: Scaling through the canvas will only work with images that use
|
// premultiplied alpha.
|
|
var scale = maxSize / Math.max(image.width, image.height)
|
|
var canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas')
|
canvas.width = Math.floor(image.width * scale)
|
canvas.height = Math.floor(image.height * scale)
|
|
var context = canvas.getContext('2d')
|
context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height)
|
|
console.warn(
|
'THREE.WebGLRenderer: image is too big (' +
|
image.width +
|
'x' +
|
image.height +
|
'). Resized to ' +
|
canvas.width +
|
'x' +
|
canvas.height,
|
image
|
)
|
|
return canvas
|
}
|
|
return image
|
}
|
|
function isPowerOfTwo(image) {
|
return _Math.isPowerOfTwo(image.width) && _Math.isPowerOfTwo(image.height)
|
}
|
|
function makePowerOfTwo(image) {
|
if (
|
image instanceof HTMLImageElement ||
|
image instanceof HTMLCanvasElement ||
|
image instanceof ImageBitmap
|
) {
|
if (_canvas === undefined)
|
_canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas')
|
|
_canvas.width = _Math.floorPowerOfTwo(image.width)
|
_canvas.height = _Math.floorPowerOfTwo(image.height)
|
|
var context = _canvas.getContext('2d')
|
context.drawImage(image, 0, 0, _canvas.width, _canvas.height)
|
|
console.warn(
|
'THREE.WebGLRenderer: image is not power of two (' +
|
image.width +
|
'x' +
|
image.height +
|
'). Resized to ' +
|
_canvas.width +
|
'x' +
|
_canvas.height,
|
image
|
)
|
|
return _canvas
|
}
|
|
return image
|
}
|
|
function textureNeedsPowerOfTwo(texture) {
|
return (
|
texture.wrapS !== ClampToEdgeWrapping ||
|
texture.wrapT !== ClampToEdgeWrapping ||
|
(texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter)
|
)
|
}
|
|
function textureNeedsGenerateMipmaps(texture, isPowerOfTwo) {
|
return (
|
texture.generateMipmaps &&
|
isPowerOfTwo &&
|
texture.minFilter !== NearestFilter &&
|
texture.minFilter !== LinearFilter
|
)
|
}
|
|
// Fallback filters for non-power-of-2 textures
|
|
function filterFallback(f) {
|
if (
|
f === NearestFilter ||
|
f === NearestMipMapNearestFilter ||
|
f === NearestMipMapLinearFilter
|
) {
|
return _gl.NEAREST
|
}
|
|
return _gl.LINEAR
|
}
|
|
//
|
|
function onTextureDispose(event) {
|
var texture = event.target
|
|
texture.removeEventListener('dispose', onTextureDispose)
|
|
deallocateTexture(texture)
|
|
if (texture.isVideoTexture) {
|
delete _videoTextures[texture.id]
|
}
|
|
infoMemory.textures--
|
}
|
|
function onRenderTargetDispose(event) {
|
var renderTarget = event.target
|
|
renderTarget.removeEventListener('dispose', onRenderTargetDispose)
|
|
deallocateRenderTarget(renderTarget)
|
|
infoMemory.textures--
|
}
|
|
//
|
|
function deallocateTexture(texture) {
|
var textureProperties = properties.get(texture)
|
|
if (texture.image && textureProperties.__image__webglTextureCube) {
|
// cube texture
|
|
_gl.deleteTexture(textureProperties.__image__webglTextureCube)
|
} else {
|
// 2D texture
|
|
if (textureProperties.__webglInit === undefined) return
|
|
_gl.deleteTexture(textureProperties.__webglTexture)
|
}
|
|
// remove all webgl properties
|
properties.remove(texture)
|
}
|
|
function deallocateRenderTarget(renderTarget) {
|
var renderTargetProperties = properties.get(renderTarget)
|
var textureProperties = properties.get(renderTarget.texture)
|
|
if (!renderTarget) return
|
|
if (textureProperties.__webglTexture !== undefined) {
|
_gl.deleteTexture(textureProperties.__webglTexture)
|
}
|
|
if (renderTarget.depthTexture) {
|
renderTarget.depthTexture.dispose()
|
}
|
|
if (renderTarget.isWebGLRenderTargetCube) {
|
for (var i = 0; i < 6; i++) {
|
_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i])
|
if (renderTargetProperties.__webglDepthbuffer)
|
_gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i])
|
}
|
} else {
|
_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer)
|
if (renderTargetProperties.__webglDepthbuffer)
|
_gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer)
|
}
|
|
properties.remove(renderTarget.texture)
|
properties.remove(renderTarget)
|
}
|
|
//
|
|
function setTexture2D(texture, slot) {
|
var textureProperties = properties.get(texture)
|
|
if (texture.isVideoTexture) updateVideoTexture(texture)
|
|
if (texture.version > 0 && textureProperties.__version !== texture.version) {
|
var image = texture.image
|
|
if (image === undefined) {
|
console.warn(
|
'THREE.WebGLRenderer: Texture marked for update but image is undefined',
|
texture
|
)
|
} else if (image.complete === false) {
|
console.warn(
|
'THREE.WebGLRenderer: Texture marked for update but image is incomplete',
|
texture
|
)
|
} else {
|
uploadTexture(textureProperties, texture, slot)
|
return
|
}
|
}
|
|
state.activeTexture(_gl.TEXTURE0 + slot)
|
state.bindTexture(_gl.TEXTURE_2D, textureProperties.__webglTexture)
|
}
|
|
function setTextureCube(texture, slot) {
|
var textureProperties = properties.get(texture)
|
|
if (texture.image.length === 6) {
|
if (texture.version > 0 && textureProperties.__version !== texture.version) {
|
if (!textureProperties.__image__webglTextureCube) {
|
texture.addEventListener('dispose', onTextureDispose)
|
|
textureProperties.__image__webglTextureCube = _gl.createTexture()
|
|
infoMemory.textures++
|
}
|
|
state.activeTexture(_gl.TEXTURE0 + slot)
|
state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube)
|
|
_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY)
|
|
var isCompressed = texture && texture.isCompressedTexture
|
var isDataTexture = texture.image[0] && texture.image[0].isDataTexture
|
|
var cubeImage = []
|
|
for (var i = 0; i < 6; i++) {
|
if (!isCompressed && !isDataTexture) {
|
cubeImage[i] = clampToMaxSize(texture.image[i], capabilities.maxCubemapSize)
|
} else {
|
cubeImage[i] = isDataTexture ? texture.image[i].image : texture.image[i]
|
}
|
}
|
|
var image = cubeImage[0],
|
isPowerOfTwoImage = isPowerOfTwo(image),
|
glFormat = utils.convert(texture.format),
|
glType = utils.convert(texture.type)
|
|
setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage)
|
|
for (var i = 0; i < 6; i++) {
|
if (!isCompressed) {
|
if (isDataTexture) {
|
state.texImage2D(
|
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i,
|
0,
|
glFormat,
|
cubeImage[i].width,
|
cubeImage[i].height,
|
0,
|
glFormat,
|
glType,
|
cubeImage[i].data
|
)
|
} else {
|
state.texImage2D(
|
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i,
|
0,
|
glFormat,
|
glFormat,
|
glType,
|
cubeImage[i]
|
)
|
}
|
} else {
|
var mipmap,
|
mipmaps = cubeImage[i].mipmaps
|
|
for (var j = 0, jl = mipmaps.length; j < jl; j++) {
|
mipmap = mipmaps[j]
|
|
if (texture.format !== RGBAFormat && texture.format !== RGBFormat) {
|
if (state.getCompressedTextureFormats().indexOf(glFormat) > -1) {
|
state.compressedTexImage2D(
|
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i,
|
j,
|
glFormat,
|
mipmap.width,
|
mipmap.height,
|
0,
|
mipmap.data
|
)
|
} else {
|
console.warn(
|
'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()'
|
)
|
}
|
} else {
|
state.texImage2D(
|
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i,
|
j,
|
glFormat,
|
mipmap.width,
|
mipmap.height,
|
0,
|
glFormat,
|
glType,
|
mipmap.data
|
)
|
}
|
}
|
}
|
}
|
|
if (textureNeedsGenerateMipmaps(texture, isPowerOfTwoImage)) {
|
_gl.generateMipmap(_gl.TEXTURE_CUBE_MAP)
|
}
|
|
textureProperties.__version = texture.version
|
|
if (texture.onUpdate) texture.onUpdate(texture)
|
} else {
|
state.activeTexture(_gl.TEXTURE0 + slot)
|
state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube)
|
}
|
}
|
}
|
|
function setTextureCubeDynamic(texture, slot) {
|
state.activeTexture(_gl.TEXTURE0 + slot)
|
state.bindTexture(_gl.TEXTURE_CUBE_MAP, properties.get(texture).__webglTexture)
|
}
|
|
function setTextureParameters(textureType, texture, isPowerOfTwoImage) {
|
var extension
|
|
if (isPowerOfTwoImage) {
|
_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, utils.convert(texture.wrapS))
|
_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, utils.convert(texture.wrapT))
|
|
_gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, utils.convert(texture.magFilter))
|
_gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, utils.convert(texture.minFilter))
|
} else {
|
_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE)
|
_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE)
|
|
if (texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping) {
|
console.warn(
|
'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.',
|
texture
|
)
|
}
|
|
_gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterFallback(texture.magFilter))
|
_gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterFallback(texture.minFilter))
|
|
if (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) {
|
console.warn(
|
'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.',
|
texture
|
)
|
}
|
}
|
|
extension = extensions.get('EXT_texture_filter_anisotropic')
|
|
if (extension) {
|
if (texture.type === FloatType && extensions.get('OES_texture_float_linear') === null)
|
return
|
if (
|
texture.type === HalfFloatType &&
|
extensions.get('OES_texture_half_float_linear') === null
|
)
|
return
|
|
if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) {
|
_gl.texParameterf(
|
textureType,
|
extension.TEXTURE_MAX_ANISOTROPY_EXT,
|
Math.min(texture.anisotropy, capabilities.getMaxAnisotropy())
|
)
|
properties.get(texture).__currentAnisotropy = texture.anisotropy
|
}
|
}
|
}
|
|
function uploadTexture(textureProperties, texture, slot) {
|
if (textureProperties.__webglInit === undefined) {
|
textureProperties.__webglInit = true
|
|
texture.addEventListener('dispose', onTextureDispose)
|
|
textureProperties.__webglTexture = _gl.createTexture()
|
|
infoMemory.textures++
|
}
|
|
state.activeTexture(_gl.TEXTURE0 + slot)
|
state.bindTexture(_gl.TEXTURE_2D, textureProperties.__webglTexture)
|
|
_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY)
|
_gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha)
|
_gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment)
|
|
var image = clampToMaxSize(texture.image, capabilities.maxTextureSize)
|
|
if (textureNeedsPowerOfTwo(texture) && isPowerOfTwo(image) === false) {
|
image = makePowerOfTwo(image)
|
}
|
|
var isPowerOfTwoImage = isPowerOfTwo(image),
|
glFormat = utils.convert(texture.format),
|
glType = utils.convert(texture.type)
|
|
setTextureParameters(_gl.TEXTURE_2D, texture, isPowerOfTwoImage)
|
|
var mipmap,
|
mipmaps = texture.mipmaps
|
|
if (texture.isDepthTexture) {
|
// populate depth texture with dummy data
|
|
var internalFormat = _gl.DEPTH_COMPONENT
|
|
if (texture.type === FloatType) {
|
if (!_isWebGL2) throw new Error('Float Depth Texture only supported in WebGL2.0')
|
internalFormat = _gl.DEPTH_COMPONENT32F
|
} else if (_isWebGL2) {
|
// WebGL 2.0 requires signed internalformat for glTexImage2D
|
internalFormat = _gl.DEPTH_COMPONENT16
|
}
|
|
if (texture.format === DepthFormat && internalFormat === _gl.DEPTH_COMPONENT) {
|
// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
|
// DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
|
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
|
if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) {
|
console.warn(
|
'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.'
|
)
|
|
texture.type = UnsignedShortType
|
glType = utils.convert(texture.type)
|
}
|
}
|
|
// Depth stencil textures need the DEPTH_STENCIL internal format
|
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
|
if (texture.format === DepthStencilFormat) {
|
internalFormat = _gl.DEPTH_STENCIL
|
|
// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
|
// DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
|
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
|
if (texture.type !== UnsignedInt248Type) {
|
console.warn(
|
'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.'
|
)
|
|
texture.type = UnsignedInt248Type
|
glType = utils.convert(texture.type)
|
}
|
}
|
|
state.texImage2D(
|
_gl.TEXTURE_2D,
|
0,
|
internalFormat,
|
image.width,
|
image.height,
|
0,
|
glFormat,
|
glType,
|
null
|
)
|
} else if (texture.isDataTexture) {
|
// use manually created mipmaps if available
|
// if there are no manual mipmaps
|
// set 0 level mipmap and then use GL to generate other mipmap levels
|
|
if (mipmaps.length > 0 && isPowerOfTwoImage) {
|
for (var i = 0, il = mipmaps.length; i < il; i++) {
|
mipmap = mipmaps[i]
|
state.texImage2D(
|
_gl.TEXTURE_2D,
|
i,
|
glFormat,
|
mipmap.width,
|
mipmap.height,
|
0,
|
glFormat,
|
glType,
|
mipmap.data
|
)
|
}
|
|
texture.generateMipmaps = false
|
} else {
|
state.texImage2D(
|
_gl.TEXTURE_2D,
|
0,
|
glFormat,
|
image.width,
|
image.height,
|
0,
|
glFormat,
|
glType,
|
image.data
|
)
|
}
|
} else if (texture.isCompressedTexture) {
|
for (var i = 0, il = mipmaps.length; i < il; i++) {
|
mipmap = mipmaps[i]
|
|
if (texture.format !== RGBAFormat && texture.format !== RGBFormat) {
|
if (state.getCompressedTextureFormats().indexOf(glFormat) > -1) {
|
state.compressedTexImage2D(
|
_gl.TEXTURE_2D,
|
i,
|
glFormat,
|
mipmap.width,
|
mipmap.height,
|
0,
|
mipmap.data
|
)
|
} else {
|
console.warn(
|
'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()'
|
)
|
}
|
} else {
|
state.texImage2D(
|
_gl.TEXTURE_2D,
|
i,
|
glFormat,
|
mipmap.width,
|
mipmap.height,
|
0,
|
glFormat,
|
glType,
|
mipmap.data
|
)
|
}
|
}
|
} else {
|
// regular Texture (image, video, canvas)
|
|
// use manually created mipmaps if available
|
// if there are no manual mipmaps
|
// set 0 level mipmap and then use GL to generate other mipmap levels
|
|
if (mipmaps.length > 0 && isPowerOfTwoImage) {
|
for (var i = 0, il = mipmaps.length; i < il; i++) {
|
mipmap = mipmaps[i]
|
state.texImage2D(_gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap)
|
}
|
|
texture.generateMipmaps = false
|
} else {
|
state.texImage2D(_gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image)
|
}
|
}
|
|
if (textureNeedsGenerateMipmaps(texture, isPowerOfTwoImage))
|
_gl.generateMipmap(_gl.TEXTURE_2D)
|
|
textureProperties.__version = texture.version
|
|
if (texture.onUpdate) texture.onUpdate(texture)
|
}
|
|
// Render targets
|
|
// Setup storage for target texture and bind it to correct framebuffer
|
function setupFrameBufferTexture(framebuffer, renderTarget, attachment, textureTarget) {
|
var glFormat = utils.convert(renderTarget.texture.format)
|
var glType = utils.convert(renderTarget.texture.type)
|
state.texImage2D(
|
textureTarget,
|
0,
|
glFormat,
|
renderTarget.width,
|
renderTarget.height,
|
0,
|
glFormat,
|
glType,
|
null
|
)
|
_gl.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer)
|
_gl.framebufferTexture2D(
|
_gl.FRAMEBUFFER,
|
attachment,
|
textureTarget,
|
properties.get(renderTarget.texture).__webglTexture,
|
0
|
)
|
_gl.bindFramebuffer(_gl.FRAMEBUFFER, null)
|
}
|
|
// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
|
function setupRenderBufferStorage(renderbuffer, renderTarget) {
|
_gl.bindRenderbuffer(_gl.RENDERBUFFER, renderbuffer)
|
|
if (renderTarget.depthBuffer && !renderTarget.stencilBuffer) {
|
_gl.renderbufferStorage(
|
_gl.RENDERBUFFER,
|
_gl.DEPTH_COMPONENT16,
|
renderTarget.width,
|
renderTarget.height
|
)
|
_gl.framebufferRenderbuffer(
|
_gl.FRAMEBUFFER,
|
_gl.DEPTH_ATTACHMENT,
|
_gl.RENDERBUFFER,
|
renderbuffer
|
)
|
} else if (renderTarget.depthBuffer && renderTarget.stencilBuffer) {
|
_gl.renderbufferStorage(
|
_gl.RENDERBUFFER,
|
_gl.DEPTH_STENCIL,
|
renderTarget.width,
|
renderTarget.height
|
)
|
_gl.framebufferRenderbuffer(
|
_gl.FRAMEBUFFER,
|
_gl.DEPTH_STENCIL_ATTACHMENT,
|
_gl.RENDERBUFFER,
|
renderbuffer
|
)
|
} else {
|
// FIXME: We don't support !depth !stencil
|
_gl.renderbufferStorage(
|
_gl.RENDERBUFFER,
|
_gl.RGBA4,
|
renderTarget.width,
|
renderTarget.height
|
)
|
}
|
|
_gl.bindRenderbuffer(_gl.RENDERBUFFER, null)
|
}
|
|
// Setup resources for a Depth Texture for a FBO (needs an extension)
|
function setupDepthTexture(framebuffer, renderTarget) {
|
var isCube = renderTarget && renderTarget.isWebGLRenderTargetCube
|
if (isCube) throw new Error('Depth Texture with cube render targets is not supported')
|
|
_gl.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer)
|
|
if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) {
|
throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture')
|
}
|
|
// upload an empty depth texture with framebuffer size
|
if (
|
!properties.get(renderTarget.depthTexture).__webglTexture ||
|
renderTarget.depthTexture.image.width !== renderTarget.width ||
|
renderTarget.depthTexture.image.height !== renderTarget.height
|
) {
|
renderTarget.depthTexture.image.width = renderTarget.width
|
renderTarget.depthTexture.image.height = renderTarget.height
|
renderTarget.depthTexture.needsUpdate = true
|
}
|
|
setTexture2D(renderTarget.depthTexture, 0)
|
|
var webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture
|
|
if (renderTarget.depthTexture.format === DepthFormat) {
|
_gl.framebufferTexture2D(
|
_gl.FRAMEBUFFER,
|
_gl.DEPTH_ATTACHMENT,
|
_gl.TEXTURE_2D,
|
webglDepthTexture,
|
0
|
)
|
} else if (renderTarget.depthTexture.format === DepthStencilFormat) {
|
_gl.framebufferTexture2D(
|
_gl.FRAMEBUFFER,
|
_gl.DEPTH_STENCIL_ATTACHMENT,
|
_gl.TEXTURE_2D,
|
webglDepthTexture,
|
0
|
)
|
} else {
|
throw new Error('Unknown depthTexture format')
|
}
|
}
|
|
// Setup GL resources for a non-texture depth buffer
|
function setupDepthRenderbuffer(renderTarget) {
|
var renderTargetProperties = properties.get(renderTarget)
|
|
var isCube = renderTarget.isWebGLRenderTargetCube === true
|
|
if (renderTarget.depthTexture) {
|
if (isCube) throw new Error('target.depthTexture not supported in Cube render targets')
|
|
setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget)
|
} else {
|
if (isCube) {
|
renderTargetProperties.__webglDepthbuffer = []
|
|
for (var i = 0; i < 6; i++) {
|
_gl.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[i])
|
renderTargetProperties.__webglDepthbuffer[i] = _gl.createRenderbuffer()
|
setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i], renderTarget)
|
}
|
} else {
|
_gl.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer)
|
renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer()
|
setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget)
|
}
|
}
|
|
_gl.bindFramebuffer(_gl.FRAMEBUFFER, null)
|
}
|
|
// Set up GL resources for the render target
|
function setupRenderTarget(renderTarget) {
|
var renderTargetProperties = properties.get(renderTarget)
|
var textureProperties = properties.get(renderTarget.texture)
|
|
renderTarget.addEventListener('dispose', onRenderTargetDispose)
|
|
textureProperties.__webglTexture = _gl.createTexture()
|
|
infoMemory.textures++
|
|
var isCube = renderTarget.isWebGLRenderTargetCube === true
|
var isTargetPowerOfTwo = isPowerOfTwo(renderTarget)
|
|
// Setup framebuffer
|
|
if (isCube) {
|
renderTargetProperties.__webglFramebuffer = []
|
|
for (var i = 0; i < 6; i++) {
|
renderTargetProperties.__webglFramebuffer[i] = _gl.createFramebuffer()
|
}
|
} else {
|
renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer()
|
}
|
|
// Setup color buffer
|
|
if (isCube) {
|
state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture)
|
setTextureParameters(_gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo)
|
|
for (var i = 0; i < 6; i++) {
|
setupFrameBufferTexture(
|
renderTargetProperties.__webglFramebuffer[i],
|
renderTarget,
|
_gl.COLOR_ATTACHMENT0,
|
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i
|
)
|
}
|
|
if (textureNeedsGenerateMipmaps(renderTarget.texture, isTargetPowerOfTwo))
|
_gl.generateMipmap(_gl.TEXTURE_CUBE_MAP)
|
state.bindTexture(_gl.TEXTURE_CUBE_MAP, null)
|
} else {
|
state.bindTexture(_gl.TEXTURE_2D, textureProperties.__webglTexture)
|
setTextureParameters(_gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo)
|
setupFrameBufferTexture(
|
renderTargetProperties.__webglFramebuffer,
|
renderTarget,
|
_gl.COLOR_ATTACHMENT0,
|
_gl.TEXTURE_2D
|
)
|
|
if (textureNeedsGenerateMipmaps(renderTarget.texture, isTargetPowerOfTwo))
|
_gl.generateMipmap(_gl.TEXTURE_2D)
|
state.bindTexture(_gl.TEXTURE_2D, null)
|
}
|
|
// Setup depth and stencil buffers
|
|
if (renderTarget.depthBuffer) {
|
setupDepthRenderbuffer(renderTarget)
|
}
|
}
|
|
function updateRenderTargetMipmap(renderTarget) {
|
var texture = renderTarget.texture
|
var isTargetPowerOfTwo = isPowerOfTwo(renderTarget)
|
|
if (textureNeedsGenerateMipmaps(texture, isTargetPowerOfTwo)) {
|
var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D
|
var webglTexture = properties.get(texture).__webglTexture
|
|
state.bindTexture(target, webglTexture)
|
_gl.generateMipmap(target)
|
state.bindTexture(target, null)
|
}
|
}
|
|
function updateVideoTexture(texture) {
|
var id = texture.id
|
var frame = infoRender.frame
|
|
// Check the last frame we updated the VideoTexture
|
|
if (_videoTextures[id] !== frame) {
|
_videoTextures[id] = frame
|
texture.update()
|
}
|
}
|
|
this.setTexture2D = setTexture2D
|
this.setTextureCube = setTextureCube
|
this.setTextureCubeDynamic = setTextureCubeDynamic
|
this.setupRenderTarget = setupRenderTarget
|
this.updateRenderTargetMipmap = updateRenderTargetMipmap
|
}
|
|
/**
|
* @author fordacious / fordacious.github.io
|
*/
|
|
function WebGLProperties() {
|
var properties = {}
|
|
function get(object) {
|
var uuid = object.uuid
|
var map = properties[uuid]
|
|
if (map === undefined) {
|
map = {}
|
properties[uuid] = map
|
}
|
|
return map
|
}
|
|
function remove(object) {
|
delete properties[object.uuid]
|
}
|
|
function update(object, key, value) {
|
var uuid = object.uuid
|
var map = properties[uuid]
|
|
map[key] = value
|
}
|
|
function dispose() {
|
properties = {}
|
}
|
|
return {
|
get: get,
|
remove: remove,
|
update: update,
|
dispose: dispose
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function WebGLState(gl, extensions, utils) {
|
function ColorBuffer() {
|
var locked = false
|
|
var color = new Vector4()
|
var currentColorMask = null
|
var currentColorClear = new Vector4(0, 0, 0, 0)
|
|
return {
|
setMask: function (colorMask) {
|
if (currentColorMask !== colorMask && !locked) {
|
gl.colorMask(colorMask, colorMask, colorMask, colorMask)
|
currentColorMask = colorMask
|
}
|
},
|
|
setLocked: function (lock) {
|
locked = lock
|
},
|
|
setClear: function (r, g, b, a, premultipliedAlpha) {
|
if (premultipliedAlpha === true) {
|
r *= a
|
g *= a
|
b *= a
|
}
|
|
color.set(r, g, b, a)
|
|
if (currentColorClear.equals(color) === false) {
|
gl.clearColor(r, g, b, a)
|
currentColorClear.copy(color)
|
}
|
},
|
|
reset: function () {
|
locked = false
|
|
currentColorMask = null
|
currentColorClear.set(-1, 0, 0, 0) // set to invalid state
|
}
|
}
|
}
|
|
function DepthBuffer() {
|
var locked = false
|
|
var currentDepthMask = null
|
var currentDepthFunc = null
|
var currentDepthClear = null
|
|
return {
|
setTest: function (depthTest) {
|
if (depthTest) {
|
enable(gl.DEPTH_TEST)
|
} else {
|
disable(gl.DEPTH_TEST)
|
}
|
},
|
|
setMask: function (depthMask) {
|
if (currentDepthMask !== depthMask && !locked) {
|
gl.depthMask(depthMask)
|
currentDepthMask = depthMask
|
}
|
},
|
|
setFunc: function (depthFunc) {
|
if (currentDepthFunc !== depthFunc) {
|
if (depthFunc) {
|
switch (depthFunc) {
|
case NeverDepth:
|
gl.depthFunc(gl.NEVER)
|
break
|
|
case AlwaysDepth:
|
gl.depthFunc(gl.ALWAYS)
|
break
|
|
case LessDepth:
|
gl.depthFunc(gl.LESS)
|
break
|
|
case LessEqualDepth:
|
gl.depthFunc(gl.LEQUAL)
|
break
|
|
case EqualDepth:
|
gl.depthFunc(gl.EQUAL)
|
break
|
|
case GreaterEqualDepth:
|
gl.depthFunc(gl.GEQUAL)
|
break
|
|
case GreaterDepth:
|
gl.depthFunc(gl.GREATER)
|
break
|
|
case NotEqualDepth:
|
gl.depthFunc(gl.NOTEQUAL)
|
break
|
|
default:
|
gl.depthFunc(gl.LEQUAL)
|
}
|
} else {
|
gl.depthFunc(gl.LEQUAL)
|
}
|
|
currentDepthFunc = depthFunc
|
}
|
},
|
|
setLocked: function (lock) {
|
locked = lock
|
},
|
|
setClear: function (depth) {
|
if (currentDepthClear !== depth) {
|
gl.clearDepth(depth)
|
currentDepthClear = depth
|
}
|
},
|
|
reset: function () {
|
locked = false
|
|
currentDepthMask = null
|
currentDepthFunc = null
|
currentDepthClear = null
|
}
|
}
|
}
|
|
function StencilBuffer() {
|
var locked = false
|
|
var currentStencilMask = null
|
var currentStencilFunc = null
|
var currentStencilRef = null
|
var currentStencilFuncMask = null
|
var currentStencilFail = null
|
var currentStencilZFail = null
|
var currentStencilZPass = null
|
var currentStencilClear = null
|
|
return {
|
setTest: function (stencilTest) {
|
if (stencilTest) {
|
enable(gl.STENCIL_TEST)
|
} else {
|
disable(gl.STENCIL_TEST)
|
}
|
},
|
|
setMask: function (stencilMask) {
|
if (currentStencilMask !== stencilMask && !locked) {
|
gl.stencilMask(stencilMask)
|
currentStencilMask = stencilMask
|
}
|
},
|
|
setFunc: function (stencilFunc, stencilRef, stencilMask) {
|
if (
|
currentStencilFunc !== stencilFunc ||
|
currentStencilRef !== stencilRef ||
|
currentStencilFuncMask !== stencilMask
|
) {
|
gl.stencilFunc(stencilFunc, stencilRef, stencilMask)
|
|
currentStencilFunc = stencilFunc
|
currentStencilRef = stencilRef
|
currentStencilFuncMask = stencilMask
|
}
|
},
|
|
setOp: function (stencilFail, stencilZFail, stencilZPass) {
|
if (
|
currentStencilFail !== stencilFail ||
|
currentStencilZFail !== stencilZFail ||
|
currentStencilZPass !== stencilZPass
|
) {
|
gl.stencilOp(stencilFail, stencilZFail, stencilZPass)
|
|
currentStencilFail = stencilFail
|
currentStencilZFail = stencilZFail
|
currentStencilZPass = stencilZPass
|
}
|
},
|
|
setLocked: function (lock) {
|
locked = lock
|
},
|
|
setClear: function (stencil) {
|
if (currentStencilClear !== stencil) {
|
gl.clearStencil(stencil)
|
currentStencilClear = stencil
|
}
|
},
|
|
reset: function () {
|
locked = false
|
|
currentStencilMask = null
|
currentStencilFunc = null
|
currentStencilRef = null
|
currentStencilFuncMask = null
|
currentStencilFail = null
|
currentStencilZFail = null
|
currentStencilZPass = null
|
currentStencilClear = null
|
}
|
}
|
}
|
|
//
|
|
var colorBuffer = new ColorBuffer()
|
var depthBuffer = new DepthBuffer()
|
var stencilBuffer = new StencilBuffer()
|
|
var maxVertexAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS)
|
var newAttributes = new Uint8Array(maxVertexAttributes)
|
var enabledAttributes = new Uint8Array(maxVertexAttributes)
|
var attributeDivisors = new Uint8Array(maxVertexAttributes)
|
|
var capabilities = {}
|
|
var compressedTextureFormats = null
|
|
var currentProgram = null
|
|
var currentBlending = null
|
var currentBlendEquation = null
|
var currentBlendSrc = null
|
var currentBlendDst = null
|
var currentBlendEquationAlpha = null
|
var currentBlendSrcAlpha = null
|
var currentBlendDstAlpha = null
|
var currentPremultipledAlpha = false
|
|
var currentFlipSided = null
|
var currentCullFace = null
|
|
var currentLineWidth = null
|
|
var currentPolygonOffsetFactor = null
|
var currentPolygonOffsetUnits = null
|
|
var maxTextures = gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS)
|
|
var lineWidthAvailable = false
|
var version = 0
|
var glVersion = gl.getParameter(gl.VERSION)
|
|
if (glVersion.indexOf('WebGL') !== -1) {
|
version = parseFloat(/^WebGL\ ([0-9])/.exec(glVersion)[1])
|
lineWidthAvailable = version >= 1.0
|
} else if (glVersion.indexOf('OpenGL ES') !== -1) {
|
version = parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(glVersion)[1])
|
lineWidthAvailable = version >= 2.0
|
}
|
|
var currentTextureSlot = null
|
var currentBoundTextures = {}
|
|
var currentScissor = new Vector4()
|
var currentViewport = new Vector4()
|
|
function createTexture(type, target, count) {
|
var data = new Uint8Array(4) // 4 is required to match default unpack alignment of 4.
|
var texture = gl.createTexture()
|
|
gl.bindTexture(type, texture)
|
gl.texParameteri(type, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
gl.texParameteri(type, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
|
for (var i = 0; i < count; i++) {
|
gl.texImage2D(target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data)
|
}
|
|
return texture
|
}
|
|
var emptyTextures = {}
|
emptyTextures[gl.TEXTURE_2D] = createTexture(gl.TEXTURE_2D, gl.TEXTURE_2D, 1)
|
emptyTextures[gl.TEXTURE_CUBE_MAP] = createTexture(
|
gl.TEXTURE_CUBE_MAP,
|
gl.TEXTURE_CUBE_MAP_POSITIVE_X,
|
6
|
)
|
|
// init
|
|
colorBuffer.setClear(0, 0, 0, 1)
|
depthBuffer.setClear(1)
|
stencilBuffer.setClear(0)
|
|
enable(gl.DEPTH_TEST)
|
depthBuffer.setFunc(LessEqualDepth)
|
|
setFlipSided(false)
|
setCullFace(CullFaceBack)
|
enable(gl.CULL_FACE)
|
|
enable(gl.BLEND)
|
setBlending(NormalBlending)
|
|
//
|
|
function initAttributes() {
|
for (var i = 0, l = newAttributes.length; i < l; i++) {
|
newAttributes[i] = 0
|
}
|
}
|
|
function enableAttribute(attribute) {
|
newAttributes[attribute] = 1
|
|
if (enabledAttributes[attribute] === 0) {
|
gl.enableVertexAttribArray(attribute)
|
enabledAttributes[attribute] = 1
|
}
|
|
if (attributeDivisors[attribute] !== 0) {
|
var extension = extensions.get('ANGLE_instanced_arrays')
|
|
extension.vertexAttribDivisorANGLE(attribute, 0)
|
attributeDivisors[attribute] = 0
|
}
|
}
|
|
function enableAttributeAndDivisor(attribute, meshPerAttribute) {
|
newAttributes[attribute] = 1
|
|
if (enabledAttributes[attribute] === 0) {
|
gl.enableVertexAttribArray(attribute)
|
enabledAttributes[attribute] = 1
|
}
|
|
if (attributeDivisors[attribute] !== meshPerAttribute) {
|
var extension = extensions.get('ANGLE_instanced_arrays')
|
|
extension.vertexAttribDivisorANGLE(attribute, meshPerAttribute)
|
attributeDivisors[attribute] = meshPerAttribute
|
}
|
}
|
|
function disableUnusedAttributes() {
|
for (var i = 0, l = enabledAttributes.length; i !== l; ++i) {
|
if (enabledAttributes[i] !== newAttributes[i]) {
|
gl.disableVertexAttribArray(i)
|
enabledAttributes[i] = 0
|
}
|
}
|
}
|
|
function enable(id) {
|
if (capabilities[id] !== true) {
|
gl.enable(id)
|
capabilities[id] = true
|
}
|
}
|
|
function disable(id) {
|
if (capabilities[id] !== false) {
|
gl.disable(id)
|
capabilities[id] = false
|
}
|
}
|
|
function getCompressedTextureFormats() {
|
if (compressedTextureFormats === null) {
|
compressedTextureFormats = []
|
|
if (
|
extensions.get('WEBGL_compressed_texture_pvrtc') ||
|
extensions.get('WEBGL_compressed_texture_s3tc') ||
|
extensions.get('WEBGL_compressed_texture_etc1') ||
|
extensions.get('WEBGL_compressed_texture_astc')
|
) {
|
var formats = gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS)
|
|
for (var i = 0; i < formats.length; i++) {
|
compressedTextureFormats.push(formats[i])
|
}
|
}
|
}
|
|
return compressedTextureFormats
|
}
|
|
function useProgram(program) {
|
if (currentProgram !== program) {
|
gl.useProgram(program)
|
|
currentProgram = program
|
|
return true
|
}
|
|
return false
|
}
|
|
function setBlending(
|
blending,
|
blendEquation,
|
blendSrc,
|
blendDst,
|
blendEquationAlpha,
|
blendSrcAlpha,
|
blendDstAlpha,
|
premultipliedAlpha
|
) {
|
if (blending !== NoBlending) {
|
enable(gl.BLEND)
|
} else {
|
disable(gl.BLEND)
|
}
|
|
if (blending !== CustomBlending) {
|
if (blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha) {
|
switch (blending) {
|
case AdditiveBlending:
|
if (premultipliedAlpha) {
|
gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD)
|
gl.blendFuncSeparate(gl.ONE, gl.ONE, gl.ONE, gl.ONE)
|
} else {
|
gl.blendEquation(gl.FUNC_ADD)
|
gl.blendFunc(gl.SRC_ALPHA, gl.ONE)
|
}
|
break
|
|
case SubtractiveBlending:
|
if (premultipliedAlpha) {
|
gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD)
|
gl.blendFuncSeparate(
|
gl.ZERO,
|
gl.ZERO,
|
gl.ONE_MINUS_SRC_COLOR,
|
gl.ONE_MINUS_SRC_ALPHA
|
)
|
} else {
|
gl.blendEquation(gl.FUNC_ADD)
|
gl.blendFunc(gl.ZERO, gl.ONE_MINUS_SRC_COLOR)
|
}
|
break
|
|
case MultiplyBlending:
|
if (premultipliedAlpha) {
|
gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD)
|
gl.blendFuncSeparate(gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA)
|
} else {
|
gl.blendEquation(gl.FUNC_ADD)
|
gl.blendFunc(gl.ZERO, gl.SRC_COLOR)
|
}
|
break
|
|
default:
|
if (premultipliedAlpha) {
|
gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD)
|
gl.blendFuncSeparate(gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
|
} else {
|
gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD)
|
gl.blendFuncSeparate(
|
gl.SRC_ALPHA,
|
gl.ONE_MINUS_SRC_ALPHA,
|
gl.ONE,
|
gl.ONE_MINUS_SRC_ALPHA
|
)
|
}
|
}
|
}
|
|
currentBlendEquation = null
|
currentBlendSrc = null
|
currentBlendDst = null
|
currentBlendEquationAlpha = null
|
currentBlendSrcAlpha = null
|
currentBlendDstAlpha = null
|
} else {
|
blendEquationAlpha = blendEquationAlpha || blendEquation
|
blendSrcAlpha = blendSrcAlpha || blendSrc
|
blendDstAlpha = blendDstAlpha || blendDst
|
|
if (
|
blendEquation !== currentBlendEquation ||
|
blendEquationAlpha !== currentBlendEquationAlpha
|
) {
|
gl.blendEquationSeparate(utils.convert(blendEquation), utils.convert(blendEquationAlpha))
|
|
currentBlendEquation = blendEquation
|
currentBlendEquationAlpha = blendEquationAlpha
|
}
|
|
if (
|
blendSrc !== currentBlendSrc ||
|
blendDst !== currentBlendDst ||
|
blendSrcAlpha !== currentBlendSrcAlpha ||
|
blendDstAlpha !== currentBlendDstAlpha
|
) {
|
gl.blendFuncSeparate(
|
utils.convert(blendSrc),
|
utils.convert(blendDst),
|
utils.convert(blendSrcAlpha),
|
utils.convert(blendDstAlpha)
|
)
|
|
currentBlendSrc = blendSrc
|
currentBlendDst = blendDst
|
currentBlendSrcAlpha = blendSrcAlpha
|
currentBlendDstAlpha = blendDstAlpha
|
}
|
}
|
|
currentBlending = blending
|
currentPremultipledAlpha = premultipliedAlpha
|
}
|
|
function setMaterial(material, frontFaceCW) {
|
material.side === DoubleSide ? disable(gl.CULL_FACE) : enable(gl.CULL_FACE)
|
|
var flipSided = material.side === BackSide
|
if (frontFaceCW) flipSided = !flipSided
|
|
setFlipSided(flipSided)
|
|
material.transparent === true
|
? setBlending(
|
material.blending,
|
material.blendEquation,
|
material.blendSrc,
|
material.blendDst,
|
material.blendEquationAlpha,
|
material.blendSrcAlpha,
|
material.blendDstAlpha,
|
material.premultipliedAlpha
|
)
|
: setBlending(NoBlending)
|
|
depthBuffer.setFunc(material.depthFunc)
|
depthBuffer.setTest(material.depthTest)
|
depthBuffer.setMask(material.depthWrite)
|
colorBuffer.setMask(material.colorWrite)
|
|
setPolygonOffset(
|
material.polygonOffset,
|
material.polygonOffsetFactor,
|
material.polygonOffsetUnits
|
)
|
}
|
|
//
|
|
function setFlipSided(flipSided) {
|
if (currentFlipSided !== flipSided) {
|
if (flipSided) {
|
gl.frontFace(gl.CW)
|
} else {
|
gl.frontFace(gl.CCW)
|
}
|
|
currentFlipSided = flipSided
|
}
|
}
|
|
function setCullFace(cullFace) {
|
if (cullFace !== CullFaceNone) {
|
enable(gl.CULL_FACE)
|
|
if (cullFace !== currentCullFace) {
|
if (cullFace === CullFaceBack) {
|
gl.cullFace(gl.BACK)
|
} else if (cullFace === CullFaceFront) {
|
gl.cullFace(gl.FRONT)
|
} else {
|
gl.cullFace(gl.FRONT_AND_BACK)
|
}
|
}
|
} else {
|
disable(gl.CULL_FACE)
|
}
|
|
currentCullFace = cullFace
|
}
|
|
function setLineWidth(width) {
|
if (width !== currentLineWidth) {
|
if (lineWidthAvailable) gl.lineWidth(width)
|
|
currentLineWidth = width
|
}
|
}
|
|
function setPolygonOffset(polygonOffset, factor, units) {
|
if (polygonOffset) {
|
enable(gl.POLYGON_OFFSET_FILL)
|
|
if (currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units) {
|
gl.polygonOffset(factor, units)
|
|
currentPolygonOffsetFactor = factor
|
currentPolygonOffsetUnits = units
|
}
|
} else {
|
disable(gl.POLYGON_OFFSET_FILL)
|
}
|
}
|
|
function setScissorTest(scissorTest) {
|
if (scissorTest) {
|
enable(gl.SCISSOR_TEST)
|
} else {
|
disable(gl.SCISSOR_TEST)
|
}
|
}
|
|
// texture
|
|
function activeTexture(webglSlot) {
|
if (webglSlot === undefined) webglSlot = gl.TEXTURE0 + maxTextures - 1
|
|
if (currentTextureSlot !== webglSlot) {
|
gl.activeTexture(webglSlot)
|
currentTextureSlot = webglSlot
|
}
|
}
|
|
function bindTexture(webglType, webglTexture) {
|
if (currentTextureSlot === null) {
|
activeTexture()
|
}
|
|
var boundTexture = currentBoundTextures[currentTextureSlot]
|
|
if (boundTexture === undefined) {
|
boundTexture = { type: undefined, texture: undefined }
|
currentBoundTextures[currentTextureSlot] = boundTexture
|
}
|
|
if (boundTexture.type !== webglType || boundTexture.texture !== webglTexture) {
|
gl.bindTexture(webglType, webglTexture || emptyTextures[webglType])
|
|
boundTexture.type = webglType
|
boundTexture.texture = webglTexture
|
}
|
}
|
|
function compressedTexImage2D() {
|
try {
|
gl.compressedTexImage2D.apply(gl, arguments)
|
} catch (error) {
|
console.error('THREE.WebGLState:', error)
|
}
|
}
|
|
function texImage2D() {
|
try {
|
gl.texImage2D.apply(gl, arguments)
|
} catch (error) {
|
console.error('THREE.WebGLState:', error)
|
}
|
}
|
|
//
|
|
function scissor(scissor) {
|
if (currentScissor.equals(scissor) === false) {
|
gl.scissor(scissor.x, scissor.y, scissor.z, scissor.w)
|
currentScissor.copy(scissor)
|
}
|
}
|
|
function viewport(viewport) {
|
if (currentViewport.equals(viewport) === false) {
|
gl.viewport(viewport.x, viewport.y, viewport.z, viewport.w)
|
currentViewport.copy(viewport)
|
}
|
}
|
|
//
|
|
function reset() {
|
for (var i = 0; i < enabledAttributes.length; i++) {
|
if (enabledAttributes[i] === 1) {
|
gl.disableVertexAttribArray(i)
|
enabledAttributes[i] = 0
|
}
|
}
|
|
capabilities = {}
|
|
compressedTextureFormats = null
|
|
currentTextureSlot = null
|
currentBoundTextures = {}
|
|
currentProgram = null
|
|
currentBlending = null
|
|
currentFlipSided = null
|
currentCullFace = null
|
|
colorBuffer.reset()
|
depthBuffer.reset()
|
stencilBuffer.reset()
|
}
|
|
return {
|
buffers: {
|
color: colorBuffer,
|
depth: depthBuffer,
|
stencil: stencilBuffer
|
},
|
|
initAttributes: initAttributes,
|
enableAttribute: enableAttribute,
|
enableAttributeAndDivisor: enableAttributeAndDivisor,
|
disableUnusedAttributes: disableUnusedAttributes,
|
enable: enable,
|
disable: disable,
|
getCompressedTextureFormats: getCompressedTextureFormats,
|
|
useProgram: useProgram,
|
|
setBlending: setBlending,
|
setMaterial: setMaterial,
|
|
setFlipSided: setFlipSided,
|
setCullFace: setCullFace,
|
|
setLineWidth: setLineWidth,
|
setPolygonOffset: setPolygonOffset,
|
|
setScissorTest: setScissorTest,
|
|
activeTexture: activeTexture,
|
bindTexture: bindTexture,
|
compressedTexImage2D: compressedTexImage2D,
|
texImage2D: texImage2D,
|
|
scissor: scissor,
|
viewport: viewport,
|
|
reset: reset
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function WebGLCapabilities(gl, extensions, parameters) {
|
var maxAnisotropy
|
|
function getMaxAnisotropy() {
|
if (maxAnisotropy !== undefined) return maxAnisotropy
|
|
var extension = extensions.get('EXT_texture_filter_anisotropic')
|
|
if (extension !== null) {
|
maxAnisotropy = gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT)
|
} else {
|
maxAnisotropy = 0
|
}
|
|
return maxAnisotropy
|
}
|
|
function getMaxPrecision(precision) {
|
if (precision === 'highp') {
|
if (
|
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT).precision > 0 &&
|
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).precision > 0
|
) {
|
return 'highp'
|
}
|
|
precision = 'mediump'
|
}
|
|
if (precision === 'mediump') {
|
if (
|
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision > 0 &&
|
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT).precision > 0
|
) {
|
return 'mediump'
|
}
|
}
|
|
return 'lowp'
|
}
|
|
var precision = parameters.precision !== undefined ? parameters.precision : 'highp'
|
var maxPrecision = getMaxPrecision(precision)
|
|
if (maxPrecision !== precision) {
|
console.warn(
|
'THREE.WebGLRenderer:',
|
precision,
|
'not supported, using',
|
maxPrecision,
|
'instead.'
|
)
|
precision = maxPrecision
|
}
|
|
var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true
|
|
var maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS)
|
var maxVertexTextures = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS)
|
var maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE)
|
var maxCubemapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE)
|
|
var maxAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS)
|
var maxVertexUniforms = gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS)
|
var maxVaryings = gl.getParameter(gl.MAX_VARYING_VECTORS)
|
var maxFragmentUniforms = gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS)
|
|
var vertexTextures = maxVertexTextures > 0
|
var floatFragmentTextures = !!extensions.get('OES_texture_float')
|
var floatVertexTextures = vertexTextures && floatFragmentTextures
|
|
return {
|
getMaxAnisotropy: getMaxAnisotropy,
|
getMaxPrecision: getMaxPrecision,
|
|
precision: precision,
|
logarithmicDepthBuffer: logarithmicDepthBuffer,
|
|
maxTextures: maxTextures,
|
maxVertexTextures: maxVertexTextures,
|
maxTextureSize: maxTextureSize,
|
maxCubemapSize: maxCubemapSize,
|
|
maxAttributes: maxAttributes,
|
maxVertexUniforms: maxVertexUniforms,
|
maxVaryings: maxVaryings,
|
maxFragmentUniforms: maxFragmentUniforms,
|
|
vertexTextures: vertexTextures,
|
floatFragmentTextures: floatFragmentTextures,
|
floatVertexTextures: floatVertexTextures
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author greggman / http://games.greggman.com/
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
* @author tschw
|
*/
|
|
function PerspectiveCamera(fov, aspect, near, far) {
|
Camera.call(this)
|
|
this.type = 'PerspectiveCamera'
|
|
this.fov = fov !== undefined ? fov : 50
|
this.zoom = 1
|
|
this.near = near !== undefined ? near : 0.1
|
this.far = far !== undefined ? far : 2000
|
this.focus = 10
|
|
this.aspect = aspect !== undefined ? aspect : 1
|
this.view = null
|
|
this.filmGauge = 35 // width of the film (default in millimeters)
|
this.filmOffset = 0 // horizontal film offset (same unit as gauge)
|
|
this.updateProjectionMatrix()
|
}
|
|
PerspectiveCamera.prototype = Object.assign(Object.create(Camera.prototype), {
|
constructor: PerspectiveCamera,
|
|
isPerspectiveCamera: true,
|
|
copy: function (source, recursive) {
|
Camera.prototype.copy.call(this, source, recursive)
|
|
this.fov = source.fov
|
this.zoom = source.zoom
|
|
this.near = source.near
|
this.far = source.far
|
this.focus = source.focus
|
|
this.aspect = source.aspect
|
this.view = source.view === null ? null : Object.assign({}, source.view)
|
|
this.filmGauge = source.filmGauge
|
this.filmOffset = source.filmOffset
|
|
return this
|
},
|
|
/**
|
* Sets the FOV by focal length in respect to the current .filmGauge.
|
*
|
* The default film gauge is 35, so that the focal length can be specified for
|
* a 35mm (full frame) camera.
|
*
|
* Values for focal length and film gauge must have the same unit.
|
*/
|
setFocalLength: function (focalLength) {
|
// see http://www.bobatkins.com/photography/technical/field_of_view.html
|
var vExtentSlope = (0.5 * this.getFilmHeight()) / focalLength
|
|
this.fov = _Math.RAD2DEG * 2 * Math.atan(vExtentSlope)
|
this.updateProjectionMatrix()
|
},
|
|
/**
|
* Calculates the focal length from the current .fov and .filmGauge.
|
*/
|
getFocalLength: function () {
|
var vExtentSlope = Math.tan(_Math.DEG2RAD * 0.5 * this.fov)
|
|
return (0.5 * this.getFilmHeight()) / vExtentSlope
|
},
|
|
getEffectiveFOV: function () {
|
return _Math.RAD2DEG * 2 * Math.atan(Math.tan(_Math.DEG2RAD * 0.5 * this.fov) / this.zoom)
|
},
|
|
getFilmWidth: function () {
|
// film not completely covered in portrait format (aspect < 1)
|
return this.filmGauge * Math.min(this.aspect, 1)
|
},
|
|
getFilmHeight: function () {
|
// film not completely covered in landscape format (aspect > 1)
|
return this.filmGauge / Math.max(this.aspect, 1)
|
},
|
|
/**
|
* Sets an offset in a larger frustum. This is useful for multi-window or
|
* multi-monitor/multi-machine setups.
|
*
|
* For example, if you have 3x2 monitors and each monitor is 1920x1080 and
|
* the monitors are in grid like this
|
*
|
* +---+---+---+
|
* | A | B | C |
|
* +---+---+---+
|
* | D | E | F |
|
* +---+---+---+
|
*
|
* then for each monitor you would call it like this
|
*
|
* var w = 1920;
|
* var h = 1080;
|
* var fullWidth = w * 3;
|
* var fullHeight = h * 2;
|
*
|
* --A--
|
* camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
|
* --B--
|
* camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
|
* --C--
|
* camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
|
* --D--
|
* camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
|
* --E--
|
* camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
|
* --F--
|
* camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
|
*
|
* Note there is no reason monitors have to be the same size or in a grid.
|
*/
|
setViewOffset: function (fullWidth, fullHeight, x, y, width, height) {
|
this.aspect = fullWidth / fullHeight
|
|
if (this.view === null) {
|
this.view = {
|
enabled: true,
|
fullWidth: 1,
|
fullHeight: 1,
|
offsetX: 0,
|
offsetY: 0,
|
width: 1,
|
height: 1
|
}
|
}
|
|
this.view.enabled = true
|
this.view.fullWidth = fullWidth
|
this.view.fullHeight = fullHeight
|
this.view.offsetX = x
|
this.view.offsetY = y
|
this.view.width = width
|
this.view.height = height
|
|
this.updateProjectionMatrix()
|
},
|
|
clearViewOffset: function () {
|
if (this.view !== null) {
|
this.view.enabled = false
|
}
|
|
this.updateProjectionMatrix()
|
},
|
|
updateProjectionMatrix: function () {
|
var near = this.near,
|
top = (near * Math.tan(_Math.DEG2RAD * 0.5 * this.fov)) / this.zoom,
|
height = 2 * top,
|
width = this.aspect * height,
|
left = -0.5 * width,
|
view = this.view
|
|
if (this.view !== null && this.view.enabled) {
|
var fullWidth = view.fullWidth,
|
fullHeight = view.fullHeight
|
|
left += (view.offsetX * width) / fullWidth
|
top -= (view.offsetY * height) / fullHeight
|
width *= view.width / fullWidth
|
height *= view.height / fullHeight
|
}
|
|
var skew = this.filmOffset
|
if (skew !== 0) left += (near * skew) / this.getFilmWidth()
|
|
this.projectionMatrix.makePerspective(left, left + width, top, top - height, near, this.far)
|
},
|
|
toJSON: function (meta) {
|
var data = Object3D.prototype.toJSON.call(this, meta)
|
|
data.object.fov = this.fov
|
data.object.zoom = this.zoom
|
|
data.object.near = this.near
|
data.object.far = this.far
|
data.object.focus = this.focus
|
|
data.object.aspect = this.aspect
|
|
if (this.view !== null) data.object.view = Object.assign({}, this.view)
|
|
data.object.filmGauge = this.filmGauge
|
data.object.filmOffset = this.filmOffset
|
|
return data
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function ArrayCamera(array) {
|
PerspectiveCamera.call(this)
|
|
this.cameras = array || []
|
}
|
|
ArrayCamera.prototype = Object.assign(Object.create(PerspectiveCamera.prototype), {
|
constructor: ArrayCamera,
|
|
isArrayCamera: true
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function WebVRManager(renderer) {
|
var scope = this
|
|
var device = null
|
var frameData = null
|
|
var poseTarget = null
|
|
var standingMatrix = new Matrix4()
|
var standingMatrixInverse = new Matrix4()
|
|
if (typeof window !== 'undefined' && 'VRFrameData' in window) {
|
frameData = new window.VRFrameData()
|
}
|
|
var matrixWorldInverse = new Matrix4()
|
|
var cameraL = new PerspectiveCamera()
|
cameraL.bounds = new Vector4(0.0, 0.0, 0.5, 1.0)
|
cameraL.layers.enable(1)
|
|
var cameraR = new PerspectiveCamera()
|
cameraR.bounds = new Vector4(0.5, 0.0, 0.5, 1.0)
|
cameraR.layers.enable(2)
|
|
var cameraVR = new ArrayCamera([cameraL, cameraR])
|
cameraVR.layers.enable(1)
|
cameraVR.layers.enable(2)
|
|
//
|
|
var currentSize, currentPixelRatio
|
|
function onVRDisplayPresentChange() {
|
if (device !== null && device.isPresenting) {
|
var eyeParameters = device.getEyeParameters('left')
|
var renderWidth = eyeParameters.renderWidth
|
var renderHeight = eyeParameters.renderHeight
|
|
currentPixelRatio = renderer.getPixelRatio()
|
currentSize = renderer.getSize()
|
|
renderer.setDrawingBufferSize(renderWidth * 2, renderHeight, 1)
|
} else if (scope.enabled) {
|
renderer.setDrawingBufferSize(currentSize.width, currentSize.height, currentPixelRatio)
|
}
|
}
|
|
if (typeof window !== 'undefined') {
|
window.addEventListener('vrdisplaypresentchange', onVRDisplayPresentChange, false)
|
}
|
|
//
|
|
this.enabled = false
|
this.userHeight = 1.6
|
|
this.getDevice = function () {
|
return device
|
}
|
|
this.setDevice = function (value) {
|
if (value !== undefined) device = value
|
}
|
|
this.setPoseTarget = function (object) {
|
if (object !== undefined) poseTarget = object
|
}
|
|
this.getCamera = function (camera) {
|
if (device === null) return camera
|
|
device.depthNear = camera.near
|
device.depthFar = camera.far
|
|
device.getFrameData(frameData)
|
|
//
|
|
var pose = frameData.pose
|
var poseObject = poseTarget !== null ? poseTarget : camera
|
|
if (pose.position !== null) {
|
poseObject.position.fromArray(pose.position)
|
} else {
|
poseObject.position.set(0, 0, 0)
|
}
|
|
if (pose.orientation !== null) {
|
poseObject.quaternion.fromArray(pose.orientation)
|
}
|
|
var stageParameters = device.stageParameters
|
|
if (stageParameters) {
|
standingMatrix.fromArray(stageParameters.sittingToStandingTransform)
|
} else {
|
standingMatrix.makeTranslation(0, scope.userHeight, 0)
|
}
|
|
poseObject.position.applyMatrix4(standingMatrix)
|
poseObject.updateMatrixWorld()
|
|
if (device.isPresenting === false) return camera
|
|
//
|
|
cameraL.near = camera.near
|
cameraR.near = camera.near
|
|
cameraL.far = camera.far
|
cameraR.far = camera.far
|
|
cameraVR.matrixWorld.copy(camera.matrixWorld)
|
cameraVR.matrixWorldInverse.copy(camera.matrixWorldInverse)
|
|
cameraL.matrixWorldInverse.fromArray(frameData.leftViewMatrix)
|
cameraR.matrixWorldInverse.fromArray(frameData.rightViewMatrix)
|
|
// TODO (mrdoob) Double check this code
|
|
standingMatrixInverse.getInverse(standingMatrix)
|
|
cameraL.matrixWorldInverse.multiply(standingMatrixInverse)
|
cameraR.matrixWorldInverse.multiply(standingMatrixInverse)
|
|
var parent = poseObject.parent
|
|
if (parent !== null) {
|
matrixWorldInverse.getInverse(parent.matrixWorld)
|
|
cameraL.matrixWorldInverse.multiply(matrixWorldInverse)
|
cameraR.matrixWorldInverse.multiply(matrixWorldInverse)
|
}
|
|
// envMap and Mirror needs camera.matrixWorld
|
|
cameraL.matrixWorld.getInverse(cameraL.matrixWorldInverse)
|
cameraR.matrixWorld.getInverse(cameraR.matrixWorldInverse)
|
|
cameraL.projectionMatrix.fromArray(frameData.leftProjectionMatrix)
|
cameraR.projectionMatrix.fromArray(frameData.rightProjectionMatrix)
|
|
// HACK (mrdoob)
|
// https://github.com/w3c/webvr/issues/203
|
|
cameraVR.projectionMatrix.copy(cameraL.projectionMatrix)
|
|
//
|
|
var layers = device.getLayers()
|
|
if (layers.length) {
|
var layer = layers[0]
|
|
if (layer.leftBounds !== null && layer.leftBounds.length === 4) {
|
cameraL.bounds.fromArray(layer.leftBounds)
|
}
|
|
if (layer.rightBounds !== null && layer.rightBounds.length === 4) {
|
cameraR.bounds.fromArray(layer.rightBounds)
|
}
|
}
|
|
return cameraVR
|
}
|
|
this.getStandingMatrix = function () {
|
return standingMatrix
|
}
|
|
this.submitFrame = function () {
|
if (device && device.isPresenting) device.submitFrame()
|
}
|
|
this.dispose = function () {
|
if (typeof window !== 'undefined') {
|
window.removeEventListener('vrdisplaypresentchange', onVRDisplayPresentChange)
|
}
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function WebGLExtensions(gl) {
|
var extensions = {}
|
|
return {
|
get: function (name) {
|
if (extensions[name] !== undefined) {
|
return extensions[name]
|
}
|
|
var extension
|
|
switch (name) {
|
case 'WEBGL_depth_texture':
|
extension =
|
gl.getExtension('WEBGL_depth_texture') ||
|
gl.getExtension('MOZ_WEBGL_depth_texture') ||
|
gl.getExtension('WEBKIT_WEBGL_depth_texture')
|
break
|
|
case 'EXT_texture_filter_anisotropic':
|
extension =
|
gl.getExtension('EXT_texture_filter_anisotropic') ||
|
gl.getExtension('MOZ_EXT_texture_filter_anisotropic') ||
|
gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic')
|
break
|
|
case 'WEBGL_compressed_texture_s3tc':
|
extension =
|
gl.getExtension('WEBGL_compressed_texture_s3tc') ||
|
gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') ||
|
gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc')
|
break
|
|
case 'WEBGL_compressed_texture_pvrtc':
|
extension =
|
gl.getExtension('WEBGL_compressed_texture_pvrtc') ||
|
gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc')
|
break
|
|
case 'WEBGL_compressed_texture_etc1':
|
extension = gl.getExtension('WEBGL_compressed_texture_etc1')
|
break
|
|
default:
|
extension = gl.getExtension(name)
|
}
|
|
if (extension === null) {
|
console.warn('THREE.WebGLRenderer: ' + name + ' extension not supported.')
|
}
|
|
extensions[name] = extension
|
|
return extension
|
}
|
}
|
}
|
|
/**
|
* @author tschw
|
*/
|
|
function WebGLClipping() {
|
var scope = this,
|
globalState = null,
|
numGlobalPlanes = 0,
|
localClippingEnabled = false,
|
renderingShadows = false,
|
plane = new Plane(),
|
viewNormalMatrix = new Matrix3(),
|
uniform = { value: null, needsUpdate: false }
|
|
this.uniform = uniform
|
this.numPlanes = 0
|
this.numIntersection = 0
|
|
this.init = function (planes, enableLocalClipping, camera) {
|
var enabled =
|
planes.length !== 0 ||
|
enableLocalClipping ||
|
// enable state of previous frame - the clipping code has to
|
// run another frame in order to reset the state:
|
numGlobalPlanes !== 0 ||
|
localClippingEnabled
|
|
localClippingEnabled = enableLocalClipping
|
|
globalState = projectPlanes(planes, camera, 0)
|
numGlobalPlanes = planes.length
|
|
return enabled
|
}
|
|
this.beginShadows = function () {
|
renderingShadows = true
|
projectPlanes(null)
|
}
|
|
this.endShadows = function () {
|
renderingShadows = false
|
resetGlobalState()
|
}
|
|
this.setState = function (planes, clipIntersection, clipShadows, camera, cache, fromCache) {
|
if (
|
!localClippingEnabled ||
|
planes === null ||
|
planes.length === 0 ||
|
(renderingShadows && !clipShadows)
|
) {
|
// there's no local clipping
|
|
if (renderingShadows) {
|
// there's no global clipping
|
|
projectPlanes(null)
|
} else {
|
resetGlobalState()
|
}
|
} else {
|
var nGlobal = renderingShadows ? 0 : numGlobalPlanes,
|
lGlobal = nGlobal * 4,
|
dstArray = cache.clippingState || null
|
|
uniform.value = dstArray // ensure unique state
|
|
dstArray = projectPlanes(planes, camera, lGlobal, fromCache)
|
|
for (var i = 0; i !== lGlobal; ++i) {
|
dstArray[i] = globalState[i]
|
}
|
|
cache.clippingState = dstArray
|
this.numIntersection = clipIntersection ? this.numPlanes : 0
|
this.numPlanes += nGlobal
|
}
|
}
|
|
function resetGlobalState() {
|
if (uniform.value !== globalState) {
|
uniform.value = globalState
|
uniform.needsUpdate = numGlobalPlanes > 0
|
}
|
|
scope.numPlanes = numGlobalPlanes
|
scope.numIntersection = 0
|
}
|
|
function projectPlanes(planes, camera, dstOffset, skipTransform) {
|
var nPlanes = planes !== null ? planes.length : 0,
|
dstArray = null
|
|
if (nPlanes !== 0) {
|
dstArray = uniform.value
|
|
if (skipTransform !== true || dstArray === null) {
|
var flatSize = dstOffset + nPlanes * 4,
|
viewMatrix = camera.matrixWorldInverse
|
|
viewNormalMatrix.getNormalMatrix(viewMatrix)
|
|
if (dstArray === null || dstArray.length < flatSize) {
|
dstArray = new Float32Array(flatSize)
|
}
|
|
for (var i = 0, i4 = dstOffset; i !== nPlanes; ++i, i4 += 4) {
|
plane.copy(planes[i]).applyMatrix4(viewMatrix, viewNormalMatrix)
|
|
plane.normal.toArray(dstArray, i4)
|
dstArray[i4 + 3] = plane.constant
|
}
|
}
|
|
uniform.value = dstArray
|
uniform.needsUpdate = true
|
}
|
|
scope.numPlanes = nPlanes
|
|
return dstArray
|
}
|
}
|
|
/**
|
* @author thespite / http://www.twitter.com/thespite
|
*/
|
|
function WebGLUtils(gl, extensions) {
|
function convert(p) {
|
var extension
|
|
if (p === RepeatWrapping) return gl.REPEAT
|
if (p === ClampToEdgeWrapping) return gl.CLAMP_TO_EDGE
|
if (p === MirroredRepeatWrapping) return gl.MIRRORED_REPEAT
|
|
if (p === NearestFilter) return gl.NEAREST
|
if (p === NearestMipMapNearestFilter) return gl.NEAREST_MIPMAP_NEAREST
|
if (p === NearestMipMapLinearFilter) return gl.NEAREST_MIPMAP_LINEAR
|
|
if (p === LinearFilter) return gl.LINEAR
|
if (p === LinearMipMapNearestFilter) return gl.LINEAR_MIPMAP_NEAREST
|
if (p === LinearMipMapLinearFilter) return gl.LINEAR_MIPMAP_LINEAR
|
|
if (p === UnsignedByteType) return gl.UNSIGNED_BYTE
|
if (p === UnsignedShort4444Type) return gl.UNSIGNED_SHORT_4_4_4_4
|
if (p === UnsignedShort5551Type) return gl.UNSIGNED_SHORT_5_5_5_1
|
if (p === UnsignedShort565Type) return gl.UNSIGNED_SHORT_5_6_5
|
|
if (p === ByteType) return gl.BYTE
|
if (p === ShortType) return gl.SHORT
|
if (p === UnsignedShortType) return gl.UNSIGNED_SHORT
|
if (p === IntType) return gl.INT
|
if (p === UnsignedIntType) return gl.UNSIGNED_INT
|
if (p === FloatType) return gl.FLOAT
|
|
if (p === HalfFloatType) {
|
extension = extensions.get('OES_texture_half_float')
|
|
if (extension !== null) return extension.HALF_FLOAT_OES
|
}
|
|
if (p === AlphaFormat) return gl.ALPHA
|
if (p === RGBFormat) return gl.RGB
|
if (p === RGBAFormat) return gl.RGBA
|
if (p === LuminanceFormat) return gl.LUMINANCE
|
if (p === LuminanceAlphaFormat) return gl.LUMINANCE_ALPHA
|
if (p === DepthFormat) return gl.DEPTH_COMPONENT
|
if (p === DepthStencilFormat) return gl.DEPTH_STENCIL
|
|
if (p === AddEquation) return gl.FUNC_ADD
|
if (p === SubtractEquation) return gl.FUNC_SUBTRACT
|
if (p === ReverseSubtractEquation) return gl.FUNC_REVERSE_SUBTRACT
|
|
if (p === ZeroFactor) return gl.ZERO
|
if (p === OneFactor) return gl.ONE
|
if (p === SrcColorFactor) return gl.SRC_COLOR
|
if (p === OneMinusSrcColorFactor) return gl.ONE_MINUS_SRC_COLOR
|
if (p === SrcAlphaFactor) return gl.SRC_ALPHA
|
if (p === OneMinusSrcAlphaFactor) return gl.ONE_MINUS_SRC_ALPHA
|
if (p === DstAlphaFactor) return gl.DST_ALPHA
|
if (p === OneMinusDstAlphaFactor) return gl.ONE_MINUS_DST_ALPHA
|
|
if (p === DstColorFactor) return gl.DST_COLOR
|
if (p === OneMinusDstColorFactor) return gl.ONE_MINUS_DST_COLOR
|
if (p === SrcAlphaSaturateFactor) return gl.SRC_ALPHA_SATURATE
|
|
if (
|
p === RGB_S3TC_DXT1_Format ||
|
p === RGBA_S3TC_DXT1_Format ||
|
p === RGBA_S3TC_DXT3_Format ||
|
p === RGBA_S3TC_DXT5_Format
|
) {
|
extension = extensions.get('WEBGL_compressed_texture_s3tc')
|
|
if (extension !== null) {
|
if (p === RGB_S3TC_DXT1_Format) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT
|
if (p === RGBA_S3TC_DXT1_Format) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT
|
if (p === RGBA_S3TC_DXT3_Format) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT
|
if (p === RGBA_S3TC_DXT5_Format) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT
|
}
|
}
|
|
if (
|
p === RGB_PVRTC_4BPPV1_Format ||
|
p === RGB_PVRTC_2BPPV1_Format ||
|
p === RGBA_PVRTC_4BPPV1_Format ||
|
p === RGBA_PVRTC_2BPPV1_Format
|
) {
|
extension = extensions.get('WEBGL_compressed_texture_pvrtc')
|
|
if (extension !== null) {
|
if (p === RGB_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG
|
if (p === RGB_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG
|
if (p === RGBA_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
|
if (p === RGBA_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
|
}
|
}
|
|
if (p === RGB_ETC1_Format) {
|
extension = extensions.get('WEBGL_compressed_texture_etc1')
|
|
if (extension !== null) return extension.COMPRESSED_RGB_ETC1_WEBGL
|
}
|
|
if (
|
p === RGBA_ASTC_4x4_Format ||
|
p === RGBA_ASTC_5x4_Format ||
|
p === RGBA_ASTC_5x5_Format ||
|
p === RGBA_ASTC_6x5_Format ||
|
p === RGBA_ASTC_6x6_Format ||
|
p === RGBA_ASTC_8x5_Format ||
|
p === RGBA_ASTC_8x6_Format ||
|
p === RGBA_ASTC_8x8_Format ||
|
p === RGBA_ASTC_10x5_Format ||
|
p === RGBA_ASTC_10x6_Format ||
|
p === RGBA_ASTC_10x8_Format ||
|
p === RGBA_ASTC_10x10_Format ||
|
p === RGBA_ASTC_12x10_Format ||
|
p === RGBA_ASTC_12x12_Format
|
) {
|
extension = extensions.get('WEBGL_compressed_texture_astc')
|
|
if (extension !== null) {
|
return p
|
}
|
}
|
|
if (p === MinEquation || p === MaxEquation) {
|
extension = extensions.get('EXT_blend_minmax')
|
|
if (extension !== null) {
|
if (p === MinEquation) return extension.MIN_EXT
|
if (p === MaxEquation) return extension.MAX_EXT
|
}
|
}
|
|
if (p === UnsignedInt248Type) {
|
extension = extensions.get('WEBGL_depth_texture')
|
|
if (extension !== null) return extension.UNSIGNED_INT_24_8_WEBGL
|
}
|
|
return 0
|
}
|
|
return { convert: convert }
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function UniformsCache() {
|
var lights = {}
|
|
return {
|
get: function (light) {
|
if (lights[light.id] !== undefined) {
|
return lights[light.id]
|
}
|
|
var uniforms
|
|
switch (light.type) {
|
case 'DirectionalLight':
|
uniforms = {
|
direction: new Vector3(),
|
color: new Color(),
|
|
shadow: false,
|
shadowBias: 0,
|
shadowRadius: 1,
|
shadowMapSize: new Vector2()
|
}
|
break
|
|
case 'SpotLight':
|
uniforms = {
|
position: new Vector3(),
|
direction: new Vector3(),
|
color: new Color(),
|
distance: 0,
|
coneCos: 0,
|
penumbraCos: 0,
|
decay: 0,
|
|
shadow: false,
|
shadowBias: 0,
|
shadowRadius: 1,
|
shadowMapSize: new Vector2()
|
}
|
break
|
|
case 'PointLight':
|
uniforms = {
|
position: new Vector3(),
|
color: new Color(),
|
distance: 0,
|
decay: 0,
|
|
shadow: false,
|
shadowBias: 0,
|
shadowRadius: 1,
|
shadowMapSize: new Vector2(),
|
shadowCameraNear: 1,
|
shadowCameraFar: 1000
|
}
|
break
|
|
case 'HemisphereLight':
|
uniforms = {
|
direction: new Vector3(),
|
skyColor: new Color(),
|
groundColor: new Color()
|
}
|
break
|
|
case 'RectAreaLight':
|
uniforms = {
|
color: new Color(),
|
position: new Vector3(),
|
halfWidth: new Vector3(),
|
halfHeight: new Vector3()
|
// TODO (abelnation): set RectAreaLight shadow uniforms
|
}
|
break
|
}
|
|
lights[light.id] = uniforms
|
|
return uniforms
|
}
|
}
|
}
|
|
var count = 0
|
|
function WebGLLights() {
|
var cache = new UniformsCache()
|
|
var state = {
|
id: count++,
|
|
hash: '',
|
|
ambient: [0, 0, 0],
|
directional: [],
|
directionalShadowMap: [],
|
directionalShadowMatrix: [],
|
spot: [],
|
spotShadowMap: [],
|
spotShadowMatrix: [],
|
rectArea: [],
|
point: [],
|
pointShadowMap: [],
|
pointShadowMatrix: [],
|
hemi: []
|
}
|
|
var vector3 = new Vector3()
|
var matrix4 = new Matrix4()
|
var matrix42 = new Matrix4()
|
|
function setup(lights, shadows, camera) {
|
var r = 0,
|
g = 0,
|
b = 0
|
|
var directionalLength = 0
|
var pointLength = 0
|
var spotLength = 0
|
var rectAreaLength = 0
|
var hemiLength = 0
|
|
var viewMatrix = camera.matrixWorldInverse
|
|
for (var i = 0, l = lights.length; i < l; i++) {
|
var light = lights[i]
|
|
var color = light.color
|
var intensity = light.intensity
|
var distance = light.distance
|
|
var shadowMap = light.shadow && light.shadow.map ? light.shadow.map.texture : null
|
|
if (light.isAmbientLight) {
|
r += color.r * intensity
|
g += color.g * intensity
|
b += color.b * intensity
|
} else if (light.isDirectionalLight) {
|
var uniforms = cache.get(light)
|
|
uniforms.color.copy(light.color).multiplyScalar(light.intensity)
|
uniforms.direction.setFromMatrixPosition(light.matrixWorld)
|
vector3.setFromMatrixPosition(light.target.matrixWorld)
|
uniforms.direction.sub(vector3)
|
uniforms.direction.transformDirection(viewMatrix)
|
|
uniforms.shadow = light.castShadow
|
|
if (light.castShadow) {
|
var shadow = light.shadow
|
|
uniforms.shadowBias = shadow.bias
|
uniforms.shadowRadius = shadow.radius
|
uniforms.shadowMapSize = shadow.mapSize
|
}
|
|
state.directionalShadowMap[directionalLength] = shadowMap
|
state.directionalShadowMatrix[directionalLength] = light.shadow.matrix
|
state.directional[directionalLength] = uniforms
|
|
directionalLength++
|
} else if (light.isSpotLight) {
|
var uniforms = cache.get(light)
|
|
uniforms.position.setFromMatrixPosition(light.matrixWorld)
|
uniforms.position.applyMatrix4(viewMatrix)
|
|
uniforms.color.copy(color).multiplyScalar(intensity)
|
uniforms.distance = distance
|
|
uniforms.direction.setFromMatrixPosition(light.matrixWorld)
|
vector3.setFromMatrixPosition(light.target.matrixWorld)
|
uniforms.direction.sub(vector3)
|
uniforms.direction.transformDirection(viewMatrix)
|
|
uniforms.coneCos = Math.cos(light.angle)
|
uniforms.penumbraCos = Math.cos(light.angle * (1 - light.penumbra))
|
uniforms.decay = light.distance === 0 ? 0.0 : light.decay
|
|
uniforms.shadow = light.castShadow
|
|
if (light.castShadow) {
|
var shadow = light.shadow
|
|
uniforms.shadowBias = shadow.bias
|
uniforms.shadowRadius = shadow.radius
|
uniforms.shadowMapSize = shadow.mapSize
|
}
|
|
state.spotShadowMap[spotLength] = shadowMap
|
state.spotShadowMatrix[spotLength] = light.shadow.matrix
|
state.spot[spotLength] = uniforms
|
|
spotLength++
|
} else if (light.isRectAreaLight) {
|
var uniforms = cache.get(light)
|
|
// (a) intensity is the total visible light emitted
|
//uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
|
|
// (b) intensity is the brightness of the light
|
uniforms.color.copy(color).multiplyScalar(intensity)
|
|
uniforms.position.setFromMatrixPosition(light.matrixWorld)
|
uniforms.position.applyMatrix4(viewMatrix)
|
|
// extract local rotation of light to derive width/height half vectors
|
matrix42.identity()
|
matrix4.copy(light.matrixWorld)
|
matrix4.premultiply(viewMatrix)
|
matrix42.extractRotation(matrix4)
|
|
uniforms.halfWidth.set(light.width * 0.5, 0.0, 0.0)
|
uniforms.halfHeight.set(0.0, light.height * 0.5, 0.0)
|
|
uniforms.halfWidth.applyMatrix4(matrix42)
|
uniforms.halfHeight.applyMatrix4(matrix42)
|
|
// TODO (abelnation): RectAreaLight distance?
|
// uniforms.distance = distance;
|
|
state.rectArea[rectAreaLength] = uniforms
|
|
rectAreaLength++
|
} else if (light.isPointLight) {
|
var uniforms = cache.get(light)
|
|
uniforms.position.setFromMatrixPosition(light.matrixWorld)
|
uniforms.position.applyMatrix4(viewMatrix)
|
|
uniforms.color.copy(light.color).multiplyScalar(light.intensity)
|
uniforms.distance = light.distance
|
uniforms.decay = light.distance === 0 ? 0.0 : light.decay
|
|
uniforms.shadow = light.castShadow
|
|
if (light.castShadow) {
|
var shadow = light.shadow
|
|
uniforms.shadowBias = shadow.bias
|
uniforms.shadowRadius = shadow.radius
|
uniforms.shadowMapSize = shadow.mapSize
|
uniforms.shadowCameraNear = shadow.camera.near
|
uniforms.shadowCameraFar = shadow.camera.far
|
}
|
|
state.pointShadowMap[pointLength] = shadowMap
|
state.pointShadowMatrix[pointLength] = light.shadow.matrix
|
state.point[pointLength] = uniforms
|
|
pointLength++
|
} else if (light.isHemisphereLight) {
|
var uniforms = cache.get(light)
|
|
uniforms.direction.setFromMatrixPosition(light.matrixWorld)
|
uniforms.direction.transformDirection(viewMatrix)
|
uniforms.direction.normalize()
|
|
uniforms.skyColor.copy(light.color).multiplyScalar(intensity)
|
uniforms.groundColor.copy(light.groundColor).multiplyScalar(intensity)
|
|
state.hemi[hemiLength] = uniforms
|
|
hemiLength++
|
}
|
}
|
|
state.ambient[0] = r
|
state.ambient[1] = g
|
state.ambient[2] = b
|
|
state.directional.length = directionalLength
|
state.spot.length = spotLength
|
state.rectArea.length = rectAreaLength
|
state.point.length = pointLength
|
state.hemi.length = hemiLength
|
|
state.hash =
|
state.id +
|
',' +
|
directionalLength +
|
',' +
|
pointLength +
|
',' +
|
spotLength +
|
',' +
|
rectAreaLength +
|
',' +
|
hemiLength +
|
',' +
|
shadows.length
|
}
|
|
return {
|
setup: setup,
|
state: state
|
}
|
}
|
|
/**
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
function WebGLRenderState() {
|
var lights = new WebGLLights()
|
|
var lightsArray = []
|
var shadowsArray = []
|
var spritesArray = []
|
|
function init() {
|
lightsArray.length = 0
|
shadowsArray.length = 0
|
spritesArray.length = 0
|
}
|
|
function pushLight(light) {
|
lightsArray.push(light)
|
}
|
|
function pushShadow(shadowLight) {
|
shadowsArray.push(shadowLight)
|
}
|
|
function pushSprite(shadowLight) {
|
spritesArray.push(shadowLight)
|
}
|
|
function setupLights(camera) {
|
lights.setup(lightsArray, shadowsArray, camera)
|
}
|
|
var state = {
|
lightsArray: lightsArray,
|
shadowsArray: shadowsArray,
|
spritesArray: spritesArray,
|
|
lights: lights
|
}
|
|
return {
|
init: init,
|
state: state,
|
setupLights: setupLights,
|
|
pushLight: pushLight,
|
pushShadow: pushShadow,
|
pushSprite: pushSprite
|
}
|
}
|
|
function WebGLRenderStates() {
|
var renderStates = {}
|
|
function get(scene, camera) {
|
var hash = scene.id + ',' + camera.id
|
|
var renderState = renderStates[hash]
|
|
if (renderState === undefined) {
|
renderState = new WebGLRenderState()
|
renderStates[hash] = renderState
|
}
|
|
return renderState
|
}
|
|
function dispose() {
|
renderStates = {}
|
}
|
|
return {
|
get: get,
|
dispose: dispose
|
}
|
}
|
|
/**
|
* @author supereggbert / http://www.paulbrunt.co.uk/
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
* @author szimek / https://github.com/szimek/
|
* @author tschw
|
*/
|
|
function WebGLRenderer(parameters) {
|
console.log('THREE.WebGLRenderer', REVISION)
|
|
parameters = parameters || {}
|
|
var _canvas =
|
parameters.canvas !== undefined
|
? parameters.canvas
|
: document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas'),
|
_context = parameters.context !== undefined ? parameters.context : null,
|
_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
|
_depth = parameters.depth !== undefined ? parameters.depth : true,
|
_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
|
_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
|
_premultipliedAlpha =
|
parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
|
_preserveDrawingBuffer =
|
parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
|
_powerPreference =
|
parameters.powerPreference !== undefined ? parameters.powerPreference : 'default'
|
|
var currentRenderList = null
|
var currentRenderState = null
|
|
// public properties
|
|
this.domElement = _canvas
|
this.context = null
|
|
// clearing
|
|
this.autoClear = true
|
this.autoClearColor = true
|
this.autoClearDepth = true
|
this.autoClearStencil = true
|
|
// scene graph
|
|
this.sortObjects = true
|
|
// user-defined clipping
|
|
this.clippingPlanes = []
|
this.localClippingEnabled = false
|
|
// physically based shading
|
|
this.gammaFactor = 2.0 // for backwards compatibility
|
this.gammaInput = false
|
this.gammaOutput = false
|
|
// physical lights
|
|
this.physicallyCorrectLights = false
|
|
// tone mapping
|
|
this.toneMapping = LinearToneMapping
|
this.toneMappingExposure = 1.0
|
this.toneMappingWhitePoint = 1.0
|
|
// morphs
|
|
this.maxMorphTargets = 8
|
this.maxMorphNormals = 4
|
|
// internal properties
|
|
var _this = this,
|
_isContextLost = false,
|
// internal state cache
|
|
_currentRenderTarget = null,
|
_currentFramebuffer = null,
|
_currentMaterialId = -1,
|
_currentGeometryProgram = '',
|
_currentCamera = null,
|
_currentArrayCamera = null,
|
_currentViewport = new Vector4(),
|
_currentScissor = new Vector4(),
|
_currentScissorTest = null,
|
//
|
|
_usedTextureUnits = 0,
|
//
|
|
_width = _canvas.width,
|
_height = _canvas.height,
|
_pixelRatio = 1,
|
_viewport = new Vector4(0, 0, _width, _height),
|
_scissor = new Vector4(0, 0, _width, _height),
|
_scissorTest = false,
|
// frustum
|
|
_frustum = new Frustum(),
|
// clipping
|
|
_clipping = new WebGLClipping(),
|
_clippingEnabled = false,
|
_localClippingEnabled = false,
|
// camera matrices cache
|
|
_projScreenMatrix = new Matrix4(),
|
_vector3 = new Vector3(),
|
// info
|
|
_infoMemory = {
|
geometries: 0,
|
textures: 0
|
},
|
_infoRender = {
|
frame: 0,
|
calls: 0,
|
vertices: 0,
|
faces: 0,
|
points: 0
|
}
|
|
this.info = {
|
render: _infoRender,
|
memory: _infoMemory,
|
programs: null,
|
autoReset: true,
|
reset: resetInfo
|
}
|
|
function resetInfo() {
|
_infoRender.frame++
|
_infoRender.calls = 0
|
_infoRender.vertices = 0
|
_infoRender.faces = 0
|
_infoRender.points = 0
|
}
|
|
function getTargetPixelRatio() {
|
return _currentRenderTarget === null ? _pixelRatio : 1
|
}
|
|
// initialize
|
|
var _gl
|
|
try {
|
var contextAttributes = {
|
alpha: _alpha,
|
depth: _depth,
|
stencil: _stencil,
|
antialias: _antialias,
|
premultipliedAlpha: _premultipliedAlpha,
|
preserveDrawingBuffer: _preserveDrawingBuffer,
|
powerPreference: _powerPreference
|
}
|
|
// event listeners must be registered before WebGL context is created, see #12753
|
|
_canvas.addEventListener('webglcontextlost', onContextLost, false)
|
_canvas.addEventListener('webglcontextrestored', onContextRestore, false)
|
|
_gl =
|
_context ||
|
_canvas.getContext('webgl', contextAttributes) ||
|
_canvas.getContext('experimental-webgl', contextAttributes)
|
|
if (_gl === null) {
|
if (_canvas.getContext('webgl') !== null) {
|
throw new Error('Error creating WebGL context with your selected attributes.')
|
} else {
|
throw new Error('Error creating WebGL context.')
|
}
|
}
|
|
// Some experimental-webgl implementations do not have getShaderPrecisionFormat
|
|
if (_gl.getShaderPrecisionFormat === undefined) {
|
_gl.getShaderPrecisionFormat = function () {
|
return { rangeMin: 1, rangeMax: 1, precision: 1 }
|
}
|
}
|
} catch (error) {
|
console.error('THREE.WebGLRenderer: ' + error.message)
|
}
|
|
var extensions, capabilities, state
|
var properties, textures, attributes, geometries, objects
|
var programCache, renderLists, renderStates
|
|
var background, morphtargets, bufferRenderer, indexedBufferRenderer
|
var spriteRenderer
|
|
var utils
|
|
function initGLContext() {
|
extensions = new WebGLExtensions(_gl)
|
extensions.get('WEBGL_depth_texture')
|
extensions.get('OES_texture_float')
|
extensions.get('OES_texture_float_linear')
|
extensions.get('OES_texture_half_float')
|
extensions.get('OES_texture_half_float_linear')
|
extensions.get('OES_standard_derivatives')
|
extensions.get('OES_element_index_uint')
|
extensions.get('ANGLE_instanced_arrays')
|
|
utils = new WebGLUtils(_gl, extensions)
|
|
capabilities = new WebGLCapabilities(_gl, extensions, parameters)
|
|
state = new WebGLState(_gl, extensions, utils)
|
state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio))
|
state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio))
|
|
properties = new WebGLProperties()
|
textures = new WebGLTextures(
|
_gl,
|
extensions,
|
state,
|
properties,
|
capabilities,
|
utils,
|
_infoMemory,
|
_infoRender
|
)
|
attributes = new WebGLAttributes(_gl)
|
geometries = new WebGLGeometries(_gl, attributes, _infoMemory)
|
objects = new WebGLObjects(geometries, _infoRender)
|
morphtargets = new WebGLMorphtargets(_gl)
|
programCache = new WebGLPrograms(_this, extensions, capabilities)
|
renderLists = new WebGLRenderLists()
|
renderStates = new WebGLRenderStates()
|
|
background = new WebGLBackground(_this, state, geometries, _premultipliedAlpha)
|
|
bufferRenderer = new WebGLBufferRenderer(_gl, extensions, _infoRender)
|
indexedBufferRenderer = new WebGLIndexedBufferRenderer(_gl, extensions, _infoRender)
|
|
spriteRenderer = new WebGLSpriteRenderer(_this, _gl, state, textures, capabilities)
|
|
_this.info.programs = programCache.programs
|
|
_this.context = _gl
|
_this.capabilities = capabilities
|
_this.extensions = extensions
|
_this.properties = properties
|
_this.renderLists = renderLists
|
_this.state = state
|
}
|
|
initGLContext()
|
|
// vr
|
|
var vr = new WebVRManager(_this)
|
|
this.vr = vr
|
|
// shadow map
|
|
var shadowMap = new WebGLShadowMap(_this, objects, capabilities.maxTextureSize)
|
|
this.shadowMap = shadowMap
|
|
// API
|
|
this.getContext = function () {
|
return _gl
|
}
|
|
this.getContextAttributes = function () {
|
return _gl.getContextAttributes()
|
}
|
|
this.forceContextLoss = function () {
|
var extension = extensions.get('WEBGL_lose_context')
|
if (extension) extension.loseContext()
|
}
|
|
this.forceContextRestore = function () {
|
var extension = extensions.get('WEBGL_lose_context')
|
if (extension) extension.restoreContext()
|
}
|
|
this.getPixelRatio = function () {
|
return _pixelRatio
|
}
|
|
this.setPixelRatio = function (value) {
|
if (value === undefined) return
|
|
_pixelRatio = value
|
|
this.setSize(_width, _height, false)
|
}
|
|
this.getSize = function () {
|
return {
|
width: _width,
|
height: _height
|
}
|
}
|
|
this.setSize = function (width, height, updateStyle) {
|
var device = vr.getDevice()
|
|
if (device && device.isPresenting) {
|
console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.")
|
return
|
}
|
|
_width = width
|
_height = height
|
|
_canvas.width = width * _pixelRatio
|
_canvas.height = height * _pixelRatio
|
|
if (updateStyle !== false) {
|
_canvas.style.width = width + 'px'
|
_canvas.style.height = height + 'px'
|
}
|
|
this.setViewport(0, 0, width, height)
|
}
|
|
this.getDrawingBufferSize = function () {
|
return {
|
width: _width * _pixelRatio,
|
height: _height * _pixelRatio
|
}
|
}
|
|
this.setDrawingBufferSize = function (width, height, pixelRatio) {
|
_width = width
|
_height = height
|
|
_pixelRatio = pixelRatio
|
|
_canvas.width = width * pixelRatio
|
_canvas.height = height * pixelRatio
|
|
this.setViewport(0, 0, width, height)
|
}
|
|
this.getCurrentViewport = function () {
|
return _currentViewport
|
}
|
|
this.setViewport = function (x, y, width, height) {
|
_viewport.set(x, _height - y - height, width, height)
|
state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio))
|
}
|
|
this.setScissor = function (x, y, width, height) {
|
_scissor.set(x, _height - y - height, width, height)
|
state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio))
|
}
|
|
this.setScissorTest = function (boolean) {
|
state.setScissorTest((_scissorTest = boolean))
|
}
|
|
// Clearing
|
|
this.getClearColor = function () {
|
return background.getClearColor()
|
}
|
|
this.setClearColor = function () {
|
background.setClearColor.apply(background, arguments)
|
}
|
|
this.getClearAlpha = function () {
|
return background.getClearAlpha()
|
}
|
|
this.setClearAlpha = function () {
|
background.setClearAlpha.apply(background, arguments)
|
}
|
|
this.clear = function (color, depth, stencil) {
|
var bits = 0
|
|
if (color === undefined || color) bits |= _gl.COLOR_BUFFER_BIT
|
if (depth === undefined || depth) bits |= _gl.DEPTH_BUFFER_BIT
|
if (stencil === undefined || stencil) bits |= _gl.STENCIL_BUFFER_BIT
|
|
_gl.clear(bits)
|
}
|
|
this.clearColor = function () {
|
this.clear(true, false, false)
|
}
|
|
this.clearDepth = function () {
|
this.clear(false, true, false)
|
}
|
|
this.clearStencil = function () {
|
this.clear(false, false, true)
|
}
|
|
this.clearTarget = function (renderTarget, color, depth, stencil) {
|
this.setRenderTarget(renderTarget)
|
this.clear(color, depth, stencil)
|
}
|
|
//
|
|
this.dispose = function () {
|
_canvas.removeEventListener('webglcontextlost', onContextLost, false)
|
_canvas.removeEventListener('webglcontextrestored', onContextRestore, false)
|
|
renderLists.dispose()
|
renderStates.dispose()
|
properties.dispose()
|
objects.dispose()
|
|
vr.dispose()
|
|
stopAnimation()
|
}
|
|
// Events
|
|
function onContextLost(event) {
|
event.preventDefault()
|
|
console.log('THREE.WebGLRenderer: Context Lost.')
|
|
_isContextLost = true
|
}
|
|
function onContextRestore(/* event */) {
|
console.log('THREE.WebGLRenderer: Context Restored.')
|
|
_isContextLost = false
|
|
initGLContext()
|
}
|
|
function onMaterialDispose(event) {
|
var material = event.target
|
|
material.removeEventListener('dispose', onMaterialDispose)
|
|
deallocateMaterial(material)
|
}
|
|
// Buffer deallocation
|
|
function deallocateMaterial(material) {
|
releaseMaterialProgramReference(material)
|
|
properties.remove(material)
|
}
|
|
function releaseMaterialProgramReference(material) {
|
var programInfo = properties.get(material).program
|
|
material.program = undefined
|
|
if (programInfo !== undefined) {
|
programCache.releaseProgram(programInfo)
|
}
|
}
|
|
// Buffer rendering
|
|
function renderObjectImmediate(object, program, material) {
|
object.render(function (object) {
|
_this.renderBufferImmediate(object, program, material)
|
})
|
}
|
|
this.renderBufferImmediate = function (object, program, material) {
|
state.initAttributes()
|
|
var buffers = properties.get(object)
|
|
if (object.hasPositions && !buffers.position) buffers.position = _gl.createBuffer()
|
if (object.hasNormals && !buffers.normal) buffers.normal = _gl.createBuffer()
|
if (object.hasUvs && !buffers.uv) buffers.uv = _gl.createBuffer()
|
if (object.hasColors && !buffers.color) buffers.color = _gl.createBuffer()
|
|
var programAttributes = program.getAttributes()
|
|
if (object.hasPositions) {
|
_gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.position)
|
_gl.bufferData(_gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW)
|
|
state.enableAttribute(programAttributes.position)
|
_gl.vertexAttribPointer(programAttributes.position, 3, _gl.FLOAT, false, 0, 0)
|
}
|
|
if (object.hasNormals) {
|
_gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.normal)
|
|
if (
|
!material.isMeshPhongMaterial &&
|
!material.isMeshStandardMaterial &&
|
!material.isMeshNormalMaterial &&
|
material.flatShading === true
|
) {
|
for (var i = 0, l = object.count * 3; i < l; i += 9) {
|
var array = object.normalArray
|
|
var nx = (array[i + 0] + array[i + 3] + array[i + 6]) / 3
|
var ny = (array[i + 1] + array[i + 4] + array[i + 7]) / 3
|
var nz = (array[i + 2] + array[i + 5] + array[i + 8]) / 3
|
|
array[i + 0] = nx
|
array[i + 1] = ny
|
array[i + 2] = nz
|
|
array[i + 3] = nx
|
array[i + 4] = ny
|
array[i + 5] = nz
|
|
array[i + 6] = nx
|
array[i + 7] = ny
|
array[i + 8] = nz
|
}
|
}
|
|
_gl.bufferData(_gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW)
|
|
state.enableAttribute(programAttributes.normal)
|
|
_gl.vertexAttribPointer(programAttributes.normal, 3, _gl.FLOAT, false, 0, 0)
|
}
|
|
if (object.hasUvs && material.map) {
|
_gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.uv)
|
_gl.bufferData(_gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW)
|
|
state.enableAttribute(programAttributes.uv)
|
|
_gl.vertexAttribPointer(programAttributes.uv, 2, _gl.FLOAT, false, 0, 0)
|
}
|
|
if (object.hasColors && material.vertexColors !== NoColors) {
|
_gl.bindBuffer(_gl.ARRAY_BUFFER, buffers.color)
|
_gl.bufferData(_gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW)
|
|
state.enableAttribute(programAttributes.color)
|
|
_gl.vertexAttribPointer(programAttributes.color, 3, _gl.FLOAT, false, 0, 0)
|
}
|
|
state.disableUnusedAttributes()
|
|
_gl.drawArrays(_gl.TRIANGLES, 0, object.count)
|
|
object.count = 0
|
}
|
|
this.renderBufferDirect = function (camera, fog, geometry, material, object, group) {
|
var frontFaceCW = object.isMesh && object.matrixWorld.determinant() < 0
|
|
state.setMaterial(material, frontFaceCW)
|
|
var program = setProgram(camera, fog, material, object)
|
var geometryProgram = geometry.id + '_' + program.id + '_' + (material.wireframe === true)
|
|
var updateBuffers = false
|
|
if (geometryProgram !== _currentGeometryProgram) {
|
_currentGeometryProgram = geometryProgram
|
updateBuffers = true
|
}
|
|
if (object.morphTargetInfluences) {
|
morphtargets.update(object, geometry, material, program)
|
|
updateBuffers = true
|
}
|
|
//
|
|
var index = geometry.index
|
var position = geometry.attributes.position
|
var rangeFactor = 1
|
|
if (material.wireframe === true) {
|
index = geometries.getWireframeAttribute(geometry)
|
rangeFactor = 2
|
}
|
|
var attribute
|
var renderer = bufferRenderer
|
|
if (index !== null) {
|
attribute = attributes.get(index)
|
|
renderer = indexedBufferRenderer
|
renderer.setIndex(attribute)
|
}
|
|
if (updateBuffers) {
|
setupVertexAttributes(material, program, geometry)
|
|
if (index !== null) {
|
_gl.bindBuffer(_gl.ELEMENT_ARRAY_BUFFER, attribute.buffer)
|
}
|
}
|
|
//
|
|
var dataCount = Infinity
|
|
if (index !== null) {
|
dataCount = index.count
|
} else if (position !== undefined) {
|
dataCount = position.count
|
}
|
|
var rangeStart = geometry.drawRange.start * rangeFactor
|
var rangeCount = geometry.drawRange.count * rangeFactor
|
|
var groupStart = group !== null ? group.start * rangeFactor : 0
|
var groupCount = group !== null ? group.count * rangeFactor : Infinity
|
|
var drawStart = Math.max(rangeStart, groupStart)
|
var drawEnd = Math.min(dataCount, rangeStart + rangeCount, groupStart + groupCount) - 1
|
|
var drawCount = Math.max(0, drawEnd - drawStart + 1)
|
|
if (drawCount === 0) return
|
|
//
|
|
if (object.isMesh) {
|
if (material.wireframe === true) {
|
state.setLineWidth(material.wireframeLinewidth * getTargetPixelRatio())
|
renderer.setMode(_gl.LINES)
|
} else {
|
switch (object.drawMode) {
|
case TrianglesDrawMode:
|
renderer.setMode(_gl.TRIANGLES)
|
break
|
|
case TriangleStripDrawMode:
|
renderer.setMode(_gl.TRIANGLE_STRIP)
|
break
|
|
case TriangleFanDrawMode:
|
renderer.setMode(_gl.TRIANGLE_FAN)
|
break
|
}
|
}
|
} else if (object.isLine) {
|
var lineWidth = material.linewidth
|
|
if (lineWidth === undefined) lineWidth = 1 // Not using Line*Material
|
|
state.setLineWidth(lineWidth * getTargetPixelRatio())
|
|
if (object.isLineSegments) {
|
renderer.setMode(_gl.LINES)
|
} else if (object.isLineLoop) {
|
renderer.setMode(_gl.LINE_LOOP)
|
} else {
|
renderer.setMode(_gl.LINE_STRIP)
|
}
|
} else if (object.isPoints) {
|
renderer.setMode(_gl.POINTS)
|
}
|
|
if (geometry && geometry.isInstancedBufferGeometry) {
|
if (geometry.maxInstancedCount > 0) {
|
renderer.renderInstances(geometry, drawStart, drawCount)
|
}
|
} else {
|
renderer.render(drawStart, drawCount)
|
}
|
}
|
|
function setupVertexAttributes(material, program, geometry, startIndex) {
|
if (geometry && geometry.isInstancedBufferGeometry) {
|
if (extensions.get('ANGLE_instanced_arrays') === null) {
|
console.error(
|
'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'
|
)
|
return
|
}
|
}
|
|
if (startIndex === undefined) startIndex = 0
|
|
state.initAttributes()
|
|
var geometryAttributes = geometry.attributes
|
|
var programAttributes = program.getAttributes()
|
|
var materialDefaultAttributeValues = material.defaultAttributeValues
|
|
for (var name in programAttributes) {
|
var programAttribute = programAttributes[name]
|
|
if (programAttribute >= 0) {
|
var geometryAttribute = geometryAttributes[name]
|
|
if (geometryAttribute !== undefined) {
|
var normalized = geometryAttribute.normalized
|
var size = geometryAttribute.itemSize
|
|
var attribute = attributes.get(geometryAttribute)
|
|
// TODO Attribute may not be available on context restore
|
|
if (attribute === undefined) continue
|
|
var buffer = attribute.buffer
|
var type = attribute.type
|
var bytesPerElement = attribute.bytesPerElement
|
|
if (geometryAttribute.isInterleavedBufferAttribute) {
|
var data = geometryAttribute.data
|
var stride = data.stride
|
var offset = geometryAttribute.offset
|
|
if (data && data.isInstancedInterleavedBuffer) {
|
state.enableAttributeAndDivisor(programAttribute, data.meshPerAttribute)
|
|
if (geometry.maxInstancedCount === undefined) {
|
geometry.maxInstancedCount = data.meshPerAttribute * data.count
|
}
|
} else {
|
state.enableAttribute(programAttribute)
|
}
|
|
_gl.bindBuffer(_gl.ARRAY_BUFFER, buffer)
|
_gl.vertexAttribPointer(
|
programAttribute,
|
size,
|
type,
|
normalized,
|
stride * bytesPerElement,
|
(startIndex * stride + offset) * bytesPerElement
|
)
|
} else {
|
if (geometryAttribute.isInstancedBufferAttribute) {
|
state.enableAttributeAndDivisor(
|
programAttribute,
|
geometryAttribute.meshPerAttribute
|
)
|
|
if (geometry.maxInstancedCount === undefined) {
|
geometry.maxInstancedCount =
|
geometryAttribute.meshPerAttribute * geometryAttribute.count
|
}
|
} else {
|
state.enableAttribute(programAttribute)
|
}
|
|
_gl.bindBuffer(_gl.ARRAY_BUFFER, buffer)
|
_gl.vertexAttribPointer(
|
programAttribute,
|
size,
|
type,
|
normalized,
|
0,
|
startIndex * size * bytesPerElement
|
)
|
}
|
} else if (materialDefaultAttributeValues !== undefined) {
|
var value = materialDefaultAttributeValues[name]
|
|
if (value !== undefined) {
|
switch (value.length) {
|
case 2:
|
_gl.vertexAttrib2fv(programAttribute, value)
|
break
|
|
case 3:
|
_gl.vertexAttrib3fv(programAttribute, value)
|
break
|
|
case 4:
|
_gl.vertexAttrib4fv(programAttribute, value)
|
break
|
|
default:
|
_gl.vertexAttrib1fv(programAttribute, value)
|
}
|
}
|
}
|
}
|
}
|
|
state.disableUnusedAttributes()
|
}
|
|
// Compile
|
|
this.compile = function (scene, camera) {
|
currentRenderState = renderStates.get(scene, camera)
|
currentRenderState.init()
|
|
scene.traverse(function (object) {
|
if (object.isLight) {
|
currentRenderState.pushLight(object)
|
|
if (object.castShadow) {
|
currentRenderState.pushShadow(object)
|
}
|
}
|
})
|
|
currentRenderState.setupLights(camera)
|
|
scene.traverse(function (object) {
|
if (object.material) {
|
if (Array.isArray(object.material)) {
|
for (var i = 0; i < object.material.length; i++) {
|
initMaterial(object.material[i], scene.fog, object)
|
}
|
} else {
|
initMaterial(object.material, scene.fog, object)
|
}
|
}
|
})
|
}
|
|
// Animation Loop
|
|
var isAnimating = false
|
var onAnimationFrame = null
|
|
function startAnimation() {
|
if (isAnimating) return
|
|
requestAnimationLoopFrame()
|
|
isAnimating = true
|
}
|
|
function stopAnimation() {
|
isAnimating = false
|
}
|
|
function requestAnimationLoopFrame() {
|
var device = vr.getDevice()
|
|
if (device && device.isPresenting) {
|
device.requestAnimationFrame(animationLoop)
|
} else {
|
window.requestAnimationFrame(animationLoop)
|
}
|
}
|
|
function animationLoop(time) {
|
if (isAnimating === false) return
|
|
onAnimationFrame(time)
|
|
requestAnimationLoopFrame()
|
}
|
|
this.animate = function (callback) {
|
onAnimationFrame = callback
|
onAnimationFrame !== null ? startAnimation() : stopAnimation()
|
}
|
|
// Rendering
|
|
this.render = function (scene, camera, renderTarget, forceClear) {
|
if (!(camera && camera.isCamera)) {
|
console.error('THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.')
|
return
|
}
|
|
if (_isContextLost) return
|
|
// reset caching for this frame
|
|
_currentGeometryProgram = ''
|
_currentMaterialId = -1
|
_currentCamera = null
|
|
// update scene graph
|
|
if (scene.autoUpdate === true) scene.updateMatrixWorld()
|
|
// update camera matrices and frustum
|
|
if (camera.parent === null) camera.updateMatrixWorld()
|
|
if (vr.enabled) {
|
camera = vr.getCamera(camera)
|
}
|
|
//
|
|
currentRenderState = renderStates.get(scene, camera)
|
currentRenderState.init()
|
|
scene.onBeforeRender(_this, scene, camera, renderTarget)
|
|
_projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse)
|
_frustum.setFromMatrix(_projScreenMatrix)
|
|
_localClippingEnabled = this.localClippingEnabled
|
_clippingEnabled = _clipping.init(this.clippingPlanes, _localClippingEnabled, camera)
|
|
currentRenderList = renderLists.get(scene, camera)
|
currentRenderList.init()
|
|
projectObject(scene, camera, _this.sortObjects)
|
|
if (_this.sortObjects === true) {
|
currentRenderList.sort()
|
}
|
|
//
|
|
if (_clippingEnabled) _clipping.beginShadows()
|
|
var shadowsArray = currentRenderState.state.shadowsArray
|
|
shadowMap.render(shadowsArray, scene, camera)
|
|
currentRenderState.setupLights(camera)
|
|
if (_clippingEnabled) _clipping.endShadows()
|
|
//
|
|
if (this.info.autoReset) this.info.reset()
|
|
if (renderTarget === undefined) {
|
renderTarget = null
|
}
|
|
this.setRenderTarget(renderTarget)
|
|
//
|
|
background.render(currentRenderList, scene, camera, forceClear)
|
|
// render scene
|
|
var opaqueObjects = currentRenderList.opaque
|
var transparentObjects = currentRenderList.transparent
|
|
if (scene.overrideMaterial) {
|
var overrideMaterial = scene.overrideMaterial
|
|
if (opaqueObjects.length) renderObjects(opaqueObjects, scene, camera, overrideMaterial)
|
if (transparentObjects.length)
|
renderObjects(transparentObjects, scene, camera, overrideMaterial)
|
} else {
|
// opaque pass (front-to-back order)
|
|
if (opaqueObjects.length) renderObjects(opaqueObjects, scene, camera)
|
|
// transparent pass (back-to-front order)
|
|
if (transparentObjects.length) renderObjects(transparentObjects, scene, camera)
|
}
|
|
// custom renderers
|
|
var spritesArray = currentRenderState.state.spritesArray
|
|
spriteRenderer.render(spritesArray, scene, camera)
|
|
// Generate mipmap if we're using any kind of mipmap filtering
|
|
if (renderTarget) {
|
textures.updateRenderTargetMipmap(renderTarget)
|
}
|
|
// Ensure depth buffer writing is enabled so it can be cleared on next render
|
|
state.buffers.depth.setTest(true)
|
state.buffers.depth.setMask(true)
|
state.buffers.color.setMask(true)
|
|
state.setPolygonOffset(false)
|
|
scene.onAfterRender(_this, scene, camera)
|
|
if (vr.enabled) {
|
vr.submitFrame()
|
}
|
|
// _gl.finish();
|
|
currentRenderList = null
|
currentRenderState = null
|
}
|
|
/*
|
// TODO Duplicated code (Frustum)
|
|
var _sphere = new Sphere();
|
|
function isObjectViewable( object ) {
|
|
var geometry = object.geometry;
|
|
if ( geometry.boundingSphere === null )
|
geometry.computeBoundingSphere();
|
|
_sphere.copy( geometry.boundingSphere ).
|
applyMatrix4( object.matrixWorld );
|
|
return isSphereViewable( _sphere );
|
|
}
|
|
function isSpriteViewable( sprite ) {
|
|
_sphere.center.set( 0, 0, 0 );
|
_sphere.radius = 0.7071067811865476;
|
_sphere.applyMatrix4( sprite.matrixWorld );
|
|
return isSphereViewable( _sphere );
|
|
}
|
|
function isSphereViewable( sphere ) {
|
|
if ( ! _frustum.intersectsSphere( sphere ) ) return false;
|
|
var numPlanes = _clipping.numPlanes;
|
|
if ( numPlanes === 0 ) return true;
|
|
var planes = _this.clippingPlanes,
|
|
center = sphere.center,
|
negRad = - sphere.radius,
|
i = 0;
|
|
do {
|
|
// out when deeper than radius in the negative halfspace
|
if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;
|
|
} while ( ++ i !== numPlanes );
|
|
return true;
|
|
}
|
*/
|
|
function projectObject(object, camera, sortObjects) {
|
if (object.visible === false) return
|
|
var visible = object.layers.test(camera.layers)
|
|
if (visible) {
|
if (object.isLight) {
|
currentRenderState.pushLight(object)
|
|
if (object.castShadow) {
|
currentRenderState.pushShadow(object)
|
}
|
} else if (object.isSprite) {
|
if (!object.frustumCulled || _frustum.intersectsSprite(object)) {
|
currentRenderState.pushSprite(object)
|
}
|
} else if (object.isImmediateRenderObject) {
|
if (sortObjects) {
|
_vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix)
|
}
|
|
currentRenderList.push(object, null, object.material, _vector3.z, null)
|
} else if (object.isMesh || object.isLine || object.isPoints) {
|
if (object.isSkinnedMesh) {
|
object.skeleton.update()
|
}
|
|
if (!object.frustumCulled || _frustum.intersectsObject(object)) {
|
if (sortObjects) {
|
_vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix)
|
}
|
|
var geometry = objects.update(object)
|
var material = object.material
|
|
if (Array.isArray(material)) {
|
var groups = geometry.groups
|
|
for (var i = 0, l = groups.length; i < l; i++) {
|
var group = groups[i]
|
var groupMaterial = material[group.materialIndex]
|
|
if (groupMaterial && groupMaterial.visible) {
|
currentRenderList.push(object, geometry, groupMaterial, _vector3.z, group)
|
}
|
}
|
} else if (material.visible) {
|
currentRenderList.push(object, geometry, material, _vector3.z, null)
|
}
|
}
|
}
|
}
|
|
var children = object.children
|
|
for (var i = 0, l = children.length; i < l; i++) {
|
projectObject(children[i], camera, sortObjects)
|
}
|
}
|
|
function renderObjects(renderList, scene, camera, overrideMaterial) {
|
for (var i = 0, l = renderList.length; i < l; i++) {
|
var renderItem = renderList[i]
|
|
var object = renderItem.object
|
var geometry = renderItem.geometry
|
var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial
|
var group = renderItem.group
|
|
if (camera.isArrayCamera) {
|
_currentArrayCamera = camera
|
|
var cameras = camera.cameras
|
|
for (var j = 0, jl = cameras.length; j < jl; j++) {
|
var camera2 = cameras[j]
|
|
if (object.layers.test(camera2.layers)) {
|
var bounds = camera2.bounds
|
|
var x = bounds.x * _width
|
var y = bounds.y * _height
|
var width = bounds.z * _width
|
var height = bounds.w * _height
|
|
state.viewport(_currentViewport.set(x, y, width, height).multiplyScalar(_pixelRatio))
|
|
renderObject(object, scene, camera2, geometry, material, group)
|
}
|
}
|
} else {
|
_currentArrayCamera = null
|
|
renderObject(object, scene, camera, geometry, material, group)
|
}
|
}
|
}
|
|
function renderObject(object, scene, camera, geometry, material, group) {
|
object.onBeforeRender(_this, scene, camera, geometry, material, group)
|
currentRenderState = renderStates.get(scene, _currentArrayCamera || camera)
|
|
object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld)
|
object.normalMatrix.getNormalMatrix(object.modelViewMatrix)
|
|
if (object.isImmediateRenderObject) {
|
var frontFaceCW = object.isMesh && object.matrixWorld.determinant() < 0
|
|
state.setMaterial(material, frontFaceCW)
|
|
var program = setProgram(camera, scene.fog, material, object)
|
|
_currentGeometryProgram = ''
|
|
renderObjectImmediate(object, program, material)
|
} else {
|
_this.renderBufferDirect(camera, scene.fog, geometry, material, object, group)
|
}
|
|
object.onAfterRender(_this, scene, camera, geometry, material, group)
|
currentRenderState = renderStates.get(scene, _currentArrayCamera || camera)
|
}
|
|
function initMaterial(material, fog, object) {
|
var materialProperties = properties.get(material)
|
|
var lights = currentRenderState.state.lights
|
var shadowsArray = currentRenderState.state.shadowsArray
|
|
var parameters = programCache.getParameters(
|
material,
|
lights.state,
|
shadowsArray,
|
fog,
|
_clipping.numPlanes,
|
_clipping.numIntersection,
|
object
|
)
|
|
var code = programCache.getProgramCode(material, parameters)
|
|
var program = materialProperties.program
|
var programChange = true
|
|
if (program === undefined) {
|
// new material
|
material.addEventListener('dispose', onMaterialDispose)
|
} else if (program.code !== code) {
|
// changed glsl or parameters
|
releaseMaterialProgramReference(material)
|
} else if (materialProperties.lightsHash !== lights.state.hash) {
|
properties.update(material, 'lightsHash', lights.state.hash)
|
programChange = false
|
} else if (parameters.shaderID !== undefined) {
|
// same glsl and uniform list
|
return
|
} else {
|
// only rebuild uniform list
|
programChange = false
|
}
|
|
if (programChange) {
|
if (parameters.shaderID) {
|
var shader = ShaderLib[parameters.shaderID]
|
|
materialProperties.shader = {
|
name: material.type,
|
uniforms: UniformsUtils.clone(shader.uniforms),
|
vertexShader: shader.vertexShader,
|
fragmentShader: shader.fragmentShader
|
}
|
} else {
|
materialProperties.shader = {
|
name: material.type,
|
uniforms: material.uniforms,
|
vertexShader: material.vertexShader,
|
fragmentShader: material.fragmentShader
|
}
|
}
|
|
material.onBeforeCompile(materialProperties.shader)
|
|
program = programCache.acquireProgram(material, materialProperties.shader, parameters, code)
|
|
materialProperties.program = program
|
material.program = program
|
}
|
|
var programAttributes = program.getAttributes()
|
|
if (material.morphTargets) {
|
material.numSupportedMorphTargets = 0
|
|
for (var i = 0; i < _this.maxMorphTargets; i++) {
|
if (programAttributes['morphTarget' + i] >= 0) {
|
material.numSupportedMorphTargets++
|
}
|
}
|
}
|
|
if (material.morphNormals) {
|
material.numSupportedMorphNormals = 0
|
|
for (var i = 0; i < _this.maxMorphNormals; i++) {
|
if (programAttributes['morphNormal' + i] >= 0) {
|
material.numSupportedMorphNormals++
|
}
|
}
|
}
|
|
var uniforms = materialProperties.shader.uniforms
|
|
if (
|
(!material.isShaderMaterial && !material.isRawShaderMaterial) ||
|
material.clipping === true
|
) {
|
materialProperties.numClippingPlanes = _clipping.numPlanes
|
materialProperties.numIntersection = _clipping.numIntersection
|
uniforms.clippingPlanes = _clipping.uniform
|
}
|
|
materialProperties.fog = fog
|
|
// store the light setup it was created for
|
|
materialProperties.lightsHash = lights.state.hash
|
|
if (material.lights) {
|
// wire up the material to this renderer's lighting state
|
|
uniforms.ambientLightColor.value = lights.state.ambient
|
uniforms.directionalLights.value = lights.state.directional
|
uniforms.spotLights.value = lights.state.spot
|
uniforms.rectAreaLights.value = lights.state.rectArea
|
uniforms.pointLights.value = lights.state.point
|
uniforms.hemisphereLights.value = lights.state.hemi
|
|
uniforms.directionalShadowMap.value = lights.state.directionalShadowMap
|
uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix
|
uniforms.spotShadowMap.value = lights.state.spotShadowMap
|
uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix
|
uniforms.pointShadowMap.value = lights.state.pointShadowMap
|
uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix
|
// TODO (abelnation): add area lights shadow info to uniforms
|
}
|
|
var progUniforms = materialProperties.program.getUniforms(),
|
uniformsList = WebGLUniforms.seqWithValue(progUniforms.seq, uniforms)
|
|
materialProperties.uniformsList = uniformsList
|
}
|
|
function setProgram(camera, fog, material, object) {
|
_usedTextureUnits = 0
|
|
var materialProperties = properties.get(material)
|
var lights = currentRenderState.state.lights
|
|
if (_clippingEnabled) {
|
if (_localClippingEnabled || camera !== _currentCamera) {
|
var useCache = camera === _currentCamera && material.id === _currentMaterialId
|
|
// we might want to call this function with some ClippingGroup
|
// object instead of the material, once it becomes feasible
|
// (#8465, #8379)
|
_clipping.setState(
|
material.clippingPlanes,
|
material.clipIntersection,
|
material.clipShadows,
|
camera,
|
materialProperties,
|
useCache
|
)
|
}
|
}
|
|
if (material.needsUpdate === false) {
|
if (materialProperties.program === undefined) {
|
material.needsUpdate = true
|
} else if (material.fog && materialProperties.fog !== fog) {
|
material.needsUpdate = true
|
} else if (material.lights && materialProperties.lightsHash !== lights.state.hash) {
|
material.needsUpdate = true
|
} else if (
|
materialProperties.numClippingPlanes !== undefined &&
|
(materialProperties.numClippingPlanes !== _clipping.numPlanes ||
|
materialProperties.numIntersection !== _clipping.numIntersection)
|
) {
|
material.needsUpdate = true
|
}
|
}
|
|
if (material.needsUpdate) {
|
initMaterial(material, fog, object)
|
material.needsUpdate = false
|
}
|
|
var refreshProgram = false
|
var refreshMaterial = false
|
var refreshLights = false
|
|
var program = materialProperties.program,
|
p_uniforms = program.getUniforms(),
|
m_uniforms = materialProperties.shader.uniforms
|
|
if (state.useProgram(program.program)) {
|
refreshProgram = true
|
refreshMaterial = true
|
refreshLights = true
|
}
|
|
if (material.id !== _currentMaterialId) {
|
_currentMaterialId = material.id
|
|
refreshMaterial = true
|
}
|
|
if (refreshProgram || camera !== _currentCamera) {
|
p_uniforms.setValue(_gl, 'projectionMatrix', camera.projectionMatrix)
|
|
if (capabilities.logarithmicDepthBuffer) {
|
p_uniforms.setValue(_gl, 'logDepthBufFC', 2.0 / (Math.log(camera.far + 1.0) / Math.LN2))
|
}
|
|
// Avoid unneeded uniform updates per ArrayCamera's sub-camera
|
|
if (_currentCamera !== (_currentArrayCamera || camera)) {
|
_currentCamera = _currentArrayCamera || camera
|
|
// lighting uniforms depend on the camera so enforce an update
|
// now, in case this material supports lights - or later, when
|
// the next material that does gets activated:
|
|
refreshMaterial = true // set to true on material change
|
refreshLights = true // remains set until update done
|
}
|
|
// load material specific uniforms
|
// (shader material also gets them for the sake of genericity)
|
|
if (
|
material.isShaderMaterial ||
|
material.isMeshPhongMaterial ||
|
material.isMeshStandardMaterial ||
|
material.envMap
|
) {
|
var uCamPos = p_uniforms.map.cameraPosition
|
|
if (uCamPos !== undefined) {
|
uCamPos.setValue(_gl, _vector3.setFromMatrixPosition(camera.matrixWorld))
|
}
|
}
|
|
if (
|
material.isMeshPhongMaterial ||
|
material.isMeshLambertMaterial ||
|
material.isMeshBasicMaterial ||
|
material.isMeshStandardMaterial ||
|
material.isShaderMaterial ||
|
material.skinning
|
) {
|
p_uniforms.setValue(_gl, 'viewMatrix', camera.matrixWorldInverse)
|
}
|
}
|
|
// skinning uniforms must be set even if material didn't change
|
// auto-setting of texture unit for bone texture must go before other textures
|
// not sure why, but otherwise weird things happen
|
|
if (material.skinning) {
|
p_uniforms.setOptional(_gl, object, 'bindMatrix')
|
p_uniforms.setOptional(_gl, object, 'bindMatrixInverse')
|
|
var skeleton = object.skeleton
|
|
if (skeleton) {
|
var bones = skeleton.bones
|
|
if (capabilities.floatVertexTextures) {
|
if (skeleton.boneTexture === undefined) {
|
// layout (1 matrix = 4 pixels)
|
// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
|
// with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
|
// 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
|
// 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
|
// 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
|
|
var size = Math.sqrt(bones.length * 4) // 4 pixels needed for 1 matrix
|
size = _Math.ceilPowerOfTwo(size)
|
size = Math.max(size, 4)
|
|
var boneMatrices = new Float32Array(size * size * 4) // 4 floats per RGBA pixel
|
boneMatrices.set(skeleton.boneMatrices) // copy current values
|
|
var boneTexture = new DataTexture(boneMatrices, size, size, RGBAFormat, FloatType)
|
boneTexture.needsUpdate = true
|
|
skeleton.boneMatrices = boneMatrices
|
skeleton.boneTexture = boneTexture
|
skeleton.boneTextureSize = size
|
}
|
|
p_uniforms.setValue(_gl, 'boneTexture', skeleton.boneTexture)
|
p_uniforms.setValue(_gl, 'boneTextureSize', skeleton.boneTextureSize)
|
} else {
|
p_uniforms.setOptional(_gl, skeleton, 'boneMatrices')
|
}
|
}
|
}
|
|
if (refreshMaterial) {
|
p_uniforms.setValue(_gl, 'toneMappingExposure', _this.toneMappingExposure)
|
p_uniforms.setValue(_gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint)
|
|
if (material.lights) {
|
// the current material requires lighting info
|
|
// note: all lighting uniforms are always set correctly
|
// they simply reference the renderer's state for their
|
// values
|
//
|
// use the current material's .needsUpdate flags to set
|
// the GL state when required
|
|
markUniformsLightsNeedsUpdate(m_uniforms, refreshLights)
|
}
|
|
// refresh uniforms common to several materials
|
|
if (fog && material.fog) {
|
refreshUniformsFog(m_uniforms, fog)
|
}
|
|
if (material.isMeshBasicMaterial) {
|
refreshUniformsCommon(m_uniforms, material)
|
} else if (material.isMeshLambertMaterial) {
|
refreshUniformsCommon(m_uniforms, material)
|
refreshUniformsLambert(m_uniforms, material)
|
} else if (material.isMeshPhongMaterial) {
|
refreshUniformsCommon(m_uniforms, material)
|
|
if (material.isMeshToonMaterial) {
|
refreshUniformsToon(m_uniforms, material)
|
} else {
|
refreshUniformsPhong(m_uniforms, material)
|
}
|
} else if (material.isMeshStandardMaterial) {
|
refreshUniformsCommon(m_uniforms, material)
|
|
if (material.isMeshPhysicalMaterial) {
|
refreshUniformsPhysical(m_uniforms, material)
|
} else {
|
refreshUniformsStandard(m_uniforms, material)
|
}
|
} else if (material.isMeshDepthMaterial) {
|
refreshUniformsCommon(m_uniforms, material)
|
refreshUniformsDepth(m_uniforms, material)
|
} else if (material.isMeshDistanceMaterial) {
|
refreshUniformsCommon(m_uniforms, material)
|
refreshUniformsDistance(m_uniforms, material)
|
} else if (material.isMeshNormalMaterial) {
|
refreshUniformsCommon(m_uniforms, material)
|
refreshUniformsNormal(m_uniforms, material)
|
} else if (material.isLineBasicMaterial) {
|
refreshUniformsLine(m_uniforms, material)
|
|
if (material.isLineDashedMaterial) {
|
refreshUniformsDash(m_uniforms, material)
|
}
|
} else if (material.isPointsMaterial) {
|
refreshUniformsPoints(m_uniforms, material)
|
} else if (material.isShadowMaterial) {
|
m_uniforms.color.value = material.color
|
m_uniforms.opacity.value = material.opacity
|
}
|
|
// RectAreaLight Texture
|
// TODO (mrdoob): Find a nicer implementation
|
|
if (m_uniforms.ltc_1 !== undefined) m_uniforms.ltc_1.value = UniformsLib.LTC_1
|
if (m_uniforms.ltc_2 !== undefined) m_uniforms.ltc_2.value = UniformsLib.LTC_2
|
|
WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, _this)
|
}
|
|
if (material.isShaderMaterial && material.uniformsNeedUpdate === true) {
|
WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, _this)
|
material.uniformsNeedUpdate = false
|
}
|
|
// common matrices
|
|
p_uniforms.setValue(_gl, 'modelViewMatrix', object.modelViewMatrix)
|
p_uniforms.setValue(_gl, 'normalMatrix', object.normalMatrix)
|
p_uniforms.setValue(_gl, 'modelMatrix', object.matrixWorld)
|
|
return program
|
}
|
|
// Uniforms (refresh uniforms objects)
|
|
function refreshUniformsCommon(uniforms, material) {
|
uniforms.opacity.value = material.opacity
|
|
if (material.color) {
|
uniforms.diffuse.value = material.color
|
}
|
|
if (material.emissive) {
|
uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity)
|
}
|
|
if (material.map) {
|
uniforms.map.value = material.map
|
}
|
|
if (material.alphaMap) {
|
uniforms.alphaMap.value = material.alphaMap
|
}
|
|
if (material.specularMap) {
|
uniforms.specularMap.value = material.specularMap
|
}
|
|
if (material.envMap) {
|
uniforms.envMap.value = material.envMap
|
|
// don't flip CubeTexture envMaps, flip everything else:
|
// WebGLRenderTargetCube will be flipped for backwards compatibility
|
// WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
|
// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
|
uniforms.flipEnvMap.value = !(material.envMap && material.envMap.isCubeTexture) ? 1 : -1
|
|
uniforms.reflectivity.value = material.reflectivity
|
uniforms.refractionRatio.value = material.refractionRatio
|
}
|
|
if (material.lightMap) {
|
uniforms.lightMap.value = material.lightMap
|
uniforms.lightMapIntensity.value = material.lightMapIntensity
|
}
|
|
if (material.aoMap) {
|
uniforms.aoMap.value = material.aoMap
|
uniforms.aoMapIntensity.value = material.aoMapIntensity
|
}
|
|
// uv repeat and offset setting priorities
|
// 1. color map
|
// 2. specular map
|
// 3. normal map
|
// 4. bump map
|
// 5. alpha map
|
// 6. emissive map
|
|
var uvScaleMap
|
|
if (material.map) {
|
uvScaleMap = material.map
|
} else if (material.specularMap) {
|
uvScaleMap = material.specularMap
|
} else if (material.displacementMap) {
|
uvScaleMap = material.displacementMap
|
} else if (material.normalMap) {
|
uvScaleMap = material.normalMap
|
} else if (material.bumpMap) {
|
uvScaleMap = material.bumpMap
|
} else if (material.roughnessMap) {
|
uvScaleMap = material.roughnessMap
|
} else if (material.metalnessMap) {
|
uvScaleMap = material.metalnessMap
|
} else if (material.alphaMap) {
|
uvScaleMap = material.alphaMap
|
} else if (material.emissiveMap) {
|
uvScaleMap = material.emissiveMap
|
}
|
|
if (uvScaleMap !== undefined) {
|
// backwards compatibility
|
if (uvScaleMap.isWebGLRenderTarget) {
|
uvScaleMap = uvScaleMap.texture
|
}
|
|
if (uvScaleMap.matrixAutoUpdate === true) {
|
var offset = uvScaleMap.offset
|
var repeat = uvScaleMap.repeat
|
var rotation = uvScaleMap.rotation
|
var center = uvScaleMap.center
|
|
uvScaleMap.matrix.setUvTransform(
|
offset.x,
|
offset.y,
|
repeat.x,
|
repeat.y,
|
rotation,
|
center.x,
|
center.y
|
)
|
}
|
|
uniforms.uvTransform.value.copy(uvScaleMap.matrix)
|
}
|
}
|
|
function refreshUniformsLine(uniforms, material) {
|
uniforms.diffuse.value = material.color
|
uniforms.opacity.value = material.opacity
|
}
|
|
function refreshUniformsDash(uniforms, material) {
|
uniforms.dashSize.value = material.dashSize
|
uniforms.totalSize.value = material.dashSize + material.gapSize
|
uniforms.scale.value = material.scale
|
}
|
|
function refreshUniformsPoints(uniforms, material) {
|
uniforms.diffuse.value = material.color
|
uniforms.opacity.value = material.opacity
|
uniforms.size.value = material.size * _pixelRatio
|
uniforms.scale.value = _height * 0.5
|
|
uniforms.map.value = material.map
|
|
if (material.map !== null) {
|
if (material.map.matrixAutoUpdate === true) {
|
var offset = material.map.offset
|
var repeat = material.map.repeat
|
var rotation = material.map.rotation
|
var center = material.map.center
|
|
material.map.matrix.setUvTransform(
|
offset.x,
|
offset.y,
|
repeat.x,
|
repeat.y,
|
rotation,
|
center.x,
|
center.y
|
)
|
}
|
|
uniforms.uvTransform.value.copy(material.map.matrix)
|
}
|
}
|
|
function refreshUniformsFog(uniforms, fog) {
|
uniforms.fogColor.value = fog.color
|
|
if (fog.isFog) {
|
uniforms.fogNear.value = fog.near
|
uniforms.fogFar.value = fog.far
|
} else if (fog.isFogExp2) {
|
uniforms.fogDensity.value = fog.density
|
}
|
}
|
|
function refreshUniformsLambert(uniforms, material) {
|
if (material.emissiveMap) {
|
uniforms.emissiveMap.value = material.emissiveMap
|
}
|
}
|
|
function refreshUniformsPhong(uniforms, material) {
|
uniforms.specular.value = material.specular
|
uniforms.shininess.value = Math.max(material.shininess, 1e-4) // to prevent pow( 0.0, 0.0 )
|
|
if (material.emissiveMap) {
|
uniforms.emissiveMap.value = material.emissiveMap
|
}
|
|
if (material.bumpMap) {
|
uniforms.bumpMap.value = material.bumpMap
|
uniforms.bumpScale.value = material.bumpScale
|
}
|
|
if (material.normalMap) {
|
uniforms.normalMap.value = material.normalMap
|
uniforms.normalScale.value.copy(material.normalScale)
|
}
|
|
if (material.displacementMap) {
|
uniforms.displacementMap.value = material.displacementMap
|
uniforms.displacementScale.value = material.displacementScale
|
uniforms.displacementBias.value = material.displacementBias
|
}
|
}
|
|
function refreshUniformsToon(uniforms, material) {
|
refreshUniformsPhong(uniforms, material)
|
|
if (material.gradientMap) {
|
uniforms.gradientMap.value = material.gradientMap
|
}
|
}
|
|
function refreshUniformsStandard(uniforms, material) {
|
uniforms.roughness.value = material.roughness
|
uniforms.metalness.value = material.metalness
|
|
if (material.roughnessMap) {
|
uniforms.roughnessMap.value = material.roughnessMap
|
}
|
|
if (material.metalnessMap) {
|
uniforms.metalnessMap.value = material.metalnessMap
|
}
|
|
if (material.emissiveMap) {
|
uniforms.emissiveMap.value = material.emissiveMap
|
}
|
|
if (material.bumpMap) {
|
uniforms.bumpMap.value = material.bumpMap
|
uniforms.bumpScale.value = material.bumpScale
|
}
|
|
if (material.normalMap) {
|
uniforms.normalMap.value = material.normalMap
|
uniforms.normalScale.value.copy(material.normalScale)
|
}
|
|
if (material.displacementMap) {
|
uniforms.displacementMap.value = material.displacementMap
|
uniforms.displacementScale.value = material.displacementScale
|
uniforms.displacementBias.value = material.displacementBias
|
}
|
|
if (material.envMap) {
|
//uniforms.envMap.value = material.envMap; // part of uniforms common
|
uniforms.envMapIntensity.value = material.envMapIntensity
|
}
|
}
|
|
function refreshUniformsPhysical(uniforms, material) {
|
uniforms.clearCoat.value = material.clearCoat
|
uniforms.clearCoatRoughness.value = material.clearCoatRoughness
|
|
refreshUniformsStandard(uniforms, material)
|
}
|
|
function refreshUniformsDepth(uniforms, material) {
|
if (material.displacementMap) {
|
uniforms.displacementMap.value = material.displacementMap
|
uniforms.displacementScale.value = material.displacementScale
|
uniforms.displacementBias.value = material.displacementBias
|
}
|
}
|
|
function refreshUniformsDistance(uniforms, material) {
|
if (material.displacementMap) {
|
uniforms.displacementMap.value = material.displacementMap
|
uniforms.displacementScale.value = material.displacementScale
|
uniforms.displacementBias.value = material.displacementBias
|
}
|
|
uniforms.referencePosition.value.copy(material.referencePosition)
|
uniforms.nearDistance.value = material.nearDistance
|
uniforms.farDistance.value = material.farDistance
|
}
|
|
function refreshUniformsNormal(uniforms, material) {
|
if (material.bumpMap) {
|
uniforms.bumpMap.value = material.bumpMap
|
uniforms.bumpScale.value = material.bumpScale
|
}
|
|
if (material.normalMap) {
|
uniforms.normalMap.value = material.normalMap
|
uniforms.normalScale.value.copy(material.normalScale)
|
}
|
|
if (material.displacementMap) {
|
uniforms.displacementMap.value = material.displacementMap
|
uniforms.displacementScale.value = material.displacementScale
|
uniforms.displacementBias.value = material.displacementBias
|
}
|
}
|
|
// If uniforms are marked as clean, they don't need to be loaded to the GPU.
|
|
function markUniformsLightsNeedsUpdate(uniforms, value) {
|
uniforms.ambientLightColor.needsUpdate = value
|
|
uniforms.directionalLights.needsUpdate = value
|
uniforms.pointLights.needsUpdate = value
|
uniforms.spotLights.needsUpdate = value
|
uniforms.rectAreaLights.needsUpdate = value
|
uniforms.hemisphereLights.needsUpdate = value
|
}
|
|
// Textures
|
|
function allocTextureUnit() {
|
var textureUnit = _usedTextureUnits
|
|
if (textureUnit >= capabilities.maxTextures) {
|
console.warn(
|
'THREE.WebGLRenderer: Trying to use ' +
|
textureUnit +
|
' texture units while this GPU supports only ' +
|
capabilities.maxTextures
|
)
|
}
|
|
_usedTextureUnits += 1
|
|
return textureUnit
|
}
|
|
this.allocTextureUnit = allocTextureUnit
|
|
// this.setTexture2D = setTexture2D;
|
this.setTexture2D = (function () {
|
var warned = false
|
|
// backwards compatibility: peel texture.texture
|
return function setTexture2D(texture, slot) {
|
if (texture && texture.isWebGLRenderTarget) {
|
if (!warned) {
|
console.warn(
|
"THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."
|
)
|
warned = true
|
}
|
|
texture = texture.texture
|
}
|
|
textures.setTexture2D(texture, slot)
|
}
|
})()
|
|
this.setTexture = (function () {
|
var warned = false
|
|
return function setTexture(texture, slot) {
|
if (!warned) {
|
console.warn('THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead.')
|
warned = true
|
}
|
|
textures.setTexture2D(texture, slot)
|
}
|
})()
|
|
this.setTextureCube = (function () {
|
var warned = false
|
|
return function setTextureCube(texture, slot) {
|
// backwards compatibility: peel texture.texture
|
if (texture && texture.isWebGLRenderTargetCube) {
|
if (!warned) {
|
console.warn(
|
"THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."
|
)
|
warned = true
|
}
|
|
texture = texture.texture
|
}
|
|
// currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
|
// TODO: unify these code paths
|
if (
|
(texture && texture.isCubeTexture) ||
|
(Array.isArray(texture.image) && texture.image.length === 6)
|
) {
|
// CompressedTexture can have Array in image :/
|
|
// this function alone should take care of cube textures
|
textures.setTextureCube(texture, slot)
|
} else {
|
// assumed: texture property of THREE.WebGLRenderTargetCube
|
|
textures.setTextureCubeDynamic(texture, slot)
|
}
|
}
|
})()
|
|
this.getRenderTarget = function () {
|
return _currentRenderTarget
|
}
|
|
this.setRenderTarget = function (renderTarget) {
|
_currentRenderTarget = renderTarget
|
|
if (renderTarget && properties.get(renderTarget).__webglFramebuffer === undefined) {
|
textures.setupRenderTarget(renderTarget)
|
}
|
|
var framebuffer = null
|
var isCube = false
|
|
if (renderTarget) {
|
var __webglFramebuffer = properties.get(renderTarget).__webglFramebuffer
|
|
if (renderTarget.isWebGLRenderTargetCube) {
|
framebuffer = __webglFramebuffer[renderTarget.activeCubeFace]
|
isCube = true
|
} else {
|
framebuffer = __webglFramebuffer
|
}
|
|
_currentViewport.copy(renderTarget.viewport)
|
_currentScissor.copy(renderTarget.scissor)
|
_currentScissorTest = renderTarget.scissorTest
|
} else {
|
_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio)
|
_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio)
|
_currentScissorTest = _scissorTest
|
}
|
|
if (_currentFramebuffer !== framebuffer) {
|
_gl.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer)
|
_currentFramebuffer = framebuffer
|
}
|
|
state.viewport(_currentViewport)
|
state.scissor(_currentScissor)
|
state.setScissorTest(_currentScissorTest)
|
|
if (isCube) {
|
var textureProperties = properties.get(renderTarget.texture)
|
_gl.framebufferTexture2D(
|
_gl.FRAMEBUFFER,
|
_gl.COLOR_ATTACHMENT0,
|
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace,
|
textureProperties.__webglTexture,
|
renderTarget.activeMipMapLevel
|
)
|
}
|
}
|
|
this.readRenderTargetPixels = function (renderTarget, x, y, width, height, buffer) {
|
if (!(renderTarget && renderTarget.isWebGLRenderTarget)) {
|
console.error(
|
'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.'
|
)
|
return
|
}
|
|
var framebuffer = properties.get(renderTarget).__webglFramebuffer
|
|
if (framebuffer) {
|
var restore = false
|
|
if (framebuffer !== _currentFramebuffer) {
|
_gl.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer)
|
|
restore = true
|
}
|
|
try {
|
var texture = renderTarget.texture
|
var textureFormat = texture.format
|
var textureType = texture.type
|
|
if (
|
textureFormat !== RGBAFormat &&
|
utils.convert(textureFormat) !== _gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_FORMAT)
|
) {
|
console.error(
|
'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.'
|
)
|
return
|
}
|
|
if (
|
textureType !== UnsignedByteType &&
|
utils.convert(textureType) !== _gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_TYPE) && // IE11, Edge and Chrome Mac < 52 (#9513)
|
!(
|
textureType === FloatType &&
|
(extensions.get('OES_texture_float') || extensions.get('WEBGL_color_buffer_float'))
|
) && // Chrome Mac >= 52 and Firefox
|
!(textureType === HalfFloatType && extensions.get('EXT_color_buffer_half_float'))
|
) {
|
console.error(
|
'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.'
|
)
|
return
|
}
|
|
if (_gl.checkFramebufferStatus(_gl.FRAMEBUFFER) === _gl.FRAMEBUFFER_COMPLETE) {
|
// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
|
|
if (
|
x >= 0 &&
|
x <= renderTarget.width - width &&
|
y >= 0 &&
|
y <= renderTarget.height - height
|
) {
|
_gl.readPixels(
|
x,
|
y,
|
width,
|
height,
|
utils.convert(textureFormat),
|
utils.convert(textureType),
|
buffer
|
)
|
}
|
} else {
|
console.error(
|
'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.'
|
)
|
}
|
} finally {
|
if (restore) {
|
_gl.bindFramebuffer(_gl.FRAMEBUFFER, _currentFramebuffer)
|
}
|
}
|
}
|
}
|
|
this.copyFramebufferToTexture = function (position, texture, level) {
|
var width = texture.image.width
|
var height = texture.image.height
|
var internalFormat = utils.convert(texture.format)
|
|
this.setTexture2D(texture, 0)
|
|
_gl.copyTexImage2D(
|
_gl.TEXTURE_2D,
|
level || 0,
|
internalFormat,
|
position.x,
|
position.y,
|
width,
|
height,
|
0
|
)
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function FogExp2(color, density) {
|
this.name = ''
|
|
this.color = new Color(color)
|
this.density = density !== undefined ? density : 0.00025
|
}
|
|
FogExp2.prototype.isFogExp2 = true
|
|
FogExp2.prototype.clone = function () {
|
return new FogExp2(this.color.getHex(), this.density)
|
}
|
|
FogExp2.prototype.toJSON = function (/* meta */) {
|
return {
|
type: 'FogExp2',
|
color: this.color.getHex(),
|
density: this.density
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function Fog(color, near, far) {
|
this.name = ''
|
|
this.color = new Color(color)
|
|
this.near = near !== undefined ? near : 1
|
this.far = far !== undefined ? far : 1000
|
}
|
|
Fog.prototype.isFog = true
|
|
Fog.prototype.clone = function () {
|
return new Fog(this.color.getHex(), this.near, this.far)
|
}
|
|
Fog.prototype.toJSON = function (/* meta */) {
|
return {
|
type: 'Fog',
|
color: this.color.getHex(),
|
near: this.near,
|
far: this.far
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function Scene() {
|
Object3D.call(this)
|
|
this.type = 'Scene'
|
|
this.background = null
|
this.fog = null
|
this.overrideMaterial = null
|
|
this.autoUpdate = true // checked by the renderer
|
}
|
|
Scene.prototype = Object.assign(Object.create(Object3D.prototype), {
|
constructor: Scene,
|
|
copy: function (source, recursive) {
|
Object3D.prototype.copy.call(this, source, recursive)
|
|
if (source.background !== null) this.background = source.background.clone()
|
if (source.fog !== null) this.fog = source.fog.clone()
|
if (source.overrideMaterial !== null) this.overrideMaterial = source.overrideMaterial.clone()
|
|
this.autoUpdate = source.autoUpdate
|
this.matrixAutoUpdate = source.matrixAutoUpdate
|
|
return this
|
},
|
|
toJSON: function (meta) {
|
var data = Object3D.prototype.toJSON.call(this, meta)
|
|
if (this.background !== null) data.object.background = this.background.toJSON(meta)
|
if (this.fog !== null) data.object.fog = this.fog.toJSON()
|
|
return data
|
}
|
})
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
*
|
* parameters = {
|
* color: <hex>,
|
* opacity: <float>,
|
* map: new THREE.Texture( <Image> ),
|
*
|
* uvOffset: new THREE.Vector2(),
|
* uvScale: new THREE.Vector2()
|
* }
|
*/
|
|
function SpriteMaterial(parameters) {
|
Material.call(this)
|
|
this.type = 'SpriteMaterial'
|
|
this.color = new Color(0xffffff)
|
this.map = null
|
|
this.rotation = 0
|
|
this.fog = false
|
this.lights = false
|
|
this.setValues(parameters)
|
}
|
|
SpriteMaterial.prototype = Object.create(Material.prototype)
|
SpriteMaterial.prototype.constructor = SpriteMaterial
|
SpriteMaterial.prototype.isSpriteMaterial = true
|
|
SpriteMaterial.prototype.copy = function (source) {
|
Material.prototype.copy.call(this, source)
|
|
this.color.copy(source.color)
|
this.map = source.map
|
|
this.rotation = source.rotation
|
|
return this
|
}
|
|
/**
|
* @author mikael emtinger / http://gomo.se/
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function Sprite(material) {
|
Object3D.call(this)
|
|
this.type = 'Sprite'
|
|
this.material = material !== undefined ? material : new SpriteMaterial()
|
|
this.center = new Vector2(0.5, 0.5)
|
}
|
|
Sprite.prototype = Object.assign(Object.create(Object3D.prototype), {
|
constructor: Sprite,
|
|
isSprite: true,
|
|
raycast: (function () {
|
var intersectPoint = new Vector3()
|
var worldPosition = new Vector3()
|
var worldScale = new Vector3()
|
|
return function raycast(raycaster, intersects) {
|
worldPosition.setFromMatrixPosition(this.matrixWorld)
|
raycaster.ray.closestPointToPoint(worldPosition, intersectPoint)
|
|
worldScale.setFromMatrixScale(this.matrixWorld)
|
var guessSizeSq = (worldScale.x * worldScale.y) / 4
|
|
if (worldPosition.distanceToSquared(intersectPoint) > guessSizeSq) return
|
|
var distance = raycaster.ray.origin.distanceTo(intersectPoint)
|
|
if (distance < raycaster.near || distance > raycaster.far) return
|
|
intersects.push({
|
distance: distance,
|
point: intersectPoint.clone(),
|
face: null,
|
object: this
|
})
|
}
|
})(),
|
|
clone: function () {
|
return new this.constructor(this.material).copy(this)
|
},
|
|
copy: function (source) {
|
Object3D.prototype.copy.call(this, source)
|
|
if (source.center !== undefined) this.center.copy(source.center)
|
|
return this
|
}
|
})
|
|
/**
|
* @author mikael emtinger / http://gomo.se/
|
* @author alteredq / http://alteredqualia.com/
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function LOD() {
|
Object3D.call(this)
|
|
this.type = 'LOD'
|
|
Object.defineProperties(this, {
|
levels: {
|
enumerable: true,
|
value: []
|
}
|
})
|
}
|
|
LOD.prototype = Object.assign(Object.create(Object3D.prototype), {
|
constructor: LOD,
|
|
copy: function (source) {
|
Object3D.prototype.copy.call(this, source, false)
|
|
var levels = source.levels
|
|
for (var i = 0, l = levels.length; i < l; i++) {
|
var level = levels[i]
|
|
this.addLevel(level.object.clone(), level.distance)
|
}
|
|
return this
|
},
|
|
addLevel: function (object, distance) {
|
if (distance === undefined) distance = 0
|
|
distance = Math.abs(distance)
|
|
var levels = this.levels
|
|
for (var l = 0; l < levels.length; l++) {
|
if (distance < levels[l].distance) {
|
break
|
}
|
}
|
|
levels.splice(l, 0, { distance: distance, object: object })
|
|
this.add(object)
|
},
|
|
getObjectForDistance: function (distance) {
|
var levels = this.levels
|
|
for (var i = 1, l = levels.length; i < l; i++) {
|
if (distance < levels[i].distance) {
|
break
|
}
|
}
|
|
return levels[i - 1].object
|
},
|
|
raycast: (function () {
|
var matrixPosition = new Vector3()
|
|
return function raycast(raycaster, intersects) {
|
matrixPosition.setFromMatrixPosition(this.matrixWorld)
|
|
var distance = raycaster.ray.origin.distanceTo(matrixPosition)
|
|
this.getObjectForDistance(distance).raycast(raycaster, intersects)
|
}
|
})(),
|
|
update: (function () {
|
var v1 = new Vector3()
|
var v2 = new Vector3()
|
|
return function update(camera) {
|
var levels = this.levels
|
|
if (levels.length > 1) {
|
v1.setFromMatrixPosition(camera.matrixWorld)
|
v2.setFromMatrixPosition(this.matrixWorld)
|
|
var distance = v1.distanceTo(v2)
|
|
levels[0].object.visible = true
|
|
for (var i = 1, l = levels.length; i < l; i++) {
|
if (distance >= levels[i].distance) {
|
levels[i - 1].object.visible = false
|
levels[i].object.visible = true
|
} else {
|
break
|
}
|
}
|
|
for (; i < l; i++) {
|
levels[i].object.visible = false
|
}
|
}
|
}
|
})(),
|
|
toJSON: function (meta) {
|
var data = Object3D.prototype.toJSON.call(this, meta)
|
|
data.object.levels = []
|
|
var levels = this.levels
|
|
for (var i = 0, l = levels.length; i < l; i++) {
|
var level = levels[i]
|
|
data.object.levels.push({
|
object: level.object.uuid,
|
distance: level.distance
|
})
|
}
|
|
return data
|
}
|
})
|
|
/**
|
* @author mikael emtinger / http://gomo.se/
|
* @author alteredq / http://alteredqualia.com/
|
* @author michael guerrero / http://realitymeltdown.com
|
* @author ikerr / http://verold.com
|
*/
|
|
function Skeleton(bones, boneInverses) {
|
// copy the bone array
|
|
bones = bones || []
|
|
this.bones = bones.slice(0)
|
this.boneMatrices = new Float32Array(this.bones.length * 16)
|
|
// use the supplied bone inverses or calculate the inverses
|
|
if (boneInverses === undefined) {
|
this.calculateInverses()
|
} else {
|
if (this.bones.length === boneInverses.length) {
|
this.boneInverses = boneInverses.slice(0)
|
} else {
|
console.warn('THREE.Skeleton boneInverses is the wrong length.')
|
|
this.boneInverses = []
|
|
for (var i = 0, il = this.bones.length; i < il; i++) {
|
this.boneInverses.push(new Matrix4())
|
}
|
}
|
}
|
}
|
|
Object.assign(Skeleton.prototype, {
|
calculateInverses: function () {
|
this.boneInverses = []
|
|
for (var i = 0, il = this.bones.length; i < il; i++) {
|
var inverse = new Matrix4()
|
|
if (this.bones[i]) {
|
inverse.getInverse(this.bones[i].matrixWorld)
|
}
|
|
this.boneInverses.push(inverse)
|
}
|
},
|
|
pose: function () {
|
var bone, i, il
|
|
// recover the bind-time world matrices
|
|
for (i = 0, il = this.bones.length; i < il; i++) {
|
bone = this.bones[i]
|
|
if (bone) {
|
bone.matrixWorld.getInverse(this.boneInverses[i])
|
}
|
}
|
|
// compute the local matrices, positions, rotations and scales
|
|
for (i = 0, il = this.bones.length; i < il; i++) {
|
bone = this.bones[i]
|
|
if (bone) {
|
if (bone.parent && bone.parent.isBone) {
|
bone.matrix.getInverse(bone.parent.matrixWorld)
|
bone.matrix.multiply(bone.matrixWorld)
|
} else {
|
bone.matrix.copy(bone.matrixWorld)
|
}
|
|
bone.matrix.decompose(bone.position, bone.quaternion, bone.scale)
|
}
|
}
|
},
|
|
update: (function () {
|
var offsetMatrix = new Matrix4()
|
var identityMatrix = new Matrix4()
|
|
return function update() {
|
var bones = this.bones
|
var boneInverses = this.boneInverses
|
var boneMatrices = this.boneMatrices
|
var boneTexture = this.boneTexture
|
|
// flatten bone matrices to array
|
|
for (var i = 0, il = bones.length; i < il; i++) {
|
// compute the offset between the current and the original transform
|
|
var matrix = bones[i] ? bones[i].matrixWorld : identityMatrix
|
|
offsetMatrix.multiplyMatrices(matrix, boneInverses[i])
|
offsetMatrix.toArray(boneMatrices, i * 16)
|
}
|
|
if (boneTexture !== undefined) {
|
boneTexture.needsUpdate = true
|
}
|
}
|
})(),
|
|
clone: function () {
|
return new Skeleton(this.bones, this.boneInverses)
|
},
|
|
getBoneByName: function (name) {
|
for (var i = 0, il = this.bones.length; i < il; i++) {
|
var bone = this.bones[i]
|
|
if (bone.name === name) {
|
return bone
|
}
|
}
|
|
return undefined
|
}
|
})
|
|
/**
|
* @author mikael emtinger / http://gomo.se/
|
* @author alteredq / http://alteredqualia.com/
|
* @author ikerr / http://verold.com
|
*/
|
|
function Bone() {
|
Object3D.call(this)
|
|
this.type = 'Bone'
|
}
|
|
Bone.prototype = Object.assign(Object.create(Object3D.prototype), {
|
constructor: Bone,
|
|
isBone: true
|
})
|
|
/**
|
* @author mikael emtinger / http://gomo.se/
|
* @author alteredq / http://alteredqualia.com/
|
* @author ikerr / http://verold.com
|
*/
|
|
function SkinnedMesh(geometry, material) {
|
Mesh.call(this, geometry, material)
|
|
this.type = 'SkinnedMesh'
|
|
this.bindMode = 'attached'
|
this.bindMatrix = new Matrix4()
|
this.bindMatrixInverse = new Matrix4()
|
|
var bones = this.initBones()
|
var skeleton = new Skeleton(bones)
|
|
this.bind(skeleton, this.matrixWorld)
|
|
this.normalizeSkinWeights()
|
}
|
|
SkinnedMesh.prototype = Object.assign(Object.create(Mesh.prototype), {
|
constructor: SkinnedMesh,
|
|
isSkinnedMesh: true,
|
|
initBones: function () {
|
var bones = [],
|
bone,
|
gbone
|
var i, il
|
|
if (this.geometry && this.geometry.bones !== undefined) {
|
// first, create array of 'Bone' objects from geometry data
|
|
for (i = 0, il = this.geometry.bones.length; i < il; i++) {
|
gbone = this.geometry.bones[i]
|
|
// create new 'Bone' object
|
|
bone = new Bone()
|
bones.push(bone)
|
|
// apply values
|
|
bone.name = gbone.name
|
bone.position.fromArray(gbone.pos)
|
bone.quaternion.fromArray(gbone.rotq)
|
if (gbone.scl !== undefined) bone.scale.fromArray(gbone.scl)
|
}
|
|
// second, create bone hierarchy
|
|
for (i = 0, il = this.geometry.bones.length; i < il; i++) {
|
gbone = this.geometry.bones[i]
|
|
if (gbone.parent !== -1 && gbone.parent !== null && bones[gbone.parent] !== undefined) {
|
// subsequent bones in the hierarchy
|
|
bones[gbone.parent].add(bones[i])
|
} else {
|
// topmost bone, immediate child of the skinned mesh
|
|
this.add(bones[i])
|
}
|
}
|
}
|
|
// now the bones are part of the scene graph and children of the skinned mesh.
|
// let's update the corresponding matrices
|
|
this.updateMatrixWorld(true)
|
|
return bones
|
},
|
|
bind: function (skeleton, bindMatrix) {
|
this.skeleton = skeleton
|
|
if (bindMatrix === undefined) {
|
this.updateMatrixWorld(true)
|
|
this.skeleton.calculateInverses()
|
|
bindMatrix = this.matrixWorld
|
}
|
|
this.bindMatrix.copy(bindMatrix)
|
this.bindMatrixInverse.getInverse(bindMatrix)
|
},
|
|
pose: function () {
|
this.skeleton.pose()
|
},
|
|
normalizeSkinWeights: function () {
|
var scale, i
|
|
if (this.geometry && this.geometry.isGeometry) {
|
for (i = 0; i < this.geometry.skinWeights.length; i++) {
|
var sw = this.geometry.skinWeights[i]
|
|
scale = 1.0 / sw.manhattanLength()
|
|
if (scale !== Infinity) {
|
sw.multiplyScalar(scale)
|
} else {
|
sw.set(1, 0, 0, 0) // do something reasonable
|
}
|
}
|
} else if (this.geometry && this.geometry.isBufferGeometry) {
|
var vec = new Vector4()
|
|
var skinWeight = this.geometry.attributes.skinWeight
|
|
for (i = 0; i < skinWeight.count; i++) {
|
vec.x = skinWeight.getX(i)
|
vec.y = skinWeight.getY(i)
|
vec.z = skinWeight.getZ(i)
|
vec.w = skinWeight.getW(i)
|
|
scale = 1.0 / vec.manhattanLength()
|
|
if (scale !== Infinity) {
|
vec.multiplyScalar(scale)
|
} else {
|
vec.set(1, 0, 0, 0) // do something reasonable
|
}
|
|
skinWeight.setXYZW(i, vec.x, vec.y, vec.z, vec.w)
|
}
|
}
|
},
|
|
updateMatrixWorld: function (force) {
|
Mesh.prototype.updateMatrixWorld.call(this, force)
|
|
if (this.bindMode === 'attached') {
|
this.bindMatrixInverse.getInverse(this.matrixWorld)
|
} else if (this.bindMode === 'detached') {
|
this.bindMatrixInverse.getInverse(this.bindMatrix)
|
} else {
|
console.warn('THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode)
|
}
|
},
|
|
clone: function () {
|
return new this.constructor(this.geometry, this.material).copy(this)
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
*
|
* parameters = {
|
* color: <hex>,
|
* opacity: <float>,
|
*
|
* linewidth: <float>,
|
* linecap: "round",
|
* linejoin: "round"
|
* }
|
*/
|
|
function LineBasicMaterial(parameters) {
|
Material.call(this)
|
|
this.type = 'LineBasicMaterial'
|
|
this.color = new Color(0xffffff)
|
|
this.linewidth = 1
|
this.linecap = 'round'
|
this.linejoin = 'round'
|
|
this.lights = false
|
|
this.setValues(parameters)
|
}
|
|
LineBasicMaterial.prototype = Object.create(Material.prototype)
|
LineBasicMaterial.prototype.constructor = LineBasicMaterial
|
|
LineBasicMaterial.prototype.isLineBasicMaterial = true
|
|
LineBasicMaterial.prototype.copy = function (source) {
|
Material.prototype.copy.call(this, source)
|
|
this.color.copy(source.color)
|
|
this.linewidth = source.linewidth
|
this.linecap = source.linecap
|
this.linejoin = source.linejoin
|
|
return this
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function Line(geometry, material, mode) {
|
if (mode === 1) {
|
console.warn(
|
'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.'
|
)
|
return new LineSegments(geometry, material)
|
}
|
|
Object3D.call(this)
|
|
this.type = 'Line'
|
|
this.geometry = geometry !== undefined ? geometry : new BufferGeometry()
|
this.material =
|
material !== undefined ? material : new LineBasicMaterial({ color: Math.random() * 0xffffff })
|
}
|
|
Line.prototype = Object.assign(Object.create(Object3D.prototype), {
|
constructor: Line,
|
|
isLine: true,
|
|
computeLineDistances: (function () {
|
var start = new Vector3()
|
var end = new Vector3()
|
|
return function computeLineDistances() {
|
var geometry = this.geometry
|
|
if (geometry.isBufferGeometry) {
|
// we assume non-indexed geometry
|
|
if (geometry.index === null) {
|
var positionAttribute = geometry.attributes.position
|
var lineDistances = [0]
|
|
for (var i = 1, l = positionAttribute.count; i < l; i++) {
|
start.fromBufferAttribute(positionAttribute, i - 1)
|
end.fromBufferAttribute(positionAttribute, i)
|
|
lineDistances[i] = lineDistances[i - 1]
|
lineDistances[i] += start.distanceTo(end)
|
}
|
|
geometry.addAttribute(
|
'lineDistance',
|
new THREE.Float32BufferAttribute(lineDistances, 1)
|
)
|
} else {
|
console.warn(
|
'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'
|
)
|
}
|
} else if (geometry.isGeometry) {
|
var vertices = geometry.vertices
|
var lineDistances = geometry.lineDistances
|
|
lineDistances[0] = 0
|
|
for (var i = 1, l = vertices.length; i < l; i++) {
|
lineDistances[i] = lineDistances[i - 1]
|
lineDistances[i] += vertices[i - 1].distanceTo(vertices[i])
|
}
|
}
|
|
return this
|
}
|
})(),
|
|
raycast: (function () {
|
var inverseMatrix = new Matrix4()
|
var ray = new Ray()
|
var sphere = new Sphere()
|
|
return function raycast(raycaster, intersects) {
|
var precision = raycaster.linePrecision
|
var precisionSq = precision * precision
|
|
var geometry = this.geometry
|
var matrixWorld = this.matrixWorld
|
|
// Checking boundingSphere distance to ray
|
|
if (geometry.boundingSphere === null) geometry.computeBoundingSphere()
|
|
sphere.copy(geometry.boundingSphere)
|
sphere.applyMatrix4(matrixWorld)
|
|
if (raycaster.ray.intersectsSphere(sphere) === false) return
|
|
//
|
|
inverseMatrix.getInverse(matrixWorld)
|
ray.copy(raycaster.ray).applyMatrix4(inverseMatrix)
|
|
var vStart = new Vector3()
|
var vEnd = new Vector3()
|
var interSegment = new Vector3()
|
var interRay = new Vector3()
|
var step = this && this.isLineSegments ? 2 : 1
|
|
if (geometry.isBufferGeometry) {
|
var index = geometry.index
|
var attributes = geometry.attributes
|
var positions = attributes.position.array
|
|
if (index !== null) {
|
var indices = index.array
|
|
for (var i = 0, l = indices.length - 1; i < l; i += step) {
|
var a = indices[i]
|
var b = indices[i + 1]
|
|
vStart.fromArray(positions, a * 3)
|
vEnd.fromArray(positions, b * 3)
|
|
var distSq = ray.distanceSqToSegment(vStart, vEnd, interRay, interSegment)
|
|
if (distSq > precisionSq) continue
|
|
interRay.applyMatrix4(this.matrixWorld) //Move back to world space for distance calculation
|
|
var distance = raycaster.ray.origin.distanceTo(interRay)
|
|
if (distance < raycaster.near || distance > raycaster.far) continue
|
|
intersects.push({
|
distance: distance,
|
// What do we want? intersection point on the ray or on the segment??
|
// point: raycaster.ray.at( distance ),
|
point: interSegment.clone().applyMatrix4(this.matrixWorld),
|
index: i,
|
face: null,
|
faceIndex: null,
|
object: this
|
})
|
}
|
} else {
|
for (var i = 0, l = positions.length / 3 - 1; i < l; i += step) {
|
vStart.fromArray(positions, 3 * i)
|
vEnd.fromArray(positions, 3 * i + 3)
|
|
var distSq = ray.distanceSqToSegment(vStart, vEnd, interRay, interSegment)
|
|
if (distSq > precisionSq) continue
|
|
interRay.applyMatrix4(this.matrixWorld) //Move back to world space for distance calculation
|
|
var distance = raycaster.ray.origin.distanceTo(interRay)
|
|
if (distance < raycaster.near || distance > raycaster.far) continue
|
|
intersects.push({
|
distance: distance,
|
// What do we want? intersection point on the ray or on the segment??
|
// point: raycaster.ray.at( distance ),
|
point: interSegment.clone().applyMatrix4(this.matrixWorld),
|
index: i,
|
face: null,
|
faceIndex: null,
|
object: this
|
})
|
}
|
}
|
} else if (geometry.isGeometry) {
|
var vertices = geometry.vertices
|
var nbVertices = vertices.length
|
|
for (var i = 0; i < nbVertices - 1; i += step) {
|
var distSq = ray.distanceSqToSegment(
|
vertices[i],
|
vertices[i + 1],
|
interRay,
|
interSegment
|
)
|
|
if (distSq > precisionSq) continue
|
|
interRay.applyMatrix4(this.matrixWorld) //Move back to world space for distance calculation
|
|
var distance = raycaster.ray.origin.distanceTo(interRay)
|
|
if (distance < raycaster.near || distance > raycaster.far) continue
|
|
intersects.push({
|
distance: distance,
|
// What do we want? intersection point on the ray or on the segment??
|
// point: raycaster.ray.at( distance ),
|
point: interSegment.clone().applyMatrix4(this.matrixWorld),
|
index: i,
|
face: null,
|
faceIndex: null,
|
object: this
|
})
|
}
|
}
|
}
|
})(),
|
|
clone: function () {
|
return new this.constructor(this.geometry, this.material).copy(this)
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function LineSegments(geometry, material) {
|
Line.call(this, geometry, material)
|
|
this.type = 'LineSegments'
|
}
|
|
LineSegments.prototype = Object.assign(Object.create(Line.prototype), {
|
constructor: LineSegments,
|
|
isLineSegments: true,
|
|
computeLineDistances: (function () {
|
var start = new Vector3()
|
var end = new Vector3()
|
|
return function computeLineDistances() {
|
var geometry = this.geometry
|
|
if (geometry.isBufferGeometry) {
|
// we assume non-indexed geometry
|
|
if (geometry.index === null) {
|
var positionAttribute = geometry.attributes.position
|
var lineDistances = []
|
|
for (var i = 0, l = positionAttribute.count; i < l; i += 2) {
|
start.fromBufferAttribute(positionAttribute, i)
|
end.fromBufferAttribute(positionAttribute, i + 1)
|
|
lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1]
|
lineDistances[i + 1] = lineDistances[i] + start.distanceTo(end)
|
}
|
|
geometry.addAttribute(
|
'lineDistance',
|
new THREE.Float32BufferAttribute(lineDistances, 1)
|
)
|
} else {
|
console.warn(
|
'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'
|
)
|
}
|
} else if (geometry.isGeometry) {
|
var vertices = geometry.vertices
|
var lineDistances = geometry.lineDistances
|
|
for (var i = 0, l = vertices.length; i < l; i += 2) {
|
start.copy(vertices[i])
|
end.copy(vertices[i + 1])
|
|
lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1]
|
lineDistances[i + 1] = lineDistances[i] + start.distanceTo(end)
|
}
|
}
|
|
return this
|
}
|
})()
|
})
|
|
/**
|
* @author mgreter / http://github.com/mgreter
|
*/
|
|
function LineLoop(geometry, material) {
|
Line.call(this, geometry, material)
|
|
this.type = 'LineLoop'
|
}
|
|
LineLoop.prototype = Object.assign(Object.create(Line.prototype), {
|
constructor: LineLoop,
|
|
isLineLoop: true
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
*
|
* parameters = {
|
* color: <hex>,
|
* opacity: <float>,
|
* map: new THREE.Texture( <Image> ),
|
*
|
* size: <float>,
|
* sizeAttenuation: <bool>
|
* }
|
*/
|
|
function PointsMaterial(parameters) {
|
Material.call(this)
|
|
this.type = 'PointsMaterial'
|
|
this.color = new Color(0xffffff)
|
|
this.map = null
|
|
this.size = 1
|
this.sizeAttenuation = true
|
|
this.lights = false
|
|
this.setValues(parameters)
|
}
|
|
PointsMaterial.prototype = Object.create(Material.prototype)
|
PointsMaterial.prototype.constructor = PointsMaterial
|
|
PointsMaterial.prototype.isPointsMaterial = true
|
|
PointsMaterial.prototype.copy = function (source) {
|
Material.prototype.copy.call(this, source)
|
|
this.color.copy(source.color)
|
|
this.map = source.map
|
|
this.size = source.size
|
this.sizeAttenuation = source.sizeAttenuation
|
|
return this
|
}
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function Points(geometry, material) {
|
Object3D.call(this)
|
|
this.type = 'Points'
|
|
this.geometry = geometry !== undefined ? geometry : new BufferGeometry()
|
this.material =
|
material !== undefined ? material : new PointsMaterial({ color: Math.random() * 0xffffff })
|
}
|
|
Points.prototype = Object.assign(Object.create(Object3D.prototype), {
|
constructor: Points,
|
|
isPoints: true,
|
|
raycast: (function () {
|
var inverseMatrix = new Matrix4()
|
var ray = new Ray()
|
var sphere = new Sphere()
|
|
return function raycast(raycaster, intersects) {
|
var object = this
|
var geometry = this.geometry
|
var matrixWorld = this.matrixWorld
|
var threshold = raycaster.params.Points.threshold
|
|
// Checking boundingSphere distance to ray
|
|
if (geometry.boundingSphere === null) geometry.computeBoundingSphere()
|
|
sphere.copy(geometry.boundingSphere)
|
sphere.applyMatrix4(matrixWorld)
|
sphere.radius += threshold
|
|
if (raycaster.ray.intersectsSphere(sphere) === false) return
|
|
//
|
|
inverseMatrix.getInverse(matrixWorld)
|
ray.copy(raycaster.ray).applyMatrix4(inverseMatrix)
|
|
var localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3)
|
var localThresholdSq = localThreshold * localThreshold
|
var position = new Vector3()
|
|
function testPoint(point, index) {
|
var rayPointDistanceSq = ray.distanceSqToPoint(point)
|
|
if (rayPointDistanceSq < localThresholdSq) {
|
var intersectPoint = ray.closestPointToPoint(point)
|
intersectPoint.applyMatrix4(matrixWorld)
|
|
var distance = raycaster.ray.origin.distanceTo(intersectPoint)
|
|
if (distance < raycaster.near || distance > raycaster.far) return
|
|
intersects.push({
|
distance: distance,
|
distanceToRay: Math.sqrt(rayPointDistanceSq),
|
point: intersectPoint.clone(),
|
index: index,
|
face: null,
|
object: object
|
})
|
}
|
}
|
|
if (geometry.isBufferGeometry) {
|
var index = geometry.index
|
var attributes = geometry.attributes
|
var positions = attributes.position.array
|
|
if (index !== null) {
|
var indices = index.array
|
|
for (var i = 0, il = indices.length; i < il; i++) {
|
var a = indices[i]
|
|
position.fromArray(positions, a * 3)
|
|
testPoint(position, a)
|
}
|
} else {
|
for (var i = 0, l = positions.length / 3; i < l; i++) {
|
position.fromArray(positions, i * 3)
|
|
testPoint(position, i)
|
}
|
}
|
} else {
|
var vertices = geometry.vertices
|
|
for (var i = 0, l = vertices.length; i < l; i++) {
|
testPoint(vertices[i], i)
|
}
|
}
|
}
|
})(),
|
|
clone: function () {
|
return new this.constructor(this.geometry, this.material).copy(this)
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function Group() {
|
Object3D.call(this)
|
|
this.type = 'Group'
|
}
|
|
Group.prototype = Object.assign(Object.create(Object3D.prototype), {
|
constructor: Group,
|
|
isGroup: true
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function VideoTexture(
|
video,
|
mapping,
|
wrapS,
|
wrapT,
|
magFilter,
|
minFilter,
|
format,
|
type,
|
anisotropy
|
) {
|
Texture.call(this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy)
|
|
this.generateMipmaps = false
|
}
|
|
VideoTexture.prototype = Object.assign(Object.create(Texture.prototype), {
|
constructor: VideoTexture,
|
|
isVideoTexture: true,
|
|
update: function () {
|
var video = this.image
|
|
if (video.readyState >= video.HAVE_CURRENT_DATA) {
|
this.needsUpdate = true
|
}
|
}
|
})
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function CompressedTexture(
|
mipmaps,
|
width,
|
height,
|
format,
|
type,
|
mapping,
|
wrapS,
|
wrapT,
|
magFilter,
|
minFilter,
|
anisotropy,
|
encoding
|
) {
|
Texture.call(
|
this,
|
null,
|
mapping,
|
wrapS,
|
wrapT,
|
magFilter,
|
minFilter,
|
format,
|
type,
|
anisotropy,
|
encoding
|
)
|
|
this.image = { width: width, height: height }
|
this.mipmaps = mipmaps
|
|
// no flipping for cube textures
|
// (also flipping doesn't work for compressed textures )
|
|
this.flipY = false
|
|
// can't generate mipmaps for compressed textures
|
// mips must be embedded in DDS files
|
|
this.generateMipmaps = false
|
}
|
|
CompressedTexture.prototype = Object.create(Texture.prototype)
|
CompressedTexture.prototype.constructor = CompressedTexture
|
|
CompressedTexture.prototype.isCompressedTexture = true
|
|
/**
|
* @author Matt DesLauriers / @mattdesl
|
* @author atix / arthursilber.de
|
*/
|
|
function DepthTexture(
|
width,
|
height,
|
type,
|
mapping,
|
wrapS,
|
wrapT,
|
magFilter,
|
minFilter,
|
anisotropy,
|
format
|
) {
|
format = format !== undefined ? format : DepthFormat
|
|
if (format !== DepthFormat && format !== DepthStencilFormat) {
|
throw new Error(
|
'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat'
|
)
|
}
|
|
if (type === undefined && format === DepthFormat) type = UnsignedShortType
|
if (type === undefined && format === DepthStencilFormat) type = UnsignedInt248Type
|
|
Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy)
|
|
this.image = { width: width, height: height }
|
|
this.magFilter = magFilter !== undefined ? magFilter : NearestFilter
|
this.minFilter = minFilter !== undefined ? minFilter : NearestFilter
|
|
this.flipY = false
|
this.generateMipmaps = false
|
}
|
|
DepthTexture.prototype = Object.create(Texture.prototype)
|
DepthTexture.prototype.constructor = DepthTexture
|
DepthTexture.prototype.isDepthTexture = true
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
function WireframeGeometry(geometry) {
|
BufferGeometry.call(this)
|
|
this.type = 'WireframeGeometry'
|
|
// buffer
|
|
var vertices = []
|
|
// helper variables
|
|
var i, j, l, o, ol
|
var edge = [0, 0],
|
edges = {},
|
e,
|
edge1,
|
edge2
|
var key,
|
keys = ['a', 'b', 'c']
|
var vertex
|
|
// different logic for Geometry and BufferGeometry
|
|
if (geometry && geometry.isGeometry) {
|
// create a data structure that contains all edges without duplicates
|
|
var faces = geometry.faces
|
|
for (i = 0, l = faces.length; i < l; i++) {
|
var face = faces[i]
|
|
for (j = 0; j < 3; j++) {
|
edge1 = face[keys[j]]
|
edge2 = face[keys[(j + 1) % 3]]
|
edge[0] = Math.min(edge1, edge2) // sorting prevents duplicates
|
edge[1] = Math.max(edge1, edge2)
|
|
key = edge[0] + ',' + edge[1]
|
|
if (edges[key] === undefined) {
|
edges[key] = { index1: edge[0], index2: edge[1] }
|
}
|
}
|
}
|
|
// generate vertices
|
|
for (key in edges) {
|
e = edges[key]
|
|
vertex = geometry.vertices[e.index1]
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
|
vertex = geometry.vertices[e.index2]
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
}
|
} else if (geometry && geometry.isBufferGeometry) {
|
var position, indices, groups
|
var group, start, count
|
var index1, index2
|
|
vertex = new Vector3()
|
|
if (geometry.index !== null) {
|
// indexed BufferGeometry
|
|
position = geometry.attributes.position
|
indices = geometry.index
|
groups = geometry.groups
|
|
if (groups.length === 0) {
|
groups = [{ start: 0, count: indices.count, materialIndex: 0 }]
|
}
|
|
// create a data structure that contains all eges without duplicates
|
|
for (o = 0, ol = groups.length; o < ol; ++o) {
|
group = groups[o]
|
|
start = group.start
|
count = group.count
|
|
for (i = start, l = start + count; i < l; i += 3) {
|
for (j = 0; j < 3; j++) {
|
edge1 = indices.getX(i + j)
|
edge2 = indices.getX(i + ((j + 1) % 3))
|
edge[0] = Math.min(edge1, edge2) // sorting prevents duplicates
|
edge[1] = Math.max(edge1, edge2)
|
|
key = edge[0] + ',' + edge[1]
|
|
if (edges[key] === undefined) {
|
edges[key] = { index1: edge[0], index2: edge[1] }
|
}
|
}
|
}
|
}
|
|
// generate vertices
|
|
for (key in edges) {
|
e = edges[key]
|
|
vertex.fromBufferAttribute(position, e.index1)
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
|
vertex.fromBufferAttribute(position, e.index2)
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
}
|
} else {
|
// non-indexed BufferGeometry
|
|
position = geometry.attributes.position
|
|
for (i = 0, l = position.count / 3; i < l; i++) {
|
for (j = 0; j < 3; j++) {
|
// three edges per triangle, an edge is represented as (index1, index2)
|
// e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
|
|
index1 = 3 * i + j
|
vertex.fromBufferAttribute(position, index1)
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
|
index2 = 3 * i + ((j + 1) % 3)
|
vertex.fromBufferAttribute(position, index2)
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
}
|
}
|
}
|
}
|
|
// build geometry
|
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
}
|
|
WireframeGeometry.prototype = Object.create(BufferGeometry.prototype)
|
WireframeGeometry.prototype.constructor = WireframeGeometry
|
|
/**
|
* @author zz85 / https://github.com/zz85
|
* @author Mugen87 / https://github.com/Mugen87
|
*
|
* Parametric Surfaces Geometry
|
* based on the brilliant article by @prideout http://prideout.net/blog/?p=44
|
*/
|
|
// ParametricGeometry
|
|
function ParametricGeometry(func, slices, stacks) {
|
Geometry.call(this)
|
|
this.type = 'ParametricGeometry'
|
|
this.parameters = {
|
func: func,
|
slices: slices,
|
stacks: stacks
|
}
|
|
this.fromBufferGeometry(new ParametricBufferGeometry(func, slices, stacks))
|
this.mergeVertices()
|
}
|
|
ParametricGeometry.prototype = Object.create(Geometry.prototype)
|
ParametricGeometry.prototype.constructor = ParametricGeometry
|
|
// ParametricBufferGeometry
|
|
function ParametricBufferGeometry(func, slices, stacks) {
|
BufferGeometry.call(this)
|
|
this.type = 'ParametricBufferGeometry'
|
|
this.parameters = {
|
func: func,
|
slices: slices,
|
stacks: stacks
|
}
|
|
// buffers
|
|
var indices = []
|
var vertices = []
|
var normals = []
|
var uvs = []
|
|
var EPS = 0.00001
|
|
var normal = new Vector3()
|
|
var p0 = new Vector3(),
|
p1 = new Vector3()
|
var pu = new Vector3(),
|
pv = new Vector3()
|
|
var i, j
|
|
// generate vertices, normals and uvs
|
|
var sliceCount = slices + 1
|
|
for (i = 0; i <= stacks; i++) {
|
var v = i / stacks
|
|
for (j = 0; j <= slices; j++) {
|
var u = j / slices
|
|
// vertex
|
|
p0 = func(u, v, p0)
|
vertices.push(p0.x, p0.y, p0.z)
|
|
// normal
|
|
// approximate tangent vectors via finite differences
|
|
if (u - EPS >= 0) {
|
p1 = func(u - EPS, v, p1)
|
pu.subVectors(p0, p1)
|
} else {
|
p1 = func(u + EPS, v, p1)
|
pu.subVectors(p1, p0)
|
}
|
|
if (v - EPS >= 0) {
|
p1 = func(u, v - EPS, p1)
|
pv.subVectors(p0, p1)
|
} else {
|
p1 = func(u, v + EPS, p1)
|
pv.subVectors(p1, p0)
|
}
|
|
// cross product of tangent vectors returns surface normal
|
|
normal.crossVectors(pu, pv).normalize()
|
normals.push(normal.x, normal.y, normal.z)
|
|
// uv
|
|
uvs.push(u, v)
|
}
|
}
|
|
// generate indices
|
|
for (i = 0; i < stacks; i++) {
|
for (j = 0; j < slices; j++) {
|
var a = i * sliceCount + j
|
var b = i * sliceCount + j + 1
|
var c = (i + 1) * sliceCount + j + 1
|
var d = (i + 1) * sliceCount + j
|
|
// faces one and two
|
|
indices.push(a, b, d)
|
indices.push(b, c, d)
|
}
|
}
|
|
// build geometry
|
|
this.setIndex(indices)
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
this.addAttribute('normal', new Float32BufferAttribute(normals, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvs, 2))
|
}
|
|
ParametricBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry
|
|
/**
|
* @author clockworkgeek / https://github.com/clockworkgeek
|
* @author timothypratley / https://github.com/timothypratley
|
* @author WestLangley / http://github.com/WestLangley
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
// PolyhedronGeometry
|
|
function PolyhedronGeometry(vertices, indices, radius, detail) {
|
Geometry.call(this)
|
|
this.type = 'PolyhedronGeometry'
|
|
this.parameters = {
|
vertices: vertices,
|
indices: indices,
|
radius: radius,
|
detail: detail
|
}
|
|
this.fromBufferGeometry(new PolyhedronBufferGeometry(vertices, indices, radius, detail))
|
this.mergeVertices()
|
}
|
|
PolyhedronGeometry.prototype = Object.create(Geometry.prototype)
|
PolyhedronGeometry.prototype.constructor = PolyhedronGeometry
|
|
// PolyhedronBufferGeometry
|
|
function PolyhedronBufferGeometry(vertices, indices, radius, detail) {
|
BufferGeometry.call(this)
|
|
this.type = 'PolyhedronBufferGeometry'
|
|
this.parameters = {
|
vertices: vertices,
|
indices: indices,
|
radius: radius,
|
detail: detail
|
}
|
|
radius = radius || 1
|
detail = detail || 0
|
|
// default buffer data
|
|
var vertexBuffer = []
|
var uvBuffer = []
|
|
// the subdivision creates the vertex buffer data
|
|
subdivide(detail)
|
|
// all vertices should lie on a conceptual sphere with a given radius
|
|
appplyRadius(radius)
|
|
// finally, create the uv data
|
|
generateUVs()
|
|
// build non-indexed geometry
|
|
this.addAttribute('position', new Float32BufferAttribute(vertexBuffer, 3))
|
this.addAttribute('normal', new Float32BufferAttribute(vertexBuffer.slice(), 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvBuffer, 2))
|
|
if (detail === 0) {
|
this.computeVertexNormals() // flat normals
|
} else {
|
this.normalizeNormals() // smooth normals
|
}
|
|
// helper functions
|
|
function subdivide(detail) {
|
var a = new Vector3()
|
var b = new Vector3()
|
var c = new Vector3()
|
|
// iterate over all faces and apply a subdivison with the given detail value
|
|
for (var i = 0; i < indices.length; i += 3) {
|
// get the vertices of the face
|
|
getVertexByIndex(indices[i + 0], a)
|
getVertexByIndex(indices[i + 1], b)
|
getVertexByIndex(indices[i + 2], c)
|
|
// perform subdivision
|
|
subdivideFace(a, b, c, detail)
|
}
|
}
|
|
function subdivideFace(a, b, c, detail) {
|
var cols = Math.pow(2, detail)
|
|
// we use this multidimensional array as a data structure for creating the subdivision
|
|
var v = []
|
|
var i, j
|
|
// construct all of the vertices for this subdivision
|
|
for (i = 0; i <= cols; i++) {
|
v[i] = []
|
|
var aj = a.clone().lerp(c, i / cols)
|
var bj = b.clone().lerp(c, i / cols)
|
|
var rows = cols - i
|
|
for (j = 0; j <= rows; j++) {
|
if (j === 0 && i === cols) {
|
v[i][j] = aj
|
} else {
|
v[i][j] = aj.clone().lerp(bj, j / rows)
|
}
|
}
|
}
|
|
// construct all of the faces
|
|
for (i = 0; i < cols; i++) {
|
for (j = 0; j < 2 * (cols - i) - 1; j++) {
|
var k = Math.floor(j / 2)
|
|
if (j % 2 === 0) {
|
pushVertex(v[i][k + 1])
|
pushVertex(v[i + 1][k])
|
pushVertex(v[i][k])
|
} else {
|
pushVertex(v[i][k + 1])
|
pushVertex(v[i + 1][k + 1])
|
pushVertex(v[i + 1][k])
|
}
|
}
|
}
|
}
|
|
function appplyRadius(radius) {
|
var vertex = new Vector3()
|
|
// iterate over the entire buffer and apply the radius to each vertex
|
|
for (var i = 0; i < vertexBuffer.length; i += 3) {
|
vertex.x = vertexBuffer[i + 0]
|
vertex.y = vertexBuffer[i + 1]
|
vertex.z = vertexBuffer[i + 2]
|
|
vertex.normalize().multiplyScalar(radius)
|
|
vertexBuffer[i + 0] = vertex.x
|
vertexBuffer[i + 1] = vertex.y
|
vertexBuffer[i + 2] = vertex.z
|
}
|
}
|
|
function generateUVs() {
|
var vertex = new Vector3()
|
|
for (var i = 0; i < vertexBuffer.length; i += 3) {
|
vertex.x = vertexBuffer[i + 0]
|
vertex.y = vertexBuffer[i + 1]
|
vertex.z = vertexBuffer[i + 2]
|
|
var u = azimuth(vertex) / 2 / Math.PI + 0.5
|
var v = inclination(vertex) / Math.PI + 0.5
|
uvBuffer.push(u, 1 - v)
|
}
|
|
correctUVs()
|
|
correctSeam()
|
}
|
|
function correctSeam() {
|
// handle case when face straddles the seam, see #3269
|
|
for (var i = 0; i < uvBuffer.length; i += 6) {
|
// uv data of a single face
|
|
var x0 = uvBuffer[i + 0]
|
var x1 = uvBuffer[i + 2]
|
var x2 = uvBuffer[i + 4]
|
|
var max = Math.max(x0, x1, x2)
|
var min = Math.min(x0, x1, x2)
|
|
// 0.9 is somewhat arbitrary
|
|
if (max > 0.9 && min < 0.1) {
|
if (x0 < 0.2) uvBuffer[i + 0] += 1
|
if (x1 < 0.2) uvBuffer[i + 2] += 1
|
if (x2 < 0.2) uvBuffer[i + 4] += 1
|
}
|
}
|
}
|
|
function pushVertex(vertex) {
|
vertexBuffer.push(vertex.x, vertex.y, vertex.z)
|
}
|
|
function getVertexByIndex(index, vertex) {
|
var stride = index * 3
|
|
vertex.x = vertices[stride + 0]
|
vertex.y = vertices[stride + 1]
|
vertex.z = vertices[stride + 2]
|
}
|
|
function correctUVs() {
|
var a = new Vector3()
|
var b = new Vector3()
|
var c = new Vector3()
|
|
var centroid = new Vector3()
|
|
var uvA = new Vector2()
|
var uvB = new Vector2()
|
var uvC = new Vector2()
|
|
for (var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6) {
|
a.set(vertexBuffer[i + 0], vertexBuffer[i + 1], vertexBuffer[i + 2])
|
b.set(vertexBuffer[i + 3], vertexBuffer[i + 4], vertexBuffer[i + 5])
|
c.set(vertexBuffer[i + 6], vertexBuffer[i + 7], vertexBuffer[i + 8])
|
|
uvA.set(uvBuffer[j + 0], uvBuffer[j + 1])
|
uvB.set(uvBuffer[j + 2], uvBuffer[j + 3])
|
uvC.set(uvBuffer[j + 4], uvBuffer[j + 5])
|
|
centroid.copy(a).add(b).add(c).divideScalar(3)
|
|
var azi = azimuth(centroid)
|
|
correctUV(uvA, j + 0, a, azi)
|
correctUV(uvB, j + 2, b, azi)
|
correctUV(uvC, j + 4, c, azi)
|
}
|
}
|
|
function correctUV(uv, stride, vector, azimuth) {
|
if (azimuth < 0 && uv.x === 1) {
|
uvBuffer[stride] = uv.x - 1
|
}
|
|
if (vector.x === 0 && vector.z === 0) {
|
uvBuffer[stride] = azimuth / 2 / Math.PI + 0.5
|
}
|
}
|
|
// Angle around the Y axis, counter-clockwise when looking from above.
|
|
function azimuth(vector) {
|
return Math.atan2(vector.z, -vector.x)
|
}
|
|
// Angle above the XZ plane.
|
|
function inclination(vector) {
|
return Math.atan2(-vector.y, Math.sqrt(vector.x * vector.x + vector.z * vector.z))
|
}
|
}
|
|
PolyhedronBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry
|
|
/**
|
* @author timothypratley / https://github.com/timothypratley
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
// TetrahedronGeometry
|
|
function TetrahedronGeometry(radius, detail) {
|
Geometry.call(this)
|
|
this.type = 'TetrahedronGeometry'
|
|
this.parameters = {
|
radius: radius,
|
detail: detail
|
}
|
|
this.fromBufferGeometry(new TetrahedronBufferGeometry(radius, detail))
|
this.mergeVertices()
|
}
|
|
TetrahedronGeometry.prototype = Object.create(Geometry.prototype)
|
TetrahedronGeometry.prototype.constructor = TetrahedronGeometry
|
|
// TetrahedronBufferGeometry
|
|
function TetrahedronBufferGeometry(radius, detail) {
|
var vertices = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1]
|
|
var indices = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1]
|
|
PolyhedronBufferGeometry.call(this, vertices, indices, radius, detail)
|
|
this.type = 'TetrahedronBufferGeometry'
|
|
this.parameters = {
|
radius: radius,
|
detail: detail
|
}
|
}
|
|
TetrahedronBufferGeometry.prototype = Object.create(PolyhedronBufferGeometry.prototype)
|
TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry
|
|
/**
|
* @author timothypratley / https://github.com/timothypratley
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
// OctahedronGeometry
|
|
function OctahedronGeometry(radius, detail) {
|
Geometry.call(this)
|
|
this.type = 'OctahedronGeometry'
|
|
this.parameters = {
|
radius: radius,
|
detail: detail
|
}
|
|
this.fromBufferGeometry(new OctahedronBufferGeometry(radius, detail))
|
this.mergeVertices()
|
}
|
|
OctahedronGeometry.prototype = Object.create(Geometry.prototype)
|
OctahedronGeometry.prototype.constructor = OctahedronGeometry
|
|
// OctahedronBufferGeometry
|
|
function OctahedronBufferGeometry(radius, detail) {
|
var vertices = [1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1]
|
|
var indices = [0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2]
|
|
PolyhedronBufferGeometry.call(this, vertices, indices, radius, detail)
|
|
this.type = 'OctahedronBufferGeometry'
|
|
this.parameters = {
|
radius: radius,
|
detail: detail
|
}
|
}
|
|
OctahedronBufferGeometry.prototype = Object.create(PolyhedronBufferGeometry.prototype)
|
OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry
|
|
/**
|
* @author timothypratley / https://github.com/timothypratley
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
// IcosahedronGeometry
|
|
function IcosahedronGeometry(radius, detail) {
|
Geometry.call(this)
|
|
this.type = 'IcosahedronGeometry'
|
|
this.parameters = {
|
radius: radius,
|
detail: detail
|
}
|
|
this.fromBufferGeometry(new IcosahedronBufferGeometry(radius, detail))
|
this.mergeVertices()
|
}
|
|
IcosahedronGeometry.prototype = Object.create(Geometry.prototype)
|
IcosahedronGeometry.prototype.constructor = IcosahedronGeometry
|
|
// IcosahedronBufferGeometry
|
|
function IcosahedronBufferGeometry(radius, detail) {
|
var t = (1 + Math.sqrt(5)) / 2
|
|
var vertices = [
|
-1,
|
t,
|
0,
|
1,
|
t,
|
0,
|
-1,
|
-t,
|
0,
|
1,
|
-t,
|
0,
|
0,
|
-1,
|
t,
|
0,
|
1,
|
t,
|
0,
|
-1,
|
-t,
|
0,
|
1,
|
-t,
|
t,
|
0,
|
-1,
|
t,
|
0,
|
1,
|
-t,
|
0,
|
-1,
|
-t,
|
0,
|
1
|
]
|
|
var indices = [
|
0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1,
|
8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
|
]
|
|
PolyhedronBufferGeometry.call(this, vertices, indices, radius, detail)
|
|
this.type = 'IcosahedronBufferGeometry'
|
|
this.parameters = {
|
radius: radius,
|
detail: detail
|
}
|
}
|
|
IcosahedronBufferGeometry.prototype = Object.create(PolyhedronBufferGeometry.prototype)
|
IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry
|
|
/**
|
* @author Abe Pazos / https://hamoid.com
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
// DodecahedronGeometry
|
|
function DodecahedronGeometry(radius, detail) {
|
Geometry.call(this)
|
|
this.type = 'DodecahedronGeometry'
|
|
this.parameters = {
|
radius: radius,
|
detail: detail
|
}
|
|
this.fromBufferGeometry(new DodecahedronBufferGeometry(radius, detail))
|
this.mergeVertices()
|
}
|
|
DodecahedronGeometry.prototype = Object.create(Geometry.prototype)
|
DodecahedronGeometry.prototype.constructor = DodecahedronGeometry
|
|
// DodecahedronBufferGeometry
|
|
function DodecahedronBufferGeometry(radius, detail) {
|
var t = (1 + Math.sqrt(5)) / 2
|
var r = 1 / t
|
|
var vertices = [
|
// (±1, ±1, ±1)
|
-1,
|
-1,
|
-1,
|
-1,
|
-1,
|
1,
|
-1,
|
1,
|
-1,
|
-1,
|
1,
|
1,
|
1,
|
-1,
|
-1,
|
1,
|
-1,
|
1,
|
1,
|
1,
|
-1,
|
1,
|
1,
|
1,
|
|
// (0, ±1/φ, ±φ)
|
0,
|
-r,
|
-t,
|
0,
|
-r,
|
t,
|
0,
|
r,
|
-t,
|
0,
|
r,
|
t,
|
|
// (±1/φ, ±φ, 0)
|
-r,
|
-t,
|
0,
|
-r,
|
t,
|
0,
|
r,
|
-t,
|
0,
|
r,
|
t,
|
0,
|
|
// (±φ, 0, ±1/φ)
|
-t,
|
0,
|
-r,
|
t,
|
0,
|
-r,
|
-t,
|
0,
|
r,
|
t,
|
0,
|
r
|
]
|
|
var indices = [
|
3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6,
|
8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2,
|
16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11,
|
9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9
|
]
|
|
PolyhedronBufferGeometry.call(this, vertices, indices, radius, detail)
|
|
this.type = 'DodecahedronBufferGeometry'
|
|
this.parameters = {
|
radius: radius,
|
detail: detail
|
}
|
}
|
|
DodecahedronBufferGeometry.prototype = Object.create(PolyhedronBufferGeometry.prototype)
|
DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry
|
|
/**
|
* @author oosmoxiecode / https://github.com/oosmoxiecode
|
* @author WestLangley / https://github.com/WestLangley
|
* @author zz85 / https://github.com/zz85
|
* @author miningold / https://github.com/miningold
|
* @author jonobr1 / https://github.com/jonobr1
|
* @author Mugen87 / https://github.com/Mugen87
|
*
|
*/
|
|
// TubeGeometry
|
|
function TubeGeometry(path, tubularSegments, radius, radialSegments, closed, taper) {
|
Geometry.call(this)
|
|
this.type = 'TubeGeometry'
|
|
this.parameters = {
|
path: path,
|
tubularSegments: tubularSegments,
|
radius: radius,
|
radialSegments: radialSegments,
|
closed: closed
|
}
|
|
if (taper !== undefined) console.warn('THREE.TubeGeometry: taper has been removed.')
|
|
var bufferGeometry = new TubeBufferGeometry(
|
path,
|
tubularSegments,
|
radius,
|
radialSegments,
|
closed
|
)
|
|
// expose internals
|
|
this.tangents = bufferGeometry.tangents
|
this.normals = bufferGeometry.normals
|
this.binormals = bufferGeometry.binormals
|
|
// create geometry
|
|
this.fromBufferGeometry(bufferGeometry)
|
this.mergeVertices()
|
}
|
|
TubeGeometry.prototype = Object.create(Geometry.prototype)
|
TubeGeometry.prototype.constructor = TubeGeometry
|
|
// TubeBufferGeometry
|
|
function TubeBufferGeometry(path, tubularSegments, radius, radialSegments, closed) {
|
BufferGeometry.call(this)
|
|
this.type = 'TubeBufferGeometry'
|
|
this.parameters = {
|
path: path,
|
tubularSegments: tubularSegments,
|
radius: radius,
|
radialSegments: radialSegments,
|
closed: closed
|
}
|
|
tubularSegments = tubularSegments || 64
|
radius = radius || 1
|
radialSegments = radialSegments || 8
|
closed = closed || false
|
|
var frames = path.computeFrenetFrames(tubularSegments, closed)
|
|
// expose internals
|
|
this.tangents = frames.tangents
|
this.normals = frames.normals
|
this.binormals = frames.binormals
|
|
// helper variables
|
|
var vertex = new Vector3()
|
var normal = new Vector3()
|
var uv = new Vector2()
|
var P = new Vector3()
|
|
var i, j
|
|
// buffer
|
|
var vertices = []
|
var normals = []
|
var uvs = []
|
var indices = []
|
|
// create buffer data
|
|
generateBufferData()
|
|
// build geometry
|
|
this.setIndex(indices)
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
this.addAttribute('normal', new Float32BufferAttribute(normals, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvs, 2))
|
|
// functions
|
|
function generateBufferData() {
|
for (i = 0; i < tubularSegments; i++) {
|
generateSegment(i)
|
}
|
|
// if the geometry is not closed, generate the last row of vertices and normals
|
// at the regular position on the given path
|
//
|
// if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
|
|
generateSegment(closed === false ? tubularSegments : 0)
|
|
// uvs are generated in a separate function.
|
// this makes it easy compute correct values for closed geometries
|
|
generateUVs()
|
|
// finally create faces
|
|
generateIndices()
|
}
|
|
function generateSegment(i) {
|
// we use getPointAt to sample evenly distributed points from the given path
|
|
P = path.getPointAt(i / tubularSegments, P)
|
|
// retrieve corresponding normal and binormal
|
|
var N = frames.normals[i]
|
var B = frames.binormals[i]
|
|
// generate normals and vertices for the current segment
|
|
for (j = 0; j <= radialSegments; j++) {
|
var v = (j / radialSegments) * Math.PI * 2
|
|
var sin = Math.sin(v)
|
var cos = -Math.cos(v)
|
|
// normal
|
|
normal.x = cos * N.x + sin * B.x
|
normal.y = cos * N.y + sin * B.y
|
normal.z = cos * N.z + sin * B.z
|
normal.normalize()
|
|
normals.push(normal.x, normal.y, normal.z)
|
|
// vertex
|
|
vertex.x = P.x + radius * normal.x
|
vertex.y = P.y + radius * normal.y
|
vertex.z = P.z + radius * normal.z
|
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
}
|
}
|
|
function generateIndices() {
|
for (j = 1; j <= tubularSegments; j++) {
|
for (i = 1; i <= radialSegments; i++) {
|
var a = (radialSegments + 1) * (j - 1) + (i - 1)
|
var b = (radialSegments + 1) * j + (i - 1)
|
var c = (radialSegments + 1) * j + i
|
var d = (radialSegments + 1) * (j - 1) + i
|
|
// faces
|
|
indices.push(a, b, d)
|
indices.push(b, c, d)
|
}
|
}
|
}
|
|
function generateUVs() {
|
for (i = 0; i <= tubularSegments; i++) {
|
for (j = 0; j <= radialSegments; j++) {
|
uv.x = i / tubularSegments
|
uv.y = j / radialSegments
|
|
uvs.push(uv.x, uv.y)
|
}
|
}
|
}
|
}
|
|
TubeBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
TubeBufferGeometry.prototype.constructor = TubeBufferGeometry
|
|
/**
|
* @author oosmoxiecode
|
* @author Mugen87 / https://github.com/Mugen87
|
*
|
* based on http://www.blackpawn.com/texts/pqtorus/
|
*/
|
|
// TorusKnotGeometry
|
|
function TorusKnotGeometry(radius, tube, tubularSegments, radialSegments, p, q, heightScale) {
|
Geometry.call(this)
|
|
this.type = 'TorusKnotGeometry'
|
|
this.parameters = {
|
radius: radius,
|
tube: tube,
|
tubularSegments: tubularSegments,
|
radialSegments: radialSegments,
|
p: p,
|
q: q
|
}
|
|
if (heightScale !== undefined)
|
console.warn(
|
'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.'
|
)
|
|
this.fromBufferGeometry(
|
new TorusKnotBufferGeometry(radius, tube, tubularSegments, radialSegments, p, q)
|
)
|
this.mergeVertices()
|
}
|
|
TorusKnotGeometry.prototype = Object.create(Geometry.prototype)
|
TorusKnotGeometry.prototype.constructor = TorusKnotGeometry
|
|
// TorusKnotBufferGeometry
|
|
function TorusKnotBufferGeometry(radius, tube, tubularSegments, radialSegments, p, q) {
|
BufferGeometry.call(this)
|
|
this.type = 'TorusKnotBufferGeometry'
|
|
this.parameters = {
|
radius: radius,
|
tube: tube,
|
tubularSegments: tubularSegments,
|
radialSegments: radialSegments,
|
p: p,
|
q: q
|
}
|
|
radius = radius || 1
|
tube = tube || 0.4
|
tubularSegments = Math.floor(tubularSegments) || 64
|
radialSegments = Math.floor(radialSegments) || 8
|
p = p || 2
|
q = q || 3
|
|
// buffers
|
|
var indices = []
|
var vertices = []
|
var normals = []
|
var uvs = []
|
|
// helper variables
|
|
var i, j
|
|
var vertex = new Vector3()
|
var normal = new Vector3()
|
|
var P1 = new Vector3()
|
var P2 = new Vector3()
|
|
var B = new Vector3()
|
var T = new Vector3()
|
var N = new Vector3()
|
|
// generate vertices, normals and uvs
|
|
for (i = 0; i <= tubularSegments; ++i) {
|
// the radian "u" is used to calculate the position on the torus curve of the current tubular segement
|
|
var u = (i / tubularSegments) * p * Math.PI * 2
|
|
// now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
|
// these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
|
|
calculatePositionOnCurve(u, p, q, radius, P1)
|
calculatePositionOnCurve(u + 0.01, p, q, radius, P2)
|
|
// calculate orthonormal basis
|
|
T.subVectors(P2, P1)
|
N.addVectors(P2, P1)
|
B.crossVectors(T, N)
|
N.crossVectors(B, T)
|
|
// normalize B, N. T can be ignored, we don't use it
|
|
B.normalize()
|
N.normalize()
|
|
for (j = 0; j <= radialSegments; ++j) {
|
// now calculate the vertices. they are nothing more than an extrusion of the torus curve.
|
// because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
|
|
var v = (j / radialSegments) * Math.PI * 2
|
var cx = -tube * Math.cos(v)
|
var cy = tube * Math.sin(v)
|
|
// now calculate the final vertex position.
|
// first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
|
|
vertex.x = P1.x + (cx * N.x + cy * B.x)
|
vertex.y = P1.y + (cx * N.y + cy * B.y)
|
vertex.z = P1.z + (cx * N.z + cy * B.z)
|
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
|
// normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
|
|
normal.subVectors(vertex, P1).normalize()
|
|
normals.push(normal.x, normal.y, normal.z)
|
|
// uv
|
|
uvs.push(i / tubularSegments)
|
uvs.push(j / radialSegments)
|
}
|
}
|
|
// generate indices
|
|
for (j = 1; j <= tubularSegments; j++) {
|
for (i = 1; i <= radialSegments; i++) {
|
// indices
|
|
var a = (radialSegments + 1) * (j - 1) + (i - 1)
|
var b = (radialSegments + 1) * j + (i - 1)
|
var c = (radialSegments + 1) * j + i
|
var d = (radialSegments + 1) * (j - 1) + i
|
|
// faces
|
|
indices.push(a, b, d)
|
indices.push(b, c, d)
|
}
|
}
|
|
// build geometry
|
|
this.setIndex(indices)
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
this.addAttribute('normal', new Float32BufferAttribute(normals, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvs, 2))
|
|
// this function calculates the current position on the torus curve
|
|
function calculatePositionOnCurve(u, p, q, radius, position) {
|
var cu = Math.cos(u)
|
var su = Math.sin(u)
|
var quOverP = (q / p) * u
|
var cs = Math.cos(quOverP)
|
|
position.x = radius * (2 + cs) * 0.5 * cu
|
position.y = radius * (2 + cs) * su * 0.5
|
position.z = radius * Math.sin(quOverP) * 0.5
|
}
|
}
|
|
TorusKnotBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry
|
|
/**
|
* @author oosmoxiecode
|
* @author mrdoob / http://mrdoob.com/
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
// TorusGeometry
|
|
function TorusGeometry(radius, tube, radialSegments, tubularSegments, arc) {
|
Geometry.call(this)
|
|
this.type = 'TorusGeometry'
|
|
this.parameters = {
|
radius: radius,
|
tube: tube,
|
radialSegments: radialSegments,
|
tubularSegments: tubularSegments,
|
arc: arc
|
}
|
|
this.fromBufferGeometry(
|
new TorusBufferGeometry(radius, tube, radialSegments, tubularSegments, arc)
|
)
|
this.mergeVertices()
|
}
|
|
TorusGeometry.prototype = Object.create(Geometry.prototype)
|
TorusGeometry.prototype.constructor = TorusGeometry
|
|
// TorusBufferGeometry
|
|
function TorusBufferGeometry(radius, tube, radialSegments, tubularSegments, arc) {
|
BufferGeometry.call(this)
|
|
this.type = 'TorusBufferGeometry'
|
|
this.parameters = {
|
radius: radius,
|
tube: tube,
|
radialSegments: radialSegments,
|
tubularSegments: tubularSegments,
|
arc: arc
|
}
|
|
radius = radius || 1
|
tube = tube || 0.4
|
radialSegments = Math.floor(radialSegments) || 8
|
tubularSegments = Math.floor(tubularSegments) || 6
|
arc = arc || Math.PI * 2
|
|
// buffers
|
|
var indices = []
|
var vertices = []
|
var normals = []
|
var uvs = []
|
|
// helper variables
|
|
var center = new Vector3()
|
var vertex = new Vector3()
|
var normal = new Vector3()
|
|
var j, i
|
|
// generate vertices, normals and uvs
|
|
for (j = 0; j <= radialSegments; j++) {
|
for (i = 0; i <= tubularSegments; i++) {
|
var u = (i / tubularSegments) * arc
|
var v = (j / radialSegments) * Math.PI * 2
|
|
// vertex
|
|
vertex.x = (radius + tube * Math.cos(v)) * Math.cos(u)
|
vertex.y = (radius + tube * Math.cos(v)) * Math.sin(u)
|
vertex.z = tube * Math.sin(v)
|
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
|
// normal
|
|
center.x = radius * Math.cos(u)
|
center.y = radius * Math.sin(u)
|
normal.subVectors(vertex, center).normalize()
|
|
normals.push(normal.x, normal.y, normal.z)
|
|
// uv
|
|
uvs.push(i / tubularSegments)
|
uvs.push(j / radialSegments)
|
}
|
}
|
|
// generate indices
|
|
for (j = 1; j <= radialSegments; j++) {
|
for (i = 1; i <= tubularSegments; i++) {
|
// indices
|
|
var a = (tubularSegments + 1) * j + i - 1
|
var b = (tubularSegments + 1) * (j - 1) + i - 1
|
var c = (tubularSegments + 1) * (j - 1) + i
|
var d = (tubularSegments + 1) * j + i
|
|
// faces
|
|
indices.push(a, b, d)
|
indices.push(b, c, d)
|
}
|
}
|
|
// build geometry
|
|
this.setIndex(indices)
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
this.addAttribute('normal', new Float32BufferAttribute(normals, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvs, 2))
|
}
|
|
TorusBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
TorusBufferGeometry.prototype.constructor = TorusBufferGeometry
|
|
/**
|
* @author Mugen87 / https://github.com/Mugen87
|
* Port from https://github.com/mapbox/earcut (v2.1.2)
|
*/
|
|
var Earcut = {
|
triangulate: function (data, holeIndices, dim) {
|
dim = dim || 2
|
|
var hasHoles = holeIndices && holeIndices.length,
|
outerLen = hasHoles ? holeIndices[0] * dim : data.length,
|
outerNode = linkedList(data, 0, outerLen, dim, true),
|
triangles = []
|
|
if (!outerNode) return triangles
|
|
var minX, minY, maxX, maxY, x, y, invSize
|
|
if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim)
|
|
// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
|
|
if (data.length > 80 * dim) {
|
minX = maxX = data[0]
|
minY = maxY = data[1]
|
|
for (var i = dim; i < outerLen; i += dim) {
|
x = data[i]
|
y = data[i + 1]
|
if (x < minX) minX = x
|
if (y < minY) minY = y
|
if (x > maxX) maxX = x
|
if (y > maxY) maxY = y
|
}
|
|
// minX, minY and invSize are later used to transform coords into integers for z-order calculation
|
|
invSize = Math.max(maxX - minX, maxY - minY)
|
invSize = invSize !== 0 ? 1 / invSize : 0
|
}
|
|
earcutLinked(outerNode, triangles, dim, minX, minY, invSize)
|
|
return triangles
|
}
|
}
|
|
// create a circular doubly linked list from polygon points in the specified winding order
|
|
function linkedList(data, start, end, dim, clockwise) {
|
var i, last
|
|
if (clockwise === signedArea(data, start, end, dim) > 0) {
|
for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last)
|
} else {
|
for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last)
|
}
|
|
if (last && equals(last, last.next)) {
|
removeNode(last)
|
last = last.next
|
}
|
|
return last
|
}
|
|
// eliminate colinear or duplicate points
|
|
function filterPoints(start, end) {
|
if (!start) return start
|
if (!end) end = start
|
|
var p = start,
|
again
|
|
do {
|
again = false
|
|
if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
|
removeNode(p)
|
p = end = p.prev
|
if (p === p.next) break
|
again = true
|
} else {
|
p = p.next
|
}
|
} while (again || p !== end)
|
|
return end
|
}
|
|
// main ear slicing loop which triangulates a polygon (given as a linked list)
|
|
function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {
|
if (!ear) return
|
|
// interlink polygon nodes in z-order
|
|
if (!pass && invSize) indexCurve(ear, minX, minY, invSize)
|
|
var stop = ear,
|
prev,
|
next
|
|
// iterate through ears, slicing them one by one
|
|
while (ear.prev !== ear.next) {
|
prev = ear.prev
|
next = ear.next
|
|
if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {
|
// cut off the triangle
|
triangles.push(prev.i / dim)
|
triangles.push(ear.i / dim)
|
triangles.push(next.i / dim)
|
|
removeNode(ear)
|
|
// skipping the next vertice leads to less sliver triangles
|
ear = next.next
|
stop = next.next
|
|
continue
|
}
|
|
ear = next
|
|
// if we looped through the whole remaining polygon and can't find any more ears
|
|
if (ear === stop) {
|
// try filtering points and slicing again
|
|
if (!pass) {
|
earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1)
|
|
// if this didn't work, try curing all small self-intersections locally
|
} else if (pass === 1) {
|
ear = cureLocalIntersections(ear, triangles, dim)
|
earcutLinked(ear, triangles, dim, minX, minY, invSize, 2)
|
|
// as a last resort, try splitting the remaining polygon into two
|
} else if (pass === 2) {
|
splitEarcut(ear, triangles, dim, minX, minY, invSize)
|
}
|
|
break
|
}
|
}
|
}
|
|
// check whether a polygon node forms a valid ear with adjacent nodes
|
|
function isEar(ear) {
|
var a = ear.prev,
|
b = ear,
|
c = ear.next
|
|
if (area(a, b, c) >= 0) return false // reflex, can't be an ear
|
|
// now make sure we don't have other points inside the potential ear
|
var p = ear.next.next
|
|
while (p !== ear.prev) {
|
if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) {
|
return false
|
}
|
|
p = p.next
|
}
|
|
return true
|
}
|
|
function isEarHashed(ear, minX, minY, invSize) {
|
var a = ear.prev,
|
b = ear,
|
c = ear.next
|
|
if (area(a, b, c) >= 0) return false // reflex, can't be an ear
|
|
// triangle bbox; min & max are calculated like this for speed
|
|
var minTX = a.x < b.x ? (a.x < c.x ? a.x : c.x) : b.x < c.x ? b.x : c.x,
|
minTY = a.y < b.y ? (a.y < c.y ? a.y : c.y) : b.y < c.y ? b.y : c.y,
|
maxTX = a.x > b.x ? (a.x > c.x ? a.x : c.x) : b.x > c.x ? b.x : c.x,
|
maxTY = a.y > b.y ? (a.y > c.y ? a.y : c.y) : b.y > c.y ? b.y : c.y
|
|
// z-order range for the current triangle bbox;
|
|
var minZ = zOrder(minTX, minTY, minX, minY, invSize),
|
maxZ = zOrder(maxTX, maxTY, minX, minY, invSize)
|
|
// first look for points inside the triangle in increasing z-order
|
|
var p = ear.nextZ
|
|
while (p && p.z <= maxZ) {
|
if (
|
p !== ear.prev &&
|
p !== ear.next &&
|
pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&
|
area(p.prev, p, p.next) >= 0
|
)
|
return false
|
p = p.nextZ
|
}
|
|
// then look for points in decreasing z-order
|
|
p = ear.prevZ
|
|
while (p && p.z >= minZ) {
|
if (
|
p !== ear.prev &&
|
p !== ear.next &&
|
pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&
|
area(p.prev, p, p.next) >= 0
|
)
|
return false
|
|
p = p.prevZ
|
}
|
|
return true
|
}
|
|
// go through all polygon nodes and cure small local self-intersections
|
|
function cureLocalIntersections(start, triangles, dim) {
|
var p = start
|
|
do {
|
var a = p.prev,
|
b = p.next.next
|
|
if (
|
!equals(a, b) &&
|
intersects(a, p, p.next, b) &&
|
locallyInside(a, b) &&
|
locallyInside(b, a)
|
) {
|
triangles.push(a.i / dim)
|
triangles.push(p.i / dim)
|
triangles.push(b.i / dim)
|
|
// remove two nodes involved
|
|
removeNode(p)
|
removeNode(p.next)
|
|
p = start = b
|
}
|
|
p = p.next
|
} while (p !== start)
|
|
return p
|
}
|
|
// try splitting polygon into two and triangulate them independently
|
|
function splitEarcut(start, triangles, dim, minX, minY, invSize) {
|
// look for a valid diagonal that divides the polygon into two
|
|
var a = start
|
|
do {
|
var b = a.next.next
|
|
while (b !== a.prev) {
|
if (a.i !== b.i && isValidDiagonal(a, b)) {
|
// split the polygon in two by the diagonal
|
|
var c = splitPolygon(a, b)
|
|
// filter colinear points around the cuts
|
|
a = filterPoints(a, a.next)
|
c = filterPoints(c, c.next)
|
|
// run earcut on each half
|
|
earcutLinked(a, triangles, dim, minX, minY, invSize)
|
earcutLinked(c, triangles, dim, minX, minY, invSize)
|
return
|
}
|
|
b = b.next
|
}
|
|
a = a.next
|
} while (a !== start)
|
}
|
|
// link every hole into the outer loop, producing a single-ring polygon without holes
|
|
function eliminateHoles(data, holeIndices, outerNode, dim) {
|
var queue = [],
|
i,
|
len,
|
start,
|
end,
|
list
|
|
for (i = 0, len = holeIndices.length; i < len; i++) {
|
start = holeIndices[i] * dim
|
end = i < len - 1 ? holeIndices[i + 1] * dim : data.length
|
list = linkedList(data, start, end, dim, false)
|
if (list === list.next) list.steiner = true
|
queue.push(getLeftmost(list))
|
}
|
|
queue.sort(compareX)
|
|
// process holes from left to right
|
|
for (i = 0; i < queue.length; i++) {
|
eliminateHole(queue[i], outerNode)
|
outerNode = filterPoints(outerNode, outerNode.next)
|
}
|
|
return outerNode
|
}
|
|
function compareX(a, b) {
|
return a.x - b.x
|
}
|
|
// find a bridge between vertices that connects hole with an outer ring and and link it
|
|
function eliminateHole(hole, outerNode) {
|
outerNode = findHoleBridge(hole, outerNode)
|
|
if (outerNode) {
|
var b = splitPolygon(outerNode, hole)
|
|
filterPoints(b, b.next)
|
}
|
}
|
|
// David Eberly's algorithm for finding a bridge between hole and outer polygon
|
|
function findHoleBridge(hole, outerNode) {
|
var p = outerNode,
|
hx = hole.x,
|
hy = hole.y,
|
qx = -Infinity,
|
m
|
|
// find a segment intersected by a ray from the hole's leftmost point to the left;
|
// segment's endpoint with lesser x will be potential connection point
|
|
do {
|
if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {
|
var x = p.x + ((hy - p.y) * (p.next.x - p.x)) / (p.next.y - p.y)
|
|
if (x <= hx && x > qx) {
|
qx = x
|
|
if (x === hx) {
|
if (hy === p.y) return p
|
if (hy === p.next.y) return p.next
|
}
|
|
m = p.x < p.next.x ? p : p.next
|
}
|
}
|
|
p = p.next
|
} while (p !== outerNode)
|
|
if (!m) return null
|
|
if (hx === qx) return m.prev // hole touches outer segment; pick lower endpoint
|
|
// look for points inside the triangle of hole point, segment intersection and endpoint;
|
// if there are no points found, we have a valid connection;
|
// otherwise choose the point of the minimum angle with the ray as connection point
|
|
var stop = m,
|
mx = m.x,
|
my = m.y,
|
tanMin = Infinity,
|
tan
|
|
p = m.next
|
|
while (p !== stop) {
|
if (
|
hx >= p.x &&
|
p.x >= mx &&
|
hx !== p.x &&
|
pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)
|
) {
|
tan = Math.abs(hy - p.y) / (hx - p.x) // tangential
|
|
if ((tan < tanMin || (tan === tanMin && p.x > m.x)) && locallyInside(p, hole)) {
|
m = p
|
tanMin = tan
|
}
|
}
|
|
p = p.next
|
}
|
|
return m
|
}
|
|
// interlink polygon nodes in z-order
|
|
function indexCurve(start, minX, minY, invSize) {
|
var p = start
|
|
do {
|
if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize)
|
p.prevZ = p.prev
|
p.nextZ = p.next
|
p = p.next
|
} while (p !== start)
|
|
p.prevZ.nextZ = null
|
p.prevZ = null
|
|
sortLinked(p)
|
}
|
|
// Simon Tatham's linked list merge sort algorithm
|
// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
|
|
function sortLinked(list) {
|
var i,
|
p,
|
q,
|
e,
|
tail,
|
numMerges,
|
pSize,
|
qSize,
|
inSize = 1
|
|
do {
|
p = list
|
list = null
|
tail = null
|
numMerges = 0
|
|
while (p) {
|
numMerges++
|
q = p
|
pSize = 0
|
|
for (i = 0; i < inSize; i++) {
|
pSize++
|
q = q.nextZ
|
if (!q) break
|
}
|
|
qSize = inSize
|
|
while (pSize > 0 || (qSize > 0 && q)) {
|
if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {
|
e = p
|
p = p.nextZ
|
pSize--
|
} else {
|
e = q
|
q = q.nextZ
|
qSize--
|
}
|
|
if (tail) tail.nextZ = e
|
else list = e
|
|
e.prevZ = tail
|
tail = e
|
}
|
|
p = q
|
}
|
|
tail.nextZ = null
|
inSize *= 2
|
} while (numMerges > 1)
|
|
return list
|
}
|
|
// z-order of a point given coords and inverse of the longer side of data bbox
|
|
function zOrder(x, y, minX, minY, invSize) {
|
// coords are transformed into non-negative 15-bit integer range
|
|
x = 32767 * (x - minX) * invSize
|
y = 32767 * (y - minY) * invSize
|
|
x = (x | (x << 8)) & 0x00ff00ff
|
x = (x | (x << 4)) & 0x0f0f0f0f
|
x = (x | (x << 2)) & 0x33333333
|
x = (x | (x << 1)) & 0x55555555
|
|
y = (y | (y << 8)) & 0x00ff00ff
|
y = (y | (y << 4)) & 0x0f0f0f0f
|
y = (y | (y << 2)) & 0x33333333
|
y = (y | (y << 1)) & 0x55555555
|
|
return x | (y << 1)
|
}
|
|
// find the leftmost node of a polygon ring
|
|
function getLeftmost(start) {
|
var p = start,
|
leftmost = start
|
|
do {
|
if (p.x < leftmost.x) leftmost = p
|
p = p.next
|
} while (p !== start)
|
|
return leftmost
|
}
|
|
// check if a point lies within a convex triangle
|
|
function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
|
return (
|
(cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 &&
|
(ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 &&
|
(bx - px) * (cy - py) - (cx - px) * (by - py) >= 0
|
)
|
}
|
|
// check if a diagonal between two polygon nodes is valid (lies in polygon interior)
|
|
function isValidDiagonal(a, b) {
|
return (
|
a.next.i !== b.i &&
|
a.prev.i !== b.i &&
|
!intersectsPolygon(a, b) &&
|
locallyInside(a, b) &&
|
locallyInside(b, a) &&
|
middleInside(a, b)
|
)
|
}
|
|
// signed area of a triangle
|
|
function area(p, q, r) {
|
return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y)
|
}
|
|
// check if two points are equal
|
|
function equals(p1, p2) {
|
return p1.x === p2.x && p1.y === p2.y
|
}
|
|
// check if two segments intersect
|
|
function intersects(p1, q1, p2, q2) {
|
if ((equals(p1, q1) && equals(p2, q2)) || (equals(p1, q2) && equals(p2, q1))) return true
|
|
return (
|
area(p1, q1, p2) > 0 !== area(p1, q1, q2) > 0 && area(p2, q2, p1) > 0 !== area(p2, q2, q1) > 0
|
)
|
}
|
|
// check if a polygon diagonal intersects any polygon segments
|
|
function intersectsPolygon(a, b) {
|
var p = a
|
|
do {
|
if (
|
p.i !== a.i &&
|
p.next.i !== a.i &&
|
p.i !== b.i &&
|
p.next.i !== b.i &&
|
intersects(p, p.next, a, b)
|
) {
|
return true
|
}
|
|
p = p.next
|
} while (p !== a)
|
|
return false
|
}
|
|
// check if a polygon diagonal is locally inside the polygon
|
|
function locallyInside(a, b) {
|
return area(a.prev, a, a.next) < 0
|
? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0
|
: area(a, b, a.prev) < 0 || area(a, a.next, b) < 0
|
}
|
|
// check if the middle point of a polygon diagonal is inside the polygon
|
|
function middleInside(a, b) {
|
var p = a,
|
inside = false,
|
px = (a.x + b.x) / 2,
|
py = (a.y + b.y) / 2
|
|
do {
|
if (
|
p.y > py !== p.next.y > py &&
|
p.next.y !== p.y &&
|
px < ((p.next.x - p.x) * (py - p.y)) / (p.next.y - p.y) + p.x
|
) {
|
inside = !inside
|
}
|
|
p = p.next
|
} while (p !== a)
|
|
return inside
|
}
|
|
// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
|
// if one belongs to the outer ring and another to a hole, it merges it into a single ring
|
|
function splitPolygon(a, b) {
|
var a2 = new Node(a.i, a.x, a.y),
|
b2 = new Node(b.i, b.x, b.y),
|
an = a.next,
|
bp = b.prev
|
|
a.next = b
|
b.prev = a
|
|
a2.next = an
|
an.prev = a2
|
|
b2.next = a2
|
a2.prev = b2
|
|
bp.next = b2
|
b2.prev = bp
|
|
return b2
|
}
|
|
// create a node and optionally link it with previous one (in a circular doubly linked list)
|
|
function insertNode(i, x, y, last) {
|
var p = new Node(i, x, y)
|
|
if (!last) {
|
p.prev = p
|
p.next = p
|
} else {
|
p.next = last.next
|
p.prev = last
|
last.next.prev = p
|
last.next = p
|
}
|
|
return p
|
}
|
|
function removeNode(p) {
|
p.next.prev = p.prev
|
p.prev.next = p.next
|
|
if (p.prevZ) p.prevZ.nextZ = p.nextZ
|
if (p.nextZ) p.nextZ.prevZ = p.prevZ
|
}
|
|
function Node(i, x, y) {
|
// vertice index in coordinates array
|
this.i = i
|
|
// vertex coordinates
|
this.x = x
|
this.y = y
|
|
// previous and next vertice nodes in a polygon ring
|
this.prev = null
|
this.next = null
|
|
// z-order curve value
|
this.z = null
|
|
// previous and next nodes in z-order
|
this.prevZ = null
|
this.nextZ = null
|
|
// indicates whether this is a steiner point
|
this.steiner = false
|
}
|
|
function signedArea(data, start, end, dim) {
|
var sum = 0
|
|
for (var i = start, j = end - dim; i < end; i += dim) {
|
sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1])
|
j = i
|
}
|
|
return sum
|
}
|
|
/**
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
*/
|
|
var ShapeUtils = {
|
// calculate area of the contour polygon
|
|
area: function (contour) {
|
var n = contour.length
|
var a = 0.0
|
|
for (var p = n - 1, q = 0; q < n; p = q++) {
|
a += contour[p].x * contour[q].y - contour[q].x * contour[p].y
|
}
|
|
return a * 0.5
|
},
|
|
isClockWise: function (pts) {
|
return ShapeUtils.area(pts) < 0
|
},
|
|
triangulateShape: function (contour, holes) {
|
var vertices = [] // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
|
var holeIndices = [] // array of hole indices
|
var faces = [] // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
|
|
removeDupEndPts(contour)
|
addContour(vertices, contour)
|
|
//
|
|
var holeIndex = contour.length
|
|
holes.forEach(removeDupEndPts)
|
|
for (var i = 0; i < holes.length; i++) {
|
holeIndices.push(holeIndex)
|
holeIndex += holes[i].length
|
addContour(vertices, holes[i])
|
}
|
|
//
|
|
var triangles = Earcut.triangulate(vertices, holeIndices)
|
|
//
|
|
for (var i = 0; i < triangles.length; i += 3) {
|
faces.push(triangles.slice(i, i + 3))
|
}
|
|
return faces
|
}
|
}
|
|
function removeDupEndPts(points) {
|
var l = points.length
|
|
if (l > 2 && points[l - 1].equals(points[0])) {
|
points.pop()
|
}
|
}
|
|
function addContour(vertices, contour) {
|
for (var i = 0; i < contour.length; i++) {
|
vertices.push(contour[i].x)
|
vertices.push(contour[i].y)
|
}
|
}
|
|
/**
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
*
|
* Creates extruded geometry from a path shape.
|
*
|
* parameters = {
|
*
|
* curveSegments: <int>, // number of points on the curves
|
* steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
|
* amount: <int>, // Depth to extrude the shape
|
*
|
* bevelEnabled: <bool>, // turn on bevel
|
* bevelThickness: <float>, // how deep into the original shape bevel goes
|
* bevelSize: <float>, // how far from shape outline is bevel
|
* bevelSegments: <int>, // number of bevel layers
|
*
|
* extrudePath: <THREE.Curve> // curve to extrude shape along
|
* frames: <Object> // containing arrays of tangents, normals, binormals
|
*
|
* UVGenerator: <Object> // object that provides UV generator functions
|
*
|
* }
|
*/
|
|
// ExtrudeGeometry
|
|
function ExtrudeGeometry(shapes, options) {
|
Geometry.call(this)
|
|
this.type = 'ExtrudeGeometry'
|
|
this.parameters = {
|
shapes: shapes,
|
options: options
|
}
|
|
this.fromBufferGeometry(new ExtrudeBufferGeometry(shapes, options))
|
this.mergeVertices()
|
}
|
|
ExtrudeGeometry.prototype = Object.create(Geometry.prototype)
|
ExtrudeGeometry.prototype.constructor = ExtrudeGeometry
|
|
// ExtrudeBufferGeometry
|
|
function ExtrudeBufferGeometry(shapes, options) {
|
if (typeof shapes === 'undefined') {
|
return
|
}
|
|
BufferGeometry.call(this)
|
|
this.type = 'ExtrudeBufferGeometry'
|
|
shapes = Array.isArray(shapes) ? shapes : [shapes]
|
|
this.addShapeList(shapes, options)
|
|
this.computeVertexNormals()
|
|
// can't really use automatic vertex normals
|
// as then front and back sides get smoothed too
|
// should do separate smoothing just for sides
|
|
//this.computeVertexNormals();
|
|
//console.log( "took", ( Date.now() - startTime ) );
|
}
|
|
ExtrudeBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry
|
|
ExtrudeBufferGeometry.prototype.getArrays = function () {
|
var positionAttribute = this.getAttribute('position')
|
var verticesArray = positionAttribute ? Array.prototype.slice.call(positionAttribute.array) : []
|
|
var uvAttribute = this.getAttribute('uv')
|
var uvArray = uvAttribute ? Array.prototype.slice.call(uvAttribute.array) : []
|
|
var IndexAttribute = this.index
|
var indicesArray = IndexAttribute ? Array.prototype.slice.call(IndexAttribute.array) : []
|
|
return {
|
position: verticesArray,
|
uv: uvArray,
|
index: indicesArray
|
}
|
}
|
|
ExtrudeBufferGeometry.prototype.addShapeList = function (shapes, options) {
|
var sl = shapes.length
|
options.arrays = this.getArrays()
|
|
for (var s = 0; s < sl; s++) {
|
var shape = shapes[s]
|
this.addShape(shape, options)
|
}
|
|
this.setIndex(options.arrays.index)
|
this.addAttribute('position', new Float32BufferAttribute(options.arrays.position, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(options.arrays.uv, 2))
|
}
|
|
ExtrudeBufferGeometry.prototype.addShape = function (shape, options) {
|
var arrays = options.arrays ? options.arrays : this.getArrays()
|
var verticesArray = arrays.position
|
var indicesArray = arrays.index
|
var uvArray = arrays.uv
|
|
var placeholder = []
|
|
var amount = options.amount !== undefined ? options.amount : 100
|
|
var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6 // 10
|
var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2 // 8
|
var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3
|
|
var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true // false
|
|
var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12
|
|
var steps = options.steps !== undefined ? options.steps : 1
|
|
var extrudePath = options.extrudePath
|
var extrudePts,
|
extrudeByPath = false
|
|
// Use default WorldUVGenerator if no UV generators are specified.
|
var uvgen =
|
options.UVGenerator !== undefined ? options.UVGenerator : ExtrudeGeometry.WorldUVGenerator
|
|
var splineTube, binormal, normal, position2
|
if (extrudePath) {
|
extrudePts = extrudePath.getSpacedPoints(steps)
|
|
extrudeByPath = true
|
bevelEnabled = false // bevels not supported for path extrusion
|
|
// SETUP TNB variables
|
|
// TODO1 - have a .isClosed in spline?
|
|
splineTube =
|
options.frames !== undefined
|
? options.frames
|
: extrudePath.computeFrenetFrames(steps, false)
|
|
// console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
|
|
binormal = new Vector3()
|
normal = new Vector3()
|
position2 = new Vector3()
|
}
|
|
// Safeguards if bevels are not enabled
|
|
if (!bevelEnabled) {
|
bevelSegments = 0
|
bevelThickness = 0
|
bevelSize = 0
|
}
|
|
// Variables initialization
|
|
var ahole, h, hl // looping of holes
|
var scope = this
|
|
var shapePoints = shape.extractPoints(curveSegments)
|
|
var vertices = shapePoints.shape
|
var holes = shapePoints.holes
|
|
var reverse = !ShapeUtils.isClockWise(vertices)
|
|
if (reverse) {
|
vertices = vertices.reverse()
|
|
// Maybe we should also check if holes are in the opposite direction, just to be safe ...
|
|
for (h = 0, hl = holes.length; h < hl; h++) {
|
ahole = holes[h]
|
|
if (ShapeUtils.isClockWise(ahole)) {
|
holes[h] = ahole.reverse()
|
}
|
}
|
}
|
|
var faces = ShapeUtils.triangulateShape(vertices, holes)
|
|
/* Vertices */
|
|
var contour = vertices // vertices has all points but contour has only points of circumference
|
|
for (h = 0, hl = holes.length; h < hl; h++) {
|
ahole = holes[h]
|
|
vertices = vertices.concat(ahole)
|
}
|
|
function scalePt2(pt, vec, size) {
|
if (!vec) console.error('THREE.ExtrudeGeometry: vec does not exist')
|
|
return vec.clone().multiplyScalar(size).add(pt)
|
}
|
|
var b,
|
bs,
|
t,
|
z,
|
vert,
|
vlen = vertices.length,
|
face,
|
flen = faces.length
|
|
// Find directions for point movement
|
|
function getBevelVec(inPt, inPrev, inNext) {
|
// computes for inPt the corresponding point inPt' on a new contour
|
// shifted by 1 unit (length of normalized vector) to the left
|
// if we walk along contour clockwise, this new contour is outside the old one
|
//
|
// inPt' is the intersection of the two lines parallel to the two
|
// adjacent edges of inPt at a distance of 1 unit on the left side.
|
|
var v_trans_x, v_trans_y, shrink_by // resulting translation vector for inPt
|
|
// good reading for geometry algorithms (here: line-line intersection)
|
// http://geomalgorithms.com/a05-_intersect-1.html
|
|
var v_prev_x = inPt.x - inPrev.x,
|
v_prev_y = inPt.y - inPrev.y
|
var v_next_x = inNext.x - inPt.x,
|
v_next_y = inNext.y - inPt.y
|
|
var v_prev_lensq = v_prev_x * v_prev_x + v_prev_y * v_prev_y
|
|
// check for collinear edges
|
var collinear0 = v_prev_x * v_next_y - v_prev_y * v_next_x
|
|
if (Math.abs(collinear0) > Number.EPSILON) {
|
// not collinear
|
|
// length of vectors for normalizing
|
|
var v_prev_len = Math.sqrt(v_prev_lensq)
|
var v_next_len = Math.sqrt(v_next_x * v_next_x + v_next_y * v_next_y)
|
|
// shift adjacent points by unit vectors to the left
|
|
var ptPrevShift_x = inPrev.x - v_prev_y / v_prev_len
|
var ptPrevShift_y = inPrev.y + v_prev_x / v_prev_len
|
|
var ptNextShift_x = inNext.x - v_next_y / v_next_len
|
var ptNextShift_y = inNext.y + v_next_x / v_next_len
|
|
// scaling factor for v_prev to intersection point
|
|
var sf =
|
((ptNextShift_x - ptPrevShift_x) * v_next_y -
|
(ptNextShift_y - ptPrevShift_y) * v_next_x) /
|
(v_prev_x * v_next_y - v_prev_y * v_next_x)
|
|
// vector from inPt to intersection point
|
|
v_trans_x = ptPrevShift_x + v_prev_x * sf - inPt.x
|
v_trans_y = ptPrevShift_y + v_prev_y * sf - inPt.y
|
|
// Don't normalize!, otherwise sharp corners become ugly
|
// but prevent crazy spikes
|
var v_trans_lensq = v_trans_x * v_trans_x + v_trans_y * v_trans_y
|
if (v_trans_lensq <= 2) {
|
return new Vector2(v_trans_x, v_trans_y)
|
} else {
|
shrink_by = Math.sqrt(v_trans_lensq / 2)
|
}
|
} else {
|
// handle special case of collinear edges
|
|
var direction_eq = false // assumes: opposite
|
if (v_prev_x > Number.EPSILON) {
|
if (v_next_x > Number.EPSILON) {
|
direction_eq = true
|
}
|
} else {
|
if (v_prev_x < -Number.EPSILON) {
|
if (v_next_x < -Number.EPSILON) {
|
direction_eq = true
|
}
|
} else {
|
if (Math.sign(v_prev_y) === Math.sign(v_next_y)) {
|
direction_eq = true
|
}
|
}
|
}
|
|
if (direction_eq) {
|
// console.log("Warning: lines are a straight sequence");
|
v_trans_x = -v_prev_y
|
v_trans_y = v_prev_x
|
shrink_by = Math.sqrt(v_prev_lensq)
|
} else {
|
// console.log("Warning: lines are a straight spike");
|
v_trans_x = v_prev_x
|
v_trans_y = v_prev_y
|
shrink_by = Math.sqrt(v_prev_lensq / 2)
|
}
|
}
|
|
return new Vector2(v_trans_x / shrink_by, v_trans_y / shrink_by)
|
}
|
|
var contourMovements = []
|
|
for (var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) {
|
if (j === il) j = 0
|
if (k === il) k = 0
|
|
// (j)---(i)---(k)
|
// console.log('i,j,k', i, j , k)
|
|
contourMovements[i] = getBevelVec(contour[i], contour[j], contour[k])
|
}
|
|
var holesMovements = [],
|
oneHoleMovements,
|
verticesMovements = contourMovements.concat()
|
|
for (h = 0, hl = holes.length; h < hl; h++) {
|
ahole = holes[h]
|
|
oneHoleMovements = []
|
|
for (i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) {
|
if (j === il) j = 0
|
if (k === il) k = 0
|
|
// (j)---(i)---(k)
|
oneHoleMovements[i] = getBevelVec(ahole[i], ahole[j], ahole[k])
|
}
|
|
holesMovements.push(oneHoleMovements)
|
verticesMovements = verticesMovements.concat(oneHoleMovements)
|
}
|
|
// Loop bevelSegments, 1 for the front, 1 for the back
|
|
for (b = 0; b < bevelSegments; b++) {
|
//for ( b = bevelSegments; b > 0; b -- ) {
|
|
t = b / bevelSegments
|
z = bevelThickness * Math.cos((t * Math.PI) / 2)
|
bs = bevelSize * Math.sin((t * Math.PI) / 2)
|
|
// contract shape
|
|
for (i = 0, il = contour.length; i < il; i++) {
|
vert = scalePt2(contour[i], contourMovements[i], bs)
|
|
v(vert.x, vert.y, -z)
|
}
|
|
// expand holes
|
|
for (h = 0, hl = holes.length; h < hl; h++) {
|
ahole = holes[h]
|
oneHoleMovements = holesMovements[h]
|
|
for (i = 0, il = ahole.length; i < il; i++) {
|
vert = scalePt2(ahole[i], oneHoleMovements[i], bs)
|
|
v(vert.x, vert.y, -z)
|
}
|
}
|
}
|
|
bs = bevelSize
|
|
// Back facing vertices
|
|
for (i = 0; i < vlen; i++) {
|
vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i]
|
|
if (!extrudeByPath) {
|
v(vert.x, vert.y, 0)
|
} else {
|
// v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
|
|
normal.copy(splineTube.normals[0]).multiplyScalar(vert.x)
|
binormal.copy(splineTube.binormals[0]).multiplyScalar(vert.y)
|
|
position2.copy(extrudePts[0]).add(normal).add(binormal)
|
|
v(position2.x, position2.y, position2.z)
|
}
|
}
|
|
// Add stepped vertices...
|
// Including front facing vertices
|
|
var s
|
|
for (s = 1; s <= steps; s++) {
|
for (i = 0; i < vlen; i++) {
|
vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i]
|
|
if (!extrudeByPath) {
|
v(vert.x, vert.y, (amount / steps) * s)
|
} else {
|
// v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
|
|
normal.copy(splineTube.normals[s]).multiplyScalar(vert.x)
|
binormal.copy(splineTube.binormals[s]).multiplyScalar(vert.y)
|
|
position2.copy(extrudePts[s]).add(normal).add(binormal)
|
|
v(position2.x, position2.y, position2.z)
|
}
|
}
|
}
|
|
// Add bevel segments planes
|
|
//for ( b = 1; b <= bevelSegments; b ++ ) {
|
for (b = bevelSegments - 1; b >= 0; b--) {
|
t = b / bevelSegments
|
z = bevelThickness * Math.cos((t * Math.PI) / 2)
|
bs = bevelSize * Math.sin((t * Math.PI) / 2)
|
|
// contract shape
|
|
for (i = 0, il = contour.length; i < il; i++) {
|
vert = scalePt2(contour[i], contourMovements[i], bs)
|
v(vert.x, vert.y, amount + z)
|
}
|
|
// expand holes
|
|
for (h = 0, hl = holes.length; h < hl; h++) {
|
ahole = holes[h]
|
oneHoleMovements = holesMovements[h]
|
|
for (i = 0, il = ahole.length; i < il; i++) {
|
vert = scalePt2(ahole[i], oneHoleMovements[i], bs)
|
|
if (!extrudeByPath) {
|
v(vert.x, vert.y, amount + z)
|
} else {
|
v(vert.x, vert.y + extrudePts[steps - 1].y, extrudePts[steps - 1].x + z)
|
}
|
}
|
}
|
}
|
|
/* Faces */
|
|
// Top and bottom faces
|
|
buildLidFaces()
|
|
// Sides faces
|
|
buildSideFaces()
|
|
///// Internal functions
|
|
function buildLidFaces() {
|
var start = verticesArray.length / 3
|
|
if (bevelEnabled) {
|
var layer = 0 // steps + 1
|
var offset = vlen * layer
|
|
// Bottom faces
|
|
for (i = 0; i < flen; i++) {
|
face = faces[i]
|
f3(face[2] + offset, face[1] + offset, face[0] + offset)
|
}
|
|
layer = steps + bevelSegments * 2
|
offset = vlen * layer
|
|
// Top faces
|
|
for (i = 0; i < flen; i++) {
|
face = faces[i]
|
f3(face[0] + offset, face[1] + offset, face[2] + offset)
|
}
|
} else {
|
// Bottom faces
|
|
for (i = 0; i < flen; i++) {
|
face = faces[i]
|
f3(face[2], face[1], face[0])
|
}
|
|
// Top faces
|
|
for (i = 0; i < flen; i++) {
|
face = faces[i]
|
f3(face[0] + vlen * steps, face[1] + vlen * steps, face[2] + vlen * steps)
|
}
|
}
|
|
scope.addGroup(
|
start,
|
verticesArray.length / 3 - start,
|
options.material !== undefined ? options.material : 0
|
)
|
}
|
|
// Create faces for the z-sides of the shape
|
|
function buildSideFaces() {
|
var start = verticesArray.length / 3
|
var layeroffset = 0
|
sidewalls(contour, layeroffset)
|
layeroffset += contour.length
|
|
for (h = 0, hl = holes.length; h < hl; h++) {
|
ahole = holes[h]
|
sidewalls(ahole, layeroffset)
|
|
//, true
|
layeroffset += ahole.length
|
}
|
|
scope.addGroup(
|
start,
|
verticesArray.length / 3 - start,
|
options.extrudeMaterial !== undefined ? options.extrudeMaterial : 1
|
)
|
}
|
|
function sidewalls(contour, layeroffset) {
|
var j, k
|
i = contour.length
|
|
while (--i >= 0) {
|
j = i
|
k = i - 1
|
if (k < 0) k = contour.length - 1
|
|
//console.log('b', i,j, i-1, k,vertices.length);
|
|
var s = 0,
|
sl = steps + bevelSegments * 2
|
|
for (s = 0; s < sl; s++) {
|
var slen1 = vlen * s
|
var slen2 = vlen * (s + 1)
|
|
var a = layeroffset + j + slen1,
|
b = layeroffset + k + slen1,
|
c = layeroffset + k + slen2,
|
d = layeroffset + j + slen2
|
|
f4(a, b, c, d)
|
}
|
}
|
}
|
|
function v(x, y, z) {
|
placeholder.push(x)
|
placeholder.push(y)
|
placeholder.push(z)
|
}
|
|
function f3(a, b, c) {
|
addVertex(a)
|
addVertex(b)
|
addVertex(c)
|
|
var nextIndex = verticesArray.length / 3
|
var uvs = uvgen.generateTopUV(
|
scope,
|
verticesArray,
|
nextIndex - 3,
|
nextIndex - 2,
|
nextIndex - 1
|
)
|
|
addUV(uvs[0])
|
addUV(uvs[1])
|
addUV(uvs[2])
|
}
|
|
function f4(a, b, c, d) {
|
addVertex(a)
|
addVertex(b)
|
addVertex(d)
|
|
addVertex(b)
|
addVertex(c)
|
addVertex(d)
|
|
var nextIndex = verticesArray.length / 3
|
var uvs = uvgen.generateSideWallUV(
|
scope,
|
verticesArray,
|
nextIndex - 6,
|
nextIndex - 3,
|
nextIndex - 2,
|
nextIndex - 1
|
)
|
|
addUV(uvs[0])
|
addUV(uvs[1])
|
addUV(uvs[3])
|
|
addUV(uvs[1])
|
addUV(uvs[2])
|
addUV(uvs[3])
|
}
|
|
function addVertex(index) {
|
indicesArray.push(verticesArray.length / 3)
|
verticesArray.push(placeholder[index * 3 + 0])
|
verticesArray.push(placeholder[index * 3 + 1])
|
verticesArray.push(placeholder[index * 3 + 2])
|
}
|
|
function addUV(vector2) {
|
uvArray.push(vector2.x)
|
uvArray.push(vector2.y)
|
}
|
|
if (!options.arrays) {
|
this.setIndex(indicesArray)
|
this.addAttribute('position', new Float32BufferAttribute(verticesArray, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvArray, 2))
|
}
|
}
|
|
ExtrudeGeometry.WorldUVGenerator = {
|
generateTopUV: function (geometry, vertices, indexA, indexB, indexC) {
|
var a_x = vertices[indexA * 3]
|
var a_y = vertices[indexA * 3 + 1]
|
var b_x = vertices[indexB * 3]
|
var b_y = vertices[indexB * 3 + 1]
|
var c_x = vertices[indexC * 3]
|
var c_y = vertices[indexC * 3 + 1]
|
|
return [new Vector2(a_x, a_y), new Vector2(b_x, b_y), new Vector2(c_x, c_y)]
|
},
|
|
generateSideWallUV: function (geometry, vertices, indexA, indexB, indexC, indexD) {
|
var a_x = vertices[indexA * 3]
|
var a_y = vertices[indexA * 3 + 1]
|
var a_z = vertices[indexA * 3 + 2]
|
var b_x = vertices[indexB * 3]
|
var b_y = vertices[indexB * 3 + 1]
|
var b_z = vertices[indexB * 3 + 2]
|
var c_x = vertices[indexC * 3]
|
var c_y = vertices[indexC * 3 + 1]
|
var c_z = vertices[indexC * 3 + 2]
|
var d_x = vertices[indexD * 3]
|
var d_y = vertices[indexD * 3 + 1]
|
var d_z = vertices[indexD * 3 + 2]
|
|
if (Math.abs(a_y - b_y) < 0.01) {
|
return [
|
new Vector2(a_x, 1 - a_z),
|
new Vector2(b_x, 1 - b_z),
|
new Vector2(c_x, 1 - c_z),
|
new Vector2(d_x, 1 - d_z)
|
]
|
} else {
|
return [
|
new Vector2(a_y, 1 - a_z),
|
new Vector2(b_y, 1 - b_z),
|
new Vector2(c_y, 1 - c_z),
|
new Vector2(d_y, 1 - d_z)
|
]
|
}
|
}
|
}
|
|
/**
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
* @author alteredq / http://alteredqualia.com/
|
*
|
* Text = 3D Text
|
*
|
* parameters = {
|
* font: <THREE.Font>, // font
|
*
|
* size: <float>, // size of the text
|
* height: <float>, // thickness to extrude text
|
* curveSegments: <int>, // number of points on the curves
|
*
|
* bevelEnabled: <bool>, // turn on bevel
|
* bevelThickness: <float>, // how deep into text bevel goes
|
* bevelSize: <float> // how far from text outline is bevel
|
* }
|
*/
|
|
// TextGeometry
|
|
function TextGeometry(text, parameters) {
|
Geometry.call(this)
|
|
this.type = 'TextGeometry'
|
|
this.parameters = {
|
text: text,
|
parameters: parameters
|
}
|
|
this.fromBufferGeometry(new TextBufferGeometry(text, parameters))
|
this.mergeVertices()
|
}
|
|
TextGeometry.prototype = Object.create(Geometry.prototype)
|
TextGeometry.prototype.constructor = TextGeometry
|
|
// TextBufferGeometry
|
|
function TextBufferGeometry(text, parameters) {
|
parameters = parameters || {}
|
|
var font = parameters.font
|
|
if (!(font && font.isFont)) {
|
console.error('THREE.TextGeometry: font parameter is not an instance of THREE.Font.')
|
return new Geometry()
|
}
|
|
var shapes = font.generateShapes(text, parameters.size, parameters.curveSegments)
|
|
// translate parameters to ExtrudeGeometry API
|
|
parameters.amount = parameters.height !== undefined ? parameters.height : 50
|
|
// defaults
|
|
if (parameters.bevelThickness === undefined) parameters.bevelThickness = 10
|
if (parameters.bevelSize === undefined) parameters.bevelSize = 8
|
if (parameters.bevelEnabled === undefined) parameters.bevelEnabled = false
|
|
ExtrudeBufferGeometry.call(this, shapes, parameters)
|
|
this.type = 'TextBufferGeometry'
|
}
|
|
TextBufferGeometry.prototype = Object.create(ExtrudeBufferGeometry.prototype)
|
TextBufferGeometry.prototype.constructor = TextBufferGeometry
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author benaadams / https://twitter.com/ben_a_adams
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
// SphereGeometry
|
|
function SphereGeometry(
|
radius,
|
widthSegments,
|
heightSegments,
|
phiStart,
|
phiLength,
|
thetaStart,
|
thetaLength
|
) {
|
Geometry.call(this)
|
|
this.type = 'SphereGeometry'
|
|
this.parameters = {
|
radius: radius,
|
widthSegments: widthSegments,
|
heightSegments: heightSegments,
|
phiStart: phiStart,
|
phiLength: phiLength,
|
thetaStart: thetaStart,
|
thetaLength: thetaLength
|
}
|
|
this.fromBufferGeometry(
|
new SphereBufferGeometry(
|
radius,
|
widthSegments,
|
heightSegments,
|
phiStart,
|
phiLength,
|
thetaStart,
|
thetaLength
|
)
|
)
|
this.mergeVertices()
|
}
|
|
SphereGeometry.prototype = Object.create(Geometry.prototype)
|
SphereGeometry.prototype.constructor = SphereGeometry
|
|
// SphereBufferGeometry
|
|
function SphereBufferGeometry(
|
radius,
|
widthSegments,
|
heightSegments,
|
phiStart,
|
phiLength,
|
thetaStart,
|
thetaLength
|
) {
|
BufferGeometry.call(this)
|
|
this.type = 'SphereBufferGeometry'
|
|
this.parameters = {
|
radius: radius,
|
widthSegments: widthSegments,
|
heightSegments: heightSegments,
|
phiStart: phiStart,
|
phiLength: phiLength,
|
thetaStart: thetaStart,
|
thetaLength: thetaLength
|
}
|
|
radius = radius || 1
|
|
widthSegments = Math.max(3, Math.floor(widthSegments) || 8)
|
heightSegments = Math.max(2, Math.floor(heightSegments) || 6)
|
|
phiStart = phiStart !== undefined ? phiStart : 0
|
phiLength = phiLength !== undefined ? phiLength : Math.PI * 2
|
|
thetaStart = thetaStart !== undefined ? thetaStart : 0
|
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI
|
|
var thetaEnd = thetaStart + thetaLength
|
|
var ix, iy
|
|
var index = 0
|
var grid = []
|
|
var vertex = new Vector3()
|
var normal = new Vector3()
|
|
// buffers
|
|
var indices = []
|
var vertices = []
|
var normals = []
|
var uvs = []
|
|
// generate vertices, normals and uvs
|
|
for (iy = 0; iy <= heightSegments; iy++) {
|
var verticesRow = []
|
|
var v = iy / heightSegments
|
|
for (ix = 0; ix <= widthSegments; ix++) {
|
var u = ix / widthSegments
|
|
// vertex
|
|
vertex.x =
|
-radius * Math.cos(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength)
|
vertex.y = radius * Math.cos(thetaStart + v * thetaLength)
|
vertex.z =
|
radius * Math.sin(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength)
|
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
|
// normal
|
|
normal.set(vertex.x, vertex.y, vertex.z).normalize()
|
normals.push(normal.x, normal.y, normal.z)
|
|
// uv
|
|
uvs.push(u, 1 - v)
|
|
verticesRow.push(index++)
|
}
|
|
grid.push(verticesRow)
|
}
|
|
// indices
|
|
for (iy = 0; iy < heightSegments; iy++) {
|
for (ix = 0; ix < widthSegments; ix++) {
|
var a = grid[iy][ix + 1]
|
var b = grid[iy][ix]
|
var c = grid[iy + 1][ix]
|
var d = grid[iy + 1][ix + 1]
|
|
if (iy !== 0 || thetaStart > 0) indices.push(a, b, d)
|
if (iy !== heightSegments - 1 || thetaEnd < Math.PI) indices.push(b, c, d)
|
}
|
}
|
|
// build geometry
|
|
this.setIndex(indices)
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
this.addAttribute('normal', new Float32BufferAttribute(normals, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvs, 2))
|
}
|
|
SphereBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
SphereBufferGeometry.prototype.constructor = SphereBufferGeometry
|
|
/**
|
* @author Kaleb Murphy
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
// RingGeometry
|
|
function RingGeometry(
|
innerRadius,
|
outerRadius,
|
thetaSegments,
|
phiSegments,
|
thetaStart,
|
thetaLength
|
) {
|
Geometry.call(this)
|
|
this.type = 'RingGeometry'
|
|
this.parameters = {
|
innerRadius: innerRadius,
|
outerRadius: outerRadius,
|
thetaSegments: thetaSegments,
|
phiSegments: phiSegments,
|
thetaStart: thetaStart,
|
thetaLength: thetaLength
|
}
|
|
this.fromBufferGeometry(
|
new RingBufferGeometry(
|
innerRadius,
|
outerRadius,
|
thetaSegments,
|
phiSegments,
|
thetaStart,
|
thetaLength
|
)
|
)
|
this.mergeVertices()
|
}
|
|
RingGeometry.prototype = Object.create(Geometry.prototype)
|
RingGeometry.prototype.constructor = RingGeometry
|
|
// RingBufferGeometry
|
|
function RingBufferGeometry(
|
innerRadius,
|
outerRadius,
|
thetaSegments,
|
phiSegments,
|
thetaStart,
|
thetaLength
|
) {
|
BufferGeometry.call(this)
|
|
this.type = 'RingBufferGeometry'
|
|
this.parameters = {
|
innerRadius: innerRadius,
|
outerRadius: outerRadius,
|
thetaSegments: thetaSegments,
|
phiSegments: phiSegments,
|
thetaStart: thetaStart,
|
thetaLength: thetaLength
|
}
|
|
innerRadius = innerRadius || 0.5
|
outerRadius = outerRadius || 1
|
|
thetaStart = thetaStart !== undefined ? thetaStart : 0
|
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2
|
|
thetaSegments = thetaSegments !== undefined ? Math.max(3, thetaSegments) : 8
|
phiSegments = phiSegments !== undefined ? Math.max(1, phiSegments) : 1
|
|
// buffers
|
|
var indices = []
|
var vertices = []
|
var normals = []
|
var uvs = []
|
|
// some helper variables
|
|
var segment
|
var radius = innerRadius
|
var radiusStep = (outerRadius - innerRadius) / phiSegments
|
var vertex = new Vector3()
|
var uv = new Vector2()
|
var j, i
|
|
// generate vertices, normals and uvs
|
|
for (j = 0; j <= phiSegments; j++) {
|
for (i = 0; i <= thetaSegments; i++) {
|
// values are generate from the inside of the ring to the outside
|
|
segment = thetaStart + (i / thetaSegments) * thetaLength
|
|
// vertex
|
|
vertex.x = radius * Math.cos(segment)
|
vertex.y = radius * Math.sin(segment)
|
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
|
// normal
|
|
normals.push(0, 0, 1)
|
|
// uv
|
|
uv.x = (vertex.x / outerRadius + 1) / 2
|
uv.y = (vertex.y / outerRadius + 1) / 2
|
|
uvs.push(uv.x, uv.y)
|
}
|
|
// increase the radius for next row of vertices
|
|
radius += radiusStep
|
}
|
|
// indices
|
|
for (j = 0; j < phiSegments; j++) {
|
var thetaSegmentLevel = j * (thetaSegments + 1)
|
|
for (i = 0; i < thetaSegments; i++) {
|
segment = i + thetaSegmentLevel
|
|
var a = segment
|
var b = segment + thetaSegments + 1
|
var c = segment + thetaSegments + 2
|
var d = segment + 1
|
|
// faces
|
|
indices.push(a, b, d)
|
indices.push(b, c, d)
|
}
|
}
|
|
// build geometry
|
|
this.setIndex(indices)
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
this.addAttribute('normal', new Float32BufferAttribute(normals, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvs, 2))
|
}
|
|
RingBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
RingBufferGeometry.prototype.constructor = RingBufferGeometry
|
|
/**
|
* @author astrodud / http://astrodud.isgreat.org/
|
* @author zz85 / https://github.com/zz85
|
* @author bhouston / http://clara.io
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
// LatheGeometry
|
|
function LatheGeometry(points, segments, phiStart, phiLength) {
|
Geometry.call(this)
|
|
this.type = 'LatheGeometry'
|
|
this.parameters = {
|
points: points,
|
segments: segments,
|
phiStart: phiStart,
|
phiLength: phiLength
|
}
|
|
this.fromBufferGeometry(new LatheBufferGeometry(points, segments, phiStart, phiLength))
|
this.mergeVertices()
|
}
|
|
LatheGeometry.prototype = Object.create(Geometry.prototype)
|
LatheGeometry.prototype.constructor = LatheGeometry
|
|
// LatheBufferGeometry
|
|
function LatheBufferGeometry(points, segments, phiStart, phiLength) {
|
BufferGeometry.call(this)
|
|
this.type = 'LatheBufferGeometry'
|
|
this.parameters = {
|
points: points,
|
segments: segments,
|
phiStart: phiStart,
|
phiLength: phiLength
|
}
|
|
segments = Math.floor(segments) || 12
|
phiStart = phiStart || 0
|
phiLength = phiLength || Math.PI * 2
|
|
// clamp phiLength so it's in range of [ 0, 2PI ]
|
|
phiLength = _Math.clamp(phiLength, 0, Math.PI * 2)
|
|
// buffers
|
|
var indices = []
|
var vertices = []
|
var uvs = []
|
|
// helper variables
|
|
var base
|
var inverseSegments = 1.0 / segments
|
var vertex = new Vector3()
|
var uv = new Vector2()
|
var i, j
|
|
// generate vertices and uvs
|
|
for (i = 0; i <= segments; i++) {
|
var phi = phiStart + i * inverseSegments * phiLength
|
|
var sin = Math.sin(phi)
|
var cos = Math.cos(phi)
|
|
for (j = 0; j <= points.length - 1; j++) {
|
// vertex
|
|
vertex.x = points[j].x * sin
|
vertex.y = points[j].y
|
vertex.z = points[j].x * cos
|
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
|
// uv
|
|
uv.x = i / segments
|
uv.y = j / (points.length - 1)
|
|
uvs.push(uv.x, uv.y)
|
}
|
}
|
|
// indices
|
|
for (i = 0; i < segments; i++) {
|
for (j = 0; j < points.length - 1; j++) {
|
base = j + i * points.length
|
|
var a = base
|
var b = base + points.length
|
var c = base + points.length + 1
|
var d = base + 1
|
|
// faces
|
|
indices.push(a, b, d)
|
indices.push(b, c, d)
|
}
|
}
|
|
// build geometry
|
|
this.setIndex(indices)
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvs, 2))
|
|
// generate normals
|
|
this.computeVertexNormals()
|
|
// if the geometry is closed, we need to average the normals along the seam.
|
// because the corresponding vertices are identical (but still have different UVs).
|
|
if (phiLength === Math.PI * 2) {
|
var normals = this.attributes.normal.array
|
var n1 = new Vector3()
|
var n2 = new Vector3()
|
var n = new Vector3()
|
|
// this is the buffer offset for the last line of vertices
|
|
base = segments * points.length * 3
|
|
for (i = 0, j = 0; i < points.length; i++, j += 3) {
|
// select the normal of the vertex in the first line
|
|
n1.x = normals[j + 0]
|
n1.y = normals[j + 1]
|
n1.z = normals[j + 2]
|
|
// select the normal of the vertex in the last line
|
|
n2.x = normals[base + j + 0]
|
n2.y = normals[base + j + 1]
|
n2.z = normals[base + j + 2]
|
|
// average normals
|
|
n.addVectors(n1, n2).normalize()
|
|
// assign the new values to both normals
|
|
normals[j + 0] = normals[base + j + 0] = n.x
|
normals[j + 1] = normals[base + j + 1] = n.y
|
normals[j + 2] = normals[base + j + 2] = n.z
|
}
|
}
|
}
|
|
LatheBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
LatheBufferGeometry.prototype.constructor = LatheBufferGeometry
|
|
/**
|
* @author jonobr1 / http://jonobr1.com
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
// ShapeGeometry
|
|
function ShapeGeometry(shapes, curveSegments) {
|
Geometry.call(this)
|
|
this.type = 'ShapeGeometry'
|
|
if (typeof curveSegments === 'object') {
|
console.warn('THREE.ShapeGeometry: Options parameter has been removed.')
|
|
curveSegments = curveSegments.curveSegments
|
}
|
|
this.parameters = {
|
shapes: shapes,
|
curveSegments: curveSegments
|
}
|
|
this.fromBufferGeometry(new ShapeBufferGeometry(shapes, curveSegments))
|
this.mergeVertices()
|
}
|
|
ShapeGeometry.prototype = Object.create(Geometry.prototype)
|
ShapeGeometry.prototype.constructor = ShapeGeometry
|
|
ShapeGeometry.prototype.toJSON = function () {
|
var data = Geometry.prototype.toJSON.call(this)
|
|
var shapes = this.parameters.shapes
|
|
return toJSON(shapes, data)
|
}
|
|
// ShapeBufferGeometry
|
|
function ShapeBufferGeometry(shapes, curveSegments) {
|
BufferGeometry.call(this)
|
|
this.type = 'ShapeBufferGeometry'
|
|
this.parameters = {
|
shapes: shapes,
|
curveSegments: curveSegments
|
}
|
|
curveSegments = curveSegments || 12
|
|
// buffers
|
|
var indices = []
|
var vertices = []
|
var normals = []
|
var uvs = []
|
|
// helper variables
|
|
var groupStart = 0
|
var groupCount = 0
|
|
// allow single and array values for "shapes" parameter
|
|
if (Array.isArray(shapes) === false) {
|
addShape(shapes)
|
} else {
|
for (var i = 0; i < shapes.length; i++) {
|
addShape(shapes[i])
|
|
this.addGroup(groupStart, groupCount, i) // enables MultiMaterial support
|
|
groupStart += groupCount
|
groupCount = 0
|
}
|
}
|
|
// build geometry
|
|
this.setIndex(indices)
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
this.addAttribute('normal', new Float32BufferAttribute(normals, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvs, 2))
|
|
// helper functions
|
|
function addShape(shape) {
|
var i, l, shapeHole
|
|
var indexOffset = vertices.length / 3
|
var points = shape.extractPoints(curveSegments)
|
|
var shapeVertices = points.shape
|
var shapeHoles = points.holes
|
|
// check direction of vertices
|
|
if (ShapeUtils.isClockWise(shapeVertices) === false) {
|
shapeVertices = shapeVertices.reverse()
|
|
// also check if holes are in the opposite direction
|
|
for (i = 0, l = shapeHoles.length; i < l; i++) {
|
shapeHole = shapeHoles[i]
|
|
if (ShapeUtils.isClockWise(shapeHole) === true) {
|
shapeHoles[i] = shapeHole.reverse()
|
}
|
}
|
}
|
|
var faces = ShapeUtils.triangulateShape(shapeVertices, shapeHoles)
|
|
// join vertices of inner and outer paths to a single array
|
|
for (i = 0, l = shapeHoles.length; i < l; i++) {
|
shapeHole = shapeHoles[i]
|
shapeVertices = shapeVertices.concat(shapeHole)
|
}
|
|
// vertices, normals, uvs
|
|
for (i = 0, l = shapeVertices.length; i < l; i++) {
|
var vertex = shapeVertices[i]
|
|
vertices.push(vertex.x, vertex.y, 0)
|
normals.push(0, 0, 1)
|
uvs.push(vertex.x, vertex.y) // world uvs
|
}
|
|
// incides
|
|
for (i = 0, l = faces.length; i < l; i++) {
|
var face = faces[i]
|
|
var a = face[0] + indexOffset
|
var b = face[1] + indexOffset
|
var c = face[2] + indexOffset
|
|
indices.push(a, b, c)
|
groupCount += 3
|
}
|
}
|
}
|
|
ShapeBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry
|
|
ShapeBufferGeometry.prototype.toJSON = function () {
|
var data = BufferGeometry.prototype.toJSON.call(this)
|
|
var shapes = this.parameters.shapes
|
|
return toJSON(shapes, data)
|
}
|
|
//
|
|
function toJSON(shapes, data) {
|
data.shapes = []
|
|
if (Array.isArray(shapes)) {
|
for (var i = 0, l = shapes.length; i < l; i++) {
|
var shape = shapes[i]
|
|
data.shapes.push(shape.uuid)
|
}
|
} else {
|
data.shapes.push(shapes.uuid)
|
}
|
|
return data
|
}
|
|
/**
|
* @author WestLangley / http://github.com/WestLangley
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
function EdgesGeometry(geometry, thresholdAngle) {
|
BufferGeometry.call(this)
|
|
this.type = 'EdgesGeometry'
|
|
this.parameters = {
|
thresholdAngle: thresholdAngle
|
}
|
|
thresholdAngle = thresholdAngle !== undefined ? thresholdAngle : 1
|
|
// buffer
|
|
var vertices = []
|
|
// helper variables
|
|
var thresholdDot = Math.cos(_Math.DEG2RAD * thresholdAngle)
|
var edge = [0, 0],
|
edges = {},
|
edge1,
|
edge2
|
var key,
|
keys = ['a', 'b', 'c']
|
|
// prepare source geometry
|
|
var geometry2
|
|
if (geometry.isBufferGeometry) {
|
geometry2 = new Geometry()
|
geometry2.fromBufferGeometry(geometry)
|
} else {
|
geometry2 = geometry.clone()
|
}
|
|
geometry2.mergeVertices()
|
geometry2.computeFaceNormals()
|
|
var sourceVertices = geometry2.vertices
|
var faces = geometry2.faces
|
|
// now create a data structure where each entry represents an edge with its adjoining faces
|
|
for (var i = 0, l = faces.length; i < l; i++) {
|
var face = faces[i]
|
|
for (var j = 0; j < 3; j++) {
|
edge1 = face[keys[j]]
|
edge2 = face[keys[(j + 1) % 3]]
|
edge[0] = Math.min(edge1, edge2)
|
edge[1] = Math.max(edge1, edge2)
|
|
key = edge[0] + ',' + edge[1]
|
|
if (edges[key] === undefined) {
|
edges[key] = { index1: edge[0], index2: edge[1], face1: i, face2: undefined }
|
} else {
|
edges[key].face2 = i
|
}
|
}
|
}
|
|
// generate vertices
|
|
for (key in edges) {
|
var e = edges[key]
|
|
// an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
|
|
if (
|
e.face2 === undefined ||
|
faces[e.face1].normal.dot(faces[e.face2].normal) <= thresholdDot
|
) {
|
var vertex = sourceVertices[e.index1]
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
|
vertex = sourceVertices[e.index2]
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
}
|
}
|
|
// build geometry
|
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
}
|
|
EdgesGeometry.prototype = Object.create(BufferGeometry.prototype)
|
EdgesGeometry.prototype.constructor = EdgesGeometry
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
// CylinderGeometry
|
|
function CylinderGeometry(
|
radiusTop,
|
radiusBottom,
|
height,
|
radialSegments,
|
heightSegments,
|
openEnded,
|
thetaStart,
|
thetaLength
|
) {
|
Geometry.call(this)
|
|
this.type = 'CylinderGeometry'
|
|
this.parameters = {
|
radiusTop: radiusTop,
|
radiusBottom: radiusBottom,
|
height: height,
|
radialSegments: radialSegments,
|
heightSegments: heightSegments,
|
openEnded: openEnded,
|
thetaStart: thetaStart,
|
thetaLength: thetaLength
|
}
|
|
this.fromBufferGeometry(
|
new CylinderBufferGeometry(
|
radiusTop,
|
radiusBottom,
|
height,
|
radialSegments,
|
heightSegments,
|
openEnded,
|
thetaStart,
|
thetaLength
|
)
|
)
|
this.mergeVertices()
|
}
|
|
CylinderGeometry.prototype = Object.create(Geometry.prototype)
|
CylinderGeometry.prototype.constructor = CylinderGeometry
|
|
// CylinderBufferGeometry
|
|
function CylinderBufferGeometry(
|
radiusTop,
|
radiusBottom,
|
height,
|
radialSegments,
|
heightSegments,
|
openEnded,
|
thetaStart,
|
thetaLength
|
) {
|
BufferGeometry.call(this)
|
|
this.type = 'CylinderBufferGeometry'
|
|
this.parameters = {
|
radiusTop: radiusTop,
|
radiusBottom: radiusBottom,
|
height: height,
|
radialSegments: radialSegments,
|
heightSegments: heightSegments,
|
openEnded: openEnded,
|
thetaStart: thetaStart,
|
thetaLength: thetaLength
|
}
|
|
var scope = this
|
|
radiusTop = radiusTop !== undefined ? radiusTop : 1
|
radiusBottom = radiusBottom !== undefined ? radiusBottom : 1
|
height = height || 1
|
|
radialSegments = Math.floor(radialSegments) || 8
|
heightSegments = Math.floor(heightSegments) || 1
|
|
openEnded = openEnded !== undefined ? openEnded : false
|
thetaStart = thetaStart !== undefined ? thetaStart : 0.0
|
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2
|
|
// buffers
|
|
var indices = []
|
var vertices = []
|
var normals = []
|
var uvs = []
|
|
// helper variables
|
|
var index = 0
|
var indexArray = []
|
var halfHeight = height / 2
|
var groupStart = 0
|
|
// generate geometry
|
|
generateTorso()
|
|
if (openEnded === false) {
|
if (radiusTop > 0) generateCap(true)
|
if (radiusBottom > 0) generateCap(false)
|
}
|
|
// build geometry
|
|
this.setIndex(indices)
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
this.addAttribute('normal', new Float32BufferAttribute(normals, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvs, 2))
|
|
function generateTorso() {
|
var x, y
|
var normal = new Vector3()
|
var vertex = new Vector3()
|
|
var groupCount = 0
|
|
// this will be used to calculate the normal
|
var slope = (radiusBottom - radiusTop) / height
|
|
// generate vertices, normals and uvs
|
|
for (y = 0; y <= heightSegments; y++) {
|
var indexRow = []
|
|
var v = y / heightSegments
|
|
// calculate the radius of the current row
|
|
var radius = v * (radiusBottom - radiusTop) + radiusTop
|
|
for (x = 0; x <= radialSegments; x++) {
|
var u = x / radialSegments
|
|
var theta = u * thetaLength + thetaStart
|
|
var sinTheta = Math.sin(theta)
|
var cosTheta = Math.cos(theta)
|
|
// vertex
|
|
vertex.x = radius * sinTheta
|
vertex.y = -v * height + halfHeight
|
vertex.z = radius * cosTheta
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
|
// normal
|
|
normal.set(sinTheta, slope, cosTheta).normalize()
|
normals.push(normal.x, normal.y, normal.z)
|
|
// uv
|
|
uvs.push(u, 1 - v)
|
|
// save index of vertex in respective row
|
|
indexRow.push(index++)
|
}
|
|
// now save vertices of the row in our index array
|
|
indexArray.push(indexRow)
|
}
|
|
// generate indices
|
|
for (x = 0; x < radialSegments; x++) {
|
for (y = 0; y < heightSegments; y++) {
|
// we use the index array to access the correct indices
|
|
var a = indexArray[y][x]
|
var b = indexArray[y + 1][x]
|
var c = indexArray[y + 1][x + 1]
|
var d = indexArray[y][x + 1]
|
|
// faces
|
|
indices.push(a, b, d)
|
indices.push(b, c, d)
|
|
// update group counter
|
|
groupCount += 6
|
}
|
}
|
|
// add a group to the geometry. this will ensure multi material support
|
|
scope.addGroup(groupStart, groupCount, 0)
|
|
// calculate new start value for groups
|
|
groupStart += groupCount
|
}
|
|
function generateCap(top) {
|
var x, centerIndexStart, centerIndexEnd
|
|
var uv = new Vector2()
|
var vertex = new Vector3()
|
|
var groupCount = 0
|
|
var radius = top === true ? radiusTop : radiusBottom
|
var sign = top === true ? 1 : -1
|
|
// save the index of the first center vertex
|
centerIndexStart = index
|
|
// first we generate the center vertex data of the cap.
|
// because the geometry needs one set of uvs per face,
|
// we must generate a center vertex per face/segment
|
|
for (x = 1; x <= radialSegments; x++) {
|
// vertex
|
|
vertices.push(0, halfHeight * sign, 0)
|
|
// normal
|
|
normals.push(0, sign, 0)
|
|
// uv
|
|
uvs.push(0.5, 0.5)
|
|
// increase index
|
|
index++
|
}
|
|
// save the index of the last center vertex
|
|
centerIndexEnd = index
|
|
// now we generate the surrounding vertices, normals and uvs
|
|
for (x = 0; x <= radialSegments; x++) {
|
var u = x / radialSegments
|
var theta = u * thetaLength + thetaStart
|
|
var cosTheta = Math.cos(theta)
|
var sinTheta = Math.sin(theta)
|
|
// vertex
|
|
vertex.x = radius * sinTheta
|
vertex.y = halfHeight * sign
|
vertex.z = radius * cosTheta
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
|
// normal
|
|
normals.push(0, sign, 0)
|
|
// uv
|
|
uv.x = cosTheta * 0.5 + 0.5
|
uv.y = sinTheta * 0.5 * sign + 0.5
|
uvs.push(uv.x, uv.y)
|
|
// increase index
|
|
index++
|
}
|
|
// generate indices
|
|
for (x = 0; x < radialSegments; x++) {
|
var c = centerIndexStart + x
|
var i = centerIndexEnd + x
|
|
if (top === true) {
|
// face top
|
|
indices.push(i, i + 1, c)
|
} else {
|
// face bottom
|
|
indices.push(i + 1, i, c)
|
}
|
|
groupCount += 3
|
}
|
|
// add a group to the geometry. this will ensure multi material support
|
|
scope.addGroup(groupStart, groupCount, top === true ? 1 : 2)
|
|
// calculate new start value for groups
|
|
groupStart += groupCount
|
}
|
}
|
|
CylinderBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry
|
|
/**
|
* @author abelnation / http://github.com/abelnation
|
*/
|
|
// ConeGeometry
|
|
function ConeGeometry(
|
radius,
|
height,
|
radialSegments,
|
heightSegments,
|
openEnded,
|
thetaStart,
|
thetaLength
|
) {
|
CylinderGeometry.call(
|
this,
|
0,
|
radius,
|
height,
|
radialSegments,
|
heightSegments,
|
openEnded,
|
thetaStart,
|
thetaLength
|
)
|
|
this.type = 'ConeGeometry'
|
|
this.parameters = {
|
radius: radius,
|
height: height,
|
radialSegments: radialSegments,
|
heightSegments: heightSegments,
|
openEnded: openEnded,
|
thetaStart: thetaStart,
|
thetaLength: thetaLength
|
}
|
}
|
|
ConeGeometry.prototype = Object.create(CylinderGeometry.prototype)
|
ConeGeometry.prototype.constructor = ConeGeometry
|
|
// ConeBufferGeometry
|
|
function ConeBufferGeometry(
|
radius,
|
height,
|
radialSegments,
|
heightSegments,
|
openEnded,
|
thetaStart,
|
thetaLength
|
) {
|
CylinderBufferGeometry.call(
|
this,
|
0,
|
radius,
|
height,
|
radialSegments,
|
heightSegments,
|
openEnded,
|
thetaStart,
|
thetaLength
|
)
|
|
this.type = 'ConeBufferGeometry'
|
|
this.parameters = {
|
radius: radius,
|
height: height,
|
radialSegments: radialSegments,
|
heightSegments: heightSegments,
|
openEnded: openEnded,
|
thetaStart: thetaStart,
|
thetaLength: thetaLength
|
}
|
}
|
|
ConeBufferGeometry.prototype = Object.create(CylinderBufferGeometry.prototype)
|
ConeBufferGeometry.prototype.constructor = ConeBufferGeometry
|
|
/**
|
* @author benaadams / https://twitter.com/ben_a_adams
|
* @author Mugen87 / https://github.com/Mugen87
|
* @author hughes
|
*/
|
|
// CircleGeometry
|
|
function CircleGeometry(radius, segments, thetaStart, thetaLength) {
|
Geometry.call(this)
|
|
this.type = 'CircleGeometry'
|
|
this.parameters = {
|
radius: radius,
|
segments: segments,
|
thetaStart: thetaStart,
|
thetaLength: thetaLength
|
}
|
|
this.fromBufferGeometry(new CircleBufferGeometry(radius, segments, thetaStart, thetaLength))
|
this.mergeVertices()
|
}
|
|
CircleGeometry.prototype = Object.create(Geometry.prototype)
|
CircleGeometry.prototype.constructor = CircleGeometry
|
|
// CircleBufferGeometry
|
|
function CircleBufferGeometry(radius, segments, thetaStart, thetaLength) {
|
BufferGeometry.call(this)
|
|
this.type = 'CircleBufferGeometry'
|
|
this.parameters = {
|
radius: radius,
|
segments: segments,
|
thetaStart: thetaStart,
|
thetaLength: thetaLength
|
}
|
|
radius = radius || 1
|
segments = segments !== undefined ? Math.max(3, segments) : 8
|
|
thetaStart = thetaStart !== undefined ? thetaStart : 0
|
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2
|
|
// buffers
|
|
var indices = []
|
var vertices = []
|
var normals = []
|
var uvs = []
|
|
// helper variables
|
|
var i, s
|
var vertex = new Vector3()
|
var uv = new Vector2()
|
|
// center point
|
|
vertices.push(0, 0, 0)
|
normals.push(0, 0, 1)
|
uvs.push(0.5, 0.5)
|
|
for (s = 0, i = 3; s <= segments; s++, i += 3) {
|
var segment = thetaStart + (s / segments) * thetaLength
|
|
// vertex
|
|
vertex.x = radius * Math.cos(segment)
|
vertex.y = radius * Math.sin(segment)
|
|
vertices.push(vertex.x, vertex.y, vertex.z)
|
|
// normal
|
|
normals.push(0, 0, 1)
|
|
// uvs
|
|
uv.x = (vertices[i] / radius + 1) / 2
|
uv.y = (vertices[i + 1] / radius + 1) / 2
|
|
uvs.push(uv.x, uv.y)
|
}
|
|
// indices
|
|
for (i = 1; i <= segments; i++) {
|
indices.push(i, i + 1, 0)
|
}
|
|
// build geometry
|
|
this.setIndex(indices)
|
this.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
this.addAttribute('normal', new Float32BufferAttribute(normals, 3))
|
this.addAttribute('uv', new Float32BufferAttribute(uvs, 2))
|
}
|
|
CircleBufferGeometry.prototype = Object.create(BufferGeometry.prototype)
|
CircleBufferGeometry.prototype.constructor = CircleBufferGeometry
|
|
var Geometries = Object.freeze({
|
WireframeGeometry: WireframeGeometry,
|
ParametricGeometry: ParametricGeometry,
|
ParametricBufferGeometry: ParametricBufferGeometry,
|
TetrahedronGeometry: TetrahedronGeometry,
|
TetrahedronBufferGeometry: TetrahedronBufferGeometry,
|
OctahedronGeometry: OctahedronGeometry,
|
OctahedronBufferGeometry: OctahedronBufferGeometry,
|
IcosahedronGeometry: IcosahedronGeometry,
|
IcosahedronBufferGeometry: IcosahedronBufferGeometry,
|
DodecahedronGeometry: DodecahedronGeometry,
|
DodecahedronBufferGeometry: DodecahedronBufferGeometry,
|
PolyhedronGeometry: PolyhedronGeometry,
|
PolyhedronBufferGeometry: PolyhedronBufferGeometry,
|
TubeGeometry: TubeGeometry,
|
TubeBufferGeometry: TubeBufferGeometry,
|
TorusKnotGeometry: TorusKnotGeometry,
|
TorusKnotBufferGeometry: TorusKnotBufferGeometry,
|
TorusGeometry: TorusGeometry,
|
TorusBufferGeometry: TorusBufferGeometry,
|
TextGeometry: TextGeometry,
|
TextBufferGeometry: TextBufferGeometry,
|
SphereGeometry: SphereGeometry,
|
SphereBufferGeometry: SphereBufferGeometry,
|
RingGeometry: RingGeometry,
|
RingBufferGeometry: RingBufferGeometry,
|
PlaneGeometry: PlaneGeometry,
|
PlaneBufferGeometry: PlaneBufferGeometry,
|
LatheGeometry: LatheGeometry,
|
LatheBufferGeometry: LatheBufferGeometry,
|
ShapeGeometry: ShapeGeometry,
|
ShapeBufferGeometry: ShapeBufferGeometry,
|
ExtrudeGeometry: ExtrudeGeometry,
|
ExtrudeBufferGeometry: ExtrudeBufferGeometry,
|
EdgesGeometry: EdgesGeometry,
|
ConeGeometry: ConeGeometry,
|
ConeBufferGeometry: ConeBufferGeometry,
|
CylinderGeometry: CylinderGeometry,
|
CylinderBufferGeometry: CylinderBufferGeometry,
|
CircleGeometry: CircleGeometry,
|
CircleBufferGeometry: CircleBufferGeometry,
|
BoxGeometry: BoxGeometry,
|
BoxBufferGeometry: BoxBufferGeometry
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*
|
* parameters = {
|
* color: <THREE.Color>,
|
* opacity: <float>
|
* }
|
*/
|
|
function ShadowMaterial(parameters) {
|
Material.call(this)
|
|
this.type = 'ShadowMaterial'
|
|
this.color = new Color(0x000000)
|
this.opacity = 1.0
|
|
this.lights = true
|
this.transparent = true
|
|
this.setValues(parameters)
|
}
|
|
ShadowMaterial.prototype = Object.create(Material.prototype)
|
ShadowMaterial.prototype.constructor = ShadowMaterial
|
|
ShadowMaterial.prototype.isShadowMaterial = true
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function RawShaderMaterial(parameters) {
|
ShaderMaterial.call(this, parameters)
|
|
this.type = 'RawShaderMaterial'
|
}
|
|
RawShaderMaterial.prototype = Object.create(ShaderMaterial.prototype)
|
RawShaderMaterial.prototype.constructor = RawShaderMaterial
|
|
RawShaderMaterial.prototype.isRawShaderMaterial = true
|
|
/**
|
* @author WestLangley / http://github.com/WestLangley
|
*
|
* parameters = {
|
* color: <hex>,
|
* roughness: <float>,
|
* metalness: <float>,
|
* opacity: <float>,
|
*
|
* map: new THREE.Texture( <Image> ),
|
*
|
* lightMap: new THREE.Texture( <Image> ),
|
* lightMapIntensity: <float>
|
*
|
* aoMap: new THREE.Texture( <Image> ),
|
* aoMapIntensity: <float>
|
*
|
* emissive: <hex>,
|
* emissiveIntensity: <float>
|
* emissiveMap: new THREE.Texture( <Image> ),
|
*
|
* bumpMap: new THREE.Texture( <Image> ),
|
* bumpScale: <float>,
|
*
|
* normalMap: new THREE.Texture( <Image> ),
|
* normalScale: <Vector2>,
|
*
|
* displacementMap: new THREE.Texture( <Image> ),
|
* displacementScale: <float>,
|
* displacementBias: <float>,
|
*
|
* roughnessMap: new THREE.Texture( <Image> ),
|
*
|
* metalnessMap: new THREE.Texture( <Image> ),
|
*
|
* alphaMap: new THREE.Texture( <Image> ),
|
*
|
* envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
|
* envMapIntensity: <float>
|
*
|
* refractionRatio: <float>,
|
*
|
* wireframe: <boolean>,
|
* wireframeLinewidth: <float>,
|
*
|
* skinning: <bool>,
|
* morphTargets: <bool>,
|
* morphNormals: <bool>
|
* }
|
*/
|
|
function MeshStandardMaterial(parameters) {
|
Material.call(this)
|
|
this.defines = { STANDARD: '' }
|
|
this.type = 'MeshStandardMaterial'
|
|
this.color = new Color(0xffffff) // diffuse
|
this.roughness = 0.5
|
this.metalness = 0.5
|
|
this.map = null
|
|
this.lightMap = null
|
this.lightMapIntensity = 1.0
|
|
this.aoMap = null
|
this.aoMapIntensity = 1.0
|
|
this.emissive = new Color(0x000000)
|
this.emissiveIntensity = 1.0
|
this.emissiveMap = null
|
|
this.bumpMap = null
|
this.bumpScale = 1
|
|
this.normalMap = null
|
this.normalScale = new Vector2(1, 1)
|
|
this.displacementMap = null
|
this.displacementScale = 1
|
this.displacementBias = 0
|
|
this.roughnessMap = null
|
|
this.metalnessMap = null
|
|
this.alphaMap = null
|
|
this.envMap = null
|
this.envMapIntensity = 1.0
|
|
this.refractionRatio = 0.98
|
|
this.wireframe = false
|
this.wireframeLinewidth = 1
|
this.wireframeLinecap = 'round'
|
this.wireframeLinejoin = 'round'
|
|
this.skinning = false
|
this.morphTargets = false
|
this.morphNormals = false
|
|
this.setValues(parameters)
|
}
|
|
MeshStandardMaterial.prototype = Object.create(Material.prototype)
|
MeshStandardMaterial.prototype.constructor = MeshStandardMaterial
|
|
MeshStandardMaterial.prototype.isMeshStandardMaterial = true
|
|
MeshStandardMaterial.prototype.copy = function (source) {
|
Material.prototype.copy.call(this, source)
|
|
this.defines = { STANDARD: '' }
|
|
this.color.copy(source.color)
|
this.roughness = source.roughness
|
this.metalness = source.metalness
|
|
this.map = source.map
|
|
this.lightMap = source.lightMap
|
this.lightMapIntensity = source.lightMapIntensity
|
|
this.aoMap = source.aoMap
|
this.aoMapIntensity = source.aoMapIntensity
|
|
this.emissive.copy(source.emissive)
|
this.emissiveMap = source.emissiveMap
|
this.emissiveIntensity = source.emissiveIntensity
|
|
this.bumpMap = source.bumpMap
|
this.bumpScale = source.bumpScale
|
|
this.normalMap = source.normalMap
|
this.normalScale.copy(source.normalScale)
|
|
this.displacementMap = source.displacementMap
|
this.displacementScale = source.displacementScale
|
this.displacementBias = source.displacementBias
|
|
this.roughnessMap = source.roughnessMap
|
|
this.metalnessMap = source.metalnessMap
|
|
this.alphaMap = source.alphaMap
|
|
this.envMap = source.envMap
|
this.envMapIntensity = source.envMapIntensity
|
|
this.refractionRatio = source.refractionRatio
|
|
this.wireframe = source.wireframe
|
this.wireframeLinewidth = source.wireframeLinewidth
|
this.wireframeLinecap = source.wireframeLinecap
|
this.wireframeLinejoin = source.wireframeLinejoin
|
|
this.skinning = source.skinning
|
this.morphTargets = source.morphTargets
|
this.morphNormals = source.morphNormals
|
|
return this
|
}
|
|
/**
|
* @author WestLangley / http://github.com/WestLangley
|
*
|
* parameters = {
|
* reflectivity: <float>
|
* }
|
*/
|
|
function MeshPhysicalMaterial(parameters) {
|
MeshStandardMaterial.call(this)
|
|
this.defines = { PHYSICAL: '' }
|
|
this.type = 'MeshPhysicalMaterial'
|
|
this.reflectivity = 0.5 // maps to F0 = 0.04
|
|
this.clearCoat = 0.0
|
this.clearCoatRoughness = 0.0
|
|
this.setValues(parameters)
|
}
|
|
MeshPhysicalMaterial.prototype = Object.create(MeshStandardMaterial.prototype)
|
MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial
|
|
MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true
|
|
MeshPhysicalMaterial.prototype.copy = function (source) {
|
MeshStandardMaterial.prototype.copy.call(this, source)
|
|
this.defines = { PHYSICAL: '' }
|
|
this.reflectivity = source.reflectivity
|
|
this.clearCoat = source.clearCoat
|
this.clearCoatRoughness = source.clearCoatRoughness
|
|
return this
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
*
|
* parameters = {
|
* color: <hex>,
|
* specular: <hex>,
|
* shininess: <float>,
|
* opacity: <float>,
|
*
|
* map: new THREE.Texture( <Image> ),
|
*
|
* lightMap: new THREE.Texture( <Image> ),
|
* lightMapIntensity: <float>
|
*
|
* aoMap: new THREE.Texture( <Image> ),
|
* aoMapIntensity: <float>
|
*
|
* emissive: <hex>,
|
* emissiveIntensity: <float>
|
* emissiveMap: new THREE.Texture( <Image> ),
|
*
|
* bumpMap: new THREE.Texture( <Image> ),
|
* bumpScale: <float>,
|
*
|
* normalMap: new THREE.Texture( <Image> ),
|
* normalScale: <Vector2>,
|
*
|
* displacementMap: new THREE.Texture( <Image> ),
|
* displacementScale: <float>,
|
* displacementBias: <float>,
|
*
|
* specularMap: new THREE.Texture( <Image> ),
|
*
|
* alphaMap: new THREE.Texture( <Image> ),
|
*
|
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
|
* combine: THREE.Multiply,
|
* reflectivity: <float>,
|
* refractionRatio: <float>,
|
*
|
* wireframe: <boolean>,
|
* wireframeLinewidth: <float>,
|
*
|
* skinning: <bool>,
|
* morphTargets: <bool>,
|
* morphNormals: <bool>
|
* }
|
*/
|
|
function MeshPhongMaterial(parameters) {
|
Material.call(this)
|
|
this.type = 'MeshPhongMaterial'
|
|
this.color = new Color(0xffffff) // diffuse
|
this.specular = new Color(0x111111)
|
this.shininess = 30
|
|
this.map = null
|
|
this.lightMap = null
|
this.lightMapIntensity = 1.0
|
|
this.aoMap = null
|
this.aoMapIntensity = 1.0
|
|
this.emissive = new Color(0x000000)
|
this.emissiveIntensity = 1.0
|
this.emissiveMap = null
|
|
this.bumpMap = null
|
this.bumpScale = 1
|
|
this.normalMap = null
|
this.normalScale = new Vector2(1, 1)
|
|
this.displacementMap = null
|
this.displacementScale = 1
|
this.displacementBias = 0
|
|
this.specularMap = null
|
|
this.alphaMap = null
|
|
this.envMap = null
|
this.combine = MultiplyOperation
|
this.reflectivity = 1
|
this.refractionRatio = 0.98
|
|
this.wireframe = false
|
this.wireframeLinewidth = 1
|
this.wireframeLinecap = 'round'
|
this.wireframeLinejoin = 'round'
|
|
this.skinning = false
|
this.morphTargets = false
|
this.morphNormals = false
|
|
this.setValues(parameters)
|
}
|
|
MeshPhongMaterial.prototype = Object.create(Material.prototype)
|
MeshPhongMaterial.prototype.constructor = MeshPhongMaterial
|
|
MeshPhongMaterial.prototype.isMeshPhongMaterial = true
|
|
MeshPhongMaterial.prototype.copy = function (source) {
|
Material.prototype.copy.call(this, source)
|
|
this.color.copy(source.color)
|
this.specular.copy(source.specular)
|
this.shininess = source.shininess
|
|
this.map = source.map
|
|
this.lightMap = source.lightMap
|
this.lightMapIntensity = source.lightMapIntensity
|
|
this.aoMap = source.aoMap
|
this.aoMapIntensity = source.aoMapIntensity
|
|
this.emissive.copy(source.emissive)
|
this.emissiveMap = source.emissiveMap
|
this.emissiveIntensity = source.emissiveIntensity
|
|
this.bumpMap = source.bumpMap
|
this.bumpScale = source.bumpScale
|
|
this.normalMap = source.normalMap
|
this.normalScale.copy(source.normalScale)
|
|
this.displacementMap = source.displacementMap
|
this.displacementScale = source.displacementScale
|
this.displacementBias = source.displacementBias
|
|
this.specularMap = source.specularMap
|
|
this.alphaMap = source.alphaMap
|
|
this.envMap = source.envMap
|
this.combine = source.combine
|
this.reflectivity = source.reflectivity
|
this.refractionRatio = source.refractionRatio
|
|
this.wireframe = source.wireframe
|
this.wireframeLinewidth = source.wireframeLinewidth
|
this.wireframeLinecap = source.wireframeLinecap
|
this.wireframeLinejoin = source.wireframeLinejoin
|
|
this.skinning = source.skinning
|
this.morphTargets = source.morphTargets
|
this.morphNormals = source.morphNormals
|
|
return this
|
}
|
|
/**
|
* @author takahirox / http://github.com/takahirox
|
*
|
* parameters = {
|
* gradientMap: new THREE.Texture( <Image> )
|
* }
|
*/
|
|
function MeshToonMaterial(parameters) {
|
MeshPhongMaterial.call(this)
|
|
this.defines = { TOON: '' }
|
|
this.type = 'MeshToonMaterial'
|
|
this.gradientMap = null
|
|
this.setValues(parameters)
|
}
|
|
MeshToonMaterial.prototype = Object.create(MeshPhongMaterial.prototype)
|
MeshToonMaterial.prototype.constructor = MeshToonMaterial
|
|
MeshToonMaterial.prototype.isMeshToonMaterial = true
|
|
MeshToonMaterial.prototype.copy = function (source) {
|
MeshPhongMaterial.prototype.copy.call(this, source)
|
|
this.gradientMap = source.gradientMap
|
|
return this
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author WestLangley / http://github.com/WestLangley
|
*
|
* parameters = {
|
* opacity: <float>,
|
*
|
* bumpMap: new THREE.Texture( <Image> ),
|
* bumpScale: <float>,
|
*
|
* normalMap: new THREE.Texture( <Image> ),
|
* normalScale: <Vector2>,
|
*
|
* displacementMap: new THREE.Texture( <Image> ),
|
* displacementScale: <float>,
|
* displacementBias: <float>,
|
*
|
* wireframe: <boolean>,
|
* wireframeLinewidth: <float>
|
*
|
* skinning: <bool>,
|
* morphTargets: <bool>,
|
* morphNormals: <bool>
|
* }
|
*/
|
|
function MeshNormalMaterial(parameters) {
|
Material.call(this)
|
|
this.type = 'MeshNormalMaterial'
|
|
this.bumpMap = null
|
this.bumpScale = 1
|
|
this.normalMap = null
|
this.normalScale = new Vector2(1, 1)
|
|
this.displacementMap = null
|
this.displacementScale = 1
|
this.displacementBias = 0
|
|
this.wireframe = false
|
this.wireframeLinewidth = 1
|
|
this.fog = false
|
this.lights = false
|
|
this.skinning = false
|
this.morphTargets = false
|
this.morphNormals = false
|
|
this.setValues(parameters)
|
}
|
|
MeshNormalMaterial.prototype = Object.create(Material.prototype)
|
MeshNormalMaterial.prototype.constructor = MeshNormalMaterial
|
|
MeshNormalMaterial.prototype.isMeshNormalMaterial = true
|
|
MeshNormalMaterial.prototype.copy = function (source) {
|
Material.prototype.copy.call(this, source)
|
|
this.bumpMap = source.bumpMap
|
this.bumpScale = source.bumpScale
|
|
this.normalMap = source.normalMap
|
this.normalScale.copy(source.normalScale)
|
|
this.displacementMap = source.displacementMap
|
this.displacementScale = source.displacementScale
|
this.displacementBias = source.displacementBias
|
|
this.wireframe = source.wireframe
|
this.wireframeLinewidth = source.wireframeLinewidth
|
|
this.skinning = source.skinning
|
this.morphTargets = source.morphTargets
|
this.morphNormals = source.morphNormals
|
|
return this
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
*
|
* parameters = {
|
* color: <hex>,
|
* opacity: <float>,
|
*
|
* map: new THREE.Texture( <Image> ),
|
*
|
* lightMap: new THREE.Texture( <Image> ),
|
* lightMapIntensity: <float>
|
*
|
* aoMap: new THREE.Texture( <Image> ),
|
* aoMapIntensity: <float>
|
*
|
* emissive: <hex>,
|
* emissiveIntensity: <float>
|
* emissiveMap: new THREE.Texture( <Image> ),
|
*
|
* specularMap: new THREE.Texture( <Image> ),
|
*
|
* alphaMap: new THREE.Texture( <Image> ),
|
*
|
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
|
* combine: THREE.Multiply,
|
* reflectivity: <float>,
|
* refractionRatio: <float>,
|
*
|
* wireframe: <boolean>,
|
* wireframeLinewidth: <float>,
|
*
|
* skinning: <bool>,
|
* morphTargets: <bool>,
|
* morphNormals: <bool>
|
* }
|
*/
|
|
function MeshLambertMaterial(parameters) {
|
Material.call(this)
|
|
this.type = 'MeshLambertMaterial'
|
|
this.color = new Color(0xffffff) // diffuse
|
|
this.map = null
|
|
this.lightMap = null
|
this.lightMapIntensity = 1.0
|
|
this.aoMap = null
|
this.aoMapIntensity = 1.0
|
|
this.emissive = new Color(0x000000)
|
this.emissiveIntensity = 1.0
|
this.emissiveMap = null
|
|
this.specularMap = null
|
|
this.alphaMap = null
|
|
this.envMap = null
|
this.combine = MultiplyOperation
|
this.reflectivity = 1
|
this.refractionRatio = 0.98
|
|
this.wireframe = false
|
this.wireframeLinewidth = 1
|
this.wireframeLinecap = 'round'
|
this.wireframeLinejoin = 'round'
|
|
this.skinning = false
|
this.morphTargets = false
|
this.morphNormals = false
|
|
this.setValues(parameters)
|
}
|
|
MeshLambertMaterial.prototype = Object.create(Material.prototype)
|
MeshLambertMaterial.prototype.constructor = MeshLambertMaterial
|
|
MeshLambertMaterial.prototype.isMeshLambertMaterial = true
|
|
MeshLambertMaterial.prototype.copy = function (source) {
|
Material.prototype.copy.call(this, source)
|
|
this.color.copy(source.color)
|
|
this.map = source.map
|
|
this.lightMap = source.lightMap
|
this.lightMapIntensity = source.lightMapIntensity
|
|
this.aoMap = source.aoMap
|
this.aoMapIntensity = source.aoMapIntensity
|
|
this.emissive.copy(source.emissive)
|
this.emissiveMap = source.emissiveMap
|
this.emissiveIntensity = source.emissiveIntensity
|
|
this.specularMap = source.specularMap
|
|
this.alphaMap = source.alphaMap
|
|
this.envMap = source.envMap
|
this.combine = source.combine
|
this.reflectivity = source.reflectivity
|
this.refractionRatio = source.refractionRatio
|
|
this.wireframe = source.wireframe
|
this.wireframeLinewidth = source.wireframeLinewidth
|
this.wireframeLinecap = source.wireframeLinecap
|
this.wireframeLinejoin = source.wireframeLinejoin
|
|
this.skinning = source.skinning
|
this.morphTargets = source.morphTargets
|
this.morphNormals = source.morphNormals
|
|
return this
|
}
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
*
|
* parameters = {
|
* color: <hex>,
|
* opacity: <float>,
|
*
|
* linewidth: <float>,
|
*
|
* scale: <float>,
|
* dashSize: <float>,
|
* gapSize: <float>
|
* }
|
*/
|
|
function LineDashedMaterial(parameters) {
|
LineBasicMaterial.call(this)
|
|
this.type = 'LineDashedMaterial'
|
|
this.scale = 1
|
this.dashSize = 3
|
this.gapSize = 1
|
|
this.setValues(parameters)
|
}
|
|
LineDashedMaterial.prototype = Object.create(LineBasicMaterial.prototype)
|
LineDashedMaterial.prototype.constructor = LineDashedMaterial
|
|
LineDashedMaterial.prototype.isLineDashedMaterial = true
|
|
LineDashedMaterial.prototype.copy = function (source) {
|
LineBasicMaterial.prototype.copy.call(this, source)
|
|
this.scale = source.scale
|
this.dashSize = source.dashSize
|
this.gapSize = source.gapSize
|
|
return this
|
}
|
|
var Materials = Object.freeze({
|
ShadowMaterial: ShadowMaterial,
|
SpriteMaterial: SpriteMaterial,
|
RawShaderMaterial: RawShaderMaterial,
|
ShaderMaterial: ShaderMaterial,
|
PointsMaterial: PointsMaterial,
|
MeshPhysicalMaterial: MeshPhysicalMaterial,
|
MeshStandardMaterial: MeshStandardMaterial,
|
MeshPhongMaterial: MeshPhongMaterial,
|
MeshToonMaterial: MeshToonMaterial,
|
MeshNormalMaterial: MeshNormalMaterial,
|
MeshLambertMaterial: MeshLambertMaterial,
|
MeshDepthMaterial: MeshDepthMaterial,
|
MeshDistanceMaterial: MeshDistanceMaterial,
|
MeshBasicMaterial: MeshBasicMaterial,
|
LineDashedMaterial: LineDashedMaterial,
|
LineBasicMaterial: LineBasicMaterial,
|
Material: Material
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
var Cache = {
|
enabled: false,
|
|
files: {},
|
|
add: function (key, file) {
|
if (this.enabled === false) return
|
|
// console.log( 'THREE.Cache', 'Adding key:', key );
|
|
this.files[key] = file
|
},
|
|
get: function (key) {
|
if (this.enabled === false) return
|
|
// console.log( 'THREE.Cache', 'Checking key:', key );
|
|
return this.files[key]
|
},
|
|
remove: function (key) {
|
delete this.files[key]
|
},
|
|
clear: function () {
|
this.files = {}
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function LoadingManager(onLoad, onProgress, onError) {
|
var scope = this
|
|
var isLoading = false
|
var itemsLoaded = 0
|
var itemsTotal = 0
|
var urlModifier = undefined
|
|
this.onStart = undefined
|
this.onLoad = onLoad
|
this.onProgress = onProgress
|
this.onError = onError
|
|
this.itemStart = function (url) {
|
itemsTotal++
|
|
if (isLoading === false) {
|
if (scope.onStart !== undefined) {
|
scope.onStart(url, itemsLoaded, itemsTotal)
|
}
|
}
|
|
isLoading = true
|
}
|
|
this.itemEnd = function (url) {
|
itemsLoaded++
|
|
if (scope.onProgress !== undefined) {
|
scope.onProgress(url, itemsLoaded, itemsTotal)
|
}
|
|
if (itemsLoaded === itemsTotal) {
|
isLoading = false
|
|
if (scope.onLoad !== undefined) {
|
scope.onLoad()
|
}
|
}
|
}
|
|
this.itemError = function (url) {
|
if (scope.onError !== undefined) {
|
scope.onError(url)
|
}
|
}
|
|
this.resolveURL = function (url) {
|
if (urlModifier) {
|
return urlModifier(url)
|
}
|
|
return url
|
}
|
|
this.setURLModifier = function (transform) {
|
urlModifier = transform
|
return this
|
}
|
}
|
|
var DefaultLoadingManager = new LoadingManager()
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
var loading = {}
|
|
function FileLoader(manager) {
|
this.manager = manager !== undefined ? manager : DefaultLoadingManager
|
}
|
|
Object.assign(FileLoader.prototype, {
|
load: function (url, onLoad, onProgress, onError) {
|
if (url === undefined) url = ''
|
|
if (this.path !== undefined) url = this.path + url
|
|
url = this.manager.resolveURL(url)
|
|
var scope = this
|
|
var cached = Cache.get(url)
|
|
if (cached !== undefined) {
|
scope.manager.itemStart(url)
|
|
setTimeout(function () {
|
if (onLoad) onLoad(cached)
|
|
scope.manager.itemEnd(url)
|
}, 0)
|
|
return cached
|
}
|
|
// Check if request is duplicate
|
|
if (loading[url] !== undefined) {
|
loading[url].push({
|
onLoad: onLoad,
|
onProgress: onProgress,
|
onError: onError
|
})
|
|
return
|
}
|
|
// Check for data: URI
|
var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/
|
var dataUriRegexResult = url.match(dataUriRegex)
|
|
// Safari can not handle Data URIs through XMLHttpRequest so process manually
|
if (dataUriRegexResult) {
|
var mimeType = dataUriRegexResult[1]
|
var isBase64 = !!dataUriRegexResult[2]
|
var data = dataUriRegexResult[3]
|
|
data = window.decodeURIComponent(data)
|
|
if (isBase64) data = window.atob(data)
|
|
try {
|
var response
|
var responseType = (this.responseType || '').toLowerCase()
|
|
switch (responseType) {
|
case 'arraybuffer':
|
case 'blob':
|
var view = new Uint8Array(data.length)
|
|
for (var i = 0; i < data.length; i++) {
|
view[i] = data.charCodeAt(i)
|
}
|
|
if (responseType === 'blob') {
|
response = new Blob([view.buffer], { type: mimeType })
|
} else {
|
response = view.buffer
|
}
|
|
break
|
|
case 'document':
|
var parser = new DOMParser()
|
response = parser.parseFromString(data, mimeType)
|
|
break
|
|
case 'json':
|
response = JSON.parse(data)
|
|
break
|
|
default: // 'text' or other
|
response = data
|
|
break
|
}
|
|
// Wait for next browser tick like standard XMLHttpRequest event dispatching does
|
window.setTimeout(function () {
|
if (onLoad) onLoad(response)
|
|
scope.manager.itemEnd(url)
|
}, 0)
|
} catch (error) {
|
// Wait for next browser tick like standard XMLHttpRequest event dispatching does
|
window.setTimeout(function () {
|
if (onError) onError(error)
|
|
scope.manager.itemEnd(url)
|
scope.manager.itemError(url)
|
}, 0)
|
}
|
} else {
|
// Initialise array for duplicate requests
|
|
loading[url] = []
|
|
loading[url].push({
|
onLoad: onLoad,
|
onProgress: onProgress,
|
onError: onError
|
})
|
|
var request = new XMLHttpRequest()
|
|
request.open('GET', url, true)
|
|
request.addEventListener(
|
'load',
|
function (event) {
|
var response = this.response
|
|
Cache.add(url, response)
|
|
var callbacks = loading[url]
|
|
delete loading[url]
|
|
if (this.status === 200) {
|
for (var i = 0, il = callbacks.length; i < il; i++) {
|
var callback = callbacks[i]
|
if (callback.onLoad) callback.onLoad(response)
|
}
|
|
scope.manager.itemEnd(url)
|
} else if (this.status === 0) {
|
// Some browsers return HTTP Status 0 when using non-http protocol
|
// e.g. 'file://' or 'data://'. Handle as success.
|
|
console.warn('THREE.FileLoader: HTTP Status 0 received.')
|
|
for (var i = 0, il = callbacks.length; i < il; i++) {
|
var callback = callbacks[i]
|
if (callback.onLoad) callback.onLoad(response)
|
}
|
|
scope.manager.itemEnd(url)
|
} else {
|
for (var i = 0, il = callbacks.length; i < il; i++) {
|
var callback = callbacks[i]
|
if (callback.onError) callback.onError(event)
|
}
|
|
scope.manager.itemEnd(url)
|
scope.manager.itemError(url)
|
}
|
},
|
false
|
)
|
|
request.addEventListener(
|
'progress',
|
function (event) {
|
var callbacks = loading[url]
|
|
for (var i = 0, il = callbacks.length; i < il; i++) {
|
var callback = callbacks[i]
|
if (callback.onProgress) callback.onProgress(event)
|
}
|
},
|
false
|
)
|
|
request.addEventListener(
|
'error',
|
function (event) {
|
var callbacks = loading[url]
|
|
delete loading[url]
|
|
for (var i = 0, il = callbacks.length; i < il; i++) {
|
var callback = callbacks[i]
|
if (callback.onError) callback.onError(event)
|
}
|
|
scope.manager.itemEnd(url)
|
scope.manager.itemError(url)
|
},
|
false
|
)
|
|
if (this.responseType !== undefined) request.responseType = this.responseType
|
if (this.withCredentials !== undefined) request.withCredentials = this.withCredentials
|
|
if (request.overrideMimeType)
|
request.overrideMimeType(this.mimeType !== undefined ? this.mimeType : 'text/plain')
|
|
for (var header in this.requestHeader) {
|
request.setRequestHeader(header, this.requestHeader[header])
|
}
|
|
request.send(null)
|
}
|
|
scope.manager.itemStart(url)
|
|
return request
|
},
|
|
setPath: function (value) {
|
this.path = value
|
return this
|
},
|
|
setResponseType: function (value) {
|
this.responseType = value
|
return this
|
},
|
|
setWithCredentials: function (value) {
|
this.withCredentials = value
|
return this
|
},
|
|
setMimeType: function (value) {
|
this.mimeType = value
|
return this
|
},
|
|
setRequestHeader: function (value) {
|
this.requestHeader = value
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*
|
* Abstract Base class to block based textures loader (dds, pvr, ...)
|
*/
|
|
function CompressedTextureLoader(manager) {
|
this.manager = manager !== undefined ? manager : DefaultLoadingManager
|
|
// override in sub classes
|
this._parser = null
|
}
|
|
Object.assign(CompressedTextureLoader.prototype, {
|
load: function (url, onLoad, onProgress, onError) {
|
var scope = this
|
|
var images = []
|
|
var texture = new CompressedTexture()
|
texture.image = images
|
|
var loader = new FileLoader(this.manager)
|
loader.setPath(this.path)
|
loader.setResponseType('arraybuffer')
|
|
function loadTexture(i) {
|
loader.load(
|
url[i],
|
function (buffer) {
|
var texDatas = scope._parser(buffer, true)
|
|
images[i] = {
|
width: texDatas.width,
|
height: texDatas.height,
|
format: texDatas.format,
|
mipmaps: texDatas.mipmaps
|
}
|
|
loaded += 1
|
|
if (loaded === 6) {
|
if (texDatas.mipmapCount === 1) texture.minFilter = LinearFilter
|
|
texture.format = texDatas.format
|
texture.needsUpdate = true
|
|
if (onLoad) onLoad(texture)
|
}
|
},
|
onProgress,
|
onError
|
)
|
}
|
|
if (Array.isArray(url)) {
|
var loaded = 0
|
|
for (var i = 0, il = url.length; i < il; ++i) {
|
loadTexture(i)
|
}
|
} else {
|
// compressed cubemap texture stored in a single DDS file
|
|
loader.load(
|
url,
|
function (buffer) {
|
var texDatas = scope._parser(buffer, true)
|
|
if (texDatas.isCubemap) {
|
var faces = texDatas.mipmaps.length / texDatas.mipmapCount
|
|
for (var f = 0; f < faces; f++) {
|
images[f] = { mipmaps: [] }
|
|
for (var i = 0; i < texDatas.mipmapCount; i++) {
|
images[f].mipmaps.push(texDatas.mipmaps[f * texDatas.mipmapCount + i])
|
images[f].format = texDatas.format
|
images[f].width = texDatas.width
|
images[f].height = texDatas.height
|
}
|
}
|
} else {
|
texture.image.width = texDatas.width
|
texture.image.height = texDatas.height
|
texture.mipmaps = texDatas.mipmaps
|
}
|
|
if (texDatas.mipmapCount === 1) {
|
texture.minFilter = LinearFilter
|
}
|
|
texture.format = texDatas.format
|
texture.needsUpdate = true
|
|
if (onLoad) onLoad(texture)
|
},
|
onProgress,
|
onError
|
)
|
}
|
|
return texture
|
},
|
|
setPath: function (value) {
|
this.path = value
|
return this
|
}
|
})
|
|
/**
|
* @author Nikos M. / https://github.com/foo123/
|
*
|
* Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
|
*/
|
|
function DataTextureLoader(manager) {
|
this.manager = manager !== undefined ? manager : DefaultLoadingManager
|
|
// override in sub classes
|
this._parser = null
|
}
|
|
Object.assign(DataTextureLoader.prototype, {
|
load: function (url, onLoad, onProgress, onError) {
|
var scope = this
|
|
var texture = new DataTexture()
|
|
var loader = new FileLoader(this.manager)
|
loader.setResponseType('arraybuffer')
|
|
loader.load(
|
url,
|
function (buffer) {
|
var texData = scope._parser(buffer)
|
|
if (!texData) return
|
|
if (undefined !== texData.image) {
|
texture.image = texData.image
|
} else if (undefined !== texData.data) {
|
texture.image.width = texData.width
|
texture.image.height = texData.height
|
texture.image.data = texData.data
|
}
|
|
texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : ClampToEdgeWrapping
|
texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : ClampToEdgeWrapping
|
|
texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : LinearFilter
|
texture.minFilter =
|
undefined !== texData.minFilter ? texData.minFilter : LinearMipMapLinearFilter
|
|
texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1
|
|
if (undefined !== texData.format) {
|
texture.format = texData.format
|
}
|
if (undefined !== texData.type) {
|
texture.type = texData.type
|
}
|
|
if (undefined !== texData.mipmaps) {
|
texture.mipmaps = texData.mipmaps
|
}
|
|
if (1 === texData.mipmapCount) {
|
texture.minFilter = LinearFilter
|
}
|
|
texture.needsUpdate = true
|
|
if (onLoad) onLoad(texture, texData)
|
},
|
onProgress,
|
onError
|
)
|
|
return texture
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function ImageLoader(manager) {
|
this.manager = manager !== undefined ? manager : DefaultLoadingManager
|
}
|
|
Object.assign(ImageLoader.prototype, {
|
crossOrigin: 'Anonymous',
|
|
load: function (url, onLoad, onProgress, onError) {
|
if (url === undefined) url = ''
|
|
if (this.path !== undefined) url = this.path + url
|
|
url = this.manager.resolveURL(url)
|
|
var scope = this
|
|
var cached = Cache.get(url)
|
|
if (cached !== undefined) {
|
scope.manager.itemStart(url)
|
|
setTimeout(function () {
|
if (onLoad) onLoad(cached)
|
|
scope.manager.itemEnd(url)
|
}, 0)
|
|
return cached
|
}
|
|
var image = document.createElementNS('http://www.w3.org/1999/xhtml', 'img')
|
|
image.addEventListener(
|
'load',
|
function () {
|
Cache.add(url, this)
|
|
if (onLoad) onLoad(this)
|
|
scope.manager.itemEnd(url)
|
},
|
false
|
)
|
|
/*
|
image.addEventListener( 'progress', function ( event ) {
|
|
if ( onProgress ) onProgress( event );
|
|
}, false );
|
*/
|
|
image.addEventListener(
|
'error',
|
function (event) {
|
if (onError) onError(event)
|
|
scope.manager.itemEnd(url)
|
scope.manager.itemError(url)
|
},
|
false
|
)
|
|
if (url.substr(0, 5) !== 'data:') {
|
if (this.crossOrigin !== undefined) image.crossOrigin = this.crossOrigin
|
}
|
|
scope.manager.itemStart(url)
|
|
image.src = url
|
|
return image
|
},
|
|
setCrossOrigin: function (value) {
|
this.crossOrigin = value
|
return this
|
},
|
|
setPath: function (value) {
|
this.path = value
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function CubeTextureLoader(manager) {
|
this.manager = manager !== undefined ? manager : DefaultLoadingManager
|
}
|
|
Object.assign(CubeTextureLoader.prototype, {
|
crossOrigin: 'Anonymous',
|
|
load: function (urls, onLoad, onProgress, onError) {
|
var texture = new CubeTexture()
|
|
var loader = new ImageLoader(this.manager)
|
loader.setCrossOrigin(this.crossOrigin)
|
loader.setPath(this.path)
|
|
var loaded = 0
|
|
function loadTexture(i) {
|
loader.load(
|
urls[i],
|
function (image) {
|
texture.images[i] = image
|
|
loaded++
|
|
if (loaded === 6) {
|
texture.needsUpdate = true
|
|
if (onLoad) onLoad(texture)
|
}
|
},
|
undefined,
|
onError
|
)
|
}
|
|
for (var i = 0; i < urls.length; ++i) {
|
loadTexture(i)
|
}
|
|
return texture
|
},
|
|
setCrossOrigin: function (value) {
|
this.crossOrigin = value
|
return this
|
},
|
|
setPath: function (value) {
|
this.path = value
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function TextureLoader(manager) {
|
this.manager = manager !== undefined ? manager : DefaultLoadingManager
|
}
|
|
Object.assign(TextureLoader.prototype, {
|
crossOrigin: 'Anonymous',
|
|
load: function (url, onLoad, onProgress, onError) {
|
var texture = new Texture()
|
|
var loader = new ImageLoader(this.manager)
|
loader.setCrossOrigin(this.crossOrigin)
|
loader.setPath(this.path)
|
|
loader.load(
|
url,
|
function (image) {
|
texture.image = image
|
|
// JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.
|
var isJPEG = url.search(/\.(jpg|jpeg)$/) > 0 || url.search(/^data\:image\/jpeg/) === 0
|
|
texture.format = isJPEG ? RGBFormat : RGBAFormat
|
texture.needsUpdate = true
|
|
if (onLoad !== undefined) {
|
onLoad(texture)
|
}
|
},
|
onProgress,
|
onError
|
)
|
|
return texture
|
},
|
|
setCrossOrigin: function (value) {
|
this.crossOrigin = value
|
return this
|
},
|
|
setPath: function (value) {
|
this.path = value
|
return this
|
}
|
})
|
|
/**
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
* Extensible curve object
|
*
|
* Some common of curve methods:
|
* .getPoint( t, optionalTarget ), .getTangent( t )
|
* .getPointAt( u, optionalTarget ), .getTangentAt( u )
|
* .getPoints(), .getSpacedPoints()
|
* .getLength()
|
* .updateArcLengths()
|
*
|
* This following curves inherit from THREE.Curve:
|
*
|
* -- 2D curves --
|
* THREE.ArcCurve
|
* THREE.CubicBezierCurve
|
* THREE.EllipseCurve
|
* THREE.LineCurve
|
* THREE.QuadraticBezierCurve
|
* THREE.SplineCurve
|
*
|
* -- 3D curves --
|
* THREE.CatmullRomCurve3
|
* THREE.CubicBezierCurve3
|
* THREE.LineCurve3
|
* THREE.QuadraticBezierCurve3
|
*
|
* A series of curves can be represented as a THREE.CurvePath.
|
*
|
**/
|
|
/**************************************************************
|
* Abstract Curve base class
|
**************************************************************/
|
|
function Curve() {
|
this.type = 'Curve'
|
|
this.arcLengthDivisions = 200
|
}
|
|
Object.assign(Curve.prototype, {
|
// Virtual base class method to overwrite and implement in subclasses
|
// - t [0 .. 1]
|
|
getPoint: function (/* t, optionalTarget */) {
|
console.warn('THREE.Curve: .getPoint() not implemented.')
|
return null
|
},
|
|
// Get point at relative position in curve according to arc length
|
// - u [0 .. 1]
|
|
getPointAt: function (u, optionalTarget) {
|
var t = this.getUtoTmapping(u)
|
return this.getPoint(t, optionalTarget)
|
},
|
|
// Get sequence of points using getPoint( t )
|
|
getPoints: function (divisions) {
|
if (divisions === undefined) divisions = 5
|
|
var points = []
|
|
for (var d = 0; d <= divisions; d++) {
|
points.push(this.getPoint(d / divisions))
|
}
|
|
return points
|
},
|
|
// Get sequence of points using getPointAt( u )
|
|
getSpacedPoints: function (divisions) {
|
if (divisions === undefined) divisions = 5
|
|
var points = []
|
|
for (var d = 0; d <= divisions; d++) {
|
points.push(this.getPointAt(d / divisions))
|
}
|
|
return points
|
},
|
|
// Get total curve arc length
|
|
getLength: function () {
|
var lengths = this.getLengths()
|
return lengths[lengths.length - 1]
|
},
|
|
// Get list of cumulative segment lengths
|
|
getLengths: function (divisions) {
|
if (divisions === undefined) divisions = this.arcLengthDivisions
|
|
if (
|
this.cacheArcLengths &&
|
this.cacheArcLengths.length === divisions + 1 &&
|
!this.needsUpdate
|
) {
|
return this.cacheArcLengths
|
}
|
|
this.needsUpdate = false
|
|
var cache = []
|
var current,
|
last = this.getPoint(0)
|
var p,
|
sum = 0
|
|
cache.push(0)
|
|
for (p = 1; p <= divisions; p++) {
|
current = this.getPoint(p / divisions)
|
sum += current.distanceTo(last)
|
cache.push(sum)
|
last = current
|
}
|
|
this.cacheArcLengths = cache
|
|
return cache // { sums: cache, sum: sum }; Sum is in the last element.
|
},
|
|
updateArcLengths: function () {
|
this.needsUpdate = true
|
this.getLengths()
|
},
|
|
// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
|
|
getUtoTmapping: function (u, distance) {
|
var arcLengths = this.getLengths()
|
|
var i = 0,
|
il = arcLengths.length
|
|
var targetArcLength // The targeted u distance value to get
|
|
if (distance) {
|
targetArcLength = distance
|
} else {
|
targetArcLength = u * arcLengths[il - 1]
|
}
|
|
// binary search for the index with largest value smaller than target u distance
|
|
var low = 0,
|
high = il - 1,
|
comparison
|
|
while (low <= high) {
|
i = Math.floor(low + (high - low) / 2) // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
|
|
comparison = arcLengths[i] - targetArcLength
|
|
if (comparison < 0) {
|
low = i + 1
|
} else if (comparison > 0) {
|
high = i - 1
|
} else {
|
high = i
|
break
|
|
// DONE
|
}
|
}
|
|
i = high
|
|
if (arcLengths[i] === targetArcLength) {
|
return i / (il - 1)
|
}
|
|
// we could get finer grain at lengths, or use simple interpolation between two points
|
|
var lengthBefore = arcLengths[i]
|
var lengthAfter = arcLengths[i + 1]
|
|
var segmentLength = lengthAfter - lengthBefore
|
|
// determine where we are between the 'before' and 'after' points
|
|
var segmentFraction = (targetArcLength - lengthBefore) / segmentLength
|
|
// add that fractional amount to t
|
|
var t = (i + segmentFraction) / (il - 1)
|
|
return t
|
},
|
|
// Returns a unit vector tangent at t
|
// In case any sub curve does not implement its tangent derivation,
|
// 2 points a small delta apart will be used to find its gradient
|
// which seems to give a reasonable approximation
|
|
getTangent: function (t) {
|
var delta = 0.0001
|
var t1 = t - delta
|
var t2 = t + delta
|
|
// Capping in case of danger
|
|
if (t1 < 0) t1 = 0
|
if (t2 > 1) t2 = 1
|
|
var pt1 = this.getPoint(t1)
|
var pt2 = this.getPoint(t2)
|
|
var vec = pt2.clone().sub(pt1)
|
return vec.normalize()
|
},
|
|
getTangentAt: function (u) {
|
var t = this.getUtoTmapping(u)
|
return this.getTangent(t)
|
},
|
|
computeFrenetFrames: function (segments, closed) {
|
// see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
|
|
var normal = new Vector3()
|
|
var tangents = []
|
var normals = []
|
var binormals = []
|
|
var vec = new Vector3()
|
var mat = new Matrix4()
|
|
var i, u, theta
|
|
// compute the tangent vectors for each segment on the curve
|
|
for (i = 0; i <= segments; i++) {
|
u = i / segments
|
|
tangents[i] = this.getTangentAt(u)
|
tangents[i].normalize()
|
}
|
|
// select an initial normal vector perpendicular to the first tangent vector,
|
// and in the direction of the minimum tangent xyz component
|
|
normals[0] = new Vector3()
|
binormals[0] = new Vector3()
|
var min = Number.MAX_VALUE
|
var tx = Math.abs(tangents[0].x)
|
var ty = Math.abs(tangents[0].y)
|
var tz = Math.abs(tangents[0].z)
|
|
if (tx <= min) {
|
min = tx
|
normal.set(1, 0, 0)
|
}
|
|
if (ty <= min) {
|
min = ty
|
normal.set(0, 1, 0)
|
}
|
|
if (tz <= min) {
|
normal.set(0, 0, 1)
|
}
|
|
vec.crossVectors(tangents[0], normal).normalize()
|
|
normals[0].crossVectors(tangents[0], vec)
|
binormals[0].crossVectors(tangents[0], normals[0])
|
|
// compute the slowly-varying normal and binormal vectors for each segment on the curve
|
|
for (i = 1; i <= segments; i++) {
|
normals[i] = normals[i - 1].clone()
|
|
binormals[i] = binormals[i - 1].clone()
|
|
vec.crossVectors(tangents[i - 1], tangents[i])
|
|
if (vec.length() > Number.EPSILON) {
|
vec.normalize()
|
|
theta = Math.acos(_Math.clamp(tangents[i - 1].dot(tangents[i]), -1, 1)) // clamp for floating pt errors
|
|
normals[i].applyMatrix4(mat.makeRotationAxis(vec, theta))
|
}
|
|
binormals[i].crossVectors(tangents[i], normals[i])
|
}
|
|
// if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
|
|
if (closed === true) {
|
theta = Math.acos(_Math.clamp(normals[0].dot(normals[segments]), -1, 1))
|
theta /= segments
|
|
if (tangents[0].dot(vec.crossVectors(normals[0], normals[segments])) > 0) {
|
theta = -theta
|
}
|
|
for (i = 1; i <= segments; i++) {
|
// twist a little...
|
normals[i].applyMatrix4(mat.makeRotationAxis(tangents[i], theta * i))
|
binormals[i].crossVectors(tangents[i], normals[i])
|
}
|
}
|
|
return {
|
tangents: tangents,
|
normals: normals,
|
binormals: binormals
|
}
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (source) {
|
this.arcLengthDivisions = source.arcLengthDivisions
|
|
return this
|
},
|
|
toJSON: function () {
|
var data = {
|
metadata: {
|
version: 4.5,
|
type: 'Curve',
|
generator: 'Curve.toJSON'
|
}
|
}
|
|
data.arcLengthDivisions = this.arcLengthDivisions
|
data.type = this.type
|
|
return data
|
},
|
|
fromJSON: function (json) {
|
this.arcLengthDivisions = json.arcLengthDivisions
|
|
return this
|
}
|
})
|
|
function EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) {
|
Curve.call(this)
|
|
this.type = 'EllipseCurve'
|
|
this.aX = aX || 0
|
this.aY = aY || 0
|
|
this.xRadius = xRadius || 1
|
this.yRadius = yRadius || 1
|
|
this.aStartAngle = aStartAngle || 0
|
this.aEndAngle = aEndAngle || 2 * Math.PI
|
|
this.aClockwise = aClockwise || false
|
|
this.aRotation = aRotation || 0
|
}
|
|
EllipseCurve.prototype = Object.create(Curve.prototype)
|
EllipseCurve.prototype.constructor = EllipseCurve
|
|
EllipseCurve.prototype.isEllipseCurve = true
|
|
EllipseCurve.prototype.getPoint = function (t, optionalTarget) {
|
var point = optionalTarget || new Vector2()
|
|
var twoPi = Math.PI * 2
|
var deltaAngle = this.aEndAngle - this.aStartAngle
|
var samePoints = Math.abs(deltaAngle) < Number.EPSILON
|
|
// ensures that deltaAngle is 0 .. 2 PI
|
while (deltaAngle < 0) deltaAngle += twoPi
|
while (deltaAngle > twoPi) deltaAngle -= twoPi
|
|
if (deltaAngle < Number.EPSILON) {
|
if (samePoints) {
|
deltaAngle = 0
|
} else {
|
deltaAngle = twoPi
|
}
|
}
|
|
if (this.aClockwise === true && !samePoints) {
|
if (deltaAngle === twoPi) {
|
deltaAngle = -twoPi
|
} else {
|
deltaAngle = deltaAngle - twoPi
|
}
|
}
|
|
var angle = this.aStartAngle + t * deltaAngle
|
var x = this.aX + this.xRadius * Math.cos(angle)
|
var y = this.aY + this.yRadius * Math.sin(angle)
|
|
if (this.aRotation !== 0) {
|
var cos = Math.cos(this.aRotation)
|
var sin = Math.sin(this.aRotation)
|
|
var tx = x - this.aX
|
var ty = y - this.aY
|
|
// Rotate the point about the center of the ellipse.
|
x = tx * cos - ty * sin + this.aX
|
y = tx * sin + ty * cos + this.aY
|
}
|
|
return point.set(x, y)
|
}
|
|
EllipseCurve.prototype.copy = function (source) {
|
Curve.prototype.copy.call(this, source)
|
|
this.aX = source.aX
|
this.aY = source.aY
|
|
this.xRadius = source.xRadius
|
this.yRadius = source.yRadius
|
|
this.aStartAngle = source.aStartAngle
|
this.aEndAngle = source.aEndAngle
|
|
this.aClockwise = source.aClockwise
|
|
this.aRotation = source.aRotation
|
|
return this
|
}
|
|
EllipseCurve.prototype.toJSON = function () {
|
var data = Curve.prototype.toJSON.call(this)
|
|
data.aX = this.aX
|
data.aY = this.aY
|
|
data.xRadius = this.xRadius
|
data.yRadius = this.yRadius
|
|
data.aStartAngle = this.aStartAngle
|
data.aEndAngle = this.aEndAngle
|
|
data.aClockwise = this.aClockwise
|
|
data.aRotation = this.aRotation
|
|
return data
|
}
|
|
EllipseCurve.prototype.fromJSON = function (json) {
|
Curve.prototype.fromJSON.call(this, json)
|
|
this.aX = json.aX
|
this.aY = json.aY
|
|
this.xRadius = json.xRadius
|
this.yRadius = json.yRadius
|
|
this.aStartAngle = json.aStartAngle
|
this.aEndAngle = json.aEndAngle
|
|
this.aClockwise = json.aClockwise
|
|
this.aRotation = json.aRotation
|
|
return this
|
}
|
|
function ArcCurve(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) {
|
EllipseCurve.call(this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise)
|
|
this.type = 'ArcCurve'
|
}
|
|
ArcCurve.prototype = Object.create(EllipseCurve.prototype)
|
ArcCurve.prototype.constructor = ArcCurve
|
|
ArcCurve.prototype.isArcCurve = true
|
|
/**
|
* @author zz85 https://github.com/zz85
|
*
|
* Centripetal CatmullRom Curve - which is useful for avoiding
|
* cusps and self-intersections in non-uniform catmull rom curves.
|
* http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
|
*
|
* curve.type accepts centripetal(default), chordal and catmullrom
|
* curve.tension is used for catmullrom which defaults to 0.5
|
*/
|
|
/*
|
Based on an optimized c++ solution in
|
- http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
|
- http://ideone.com/NoEbVM
|
|
This CubicPoly class could be used for reusing some variables and calculations,
|
but for three.js curve use, it could be possible inlined and flatten into a single function call
|
which can be placed in CurveUtils.
|
*/
|
|
function CubicPoly() {
|
var c0 = 0,
|
c1 = 0,
|
c2 = 0,
|
c3 = 0
|
|
/*
|
* Compute coefficients for a cubic polynomial
|
* p(s) = c0 + c1*s + c2*s^2 + c3*s^3
|
* such that
|
* p(0) = x0, p(1) = x1
|
* and
|
* p'(0) = t0, p'(1) = t1.
|
*/
|
function init(x0, x1, t0, t1) {
|
c0 = x0
|
c1 = t0
|
c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1
|
c3 = 2 * x0 - 2 * x1 + t0 + t1
|
}
|
|
return {
|
initCatmullRom: function (x0, x1, x2, x3, tension) {
|
init(x1, x2, tension * (x2 - x0), tension * (x3 - x1))
|
},
|
|
initNonuniformCatmullRom: function (x0, x1, x2, x3, dt0, dt1, dt2) {
|
// compute tangents when parameterized in [t1,t2]
|
var t1 = (x1 - x0) / dt0 - (x2 - x0) / (dt0 + dt1) + (x2 - x1) / dt1
|
var t2 = (x2 - x1) / dt1 - (x3 - x1) / (dt1 + dt2) + (x3 - x2) / dt2
|
|
// rescale tangents for parametrization in [0,1]
|
t1 *= dt1
|
t2 *= dt1
|
|
init(x1, x2, t1, t2)
|
},
|
|
calc: function (t) {
|
var t2 = t * t
|
var t3 = t2 * t
|
return c0 + c1 * t + c2 * t2 + c3 * t3
|
}
|
}
|
}
|
|
//
|
|
var tmp = new Vector3()
|
var px = new CubicPoly()
|
var py = new CubicPoly()
|
var pz = new CubicPoly()
|
|
function CatmullRomCurve3(points, closed, curveType, tension) {
|
Curve.call(this)
|
|
this.type = 'CatmullRomCurve3'
|
|
this.points = points || []
|
this.closed = closed || false
|
this.curveType = curveType || 'centripetal'
|
this.tension = tension || 0.5
|
}
|
|
CatmullRomCurve3.prototype = Object.create(Curve.prototype)
|
CatmullRomCurve3.prototype.constructor = CatmullRomCurve3
|
|
CatmullRomCurve3.prototype.isCatmullRomCurve3 = true
|
|
CatmullRomCurve3.prototype.getPoint = function (t, optionalTarget) {
|
var point = optionalTarget || new Vector3()
|
|
var points = this.points
|
var l = points.length
|
|
var p = (l - (this.closed ? 0 : 1)) * t
|
var intPoint = Math.floor(p)
|
var weight = p - intPoint
|
|
if (this.closed) {
|
intPoint +=
|
intPoint > 0 ? 0 : (Math.floor(Math.abs(intPoint) / points.length) + 1) * points.length
|
} else if (weight === 0 && intPoint === l - 1) {
|
intPoint = l - 2
|
weight = 1
|
}
|
|
var p0, p1, p2, p3 // 4 points
|
|
if (this.closed || intPoint > 0) {
|
p0 = points[(intPoint - 1) % l]
|
} else {
|
// extrapolate first point
|
tmp.subVectors(points[0], points[1]).add(points[0])
|
p0 = tmp
|
}
|
|
p1 = points[intPoint % l]
|
p2 = points[(intPoint + 1) % l]
|
|
if (this.closed || intPoint + 2 < l) {
|
p3 = points[(intPoint + 2) % l]
|
} else {
|
// extrapolate last point
|
tmp.subVectors(points[l - 1], points[l - 2]).add(points[l - 1])
|
p3 = tmp
|
}
|
|
if (this.curveType === 'centripetal' || this.curveType === 'chordal') {
|
// init Centripetal / Chordal Catmull-Rom
|
var pow = this.curveType === 'chordal' ? 0.5 : 0.25
|
var dt0 = Math.pow(p0.distanceToSquared(p1), pow)
|
var dt1 = Math.pow(p1.distanceToSquared(p2), pow)
|
var dt2 = Math.pow(p2.distanceToSquared(p3), pow)
|
|
// safety check for repeated points
|
if (dt1 < 1e-4) dt1 = 1.0
|
if (dt0 < 1e-4) dt0 = dt1
|
if (dt2 < 1e-4) dt2 = dt1
|
|
px.initNonuniformCatmullRom(p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2)
|
py.initNonuniformCatmullRom(p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2)
|
pz.initNonuniformCatmullRom(p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2)
|
} else if (this.curveType === 'catmullrom') {
|
px.initCatmullRom(p0.x, p1.x, p2.x, p3.x, this.tension)
|
py.initCatmullRom(p0.y, p1.y, p2.y, p3.y, this.tension)
|
pz.initCatmullRom(p0.z, p1.z, p2.z, p3.z, this.tension)
|
}
|
|
point.set(px.calc(weight), py.calc(weight), pz.calc(weight))
|
|
return point
|
}
|
|
CatmullRomCurve3.prototype.copy = function (source) {
|
Curve.prototype.copy.call(this, source)
|
|
this.points = []
|
|
for (var i = 0, l = source.points.length; i < l; i++) {
|
var point = source.points[i]
|
|
this.points.push(point.clone())
|
}
|
|
this.closed = source.closed
|
this.curveType = source.curveType
|
this.tension = source.tension
|
|
return this
|
}
|
|
CatmullRomCurve3.prototype.toJSON = function () {
|
var data = Curve.prototype.toJSON.call(this)
|
|
data.points = []
|
|
for (var i = 0, l = this.points.length; i < l; i++) {
|
var point = this.points[i]
|
data.points.push(point.toArray())
|
}
|
|
data.closed = this.closed
|
data.curveType = this.curveType
|
data.tension = this.tension
|
|
return data
|
}
|
|
CatmullRomCurve3.prototype.fromJSON = function (json) {
|
Curve.prototype.fromJSON.call(this, json)
|
|
this.points = []
|
|
for (var i = 0, l = json.points.length; i < l; i++) {
|
var point = json.points[i]
|
this.points.push(new Vector3().fromArray(point))
|
}
|
|
this.closed = json.closed
|
this.curveType = json.curveType
|
this.tension = json.tension
|
|
return this
|
}
|
|
/**
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
*
|
* Bezier Curves formulas obtained from
|
* http://en.wikipedia.org/wiki/Bézier_curve
|
*/
|
|
function CatmullRom(t, p0, p1, p2, p3) {
|
var v0 = (p2 - p0) * 0.5
|
var v1 = (p3 - p1) * 0.5
|
var t2 = t * t
|
var t3 = t * t2
|
return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1
|
}
|
|
//
|
|
function QuadraticBezierP0(t, p) {
|
var k = 1 - t
|
return k * k * p
|
}
|
|
function QuadraticBezierP1(t, p) {
|
return 2 * (1 - t) * t * p
|
}
|
|
function QuadraticBezierP2(t, p) {
|
return t * t * p
|
}
|
|
function QuadraticBezier(t, p0, p1, p2) {
|
return QuadraticBezierP0(t, p0) + QuadraticBezierP1(t, p1) + QuadraticBezierP2(t, p2)
|
}
|
|
//
|
|
function CubicBezierP0(t, p) {
|
var k = 1 - t
|
return k * k * k * p
|
}
|
|
function CubicBezierP1(t, p) {
|
var k = 1 - t
|
return 3 * k * k * t * p
|
}
|
|
function CubicBezierP2(t, p) {
|
return 3 * (1 - t) * t * t * p
|
}
|
|
function CubicBezierP3(t, p) {
|
return t * t * t * p
|
}
|
|
function CubicBezier(t, p0, p1, p2, p3) {
|
return CubicBezierP0(t, p0) + CubicBezierP1(t, p1) + CubicBezierP2(t, p2) + CubicBezierP3(t, p3)
|
}
|
|
function CubicBezierCurve(v0, v1, v2, v3) {
|
Curve.call(this)
|
|
this.type = 'CubicBezierCurve'
|
|
this.v0 = v0 || new Vector2()
|
this.v1 = v1 || new Vector2()
|
this.v2 = v2 || new Vector2()
|
this.v3 = v3 || new Vector2()
|
}
|
|
CubicBezierCurve.prototype = Object.create(Curve.prototype)
|
CubicBezierCurve.prototype.constructor = CubicBezierCurve
|
|
CubicBezierCurve.prototype.isCubicBezierCurve = true
|
|
CubicBezierCurve.prototype.getPoint = function (t, optionalTarget) {
|
var point = optionalTarget || new Vector2()
|
|
var v0 = this.v0,
|
v1 = this.v1,
|
v2 = this.v2,
|
v3 = this.v3
|
|
point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y))
|
|
return point
|
}
|
|
CubicBezierCurve.prototype.copy = function (source) {
|
Curve.prototype.copy.call(this, source)
|
|
this.v0.copy(source.v0)
|
this.v1.copy(source.v1)
|
this.v2.copy(source.v2)
|
this.v3.copy(source.v3)
|
|
return this
|
}
|
|
CubicBezierCurve.prototype.toJSON = function () {
|
var data = Curve.prototype.toJSON.call(this)
|
|
data.v0 = this.v0.toArray()
|
data.v1 = this.v1.toArray()
|
data.v2 = this.v2.toArray()
|
data.v3 = this.v3.toArray()
|
|
return data
|
}
|
|
CubicBezierCurve.prototype.fromJSON = function (json) {
|
Curve.prototype.fromJSON.call(this, json)
|
|
this.v0.fromArray(json.v0)
|
this.v1.fromArray(json.v1)
|
this.v2.fromArray(json.v2)
|
this.v3.fromArray(json.v3)
|
|
return this
|
}
|
|
function CubicBezierCurve3(v0, v1, v2, v3) {
|
Curve.call(this)
|
|
this.type = 'CubicBezierCurve3'
|
|
this.v0 = v0 || new Vector3()
|
this.v1 = v1 || new Vector3()
|
this.v2 = v2 || new Vector3()
|
this.v3 = v3 || new Vector3()
|
}
|
|
CubicBezierCurve3.prototype = Object.create(Curve.prototype)
|
CubicBezierCurve3.prototype.constructor = CubicBezierCurve3
|
|
CubicBezierCurve3.prototype.isCubicBezierCurve3 = true
|
|
CubicBezierCurve3.prototype.getPoint = function (t, optionalTarget) {
|
var point = optionalTarget || new Vector3()
|
|
var v0 = this.v0,
|
v1 = this.v1,
|
v2 = this.v2,
|
v3 = this.v3
|
|
point.set(
|
CubicBezier(t, v0.x, v1.x, v2.x, v3.x),
|
CubicBezier(t, v0.y, v1.y, v2.y, v3.y),
|
CubicBezier(t, v0.z, v1.z, v2.z, v3.z)
|
)
|
|
return point
|
}
|
|
CubicBezierCurve3.prototype.copy = function (source) {
|
Curve.prototype.copy.call(this, source)
|
|
this.v0.copy(source.v0)
|
this.v1.copy(source.v1)
|
this.v2.copy(source.v2)
|
this.v3.copy(source.v3)
|
|
return this
|
}
|
|
CubicBezierCurve3.prototype.toJSON = function () {
|
var data = Curve.prototype.toJSON.call(this)
|
|
data.v0 = this.v0.toArray()
|
data.v1 = this.v1.toArray()
|
data.v2 = this.v2.toArray()
|
data.v3 = this.v3.toArray()
|
|
return data
|
}
|
|
CubicBezierCurve3.prototype.fromJSON = function (json) {
|
Curve.prototype.fromJSON.call(this, json)
|
|
this.v0.fromArray(json.v0)
|
this.v1.fromArray(json.v1)
|
this.v2.fromArray(json.v2)
|
this.v3.fromArray(json.v3)
|
|
return this
|
}
|
|
function LineCurve(v1, v2) {
|
Curve.call(this)
|
|
this.type = 'LineCurve'
|
|
this.v1 = v1 || new Vector2()
|
this.v2 = v2 || new Vector2()
|
}
|
|
LineCurve.prototype = Object.create(Curve.prototype)
|
LineCurve.prototype.constructor = LineCurve
|
|
LineCurve.prototype.isLineCurve = true
|
|
LineCurve.prototype.getPoint = function (t, optionalTarget) {
|
var point = optionalTarget || new Vector2()
|
|
if (t === 1) {
|
point.copy(this.v2)
|
} else {
|
point.copy(this.v2).sub(this.v1)
|
point.multiplyScalar(t).add(this.v1)
|
}
|
|
return point
|
}
|
|
// Line curve is linear, so we can overwrite default getPointAt
|
|
LineCurve.prototype.getPointAt = function (u, optionalTarget) {
|
return this.getPoint(u, optionalTarget)
|
}
|
|
LineCurve.prototype.getTangent = function (/* t */) {
|
var tangent = this.v2.clone().sub(this.v1)
|
|
return tangent.normalize()
|
}
|
|
LineCurve.prototype.copy = function (source) {
|
Curve.prototype.copy.call(this, source)
|
|
this.v1.copy(source.v1)
|
this.v2.copy(source.v2)
|
|
return this
|
}
|
|
LineCurve.prototype.toJSON = function () {
|
var data = Curve.prototype.toJSON.call(this)
|
|
data.v1 = this.v1.toArray()
|
data.v2 = this.v2.toArray()
|
|
return data
|
}
|
|
LineCurve.prototype.fromJSON = function (json) {
|
Curve.prototype.fromJSON.call(this, json)
|
|
this.v1.fromArray(json.v1)
|
this.v2.fromArray(json.v2)
|
|
return this
|
}
|
|
function LineCurve3(v1, v2) {
|
Curve.call(this)
|
|
this.type = 'LineCurve3'
|
|
this.v1 = v1 || new Vector3()
|
this.v2 = v2 || new Vector3()
|
}
|
|
LineCurve3.prototype = Object.create(Curve.prototype)
|
LineCurve3.prototype.constructor = LineCurve3
|
|
LineCurve3.prototype.isLineCurve3 = true
|
|
LineCurve3.prototype.getPoint = function (t, optionalTarget) {
|
var point = optionalTarget || new Vector3()
|
|
if (t === 1) {
|
point.copy(this.v2)
|
} else {
|
point.copy(this.v2).sub(this.v1)
|
point.multiplyScalar(t).add(this.v1)
|
}
|
|
return point
|
}
|
|
// Line curve is linear, so we can overwrite default getPointAt
|
|
LineCurve3.prototype.getPointAt = function (u, optionalTarget) {
|
return this.getPoint(u, optionalTarget)
|
}
|
|
LineCurve3.prototype.copy = function (source) {
|
Curve.prototype.copy.call(this, source)
|
|
this.v1.copy(source.v1)
|
this.v2.copy(source.v2)
|
|
return this
|
}
|
|
LineCurve3.prototype.toJSON = function () {
|
var data = Curve.prototype.toJSON.call(this)
|
|
data.v1 = this.v1.toArray()
|
data.v2 = this.v2.toArray()
|
|
return data
|
}
|
|
LineCurve3.prototype.fromJSON = function (json) {
|
Curve.prototype.fromJSON.call(this, json)
|
|
this.v1.fromArray(json.v1)
|
this.v2.fromArray(json.v2)
|
|
return this
|
}
|
|
function QuadraticBezierCurve(v0, v1, v2) {
|
Curve.call(this)
|
|
this.type = 'QuadraticBezierCurve'
|
|
this.v0 = v0 || new Vector2()
|
this.v1 = v1 || new Vector2()
|
this.v2 = v2 || new Vector2()
|
}
|
|
QuadraticBezierCurve.prototype = Object.create(Curve.prototype)
|
QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve
|
|
QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true
|
|
QuadraticBezierCurve.prototype.getPoint = function (t, optionalTarget) {
|
var point = optionalTarget || new Vector2()
|
|
var v0 = this.v0,
|
v1 = this.v1,
|
v2 = this.v2
|
|
point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y))
|
|
return point
|
}
|
|
QuadraticBezierCurve.prototype.copy = function (source) {
|
Curve.prototype.copy.call(this, source)
|
|
this.v0.copy(source.v0)
|
this.v1.copy(source.v1)
|
this.v2.copy(source.v2)
|
|
return this
|
}
|
|
QuadraticBezierCurve.prototype.toJSON = function () {
|
var data = Curve.prototype.toJSON.call(this)
|
|
data.v0 = this.v0.toArray()
|
data.v1 = this.v1.toArray()
|
data.v2 = this.v2.toArray()
|
|
return data
|
}
|
|
QuadraticBezierCurve.prototype.fromJSON = function (json) {
|
Curve.prototype.fromJSON.call(this, json)
|
|
this.v0.fromArray(json.v0)
|
this.v1.fromArray(json.v1)
|
this.v2.fromArray(json.v2)
|
|
return this
|
}
|
|
function QuadraticBezierCurve3(v0, v1, v2) {
|
Curve.call(this)
|
|
this.type = 'QuadraticBezierCurve3'
|
|
this.v0 = v0 || new Vector3()
|
this.v1 = v1 || new Vector3()
|
this.v2 = v2 || new Vector3()
|
}
|
|
QuadraticBezierCurve3.prototype = Object.create(Curve.prototype)
|
QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3
|
|
QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true
|
|
QuadraticBezierCurve3.prototype.getPoint = function (t, optionalTarget) {
|
var point = optionalTarget || new Vector3()
|
|
var v0 = this.v0,
|
v1 = this.v1,
|
v2 = this.v2
|
|
point.set(
|
QuadraticBezier(t, v0.x, v1.x, v2.x),
|
QuadraticBezier(t, v0.y, v1.y, v2.y),
|
QuadraticBezier(t, v0.z, v1.z, v2.z)
|
)
|
|
return point
|
}
|
|
QuadraticBezierCurve3.prototype.copy = function (source) {
|
Curve.prototype.copy.call(this, source)
|
|
this.v0.copy(source.v0)
|
this.v1.copy(source.v1)
|
this.v2.copy(source.v2)
|
|
return this
|
}
|
|
QuadraticBezierCurve3.prototype.toJSON = function () {
|
var data = Curve.prototype.toJSON.call(this)
|
|
data.v0 = this.v0.toArray()
|
data.v1 = this.v1.toArray()
|
data.v2 = this.v2.toArray()
|
|
return data
|
}
|
|
QuadraticBezierCurve3.prototype.fromJSON = function (json) {
|
Curve.prototype.fromJSON.call(this, json)
|
|
this.v0.fromArray(json.v0)
|
this.v1.fromArray(json.v1)
|
this.v2.fromArray(json.v2)
|
|
return this
|
}
|
|
function SplineCurve(points /* array of Vector2 */) {
|
Curve.call(this)
|
|
this.type = 'SplineCurve'
|
|
this.points = points || []
|
}
|
|
SplineCurve.prototype = Object.create(Curve.prototype)
|
SplineCurve.prototype.constructor = SplineCurve
|
|
SplineCurve.prototype.isSplineCurve = true
|
|
SplineCurve.prototype.getPoint = function (t, optionalTarget) {
|
var point = optionalTarget || new Vector2()
|
|
var points = this.points
|
var p = (points.length - 1) * t
|
|
var intPoint = Math.floor(p)
|
var weight = p - intPoint
|
|
var p0 = points[intPoint === 0 ? intPoint : intPoint - 1]
|
var p1 = points[intPoint]
|
var p2 = points[intPoint > points.length - 2 ? points.length - 1 : intPoint + 1]
|
var p3 = points[intPoint > points.length - 3 ? points.length - 1 : intPoint + 2]
|
|
point.set(
|
CatmullRom(weight, p0.x, p1.x, p2.x, p3.x),
|
CatmullRom(weight, p0.y, p1.y, p2.y, p3.y)
|
)
|
|
return point
|
}
|
|
SplineCurve.prototype.copy = function (source) {
|
Curve.prototype.copy.call(this, source)
|
|
this.points = []
|
|
for (var i = 0, l = source.points.length; i < l; i++) {
|
var point = source.points[i]
|
|
this.points.push(point.clone())
|
}
|
|
return this
|
}
|
|
SplineCurve.prototype.toJSON = function () {
|
var data = Curve.prototype.toJSON.call(this)
|
|
data.points = []
|
|
for (var i = 0, l = this.points.length; i < l; i++) {
|
var point = this.points[i]
|
data.points.push(point.toArray())
|
}
|
|
return data
|
}
|
|
SplineCurve.prototype.fromJSON = function (json) {
|
Curve.prototype.fromJSON.call(this, json)
|
|
this.points = []
|
|
for (var i = 0, l = json.points.length; i < l; i++) {
|
var point = json.points[i]
|
this.points.push(new Vector2().fromArray(point))
|
}
|
|
return this
|
}
|
|
var Curves = Object.freeze({
|
ArcCurve: ArcCurve,
|
CatmullRomCurve3: CatmullRomCurve3,
|
CubicBezierCurve: CubicBezierCurve,
|
CubicBezierCurve3: CubicBezierCurve3,
|
EllipseCurve: EllipseCurve,
|
LineCurve: LineCurve,
|
LineCurve3: LineCurve3,
|
QuadraticBezierCurve: QuadraticBezierCurve,
|
QuadraticBezierCurve3: QuadraticBezierCurve3,
|
SplineCurve: SplineCurve
|
})
|
|
/**
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
*
|
**/
|
|
/**************************************************************
|
* Curved Path - a curve path is simply a array of connected
|
* curves, but retains the api of a curve
|
**************************************************************/
|
|
function CurvePath() {
|
Curve.call(this)
|
|
this.type = 'CurvePath'
|
|
this.curves = []
|
this.autoClose = false // Automatically closes the path
|
}
|
|
CurvePath.prototype = Object.assign(Object.create(Curve.prototype), {
|
constructor: CurvePath,
|
|
add: function (curve) {
|
this.curves.push(curve)
|
},
|
|
closePath: function () {
|
// Add a line curve if start and end of lines are not connected
|
var startPoint = this.curves[0].getPoint(0)
|
var endPoint = this.curves[this.curves.length - 1].getPoint(1)
|
|
if (!startPoint.equals(endPoint)) {
|
this.curves.push(new LineCurve(endPoint, startPoint))
|
}
|
},
|
|
// To get accurate point with reference to
|
// entire path distance at time t,
|
// following has to be done:
|
|
// 1. Length of each sub path have to be known
|
// 2. Locate and identify type of curve
|
// 3. Get t for the curve
|
// 4. Return curve.getPointAt(t')
|
|
getPoint: function (t) {
|
var d = t * this.getLength()
|
var curveLengths = this.getCurveLengths()
|
var i = 0
|
|
// To think about boundaries points.
|
|
while (i < curveLengths.length) {
|
if (curveLengths[i] >= d) {
|
var diff = curveLengths[i] - d
|
var curve = this.curves[i]
|
|
var segmentLength = curve.getLength()
|
var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength
|
|
return curve.getPointAt(u)
|
}
|
|
i++
|
}
|
|
return null
|
|
// loop where sum != 0, sum > d , sum+1 <d
|
},
|
|
// We cannot use the default THREE.Curve getPoint() with getLength() because in
|
// THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
|
// getPoint() depends on getLength
|
|
getLength: function () {
|
var lens = this.getCurveLengths()
|
return lens[lens.length - 1]
|
},
|
|
// cacheLengths must be recalculated.
|
updateArcLengths: function () {
|
this.needsUpdate = true
|
this.cacheLengths = null
|
this.getCurveLengths()
|
},
|
|
// Compute lengths and cache them
|
// We cannot overwrite getLengths() because UtoT mapping uses it.
|
|
getCurveLengths: function () {
|
// We use cache values if curves and cache array are same length
|
|
if (this.cacheLengths && this.cacheLengths.length === this.curves.length) {
|
return this.cacheLengths
|
}
|
|
// Get length of sub-curve
|
// Push sums into cached array
|
|
var lengths = [],
|
sums = 0
|
|
for (var i = 0, l = this.curves.length; i < l; i++) {
|
sums += this.curves[i].getLength()
|
lengths.push(sums)
|
}
|
|
this.cacheLengths = lengths
|
|
return lengths
|
},
|
|
getSpacedPoints: function (divisions) {
|
if (divisions === undefined) divisions = 40
|
|
var points = []
|
|
for (var i = 0; i <= divisions; i++) {
|
points.push(this.getPoint(i / divisions))
|
}
|
|
if (this.autoClose) {
|
points.push(points[0])
|
}
|
|
return points
|
},
|
|
getPoints: function (divisions) {
|
divisions = divisions || 12
|
|
var points = [],
|
last
|
|
for (var i = 0, curves = this.curves; i < curves.length; i++) {
|
var curve = curves[i]
|
var resolution =
|
curve && curve.isEllipseCurve
|
? divisions * 2
|
: curve && curve.isLineCurve
|
? 1
|
: curve && curve.isSplineCurve
|
? divisions * curve.points.length
|
: divisions
|
|
var pts = curve.getPoints(resolution)
|
|
for (var j = 0; j < pts.length; j++) {
|
var point = pts[j]
|
|
if (last && last.equals(point)) continue // ensures no consecutive points are duplicates
|
|
points.push(point)
|
last = point
|
}
|
}
|
|
if (this.autoClose && points.length > 1 && !points[points.length - 1].equals(points[0])) {
|
points.push(points[0])
|
}
|
|
return points
|
},
|
|
copy: function (source) {
|
Curve.prototype.copy.call(this, source)
|
|
this.curves = []
|
|
for (var i = 0, l = source.curves.length; i < l; i++) {
|
var curve = source.curves[i]
|
|
this.curves.push(curve.clone())
|
}
|
|
this.autoClose = source.autoClose
|
|
return this
|
},
|
|
toJSON: function () {
|
var data = Curve.prototype.toJSON.call(this)
|
|
data.autoClose = this.autoClose
|
data.curves = []
|
|
for (var i = 0, l = this.curves.length; i < l; i++) {
|
var curve = this.curves[i]
|
data.curves.push(curve.toJSON())
|
}
|
|
return data
|
},
|
|
fromJSON: function (json) {
|
Curve.prototype.fromJSON.call(this, json)
|
|
this.autoClose = json.autoClose
|
this.curves = []
|
|
for (var i = 0, l = json.curves.length; i < l; i++) {
|
var curve = json.curves[i]
|
this.curves.push(new Curves[curve.type]().fromJSON(curve))
|
}
|
|
return this
|
}
|
})
|
|
/**
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
* Creates free form 2d path using series of points, lines or curves.
|
**/
|
|
function Path(points) {
|
CurvePath.call(this)
|
|
this.type = 'Path'
|
|
this.currentPoint = new Vector2()
|
|
if (points) {
|
this.setFromPoints(points)
|
}
|
}
|
|
Path.prototype = Object.assign(Object.create(CurvePath.prototype), {
|
constructor: Path,
|
|
setFromPoints: function (points) {
|
this.moveTo(points[0].x, points[0].y)
|
|
for (var i = 1, l = points.length; i < l; i++) {
|
this.lineTo(points[i].x, points[i].y)
|
}
|
},
|
|
moveTo: function (x, y) {
|
this.currentPoint.set(x, y) // TODO consider referencing vectors instead of copying?
|
},
|
|
lineTo: function (x, y) {
|
var curve = new LineCurve(this.currentPoint.clone(), new Vector2(x, y))
|
this.curves.push(curve)
|
|
this.currentPoint.set(x, y)
|
},
|
|
quadraticCurveTo: function (aCPx, aCPy, aX, aY) {
|
var curve = new QuadraticBezierCurve(
|
this.currentPoint.clone(),
|
new Vector2(aCPx, aCPy),
|
new Vector2(aX, aY)
|
)
|
|
this.curves.push(curve)
|
|
this.currentPoint.set(aX, aY)
|
},
|
|
bezierCurveTo: function (aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) {
|
var curve = new CubicBezierCurve(
|
this.currentPoint.clone(),
|
new Vector2(aCP1x, aCP1y),
|
new Vector2(aCP2x, aCP2y),
|
new Vector2(aX, aY)
|
)
|
|
this.curves.push(curve)
|
|
this.currentPoint.set(aX, aY)
|
},
|
|
splineThru: function (pts /*Array of Vector*/) {
|
var npts = [this.currentPoint.clone()].concat(pts)
|
|
var curve = new SplineCurve(npts)
|
this.curves.push(curve)
|
|
this.currentPoint.copy(pts[pts.length - 1])
|
},
|
|
arc: function (aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) {
|
var x0 = this.currentPoint.x
|
var y0 = this.currentPoint.y
|
|
this.absarc(aX + x0, aY + y0, aRadius, aStartAngle, aEndAngle, aClockwise)
|
},
|
|
absarc: function (aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) {
|
this.absellipse(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise)
|
},
|
|
ellipse: function (aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) {
|
var x0 = this.currentPoint.x
|
var y0 = this.currentPoint.y
|
|
this.absellipse(
|
aX + x0,
|
aY + y0,
|
xRadius,
|
yRadius,
|
aStartAngle,
|
aEndAngle,
|
aClockwise,
|
aRotation
|
)
|
},
|
|
absellipse: function (aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) {
|
var curve = new EllipseCurve(
|
aX,
|
aY,
|
xRadius,
|
yRadius,
|
aStartAngle,
|
aEndAngle,
|
aClockwise,
|
aRotation
|
)
|
|
if (this.curves.length > 0) {
|
// if a previous curve is present, attempt to join
|
var firstPoint = curve.getPoint(0)
|
|
if (!firstPoint.equals(this.currentPoint)) {
|
this.lineTo(firstPoint.x, firstPoint.y)
|
}
|
}
|
|
this.curves.push(curve)
|
|
var lastPoint = curve.getPoint(1)
|
this.currentPoint.copy(lastPoint)
|
},
|
|
copy: function (source) {
|
CurvePath.prototype.copy.call(this, source)
|
|
this.currentPoint.copy(source.currentPoint)
|
|
return this
|
},
|
|
toJSON: function () {
|
var data = CurvePath.prototype.toJSON.call(this)
|
|
data.currentPoint = this.currentPoint.toArray()
|
|
return data
|
},
|
|
fromJSON: function (json) {
|
CurvePath.prototype.fromJSON.call(this, json)
|
|
this.currentPoint.fromArray(json.currentPoint)
|
|
return this
|
}
|
})
|
|
/**
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
* Defines a 2d shape plane using paths.
|
**/
|
|
// STEP 1 Create a path.
|
// STEP 2 Turn path into shape.
|
// STEP 3 ExtrudeGeometry takes in Shape/Shapes
|
// STEP 3a - Extract points from each shape, turn to vertices
|
// STEP 3b - Triangulate each shape, add faces.
|
|
function Shape(points) {
|
Path.call(this, points)
|
|
this.uuid = _Math.generateUUID()
|
|
this.type = 'Shape'
|
|
this.holes = []
|
}
|
|
Shape.prototype = Object.assign(Object.create(Path.prototype), {
|
constructor: Shape,
|
|
getPointsHoles: function (divisions) {
|
var holesPts = []
|
|
for (var i = 0, l = this.holes.length; i < l; i++) {
|
holesPts[i] = this.holes[i].getPoints(divisions)
|
}
|
|
return holesPts
|
},
|
|
// get points of shape and holes (keypoints based on segments parameter)
|
|
extractPoints: function (divisions) {
|
return {
|
shape: this.getPoints(divisions),
|
holes: this.getPointsHoles(divisions)
|
}
|
},
|
|
copy: function (source) {
|
Path.prototype.copy.call(this, source)
|
|
this.holes = []
|
|
for (var i = 0, l = source.holes.length; i < l; i++) {
|
var hole = source.holes[i]
|
|
this.holes.push(hole.clone())
|
}
|
|
return this
|
},
|
|
toJSON: function () {
|
var data = Path.prototype.toJSON.call(this)
|
|
data.uuid = this.uuid
|
data.holes = []
|
|
for (var i = 0, l = this.holes.length; i < l; i++) {
|
var hole = this.holes[i]
|
data.holes.push(hole.toJSON())
|
}
|
|
return data
|
},
|
|
fromJSON: function (json) {
|
Path.prototype.fromJSON.call(this, json)
|
|
this.uuid = json.uuid
|
this.holes = []
|
|
for (var i = 0, l = json.holes.length; i < l; i++) {
|
var hole = json.holes[i]
|
this.holes.push(new Path().fromJSON(hole))
|
}
|
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function Light(color, intensity) {
|
Object3D.call(this)
|
|
this.type = 'Light'
|
|
this.color = new Color(color)
|
this.intensity = intensity !== undefined ? intensity : 1
|
|
this.receiveShadow = undefined
|
}
|
|
Light.prototype = Object.assign(Object.create(Object3D.prototype), {
|
constructor: Light,
|
|
isLight: true,
|
|
copy: function (source) {
|
Object3D.prototype.copy.call(this, source)
|
|
this.color.copy(source.color)
|
this.intensity = source.intensity
|
|
return this
|
},
|
|
toJSON: function (meta) {
|
var data = Object3D.prototype.toJSON.call(this, meta)
|
|
data.object.color = this.color.getHex()
|
data.object.intensity = this.intensity
|
|
if (this.groundColor !== undefined) data.object.groundColor = this.groundColor.getHex()
|
|
if (this.distance !== undefined) data.object.distance = this.distance
|
if (this.angle !== undefined) data.object.angle = this.angle
|
if (this.decay !== undefined) data.object.decay = this.decay
|
if (this.penumbra !== undefined) data.object.penumbra = this.penumbra
|
|
if (this.shadow !== undefined) data.object.shadow = this.shadow.toJSON()
|
|
return data
|
}
|
})
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function HemisphereLight(skyColor, groundColor, intensity) {
|
Light.call(this, skyColor, intensity)
|
|
this.type = 'HemisphereLight'
|
|
this.castShadow = undefined
|
|
this.position.copy(Object3D.DefaultUp)
|
this.updateMatrix()
|
|
this.groundColor = new Color(groundColor)
|
}
|
|
HemisphereLight.prototype = Object.assign(Object.create(Light.prototype), {
|
constructor: HemisphereLight,
|
|
isHemisphereLight: true,
|
|
copy: function (source) {
|
Light.prototype.copy.call(this, source)
|
|
this.groundColor.copy(source.groundColor)
|
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function LightShadow(camera) {
|
this.camera = camera
|
|
this.bias = 0
|
this.radius = 1
|
|
this.mapSize = new Vector2(512, 512)
|
|
this.map = null
|
this.matrix = new Matrix4()
|
}
|
|
Object.assign(LightShadow.prototype, {
|
copy: function (source) {
|
this.camera = source.camera.clone()
|
|
this.bias = source.bias
|
this.radius = source.radius
|
|
this.mapSize.copy(source.mapSize)
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
toJSON: function () {
|
var object = {}
|
|
if (this.bias !== 0) object.bias = this.bias
|
if (this.radius !== 1) object.radius = this.radius
|
if (this.mapSize.x !== 512 || this.mapSize.y !== 512) object.mapSize = this.mapSize.toArray()
|
|
object.camera = this.camera.toJSON(false).object
|
delete object.camera.matrix
|
|
return object
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function SpotLightShadow() {
|
LightShadow.call(this, new PerspectiveCamera(50, 1, 0.5, 500))
|
}
|
|
SpotLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), {
|
constructor: SpotLightShadow,
|
|
isSpotLightShadow: true,
|
|
update: function (light) {
|
var camera = this.camera
|
|
var fov = _Math.RAD2DEG * 2 * light.angle
|
var aspect = this.mapSize.width / this.mapSize.height
|
var far = light.distance || camera.far
|
|
if (fov !== camera.fov || aspect !== camera.aspect || far !== camera.far) {
|
camera.fov = fov
|
camera.aspect = aspect
|
camera.far = far
|
camera.updateProjectionMatrix()
|
}
|
}
|
})
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function SpotLight(color, intensity, distance, angle, penumbra, decay) {
|
Light.call(this, color, intensity)
|
|
this.type = 'SpotLight'
|
|
this.position.copy(Object3D.DefaultUp)
|
this.updateMatrix()
|
|
this.target = new Object3D()
|
|
Object.defineProperty(this, 'power', {
|
get: function () {
|
// intensity = power per solid angle.
|
// ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
return this.intensity * Math.PI
|
},
|
set: function (power) {
|
// intensity = power per solid angle.
|
// ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
this.intensity = power / Math.PI
|
}
|
})
|
|
this.distance = distance !== undefined ? distance : 0
|
this.angle = angle !== undefined ? angle : Math.PI / 3
|
this.penumbra = penumbra !== undefined ? penumbra : 0
|
this.decay = decay !== undefined ? decay : 1 // for physically correct lights, should be 2.
|
|
this.shadow = new SpotLightShadow()
|
}
|
|
SpotLight.prototype = Object.assign(Object.create(Light.prototype), {
|
constructor: SpotLight,
|
|
isSpotLight: true,
|
|
copy: function (source) {
|
Light.prototype.copy.call(this, source)
|
|
this.distance = source.distance
|
this.angle = source.angle
|
this.penumbra = source.penumbra
|
this.decay = source.decay
|
|
this.target = source.target.clone()
|
|
this.shadow = source.shadow.clone()
|
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function PointLight(color, intensity, distance, decay) {
|
Light.call(this, color, intensity)
|
|
this.type = 'PointLight'
|
|
Object.defineProperty(this, 'power', {
|
get: function () {
|
// intensity = power per solid angle.
|
// ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
return this.intensity * 4 * Math.PI
|
},
|
set: function (power) {
|
// intensity = power per solid angle.
|
// ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
|
this.intensity = power / (4 * Math.PI)
|
}
|
})
|
|
this.distance = distance !== undefined ? distance : 0
|
this.decay = decay !== undefined ? decay : 1 // for physically correct lights, should be 2.
|
|
this.shadow = new LightShadow(new PerspectiveCamera(90, 1, 0.5, 500))
|
}
|
|
PointLight.prototype = Object.assign(Object.create(Light.prototype), {
|
constructor: PointLight,
|
|
isPointLight: true,
|
|
copy: function (source) {
|
Light.prototype.copy.call(this, source)
|
|
this.distance = source.distance
|
this.decay = source.decay
|
|
this.shadow = source.shadow.clone()
|
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function DirectionalLightShadow() {
|
LightShadow.call(this, new OrthographicCamera(-5, 5, 5, -5, 0.5, 500))
|
}
|
|
DirectionalLightShadow.prototype = Object.assign(Object.create(LightShadow.prototype), {
|
constructor: DirectionalLightShadow
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function DirectionalLight(color, intensity) {
|
Light.call(this, color, intensity)
|
|
this.type = 'DirectionalLight'
|
|
this.position.copy(Object3D.DefaultUp)
|
this.updateMatrix()
|
|
this.target = new Object3D()
|
|
this.shadow = new DirectionalLightShadow()
|
}
|
|
DirectionalLight.prototype = Object.assign(Object.create(Light.prototype), {
|
constructor: DirectionalLight,
|
|
isDirectionalLight: true,
|
|
copy: function (source) {
|
Light.prototype.copy.call(this, source)
|
|
this.target = source.target.clone()
|
|
this.shadow = source.shadow.clone()
|
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function AmbientLight(color, intensity) {
|
Light.call(this, color, intensity)
|
|
this.type = 'AmbientLight'
|
|
this.castShadow = undefined
|
}
|
|
AmbientLight.prototype = Object.assign(Object.create(Light.prototype), {
|
constructor: AmbientLight,
|
|
isAmbientLight: true
|
})
|
|
/**
|
* @author abelnation / http://github.com/abelnation
|
*/
|
|
function RectAreaLight(color, intensity, width, height) {
|
Light.call(this, color, intensity)
|
|
this.type = 'RectAreaLight'
|
|
this.width = width !== undefined ? width : 10
|
this.height = height !== undefined ? height : 10
|
}
|
|
RectAreaLight.prototype = Object.assign(Object.create(Light.prototype), {
|
constructor: RectAreaLight,
|
|
isRectAreaLight: true,
|
|
copy: function (source) {
|
Light.prototype.copy.call(this, source)
|
|
this.width = source.width
|
this.height = source.height
|
|
return this
|
},
|
|
toJSON: function (meta) {
|
var data = Light.prototype.toJSON.call(this, meta)
|
|
data.object.width = this.width
|
data.object.height = this.height
|
|
return data
|
}
|
})
|
|
/**
|
*
|
* A Track that interpolates Strings
|
*
|
*
|
* @author Ben Houston / http://clara.io/
|
* @author David Sarno / http://lighthaus.us/
|
* @author tschw
|
*/
|
|
function StringKeyframeTrack(name, times, values, interpolation) {
|
KeyframeTrack.call(this, name, times, values, interpolation)
|
}
|
|
StringKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), {
|
constructor: StringKeyframeTrack,
|
|
ValueTypeName: 'string',
|
ValueBufferType: Array,
|
|
DefaultInterpolation: InterpolateDiscrete,
|
|
InterpolantFactoryMethodLinear: undefined,
|
|
InterpolantFactoryMethodSmooth: undefined
|
})
|
|
/**
|
*
|
* A Track of Boolean keyframe values.
|
*
|
*
|
* @author Ben Houston / http://clara.io/
|
* @author David Sarno / http://lighthaus.us/
|
* @author tschw
|
*/
|
|
function BooleanKeyframeTrack(name, times, values) {
|
KeyframeTrack.call(this, name, times, values)
|
}
|
|
BooleanKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), {
|
constructor: BooleanKeyframeTrack,
|
|
ValueTypeName: 'bool',
|
ValueBufferType: Array,
|
|
DefaultInterpolation: InterpolateDiscrete,
|
|
InterpolantFactoryMethodLinear: undefined,
|
InterpolantFactoryMethodSmooth: undefined
|
|
// Note: Actually this track could have a optimized / compressed
|
// representation of a single value and a custom interpolant that
|
// computes "firstValue ^ isOdd( index )".
|
})
|
|
/**
|
* Abstract base class of interpolants over parametric samples.
|
*
|
* The parameter domain is one dimensional, typically the time or a path
|
* along a curve defined by the data.
|
*
|
* The sample values can have any dimensionality and derived classes may
|
* apply special interpretations to the data.
|
*
|
* This class provides the interval seek in a Template Method, deferring
|
* the actual interpolation to derived classes.
|
*
|
* Time complexity is O(1) for linear access crossing at most two points
|
* and O(log N) for random access, where N is the number of positions.
|
*
|
* References:
|
*
|
* http://www.oodesign.com/template-method-pattern.html
|
*
|
* @author tschw
|
*/
|
|
function Interpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) {
|
this.parameterPositions = parameterPositions
|
this._cachedIndex = 0
|
|
this.resultBuffer =
|
resultBuffer !== undefined ? resultBuffer : new sampleValues.constructor(sampleSize)
|
this.sampleValues = sampleValues
|
this.valueSize = sampleSize
|
}
|
|
Object.assign(Interpolant.prototype, {
|
evaluate: function (t) {
|
var pp = this.parameterPositions,
|
i1 = this._cachedIndex,
|
t1 = pp[i1],
|
t0 = pp[i1 - 1]
|
|
validate_interval: {
|
seek: {
|
var right
|
|
linear_scan: {
|
//- See http://jsperf.com/comparison-to-undefined/3
|
//- slower code:
|
//-
|
//- if ( t >= t1 || t1 === undefined ) {
|
forward_scan: if (!(t < t1)) {
|
for (var giveUpAt = i1 + 2; ; ) {
|
if (t1 === undefined) {
|
if (t < t0) break forward_scan
|
|
// after end
|
|
i1 = pp.length
|
this._cachedIndex = i1
|
return this.afterEnd_(i1 - 1, t, t0)
|
}
|
|
if (i1 === giveUpAt) break // this loop
|
|
t0 = t1
|
t1 = pp[++i1]
|
|
if (t < t1) {
|
// we have arrived at the sought interval
|
break seek
|
}
|
}
|
|
// prepare binary search on the right side of the index
|
right = pp.length
|
break linear_scan
|
}
|
|
//- slower code:
|
//- if ( t < t0 || t0 === undefined ) {
|
if (!(t >= t0)) {
|
// looping?
|
|
var t1global = pp[1]
|
|
if (t < t1global) {
|
i1 = 2 // + 1, using the scan for the details
|
t0 = t1global
|
}
|
|
// linear reverse scan
|
|
for (var giveUpAt = i1 - 2; ; ) {
|
if (t0 === undefined) {
|
// before start
|
|
this._cachedIndex = 0
|
return this.beforeStart_(0, t, t1)
|
}
|
|
if (i1 === giveUpAt) break // this loop
|
|
t1 = t0
|
t0 = pp[--i1 - 1]
|
|
if (t >= t0) {
|
// we have arrived at the sought interval
|
break seek
|
}
|
}
|
|
// prepare binary search on the left side of the index
|
right = i1
|
i1 = 0
|
break linear_scan
|
}
|
|
// the interval is valid
|
|
break validate_interval
|
} // linear scan
|
|
// binary search
|
|
while (i1 < right) {
|
var mid = (i1 + right) >>> 1
|
|
if (t < pp[mid]) {
|
right = mid
|
} else {
|
i1 = mid + 1
|
}
|
}
|
|
t1 = pp[i1]
|
t0 = pp[i1 - 1]
|
|
// check boundary cases, again
|
|
if (t0 === undefined) {
|
this._cachedIndex = 0
|
return this.beforeStart_(0, t, t1)
|
}
|
|
if (t1 === undefined) {
|
i1 = pp.length
|
this._cachedIndex = i1
|
return this.afterEnd_(i1 - 1, t0, t)
|
}
|
} // seek
|
|
this._cachedIndex = i1
|
|
this.intervalChanged_(i1, t0, t1)
|
} // validate_interval
|
|
return this.interpolate_(i1, t0, t, t1)
|
},
|
|
settings: null, // optional, subclass-specific settings structure
|
// Note: The indirection allows central control of many interpolants.
|
|
// --- Protected interface
|
|
DefaultSettings_: {},
|
|
getSettings_: function () {
|
return this.settings || this.DefaultSettings_
|
},
|
|
copySampleValue_: function (index) {
|
// copies a sample value to the result buffer
|
|
var result = this.resultBuffer,
|
values = this.sampleValues,
|
stride = this.valueSize,
|
offset = index * stride
|
|
for (var i = 0; i !== stride; ++i) {
|
result[i] = values[offset + i]
|
}
|
|
return result
|
},
|
|
// Template methods for derived classes:
|
|
interpolate_: function (/* i1, t0, t, t1 */) {
|
throw new Error('call to abstract method')
|
// implementations shall return this.resultBuffer
|
},
|
|
intervalChanged_: function (/* i1, t0, t1 */) {
|
// empty
|
}
|
})
|
|
//!\ DECLARE ALIAS AFTER assign prototype !
|
Object.assign(Interpolant.prototype, {
|
//( 0, t, t0 ), returns this.resultBuffer
|
beforeStart_: Interpolant.prototype.copySampleValue_,
|
|
//( N-1, tN-1, t ), returns this.resultBuffer
|
afterEnd_: Interpolant.prototype.copySampleValue_
|
})
|
|
/**
|
* Spherical linear unit quaternion interpolant.
|
*
|
* @author tschw
|
*/
|
|
function QuaternionLinearInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) {
|
Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer)
|
}
|
|
QuaternionLinearInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), {
|
constructor: QuaternionLinearInterpolant,
|
|
interpolate_: function (i1, t0, t, t1) {
|
var result = this.resultBuffer,
|
values = this.sampleValues,
|
stride = this.valueSize,
|
offset = i1 * stride,
|
alpha = (t - t0) / (t1 - t0)
|
|
for (var end = offset + stride; offset !== end; offset += 4) {
|
Quaternion.slerpFlat(result, 0, values, offset - stride, values, offset, alpha)
|
}
|
|
return result
|
}
|
})
|
|
/**
|
*
|
* A Track of quaternion keyframe values.
|
*
|
* @author Ben Houston / http://clara.io/
|
* @author David Sarno / http://lighthaus.us/
|
* @author tschw
|
*/
|
|
function QuaternionKeyframeTrack(name, times, values, interpolation) {
|
KeyframeTrack.call(this, name, times, values, interpolation)
|
}
|
|
QuaternionKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), {
|
constructor: QuaternionKeyframeTrack,
|
|
ValueTypeName: 'quaternion',
|
|
// ValueBufferType is inherited
|
|
DefaultInterpolation: InterpolateLinear,
|
|
InterpolantFactoryMethodLinear: function (result) {
|
return new QuaternionLinearInterpolant(this.times, this.values, this.getValueSize(), result)
|
},
|
|
InterpolantFactoryMethodSmooth: undefined // not yet implemented
|
})
|
|
/**
|
*
|
* A Track of keyframe values that represent color.
|
*
|
*
|
* @author Ben Houston / http://clara.io/
|
* @author David Sarno / http://lighthaus.us/
|
* @author tschw
|
*/
|
|
function ColorKeyframeTrack(name, times, values, interpolation) {
|
KeyframeTrack.call(this, name, times, values, interpolation)
|
}
|
|
ColorKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), {
|
constructor: ColorKeyframeTrack,
|
|
ValueTypeName: 'color'
|
|
// ValueBufferType is inherited
|
|
// DefaultInterpolation is inherited
|
|
// Note: Very basic implementation and nothing special yet.
|
// However, this is the place for color space parameterization.
|
})
|
|
/**
|
*
|
* A Track of numeric keyframe values.
|
*
|
* @author Ben Houston / http://clara.io/
|
* @author David Sarno / http://lighthaus.us/
|
* @author tschw
|
*/
|
|
function NumberKeyframeTrack(name, times, values, interpolation) {
|
KeyframeTrack.call(this, name, times, values, interpolation)
|
}
|
|
NumberKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), {
|
constructor: NumberKeyframeTrack,
|
|
ValueTypeName: 'number'
|
|
// ValueBufferType is inherited
|
|
// DefaultInterpolation is inherited
|
})
|
|
/**
|
* Fast and simple cubic spline interpolant.
|
*
|
* It was derived from a Hermitian construction setting the first derivative
|
* at each sample position to the linear slope between neighboring positions
|
* over their parameter interval.
|
*
|
* @author tschw
|
*/
|
|
function CubicInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) {
|
Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer)
|
|
this._weightPrev = -0
|
this._offsetPrev = -0
|
this._weightNext = -0
|
this._offsetNext = -0
|
}
|
|
CubicInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), {
|
constructor: CubicInterpolant,
|
|
DefaultSettings_: {
|
endingStart: ZeroCurvatureEnding,
|
endingEnd: ZeroCurvatureEnding
|
},
|
|
intervalChanged_: function (i1, t0, t1) {
|
var pp = this.parameterPositions,
|
iPrev = i1 - 2,
|
iNext = i1 + 1,
|
tPrev = pp[iPrev],
|
tNext = pp[iNext]
|
|
if (tPrev === undefined) {
|
switch (this.getSettings_().endingStart) {
|
case ZeroSlopeEnding:
|
// f'(t0) = 0
|
iPrev = i1
|
tPrev = 2 * t0 - t1
|
|
break
|
|
case WrapAroundEnding:
|
// use the other end of the curve
|
iPrev = pp.length - 2
|
tPrev = t0 + pp[iPrev] - pp[iPrev + 1]
|
|
break
|
|
default: // ZeroCurvatureEnding
|
// f''(t0) = 0 a.k.a. Natural Spline
|
iPrev = i1
|
tPrev = t1
|
}
|
}
|
|
if (tNext === undefined) {
|
switch (this.getSettings_().endingEnd) {
|
case ZeroSlopeEnding:
|
// f'(tN) = 0
|
iNext = i1
|
tNext = 2 * t1 - t0
|
|
break
|
|
case WrapAroundEnding:
|
// use the other end of the curve
|
iNext = 1
|
tNext = t1 + pp[1] - pp[0]
|
|
break
|
|
default: // ZeroCurvatureEnding
|
// f''(tN) = 0, a.k.a. Natural Spline
|
iNext = i1 - 1
|
tNext = t0
|
}
|
}
|
|
var halfDt = (t1 - t0) * 0.5,
|
stride = this.valueSize
|
|
this._weightPrev = halfDt / (t0 - tPrev)
|
this._weightNext = halfDt / (tNext - t1)
|
this._offsetPrev = iPrev * stride
|
this._offsetNext = iNext * stride
|
},
|
|
interpolate_: function (i1, t0, t, t1) {
|
var result = this.resultBuffer,
|
values = this.sampleValues,
|
stride = this.valueSize,
|
o1 = i1 * stride,
|
o0 = o1 - stride,
|
oP = this._offsetPrev,
|
oN = this._offsetNext,
|
wP = this._weightPrev,
|
wN = this._weightNext,
|
p = (t - t0) / (t1 - t0),
|
pp = p * p,
|
ppp = pp * p
|
|
// evaluate polynomials
|
|
var sP = -wP * ppp + 2 * wP * pp - wP * p
|
var s0 = (1 + wP) * ppp + (-1.5 - 2 * wP) * pp + (-0.5 + wP) * p + 1
|
var s1 = (-1 - wN) * ppp + (1.5 + wN) * pp + 0.5 * p
|
var sN = wN * ppp - wN * pp
|
|
// combine data linearly
|
|
for (var i = 0; i !== stride; ++i) {
|
result[i] =
|
sP * values[oP + i] + s0 * values[o0 + i] + s1 * values[o1 + i] + sN * values[oN + i]
|
}
|
|
return result
|
}
|
})
|
|
/**
|
* @author tschw
|
*/
|
|
function LinearInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) {
|
Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer)
|
}
|
|
LinearInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), {
|
constructor: LinearInterpolant,
|
|
interpolate_: function (i1, t0, t, t1) {
|
var result = this.resultBuffer,
|
values = this.sampleValues,
|
stride = this.valueSize,
|
offset1 = i1 * stride,
|
offset0 = offset1 - stride,
|
weight1 = (t - t0) / (t1 - t0),
|
weight0 = 1 - weight1
|
|
for (var i = 0; i !== stride; ++i) {
|
result[i] = values[offset0 + i] * weight0 + values[offset1 + i] * weight1
|
}
|
|
return result
|
}
|
})
|
|
/**
|
*
|
* Interpolant that evaluates to the sample value at the position preceeding
|
* the parameter.
|
*
|
* @author tschw
|
*/
|
|
function DiscreteInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) {
|
Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer)
|
}
|
|
DiscreteInterpolant.prototype = Object.assign(Object.create(Interpolant.prototype), {
|
constructor: DiscreteInterpolant,
|
|
interpolate_: function (i1 /*, t0, t, t1 */) {
|
return this.copySampleValue_(i1 - 1)
|
}
|
})
|
|
/**
|
* @author tschw
|
* @author Ben Houston / http://clara.io/
|
* @author David Sarno / http://lighthaus.us/
|
*/
|
|
var AnimationUtils = {
|
// same as Array.prototype.slice, but also works on typed arrays
|
arraySlice: function (array, from, to) {
|
if (AnimationUtils.isTypedArray(array)) {
|
// in ios9 array.subarray(from, undefined) will return empty array
|
// but array.subarray(from) or array.subarray(from, len) is correct
|
return new array.constructor(array.subarray(from, to !== undefined ? to : array.length))
|
}
|
|
return array.slice(from, to)
|
},
|
|
// converts an array to a specific type
|
convertArray: function (array, type, forceClone) {
|
if (
|
!array || // let 'undefined' and 'null' pass
|
(!forceClone && array.constructor === type)
|
)
|
return array
|
|
if (typeof type.BYTES_PER_ELEMENT === 'number') {
|
return new type(array) // create typed array
|
}
|
|
return Array.prototype.slice.call(array) // create Array
|
},
|
|
isTypedArray: function (object) {
|
return ArrayBuffer.isView(object) && !(object instanceof DataView)
|
},
|
|
// returns an array by which times and values can be sorted
|
getKeyframeOrder: function (times) {
|
function compareTime(i, j) {
|
return times[i] - times[j]
|
}
|
|
var n = times.length
|
var result = new Array(n)
|
for (var i = 0; i !== n; ++i) result[i] = i
|
|
result.sort(compareTime)
|
|
return result
|
},
|
|
// uses the array previously returned by 'getKeyframeOrder' to sort data
|
sortedArray: function (values, stride, order) {
|
var nValues = values.length
|
var result = new values.constructor(nValues)
|
|
for (var i = 0, dstOffset = 0; dstOffset !== nValues; ++i) {
|
var srcOffset = order[i] * stride
|
|
for (var j = 0; j !== stride; ++j) {
|
result[dstOffset++] = values[srcOffset + j]
|
}
|
}
|
|
return result
|
},
|
|
// function for parsing AOS keyframe formats
|
flattenJSON: function (jsonKeys, times, values, valuePropertyName) {
|
var i = 1,
|
key = jsonKeys[0]
|
|
while (key !== undefined && key[valuePropertyName] === undefined) {
|
key = jsonKeys[i++]
|
}
|
|
if (key === undefined) return // no data
|
|
var value = key[valuePropertyName]
|
if (value === undefined) return // no data
|
|
if (Array.isArray(value)) {
|
do {
|
value = key[valuePropertyName]
|
|
if (value !== undefined) {
|
times.push(key.time)
|
values.push.apply(values, value) // push all elements
|
}
|
|
key = jsonKeys[i++]
|
} while (key !== undefined)
|
} else if (value.toArray !== undefined) {
|
// ...assume THREE.Math-ish
|
|
do {
|
value = key[valuePropertyName]
|
|
if (value !== undefined) {
|
times.push(key.time)
|
value.toArray(values, values.length)
|
}
|
|
key = jsonKeys[i++]
|
} while (key !== undefined)
|
} else {
|
// otherwise push as-is
|
|
do {
|
value = key[valuePropertyName]
|
|
if (value !== undefined) {
|
times.push(key.time)
|
values.push(value)
|
}
|
|
key = jsonKeys[i++]
|
} while (key !== undefined)
|
}
|
}
|
}
|
|
/**
|
*
|
* A timed sequence of keyframes for a specific property.
|
*
|
*
|
* @author Ben Houston / http://clara.io/
|
* @author David Sarno / http://lighthaus.us/
|
* @author tschw
|
*/
|
|
function KeyframeTrack(name, times, values, interpolation) {
|
if (name === undefined) throw new Error('THREE.KeyframeTrack: track name is undefined')
|
if (times === undefined || times.length === 0)
|
throw new Error('THREE.KeyframeTrack: no keyframes in track named ' + name)
|
|
this.name = name
|
|
this.times = AnimationUtils.convertArray(times, this.TimeBufferType)
|
this.values = AnimationUtils.convertArray(values, this.ValueBufferType)
|
|
this.setInterpolation(interpolation || this.DefaultInterpolation)
|
|
this.validate()
|
this.optimize()
|
}
|
|
// Static methods:
|
|
Object.assign(KeyframeTrack, {
|
// Serialization (in static context, because of constructor invocation
|
// and automatic invocation of .toJSON):
|
|
parse: function (json) {
|
if (json.type === undefined) {
|
throw new Error('THREE.KeyframeTrack: track type undefined, can not parse')
|
}
|
|
var trackType = KeyframeTrack._getTrackTypeForValueTypeName(json.type)
|
|
if (json.times === undefined) {
|
var times = [],
|
values = []
|
|
AnimationUtils.flattenJSON(json.keys, times, values, 'value')
|
|
json.times = times
|
json.values = values
|
}
|
|
// derived classes can define a static parse method
|
if (trackType.parse !== undefined) {
|
return trackType.parse(json)
|
} else {
|
// by default, we assume a constructor compatible with the base
|
return new trackType(json.name, json.times, json.values, json.interpolation)
|
}
|
},
|
|
toJSON: function (track) {
|
var trackType = track.constructor
|
|
var json
|
|
// derived classes can define a static toJSON method
|
if (trackType.toJSON !== undefined) {
|
json = trackType.toJSON(track)
|
} else {
|
// by default, we assume the data can be serialized as-is
|
json = {
|
name: track.name,
|
times: AnimationUtils.convertArray(track.times, Array),
|
values: AnimationUtils.convertArray(track.values, Array)
|
}
|
|
var interpolation = track.getInterpolation()
|
|
if (interpolation !== track.DefaultInterpolation) {
|
json.interpolation = interpolation
|
}
|
}
|
|
json.type = track.ValueTypeName // mandatory
|
|
return json
|
},
|
|
_getTrackTypeForValueTypeName: function (typeName) {
|
switch (typeName.toLowerCase()) {
|
case 'scalar':
|
case 'double':
|
case 'float':
|
case 'number':
|
case 'integer':
|
return NumberKeyframeTrack
|
|
case 'vector':
|
case 'vector2':
|
case 'vector3':
|
case 'vector4':
|
return VectorKeyframeTrack
|
|
case 'color':
|
return ColorKeyframeTrack
|
|
case 'quaternion':
|
return QuaternionKeyframeTrack
|
|
case 'bool':
|
case 'boolean':
|
return BooleanKeyframeTrack
|
|
case 'string':
|
return StringKeyframeTrack
|
}
|
|
throw new Error('THREE.KeyframeTrack: Unsupported typeName: ' + typeName)
|
}
|
})
|
|
Object.assign(KeyframeTrack.prototype, {
|
constructor: KeyframeTrack,
|
|
TimeBufferType: Float32Array,
|
|
ValueBufferType: Float32Array,
|
|
DefaultInterpolation: InterpolateLinear,
|
|
InterpolantFactoryMethodDiscrete: function (result) {
|
return new DiscreteInterpolant(this.times, this.values, this.getValueSize(), result)
|
},
|
|
InterpolantFactoryMethodLinear: function (result) {
|
return new LinearInterpolant(this.times, this.values, this.getValueSize(), result)
|
},
|
|
InterpolantFactoryMethodSmooth: function (result) {
|
return new CubicInterpolant(this.times, this.values, this.getValueSize(), result)
|
},
|
|
setInterpolation: function (interpolation) {
|
var factoryMethod
|
|
switch (interpolation) {
|
case InterpolateDiscrete:
|
factoryMethod = this.InterpolantFactoryMethodDiscrete
|
|
break
|
|
case InterpolateLinear:
|
factoryMethod = this.InterpolantFactoryMethodLinear
|
|
break
|
|
case InterpolateSmooth:
|
factoryMethod = this.InterpolantFactoryMethodSmooth
|
|
break
|
}
|
|
if (factoryMethod === undefined) {
|
var message =
|
'unsupported interpolation for ' +
|
this.ValueTypeName +
|
' keyframe track named ' +
|
this.name
|
|
if (this.createInterpolant === undefined) {
|
// fall back to default, unless the default itself is messed up
|
if (interpolation !== this.DefaultInterpolation) {
|
this.setInterpolation(this.DefaultInterpolation)
|
} else {
|
throw new Error(message) // fatal, in this case
|
}
|
}
|
|
console.warn('THREE.KeyframeTrack:', message)
|
return
|
}
|
|
this.createInterpolant = factoryMethod
|
},
|
|
getInterpolation: function () {
|
switch (this.createInterpolant) {
|
case this.InterpolantFactoryMethodDiscrete:
|
return InterpolateDiscrete
|
|
case this.InterpolantFactoryMethodLinear:
|
return InterpolateLinear
|
|
case this.InterpolantFactoryMethodSmooth:
|
return InterpolateSmooth
|
}
|
},
|
|
getValueSize: function () {
|
return this.values.length / this.times.length
|
},
|
|
// move all keyframes either forwards or backwards in time
|
shift: function (timeOffset) {
|
if (timeOffset !== 0.0) {
|
var times = this.times
|
|
for (var i = 0, n = times.length; i !== n; ++i) {
|
times[i] += timeOffset
|
}
|
}
|
|
return this
|
},
|
|
// scale all keyframe times by a factor (useful for frame <-> seconds conversions)
|
scale: function (timeScale) {
|
if (timeScale !== 1.0) {
|
var times = this.times
|
|
for (var i = 0, n = times.length; i !== n; ++i) {
|
times[i] *= timeScale
|
}
|
}
|
|
return this
|
},
|
|
// removes keyframes before and after animation without changing any values within the range [startTime, endTime].
|
// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
|
trim: function (startTime, endTime) {
|
var times = this.times,
|
nKeys = times.length,
|
from = 0,
|
to = nKeys - 1
|
|
while (from !== nKeys && times[from] < startTime) {
|
++from
|
}
|
|
while (to !== -1 && times[to] > endTime) {
|
--to
|
}
|
|
++to // inclusive -> exclusive bound
|
|
if (from !== 0 || to !== nKeys) {
|
// empty tracks are forbidden, so keep at least one keyframe
|
if (from >= to) (to = Math.max(to, 1)), (from = to - 1)
|
|
var stride = this.getValueSize()
|
this.times = AnimationUtils.arraySlice(times, from, to)
|
this.values = AnimationUtils.arraySlice(this.values, from * stride, to * stride)
|
}
|
|
return this
|
},
|
|
// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
|
validate: function () {
|
var valid = true
|
|
var valueSize = this.getValueSize()
|
if (valueSize - Math.floor(valueSize) !== 0) {
|
console.error('THREE.KeyframeTrack: Invalid value size in track.', this)
|
valid = false
|
}
|
|
var times = this.times,
|
values = this.values,
|
nKeys = times.length
|
|
if (nKeys === 0) {
|
console.error('THREE.KeyframeTrack: Track is empty.', this)
|
valid = false
|
}
|
|
var prevTime = null
|
|
for (var i = 0; i !== nKeys; i++) {
|
var currTime = times[i]
|
|
if (typeof currTime === 'number' && isNaN(currTime)) {
|
console.error('THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime)
|
valid = false
|
break
|
}
|
|
if (prevTime !== null && prevTime > currTime) {
|
console.error('THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime)
|
valid = false
|
break
|
}
|
|
prevTime = currTime
|
}
|
|
if (values !== undefined) {
|
if (AnimationUtils.isTypedArray(values)) {
|
for (var i = 0, n = values.length; i !== n; ++i) {
|
var value = values[i]
|
|
if (isNaN(value)) {
|
console.error('THREE.KeyframeTrack: Value is not a valid number.', this, i, value)
|
valid = false
|
break
|
}
|
}
|
}
|
}
|
|
return valid
|
},
|
|
// removes equivalent sequential keys as common in morph target sequences
|
// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
|
optimize: function () {
|
var times = this.times,
|
values = this.values,
|
stride = this.getValueSize(),
|
smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
|
writeIndex = 1,
|
lastIndex = times.length - 1
|
|
for (var i = 1; i < lastIndex; ++i) {
|
var keep = false
|
|
var time = times[i]
|
var timeNext = times[i + 1]
|
|
// remove adjacent keyframes scheduled at the same time
|
|
if (time !== timeNext && (i !== 1 || time !== time[0])) {
|
if (!smoothInterpolation) {
|
// remove unnecessary keyframes same as their neighbors
|
|
var offset = i * stride,
|
offsetP = offset - stride,
|
offsetN = offset + stride
|
|
for (var j = 0; j !== stride; ++j) {
|
var value = values[offset + j]
|
|
if (value !== values[offsetP + j] || value !== values[offsetN + j]) {
|
keep = true
|
break
|
}
|
}
|
} else {
|
keep = true
|
}
|
}
|
|
// in-place compaction
|
|
if (keep) {
|
if (i !== writeIndex) {
|
times[writeIndex] = times[i]
|
|
var readOffset = i * stride,
|
writeOffset = writeIndex * stride
|
|
for (var j = 0; j !== stride; ++j) {
|
values[writeOffset + j] = values[readOffset + j]
|
}
|
}
|
|
++writeIndex
|
}
|
}
|
|
// flush last keyframe (compaction looks ahead)
|
|
if (lastIndex > 0) {
|
times[writeIndex] = times[lastIndex]
|
|
for (
|
var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0;
|
j !== stride;
|
++j
|
) {
|
values[writeOffset + j] = values[readOffset + j]
|
}
|
|
++writeIndex
|
}
|
|
if (writeIndex !== times.length) {
|
this.times = AnimationUtils.arraySlice(times, 0, writeIndex)
|
this.values = AnimationUtils.arraySlice(values, 0, writeIndex * stride)
|
}
|
|
return this
|
}
|
})
|
|
/**
|
*
|
* A Track of vectored keyframe values.
|
*
|
*
|
* @author Ben Houston / http://clara.io/
|
* @author David Sarno / http://lighthaus.us/
|
* @author tschw
|
*/
|
|
function VectorKeyframeTrack(name, times, values, interpolation) {
|
KeyframeTrack.call(this, name, times, values, interpolation)
|
}
|
|
VectorKeyframeTrack.prototype = Object.assign(Object.create(KeyframeTrack.prototype), {
|
constructor: VectorKeyframeTrack,
|
|
ValueTypeName: 'vector'
|
|
// ValueBufferType is inherited
|
|
// DefaultInterpolation is inherited
|
})
|
|
/**
|
*
|
* Reusable set of Tracks that represent an animation.
|
*
|
* @author Ben Houston / http://clara.io/
|
* @author David Sarno / http://lighthaus.us/
|
*/
|
|
function AnimationClip(name, duration, tracks) {
|
this.name = name
|
this.tracks = tracks
|
this.duration = duration !== undefined ? duration : -1
|
|
this.uuid = _Math.generateUUID()
|
|
// this means it should figure out its duration by scanning the tracks
|
if (this.duration < 0) {
|
this.resetDuration()
|
}
|
|
this.optimize()
|
}
|
|
Object.assign(AnimationClip, {
|
parse: function (json) {
|
var tracks = [],
|
jsonTracks = json.tracks,
|
frameTime = 1.0 / (json.fps || 1.0)
|
|
for (var i = 0, n = jsonTracks.length; i !== n; ++i) {
|
tracks.push(KeyframeTrack.parse(jsonTracks[i]).scale(frameTime))
|
}
|
|
return new AnimationClip(json.name, json.duration, tracks)
|
},
|
|
toJSON: function (clip) {
|
var tracks = [],
|
clipTracks = clip.tracks
|
|
var json = {
|
name: clip.name,
|
duration: clip.duration,
|
tracks: tracks
|
}
|
|
for (var i = 0, n = clipTracks.length; i !== n; ++i) {
|
tracks.push(KeyframeTrack.toJSON(clipTracks[i]))
|
}
|
|
return json
|
},
|
|
CreateFromMorphTargetSequence: function (name, morphTargetSequence, fps, noLoop) {
|
var numMorphTargets = morphTargetSequence.length
|
var tracks = []
|
|
for (var i = 0; i < numMorphTargets; i++) {
|
var times = []
|
var values = []
|
|
times.push((i + numMorphTargets - 1) % numMorphTargets, i, (i + 1) % numMorphTargets)
|
|
values.push(0, 1, 0)
|
|
var order = AnimationUtils.getKeyframeOrder(times)
|
times = AnimationUtils.sortedArray(times, 1, order)
|
values = AnimationUtils.sortedArray(values, 1, order)
|
|
// if there is a key at the first frame, duplicate it as the
|
// last frame as well for perfect loop.
|
if (!noLoop && times[0] === 0) {
|
times.push(numMorphTargets)
|
values.push(values[0])
|
}
|
|
tracks.push(
|
new NumberKeyframeTrack(
|
'.morphTargetInfluences[' + morphTargetSequence[i].name + ']',
|
times,
|
values
|
).scale(1.0 / fps)
|
)
|
}
|
|
return new AnimationClip(name, -1, tracks)
|
},
|
|
findByName: function (objectOrClipArray, name) {
|
var clipArray = objectOrClipArray
|
|
if (!Array.isArray(objectOrClipArray)) {
|
var o = objectOrClipArray
|
clipArray = (o.geometry && o.geometry.animations) || o.animations
|
}
|
|
for (var i = 0; i < clipArray.length; i++) {
|
if (clipArray[i].name === name) {
|
return clipArray[i]
|
}
|
}
|
|
return null
|
},
|
|
CreateClipsFromMorphTargetSequences: function (morphTargets, fps, noLoop) {
|
var animationToMorphTargets = {}
|
|
// tested with https://regex101.com/ on trick sequences
|
// such flamingo_flyA_003, flamingo_run1_003, crdeath0059
|
var pattern = /^([\w-]*?)([\d]+)$/
|
|
// sort morph target names into animation groups based
|
// patterns like Walk_001, Walk_002, Run_001, Run_002
|
for (var i = 0, il = morphTargets.length; i < il; i++) {
|
var morphTarget = morphTargets[i]
|
var parts = morphTarget.name.match(pattern)
|
|
if (parts && parts.length > 1) {
|
var name = parts[1]
|
|
var animationMorphTargets = animationToMorphTargets[name]
|
if (!animationMorphTargets) {
|
animationToMorphTargets[name] = animationMorphTargets = []
|
}
|
|
animationMorphTargets.push(morphTarget)
|
}
|
}
|
|
var clips = []
|
|
for (var name in animationToMorphTargets) {
|
clips.push(
|
AnimationClip.CreateFromMorphTargetSequence(
|
name,
|
animationToMorphTargets[name],
|
fps,
|
noLoop
|
)
|
)
|
}
|
|
return clips
|
},
|
|
// parse the animation.hierarchy format
|
parseAnimation: function (animation, bones) {
|
if (!animation) {
|
console.error('THREE.AnimationClip: No animation in JSONLoader data.')
|
return null
|
}
|
|
var addNonemptyTrack = function (
|
trackType,
|
trackName,
|
animationKeys,
|
propertyName,
|
destTracks
|
) {
|
// only return track if there are actually keys.
|
if (animationKeys.length !== 0) {
|
var times = []
|
var values = []
|
|
AnimationUtils.flattenJSON(animationKeys, times, values, propertyName)
|
|
// empty keys are filtered out, so check again
|
if (times.length !== 0) {
|
destTracks.push(new trackType(trackName, times, values))
|
}
|
}
|
}
|
|
var tracks = []
|
|
var clipName = animation.name || 'default'
|
// automatic length determination in AnimationClip.
|
var duration = animation.length || -1
|
var fps = animation.fps || 30
|
|
var hierarchyTracks = animation.hierarchy || []
|
|
for (var h = 0; h < hierarchyTracks.length; h++) {
|
var animationKeys = hierarchyTracks[h].keys
|
|
// skip empty tracks
|
if (!animationKeys || animationKeys.length === 0) continue
|
|
// process morph targets
|
if (animationKeys[0].morphTargets) {
|
// figure out all morph targets used in this track
|
var morphTargetNames = {}
|
|
for (var k = 0; k < animationKeys.length; k++) {
|
if (animationKeys[k].morphTargets) {
|
for (var m = 0; m < animationKeys[k].morphTargets.length; m++) {
|
morphTargetNames[animationKeys[k].morphTargets[m]] = -1
|
}
|
}
|
}
|
|
// create a track for each morph target with all zero
|
// morphTargetInfluences except for the keys in which
|
// the morphTarget is named.
|
for (var morphTargetName in morphTargetNames) {
|
var times = []
|
var values = []
|
|
for (var m = 0; m !== animationKeys[k].morphTargets.length; ++m) {
|
var animationKey = animationKeys[k]
|
|
times.push(animationKey.time)
|
values.push(animationKey.morphTarget === morphTargetName ? 1 : 0)
|
}
|
|
tracks.push(
|
new NumberKeyframeTrack(
|
'.morphTargetInfluence[' + morphTargetName + ']',
|
times,
|
values
|
)
|
)
|
}
|
|
duration = morphTargetNames.length * (fps || 1.0)
|
} else {
|
// ...assume skeletal animation
|
|
var boneName = '.bones[' + bones[h].name + ']'
|
|
addNonemptyTrack(
|
VectorKeyframeTrack,
|
boneName + '.position',
|
animationKeys,
|
'pos',
|
tracks
|
)
|
|
addNonemptyTrack(
|
QuaternionKeyframeTrack,
|
boneName + '.quaternion',
|
animationKeys,
|
'rot',
|
tracks
|
)
|
|
addNonemptyTrack(VectorKeyframeTrack, boneName + '.scale', animationKeys, 'scl', tracks)
|
}
|
}
|
|
if (tracks.length === 0) {
|
return null
|
}
|
|
var clip = new AnimationClip(clipName, duration, tracks)
|
|
return clip
|
}
|
})
|
|
Object.assign(AnimationClip.prototype, {
|
resetDuration: function () {
|
var tracks = this.tracks,
|
duration = 0
|
|
for (var i = 0, n = tracks.length; i !== n; ++i) {
|
var track = this.tracks[i]
|
|
duration = Math.max(duration, track.times[track.times.length - 1])
|
}
|
|
this.duration = duration
|
},
|
|
trim: function () {
|
for (var i = 0; i < this.tracks.length; i++) {
|
this.tracks[i].trim(0, this.duration)
|
}
|
|
return this
|
},
|
|
optimize: function () {
|
for (var i = 0; i < this.tracks.length; i++) {
|
this.tracks[i].optimize()
|
}
|
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function MaterialLoader(manager) {
|
this.manager = manager !== undefined ? manager : DefaultLoadingManager
|
this.textures = {}
|
}
|
|
Object.assign(MaterialLoader.prototype, {
|
load: function (url, onLoad, onProgress, onError) {
|
var scope = this
|
|
var loader = new FileLoader(scope.manager)
|
loader.load(
|
url,
|
function (text) {
|
onLoad(scope.parse(JSON.parse(text)))
|
},
|
onProgress,
|
onError
|
)
|
},
|
|
setTextures: function (value) {
|
this.textures = value
|
},
|
|
parse: function (json) {
|
var textures = this.textures
|
|
function getTexture(name) {
|
if (textures[name] === undefined) {
|
console.warn('THREE.MaterialLoader: Undefined texture', name)
|
}
|
|
return textures[name]
|
}
|
|
var material = new Materials[json.type]()
|
|
if (json.uuid !== undefined) material.uuid = json.uuid
|
if (json.name !== undefined) material.name = json.name
|
if (json.color !== undefined) material.color.setHex(json.color)
|
if (json.roughness !== undefined) material.roughness = json.roughness
|
if (json.metalness !== undefined) material.metalness = json.metalness
|
if (json.emissive !== undefined) material.emissive.setHex(json.emissive)
|
if (json.specular !== undefined) material.specular.setHex(json.specular)
|
if (json.shininess !== undefined) material.shininess = json.shininess
|
if (json.clearCoat !== undefined) material.clearCoat = json.clearCoat
|
if (json.clearCoatRoughness !== undefined)
|
material.clearCoatRoughness = json.clearCoatRoughness
|
if (json.uniforms !== undefined) material.uniforms = json.uniforms
|
if (json.vertexShader !== undefined) material.vertexShader = json.vertexShader
|
if (json.fragmentShader !== undefined) material.fragmentShader = json.fragmentShader
|
if (json.vertexColors !== undefined) material.vertexColors = json.vertexColors
|
if (json.fog !== undefined) material.fog = json.fog
|
if (json.flatShading !== undefined) material.flatShading = json.flatShading
|
if (json.blending !== undefined) material.blending = json.blending
|
if (json.side !== undefined) material.side = json.side
|
if (json.opacity !== undefined) material.opacity = json.opacity
|
if (json.transparent !== undefined) material.transparent = json.transparent
|
if (json.alphaTest !== undefined) material.alphaTest = json.alphaTest
|
if (json.depthTest !== undefined) material.depthTest = json.depthTest
|
if (json.depthWrite !== undefined) material.depthWrite = json.depthWrite
|
if (json.colorWrite !== undefined) material.colorWrite = json.colorWrite
|
if (json.wireframe !== undefined) material.wireframe = json.wireframe
|
if (json.wireframeLinewidth !== undefined)
|
material.wireframeLinewidth = json.wireframeLinewidth
|
if (json.wireframeLinecap !== undefined) material.wireframeLinecap = json.wireframeLinecap
|
if (json.wireframeLinejoin !== undefined) material.wireframeLinejoin = json.wireframeLinejoin
|
|
if (json.rotation !== undefined) material.rotation = json.rotation
|
|
if (json.linewidth !== 1) material.linewidth = json.linewidth
|
if (json.dashSize !== undefined) material.dashSize = json.dashSize
|
if (json.gapSize !== undefined) material.gapSize = json.gapSize
|
if (json.scale !== undefined) material.scale = json.scale
|
|
if (json.skinning !== undefined) material.skinning = json.skinning
|
if (json.morphTargets !== undefined) material.morphTargets = json.morphTargets
|
if (json.dithering !== undefined) material.dithering = json.dithering
|
|
if (json.visible !== undefined) material.visible = json.visible
|
if (json.userData !== undefined) material.userData = json.userData
|
|
// Deprecated
|
|
if (json.shading !== undefined) material.flatShading = json.shading === 1 // THREE.FlatShading
|
|
// for PointsMaterial
|
|
if (json.size !== undefined) material.size = json.size
|
if (json.sizeAttenuation !== undefined) material.sizeAttenuation = json.sizeAttenuation
|
|
// maps
|
|
if (json.map !== undefined) material.map = getTexture(json.map)
|
|
if (json.alphaMap !== undefined) {
|
material.alphaMap = getTexture(json.alphaMap)
|
material.transparent = true
|
}
|
|
if (json.bumpMap !== undefined) material.bumpMap = getTexture(json.bumpMap)
|
if (json.bumpScale !== undefined) material.bumpScale = json.bumpScale
|
|
if (json.normalMap !== undefined) material.normalMap = getTexture(json.normalMap)
|
if (json.normalScale !== undefined) {
|
var normalScale = json.normalScale
|
|
if (Array.isArray(normalScale) === false) {
|
// Blender exporter used to export a scalar. See #7459
|
|
normalScale = [normalScale, normalScale]
|
}
|
|
material.normalScale = new Vector2().fromArray(normalScale)
|
}
|
|
if (json.displacementMap !== undefined)
|
material.displacementMap = getTexture(json.displacementMap)
|
if (json.displacementScale !== undefined) material.displacementScale = json.displacementScale
|
if (json.displacementBias !== undefined) material.displacementBias = json.displacementBias
|
|
if (json.roughnessMap !== undefined) material.roughnessMap = getTexture(json.roughnessMap)
|
if (json.metalnessMap !== undefined) material.metalnessMap = getTexture(json.metalnessMap)
|
|
if (json.emissiveMap !== undefined) material.emissiveMap = getTexture(json.emissiveMap)
|
if (json.emissiveIntensity !== undefined) material.emissiveIntensity = json.emissiveIntensity
|
|
if (json.specularMap !== undefined) material.specularMap = getTexture(json.specularMap)
|
|
if (json.envMap !== undefined) material.envMap = getTexture(json.envMap)
|
|
if (json.reflectivity !== undefined) material.reflectivity = json.reflectivity
|
|
if (json.lightMap !== undefined) material.lightMap = getTexture(json.lightMap)
|
if (json.lightMapIntensity !== undefined) material.lightMapIntensity = json.lightMapIntensity
|
|
if (json.aoMap !== undefined) material.aoMap = getTexture(json.aoMap)
|
if (json.aoMapIntensity !== undefined) material.aoMapIntensity = json.aoMapIntensity
|
|
if (json.gradientMap !== undefined) material.gradientMap = getTexture(json.gradientMap)
|
|
return material
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function BufferGeometryLoader(manager) {
|
this.manager = manager !== undefined ? manager : DefaultLoadingManager
|
}
|
|
Object.assign(BufferGeometryLoader.prototype, {
|
load: function (url, onLoad, onProgress, onError) {
|
var scope = this
|
|
var loader = new FileLoader(scope.manager)
|
loader.load(
|
url,
|
function (text) {
|
onLoad(scope.parse(JSON.parse(text)))
|
},
|
onProgress,
|
onError
|
)
|
},
|
|
parse: function (json) {
|
var geometry = new BufferGeometry()
|
|
var index = json.data.index
|
|
if (index !== undefined) {
|
var typedArray = new TYPED_ARRAYS[index.type](index.array)
|
geometry.setIndex(new BufferAttribute(typedArray, 1))
|
}
|
|
var attributes = json.data.attributes
|
|
for (var key in attributes) {
|
var attribute = attributes[key]
|
var typedArray = new TYPED_ARRAYS[attribute.type](attribute.array)
|
|
geometry.addAttribute(
|
key,
|
new BufferAttribute(typedArray, attribute.itemSize, attribute.normalized)
|
)
|
}
|
|
var groups = json.data.groups || json.data.drawcalls || json.data.offsets
|
|
if (groups !== undefined) {
|
for (var i = 0, n = groups.length; i !== n; ++i) {
|
var group = groups[i]
|
|
geometry.addGroup(group.start, group.count, group.materialIndex)
|
}
|
}
|
|
var boundingSphere = json.data.boundingSphere
|
|
if (boundingSphere !== undefined) {
|
var center = new Vector3()
|
|
if (boundingSphere.center !== undefined) {
|
center.fromArray(boundingSphere.center)
|
}
|
|
geometry.boundingSphere = new Sphere(center, boundingSphere.radius)
|
}
|
|
return geometry
|
}
|
})
|
|
var TYPED_ARRAYS = {
|
Int8Array: Int8Array,
|
Uint8Array: Uint8Array,
|
// Workaround for IE11 pre KB2929437. See #11440
|
Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
|
Int16Array: Int16Array,
|
Uint16Array: Uint16Array,
|
Int32Array: Int32Array,
|
Uint32Array: Uint32Array,
|
Float32Array: Float32Array,
|
Float64Array: Float64Array
|
}
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function Loader() {
|
this.onLoadStart = function () {}
|
this.onLoadProgress = function () {}
|
this.onLoadComplete = function () {}
|
}
|
|
Loader.Handlers = {
|
handlers: [],
|
|
add: function (regex, loader) {
|
this.handlers.push(regex, loader)
|
},
|
|
get: function (file) {
|
var handlers = this.handlers
|
|
for (var i = 0, l = handlers.length; i < l; i += 2) {
|
var regex = handlers[i]
|
var loader = handlers[i + 1]
|
|
if (regex.test(file)) {
|
return loader
|
}
|
}
|
|
return null
|
}
|
}
|
|
Object.assign(Loader.prototype, {
|
crossOrigin: undefined,
|
|
initMaterials: function (materials, texturePath, crossOrigin) {
|
var array = []
|
|
for (var i = 0; i < materials.length; ++i) {
|
array[i] = this.createMaterial(materials[i], texturePath, crossOrigin)
|
}
|
|
return array
|
},
|
|
createMaterial: (function () {
|
var BlendingMode = {
|
NoBlending: NoBlending,
|
NormalBlending: NormalBlending,
|
AdditiveBlending: AdditiveBlending,
|
SubtractiveBlending: SubtractiveBlending,
|
MultiplyBlending: MultiplyBlending,
|
CustomBlending: CustomBlending
|
}
|
|
var color = new Color()
|
var textureLoader = new TextureLoader()
|
var materialLoader = new MaterialLoader()
|
|
return function createMaterial(m, texturePath, crossOrigin) {
|
// convert from old material format
|
|
var textures = {}
|
|
function loadTexture(path, repeat, offset, wrap, anisotropy) {
|
var fullPath = texturePath + path
|
var loader = Loader.Handlers.get(fullPath)
|
|
var texture
|
|
if (loader !== null) {
|
texture = loader.load(fullPath)
|
} else {
|
textureLoader.setCrossOrigin(crossOrigin)
|
texture = textureLoader.load(fullPath)
|
}
|
|
if (repeat !== undefined) {
|
texture.repeat.fromArray(repeat)
|
|
if (repeat[0] !== 1) texture.wrapS = RepeatWrapping
|
if (repeat[1] !== 1) texture.wrapT = RepeatWrapping
|
}
|
|
if (offset !== undefined) {
|
texture.offset.fromArray(offset)
|
}
|
|
if (wrap !== undefined) {
|
if (wrap[0] === 'repeat') texture.wrapS = RepeatWrapping
|
if (wrap[0] === 'mirror') texture.wrapS = MirroredRepeatWrapping
|
|
if (wrap[1] === 'repeat') texture.wrapT = RepeatWrapping
|
if (wrap[1] === 'mirror') texture.wrapT = MirroredRepeatWrapping
|
}
|
|
if (anisotropy !== undefined) {
|
texture.anisotropy = anisotropy
|
}
|
|
var uuid = _Math.generateUUID()
|
|
textures[uuid] = texture
|
|
return uuid
|
}
|
|
//
|
|
var json = {
|
uuid: _Math.generateUUID(),
|
type: 'MeshLambertMaterial'
|
}
|
|
for (var name in m) {
|
var value = m[name]
|
|
switch (name) {
|
case 'DbgColor':
|
case 'DbgIndex':
|
case 'opticalDensity':
|
case 'illumination':
|
break
|
case 'DbgName':
|
json.name = value
|
break
|
case 'blending':
|
json.blending = BlendingMode[value]
|
break
|
case 'colorAmbient':
|
case 'mapAmbient':
|
console.warn('THREE.Loader.createMaterial:', name, 'is no longer supported.')
|
break
|
case 'colorDiffuse':
|
json.color = color.fromArray(value).getHex()
|
break
|
case 'colorSpecular':
|
json.specular = color.fromArray(value).getHex()
|
break
|
case 'colorEmissive':
|
json.emissive = color.fromArray(value).getHex()
|
break
|
case 'specularCoef':
|
json.shininess = value
|
break
|
case 'shading':
|
if (value.toLowerCase() === 'basic') json.type = 'MeshBasicMaterial'
|
if (value.toLowerCase() === 'phong') json.type = 'MeshPhongMaterial'
|
if (value.toLowerCase() === 'standard') json.type = 'MeshStandardMaterial'
|
break
|
case 'mapDiffuse':
|
json.map = loadTexture(
|
value,
|
m.mapDiffuseRepeat,
|
m.mapDiffuseOffset,
|
m.mapDiffuseWrap,
|
m.mapDiffuseAnisotropy
|
)
|
break
|
case 'mapDiffuseRepeat':
|
case 'mapDiffuseOffset':
|
case 'mapDiffuseWrap':
|
case 'mapDiffuseAnisotropy':
|
break
|
case 'mapEmissive':
|
json.emissiveMap = loadTexture(
|
value,
|
m.mapEmissiveRepeat,
|
m.mapEmissiveOffset,
|
m.mapEmissiveWrap,
|
m.mapEmissiveAnisotropy
|
)
|
break
|
case 'mapEmissiveRepeat':
|
case 'mapEmissiveOffset':
|
case 'mapEmissiveWrap':
|
case 'mapEmissiveAnisotropy':
|
break
|
case 'mapLight':
|
json.lightMap = loadTexture(
|
value,
|
m.mapLightRepeat,
|
m.mapLightOffset,
|
m.mapLightWrap,
|
m.mapLightAnisotropy
|
)
|
break
|
case 'mapLightRepeat':
|
case 'mapLightOffset':
|
case 'mapLightWrap':
|
case 'mapLightAnisotropy':
|
break
|
case 'mapAO':
|
json.aoMap = loadTexture(
|
value,
|
m.mapAORepeat,
|
m.mapAOOffset,
|
m.mapAOWrap,
|
m.mapAOAnisotropy
|
)
|
break
|
case 'mapAORepeat':
|
case 'mapAOOffset':
|
case 'mapAOWrap':
|
case 'mapAOAnisotropy':
|
break
|
case 'mapBump':
|
json.bumpMap = loadTexture(
|
value,
|
m.mapBumpRepeat,
|
m.mapBumpOffset,
|
m.mapBumpWrap,
|
m.mapBumpAnisotropy
|
)
|
break
|
case 'mapBumpScale':
|
json.bumpScale = value
|
break
|
case 'mapBumpRepeat':
|
case 'mapBumpOffset':
|
case 'mapBumpWrap':
|
case 'mapBumpAnisotropy':
|
break
|
case 'mapNormal':
|
json.normalMap = loadTexture(
|
value,
|
m.mapNormalRepeat,
|
m.mapNormalOffset,
|
m.mapNormalWrap,
|
m.mapNormalAnisotropy
|
)
|
break
|
case 'mapNormalFactor':
|
json.normalScale = [value, value]
|
break
|
case 'mapNormalRepeat':
|
case 'mapNormalOffset':
|
case 'mapNormalWrap':
|
case 'mapNormalAnisotropy':
|
break
|
case 'mapSpecular':
|
json.specularMap = loadTexture(
|
value,
|
m.mapSpecularRepeat,
|
m.mapSpecularOffset,
|
m.mapSpecularWrap,
|
m.mapSpecularAnisotropy
|
)
|
break
|
case 'mapSpecularRepeat':
|
case 'mapSpecularOffset':
|
case 'mapSpecularWrap':
|
case 'mapSpecularAnisotropy':
|
break
|
case 'mapMetalness':
|
json.metalnessMap = loadTexture(
|
value,
|
m.mapMetalnessRepeat,
|
m.mapMetalnessOffset,
|
m.mapMetalnessWrap,
|
m.mapMetalnessAnisotropy
|
)
|
break
|
case 'mapMetalnessRepeat':
|
case 'mapMetalnessOffset':
|
case 'mapMetalnessWrap':
|
case 'mapMetalnessAnisotropy':
|
break
|
case 'mapRoughness':
|
json.roughnessMap = loadTexture(
|
value,
|
m.mapRoughnessRepeat,
|
m.mapRoughnessOffset,
|
m.mapRoughnessWrap,
|
m.mapRoughnessAnisotropy
|
)
|
break
|
case 'mapRoughnessRepeat':
|
case 'mapRoughnessOffset':
|
case 'mapRoughnessWrap':
|
case 'mapRoughnessAnisotropy':
|
break
|
case 'mapAlpha':
|
json.alphaMap = loadTexture(
|
value,
|
m.mapAlphaRepeat,
|
m.mapAlphaOffset,
|
m.mapAlphaWrap,
|
m.mapAlphaAnisotropy
|
)
|
break
|
case 'mapAlphaRepeat':
|
case 'mapAlphaOffset':
|
case 'mapAlphaWrap':
|
case 'mapAlphaAnisotropy':
|
break
|
case 'flipSided':
|
json.side = BackSide
|
break
|
case 'doubleSided':
|
json.side = DoubleSide
|
break
|
case 'transparency':
|
console.warn('THREE.Loader.createMaterial: transparency has been renamed to opacity')
|
json.opacity = value
|
break
|
case 'depthTest':
|
case 'depthWrite':
|
case 'colorWrite':
|
case 'opacity':
|
case 'reflectivity':
|
case 'transparent':
|
case 'visible':
|
case 'wireframe':
|
json[name] = value
|
break
|
case 'vertexColors':
|
if (value === true) json.vertexColors = VertexColors
|
if (value === 'face') json.vertexColors = FaceColors
|
break
|
default:
|
console.error('THREE.Loader.createMaterial: Unsupported', name, value)
|
break
|
}
|
}
|
|
if (json.type === 'MeshBasicMaterial') delete json.emissive
|
if (json.type !== 'MeshPhongMaterial') delete json.specular
|
|
if (json.opacity < 1) json.transparent = true
|
|
materialLoader.setTextures(textures)
|
|
return materialLoader.parse(json)
|
}
|
})()
|
})
|
|
/**
|
* @author Don McCurdy / https://www.donmccurdy.com
|
*/
|
|
var LoaderUtils = {
|
decodeText: function (array) {
|
if (typeof TextDecoder !== 'undefined') {
|
return new TextDecoder().decode(array)
|
}
|
|
// Avoid the String.fromCharCode.apply(null, array) shortcut, which
|
// throws a "maximum call stack size exceeded" error for large arrays.
|
|
var s = ''
|
|
for (var i = 0, il = array.length; i < il; i++) {
|
// Implicitly assumes little-endian.
|
s += String.fromCharCode(array[i])
|
}
|
|
// Merges multi-byte utf-8 characters.
|
return decodeURIComponent(escape(s))
|
},
|
|
extractUrlBase: function (url) {
|
var parts = url.split('/')
|
|
if (parts.length === 1) return './'
|
|
parts.pop()
|
|
return parts.join('/') + '/'
|
}
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function JSONLoader(manager) {
|
if (typeof manager === 'boolean') {
|
console.warn('THREE.JSONLoader: showStatus parameter has been removed from constructor.')
|
manager = undefined
|
}
|
|
this.manager = manager !== undefined ? manager : DefaultLoadingManager
|
|
this.withCredentials = false
|
}
|
|
Object.assign(JSONLoader.prototype, {
|
load: function (url, onLoad, onProgress, onError) {
|
var scope = this
|
|
var texturePath =
|
this.texturePath && typeof this.texturePath === 'string'
|
? this.texturePath
|
: LoaderUtils.extractUrlBase(url)
|
|
var loader = new FileLoader(this.manager)
|
loader.setWithCredentials(this.withCredentials)
|
loader.load(
|
url,
|
function (text) {
|
var json = JSON.parse(text)
|
var metadata = json.metadata
|
|
if (metadata !== undefined) {
|
var type = metadata.type
|
|
if (type !== undefined) {
|
if (type.toLowerCase() === 'object') {
|
console.error(
|
'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.'
|
)
|
return
|
}
|
|
if (type.toLowerCase() === 'scene') {
|
console.error(
|
'THREE.JSONLoader: ' + url + ' should be loaded with THREE.SceneLoader instead.'
|
)
|
return
|
}
|
}
|
}
|
|
var object = scope.parse(json, texturePath)
|
onLoad(object.geometry, object.materials)
|
},
|
onProgress,
|
onError
|
)
|
},
|
|
setTexturePath: function (value) {
|
this.texturePath = value
|
},
|
|
parse: (function () {
|
function parseModel(json, geometry) {
|
function isBitSet(value, position) {
|
return value & (1 << position)
|
}
|
|
var i,
|
j,
|
fi,
|
offset,
|
zLength,
|
colorIndex,
|
normalIndex,
|
uvIndex,
|
materialIndex,
|
type,
|
isQuad,
|
hasMaterial,
|
hasFaceVertexUv,
|
hasFaceNormal,
|
hasFaceVertexNormal,
|
hasFaceColor,
|
hasFaceVertexColor,
|
vertex,
|
face,
|
faceA,
|
faceB,
|
hex,
|
normal,
|
uvLayer,
|
uv,
|
u,
|
v,
|
faces = json.faces,
|
vertices = json.vertices,
|
normals = json.normals,
|
colors = json.colors,
|
scale = json.scale,
|
nUvLayers = 0
|
|
if (json.uvs !== undefined) {
|
// disregard empty arrays
|
|
for (i = 0; i < json.uvs.length; i++) {
|
if (json.uvs[i].length) nUvLayers++
|
}
|
|
for (i = 0; i < nUvLayers; i++) {
|
geometry.faceVertexUvs[i] = []
|
}
|
}
|
|
offset = 0
|
zLength = vertices.length
|
|
while (offset < zLength) {
|
vertex = new Vector3()
|
|
vertex.x = vertices[offset++] * scale
|
vertex.y = vertices[offset++] * scale
|
vertex.z = vertices[offset++] * scale
|
|
geometry.vertices.push(vertex)
|
}
|
|
offset = 0
|
zLength = faces.length
|
|
while (offset < zLength) {
|
type = faces[offset++]
|
|
isQuad = isBitSet(type, 0)
|
hasMaterial = isBitSet(type, 1)
|
hasFaceVertexUv = isBitSet(type, 3)
|
hasFaceNormal = isBitSet(type, 4)
|
hasFaceVertexNormal = isBitSet(type, 5)
|
hasFaceColor = isBitSet(type, 6)
|
hasFaceVertexColor = isBitSet(type, 7)
|
|
// console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor);
|
|
if (isQuad) {
|
faceA = new Face3()
|
faceA.a = faces[offset]
|
faceA.b = faces[offset + 1]
|
faceA.c = faces[offset + 3]
|
|
faceB = new Face3()
|
faceB.a = faces[offset + 1]
|
faceB.b = faces[offset + 2]
|
faceB.c = faces[offset + 3]
|
|
offset += 4
|
|
if (hasMaterial) {
|
materialIndex = faces[offset++]
|
faceA.materialIndex = materialIndex
|
faceB.materialIndex = materialIndex
|
}
|
|
// to get face <=> uv index correspondence
|
|
fi = geometry.faces.length
|
|
if (hasFaceVertexUv) {
|
for (i = 0; i < nUvLayers; i++) {
|
uvLayer = json.uvs[i]
|
|
geometry.faceVertexUvs[i][fi] = []
|
geometry.faceVertexUvs[i][fi + 1] = []
|
|
for (j = 0; j < 4; j++) {
|
uvIndex = faces[offset++]
|
|
u = uvLayer[uvIndex * 2]
|
v = uvLayer[uvIndex * 2 + 1]
|
|
uv = new Vector2(u, v)
|
|
if (j !== 2) geometry.faceVertexUvs[i][fi].push(uv)
|
if (j !== 0) geometry.faceVertexUvs[i][fi + 1].push(uv)
|
}
|
}
|
}
|
|
if (hasFaceNormal) {
|
normalIndex = faces[offset++] * 3
|
|
faceA.normal.set(normals[normalIndex++], normals[normalIndex++], normals[normalIndex])
|
|
faceB.normal.copy(faceA.normal)
|
}
|
|
if (hasFaceVertexNormal) {
|
for (i = 0; i < 4; i++) {
|
normalIndex = faces[offset++] * 3
|
|
normal = new Vector3(
|
normals[normalIndex++],
|
normals[normalIndex++],
|
normals[normalIndex]
|
)
|
|
if (i !== 2) faceA.vertexNormals.push(normal)
|
if (i !== 0) faceB.vertexNormals.push(normal)
|
}
|
}
|
|
if (hasFaceColor) {
|
colorIndex = faces[offset++]
|
hex = colors[colorIndex]
|
|
faceA.color.setHex(hex)
|
faceB.color.setHex(hex)
|
}
|
|
if (hasFaceVertexColor) {
|
for (i = 0; i < 4; i++) {
|
colorIndex = faces[offset++]
|
hex = colors[colorIndex]
|
|
if (i !== 2) faceA.vertexColors.push(new Color(hex))
|
if (i !== 0) faceB.vertexColors.push(new Color(hex))
|
}
|
}
|
|
geometry.faces.push(faceA)
|
geometry.faces.push(faceB)
|
} else {
|
face = new Face3()
|
face.a = faces[offset++]
|
face.b = faces[offset++]
|
face.c = faces[offset++]
|
|
if (hasMaterial) {
|
materialIndex = faces[offset++]
|
face.materialIndex = materialIndex
|
}
|
|
// to get face <=> uv index correspondence
|
|
fi = geometry.faces.length
|
|
if (hasFaceVertexUv) {
|
for (i = 0; i < nUvLayers; i++) {
|
uvLayer = json.uvs[i]
|
|
geometry.faceVertexUvs[i][fi] = []
|
|
for (j = 0; j < 3; j++) {
|
uvIndex = faces[offset++]
|
|
u = uvLayer[uvIndex * 2]
|
v = uvLayer[uvIndex * 2 + 1]
|
|
uv = new Vector2(u, v)
|
|
geometry.faceVertexUvs[i][fi].push(uv)
|
}
|
}
|
}
|
|
if (hasFaceNormal) {
|
normalIndex = faces[offset++] * 3
|
|
face.normal.set(normals[normalIndex++], normals[normalIndex++], normals[normalIndex])
|
}
|
|
if (hasFaceVertexNormal) {
|
for (i = 0; i < 3; i++) {
|
normalIndex = faces[offset++] * 3
|
|
normal = new Vector3(
|
normals[normalIndex++],
|
normals[normalIndex++],
|
normals[normalIndex]
|
)
|
|
face.vertexNormals.push(normal)
|
}
|
}
|
|
if (hasFaceColor) {
|
colorIndex = faces[offset++]
|
face.color.setHex(colors[colorIndex])
|
}
|
|
if (hasFaceVertexColor) {
|
for (i = 0; i < 3; i++) {
|
colorIndex = faces[offset++]
|
face.vertexColors.push(new Color(colors[colorIndex]))
|
}
|
}
|
|
geometry.faces.push(face)
|
}
|
}
|
}
|
|
function parseSkin(json, geometry) {
|
var influencesPerVertex =
|
json.influencesPerVertex !== undefined ? json.influencesPerVertex : 2
|
|
if (json.skinWeights) {
|
for (var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex) {
|
var x = json.skinWeights[i]
|
var y = influencesPerVertex > 1 ? json.skinWeights[i + 1] : 0
|
var z = influencesPerVertex > 2 ? json.skinWeights[i + 2] : 0
|
var w = influencesPerVertex > 3 ? json.skinWeights[i + 3] : 0
|
|
geometry.skinWeights.push(new Vector4(x, y, z, w))
|
}
|
}
|
|
if (json.skinIndices) {
|
for (var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex) {
|
var a = json.skinIndices[i]
|
var b = influencesPerVertex > 1 ? json.skinIndices[i + 1] : 0
|
var c = influencesPerVertex > 2 ? json.skinIndices[i + 2] : 0
|
var d = influencesPerVertex > 3 ? json.skinIndices[i + 3] : 0
|
|
geometry.skinIndices.push(new Vector4(a, b, c, d))
|
}
|
}
|
|
geometry.bones = json.bones
|
|
if (
|
geometry.bones &&
|
geometry.bones.length > 0 &&
|
(geometry.skinWeights.length !== geometry.skinIndices.length ||
|
geometry.skinIndices.length !== geometry.vertices.length)
|
) {
|
console.warn(
|
'When skinning, number of vertices (' +
|
geometry.vertices.length +
|
'), skinIndices (' +
|
geometry.skinIndices.length +
|
'), and skinWeights (' +
|
geometry.skinWeights.length +
|
') should match.'
|
)
|
}
|
}
|
|
function parseMorphing(json, geometry) {
|
var scale = json.scale
|
|
if (json.morphTargets !== undefined) {
|
for (var i = 0, l = json.morphTargets.length; i < l; i++) {
|
geometry.morphTargets[i] = {}
|
geometry.morphTargets[i].name = json.morphTargets[i].name
|
geometry.morphTargets[i].vertices = []
|
|
var dstVertices = geometry.morphTargets[i].vertices
|
var srcVertices = json.morphTargets[i].vertices
|
|
for (var v = 0, vl = srcVertices.length; v < vl; v += 3) {
|
var vertex = new Vector3()
|
vertex.x = srcVertices[v] * scale
|
vertex.y = srcVertices[v + 1] * scale
|
vertex.z = srcVertices[v + 2] * scale
|
|
dstVertices.push(vertex)
|
}
|
}
|
}
|
|
if (json.morphColors !== undefined && json.morphColors.length > 0) {
|
console.warn(
|
'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'
|
)
|
|
var faces = geometry.faces
|
var morphColors = json.morphColors[0].colors
|
|
for (var i = 0, l = faces.length; i < l; i++) {
|
faces[i].color.fromArray(morphColors, i * 3)
|
}
|
}
|
}
|
|
function parseAnimations(json, geometry) {
|
var outputAnimations = []
|
|
// parse old style Bone/Hierarchy animations
|
var animations = []
|
|
if (json.animation !== undefined) {
|
animations.push(json.animation)
|
}
|
|
if (json.animations !== undefined) {
|
if (json.animations.length) {
|
animations = animations.concat(json.animations)
|
} else {
|
animations.push(json.animations)
|
}
|
}
|
|
for (var i = 0; i < animations.length; i++) {
|
var clip = AnimationClip.parseAnimation(animations[i], geometry.bones)
|
if (clip) outputAnimations.push(clip)
|
}
|
|
// parse implicit morph animations
|
if (geometry.morphTargets) {
|
// TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary.
|
var morphAnimationClips = AnimationClip.CreateClipsFromMorphTargetSequences(
|
geometry.morphTargets,
|
10
|
)
|
outputAnimations = outputAnimations.concat(morphAnimationClips)
|
}
|
|
if (outputAnimations.length > 0) geometry.animations = outputAnimations
|
}
|
|
return function parse(json, texturePath) {
|
if (json.data !== undefined) {
|
// Geometry 4.0 spec
|
json = json.data
|
}
|
|
if (json.scale !== undefined) {
|
json.scale = 1.0 / json.scale
|
} else {
|
json.scale = 1.0
|
}
|
|
var geometry = new Geometry()
|
|
parseModel(json, geometry)
|
parseSkin(json, geometry)
|
parseMorphing(json, geometry)
|
parseAnimations(json, geometry)
|
|
geometry.computeFaceNormals()
|
geometry.computeBoundingSphere()
|
|
if (json.materials === undefined || json.materials.length === 0) {
|
return { geometry: geometry }
|
} else {
|
var materials = Loader.prototype.initMaterials(
|
json.materials,
|
texturePath,
|
this.crossOrigin
|
)
|
|
return { geometry: geometry, materials: materials }
|
}
|
}
|
})()
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function ObjectLoader(manager) {
|
this.manager = manager !== undefined ? manager : DefaultLoadingManager
|
this.texturePath = ''
|
}
|
|
Object.assign(ObjectLoader.prototype, {
|
load: function (url, onLoad, onProgress, onError) {
|
if (this.texturePath === '') {
|
this.texturePath = url.substring(0, url.lastIndexOf('/') + 1)
|
}
|
|
var scope = this
|
|
var loader = new FileLoader(scope.manager)
|
loader.load(
|
url,
|
function (text) {
|
var json = null
|
|
try {
|
json = JSON.parse(text)
|
} catch (error) {
|
if (onError !== undefined) onError(error)
|
|
console.error("THREE:ObjectLoader: Can't parse " + url + '.', error.message)
|
|
return
|
}
|
|
var metadata = json.metadata
|
|
if (
|
metadata === undefined ||
|
metadata.type === undefined ||
|
metadata.type.toLowerCase() === 'geometry'
|
) {
|
console.error(
|
"THREE.ObjectLoader: Can't load " + url + '. Use THREE.JSONLoader instead.'
|
)
|
return
|
}
|
|
scope.parse(json, onLoad)
|
},
|
onProgress,
|
onError
|
)
|
},
|
|
setTexturePath: function (value) {
|
this.texturePath = value
|
},
|
|
setCrossOrigin: function (value) {
|
this.crossOrigin = value
|
},
|
|
parse: function (json, onLoad) {
|
var shapes = this.parseShape(json.shapes)
|
var geometries = this.parseGeometries(json.geometries, shapes)
|
|
var images = this.parseImages(json.images, function () {
|
if (onLoad !== undefined) onLoad(object)
|
})
|
|
var textures = this.parseTextures(json.textures, images)
|
var materials = this.parseMaterials(json.materials, textures)
|
|
var object = this.parseObject(json.object, geometries, materials)
|
|
if (json.animations) {
|
object.animations = this.parseAnimations(json.animations)
|
}
|
|
if (json.images === undefined || json.images.length === 0) {
|
if (onLoad !== undefined) onLoad(object)
|
}
|
|
return object
|
},
|
|
parseShape: function (json) {
|
var shapes = {}
|
|
if (json !== undefined) {
|
for (var i = 0, l = json.length; i < l; i++) {
|
var shape = new Shape().fromJSON(json[i])
|
|
shapes[shape.uuid] = shape
|
}
|
}
|
|
return shapes
|
},
|
|
parseGeometries: function (json, shapes) {
|
var geometries = {}
|
|
if (json !== undefined) {
|
var geometryLoader = new JSONLoader()
|
var bufferGeometryLoader = new BufferGeometryLoader()
|
|
for (var i = 0, l = json.length; i < l; i++) {
|
var geometry
|
var data = json[i]
|
|
switch (data.type) {
|
case 'PlaneGeometry':
|
case 'PlaneBufferGeometry':
|
geometry = new Geometries[data.type](
|
data.width,
|
data.height,
|
data.widthSegments,
|
data.heightSegments
|
)
|
|
break
|
|
case 'BoxGeometry':
|
case 'BoxBufferGeometry':
|
case 'CubeGeometry': // backwards compatible
|
geometry = new Geometries[data.type](
|
data.width,
|
data.height,
|
data.depth,
|
data.widthSegments,
|
data.heightSegments,
|
data.depthSegments
|
)
|
|
break
|
|
case 'CircleGeometry':
|
case 'CircleBufferGeometry':
|
geometry = new Geometries[data.type](
|
data.radius,
|
data.segments,
|
data.thetaStart,
|
data.thetaLength
|
)
|
|
break
|
|
case 'CylinderGeometry':
|
case 'CylinderBufferGeometry':
|
geometry = new Geometries[data.type](
|
data.radiusTop,
|
data.radiusBottom,
|
data.height,
|
data.radialSegments,
|
data.heightSegments,
|
data.openEnded,
|
data.thetaStart,
|
data.thetaLength
|
)
|
|
break
|
|
case 'ConeGeometry':
|
case 'ConeBufferGeometry':
|
geometry = new Geometries[data.type](
|
data.radius,
|
data.height,
|
data.radialSegments,
|
data.heightSegments,
|
data.openEnded,
|
data.thetaStart,
|
data.thetaLength
|
)
|
|
break
|
|
case 'SphereGeometry':
|
case 'SphereBufferGeometry':
|
geometry = new Geometries[data.type](
|
data.radius,
|
data.widthSegments,
|
data.heightSegments,
|
data.phiStart,
|
data.phiLength,
|
data.thetaStart,
|
data.thetaLength
|
)
|
|
break
|
|
case 'DodecahedronGeometry':
|
case 'DodecahedronBufferGeometry':
|
case 'IcosahedronGeometry':
|
case 'IcosahedronBufferGeometry':
|
case 'OctahedronGeometry':
|
case 'OctahedronBufferGeometry':
|
case 'TetrahedronGeometry':
|
case 'TetrahedronBufferGeometry':
|
geometry = new Geometries[data.type](data.radius, data.detail)
|
|
break
|
|
case 'RingGeometry':
|
case 'RingBufferGeometry':
|
geometry = new Geometries[data.type](
|
data.innerRadius,
|
data.outerRadius,
|
data.thetaSegments,
|
data.phiSegments,
|
data.thetaStart,
|
data.thetaLength
|
)
|
|
break
|
|
case 'TorusGeometry':
|
case 'TorusBufferGeometry':
|
geometry = new Geometries[data.type](
|
data.radius,
|
data.tube,
|
data.radialSegments,
|
data.tubularSegments,
|
data.arc
|
)
|
|
break
|
|
case 'TorusKnotGeometry':
|
case 'TorusKnotBufferGeometry':
|
geometry = new Geometries[data.type](
|
data.radius,
|
data.tube,
|
data.tubularSegments,
|
data.radialSegments,
|
data.p,
|
data.q
|
)
|
|
break
|
|
case 'LatheGeometry':
|
case 'LatheBufferGeometry':
|
geometry = new Geometries[data.type](
|
data.points,
|
data.segments,
|
data.phiStart,
|
data.phiLength
|
)
|
|
break
|
|
case 'PolyhedronGeometry':
|
case 'PolyhedronBufferGeometry':
|
geometry = new Geometries[data.type](
|
data.vertices,
|
data.indices,
|
data.radius,
|
data.details
|
)
|
|
break
|
|
case 'ShapeGeometry':
|
case 'ShapeBufferGeometry':
|
var geometryShapes = []
|
|
for (var i = 0, l = data.shapes.length; i < l; i++) {
|
var shape = shapes[data.shapes[i]]
|
|
geometryShapes.push(shape)
|
}
|
|
geometry = new Geometries[data.type](geometryShapes, data.curveSegments)
|
|
break
|
|
case 'BufferGeometry':
|
geometry = bufferGeometryLoader.parse(data)
|
|
break
|
|
case 'Geometry':
|
geometry = geometryLoader.parse(data, this.texturePath).geometry
|
|
break
|
|
default:
|
console.warn('THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"')
|
|
continue
|
}
|
|
geometry.uuid = data.uuid
|
|
if (data.name !== undefined) geometry.name = data.name
|
|
geometries[data.uuid] = geometry
|
}
|
}
|
|
return geometries
|
},
|
|
parseMaterials: function (json, textures) {
|
var materials = {}
|
|
if (json !== undefined) {
|
var loader = new MaterialLoader()
|
loader.setTextures(textures)
|
|
for (var i = 0, l = json.length; i < l; i++) {
|
var data = json[i]
|
|
if (data.type === 'MultiMaterial') {
|
// Deprecated
|
|
var array = []
|
|
for (var j = 0; j < data.materials.length; j++) {
|
array.push(loader.parse(data.materials[j]))
|
}
|
|
materials[data.uuid] = array
|
} else {
|
materials[data.uuid] = loader.parse(data)
|
}
|
}
|
}
|
|
return materials
|
},
|
|
parseAnimations: function (json) {
|
var animations = []
|
|
for (var i = 0; i < json.length; i++) {
|
var clip = AnimationClip.parse(json[i])
|
|
animations.push(clip)
|
}
|
|
return animations
|
},
|
|
parseImages: function (json, onLoad) {
|
var scope = this
|
var images = {}
|
|
function loadImage(url) {
|
scope.manager.itemStart(url)
|
|
return loader.load(
|
url,
|
function () {
|
scope.manager.itemEnd(url)
|
},
|
undefined,
|
function () {
|
scope.manager.itemEnd(url)
|
scope.manager.itemError(url)
|
}
|
)
|
}
|
|
if (json !== undefined && json.length > 0) {
|
var manager = new LoadingManager(onLoad)
|
|
var loader = new ImageLoader(manager)
|
loader.setCrossOrigin(this.crossOrigin)
|
|
for (var i = 0, l = json.length; i < l; i++) {
|
var image = json[i]
|
var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(image.url)
|
? image.url
|
: scope.texturePath + image.url
|
|
images[image.uuid] = loadImage(path)
|
}
|
}
|
|
return images
|
},
|
|
parseTextures: function (json, images) {
|
function parseConstant(value, type) {
|
if (typeof value === 'number') return value
|
|
console.warn('THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value)
|
|
return type[value]
|
}
|
|
var textures = {}
|
|
if (json !== undefined) {
|
for (var i = 0, l = json.length; i < l; i++) {
|
var data = json[i]
|
|
if (data.image === undefined) {
|
console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid)
|
}
|
|
if (images[data.image] === undefined) {
|
console.warn('THREE.ObjectLoader: Undefined image', data.image)
|
}
|
|
var texture = new Texture(images[data.image])
|
texture.needsUpdate = true
|
|
texture.uuid = data.uuid
|
|
if (data.name !== undefined) texture.name = data.name
|
|
if (data.mapping !== undefined)
|
texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING)
|
|
if (data.offset !== undefined) texture.offset.fromArray(data.offset)
|
if (data.repeat !== undefined) texture.repeat.fromArray(data.repeat)
|
if (data.center !== undefined) texture.center.fromArray(data.center)
|
if (data.rotation !== undefined) texture.rotation = data.rotation
|
|
if (data.wrap !== undefined) {
|
texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING)
|
texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING)
|
}
|
|
if (data.minFilter !== undefined)
|
texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER)
|
if (data.magFilter !== undefined)
|
texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER)
|
if (data.anisotropy !== undefined) texture.anisotropy = data.anisotropy
|
|
if (data.flipY !== undefined) texture.flipY = data.flipY
|
|
textures[data.uuid] = texture
|
}
|
}
|
|
return textures
|
},
|
|
parseObject: function (data, geometries, materials) {
|
var object
|
|
function getGeometry(name) {
|
if (geometries[name] === undefined) {
|
console.warn('THREE.ObjectLoader: Undefined geometry', name)
|
}
|
|
return geometries[name]
|
}
|
|
function getMaterial(name) {
|
if (name === undefined) return undefined
|
|
if (Array.isArray(name)) {
|
var array = []
|
|
for (var i = 0, l = name.length; i < l; i++) {
|
var uuid = name[i]
|
|
if (materials[uuid] === undefined) {
|
console.warn('THREE.ObjectLoader: Undefined material', uuid)
|
}
|
|
array.push(materials[uuid])
|
}
|
|
return array
|
}
|
|
if (materials[name] === undefined) {
|
console.warn('THREE.ObjectLoader: Undefined material', name)
|
}
|
|
return materials[name]
|
}
|
|
switch (data.type) {
|
case 'Scene':
|
object = new Scene()
|
|
if (data.background !== undefined) {
|
if (Number.isInteger(data.background)) {
|
object.background = new Color(data.background)
|
}
|
}
|
|
if (data.fog !== undefined) {
|
if (data.fog.type === 'Fog') {
|
object.fog = new Fog(data.fog.color, data.fog.near, data.fog.far)
|
} else if (data.fog.type === 'FogExp2') {
|
object.fog = new FogExp2(data.fog.color, data.fog.density)
|
}
|
}
|
|
break
|
|
case 'PerspectiveCamera':
|
object = new PerspectiveCamera(data.fov, data.aspect, data.near, data.far)
|
|
if (data.focus !== undefined) object.focus = data.focus
|
if (data.zoom !== undefined) object.zoom = data.zoom
|
if (data.filmGauge !== undefined) object.filmGauge = data.filmGauge
|
if (data.filmOffset !== undefined) object.filmOffset = data.filmOffset
|
if (data.view !== undefined) object.view = Object.assign({}, data.view)
|
|
break
|
|
case 'OrthographicCamera':
|
object = new OrthographicCamera(
|
data.left,
|
data.right,
|
data.top,
|
data.bottom,
|
data.near,
|
data.far
|
)
|
|
break
|
|
case 'AmbientLight':
|
object = new AmbientLight(data.color, data.intensity)
|
|
break
|
|
case 'DirectionalLight':
|
object = new DirectionalLight(data.color, data.intensity)
|
|
break
|
|
case 'PointLight':
|
object = new PointLight(data.color, data.intensity, data.distance, data.decay)
|
|
break
|
|
case 'RectAreaLight':
|
object = new RectAreaLight(data.color, data.intensity, data.width, data.height)
|
|
break
|
|
case 'SpotLight':
|
object = new SpotLight(
|
data.color,
|
data.intensity,
|
data.distance,
|
data.angle,
|
data.penumbra,
|
data.decay
|
)
|
|
break
|
|
case 'HemisphereLight':
|
object = new HemisphereLight(data.color, data.groundColor, data.intensity)
|
|
break
|
|
case 'SkinnedMesh':
|
console.warn('THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.')
|
|
case 'Mesh':
|
var geometry = getGeometry(data.geometry)
|
var material = getMaterial(data.material)
|
|
if (geometry.bones && geometry.bones.length > 0) {
|
object = new SkinnedMesh(geometry, material)
|
} else {
|
object = new Mesh(geometry, material)
|
}
|
|
break
|
|
case 'LOD':
|
object = new LOD()
|
|
break
|
|
case 'Line':
|
object = new Line(getGeometry(data.geometry), getMaterial(data.material), data.mode)
|
|
break
|
|
case 'LineLoop':
|
object = new LineLoop(getGeometry(data.geometry), getMaterial(data.material))
|
|
break
|
|
case 'LineSegments':
|
object = new LineSegments(getGeometry(data.geometry), getMaterial(data.material))
|
|
break
|
|
case 'PointCloud':
|
case 'Points':
|
object = new Points(getGeometry(data.geometry), getMaterial(data.material))
|
|
break
|
|
case 'Sprite':
|
object = new Sprite(getMaterial(data.material))
|
|
break
|
|
case 'Group':
|
object = new Group()
|
|
break
|
|
default:
|
object = new Object3D()
|
}
|
|
object.uuid = data.uuid
|
|
if (data.name !== undefined) object.name = data.name
|
if (data.matrix !== undefined) {
|
object.matrix.fromArray(data.matrix)
|
object.matrix.decompose(object.position, object.quaternion, object.scale)
|
} else {
|
if (data.position !== undefined) object.position.fromArray(data.position)
|
if (data.rotation !== undefined) object.rotation.fromArray(data.rotation)
|
if (data.quaternion !== undefined) object.quaternion.fromArray(data.quaternion)
|
if (data.scale !== undefined) object.scale.fromArray(data.scale)
|
}
|
|
if (data.castShadow !== undefined) object.castShadow = data.castShadow
|
if (data.receiveShadow !== undefined) object.receiveShadow = data.receiveShadow
|
|
if (data.shadow) {
|
if (data.shadow.bias !== undefined) object.shadow.bias = data.shadow.bias
|
if (data.shadow.radius !== undefined) object.shadow.radius = data.shadow.radius
|
if (data.shadow.mapSize !== undefined) object.shadow.mapSize.fromArray(data.shadow.mapSize)
|
if (data.shadow.camera !== undefined)
|
object.shadow.camera = this.parseObject(data.shadow.camera)
|
}
|
|
if (data.visible !== undefined) object.visible = data.visible
|
if (data.userData !== undefined) object.userData = data.userData
|
|
if (data.children !== undefined) {
|
var children = data.children
|
|
for (var i = 0; i < children.length; i++) {
|
object.add(this.parseObject(children[i], geometries, materials))
|
}
|
}
|
|
if (data.type === 'LOD') {
|
var levels = data.levels
|
|
for (var l = 0; l < levels.length; l++) {
|
var level = levels[l]
|
var child = object.getObjectByProperty('uuid', level.object)
|
|
if (child !== undefined) {
|
object.addLevel(child, level.distance)
|
}
|
}
|
}
|
|
return object
|
}
|
})
|
|
var TEXTURE_MAPPING = {
|
UVMapping: UVMapping,
|
CubeReflectionMapping: CubeReflectionMapping,
|
CubeRefractionMapping: CubeRefractionMapping,
|
EquirectangularReflectionMapping: EquirectangularReflectionMapping,
|
EquirectangularRefractionMapping: EquirectangularRefractionMapping,
|
SphericalReflectionMapping: SphericalReflectionMapping,
|
CubeUVReflectionMapping: CubeUVReflectionMapping,
|
CubeUVRefractionMapping: CubeUVRefractionMapping
|
}
|
|
var TEXTURE_WRAPPING = {
|
RepeatWrapping: RepeatWrapping,
|
ClampToEdgeWrapping: ClampToEdgeWrapping,
|
MirroredRepeatWrapping: MirroredRepeatWrapping
|
}
|
|
var TEXTURE_FILTER = {
|
NearestFilter: NearestFilter,
|
NearestMipMapNearestFilter: NearestMipMapNearestFilter,
|
NearestMipMapLinearFilter: NearestMipMapLinearFilter,
|
LinearFilter: LinearFilter,
|
LinearMipMapNearestFilter: LinearMipMapNearestFilter,
|
LinearMipMapLinearFilter: LinearMipMapLinearFilter
|
}
|
|
/**
|
* @author thespite / http://clicktorelease.com/
|
*/
|
|
function ImageBitmapLoader(manager) {
|
if (typeof createImageBitmap === 'undefined') {
|
console.warn('THREE.ImageBitmapLoader: createImageBitmap() not supported.')
|
}
|
|
if (typeof fetch === 'undefined') {
|
console.warn('THREE.ImageBitmapLoader: fetch() not supported.')
|
}
|
|
this.manager = manager !== undefined ? manager : DefaultLoadingManager
|
this.options = undefined
|
}
|
|
ImageBitmapLoader.prototype = {
|
constructor: ImageBitmapLoader,
|
|
setOptions: function setOptions(options) {
|
this.options = options
|
|
return this
|
},
|
|
load: function load(url, onLoad, onProgress, onError) {
|
if (url === undefined) url = ''
|
|
if (this.path !== undefined) url = this.path + url
|
|
var scope = this
|
|
var cached = Cache.get(url)
|
|
if (cached !== undefined) {
|
scope.manager.itemStart(url)
|
|
setTimeout(function () {
|
if (onLoad) onLoad(cached)
|
|
scope.manager.itemEnd(url)
|
}, 0)
|
|
return cached
|
}
|
|
fetch(url)
|
.then(function (res) {
|
return res.blob()
|
})
|
.then(function (blob) {
|
return createImageBitmap(blob, scope.options)
|
})
|
.then(function (imageBitmap) {
|
Cache.add(url, imageBitmap)
|
|
if (onLoad) onLoad(imageBitmap)
|
|
scope.manager.itemEnd(url)
|
})
|
.catch(function (e) {
|
if (onError) onError(e)
|
|
scope.manager.itemEnd(url)
|
scope.manager.itemError(url)
|
})
|
},
|
|
setCrossOrigin: function (/* value */) {
|
return this
|
},
|
|
setPath: function (value) {
|
this.path = value
|
return this
|
}
|
}
|
|
/**
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
* minimal class for proxing functions to Path. Replaces old "extractSubpaths()"
|
**/
|
|
function ShapePath() {
|
this.type = 'ShapePath'
|
|
this.subPaths = []
|
this.currentPath = null
|
}
|
|
Object.assign(ShapePath.prototype, {
|
moveTo: function (x, y) {
|
this.currentPath = new Path()
|
this.subPaths.push(this.currentPath)
|
this.currentPath.moveTo(x, y)
|
},
|
|
lineTo: function (x, y) {
|
this.currentPath.lineTo(x, y)
|
},
|
|
quadraticCurveTo: function (aCPx, aCPy, aX, aY) {
|
this.currentPath.quadraticCurveTo(aCPx, aCPy, aX, aY)
|
},
|
|
bezierCurveTo: function (aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) {
|
this.currentPath.bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY)
|
},
|
|
splineThru: function (pts) {
|
this.currentPath.splineThru(pts)
|
},
|
|
toShapes: function (isCCW, noHoles) {
|
function toShapesNoHoles(inSubpaths) {
|
var shapes = []
|
|
for (var i = 0, l = inSubpaths.length; i < l; i++) {
|
var tmpPath = inSubpaths[i]
|
|
var tmpShape = new Shape()
|
tmpShape.curves = tmpPath.curves
|
|
shapes.push(tmpShape)
|
}
|
|
return shapes
|
}
|
|
function isPointInsidePolygon(inPt, inPolygon) {
|
var polyLen = inPolygon.length
|
|
// inPt on polygon contour => immediate success or
|
// toggling of inside/outside at every single! intersection point of an edge
|
// with the horizontal line through inPt, left of inPt
|
// not counting lowerY endpoints of edges and whole edges on that line
|
var inside = false
|
for (var p = polyLen - 1, q = 0; q < polyLen; p = q++) {
|
var edgeLowPt = inPolygon[p]
|
var edgeHighPt = inPolygon[q]
|
|
var edgeDx = edgeHighPt.x - edgeLowPt.x
|
var edgeDy = edgeHighPt.y - edgeLowPt.y
|
|
if (Math.abs(edgeDy) > Number.EPSILON) {
|
// not parallel
|
if (edgeDy < 0) {
|
edgeLowPt = inPolygon[q]
|
edgeDx = -edgeDx
|
edgeHighPt = inPolygon[p]
|
edgeDy = -edgeDy
|
}
|
if (inPt.y < edgeLowPt.y || inPt.y > edgeHighPt.y) continue
|
|
if (inPt.y === edgeLowPt.y) {
|
if (inPt.x === edgeLowPt.x) return true // inPt is on contour ?
|
// continue; // no intersection or edgeLowPt => doesn't count !!!
|
} else {
|
var perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y)
|
if (perpEdge === 0) return true // inPt is on contour ?
|
if (perpEdge < 0) continue
|
inside = !inside // true intersection left of inPt
|
}
|
} else {
|
// parallel or collinear
|
if (inPt.y !== edgeLowPt.y) continue // parallel
|
// edge lies on the same horizontal line as inPt
|
if (
|
(edgeHighPt.x <= inPt.x && inPt.x <= edgeLowPt.x) ||
|
(edgeLowPt.x <= inPt.x && inPt.x <= edgeHighPt.x)
|
)
|
return true // inPt: Point on contour !
|
// continue;
|
}
|
}
|
|
return inside
|
}
|
|
var isClockWise = ShapeUtils.isClockWise
|
|
var subPaths = this.subPaths
|
if (subPaths.length === 0) return []
|
|
if (noHoles === true) return toShapesNoHoles(subPaths)
|
|
var solid,
|
tmpPath,
|
tmpShape,
|
shapes = []
|
|
if (subPaths.length === 1) {
|
tmpPath = subPaths[0]
|
tmpShape = new Shape()
|
tmpShape.curves = tmpPath.curves
|
shapes.push(tmpShape)
|
return shapes
|
}
|
|
var holesFirst = !isClockWise(subPaths[0].getPoints())
|
holesFirst = isCCW ? !holesFirst : holesFirst
|
|
// console.log("Holes first", holesFirst);
|
|
var betterShapeHoles = []
|
var newShapes = []
|
var newShapeHoles = []
|
var mainIdx = 0
|
var tmpPoints
|
|
newShapes[mainIdx] = undefined
|
newShapeHoles[mainIdx] = []
|
|
for (var i = 0, l = subPaths.length; i < l; i++) {
|
tmpPath = subPaths[i]
|
tmpPoints = tmpPath.getPoints()
|
solid = isClockWise(tmpPoints)
|
solid = isCCW ? !solid : solid
|
|
if (solid) {
|
if (!holesFirst && newShapes[mainIdx]) mainIdx++
|
|
newShapes[mainIdx] = { s: new Shape(), p: tmpPoints }
|
newShapes[mainIdx].s.curves = tmpPath.curves
|
|
if (holesFirst) mainIdx++
|
newShapeHoles[mainIdx] = []
|
|
//console.log('cw', i);
|
} else {
|
newShapeHoles[mainIdx].push({ h: tmpPath, p: tmpPoints[0] })
|
|
//console.log('ccw', i);
|
}
|
}
|
|
// only Holes? -> probably all Shapes with wrong orientation
|
if (!newShapes[0]) return toShapesNoHoles(subPaths)
|
|
if (newShapes.length > 1) {
|
var ambiguous = false
|
var toChange = []
|
|
for (var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) {
|
betterShapeHoles[sIdx] = []
|
}
|
|
for (var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) {
|
var sho = newShapeHoles[sIdx]
|
|
for (var hIdx = 0; hIdx < sho.length; hIdx++) {
|
var ho = sho[hIdx]
|
var hole_unassigned = true
|
|
for (var s2Idx = 0; s2Idx < newShapes.length; s2Idx++) {
|
if (isPointInsidePolygon(ho.p, newShapes[s2Idx].p)) {
|
if (sIdx !== s2Idx) toChange.push({ froms: sIdx, tos: s2Idx, hole: hIdx })
|
if (hole_unassigned) {
|
hole_unassigned = false
|
betterShapeHoles[s2Idx].push(ho)
|
} else {
|
ambiguous = true
|
}
|
}
|
}
|
if (hole_unassigned) {
|
betterShapeHoles[sIdx].push(ho)
|
}
|
}
|
}
|
// console.log("ambiguous: ", ambiguous);
|
if (toChange.length > 0) {
|
// console.log("to change: ", toChange);
|
if (!ambiguous) newShapeHoles = betterShapeHoles
|
}
|
}
|
|
var tmpHoles
|
|
for (var i = 0, il = newShapes.length; i < il; i++) {
|
tmpShape = newShapes[i].s
|
shapes.push(tmpShape)
|
tmpHoles = newShapeHoles[i]
|
|
for (var j = 0, jl = tmpHoles.length; j < jl; j++) {
|
tmpShape.holes.push(tmpHoles[j].h)
|
}
|
}
|
|
//console.log("shape", shapes);
|
|
return shapes
|
}
|
})
|
|
/**
|
* @author zz85 / http://www.lab4games.net/zz85/blog
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function Font(data) {
|
this.type = 'Font'
|
|
this.data = data
|
}
|
|
Object.assign(Font.prototype, {
|
isFont: true,
|
|
generateShapes: function (text, size, divisions) {
|
if (size === undefined) size = 100
|
if (divisions === undefined) divisions = 4
|
|
var shapes = []
|
var paths = createPaths(text, size, divisions, this.data)
|
|
for (var p = 0, pl = paths.length; p < pl; p++) {
|
Array.prototype.push.apply(shapes, paths[p].toShapes())
|
}
|
|
return shapes
|
}
|
})
|
|
function createPaths(text, size, divisions, data) {
|
var chars = String(text).split('')
|
var scale = size / data.resolution
|
var line_height =
|
(data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness) * scale
|
|
var paths = []
|
|
var offsetX = 0,
|
offsetY = 0
|
|
for (var i = 0; i < chars.length; i++) {
|
var char = chars[i]
|
|
if (char === '\n') {
|
offsetX = 0
|
offsetY -= line_height
|
} else {
|
var ret = createPath(char, divisions, scale, offsetX, offsetY, data)
|
offsetX += ret.offsetX
|
paths.push(ret.path)
|
}
|
}
|
|
return paths
|
}
|
|
function createPath(char, divisions, scale, offsetX, offsetY, data) {
|
var glyph = data.glyphs[char] || data.glyphs['?']
|
|
if (!glyph) return
|
|
var path = new ShapePath()
|
|
var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2
|
|
if (glyph.o) {
|
var outline = glyph._cachedOutline || (glyph._cachedOutline = glyph.o.split(' '))
|
|
for (var i = 0, l = outline.length; i < l; ) {
|
var action = outline[i++]
|
|
switch (action) {
|
case 'm': // moveTo
|
x = outline[i++] * scale + offsetX
|
y = outline[i++] * scale + offsetY
|
|
path.moveTo(x, y)
|
|
break
|
|
case 'l': // lineTo
|
x = outline[i++] * scale + offsetX
|
y = outline[i++] * scale + offsetY
|
|
path.lineTo(x, y)
|
|
break
|
|
case 'q': // quadraticCurveTo
|
cpx = outline[i++] * scale + offsetX
|
cpy = outline[i++] * scale + offsetY
|
cpx1 = outline[i++] * scale + offsetX
|
cpy1 = outline[i++] * scale + offsetY
|
|
path.quadraticCurveTo(cpx1, cpy1, cpx, cpy)
|
|
break
|
|
case 'b': // bezierCurveTo
|
cpx = outline[i++] * scale + offsetX
|
cpy = outline[i++] * scale + offsetY
|
cpx1 = outline[i++] * scale + offsetX
|
cpy1 = outline[i++] * scale + offsetY
|
cpx2 = outline[i++] * scale + offsetX
|
cpy2 = outline[i++] * scale + offsetY
|
|
path.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, cpx, cpy)
|
|
break
|
}
|
}
|
}
|
|
return { offsetX: glyph.ha * scale, path: path }
|
}
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function FontLoader(manager) {
|
this.manager = manager !== undefined ? manager : DefaultLoadingManager
|
}
|
|
Object.assign(FontLoader.prototype, {
|
load: function (url, onLoad, onProgress, onError) {
|
var scope = this
|
|
var loader = new FileLoader(this.manager)
|
loader.setPath(this.path)
|
loader.load(
|
url,
|
function (text) {
|
var json
|
|
try {
|
json = JSON.parse(text)
|
} catch (e) {
|
console.warn(
|
'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.'
|
)
|
json = JSON.parse(text.substring(65, text.length - 2))
|
}
|
|
var font = scope.parse(json)
|
|
if (onLoad) onLoad(font)
|
},
|
onProgress,
|
onError
|
)
|
},
|
|
parse: function (json) {
|
return new Font(json)
|
},
|
|
setPath: function (value) {
|
this.path = value
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
var context
|
|
var AudioContext = {
|
getContext: function () {
|
if (context === undefined) {
|
context = new (window.AudioContext || window.webkitAudioContext)()
|
}
|
|
return context
|
},
|
|
setContext: function (value) {
|
context = value
|
}
|
}
|
|
/**
|
* @author Reece Aaron Lecrivain / http://reecenotes.com/
|
*/
|
|
function AudioLoader(manager) {
|
this.manager = manager !== undefined ? manager : DefaultLoadingManager
|
}
|
|
Object.assign(AudioLoader.prototype, {
|
load: function (url, onLoad, onProgress, onError) {
|
var loader = new FileLoader(this.manager)
|
loader.setResponseType('arraybuffer')
|
loader.load(
|
url,
|
function (buffer) {
|
var context = AudioContext.getContext()
|
|
context.decodeAudioData(buffer, function (audioBuffer) {
|
onLoad(audioBuffer)
|
})
|
},
|
onProgress,
|
onError
|
)
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function StereoCamera() {
|
this.type = 'StereoCamera'
|
|
this.aspect = 1
|
|
this.eyeSep = 0.064
|
|
this.cameraL = new PerspectiveCamera()
|
this.cameraL.layers.enable(1)
|
this.cameraL.matrixAutoUpdate = false
|
|
this.cameraR = new PerspectiveCamera()
|
this.cameraR.layers.enable(2)
|
this.cameraR.matrixAutoUpdate = false
|
}
|
|
Object.assign(StereoCamera.prototype, {
|
update: (function () {
|
var instance, focus, fov, aspect, near, far, zoom, eyeSep
|
|
var eyeRight = new Matrix4()
|
var eyeLeft = new Matrix4()
|
|
return function update(camera) {
|
var needsUpdate =
|
instance !== this ||
|
focus !== camera.focus ||
|
fov !== camera.fov ||
|
aspect !== camera.aspect * this.aspect ||
|
near !== camera.near ||
|
far !== camera.far ||
|
zoom !== camera.zoom ||
|
eyeSep !== this.eyeSep
|
|
if (needsUpdate) {
|
instance = this
|
focus = camera.focus
|
fov = camera.fov
|
aspect = camera.aspect * this.aspect
|
near = camera.near
|
far = camera.far
|
zoom = camera.zoom
|
|
// Off-axis stereoscopic effect based on
|
// http://paulbourke.net/stereographics/stereorender/
|
|
var projectionMatrix = camera.projectionMatrix.clone()
|
eyeSep = this.eyeSep / 2
|
var eyeSepOnProjection = (eyeSep * near) / focus
|
var ymax = (near * Math.tan(_Math.DEG2RAD * fov * 0.5)) / zoom
|
var xmin, xmax
|
|
// translate xOffset
|
|
eyeLeft.elements[12] = -eyeSep
|
eyeRight.elements[12] = eyeSep
|
|
// for left eye
|
|
xmin = -ymax * aspect + eyeSepOnProjection
|
xmax = ymax * aspect + eyeSepOnProjection
|
|
projectionMatrix.elements[0] = (2 * near) / (xmax - xmin)
|
projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin)
|
|
this.cameraL.projectionMatrix.copy(projectionMatrix)
|
|
// for right eye
|
|
xmin = -ymax * aspect - eyeSepOnProjection
|
xmax = ymax * aspect - eyeSepOnProjection
|
|
projectionMatrix.elements[0] = (2 * near) / (xmax - xmin)
|
projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin)
|
|
this.cameraR.projectionMatrix.copy(projectionMatrix)
|
}
|
|
this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(eyeLeft)
|
this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(eyeRight)
|
}
|
})()
|
})
|
|
/**
|
* Camera for rendering cube maps
|
* - renders scene into axis-aligned cube
|
*
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function CubeCamera(near, far, cubeResolution) {
|
Object3D.call(this)
|
|
this.type = 'CubeCamera'
|
|
var fov = 90,
|
aspect = 1
|
|
var cameraPX = new PerspectiveCamera(fov, aspect, near, far)
|
cameraPX.up.set(0, -1, 0)
|
cameraPX.lookAt(new Vector3(1, 0, 0))
|
this.add(cameraPX)
|
|
var cameraNX = new PerspectiveCamera(fov, aspect, near, far)
|
cameraNX.up.set(0, -1, 0)
|
cameraNX.lookAt(new Vector3(-1, 0, 0))
|
this.add(cameraNX)
|
|
var cameraPY = new PerspectiveCamera(fov, aspect, near, far)
|
cameraPY.up.set(0, 0, 1)
|
cameraPY.lookAt(new Vector3(0, 1, 0))
|
this.add(cameraPY)
|
|
var cameraNY = new PerspectiveCamera(fov, aspect, near, far)
|
cameraNY.up.set(0, 0, -1)
|
cameraNY.lookAt(new Vector3(0, -1, 0))
|
this.add(cameraNY)
|
|
var cameraPZ = new PerspectiveCamera(fov, aspect, near, far)
|
cameraPZ.up.set(0, -1, 0)
|
cameraPZ.lookAt(new Vector3(0, 0, 1))
|
this.add(cameraPZ)
|
|
var cameraNZ = new PerspectiveCamera(fov, aspect, near, far)
|
cameraNZ.up.set(0, -1, 0)
|
cameraNZ.lookAt(new Vector3(0, 0, -1))
|
this.add(cameraNZ)
|
|
var options = { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }
|
|
this.renderTarget = new WebGLRenderTargetCube(cubeResolution, cubeResolution, options)
|
this.renderTarget.texture.name = 'CubeCamera'
|
|
this.update = function (renderer, scene) {
|
if (this.parent === null) this.updateMatrixWorld()
|
|
var renderTarget = this.renderTarget
|
var generateMipmaps = renderTarget.texture.generateMipmaps
|
|
renderTarget.texture.generateMipmaps = false
|
|
renderTarget.activeCubeFace = 0
|
renderer.render(scene, cameraPX, renderTarget)
|
|
renderTarget.activeCubeFace = 1
|
renderer.render(scene, cameraNX, renderTarget)
|
|
renderTarget.activeCubeFace = 2
|
renderer.render(scene, cameraPY, renderTarget)
|
|
renderTarget.activeCubeFace = 3
|
renderer.render(scene, cameraNY, renderTarget)
|
|
renderTarget.activeCubeFace = 4
|
renderer.render(scene, cameraPZ, renderTarget)
|
|
renderTarget.texture.generateMipmaps = generateMipmaps
|
|
renderTarget.activeCubeFace = 5
|
renderer.render(scene, cameraNZ, renderTarget)
|
|
renderer.setRenderTarget(null)
|
}
|
|
this.clear = function (renderer, color, depth, stencil) {
|
var renderTarget = this.renderTarget
|
|
for (var i = 0; i < 6; i++) {
|
renderTarget.activeCubeFace = i
|
renderer.setRenderTarget(renderTarget)
|
|
renderer.clear(color, depth, stencil)
|
}
|
|
renderer.setRenderTarget(null)
|
}
|
}
|
|
CubeCamera.prototype = Object.create(Object3D.prototype)
|
CubeCamera.prototype.constructor = CubeCamera
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function AudioListener() {
|
Object3D.call(this)
|
|
this.type = 'AudioListener'
|
|
this.context = AudioContext.getContext()
|
|
this.gain = this.context.createGain()
|
this.gain.connect(this.context.destination)
|
|
this.filter = null
|
}
|
|
AudioListener.prototype = Object.assign(Object.create(Object3D.prototype), {
|
constructor: AudioListener,
|
|
getInput: function () {
|
return this.gain
|
},
|
|
removeFilter: function () {
|
if (this.filter !== null) {
|
this.gain.disconnect(this.filter)
|
this.filter.disconnect(this.context.destination)
|
this.gain.connect(this.context.destination)
|
this.filter = null
|
}
|
},
|
|
getFilter: function () {
|
return this.filter
|
},
|
|
setFilter: function (value) {
|
if (this.filter !== null) {
|
this.gain.disconnect(this.filter)
|
this.filter.disconnect(this.context.destination)
|
} else {
|
this.gain.disconnect(this.context.destination)
|
}
|
|
this.filter = value
|
this.gain.connect(this.filter)
|
this.filter.connect(this.context.destination)
|
},
|
|
getMasterVolume: function () {
|
return this.gain.gain.value
|
},
|
|
setMasterVolume: function (value) {
|
this.gain.gain.value = value
|
},
|
|
updateMatrixWorld: (function () {
|
var position = new Vector3()
|
var quaternion = new Quaternion()
|
var scale = new Vector3()
|
|
var orientation = new Vector3()
|
|
return function updateMatrixWorld(force) {
|
Object3D.prototype.updateMatrixWorld.call(this, force)
|
|
var listener = this.context.listener
|
var up = this.up
|
|
this.matrixWorld.decompose(position, quaternion, scale)
|
|
orientation.set(0, 0, -1).applyQuaternion(quaternion)
|
|
if (listener.positionX) {
|
listener.positionX.setValueAtTime(position.x, this.context.currentTime)
|
listener.positionY.setValueAtTime(position.y, this.context.currentTime)
|
listener.positionZ.setValueAtTime(position.z, this.context.currentTime)
|
listener.forwardX.setValueAtTime(orientation.x, this.context.currentTime)
|
listener.forwardY.setValueAtTime(orientation.y, this.context.currentTime)
|
listener.forwardZ.setValueAtTime(orientation.z, this.context.currentTime)
|
listener.upX.setValueAtTime(up.x, this.context.currentTime)
|
listener.upY.setValueAtTime(up.y, this.context.currentTime)
|
listener.upZ.setValueAtTime(up.z, this.context.currentTime)
|
} else {
|
listener.setPosition(position.x, position.y, position.z)
|
listener.setOrientation(orientation.x, orientation.y, orientation.z, up.x, up.y, up.z)
|
}
|
}
|
})()
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author Reece Aaron Lecrivain / http://reecenotes.com/
|
*/
|
|
function Audio(listener) {
|
Object3D.call(this)
|
|
this.type = 'Audio'
|
|
this.context = listener.context
|
|
this.gain = this.context.createGain()
|
this.gain.connect(listener.getInput())
|
|
this.autoplay = false
|
|
this.buffer = null
|
this.loop = false
|
this.startTime = 0
|
this.offset = 0
|
this.playbackRate = 1
|
this.isPlaying = false
|
this.hasPlaybackControl = true
|
this.sourceType = 'empty'
|
|
this.filters = []
|
}
|
|
Audio.prototype = Object.assign(Object.create(Object3D.prototype), {
|
constructor: Audio,
|
|
getOutput: function () {
|
return this.gain
|
},
|
|
setNodeSource: function (audioNode) {
|
this.hasPlaybackControl = false
|
this.sourceType = 'audioNode'
|
this.source = audioNode
|
this.connect()
|
|
return this
|
},
|
|
setBuffer: function (audioBuffer) {
|
this.buffer = audioBuffer
|
this.sourceType = 'buffer'
|
|
if (this.autoplay) this.play()
|
|
return this
|
},
|
|
play: function () {
|
if (this.isPlaying === true) {
|
console.warn('THREE.Audio: Audio is already playing.')
|
return
|
}
|
|
if (this.hasPlaybackControl === false) {
|
console.warn('THREE.Audio: this Audio has no playback control.')
|
return
|
}
|
|
var source = this.context.createBufferSource()
|
|
source.buffer = this.buffer
|
source.loop = this.loop
|
source.onended = this.onEnded.bind(this)
|
source.playbackRate.setValueAtTime(this.playbackRate, this.startTime)
|
this.startTime = this.context.currentTime
|
source.start(this.startTime, this.offset)
|
|
this.isPlaying = true
|
|
this.source = source
|
|
return this.connect()
|
},
|
|
pause: function () {
|
if (this.hasPlaybackControl === false) {
|
console.warn('THREE.Audio: this Audio has no playback control.')
|
return
|
}
|
|
if (this.isPlaying === true) {
|
this.source.stop()
|
this.offset += (this.context.currentTime - this.startTime) * this.playbackRate
|
this.isPlaying = false
|
}
|
|
return this
|
},
|
|
stop: function () {
|
if (this.hasPlaybackControl === false) {
|
console.warn('THREE.Audio: this Audio has no playback control.')
|
return
|
}
|
|
this.source.stop()
|
this.offset = 0
|
this.isPlaying = false
|
|
return this
|
},
|
|
connect: function () {
|
if (this.filters.length > 0) {
|
this.source.connect(this.filters[0])
|
|
for (var i = 1, l = this.filters.length; i < l; i++) {
|
this.filters[i - 1].connect(this.filters[i])
|
}
|
|
this.filters[this.filters.length - 1].connect(this.getOutput())
|
} else {
|
this.source.connect(this.getOutput())
|
}
|
|
return this
|
},
|
|
disconnect: function () {
|
if (this.filters.length > 0) {
|
this.source.disconnect(this.filters[0])
|
|
for (var i = 1, l = this.filters.length; i < l; i++) {
|
this.filters[i - 1].disconnect(this.filters[i])
|
}
|
|
this.filters[this.filters.length - 1].disconnect(this.getOutput())
|
} else {
|
this.source.disconnect(this.getOutput())
|
}
|
|
return this
|
},
|
|
getFilters: function () {
|
return this.filters
|
},
|
|
setFilters: function (value) {
|
if (!value) value = []
|
|
if (this.isPlaying === true) {
|
this.disconnect()
|
this.filters = value
|
this.connect()
|
} else {
|
this.filters = value
|
}
|
|
return this
|
},
|
|
getFilter: function () {
|
return this.getFilters()[0]
|
},
|
|
setFilter: function (filter) {
|
return this.setFilters(filter ? [filter] : [])
|
},
|
|
setPlaybackRate: function (value) {
|
if (this.hasPlaybackControl === false) {
|
console.warn('THREE.Audio: this Audio has no playback control.')
|
return
|
}
|
|
this.playbackRate = value
|
|
if (this.isPlaying === true) {
|
this.source.playbackRate.setValueAtTime(this.playbackRate, this.context.currentTime)
|
}
|
|
return this
|
},
|
|
getPlaybackRate: function () {
|
return this.playbackRate
|
},
|
|
onEnded: function () {
|
this.isPlaying = false
|
},
|
|
getLoop: function () {
|
if (this.hasPlaybackControl === false) {
|
console.warn('THREE.Audio: this Audio has no playback control.')
|
return false
|
}
|
|
return this.loop
|
},
|
|
setLoop: function (value) {
|
if (this.hasPlaybackControl === false) {
|
console.warn('THREE.Audio: this Audio has no playback control.')
|
return
|
}
|
|
this.loop = value
|
|
if (this.isPlaying === true) {
|
this.source.loop = this.loop
|
}
|
|
return this
|
},
|
|
getVolume: function () {
|
return this.gain.gain.value
|
},
|
|
setVolume: function (value) {
|
this.gain.gain.value = value
|
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function PositionalAudio(listener) {
|
Audio.call(this, listener)
|
|
this.panner = this.context.createPanner()
|
this.panner.connect(this.gain)
|
}
|
|
PositionalAudio.prototype = Object.assign(Object.create(Audio.prototype), {
|
constructor: PositionalAudio,
|
|
getOutput: function () {
|
return this.panner
|
},
|
|
getRefDistance: function () {
|
return this.panner.refDistance
|
},
|
|
setRefDistance: function (value) {
|
this.panner.refDistance = value
|
},
|
|
getRolloffFactor: function () {
|
return this.panner.rolloffFactor
|
},
|
|
setRolloffFactor: function (value) {
|
this.panner.rolloffFactor = value
|
},
|
|
getDistanceModel: function () {
|
return this.panner.distanceModel
|
},
|
|
setDistanceModel: function (value) {
|
this.panner.distanceModel = value
|
},
|
|
getMaxDistance: function () {
|
return this.panner.maxDistance
|
},
|
|
setMaxDistance: function (value) {
|
this.panner.maxDistance = value
|
},
|
|
updateMatrixWorld: (function () {
|
var position = new Vector3()
|
|
return function updateMatrixWorld(force) {
|
Object3D.prototype.updateMatrixWorld.call(this, force)
|
|
position.setFromMatrixPosition(this.matrixWorld)
|
|
this.panner.setPosition(position.x, position.y, position.z)
|
}
|
})()
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function AudioAnalyser(audio, fftSize) {
|
this.analyser = audio.context.createAnalyser()
|
this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048
|
|
this.data = new Uint8Array(this.analyser.frequencyBinCount)
|
|
audio.getOutput().connect(this.analyser)
|
}
|
|
Object.assign(AudioAnalyser.prototype, {
|
getFrequencyData: function () {
|
this.analyser.getByteFrequencyData(this.data)
|
|
return this.data
|
},
|
|
getAverageFrequency: function () {
|
var value = 0,
|
data = this.getFrequencyData()
|
|
for (var i = 0; i < data.length; i++) {
|
value += data[i]
|
}
|
|
return value / data.length
|
}
|
})
|
|
/**
|
*
|
* Buffered scene graph property that allows weighted accumulation.
|
*
|
*
|
* @author Ben Houston / http://clara.io/
|
* @author David Sarno / http://lighthaus.us/
|
* @author tschw
|
*/
|
|
function PropertyMixer(binding, typeName, valueSize) {
|
this.binding = binding
|
this.valueSize = valueSize
|
|
var bufferType = Float64Array,
|
mixFunction
|
|
switch (typeName) {
|
case 'quaternion':
|
mixFunction = this._slerp
|
break
|
|
case 'string':
|
case 'bool':
|
bufferType = Array
|
mixFunction = this._select
|
break
|
|
default:
|
mixFunction = this._lerp
|
}
|
|
this.buffer = new bufferType(valueSize * 4)
|
// layout: [ incoming | accu0 | accu1 | orig ]
|
//
|
// interpolators can use .buffer as their .result
|
// the data then goes to 'incoming'
|
//
|
// 'accu0' and 'accu1' are used frame-interleaved for
|
// the cumulative result and are compared to detect
|
// changes
|
//
|
// 'orig' stores the original state of the property
|
|
this._mixBufferRegion = mixFunction
|
|
this.cumulativeWeight = 0
|
|
this.useCount = 0
|
this.referenceCount = 0
|
}
|
|
Object.assign(PropertyMixer.prototype, {
|
// accumulate data in the 'incoming' region into 'accu<i>'
|
accumulate: function (accuIndex, weight) {
|
// note: happily accumulating nothing when weight = 0, the caller knows
|
// the weight and shouldn't have made the call in the first place
|
|
var buffer = this.buffer,
|
stride = this.valueSize,
|
offset = accuIndex * stride + stride,
|
currentWeight = this.cumulativeWeight
|
|
if (currentWeight === 0) {
|
// accuN := incoming * weight
|
|
for (var i = 0; i !== stride; ++i) {
|
buffer[offset + i] = buffer[i]
|
}
|
|
currentWeight = weight
|
} else {
|
// accuN := accuN + incoming * weight
|
|
currentWeight += weight
|
var mix = weight / currentWeight
|
this._mixBufferRegion(buffer, offset, 0, mix, stride)
|
}
|
|
this.cumulativeWeight = currentWeight
|
},
|
|
// apply the state of 'accu<i>' to the binding when accus differ
|
apply: function (accuIndex) {
|
var stride = this.valueSize,
|
buffer = this.buffer,
|
offset = accuIndex * stride + stride,
|
weight = this.cumulativeWeight,
|
binding = this.binding
|
|
this.cumulativeWeight = 0
|
|
if (weight < 1) {
|
// accuN := accuN + original * ( 1 - cumulativeWeight )
|
|
var originalValueOffset = stride * 3
|
|
this._mixBufferRegion(buffer, offset, originalValueOffset, 1 - weight, stride)
|
}
|
|
for (var i = stride, e = stride + stride; i !== e; ++i) {
|
if (buffer[i] !== buffer[i + stride]) {
|
// value has changed -> update scene graph
|
|
binding.setValue(buffer, offset)
|
break
|
}
|
}
|
},
|
|
// remember the state of the bound property and copy it to both accus
|
saveOriginalState: function () {
|
var binding = this.binding
|
|
var buffer = this.buffer,
|
stride = this.valueSize,
|
originalValueOffset = stride * 3
|
|
binding.getValue(buffer, originalValueOffset)
|
|
// accu[0..1] := orig -- initially detect changes against the original
|
for (var i = stride, e = originalValueOffset; i !== e; ++i) {
|
buffer[i] = buffer[originalValueOffset + (i % stride)]
|
}
|
|
this.cumulativeWeight = 0
|
},
|
|
// apply the state previously taken via 'saveOriginalState' to the binding
|
restoreOriginalState: function () {
|
var originalValueOffset = this.valueSize * 3
|
this.binding.setValue(this.buffer, originalValueOffset)
|
},
|
|
// mix functions
|
|
_select: function (buffer, dstOffset, srcOffset, t, stride) {
|
if (t >= 0.5) {
|
for (var i = 0; i !== stride; ++i) {
|
buffer[dstOffset + i] = buffer[srcOffset + i]
|
}
|
}
|
},
|
|
_slerp: function (buffer, dstOffset, srcOffset, t) {
|
Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t)
|
},
|
|
_lerp: function (buffer, dstOffset, srcOffset, t, stride) {
|
var s = 1 - t
|
|
for (var i = 0; i !== stride; ++i) {
|
var j = dstOffset + i
|
|
buffer[j] = buffer[j] * s + buffer[srcOffset + i] * t
|
}
|
}
|
})
|
|
/**
|
*
|
* A reference to a real property in the scene graph.
|
*
|
*
|
* @author Ben Houston / http://clara.io/
|
* @author David Sarno / http://lighthaus.us/
|
* @author tschw
|
*/
|
|
// Characters [].:/ are reserved for track binding syntax.
|
var RESERVED_CHARS_RE = '\\[\\]\\.:\\/'
|
|
function Composite(targetGroup, path, optionalParsedPath) {
|
var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName(path)
|
|
this._targetGroup = targetGroup
|
this._bindings = targetGroup.subscribe_(path, parsedPath)
|
}
|
|
Object.assign(Composite.prototype, {
|
getValue: function (array, offset) {
|
this.bind() // bind all binding
|
|
var firstValidIndex = this._targetGroup.nCachedObjects_,
|
binding = this._bindings[firstValidIndex]
|
|
// and only call .getValue on the first
|
if (binding !== undefined) binding.getValue(array, offset)
|
},
|
|
setValue: function (array, offset) {
|
var bindings = this._bindings
|
|
for (var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) {
|
bindings[i].setValue(array, offset)
|
}
|
},
|
|
bind: function () {
|
var bindings = this._bindings
|
|
for (var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) {
|
bindings[i].bind()
|
}
|
},
|
|
unbind: function () {
|
var bindings = this._bindings
|
|
for (var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) {
|
bindings[i].unbind()
|
}
|
}
|
})
|
|
function PropertyBinding(rootNode, path, parsedPath) {
|
this.path = path
|
this.parsedPath = parsedPath || PropertyBinding.parseTrackName(path)
|
|
this.node = PropertyBinding.findNode(rootNode, this.parsedPath.nodeName) || rootNode
|
|
this.rootNode = rootNode
|
}
|
|
Object.assign(PropertyBinding, {
|
Composite: Composite,
|
|
create: function (root, path, parsedPath) {
|
if (!(root && root.isAnimationObjectGroup)) {
|
return new PropertyBinding(root, path, parsedPath)
|
} else {
|
return new PropertyBinding.Composite(root, path, parsedPath)
|
}
|
},
|
|
/**
|
* Replaces spaces with underscores and removes unsupported characters from
|
* node names, to ensure compatibility with parseTrackName().
|
*
|
* @param {string} name Node name to be sanitized.
|
* @return {string}
|
*/
|
sanitizeNodeName: (function () {
|
var reservedRe = new RegExp('[' + RESERVED_CHARS_RE + ']', 'g')
|
|
return function sanitizeNodeName(name) {
|
return name.replace(/\s/g, '_').replace(reservedRe, '')
|
}
|
})(),
|
|
parseTrackName: (function () {
|
// Attempts to allow node names from any language. ES5's `\w` regexp matches
|
// only latin characters, and the unicode \p{L} is not yet supported. So
|
// instead, we exclude reserved characters and match everything else.
|
var wordChar = '[^' + RESERVED_CHARS_RE + ']'
|
var wordCharOrDot = '[^' + RESERVED_CHARS_RE.replace('\\.', '') + ']'
|
|
// Parent directories, delimited by '/' or ':'. Currently unused, but must
|
// be matched to parse the rest of the track name.
|
var directoryRe = /((?:WC+[\/:])*)/.source.replace('WC', wordChar)
|
|
// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
|
var nodeRe = /(WCOD+)?/.source.replace('WCOD', wordCharOrDot)
|
|
// Object on target node, and accessor. May not contain reserved
|
// characters. Accessor may contain any character except closing bracket.
|
var objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace('WC', wordChar)
|
|
// Property and accessor. May not contain reserved characters. Accessor may
|
// contain any non-bracket characters.
|
var propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace('WC', wordChar)
|
|
var trackRe = new RegExp('' + '^' + directoryRe + nodeRe + objectRe + propertyRe + '$')
|
|
var supportedObjectNames = ['material', 'materials', 'bones']
|
|
return function parseTrackName(trackName) {
|
var matches = trackRe.exec(trackName)
|
|
if (!matches) {
|
throw new Error('PropertyBinding: Cannot parse trackName: ' + trackName)
|
}
|
|
var results = {
|
// directoryName: matches[ 1 ], // (tschw) currently unused
|
nodeName: matches[2],
|
objectName: matches[3],
|
objectIndex: matches[4],
|
propertyName: matches[5], // required
|
propertyIndex: matches[6]
|
}
|
|
var lastDot = results.nodeName && results.nodeName.lastIndexOf('.')
|
|
if (lastDot !== undefined && lastDot !== -1) {
|
var objectName = results.nodeName.substring(lastDot + 1)
|
|
// Object names must be checked against a whitelist. Otherwise, there
|
// is no way to parse 'foo.bar.baz': 'baz' must be a property, but
|
// 'bar' could be the objectName, or part of a nodeName (which can
|
// include '.' characters).
|
if (supportedObjectNames.indexOf(objectName) !== -1) {
|
results.nodeName = results.nodeName.substring(0, lastDot)
|
results.objectName = objectName
|
}
|
}
|
|
if (results.propertyName === null || results.propertyName.length === 0) {
|
throw new Error(
|
'PropertyBinding: can not parse propertyName from trackName: ' + trackName
|
)
|
}
|
|
return results
|
}
|
})(),
|
|
findNode: function (root, nodeName) {
|
if (
|
!nodeName ||
|
nodeName === '' ||
|
nodeName === 'root' ||
|
nodeName === '.' ||
|
nodeName === -1 ||
|
nodeName === root.name ||
|
nodeName === root.uuid
|
) {
|
return root
|
}
|
|
// search into skeleton bones.
|
if (root.skeleton) {
|
var bone = root.skeleton.getBoneByName(nodeName)
|
|
if (bone !== undefined) {
|
return bone
|
}
|
}
|
|
// search into node subtree.
|
if (root.children) {
|
var searchNodeSubtree = function (children) {
|
for (var i = 0; i < children.length; i++) {
|
var childNode = children[i]
|
|
if (childNode.name === nodeName || childNode.uuid === nodeName) {
|
return childNode
|
}
|
|
var result = searchNodeSubtree(childNode.children)
|
|
if (result) return result
|
}
|
|
return null
|
}
|
|
var subTreeNode = searchNodeSubtree(root.children)
|
|
if (subTreeNode) {
|
return subTreeNode
|
}
|
}
|
|
return null
|
}
|
})
|
|
Object.assign(PropertyBinding.prototype, {
|
// prototype, continued
|
|
// these are used to "bind" a nonexistent property
|
_getValue_unavailable: function () {},
|
_setValue_unavailable: function () {},
|
|
BindingType: {
|
Direct: 0,
|
EntireArray: 1,
|
ArrayElement: 2,
|
HasFromToArray: 3
|
},
|
|
Versioning: {
|
None: 0,
|
NeedsUpdate: 1,
|
MatrixWorldNeedsUpdate: 2
|
},
|
|
GetterByBindingType: [
|
function getValue_direct(buffer, offset) {
|
buffer[offset] = this.node[this.propertyName]
|
},
|
|
function getValue_array(buffer, offset) {
|
var source = this.resolvedProperty
|
|
for (var i = 0, n = source.length; i !== n; ++i) {
|
buffer[offset++] = source[i]
|
}
|
},
|
|
function getValue_arrayElement(buffer, offset) {
|
buffer[offset] = this.resolvedProperty[this.propertyIndex]
|
},
|
|
function getValue_toArray(buffer, offset) {
|
this.resolvedProperty.toArray(buffer, offset)
|
}
|
],
|
|
SetterByBindingTypeAndVersioning: [
|
[
|
// Direct
|
|
function setValue_direct(buffer, offset) {
|
this.targetObject[this.propertyName] = buffer[offset]
|
},
|
|
function setValue_direct_setNeedsUpdate(buffer, offset) {
|
this.targetObject[this.propertyName] = buffer[offset]
|
this.targetObject.needsUpdate = true
|
},
|
|
function setValue_direct_setMatrixWorldNeedsUpdate(buffer, offset) {
|
this.targetObject[this.propertyName] = buffer[offset]
|
this.targetObject.matrixWorldNeedsUpdate = true
|
}
|
],
|
[
|
// EntireArray
|
|
function setValue_array(buffer, offset) {
|
var dest = this.resolvedProperty
|
|
for (var i = 0, n = dest.length; i !== n; ++i) {
|
dest[i] = buffer[offset++]
|
}
|
},
|
|
function setValue_array_setNeedsUpdate(buffer, offset) {
|
var dest = this.resolvedProperty
|
|
for (var i = 0, n = dest.length; i !== n; ++i) {
|
dest[i] = buffer[offset++]
|
}
|
|
this.targetObject.needsUpdate = true
|
},
|
|
function setValue_array_setMatrixWorldNeedsUpdate(buffer, offset) {
|
var dest = this.resolvedProperty
|
|
for (var i = 0, n = dest.length; i !== n; ++i) {
|
dest[i] = buffer[offset++]
|
}
|
|
this.targetObject.matrixWorldNeedsUpdate = true
|
}
|
],
|
[
|
// ArrayElement
|
|
function setValue_arrayElement(buffer, offset) {
|
this.resolvedProperty[this.propertyIndex] = buffer[offset]
|
},
|
|
function setValue_arrayElement_setNeedsUpdate(buffer, offset) {
|
this.resolvedProperty[this.propertyIndex] = buffer[offset]
|
this.targetObject.needsUpdate = true
|
},
|
|
function setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer, offset) {
|
this.resolvedProperty[this.propertyIndex] = buffer[offset]
|
this.targetObject.matrixWorldNeedsUpdate = true
|
}
|
],
|
[
|
// HasToFromArray
|
|
function setValue_fromArray(buffer, offset) {
|
this.resolvedProperty.fromArray(buffer, offset)
|
},
|
|
function setValue_fromArray_setNeedsUpdate(buffer, offset) {
|
this.resolvedProperty.fromArray(buffer, offset)
|
this.targetObject.needsUpdate = true
|
},
|
|
function setValue_fromArray_setMatrixWorldNeedsUpdate(buffer, offset) {
|
this.resolvedProperty.fromArray(buffer, offset)
|
this.targetObject.matrixWorldNeedsUpdate = true
|
}
|
]
|
],
|
|
getValue: function getValue_unbound(targetArray, offset) {
|
this.bind()
|
this.getValue(targetArray, offset)
|
|
// Note: This class uses a State pattern on a per-method basis:
|
// 'bind' sets 'this.getValue' / 'setValue' and shadows the
|
// prototype version of these methods with one that represents
|
// the bound state. When the property is not found, the methods
|
// become no-ops.
|
},
|
|
setValue: function getValue_unbound(sourceArray, offset) {
|
this.bind()
|
this.setValue(sourceArray, offset)
|
},
|
|
// create getter / setter pair for a property in the scene graph
|
bind: function () {
|
var targetObject = this.node,
|
parsedPath = this.parsedPath,
|
objectName = parsedPath.objectName,
|
propertyName = parsedPath.propertyName,
|
propertyIndex = parsedPath.propertyIndex
|
|
if (!targetObject) {
|
targetObject = PropertyBinding.findNode(this.rootNode, parsedPath.nodeName) || this.rootNode
|
|
this.node = targetObject
|
}
|
|
// set fail state so we can just 'return' on error
|
this.getValue = this._getValue_unavailable
|
this.setValue = this._setValue_unavailable
|
|
// ensure there is a value node
|
if (!targetObject) {
|
console.error(
|
'THREE.PropertyBinding: Trying to update node for track: ' +
|
this.path +
|
" but it wasn't found."
|
)
|
return
|
}
|
|
if (objectName) {
|
var objectIndex = parsedPath.objectIndex
|
|
// special cases were we need to reach deeper into the hierarchy to get the face materials....
|
switch (objectName) {
|
case 'materials':
|
if (!targetObject.material) {
|
console.error(
|
'THREE.PropertyBinding: Can not bind to material as node does not have a material.',
|
this
|
)
|
return
|
}
|
|
if (!targetObject.material.materials) {
|
console.error(
|
'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.',
|
this
|
)
|
return
|
}
|
|
targetObject = targetObject.material.materials
|
|
break
|
|
case 'bones':
|
if (!targetObject.skeleton) {
|
console.error(
|
'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.',
|
this
|
)
|
return
|
}
|
|
// potential future optimization: skip this if propertyIndex is already an integer
|
// and convert the integer string to a true integer.
|
|
targetObject = targetObject.skeleton.bones
|
|
// support resolving morphTarget names into indices.
|
for (var i = 0; i < targetObject.length; i++) {
|
if (targetObject[i].name === objectIndex) {
|
objectIndex = i
|
break
|
}
|
}
|
|
break
|
|
default:
|
if (targetObject[objectName] === undefined) {
|
console.error(
|
'THREE.PropertyBinding: Can not bind to objectName of node undefined.',
|
this
|
)
|
return
|
}
|
|
targetObject = targetObject[objectName]
|
}
|
|
if (objectIndex !== undefined) {
|
if (targetObject[objectIndex] === undefined) {
|
console.error(
|
'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.',
|
this,
|
targetObject
|
)
|
return
|
}
|
|
targetObject = targetObject[objectIndex]
|
}
|
}
|
|
// resolve property
|
var nodeProperty = targetObject[propertyName]
|
|
if (nodeProperty === undefined) {
|
var nodeName = parsedPath.nodeName
|
|
console.error(
|
'THREE.PropertyBinding: Trying to update property for track: ' +
|
nodeName +
|
'.' +
|
propertyName +
|
" but it wasn't found.",
|
targetObject
|
)
|
return
|
}
|
|
// determine versioning scheme
|
var versioning = this.Versioning.None
|
|
if (targetObject.needsUpdate !== undefined) {
|
// material
|
|
versioning = this.Versioning.NeedsUpdate
|
this.targetObject = targetObject
|
} else if (targetObject.matrixWorldNeedsUpdate !== undefined) {
|
// node transform
|
|
versioning = this.Versioning.MatrixWorldNeedsUpdate
|
this.targetObject = targetObject
|
}
|
|
// determine how the property gets bound
|
var bindingType = this.BindingType.Direct
|
|
if (propertyIndex !== undefined) {
|
// access a sub element of the property array (only primitives are supported right now)
|
|
if (propertyName === 'morphTargetInfluences') {
|
// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
|
|
// support resolving morphTarget names into indices.
|
if (!targetObject.geometry) {
|
console.error(
|
'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.',
|
this
|
)
|
return
|
}
|
|
if (targetObject.geometry.isBufferGeometry) {
|
if (!targetObject.geometry.morphAttributes) {
|
console.error(
|
'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.',
|
this
|
)
|
return
|
}
|
|
for (var i = 0; i < this.node.geometry.morphAttributes.position.length; i++) {
|
if (targetObject.geometry.morphAttributes.position[i].name === propertyIndex) {
|
propertyIndex = i
|
break
|
}
|
}
|
} else {
|
if (!targetObject.geometry.morphTargets) {
|
console.error(
|
'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.',
|
this
|
)
|
return
|
}
|
|
for (var i = 0; i < this.node.geometry.morphTargets.length; i++) {
|
if (targetObject.geometry.morphTargets[i].name === propertyIndex) {
|
propertyIndex = i
|
break
|
}
|
}
|
}
|
}
|
|
bindingType = this.BindingType.ArrayElement
|
|
this.resolvedProperty = nodeProperty
|
this.propertyIndex = propertyIndex
|
} else if (nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined) {
|
// must use copy for Object3D.Euler/Quaternion
|
|
bindingType = this.BindingType.HasFromToArray
|
|
this.resolvedProperty = nodeProperty
|
} else if (Array.isArray(nodeProperty)) {
|
bindingType = this.BindingType.EntireArray
|
|
this.resolvedProperty = nodeProperty
|
} else {
|
this.propertyName = propertyName
|
}
|
|
// select getter / setter
|
this.getValue = this.GetterByBindingType[bindingType]
|
this.setValue = this.SetterByBindingTypeAndVersioning[bindingType][versioning]
|
},
|
|
unbind: function () {
|
this.node = null
|
|
// back to the prototype version of getValue / setValue
|
// note: avoiding to mutate the shape of 'this' via 'delete'
|
this.getValue = this._getValue_unbound
|
this.setValue = this._setValue_unbound
|
}
|
})
|
|
//!\ DECLARE ALIAS AFTER assign prototype !
|
Object.assign(PropertyBinding.prototype, {
|
// initial state of these methods that calls 'bind'
|
_getValue_unbound: PropertyBinding.prototype.getValue,
|
_setValue_unbound: PropertyBinding.prototype.setValue
|
})
|
|
/**
|
*
|
* A group of objects that receives a shared animation state.
|
*
|
* Usage:
|
*
|
* - Add objects you would otherwise pass as 'root' to the
|
* constructor or the .clipAction method of AnimationMixer.
|
*
|
* - Instead pass this object as 'root'.
|
*
|
* - You can also add and remove objects later when the mixer
|
* is running.
|
*
|
* Note:
|
*
|
* Objects of this class appear as one object to the mixer,
|
* so cache control of the individual objects must be done
|
* on the group.
|
*
|
* Limitation:
|
*
|
* - The animated properties must be compatible among the
|
* all objects in the group.
|
*
|
* - A single property can either be controlled through a
|
* target group or directly, but not both.
|
*
|
* @author tschw
|
*/
|
|
function AnimationObjectGroup() {
|
this.uuid = _Math.generateUUID()
|
|
// cached objects followed by the active ones
|
this._objects = Array.prototype.slice.call(arguments)
|
|
this.nCachedObjects_ = 0 // threshold
|
// note: read by PropertyBinding.Composite
|
|
var indices = {}
|
this._indicesByUUID = indices // for bookkeeping
|
|
for (var i = 0, n = arguments.length; i !== n; ++i) {
|
indices[arguments[i].uuid] = i
|
}
|
|
this._paths = [] // inside: string
|
this._parsedPaths = [] // inside: { we don't care, here }
|
this._bindings = [] // inside: Array< PropertyBinding >
|
this._bindingsIndicesByPath = {} // inside: indices in these arrays
|
|
var scope = this
|
|
this.stats = {
|
objects: {
|
get total() {
|
return scope._objects.length
|
},
|
get inUse() {
|
return this.total - scope.nCachedObjects_
|
}
|
},
|
get bindingsPerObject() {
|
return scope._bindings.length
|
}
|
}
|
}
|
|
Object.assign(AnimationObjectGroup.prototype, {
|
isAnimationObjectGroup: true,
|
|
add: function () {
|
var objects = this._objects,
|
nObjects = objects.length,
|
nCachedObjects = this.nCachedObjects_,
|
indicesByUUID = this._indicesByUUID,
|
paths = this._paths,
|
parsedPaths = this._parsedPaths,
|
bindings = this._bindings,
|
nBindings = bindings.length,
|
knownObject = undefined
|
|
for (var i = 0, n = arguments.length; i !== n; ++i) {
|
var object = arguments[i],
|
uuid = object.uuid,
|
index = indicesByUUID[uuid]
|
|
if (index === undefined) {
|
// unknown object -> add it to the ACTIVE region
|
|
index = nObjects++
|
indicesByUUID[uuid] = index
|
objects.push(object)
|
|
// accounting is done, now do the same for all bindings
|
|
for (var j = 0, m = nBindings; j !== m; ++j) {
|
bindings[j].push(new PropertyBinding(object, paths[j], parsedPaths[j]))
|
}
|
} else if (index < nCachedObjects) {
|
knownObject = objects[index]
|
|
// move existing object to the ACTIVE region
|
|
var firstActiveIndex = --nCachedObjects,
|
lastCachedObject = objects[firstActiveIndex]
|
|
indicesByUUID[lastCachedObject.uuid] = index
|
objects[index] = lastCachedObject
|
|
indicesByUUID[uuid] = firstActiveIndex
|
objects[firstActiveIndex] = object
|
|
// accounting is done, now do the same for all bindings
|
|
for (var j = 0, m = nBindings; j !== m; ++j) {
|
var bindingsForPath = bindings[j],
|
lastCached = bindingsForPath[firstActiveIndex],
|
binding = bindingsForPath[index]
|
|
bindingsForPath[index] = lastCached
|
|
if (binding === undefined) {
|
// since we do not bother to create new bindings
|
// for objects that are cached, the binding may
|
// or may not exist
|
|
binding = new PropertyBinding(object, paths[j], parsedPaths[j])
|
}
|
|
bindingsForPath[firstActiveIndex] = binding
|
}
|
} else if (objects[index] !== knownObject) {
|
console.error(
|
'THREE.AnimationObjectGroup: Different objects with the same UUID ' +
|
'detected. Clean the caches or recreate your infrastructure when reloading scenes.'
|
)
|
} // else the object is already where we want it to be
|
} // for arguments
|
|
this.nCachedObjects_ = nCachedObjects
|
},
|
|
remove: function () {
|
var objects = this._objects,
|
nCachedObjects = this.nCachedObjects_,
|
indicesByUUID = this._indicesByUUID,
|
bindings = this._bindings,
|
nBindings = bindings.length
|
|
for (var i = 0, n = arguments.length; i !== n; ++i) {
|
var object = arguments[i],
|
uuid = object.uuid,
|
index = indicesByUUID[uuid]
|
|
if (index !== undefined && index >= nCachedObjects) {
|
// move existing object into the CACHED region
|
|
var lastCachedIndex = nCachedObjects++,
|
firstActiveObject = objects[lastCachedIndex]
|
|
indicesByUUID[firstActiveObject.uuid] = index
|
objects[index] = firstActiveObject
|
|
indicesByUUID[uuid] = lastCachedIndex
|
objects[lastCachedIndex] = object
|
|
// accounting is done, now do the same for all bindings
|
|
for (var j = 0, m = nBindings; j !== m; ++j) {
|
var bindingsForPath = bindings[j],
|
firstActive = bindingsForPath[lastCachedIndex],
|
binding = bindingsForPath[index]
|
|
bindingsForPath[index] = firstActive
|
bindingsForPath[lastCachedIndex] = binding
|
}
|
}
|
} // for arguments
|
|
this.nCachedObjects_ = nCachedObjects
|
},
|
|
// remove & forget
|
uncache: function () {
|
var objects = this._objects,
|
nObjects = objects.length,
|
nCachedObjects = this.nCachedObjects_,
|
indicesByUUID = this._indicesByUUID,
|
bindings = this._bindings,
|
nBindings = bindings.length
|
|
for (var i = 0, n = arguments.length; i !== n; ++i) {
|
var object = arguments[i],
|
uuid = object.uuid,
|
index = indicesByUUID[uuid]
|
|
if (index !== undefined) {
|
delete indicesByUUID[uuid]
|
|
if (index < nCachedObjects) {
|
// object is cached, shrink the CACHED region
|
|
var firstActiveIndex = --nCachedObjects,
|
lastCachedObject = objects[firstActiveIndex],
|
lastIndex = --nObjects,
|
lastObject = objects[lastIndex]
|
|
// last cached object takes this object's place
|
indicesByUUID[lastCachedObject.uuid] = index
|
objects[index] = lastCachedObject
|
|
// last object goes to the activated slot and pop
|
indicesByUUID[lastObject.uuid] = firstActiveIndex
|
objects[firstActiveIndex] = lastObject
|
objects.pop()
|
|
// accounting is done, now do the same for all bindings
|
|
for (var j = 0, m = nBindings; j !== m; ++j) {
|
var bindingsForPath = bindings[j],
|
lastCached = bindingsForPath[firstActiveIndex],
|
last = bindingsForPath[lastIndex]
|
|
bindingsForPath[index] = lastCached
|
bindingsForPath[firstActiveIndex] = last
|
bindingsForPath.pop()
|
}
|
} else {
|
// object is active, just swap with the last and pop
|
|
var lastIndex = --nObjects,
|
lastObject = objects[lastIndex]
|
|
indicesByUUID[lastObject.uuid] = index
|
objects[index] = lastObject
|
objects.pop()
|
|
// accounting is done, now do the same for all bindings
|
|
for (var j = 0, m = nBindings; j !== m; ++j) {
|
var bindingsForPath = bindings[j]
|
|
bindingsForPath[index] = bindingsForPath[lastIndex]
|
bindingsForPath.pop()
|
}
|
} // cached or active
|
} // if object is known
|
} // for arguments
|
|
this.nCachedObjects_ = nCachedObjects
|
},
|
|
// Internal interface used by befriended PropertyBinding.Composite:
|
|
subscribe_: function (path, parsedPath) {
|
// returns an array of bindings for the given path that is changed
|
// according to the contained objects in the group
|
|
var indicesByPath = this._bindingsIndicesByPath,
|
index = indicesByPath[path],
|
bindings = this._bindings
|
|
if (index !== undefined) return bindings[index]
|
|
var paths = this._paths,
|
parsedPaths = this._parsedPaths,
|
objects = this._objects,
|
nObjects = objects.length,
|
nCachedObjects = this.nCachedObjects_,
|
bindingsForPath = new Array(nObjects)
|
|
index = bindings.length
|
|
indicesByPath[path] = index
|
|
paths.push(path)
|
parsedPaths.push(parsedPath)
|
bindings.push(bindingsForPath)
|
|
for (var i = nCachedObjects, n = objects.length; i !== n; ++i) {
|
var object = objects[i]
|
bindingsForPath[i] = new PropertyBinding(object, path, parsedPath)
|
}
|
|
return bindingsForPath
|
},
|
|
unsubscribe_: function (path) {
|
// tells the group to forget about a property path and no longer
|
// update the array previously obtained with 'subscribe_'
|
|
var indicesByPath = this._bindingsIndicesByPath,
|
index = indicesByPath[path]
|
|
if (index !== undefined) {
|
var paths = this._paths,
|
parsedPaths = this._parsedPaths,
|
bindings = this._bindings,
|
lastBindingsIndex = bindings.length - 1,
|
lastBindings = bindings[lastBindingsIndex],
|
lastBindingsPath = path[lastBindingsIndex]
|
|
indicesByPath[lastBindingsPath] = index
|
|
bindings[index] = lastBindings
|
bindings.pop()
|
|
parsedPaths[index] = parsedPaths[lastBindingsIndex]
|
parsedPaths.pop()
|
|
paths[index] = paths[lastBindingsIndex]
|
paths.pop()
|
}
|
}
|
})
|
|
/**
|
*
|
* Action provided by AnimationMixer for scheduling clip playback on specific
|
* objects.
|
*
|
* @author Ben Houston / http://clara.io/
|
* @author David Sarno / http://lighthaus.us/
|
* @author tschw
|
*
|
*/
|
|
function AnimationAction(mixer, clip, localRoot) {
|
this._mixer = mixer
|
this._clip = clip
|
this._localRoot = localRoot || null
|
|
var tracks = clip.tracks,
|
nTracks = tracks.length,
|
interpolants = new Array(nTracks)
|
|
var interpolantSettings = {
|
endingStart: ZeroCurvatureEnding,
|
endingEnd: ZeroCurvatureEnding
|
}
|
|
for (var i = 0; i !== nTracks; ++i) {
|
var interpolant = tracks[i].createInterpolant(null)
|
interpolants[i] = interpolant
|
interpolant.settings = interpolantSettings
|
}
|
|
this._interpolantSettings = interpolantSettings
|
|
this._interpolants = interpolants // bound by the mixer
|
|
// inside: PropertyMixer (managed by the mixer)
|
this._propertyBindings = new Array(nTracks)
|
|
this._cacheIndex = null // for the memory manager
|
this._byClipCacheIndex = null // for the memory manager
|
|
this._timeScaleInterpolant = null
|
this._weightInterpolant = null
|
|
this.loop = LoopRepeat
|
this._loopCount = -1
|
|
// global mixer time when the action is to be started
|
// it's set back to 'null' upon start of the action
|
this._startTime = null
|
|
// scaled local time of the action
|
// gets clamped or wrapped to 0..clip.duration according to loop
|
this.time = 0
|
|
this.timeScale = 1
|
this._effectiveTimeScale = 1
|
|
this.weight = 1
|
this._effectiveWeight = 1
|
|
this.repetitions = Infinity // no. of repetitions when looping
|
|
this.paused = false // true -> zero effective time scale
|
this.enabled = true // false -> zero effective weight
|
|
this.clampWhenFinished = false // keep feeding the last frame?
|
|
this.zeroSlopeAtStart = true // for smooth interpolation w/o separate
|
this.zeroSlopeAtEnd = true // clips for start, loop and end
|
}
|
|
Object.assign(AnimationAction.prototype, {
|
// State & Scheduling
|
|
play: function () {
|
this._mixer._activateAction(this)
|
|
return this
|
},
|
|
stop: function () {
|
this._mixer._deactivateAction(this)
|
|
return this.reset()
|
},
|
|
reset: function () {
|
this.paused = false
|
this.enabled = true
|
|
this.time = 0 // restart clip
|
this._loopCount = -1 // forget previous loops
|
this._startTime = null // forget scheduling
|
|
return this.stopFading().stopWarping()
|
},
|
|
isRunning: function () {
|
return (
|
this.enabled &&
|
!this.paused &&
|
this.timeScale !== 0 &&
|
this._startTime === null &&
|
this._mixer._isActiveAction(this)
|
)
|
},
|
|
// return true when play has been called
|
isScheduled: function () {
|
return this._mixer._isActiveAction(this)
|
},
|
|
startAt: function (time) {
|
this._startTime = time
|
|
return this
|
},
|
|
setLoop: function (mode, repetitions) {
|
this.loop = mode
|
this.repetitions = repetitions
|
|
return this
|
},
|
|
// Weight
|
|
// set the weight stopping any scheduled fading
|
// although .enabled = false yields an effective weight of zero, this
|
// method does *not* change .enabled, because it would be confusing
|
setEffectiveWeight: function (weight) {
|
this.weight = weight
|
|
// note: same logic as when updated at runtime
|
this._effectiveWeight = this.enabled ? weight : 0
|
|
return this.stopFading()
|
},
|
|
// return the weight considering fading and .enabled
|
getEffectiveWeight: function () {
|
return this._effectiveWeight
|
},
|
|
fadeIn: function (duration) {
|
return this._scheduleFading(duration, 0, 1)
|
},
|
|
fadeOut: function (duration) {
|
return this._scheduleFading(duration, 1, 0)
|
},
|
|
crossFadeFrom: function (fadeOutAction, duration, warp) {
|
fadeOutAction.fadeOut(duration)
|
this.fadeIn(duration)
|
|
if (warp) {
|
var fadeInDuration = this._clip.duration,
|
fadeOutDuration = fadeOutAction._clip.duration,
|
startEndRatio = fadeOutDuration / fadeInDuration,
|
endStartRatio = fadeInDuration / fadeOutDuration
|
|
fadeOutAction.warp(1.0, startEndRatio, duration)
|
this.warp(endStartRatio, 1.0, duration)
|
}
|
|
return this
|
},
|
|
crossFadeTo: function (fadeInAction, duration, warp) {
|
return fadeInAction.crossFadeFrom(this, duration, warp)
|
},
|
|
stopFading: function () {
|
var weightInterpolant = this._weightInterpolant
|
|
if (weightInterpolant !== null) {
|
this._weightInterpolant = null
|
this._mixer._takeBackControlInterpolant(weightInterpolant)
|
}
|
|
return this
|
},
|
|
// Time Scale Control
|
|
// set the time scale stopping any scheduled warping
|
// although .paused = true yields an effective time scale of zero, this
|
// method does *not* change .paused, because it would be confusing
|
setEffectiveTimeScale: function (timeScale) {
|
this.timeScale = timeScale
|
this._effectiveTimeScale = this.paused ? 0 : timeScale
|
|
return this.stopWarping()
|
},
|
|
// return the time scale considering warping and .paused
|
getEffectiveTimeScale: function () {
|
return this._effectiveTimeScale
|
},
|
|
setDuration: function (duration) {
|
this.timeScale = this._clip.duration / duration
|
|
return this.stopWarping()
|
},
|
|
syncWith: function (action) {
|
this.time = action.time
|
this.timeScale = action.timeScale
|
|
return this.stopWarping()
|
},
|
|
halt: function (duration) {
|
return this.warp(this._effectiveTimeScale, 0, duration)
|
},
|
|
warp: function (startTimeScale, endTimeScale, duration) {
|
var mixer = this._mixer,
|
now = mixer.time,
|
interpolant = this._timeScaleInterpolant,
|
timeScale = this.timeScale
|
|
if (interpolant === null) {
|
interpolant = mixer._lendControlInterpolant()
|
this._timeScaleInterpolant = interpolant
|
}
|
|
var times = interpolant.parameterPositions,
|
values = interpolant.sampleValues
|
|
times[0] = now
|
times[1] = now + duration
|
|
values[0] = startTimeScale / timeScale
|
values[1] = endTimeScale / timeScale
|
|
return this
|
},
|
|
stopWarping: function () {
|
var timeScaleInterpolant = this._timeScaleInterpolant
|
|
if (timeScaleInterpolant !== null) {
|
this._timeScaleInterpolant = null
|
this._mixer._takeBackControlInterpolant(timeScaleInterpolant)
|
}
|
|
return this
|
},
|
|
// Object Accessors
|
|
getMixer: function () {
|
return this._mixer
|
},
|
|
getClip: function () {
|
return this._clip
|
},
|
|
getRoot: function () {
|
return this._localRoot || this._mixer._root
|
},
|
|
// Interna
|
|
_update: function (time, deltaTime, timeDirection, accuIndex) {
|
// called by the mixer
|
|
if (!this.enabled) {
|
// call ._updateWeight() to update ._effectiveWeight
|
|
this._updateWeight(time)
|
return
|
}
|
|
var startTime = this._startTime
|
|
if (startTime !== null) {
|
// check for scheduled start of action
|
|
var timeRunning = (time - startTime) * timeDirection
|
if (timeRunning < 0 || timeDirection === 0) {
|
return // yet to come / don't decide when delta = 0
|
}
|
|
// start
|
|
this._startTime = null // unschedule
|
deltaTime = timeDirection * timeRunning
|
}
|
|
// apply time scale and advance time
|
|
deltaTime *= this._updateTimeScale(time)
|
var clipTime = this._updateTime(deltaTime)
|
|
// note: _updateTime may disable the action resulting in
|
// an effective weight of 0
|
|
var weight = this._updateWeight(time)
|
|
if (weight > 0) {
|
var interpolants = this._interpolants
|
var propertyMixers = this._propertyBindings
|
|
for (var j = 0, m = interpolants.length; j !== m; ++j) {
|
interpolants[j].evaluate(clipTime)
|
propertyMixers[j].accumulate(accuIndex, weight)
|
}
|
}
|
},
|
|
_updateWeight: function (time) {
|
var weight = 0
|
|
if (this.enabled) {
|
weight = this.weight
|
var interpolant = this._weightInterpolant
|
|
if (interpolant !== null) {
|
var interpolantValue = interpolant.evaluate(time)[0]
|
|
weight *= interpolantValue
|
|
if (time > interpolant.parameterPositions[1]) {
|
this.stopFading()
|
|
if (interpolantValue === 0) {
|
// faded out, disable
|
this.enabled = false
|
}
|
}
|
}
|
}
|
|
this._effectiveWeight = weight
|
return weight
|
},
|
|
_updateTimeScale: function (time) {
|
var timeScale = 0
|
|
if (!this.paused) {
|
timeScale = this.timeScale
|
|
var interpolant = this._timeScaleInterpolant
|
|
if (interpolant !== null) {
|
var interpolantValue = interpolant.evaluate(time)[0]
|
|
timeScale *= interpolantValue
|
|
if (time > interpolant.parameterPositions[1]) {
|
this.stopWarping()
|
|
if (timeScale === 0) {
|
// motion has halted, pause
|
this.paused = true
|
} else {
|
// warp done - apply final time scale
|
this.timeScale = timeScale
|
}
|
}
|
}
|
}
|
|
this._effectiveTimeScale = timeScale
|
return timeScale
|
},
|
|
_updateTime: function (deltaTime) {
|
var time = this.time + deltaTime
|
|
if (deltaTime === 0) return time
|
|
var duration = this._clip.duration,
|
loop = this.loop,
|
loopCount = this._loopCount
|
|
if (loop === LoopOnce) {
|
if (loopCount === -1) {
|
// just started
|
|
this._loopCount = 0
|
this._setEndings(true, true, false)
|
}
|
|
handle_stop: {
|
if (time >= duration) {
|
time = duration
|
} else if (time < 0) {
|
time = 0
|
} else break handle_stop
|
|
if (this.clampWhenFinished) this.paused = true
|
else this.enabled = false
|
|
this._mixer.dispatchEvent({
|
type: 'finished',
|
action: this,
|
direction: deltaTime < 0 ? -1 : 1
|
})
|
}
|
} else {
|
// repetitive Repeat or PingPong
|
|
var pingPong = loop === LoopPingPong
|
|
if (loopCount === -1) {
|
// just started
|
|
if (deltaTime >= 0) {
|
loopCount = 0
|
|
this._setEndings(true, this.repetitions === 0, pingPong)
|
} else {
|
// when looping in reverse direction, the initial
|
// transition through zero counts as a repetition,
|
// so leave loopCount at -1
|
|
this._setEndings(this.repetitions === 0, true, pingPong)
|
}
|
}
|
|
if (time >= duration || time < 0) {
|
// wrap around
|
|
var loopDelta = Math.floor(time / duration) // signed
|
time -= duration * loopDelta
|
|
loopCount += Math.abs(loopDelta)
|
|
var pending = this.repetitions - loopCount
|
|
if (pending < 0) {
|
// have to stop (switch state, clamp time, fire event)
|
|
if (this.clampWhenFinished) this.paused = true
|
else this.enabled = false
|
|
time = deltaTime > 0 ? duration : 0
|
|
this._mixer.dispatchEvent({
|
type: 'finished',
|
action: this,
|
direction: deltaTime > 0 ? 1 : -1
|
})
|
} else {
|
// keep running
|
|
if (pending === 0) {
|
// entering the last round
|
|
var atStart = deltaTime < 0
|
this._setEndings(atStart, !atStart, pingPong)
|
} else {
|
this._setEndings(false, false, pingPong)
|
}
|
|
this._loopCount = loopCount
|
|
this._mixer.dispatchEvent({
|
type: 'loop',
|
action: this,
|
loopDelta: loopDelta
|
})
|
}
|
}
|
|
if (pingPong && (loopCount & 1) === 1) {
|
// invert time for the "pong round"
|
|
this.time = time
|
return duration - time
|
}
|
}
|
|
this.time = time
|
return time
|
},
|
|
_setEndings: function (atStart, atEnd, pingPong) {
|
var settings = this._interpolantSettings
|
|
if (pingPong) {
|
settings.endingStart = ZeroSlopeEnding
|
settings.endingEnd = ZeroSlopeEnding
|
} else {
|
// assuming for LoopOnce atStart == atEnd == true
|
|
if (atStart) {
|
settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding
|
} else {
|
settings.endingStart = WrapAroundEnding
|
}
|
|
if (atEnd) {
|
settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding
|
} else {
|
settings.endingEnd = WrapAroundEnding
|
}
|
}
|
},
|
|
_scheduleFading: function (duration, weightNow, weightThen) {
|
var mixer = this._mixer,
|
now = mixer.time,
|
interpolant = this._weightInterpolant
|
|
if (interpolant === null) {
|
interpolant = mixer._lendControlInterpolant()
|
this._weightInterpolant = interpolant
|
}
|
|
var times = interpolant.parameterPositions,
|
values = interpolant.sampleValues
|
|
times[0] = now
|
values[0] = weightNow
|
times[1] = now + duration
|
values[1] = weightThen
|
|
return this
|
}
|
})
|
|
/**
|
*
|
* Player for AnimationClips.
|
*
|
*
|
* @author Ben Houston / http://clara.io/
|
* @author David Sarno / http://lighthaus.us/
|
* @author tschw
|
*/
|
|
function AnimationMixer(root) {
|
this._root = root
|
this._initMemoryManager()
|
this._accuIndex = 0
|
|
this.time = 0
|
|
this.timeScale = 1.0
|
}
|
|
AnimationMixer.prototype = Object.assign(Object.create(EventDispatcher.prototype), {
|
constructor: AnimationMixer,
|
|
_bindAction: function (action, prototypeAction) {
|
var root = action._localRoot || this._root,
|
tracks = action._clip.tracks,
|
nTracks = tracks.length,
|
bindings = action._propertyBindings,
|
interpolants = action._interpolants,
|
rootUuid = root.uuid,
|
bindingsByRoot = this._bindingsByRootAndName,
|
bindingsByName = bindingsByRoot[rootUuid]
|
|
if (bindingsByName === undefined) {
|
bindingsByName = {}
|
bindingsByRoot[rootUuid] = bindingsByName
|
}
|
|
for (var i = 0; i !== nTracks; ++i) {
|
var track = tracks[i],
|
trackName = track.name,
|
binding = bindingsByName[trackName]
|
|
if (binding !== undefined) {
|
bindings[i] = binding
|
} else {
|
binding = bindings[i]
|
|
if (binding !== undefined) {
|
// existing binding, make sure the cache knows
|
|
if (binding._cacheIndex === null) {
|
++binding.referenceCount
|
this._addInactiveBinding(binding, rootUuid, trackName)
|
}
|
|
continue
|
}
|
|
var path = prototypeAction && prototypeAction._propertyBindings[i].binding.parsedPath
|
|
binding = new PropertyMixer(
|
PropertyBinding.create(root, trackName, path),
|
track.ValueTypeName,
|
track.getValueSize()
|
)
|
|
++binding.referenceCount
|
this._addInactiveBinding(binding, rootUuid, trackName)
|
|
bindings[i] = binding
|
}
|
|
interpolants[i].resultBuffer = binding.buffer
|
}
|
},
|
|
_activateAction: function (action) {
|
if (!this._isActiveAction(action)) {
|
if (action._cacheIndex === null) {
|
// this action has been forgotten by the cache, but the user
|
// appears to be still using it -> rebind
|
|
var rootUuid = (action._localRoot || this._root).uuid,
|
clipUuid = action._clip.uuid,
|
actionsForClip = this._actionsByClip[clipUuid]
|
|
this._bindAction(action, actionsForClip && actionsForClip.knownActions[0])
|
|
this._addInactiveAction(action, clipUuid, rootUuid)
|
}
|
|
var bindings = action._propertyBindings
|
|
// increment reference counts / sort out state
|
for (var i = 0, n = bindings.length; i !== n; ++i) {
|
var binding = bindings[i]
|
|
if (binding.useCount++ === 0) {
|
this._lendBinding(binding)
|
binding.saveOriginalState()
|
}
|
}
|
|
this._lendAction(action)
|
}
|
},
|
|
_deactivateAction: function (action) {
|
if (this._isActiveAction(action)) {
|
var bindings = action._propertyBindings
|
|
// decrement reference counts / sort out state
|
for (var i = 0, n = bindings.length; i !== n; ++i) {
|
var binding = bindings[i]
|
|
if (--binding.useCount === 0) {
|
binding.restoreOriginalState()
|
this._takeBackBinding(binding)
|
}
|
}
|
|
this._takeBackAction(action)
|
}
|
},
|
|
// Memory manager
|
|
_initMemoryManager: function () {
|
this._actions = [] // 'nActiveActions' followed by inactive ones
|
this._nActiveActions = 0
|
|
this._actionsByClip = {}
|
// inside:
|
// {
|
// knownActions: Array< AnimationAction > - used as prototypes
|
// actionByRoot: AnimationAction - lookup
|
// }
|
|
this._bindings = [] // 'nActiveBindings' followed by inactive ones
|
this._nActiveBindings = 0
|
|
this._bindingsByRootAndName = {} // inside: Map< name, PropertyMixer >
|
|
this._controlInterpolants = [] // same game as above
|
this._nActiveControlInterpolants = 0
|
|
var scope = this
|
|
this.stats = {
|
actions: {
|
get total() {
|
return scope._actions.length
|
},
|
get inUse() {
|
return scope._nActiveActions
|
}
|
},
|
bindings: {
|
get total() {
|
return scope._bindings.length
|
},
|
get inUse() {
|
return scope._nActiveBindings
|
}
|
},
|
controlInterpolants: {
|
get total() {
|
return scope._controlInterpolants.length
|
},
|
get inUse() {
|
return scope._nActiveControlInterpolants
|
}
|
}
|
}
|
},
|
|
// Memory management for AnimationAction objects
|
|
_isActiveAction: function (action) {
|
var index = action._cacheIndex
|
return index !== null && index < this._nActiveActions
|
},
|
|
_addInactiveAction: function (action, clipUuid, rootUuid) {
|
var actions = this._actions,
|
actionsByClip = this._actionsByClip,
|
actionsForClip = actionsByClip[clipUuid]
|
|
if (actionsForClip === undefined) {
|
actionsForClip = {
|
knownActions: [action],
|
actionByRoot: {}
|
}
|
|
action._byClipCacheIndex = 0
|
|
actionsByClip[clipUuid] = actionsForClip
|
} else {
|
var knownActions = actionsForClip.knownActions
|
|
action._byClipCacheIndex = knownActions.length
|
knownActions.push(action)
|
}
|
|
action._cacheIndex = actions.length
|
actions.push(action)
|
|
actionsForClip.actionByRoot[rootUuid] = action
|
},
|
|
_removeInactiveAction: function (action) {
|
var actions = this._actions,
|
lastInactiveAction = actions[actions.length - 1],
|
cacheIndex = action._cacheIndex
|
|
lastInactiveAction._cacheIndex = cacheIndex
|
actions[cacheIndex] = lastInactiveAction
|
actions.pop()
|
|
action._cacheIndex = null
|
|
var clipUuid = action._clip.uuid,
|
actionsByClip = this._actionsByClip,
|
actionsForClip = actionsByClip[clipUuid],
|
knownActionsForClip = actionsForClip.knownActions,
|
lastKnownAction = knownActionsForClip[knownActionsForClip.length - 1],
|
byClipCacheIndex = action._byClipCacheIndex
|
|
lastKnownAction._byClipCacheIndex = byClipCacheIndex
|
knownActionsForClip[byClipCacheIndex] = lastKnownAction
|
knownActionsForClip.pop()
|
|
action._byClipCacheIndex = null
|
|
var actionByRoot = actionsForClip.actionByRoot,
|
rootUuid = (action._localRoot || this._root).uuid
|
|
delete actionByRoot[rootUuid]
|
|
if (knownActionsForClip.length === 0) {
|
delete actionsByClip[clipUuid]
|
}
|
|
this._removeInactiveBindingsForAction(action)
|
},
|
|
_removeInactiveBindingsForAction: function (action) {
|
var bindings = action._propertyBindings
|
for (var i = 0, n = bindings.length; i !== n; ++i) {
|
var binding = bindings[i]
|
|
if (--binding.referenceCount === 0) {
|
this._removeInactiveBinding(binding)
|
}
|
}
|
},
|
|
_lendAction: function (action) {
|
// [ active actions | inactive actions ]
|
// [ active actions >| inactive actions ]
|
// s a
|
// <-swap->
|
// a s
|
|
var actions = this._actions,
|
prevIndex = action._cacheIndex,
|
lastActiveIndex = this._nActiveActions++,
|
firstInactiveAction = actions[lastActiveIndex]
|
|
action._cacheIndex = lastActiveIndex
|
actions[lastActiveIndex] = action
|
|
firstInactiveAction._cacheIndex = prevIndex
|
actions[prevIndex] = firstInactiveAction
|
},
|
|
_takeBackAction: function (action) {
|
// [ active actions | inactive actions ]
|
// [ active actions |< inactive actions ]
|
// a s
|
// <-swap->
|
// s a
|
|
var actions = this._actions,
|
prevIndex = action._cacheIndex,
|
firstInactiveIndex = --this._nActiveActions,
|
lastActiveAction = actions[firstInactiveIndex]
|
|
action._cacheIndex = firstInactiveIndex
|
actions[firstInactiveIndex] = action
|
|
lastActiveAction._cacheIndex = prevIndex
|
actions[prevIndex] = lastActiveAction
|
},
|
|
// Memory management for PropertyMixer objects
|
|
_addInactiveBinding: function (binding, rootUuid, trackName) {
|
var bindingsByRoot = this._bindingsByRootAndName,
|
bindingByName = bindingsByRoot[rootUuid],
|
bindings = this._bindings
|
|
if (bindingByName === undefined) {
|
bindingByName = {}
|
bindingsByRoot[rootUuid] = bindingByName
|
}
|
|
bindingByName[trackName] = binding
|
|
binding._cacheIndex = bindings.length
|
bindings.push(binding)
|
},
|
|
_removeInactiveBinding: function (binding) {
|
var bindings = this._bindings,
|
propBinding = binding.binding,
|
rootUuid = propBinding.rootNode.uuid,
|
trackName = propBinding.path,
|
bindingsByRoot = this._bindingsByRootAndName,
|
bindingByName = bindingsByRoot[rootUuid],
|
lastInactiveBinding = bindings[bindings.length - 1],
|
cacheIndex = binding._cacheIndex
|
|
lastInactiveBinding._cacheIndex = cacheIndex
|
bindings[cacheIndex] = lastInactiveBinding
|
bindings.pop()
|
|
delete bindingByName[trackName]
|
|
remove_empty_map: {
|
for (var _ in bindingByName) break remove_empty_map // eslint-disable-line no-unused-vars
|
|
delete bindingsByRoot[rootUuid]
|
}
|
},
|
|
_lendBinding: function (binding) {
|
var bindings = this._bindings,
|
prevIndex = binding._cacheIndex,
|
lastActiveIndex = this._nActiveBindings++,
|
firstInactiveBinding = bindings[lastActiveIndex]
|
|
binding._cacheIndex = lastActiveIndex
|
bindings[lastActiveIndex] = binding
|
|
firstInactiveBinding._cacheIndex = prevIndex
|
bindings[prevIndex] = firstInactiveBinding
|
},
|
|
_takeBackBinding: function (binding) {
|
var bindings = this._bindings,
|
prevIndex = binding._cacheIndex,
|
firstInactiveIndex = --this._nActiveBindings,
|
lastActiveBinding = bindings[firstInactiveIndex]
|
|
binding._cacheIndex = firstInactiveIndex
|
bindings[firstInactiveIndex] = binding
|
|
lastActiveBinding._cacheIndex = prevIndex
|
bindings[prevIndex] = lastActiveBinding
|
},
|
|
// Memory management of Interpolants for weight and time scale
|
|
_lendControlInterpolant: function () {
|
var interpolants = this._controlInterpolants,
|
lastActiveIndex = this._nActiveControlInterpolants++,
|
interpolant = interpolants[lastActiveIndex]
|
|
if (interpolant === undefined) {
|
interpolant = new LinearInterpolant(
|
new Float32Array(2),
|
new Float32Array(2),
|
1,
|
this._controlInterpolantsResultBuffer
|
)
|
|
interpolant.__cacheIndex = lastActiveIndex
|
interpolants[lastActiveIndex] = interpolant
|
}
|
|
return interpolant
|
},
|
|
_takeBackControlInterpolant: function (interpolant) {
|
var interpolants = this._controlInterpolants,
|
prevIndex = interpolant.__cacheIndex,
|
firstInactiveIndex = --this._nActiveControlInterpolants,
|
lastActiveInterpolant = interpolants[firstInactiveIndex]
|
|
interpolant.__cacheIndex = firstInactiveIndex
|
interpolants[firstInactiveIndex] = interpolant
|
|
lastActiveInterpolant.__cacheIndex = prevIndex
|
interpolants[prevIndex] = lastActiveInterpolant
|
},
|
|
_controlInterpolantsResultBuffer: new Float32Array(1),
|
|
// return an action for a clip optionally using a custom root target
|
// object (this method allocates a lot of dynamic memory in case a
|
// previously unknown clip/root combination is specified)
|
clipAction: function (clip, optionalRoot) {
|
var root = optionalRoot || this._root,
|
rootUuid = root.uuid,
|
clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip,
|
clipUuid = clipObject !== null ? clipObject.uuid : clip,
|
actionsForClip = this._actionsByClip[clipUuid],
|
prototypeAction = null
|
|
if (actionsForClip !== undefined) {
|
var existingAction = actionsForClip.actionByRoot[rootUuid]
|
|
if (existingAction !== undefined) {
|
return existingAction
|
}
|
|
// we know the clip, so we don't have to parse all
|
// the bindings again but can just copy
|
prototypeAction = actionsForClip.knownActions[0]
|
|
// also, take the clip from the prototype action
|
if (clipObject === null) clipObject = prototypeAction._clip
|
}
|
|
// clip must be known when specified via string
|
if (clipObject === null) return null
|
|
// allocate all resources required to run it
|
var newAction = new AnimationAction(this, clipObject, optionalRoot)
|
|
this._bindAction(newAction, prototypeAction)
|
|
// and make the action known to the memory manager
|
this._addInactiveAction(newAction, clipUuid, rootUuid)
|
|
return newAction
|
},
|
|
// get an existing action
|
existingAction: function (clip, optionalRoot) {
|
var root = optionalRoot || this._root,
|
rootUuid = root.uuid,
|
clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip,
|
clipUuid = clipObject ? clipObject.uuid : clip,
|
actionsForClip = this._actionsByClip[clipUuid]
|
|
if (actionsForClip !== undefined) {
|
return actionsForClip.actionByRoot[rootUuid] || null
|
}
|
|
return null
|
},
|
|
// deactivates all previously scheduled actions
|
stopAllAction: function () {
|
var actions = this._actions,
|
nActions = this._nActiveActions,
|
bindings = this._bindings,
|
nBindings = this._nActiveBindings
|
|
this._nActiveActions = 0
|
this._nActiveBindings = 0
|
|
for (var i = 0; i !== nActions; ++i) {
|
actions[i].reset()
|
}
|
|
for (var i = 0; i !== nBindings; ++i) {
|
bindings[i].useCount = 0
|
}
|
|
return this
|
},
|
|
// advance the time and update apply the animation
|
update: function (deltaTime) {
|
deltaTime *= this.timeScale
|
|
var actions = this._actions,
|
nActions = this._nActiveActions,
|
time = (this.time += deltaTime),
|
timeDirection = Math.sign(deltaTime),
|
accuIndex = (this._accuIndex ^= 1)
|
|
// run active actions
|
|
for (var i = 0; i !== nActions; ++i) {
|
var action = actions[i]
|
|
action._update(time, deltaTime, timeDirection, accuIndex)
|
}
|
|
// update scene graph
|
|
var bindings = this._bindings,
|
nBindings = this._nActiveBindings
|
|
for (var i = 0; i !== nBindings; ++i) {
|
bindings[i].apply(accuIndex)
|
}
|
|
return this
|
},
|
|
// return this mixer's root target object
|
getRoot: function () {
|
return this._root
|
},
|
|
// free all resources specific to a particular clip
|
uncacheClip: function (clip) {
|
var actions = this._actions,
|
clipUuid = clip.uuid,
|
actionsByClip = this._actionsByClip,
|
actionsForClip = actionsByClip[clipUuid]
|
|
if (actionsForClip !== undefined) {
|
// note: just calling _removeInactiveAction would mess up the
|
// iteration state and also require updating the state we can
|
// just throw away
|
|
var actionsToRemove = actionsForClip.knownActions
|
|
for (var i = 0, n = actionsToRemove.length; i !== n; ++i) {
|
var action = actionsToRemove[i]
|
|
this._deactivateAction(action)
|
|
var cacheIndex = action._cacheIndex,
|
lastInactiveAction = actions[actions.length - 1]
|
|
action._cacheIndex = null
|
action._byClipCacheIndex = null
|
|
lastInactiveAction._cacheIndex = cacheIndex
|
actions[cacheIndex] = lastInactiveAction
|
actions.pop()
|
|
this._removeInactiveBindingsForAction(action)
|
}
|
|
delete actionsByClip[clipUuid]
|
}
|
},
|
|
// free all resources specific to a particular root target object
|
uncacheRoot: function (root) {
|
var rootUuid = root.uuid,
|
actionsByClip = this._actionsByClip
|
|
for (var clipUuid in actionsByClip) {
|
var actionByRoot = actionsByClip[clipUuid].actionByRoot,
|
action = actionByRoot[rootUuid]
|
|
if (action !== undefined) {
|
this._deactivateAction(action)
|
this._removeInactiveAction(action)
|
}
|
}
|
|
var bindingsByRoot = this._bindingsByRootAndName,
|
bindingByName = bindingsByRoot[rootUuid]
|
|
if (bindingByName !== undefined) {
|
for (var trackName in bindingByName) {
|
var binding = bindingByName[trackName]
|
binding.restoreOriginalState()
|
this._removeInactiveBinding(binding)
|
}
|
}
|
},
|
|
// remove a targeted clip from the cache
|
uncacheAction: function (clip, optionalRoot) {
|
var action = this.existingAction(clip, optionalRoot)
|
|
if (action !== null) {
|
this._deactivateAction(action)
|
this._removeInactiveAction(action)
|
}
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function Uniform(value) {
|
if (typeof value === 'string') {
|
console.warn('THREE.Uniform: Type parameter is no longer needed.')
|
value = arguments[1]
|
}
|
|
this.value = value
|
}
|
|
Uniform.prototype.clone = function () {
|
return new Uniform(this.value.clone === undefined ? this.value : this.value.clone())
|
}
|
|
/**
|
* @author benaadams / https://twitter.com/ben_a_adams
|
*/
|
|
function InstancedBufferGeometry() {
|
BufferGeometry.call(this)
|
|
this.type = 'InstancedBufferGeometry'
|
this.maxInstancedCount = undefined
|
}
|
|
InstancedBufferGeometry.prototype = Object.assign(Object.create(BufferGeometry.prototype), {
|
constructor: InstancedBufferGeometry,
|
|
isInstancedBufferGeometry: true,
|
|
copy: function (source) {
|
BufferGeometry.prototype.copy.call(this, source)
|
|
this.maxInstancedCount = source.maxInstancedCount
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
}
|
})
|
|
/**
|
* @author benaadams / https://twitter.com/ben_a_adams
|
*/
|
|
function InterleavedBufferAttribute(interleavedBuffer, itemSize, offset, normalized) {
|
this.uuid = _Math.generateUUID()
|
|
this.data = interleavedBuffer
|
this.itemSize = itemSize
|
this.offset = offset
|
|
this.normalized = normalized === true
|
}
|
|
Object.defineProperties(InterleavedBufferAttribute.prototype, {
|
count: {
|
get: function () {
|
return this.data.count
|
}
|
},
|
|
array: {
|
get: function () {
|
return this.data.array
|
}
|
}
|
})
|
|
Object.assign(InterleavedBufferAttribute.prototype, {
|
isInterleavedBufferAttribute: true,
|
|
setX: function (index, x) {
|
this.data.array[index * this.data.stride + this.offset] = x
|
|
return this
|
},
|
|
setY: function (index, y) {
|
this.data.array[index * this.data.stride + this.offset + 1] = y
|
|
return this
|
},
|
|
setZ: function (index, z) {
|
this.data.array[index * this.data.stride + this.offset + 2] = z
|
|
return this
|
},
|
|
setW: function (index, w) {
|
this.data.array[index * this.data.stride + this.offset + 3] = w
|
|
return this
|
},
|
|
getX: function (index) {
|
return this.data.array[index * this.data.stride + this.offset]
|
},
|
|
getY: function (index) {
|
return this.data.array[index * this.data.stride + this.offset + 1]
|
},
|
|
getZ: function (index) {
|
return this.data.array[index * this.data.stride + this.offset + 2]
|
},
|
|
getW: function (index) {
|
return this.data.array[index * this.data.stride + this.offset + 3]
|
},
|
|
setXY: function (index, x, y) {
|
index = index * this.data.stride + this.offset
|
|
this.data.array[index + 0] = x
|
this.data.array[index + 1] = y
|
|
return this
|
},
|
|
setXYZ: function (index, x, y, z) {
|
index = index * this.data.stride + this.offset
|
|
this.data.array[index + 0] = x
|
this.data.array[index + 1] = y
|
this.data.array[index + 2] = z
|
|
return this
|
},
|
|
setXYZW: function (index, x, y, z, w) {
|
index = index * this.data.stride + this.offset
|
|
this.data.array[index + 0] = x
|
this.data.array[index + 1] = y
|
this.data.array[index + 2] = z
|
this.data.array[index + 3] = w
|
|
return this
|
}
|
})
|
|
/**
|
* @author benaadams / https://twitter.com/ben_a_adams
|
*/
|
|
function InterleavedBuffer(array, stride) {
|
this.uuid = _Math.generateUUID()
|
|
this.array = array
|
this.stride = stride
|
this.count = array !== undefined ? array.length / stride : 0
|
|
this.dynamic = false
|
this.updateRange = { offset: 0, count: -1 }
|
|
this.onUploadCallback = function () {}
|
|
this.version = 0
|
}
|
|
Object.defineProperty(InterleavedBuffer.prototype, 'needsUpdate', {
|
set: function (value) {
|
if (value === true) this.version++
|
}
|
})
|
|
Object.assign(InterleavedBuffer.prototype, {
|
isInterleavedBuffer: true,
|
|
setArray: function (array) {
|
if (Array.isArray(array)) {
|
throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.')
|
}
|
|
this.count = array !== undefined ? array.length / this.stride : 0
|
this.array = array
|
},
|
|
setDynamic: function (value) {
|
this.dynamic = value
|
|
return this
|
},
|
|
copy: function (source) {
|
this.array = new source.array.constructor(source.array)
|
this.count = source.count
|
this.stride = source.stride
|
this.dynamic = source.dynamic
|
|
return this
|
},
|
|
copyAt: function (index1, attribute, index2) {
|
index1 *= this.stride
|
index2 *= attribute.stride
|
|
for (var i = 0, l = this.stride; i < l; i++) {
|
this.array[index1 + i] = attribute.array[index2 + i]
|
}
|
|
return this
|
},
|
|
set: function (value, offset) {
|
if (offset === undefined) offset = 0
|
|
this.array.set(value, offset)
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
onUpload: function (callback) {
|
this.onUploadCallback = callback
|
|
return this
|
}
|
})
|
|
/**
|
* @author benaadams / https://twitter.com/ben_a_adams
|
*/
|
|
function InstancedInterleavedBuffer(array, stride, meshPerAttribute) {
|
InterleavedBuffer.call(this, array, stride)
|
|
this.meshPerAttribute = meshPerAttribute || 1
|
}
|
|
InstancedInterleavedBuffer.prototype = Object.assign(Object.create(InterleavedBuffer.prototype), {
|
constructor: InstancedInterleavedBuffer,
|
|
isInstancedInterleavedBuffer: true,
|
|
copy: function (source) {
|
InterleavedBuffer.prototype.copy.call(this, source)
|
|
this.meshPerAttribute = source.meshPerAttribute
|
|
return this
|
}
|
})
|
|
/**
|
* @author benaadams / https://twitter.com/ben_a_adams
|
*/
|
|
function InstancedBufferAttribute(array, itemSize, meshPerAttribute) {
|
BufferAttribute.call(this, array, itemSize)
|
|
this.meshPerAttribute = meshPerAttribute || 1
|
}
|
|
InstancedBufferAttribute.prototype = Object.assign(Object.create(BufferAttribute.prototype), {
|
constructor: InstancedBufferAttribute,
|
|
isInstancedBufferAttribute: true,
|
|
copy: function (source) {
|
BufferAttribute.prototype.copy.call(this, source)
|
|
this.meshPerAttribute = source.meshPerAttribute
|
|
return this
|
}
|
})
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author bhouston / http://clara.io/
|
* @author stephomi / http://stephaneginier.com/
|
*/
|
|
function Raycaster(origin, direction, near, far) {
|
this.ray = new Ray(origin, direction)
|
// direction is assumed to be normalized (for accurate distance calculations)
|
|
this.near = near || 0
|
this.far = far || Infinity
|
|
this.params = {
|
Mesh: {},
|
Line: {},
|
LOD: {},
|
Points: { threshold: 1 },
|
Sprite: {}
|
}
|
|
Object.defineProperties(this.params, {
|
PointCloud: {
|
get: function () {
|
console.warn('THREE.Raycaster: params.PointCloud has been renamed to params.Points.')
|
return this.Points
|
}
|
}
|
})
|
}
|
|
function ascSort(a, b) {
|
return a.distance - b.distance
|
}
|
|
function intersectObject(object, raycaster, intersects, recursive) {
|
if (object.visible === false) return
|
|
object.raycast(raycaster, intersects)
|
|
if (recursive === true) {
|
var children = object.children
|
|
for (var i = 0, l = children.length; i < l; i++) {
|
intersectObject(children[i], raycaster, intersects, true)
|
}
|
}
|
}
|
|
Object.assign(Raycaster.prototype, {
|
linePrecision: 1,
|
|
set: function (origin, direction) {
|
// direction is assumed to be normalized (for accurate distance calculations)
|
|
this.ray.set(origin, direction)
|
},
|
|
setFromCamera: function (coords, camera) {
|
if (camera && camera.isPerspectiveCamera) {
|
this.ray.origin.setFromMatrixPosition(camera.matrixWorld)
|
this.ray.direction
|
.set(coords.x, coords.y, 0.5)
|
.unproject(camera)
|
.sub(this.ray.origin)
|
.normalize()
|
} else if (camera && camera.isOrthographicCamera) {
|
this.ray.origin
|
.set(coords.x, coords.y, (camera.near + camera.far) / (camera.near - camera.far))
|
.unproject(camera) // set origin in plane of camera
|
this.ray.direction.set(0, 0, -1).transformDirection(camera.matrixWorld)
|
} else {
|
console.error('THREE.Raycaster: Unsupported camera type.')
|
}
|
},
|
|
intersectObject: function (object, recursive) {
|
var intersects = []
|
|
intersectObject(object, this, intersects, recursive)
|
|
intersects.sort(ascSort)
|
|
return intersects
|
},
|
|
intersectObjects: function (objects, recursive) {
|
var intersects = []
|
|
if (Array.isArray(objects) === false) {
|
console.warn('THREE.Raycaster.intersectObjects: objects is not an Array.')
|
return intersects
|
}
|
|
for (var i = 0, l = objects.length; i < l; i++) {
|
intersectObject(objects[i], this, intersects, recursive)
|
}
|
|
intersects.sort(ascSort)
|
|
return intersects
|
}
|
})
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function Clock(autoStart) {
|
this.autoStart = autoStart !== undefined ? autoStart : true
|
|
this.startTime = 0
|
this.oldTime = 0
|
this.elapsedTime = 0
|
|
this.running = false
|
}
|
|
Object.assign(Clock.prototype, {
|
start: function () {
|
this.startTime = (typeof performance === 'undefined' ? Date : performance).now() // see #10732
|
|
this.oldTime = this.startTime
|
this.elapsedTime = 0
|
this.running = true
|
},
|
|
stop: function () {
|
this.getElapsedTime()
|
this.running = false
|
this.autoStart = false
|
},
|
|
getElapsedTime: function () {
|
this.getDelta()
|
return this.elapsedTime
|
},
|
|
getDelta: function () {
|
var diff = 0
|
|
if (this.autoStart && !this.running) {
|
this.start()
|
return 0
|
}
|
|
if (this.running) {
|
var newTime = (typeof performance === 'undefined' ? Date : performance).now()
|
|
diff = (newTime - this.oldTime) / 1000
|
this.oldTime = newTime
|
|
this.elapsedTime += diff
|
}
|
|
return diff
|
}
|
})
|
|
/**
|
* @author bhouston / http://clara.io
|
* @author WestLangley / http://github.com/WestLangley
|
*
|
* Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
|
*
|
* The poles (phi) are at the positive and negative y axis.
|
* The equator starts at positive z.
|
*/
|
|
function Spherical(radius, phi, theta) {
|
this.radius = radius !== undefined ? radius : 1.0
|
this.phi = phi !== undefined ? phi : 0 // up / down towards top and bottom pole
|
this.theta = theta !== undefined ? theta : 0 // around the equator of the sphere
|
|
return this
|
}
|
|
Object.assign(Spherical.prototype, {
|
set: function (radius, phi, theta) {
|
this.radius = radius
|
this.phi = phi
|
this.theta = theta
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (other) {
|
this.radius = other.radius
|
this.phi = other.phi
|
this.theta = other.theta
|
|
return this
|
},
|
|
// restrict phi to be betwee EPS and PI-EPS
|
makeSafe: function () {
|
var EPS = 0.000001
|
this.phi = Math.max(EPS, Math.min(Math.PI - EPS, this.phi))
|
|
return this
|
},
|
|
setFromVector3: function (vec3) {
|
this.radius = vec3.length()
|
|
if (this.radius === 0) {
|
this.theta = 0
|
this.phi = 0
|
} else {
|
this.theta = Math.atan2(vec3.x, vec3.z) // equator angle around y-up axis
|
this.phi = Math.acos(_Math.clamp(vec3.y / this.radius, -1, 1)) // polar angle
|
}
|
|
return this
|
}
|
})
|
|
/**
|
* @author Mugen87 / https://github.com/Mugen87
|
*
|
* Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
|
*
|
*/
|
|
function Cylindrical(radius, theta, y) {
|
this.radius = radius !== undefined ? radius : 1.0 // distance from the origin to a point in the x-z plane
|
this.theta = theta !== undefined ? theta : 0 // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
|
this.y = y !== undefined ? y : 0 // height above the x-z plane
|
|
return this
|
}
|
|
Object.assign(Cylindrical.prototype, {
|
set: function (radius, theta, y) {
|
this.radius = radius
|
this.theta = theta
|
this.y = y
|
|
return this
|
},
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (other) {
|
this.radius = other.radius
|
this.theta = other.theta
|
this.y = other.y
|
|
return this
|
},
|
|
setFromVector3: function (vec3) {
|
this.radius = Math.sqrt(vec3.x * vec3.x + vec3.z * vec3.z)
|
this.theta = Math.atan2(vec3.x, vec3.z)
|
this.y = vec3.y
|
|
return this
|
}
|
})
|
|
/**
|
* @author bhouston / http://clara.io
|
*/
|
|
function Box2(min, max) {
|
this.min = min !== undefined ? min : new Vector2(+Infinity, +Infinity)
|
this.max = max !== undefined ? max : new Vector2(-Infinity, -Infinity)
|
}
|
|
Object.assign(Box2.prototype, {
|
set: function (min, max) {
|
this.min.copy(min)
|
this.max.copy(max)
|
|
return this
|
},
|
|
setFromPoints: function (points) {
|
this.makeEmpty()
|
|
for (var i = 0, il = points.length; i < il; i++) {
|
this.expandByPoint(points[i])
|
}
|
|
return this
|
},
|
|
setFromCenterAndSize: (function () {
|
var v1 = new Vector2()
|
|
return function setFromCenterAndSize(center, size) {
|
var halfSize = v1.copy(size).multiplyScalar(0.5)
|
this.min.copy(center).sub(halfSize)
|
this.max.copy(center).add(halfSize)
|
|
return this
|
}
|
})(),
|
|
clone: function () {
|
return new this.constructor().copy(this)
|
},
|
|
copy: function (box) {
|
this.min.copy(box.min)
|
this.max.copy(box.max)
|
|
return this
|
},
|
|
makeEmpty: function () {
|
this.min.x = this.min.y = +Infinity
|
this.max.x = this.max.y = -Infinity
|
|
return this
|
},
|
|
isEmpty: function () {
|
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
|
|
return this.max.x < this.min.x || this.max.y < this.min.y
|
},
|
|
getCenter: function (optionalTarget) {
|
var result = optionalTarget || new Vector2()
|
return this.isEmpty()
|
? result.set(0, 0)
|
: result.addVectors(this.min, this.max).multiplyScalar(0.5)
|
},
|
|
getSize: function (optionalTarget) {
|
var result = optionalTarget || new Vector2()
|
return this.isEmpty() ? result.set(0, 0) : result.subVectors(this.max, this.min)
|
},
|
|
expandByPoint: function (point) {
|
this.min.min(point)
|
this.max.max(point)
|
|
return this
|
},
|
|
expandByVector: function (vector) {
|
this.min.sub(vector)
|
this.max.add(vector)
|
|
return this
|
},
|
|
expandByScalar: function (scalar) {
|
this.min.addScalar(-scalar)
|
this.max.addScalar(scalar)
|
|
return this
|
},
|
|
containsPoint: function (point) {
|
return point.x < this.min.x ||
|
point.x > this.max.x ||
|
point.y < this.min.y ||
|
point.y > this.max.y
|
? false
|
: true
|
},
|
|
containsBox: function (box) {
|
return (
|
this.min.x <= box.min.x &&
|
box.max.x <= this.max.x &&
|
this.min.y <= box.min.y &&
|
box.max.y <= this.max.y
|
)
|
},
|
|
getParameter: function (point, optionalTarget) {
|
// This can potentially have a divide by zero if the box
|
// has a size dimension of 0.
|
|
var result = optionalTarget || new Vector2()
|
|
return result.set(
|
(point.x - this.min.x) / (this.max.x - this.min.x),
|
(point.y - this.min.y) / (this.max.y - this.min.y)
|
)
|
},
|
|
intersectsBox: function (box) {
|
// using 4 splitting planes to rule out intersections
|
|
return box.max.x < this.min.x ||
|
box.min.x > this.max.x ||
|
box.max.y < this.min.y ||
|
box.min.y > this.max.y
|
? false
|
: true
|
},
|
|
clampPoint: function (point, optionalTarget) {
|
var result = optionalTarget || new Vector2()
|
return result.copy(point).clamp(this.min, this.max)
|
},
|
|
distanceToPoint: (function () {
|
var v1 = new Vector2()
|
|
return function distanceToPoint(point) {
|
var clampedPoint = v1.copy(point).clamp(this.min, this.max)
|
return clampedPoint.sub(point).length()
|
}
|
})(),
|
|
intersect: function (box) {
|
this.min.max(box.min)
|
this.max.min(box.max)
|
|
return this
|
},
|
|
union: function (box) {
|
this.min.min(box.min)
|
this.max.max(box.max)
|
|
return this
|
},
|
|
translate: function (offset) {
|
this.min.add(offset)
|
this.max.add(offset)
|
|
return this
|
},
|
|
equals: function (box) {
|
return box.min.equals(this.min) && box.max.equals(this.max)
|
}
|
})
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
*/
|
|
function ImmediateRenderObject(material) {
|
Object3D.call(this)
|
|
this.material = material
|
this.render = function (/* renderCallback */) {}
|
}
|
|
ImmediateRenderObject.prototype = Object.create(Object3D.prototype)
|
ImmediateRenderObject.prototype.constructor = ImmediateRenderObject
|
|
ImmediateRenderObject.prototype.isImmediateRenderObject = true
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author WestLangley / http://github.com/WestLangley
|
*/
|
|
function VertexNormalsHelper(object, size, hex, linewidth) {
|
this.object = object
|
|
this.size = size !== undefined ? size : 1
|
|
var color = hex !== undefined ? hex : 0xff0000
|
|
var width = linewidth !== undefined ? linewidth : 1
|
|
//
|
|
var nNormals = 0
|
|
var objGeometry = this.object.geometry
|
|
if (objGeometry && objGeometry.isGeometry) {
|
nNormals = objGeometry.faces.length * 3
|
} else if (objGeometry && objGeometry.isBufferGeometry) {
|
nNormals = objGeometry.attributes.normal.count
|
}
|
|
//
|
|
var geometry = new BufferGeometry()
|
|
var positions = new Float32BufferAttribute(nNormals * 2 * 3, 3)
|
|
geometry.addAttribute('position', positions)
|
|
LineSegments.call(this, geometry, new LineBasicMaterial({ color: color, linewidth: width }))
|
|
//
|
|
this.matrixAutoUpdate = false
|
|
this.update()
|
}
|
|
VertexNormalsHelper.prototype = Object.create(LineSegments.prototype)
|
VertexNormalsHelper.prototype.constructor = VertexNormalsHelper
|
|
VertexNormalsHelper.prototype.update = (function () {
|
var v1 = new Vector3()
|
var v2 = new Vector3()
|
var normalMatrix = new Matrix3()
|
|
return function update() {
|
var keys = ['a', 'b', 'c']
|
|
this.object.updateMatrixWorld(true)
|
|
normalMatrix.getNormalMatrix(this.object.matrixWorld)
|
|
var matrixWorld = this.object.matrixWorld
|
|
var position = this.geometry.attributes.position
|
|
//
|
|
var objGeometry = this.object.geometry
|
|
if (objGeometry && objGeometry.isGeometry) {
|
var vertices = objGeometry.vertices
|
|
var faces = objGeometry.faces
|
|
var idx = 0
|
|
for (var i = 0, l = faces.length; i < l; i++) {
|
var face = faces[i]
|
|
for (var j = 0, jl = face.vertexNormals.length; j < jl; j++) {
|
var vertex = vertices[face[keys[j]]]
|
|
var normal = face.vertexNormals[j]
|
|
v1.copy(vertex).applyMatrix4(matrixWorld)
|
|
v2.copy(normal).applyMatrix3(normalMatrix).normalize().multiplyScalar(this.size).add(v1)
|
|
position.setXYZ(idx, v1.x, v1.y, v1.z)
|
|
idx = idx + 1
|
|
position.setXYZ(idx, v2.x, v2.y, v2.z)
|
|
idx = idx + 1
|
}
|
}
|
} else if (objGeometry && objGeometry.isBufferGeometry) {
|
var objPos = objGeometry.attributes.position
|
|
var objNorm = objGeometry.attributes.normal
|
|
var idx = 0
|
|
// for simplicity, ignore index and drawcalls, and render every normal
|
|
for (var j = 0, jl = objPos.count; j < jl; j++) {
|
v1.set(objPos.getX(j), objPos.getY(j), objPos.getZ(j)).applyMatrix4(matrixWorld)
|
|
v2.set(objNorm.getX(j), objNorm.getY(j), objNorm.getZ(j))
|
|
v2.applyMatrix3(normalMatrix).normalize().multiplyScalar(this.size).add(v1)
|
|
position.setXYZ(idx, v1.x, v1.y, v1.z)
|
|
idx = idx + 1
|
|
position.setXYZ(idx, v2.x, v2.y, v2.z)
|
|
idx = idx + 1
|
}
|
}
|
|
position.needsUpdate = true
|
}
|
})()
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
* @author mrdoob / http://mrdoob.com/
|
* @author WestLangley / http://github.com/WestLangley
|
*/
|
|
function SpotLightHelper(light, color) {
|
Object3D.call(this)
|
|
this.light = light
|
this.light.updateMatrixWorld()
|
|
this.matrix = light.matrixWorld
|
this.matrixAutoUpdate = false
|
|
this.color = color
|
|
var geometry = new BufferGeometry()
|
|
var positions = [
|
0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -1, 1
|
]
|
|
for (var i = 0, j = 1, l = 32; i < l; i++, j++) {
|
var p1 = (i / l) * Math.PI * 2
|
var p2 = (j / l) * Math.PI * 2
|
|
positions.push(Math.cos(p1), Math.sin(p1), 1, Math.cos(p2), Math.sin(p2), 1)
|
}
|
|
geometry.addAttribute('position', new Float32BufferAttribute(positions, 3))
|
|
var material = new LineBasicMaterial({ fog: false })
|
|
this.cone = new LineSegments(geometry, material)
|
this.add(this.cone)
|
|
this.update()
|
}
|
|
SpotLightHelper.prototype = Object.create(Object3D.prototype)
|
SpotLightHelper.prototype.constructor = SpotLightHelper
|
|
SpotLightHelper.prototype.dispose = function () {
|
this.cone.geometry.dispose()
|
this.cone.material.dispose()
|
}
|
|
SpotLightHelper.prototype.update = (function () {
|
var vector = new Vector3()
|
var vector2 = new Vector3()
|
|
return function update() {
|
this.light.updateMatrixWorld()
|
|
var coneLength = this.light.distance ? this.light.distance : 1000
|
var coneWidth = coneLength * Math.tan(this.light.angle)
|
|
this.cone.scale.set(coneWidth, coneWidth, coneLength)
|
|
vector.setFromMatrixPosition(this.light.matrixWorld)
|
vector2.setFromMatrixPosition(this.light.target.matrixWorld)
|
|
this.cone.lookAt(vector2.sub(vector))
|
|
if (this.color !== undefined) {
|
this.cone.material.color.set(this.color)
|
} else {
|
this.cone.material.color.copy(this.light.color)
|
}
|
}
|
})()
|
|
/**
|
* @author Sean Griffin / http://twitter.com/sgrif
|
* @author Michael Guerrero / http://realitymeltdown.com
|
* @author mrdoob / http://mrdoob.com/
|
* @author ikerr / http://verold.com
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
function getBoneList(object) {
|
var boneList = []
|
|
if (object && object.isBone) {
|
boneList.push(object)
|
}
|
|
for (var i = 0; i < object.children.length; i++) {
|
boneList.push.apply(boneList, getBoneList(object.children[i]))
|
}
|
|
return boneList
|
}
|
|
function SkeletonHelper(object) {
|
var bones = getBoneList(object)
|
|
var geometry = new BufferGeometry()
|
|
var vertices = []
|
var colors = []
|
|
var color1 = new Color(0, 0, 1)
|
var color2 = new Color(0, 1, 0)
|
|
for (var i = 0; i < bones.length; i++) {
|
var bone = bones[i]
|
|
if (bone.parent && bone.parent.isBone) {
|
vertices.push(0, 0, 0)
|
vertices.push(0, 0, 0)
|
colors.push(color1.r, color1.g, color1.b)
|
colors.push(color2.r, color2.g, color2.b)
|
}
|
}
|
|
geometry.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
geometry.addAttribute('color', new Float32BufferAttribute(colors, 3))
|
|
var material = new LineBasicMaterial({
|
vertexColors: VertexColors,
|
depthTest: false,
|
depthWrite: false,
|
transparent: true
|
})
|
|
LineSegments.call(this, geometry, material)
|
|
this.root = object
|
this.bones = bones
|
|
this.matrix = object.matrixWorld
|
this.matrixAutoUpdate = false
|
}
|
|
SkeletonHelper.prototype = Object.create(LineSegments.prototype)
|
SkeletonHelper.prototype.constructor = SkeletonHelper
|
|
SkeletonHelper.prototype.updateMatrixWorld = (function () {
|
var vector = new Vector3()
|
|
var boneMatrix = new Matrix4()
|
var matrixWorldInv = new Matrix4()
|
|
return function updateMatrixWorld(force) {
|
var bones = this.bones
|
|
var geometry = this.geometry
|
var position = geometry.getAttribute('position')
|
|
matrixWorldInv.getInverse(this.root.matrixWorld)
|
|
for (var i = 0, j = 0; i < bones.length; i++) {
|
var bone = bones[i]
|
|
if (bone.parent && bone.parent.isBone) {
|
boneMatrix.multiplyMatrices(matrixWorldInv, bone.matrixWorld)
|
vector.setFromMatrixPosition(boneMatrix)
|
position.setXYZ(j, vector.x, vector.y, vector.z)
|
|
boneMatrix.multiplyMatrices(matrixWorldInv, bone.parent.matrixWorld)
|
vector.setFromMatrixPosition(boneMatrix)
|
position.setXYZ(j + 1, vector.x, vector.y, vector.z)
|
|
j += 2
|
}
|
}
|
|
geometry.getAttribute('position').needsUpdate = true
|
|
Object3D.prototype.updateMatrixWorld.call(this, force)
|
}
|
})()
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function PointLightHelper(light, sphereSize, color) {
|
this.light = light
|
this.light.updateMatrixWorld()
|
|
this.color = color
|
|
var geometry = new SphereBufferGeometry(sphereSize, 4, 2)
|
var material = new MeshBasicMaterial({ wireframe: true, fog: false })
|
|
Mesh.call(this, geometry, material)
|
|
this.matrix = this.light.matrixWorld
|
this.matrixAutoUpdate = false
|
|
this.update()
|
|
/*
|
var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 );
|
var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
|
|
this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
|
this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
|
|
var d = light.distance;
|
|
if ( d === 0.0 ) {
|
|
this.lightDistance.visible = false;
|
|
} else {
|
|
this.lightDistance.scale.set( d, d, d );
|
|
}
|
|
this.add( this.lightDistance );
|
*/
|
}
|
|
PointLightHelper.prototype = Object.create(Mesh.prototype)
|
PointLightHelper.prototype.constructor = PointLightHelper
|
|
PointLightHelper.prototype.dispose = function () {
|
this.geometry.dispose()
|
this.material.dispose()
|
}
|
|
PointLightHelper.prototype.update = function () {
|
if (this.color !== undefined) {
|
this.material.color.set(this.color)
|
} else {
|
this.material.color.copy(this.light.color)
|
}
|
|
/*
|
var d = this.light.distance;
|
|
if ( d === 0.0 ) {
|
|
this.lightDistance.visible = false;
|
|
} else {
|
|
this.lightDistance.visible = true;
|
this.lightDistance.scale.set( d, d, d );
|
|
}
|
*/
|
}
|
|
/**
|
* @author abelnation / http://github.com/abelnation
|
* @author Mugen87 / http://github.com/Mugen87
|
* @author WestLangley / http://github.com/WestLangley
|
*/
|
|
function RectAreaLightHelper(light, color) {
|
Object3D.call(this)
|
|
this.light = light
|
this.light.updateMatrixWorld()
|
|
this.matrix = light.matrixWorld
|
this.matrixAutoUpdate = false
|
|
this.color = color
|
|
var material = new LineBasicMaterial({ fog: false })
|
|
var geometry = new BufferGeometry()
|
|
geometry.addAttribute('position', new BufferAttribute(new Float32Array(5 * 3), 3))
|
|
this.line = new Line(geometry, material)
|
this.add(this.line)
|
|
this.update()
|
}
|
|
RectAreaLightHelper.prototype = Object.create(Object3D.prototype)
|
RectAreaLightHelper.prototype.constructor = RectAreaLightHelper
|
|
RectAreaLightHelper.prototype.dispose = function () {
|
this.children[0].geometry.dispose()
|
this.children[0].material.dispose()
|
}
|
|
RectAreaLightHelper.prototype.update = function () {
|
// calculate new dimensions of the helper
|
|
var hx = this.light.width * 0.5
|
var hy = this.light.height * 0.5
|
|
var position = this.line.geometry.attributes.position
|
var array = position.array
|
|
// update vertices
|
|
array[0] = hx
|
array[1] = -hy
|
array[2] = 0
|
array[3] = hx
|
array[4] = hy
|
array[5] = 0
|
array[6] = -hx
|
array[7] = hy
|
array[8] = 0
|
array[9] = -hx
|
array[10] = -hy
|
array[11] = 0
|
array[12] = hx
|
array[13] = -hy
|
array[14] = 0
|
|
position.needsUpdate = true
|
|
if (this.color !== undefined) {
|
this.line.material.color.set(this.color)
|
} else {
|
this.line.material.color.copy(this.light.color)
|
}
|
}
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
* @author mrdoob / http://mrdoob.com/
|
* @author Mugen87 / https://github.com/Mugen87
|
*/
|
|
function HemisphereLightHelper(light, size, color) {
|
Object3D.call(this)
|
|
this.light = light
|
this.light.updateMatrixWorld()
|
|
this.matrix = light.matrixWorld
|
this.matrixAutoUpdate = false
|
|
this.color = color
|
|
var geometry = new OctahedronBufferGeometry(size)
|
geometry.rotateY(Math.PI * 0.5)
|
|
this.material = new MeshBasicMaterial({ wireframe: true, fog: false })
|
if (this.color === undefined) this.material.vertexColors = VertexColors
|
|
var position = geometry.getAttribute('position')
|
var colors = new Float32Array(position.count * 3)
|
|
geometry.addAttribute('color', new BufferAttribute(colors, 3))
|
|
this.add(new Mesh(geometry, this.material))
|
|
this.update()
|
}
|
|
HemisphereLightHelper.prototype = Object.create(Object3D.prototype)
|
HemisphereLightHelper.prototype.constructor = HemisphereLightHelper
|
|
HemisphereLightHelper.prototype.dispose = function () {
|
this.children[0].geometry.dispose()
|
this.children[0].material.dispose()
|
}
|
|
HemisphereLightHelper.prototype.update = (function () {
|
var vector = new Vector3()
|
|
var color1 = new Color()
|
var color2 = new Color()
|
|
return function update() {
|
var mesh = this.children[0]
|
|
if (this.color !== undefined) {
|
this.material.color.set(this.color)
|
} else {
|
var colors = mesh.geometry.getAttribute('color')
|
|
color1.copy(this.light.color)
|
color2.copy(this.light.groundColor)
|
|
for (var i = 0, l = colors.count; i < l; i++) {
|
var color = i < l / 2 ? color1 : color2
|
|
colors.setXYZ(i, color.r, color.g, color.b)
|
}
|
|
colors.needsUpdate = true
|
}
|
|
mesh.lookAt(vector.setFromMatrixPosition(this.light.matrixWorld).negate())
|
}
|
})()
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function GridHelper(size, divisions, color1, color2) {
|
size = size || 10
|
divisions = divisions || 10
|
color1 = new Color(color1 !== undefined ? color1 : 0x444444)
|
color2 = new Color(color2 !== undefined ? color2 : 0x888888)
|
|
var center = divisions / 2
|
var step = size / divisions
|
var halfSize = size / 2
|
|
var vertices = [],
|
colors = []
|
|
for (var i = 0, j = 0, k = -halfSize; i <= divisions; i++, k += step) {
|
vertices.push(-halfSize, 0, k, halfSize, 0, k)
|
vertices.push(k, 0, -halfSize, k, 0, halfSize)
|
|
var color = i === center ? color1 : color2
|
|
color.toArray(colors, j)
|
j += 3
|
color.toArray(colors, j)
|
j += 3
|
color.toArray(colors, j)
|
j += 3
|
color.toArray(colors, j)
|
j += 3
|
}
|
|
var geometry = new BufferGeometry()
|
geometry.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
geometry.addAttribute('color', new Float32BufferAttribute(colors, 3))
|
|
var material = new LineBasicMaterial({ vertexColors: VertexColors })
|
|
LineSegments.call(this, geometry, material)
|
}
|
|
GridHelper.prototype = Object.create(LineSegments.prototype)
|
GridHelper.prototype.constructor = GridHelper
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author Mugen87 / http://github.com/Mugen87
|
* @author Hectate / http://www.github.com/Hectate
|
*/
|
|
function PolarGridHelper(radius, radials, circles, divisions, color1, color2) {
|
radius = radius || 10
|
radials = radials || 16
|
circles = circles || 8
|
divisions = divisions || 64
|
color1 = new Color(color1 !== undefined ? color1 : 0x444444)
|
color2 = new Color(color2 !== undefined ? color2 : 0x888888)
|
|
var vertices = []
|
var colors = []
|
|
var x, z
|
var v, i, j, r, color
|
|
// create the radials
|
|
for (i = 0; i <= radials; i++) {
|
v = (i / radials) * (Math.PI * 2)
|
|
x = Math.sin(v) * radius
|
z = Math.cos(v) * radius
|
|
vertices.push(0, 0, 0)
|
vertices.push(x, 0, z)
|
|
color = i & 1 ? color1 : color2
|
|
colors.push(color.r, color.g, color.b)
|
colors.push(color.r, color.g, color.b)
|
}
|
|
// create the circles
|
|
for (i = 0; i <= circles; i++) {
|
color = i & 1 ? color1 : color2
|
|
r = radius - (radius / circles) * i
|
|
for (j = 0; j < divisions; j++) {
|
// first vertex
|
|
v = (j / divisions) * (Math.PI * 2)
|
|
x = Math.sin(v) * r
|
z = Math.cos(v) * r
|
|
vertices.push(x, 0, z)
|
colors.push(color.r, color.g, color.b)
|
|
// second vertex
|
|
v = ((j + 1) / divisions) * (Math.PI * 2)
|
|
x = Math.sin(v) * r
|
z = Math.cos(v) * r
|
|
vertices.push(x, 0, z)
|
colors.push(color.r, color.g, color.b)
|
}
|
}
|
|
var geometry = new BufferGeometry()
|
geometry.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
geometry.addAttribute('color', new Float32BufferAttribute(colors, 3))
|
|
var material = new LineBasicMaterial({ vertexColors: VertexColors })
|
|
LineSegments.call(this, geometry, material)
|
}
|
|
PolarGridHelper.prototype = Object.create(LineSegments.prototype)
|
PolarGridHelper.prototype.constructor = PolarGridHelper
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author WestLangley / http://github.com/WestLangley
|
*/
|
|
function FaceNormalsHelper(object, size, hex, linewidth) {
|
// FaceNormalsHelper only supports THREE.Geometry
|
|
this.object = object
|
|
this.size = size !== undefined ? size : 1
|
|
var color = hex !== undefined ? hex : 0xffff00
|
|
var width = linewidth !== undefined ? linewidth : 1
|
|
//
|
|
var nNormals = 0
|
|
var objGeometry = this.object.geometry
|
|
if (objGeometry && objGeometry.isGeometry) {
|
nNormals = objGeometry.faces.length
|
} else {
|
console.warn(
|
'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.'
|
)
|
}
|
|
//
|
|
var geometry = new BufferGeometry()
|
|
var positions = new Float32BufferAttribute(nNormals * 2 * 3, 3)
|
|
geometry.addAttribute('position', positions)
|
|
LineSegments.call(this, geometry, new LineBasicMaterial({ color: color, linewidth: width }))
|
|
//
|
|
this.matrixAutoUpdate = false
|
this.update()
|
}
|
|
FaceNormalsHelper.prototype = Object.create(LineSegments.prototype)
|
FaceNormalsHelper.prototype.constructor = FaceNormalsHelper
|
|
FaceNormalsHelper.prototype.update = (function () {
|
var v1 = new Vector3()
|
var v2 = new Vector3()
|
var normalMatrix = new Matrix3()
|
|
return function update() {
|
this.object.updateMatrixWorld(true)
|
|
normalMatrix.getNormalMatrix(this.object.matrixWorld)
|
|
var matrixWorld = this.object.matrixWorld
|
|
var position = this.geometry.attributes.position
|
|
//
|
|
var objGeometry = this.object.geometry
|
|
var vertices = objGeometry.vertices
|
|
var faces = objGeometry.faces
|
|
var idx = 0
|
|
for (var i = 0, l = faces.length; i < l; i++) {
|
var face = faces[i]
|
|
var normal = face.normal
|
|
v1.copy(vertices[face.a])
|
.add(vertices[face.b])
|
.add(vertices[face.c])
|
.divideScalar(3)
|
.applyMatrix4(matrixWorld)
|
|
v2.copy(normal).applyMatrix3(normalMatrix).normalize().multiplyScalar(this.size).add(v1)
|
|
position.setXYZ(idx, v1.x, v1.y, v1.z)
|
|
idx = idx + 1
|
|
position.setXYZ(idx, v2.x, v2.y, v2.z)
|
|
idx = idx + 1
|
}
|
|
position.needsUpdate = true
|
}
|
})()
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
* @author mrdoob / http://mrdoob.com/
|
* @author WestLangley / http://github.com/WestLangley
|
*/
|
|
function DirectionalLightHelper(light, size, color) {
|
Object3D.call(this)
|
|
this.light = light
|
this.light.updateMatrixWorld()
|
|
this.matrix = light.matrixWorld
|
this.matrixAutoUpdate = false
|
|
this.color = color
|
|
if (size === undefined) size = 1
|
|
var geometry = new BufferGeometry()
|
geometry.addAttribute(
|
'position',
|
new Float32BufferAttribute(
|
[-size, size, 0, size, size, 0, size, -size, 0, -size, -size, 0, -size, size, 0],
|
3
|
)
|
)
|
|
var material = new LineBasicMaterial({ fog: false })
|
|
this.lightPlane = new Line(geometry, material)
|
this.add(this.lightPlane)
|
|
geometry = new BufferGeometry()
|
geometry.addAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 0, 1], 3))
|
|
this.targetLine = new Line(geometry, material)
|
this.add(this.targetLine)
|
|
this.update()
|
}
|
|
DirectionalLightHelper.prototype = Object.create(Object3D.prototype)
|
DirectionalLightHelper.prototype.constructor = DirectionalLightHelper
|
|
DirectionalLightHelper.prototype.dispose = function () {
|
this.lightPlane.geometry.dispose()
|
this.lightPlane.material.dispose()
|
this.targetLine.geometry.dispose()
|
this.targetLine.material.dispose()
|
}
|
|
DirectionalLightHelper.prototype.update = (function () {
|
var v1 = new Vector3()
|
var v2 = new Vector3()
|
var v3 = new Vector3()
|
|
return function update() {
|
v1.setFromMatrixPosition(this.light.matrixWorld)
|
v2.setFromMatrixPosition(this.light.target.matrixWorld)
|
v3.subVectors(v2, v1)
|
|
this.lightPlane.lookAt(v3)
|
|
if (this.color !== undefined) {
|
this.lightPlane.material.color.set(this.color)
|
this.targetLine.material.color.set(this.color)
|
} else {
|
this.lightPlane.material.color.copy(this.light.color)
|
this.targetLine.material.color.copy(this.light.color)
|
}
|
|
this.targetLine.lookAt(v3)
|
this.targetLine.scale.z = v3.length()
|
}
|
})()
|
|
/**
|
* @author alteredq / http://alteredqualia.com/
|
* @author Mugen87 / https://github.com/Mugen87
|
*
|
* - shows frustum, line of sight and up of the camera
|
* - suitable for fast updates
|
* - based on frustum visualization in lightgl.js shadowmap example
|
* http://evanw.github.com/lightgl.js/tests/shadowmap.html
|
*/
|
|
function CameraHelper(camera) {
|
var geometry = new BufferGeometry()
|
var material = new LineBasicMaterial({ color: 0xffffff, vertexColors: FaceColors })
|
|
var vertices = []
|
var colors = []
|
|
var pointMap = {}
|
|
// colors
|
|
var colorFrustum = new Color(0xffaa00)
|
var colorCone = new Color(0xff0000)
|
var colorUp = new Color(0x00aaff)
|
var colorTarget = new Color(0xffffff)
|
var colorCross = new Color(0x333333)
|
|
// near
|
|
addLine('n1', 'n2', colorFrustum)
|
addLine('n2', 'n4', colorFrustum)
|
addLine('n4', 'n3', colorFrustum)
|
addLine('n3', 'n1', colorFrustum)
|
|
// far
|
|
addLine('f1', 'f2', colorFrustum)
|
addLine('f2', 'f4', colorFrustum)
|
addLine('f4', 'f3', colorFrustum)
|
addLine('f3', 'f1', colorFrustum)
|
|
// sides
|
|
addLine('n1', 'f1', colorFrustum)
|
addLine('n2', 'f2', colorFrustum)
|
addLine('n3', 'f3', colorFrustum)
|
addLine('n4', 'f4', colorFrustum)
|
|
// cone
|
|
addLine('p', 'n1', colorCone)
|
addLine('p', 'n2', colorCone)
|
addLine('p', 'n3', colorCone)
|
addLine('p', 'n4', colorCone)
|
|
// up
|
|
addLine('u1', 'u2', colorUp)
|
addLine('u2', 'u3', colorUp)
|
addLine('u3', 'u1', colorUp)
|
|
// target
|
|
addLine('c', 't', colorTarget)
|
addLine('p', 'c', colorCross)
|
|
// cross
|
|
addLine('cn1', 'cn2', colorCross)
|
addLine('cn3', 'cn4', colorCross)
|
|
addLine('cf1', 'cf2', colorCross)
|
addLine('cf3', 'cf4', colorCross)
|
|
function addLine(a, b, color) {
|
addPoint(a, color)
|
addPoint(b, color)
|
}
|
|
function addPoint(id, color) {
|
vertices.push(0, 0, 0)
|
colors.push(color.r, color.g, color.b)
|
|
if (pointMap[id] === undefined) {
|
pointMap[id] = []
|
}
|
|
pointMap[id].push(vertices.length / 3 - 1)
|
}
|
|
geometry.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
geometry.addAttribute('color', new Float32BufferAttribute(colors, 3))
|
|
LineSegments.call(this, geometry, material)
|
|
this.camera = camera
|
if (this.camera.updateProjectionMatrix) this.camera.updateProjectionMatrix()
|
|
this.matrix = camera.matrixWorld
|
this.matrixAutoUpdate = false
|
|
this.pointMap = pointMap
|
|
this.update()
|
}
|
|
CameraHelper.prototype = Object.create(LineSegments.prototype)
|
CameraHelper.prototype.constructor = CameraHelper
|
|
CameraHelper.prototype.update = (function () {
|
var geometry, pointMap
|
|
var vector = new Vector3()
|
var camera = new Camera()
|
|
function setPoint(point, x, y, z) {
|
vector.set(x, y, z).unproject(camera)
|
|
var points = pointMap[point]
|
|
if (points !== undefined) {
|
var position = geometry.getAttribute('position')
|
|
for (var i = 0, l = points.length; i < l; i++) {
|
position.setXYZ(points[i], vector.x, vector.y, vector.z)
|
}
|
}
|
}
|
|
return function update() {
|
geometry = this.geometry
|
pointMap = this.pointMap
|
|
var w = 1,
|
h = 1
|
|
// we need just camera projection matrix
|
// world matrix must be identity
|
|
camera.projectionMatrix.copy(this.camera.projectionMatrix)
|
|
// center / target
|
|
setPoint('c', 0, 0, -1)
|
setPoint('t', 0, 0, 1)
|
|
// near
|
|
setPoint('n1', -w, -h, -1)
|
setPoint('n2', w, -h, -1)
|
setPoint('n3', -w, h, -1)
|
setPoint('n4', w, h, -1)
|
|
// far
|
|
setPoint('f1', -w, -h, 1)
|
setPoint('f2', w, -h, 1)
|
setPoint('f3', -w, h, 1)
|
setPoint('f4', w, h, 1)
|
|
// up
|
|
setPoint('u1', w * 0.7, h * 1.1, -1)
|
setPoint('u2', -w * 0.7, h * 1.1, -1)
|
setPoint('u3', 0, h * 2, -1)
|
|
// cross
|
|
setPoint('cf1', -w, 0, 1)
|
setPoint('cf2', w, 0, 1)
|
setPoint('cf3', 0, -h, 1)
|
setPoint('cf4', 0, h, 1)
|
|
setPoint('cn1', -w, 0, -1)
|
setPoint('cn2', w, 0, -1)
|
setPoint('cn3', 0, -h, -1)
|
setPoint('cn4', 0, h, -1)
|
|
geometry.getAttribute('position').needsUpdate = true
|
}
|
})()
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
* @author Mugen87 / http://github.com/Mugen87
|
*/
|
|
function BoxHelper(object, color) {
|
this.object = object
|
|
if (color === undefined) color = 0xffff00
|
|
var indices = new Uint16Array([
|
0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7
|
])
|
var positions = new Float32Array(8 * 3)
|
|
var geometry = new BufferGeometry()
|
geometry.setIndex(new BufferAttribute(indices, 1))
|
geometry.addAttribute('position', new BufferAttribute(positions, 3))
|
|
LineSegments.call(this, geometry, new LineBasicMaterial({ color: color }))
|
|
this.matrixAutoUpdate = false
|
|
this.update()
|
}
|
|
BoxHelper.prototype = Object.create(LineSegments.prototype)
|
BoxHelper.prototype.constructor = BoxHelper
|
|
BoxHelper.prototype.update = (function () {
|
var box = new Box3()
|
|
return function update(object) {
|
if (object !== undefined) {
|
console.warn('THREE.BoxHelper: .update() has no longer arguments.')
|
}
|
|
if (this.object !== undefined) {
|
box.setFromObject(this.object)
|
}
|
|
if (box.isEmpty()) return
|
|
var min = box.min
|
var max = box.max
|
|
/*
|
5____4
|
1/___0/|
|
| 6__|_7
|
2/___3/
|
|
0: max.x, max.y, max.z
|
1: min.x, max.y, max.z
|
2: min.x, min.y, max.z
|
3: max.x, min.y, max.z
|
4: max.x, max.y, min.z
|
5: min.x, max.y, min.z
|
6: min.x, min.y, min.z
|
7: max.x, min.y, min.z
|
*/
|
|
var position = this.geometry.attributes.position
|
var array = position.array
|
|
array[0] = max.x
|
array[1] = max.y
|
array[2] = max.z
|
array[3] = min.x
|
array[4] = max.y
|
array[5] = max.z
|
array[6] = min.x
|
array[7] = min.y
|
array[8] = max.z
|
array[9] = max.x
|
array[10] = min.y
|
array[11] = max.z
|
array[12] = max.x
|
array[13] = max.y
|
array[14] = min.z
|
array[15] = min.x
|
array[16] = max.y
|
array[17] = min.z
|
array[18] = min.x
|
array[19] = min.y
|
array[20] = min.z
|
array[21] = max.x
|
array[22] = min.y
|
array[23] = min.z
|
|
position.needsUpdate = true
|
|
this.geometry.computeBoundingSphere()
|
}
|
})()
|
|
BoxHelper.prototype.setFromObject = function (object) {
|
this.object = object
|
this.update()
|
|
return this
|
}
|
|
/**
|
* @author WestLangley / http://github.com/WestLangley
|
*/
|
|
function Box3Helper(box, hex) {
|
this.type = 'Box3Helper'
|
|
this.box = box
|
|
var color = hex !== undefined ? hex : 0xffff00
|
|
var indices = new Uint16Array([
|
0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7
|
])
|
|
var positions = [
|
1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1
|
]
|
|
var geometry = new BufferGeometry()
|
|
geometry.setIndex(new BufferAttribute(indices, 1))
|
|
geometry.addAttribute('position', new Float32BufferAttribute(positions, 3))
|
|
LineSegments.call(this, geometry, new LineBasicMaterial({ color: color }))
|
|
this.geometry.computeBoundingSphere()
|
}
|
|
Box3Helper.prototype = Object.create(LineSegments.prototype)
|
Box3Helper.prototype.constructor = Box3Helper
|
|
Box3Helper.prototype.updateMatrixWorld = function (force) {
|
var box = this.box
|
|
if (box.isEmpty()) return
|
|
box.getCenter(this.position)
|
|
box.getSize(this.scale)
|
|
this.scale.multiplyScalar(0.5)
|
|
Object3D.prototype.updateMatrixWorld.call(this, force)
|
}
|
|
/**
|
* @author WestLangley / http://github.com/WestLangley
|
*/
|
|
function PlaneHelper(plane, size, hex) {
|
this.type = 'PlaneHelper'
|
|
this.plane = plane
|
|
this.size = size === undefined ? 1 : size
|
|
var color = hex !== undefined ? hex : 0xffff00
|
|
var positions = [
|
1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 0, 0, 1, 0, 0,
|
0
|
]
|
|
var geometry = new BufferGeometry()
|
geometry.addAttribute('position', new Float32BufferAttribute(positions, 3))
|
geometry.computeBoundingSphere()
|
|
Line.call(this, geometry, new LineBasicMaterial({ color: color }))
|
|
//
|
|
var positions2 = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1]
|
|
var geometry2 = new BufferGeometry()
|
geometry2.addAttribute('position', new Float32BufferAttribute(positions2, 3))
|
geometry2.computeBoundingSphere()
|
|
this.add(
|
new Mesh(
|
geometry2,
|
new MeshBasicMaterial({ color: color, opacity: 0.2, transparent: true, depthWrite: false })
|
)
|
)
|
}
|
|
PlaneHelper.prototype = Object.create(Line.prototype)
|
PlaneHelper.prototype.constructor = PlaneHelper
|
|
PlaneHelper.prototype.updateMatrixWorld = function (force) {
|
var scale = -this.plane.constant
|
|
if (Math.abs(scale) < 1e-8) scale = 1e-8 // sign does not matter
|
|
this.scale.set(0.5 * this.size, 0.5 * this.size, scale)
|
|
this.lookAt(this.plane.normal)
|
|
Object3D.prototype.updateMatrixWorld.call(this, force)
|
}
|
|
/**
|
* @author WestLangley / http://github.com/WestLangley
|
* @author zz85 / http://github.com/zz85
|
* @author bhouston / http://clara.io
|
*
|
* Creates an arrow for visualizing directions
|
*
|
* Parameters:
|
* dir - Vector3
|
* origin - Vector3
|
* length - Number
|
* color - color in hex value
|
* headLength - Number
|
* headWidth - Number
|
*/
|
|
var lineGeometry
|
var coneGeometry
|
|
function ArrowHelper(dir, origin, length, color, headLength, headWidth) {
|
// dir is assumed to be normalized
|
|
Object3D.call(this)
|
|
if (color === undefined) color = 0xffff00
|
if (length === undefined) length = 1
|
if (headLength === undefined) headLength = 0.2 * length
|
if (headWidth === undefined) headWidth = 0.2 * headLength
|
|
if (lineGeometry === undefined) {
|
lineGeometry = new BufferGeometry()
|
lineGeometry.addAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 1, 0], 3))
|
|
coneGeometry = new CylinderBufferGeometry(0, 0.5, 1, 5, 1)
|
coneGeometry.translate(0, -0.5, 0)
|
}
|
|
this.position.copy(origin)
|
|
this.line = new Line(lineGeometry, new LineBasicMaterial({ color: color }))
|
this.line.matrixAutoUpdate = false
|
this.add(this.line)
|
|
this.cone = new Mesh(coneGeometry, new MeshBasicMaterial({ color: color }))
|
this.cone.matrixAutoUpdate = false
|
this.add(this.cone)
|
|
this.setDirection(dir)
|
this.setLength(length, headLength, headWidth)
|
}
|
|
ArrowHelper.prototype = Object.create(Object3D.prototype)
|
ArrowHelper.prototype.constructor = ArrowHelper
|
|
ArrowHelper.prototype.setDirection = (function () {
|
var axis = new Vector3()
|
var radians
|
|
return function setDirection(dir) {
|
// dir is assumed to be normalized
|
|
if (dir.y > 0.99999) {
|
this.quaternion.set(0, 0, 0, 1)
|
} else if (dir.y < -0.99999) {
|
this.quaternion.set(1, 0, 0, 0)
|
} else {
|
axis.set(dir.z, 0, -dir.x).normalize()
|
|
radians = Math.acos(dir.y)
|
|
this.quaternion.setFromAxisAngle(axis, radians)
|
}
|
}
|
})()
|
|
ArrowHelper.prototype.setLength = function (length, headLength, headWidth) {
|
if (headLength === undefined) headLength = 0.2 * length
|
if (headWidth === undefined) headWidth = 0.2 * headLength
|
|
this.line.scale.set(1, Math.max(0, length - headLength), 1)
|
this.line.updateMatrix()
|
|
this.cone.scale.set(headWidth, headLength, headWidth)
|
this.cone.position.y = length
|
this.cone.updateMatrix()
|
}
|
|
ArrowHelper.prototype.setColor = function (color) {
|
this.line.material.color.copy(color)
|
this.cone.material.color.copy(color)
|
}
|
|
/**
|
* @author sroucheray / http://sroucheray.org/
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function AxesHelper(size) {
|
size = size || 1
|
|
var vertices = [0, 0, 0, size, 0, 0, 0, 0, 0, 0, size, 0, 0, 0, 0, 0, 0, size]
|
|
var colors = [1, 0, 0, 1, 0.6, 0, 0, 1, 0, 0.6, 1, 0, 0, 0, 1, 0, 0.6, 1]
|
|
var geometry = new BufferGeometry()
|
geometry.addAttribute('position', new Float32BufferAttribute(vertices, 3))
|
geometry.addAttribute('color', new Float32BufferAttribute(colors, 3))
|
|
var material = new LineBasicMaterial({ vertexColors: VertexColors })
|
|
LineSegments.call(this, geometry, material)
|
}
|
|
AxesHelper.prototype = Object.create(LineSegments.prototype)
|
AxesHelper.prototype.constructor = AxesHelper
|
|
/**
|
* @author mrdoob / http://mrdoob.com/
|
*/
|
|
function Face4(a, b, c, d, normal, color, materialIndex) {
|
console.warn('THREE.Face4 has been removed. A THREE.Face3 will be created instead.')
|
return new Face3(a, b, c, normal, color, materialIndex)
|
}
|
|
var LineStrip = 0
|
|
var LinePieces = 1
|
|
function MeshFaceMaterial(materials) {
|
console.warn('THREE.MeshFaceMaterial has been removed. Use an Array instead.')
|
return materials
|
}
|
|
function MultiMaterial(materials) {
|
if (materials === undefined) materials = []
|
|
console.warn('THREE.MultiMaterial has been removed. Use an Array instead.')
|
materials.isMultiMaterial = true
|
materials.materials = materials
|
materials.clone = function () {
|
return materials.slice()
|
}
|
return materials
|
}
|
|
function PointCloud(geometry, material) {
|
console.warn('THREE.PointCloud has been renamed to THREE.Points.')
|
return new Points(geometry, material)
|
}
|
|
function Particle(material) {
|
console.warn('THREE.Particle has been renamed to THREE.Sprite.')
|
return new Sprite(material)
|
}
|
|
function ParticleSystem(geometry, material) {
|
console.warn('THREE.ParticleSystem has been renamed to THREE.Points.')
|
return new Points(geometry, material)
|
}
|
|
function PointCloudMaterial(parameters) {
|
console.warn('THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.')
|
return new PointsMaterial(parameters)
|
}
|
|
function ParticleBasicMaterial(parameters) {
|
console.warn('THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.')
|
return new PointsMaterial(parameters)
|
}
|
|
function ParticleSystemMaterial(parameters) {
|
console.warn('THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.')
|
return new PointsMaterial(parameters)
|
}
|
|
function Vertex(x, y, z) {
|
console.warn('THREE.Vertex has been removed. Use THREE.Vector3 instead.')
|
return new Vector3(x, y, z)
|
}
|
|
//
|
|
function DynamicBufferAttribute(array, itemSize) {
|
console.warn(
|
'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.'
|
)
|
return new BufferAttribute(array, itemSize).setDynamic(true)
|
}
|
|
function Int8Attribute(array, itemSize) {
|
console.warn(
|
'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.'
|
)
|
return new Int8BufferAttribute(array, itemSize)
|
}
|
|
function Uint8Attribute(array, itemSize) {
|
console.warn(
|
'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.'
|
)
|
return new Uint8BufferAttribute(array, itemSize)
|
}
|
|
function Uint8ClampedAttribute(array, itemSize) {
|
console.warn(
|
'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.'
|
)
|
return new Uint8ClampedBufferAttribute(array, itemSize)
|
}
|
|
function Int16Attribute(array, itemSize) {
|
console.warn(
|
'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.'
|
)
|
return new Int16BufferAttribute(array, itemSize)
|
}
|
|
function Uint16Attribute(array, itemSize) {
|
console.warn(
|
'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.'
|
)
|
return new Uint16BufferAttribute(array, itemSize)
|
}
|
|
function Int32Attribute(array, itemSize) {
|
console.warn(
|
'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.'
|
)
|
return new Int32BufferAttribute(array, itemSize)
|
}
|
|
function Uint32Attribute(array, itemSize) {
|
console.warn(
|
'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.'
|
)
|
return new Uint32BufferAttribute(array, itemSize)
|
}
|
|
function Float32Attribute(array, itemSize) {
|
console.warn(
|
'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.'
|
)
|
return new Float32BufferAttribute(array, itemSize)
|
}
|
|
function Float64Attribute(array, itemSize) {
|
console.warn(
|
'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.'
|
)
|
return new Float64BufferAttribute(array, itemSize)
|
}
|
|
//
|
|
Curve.create = function (construct, getPoint) {
|
console.log('THREE.Curve.create() has been deprecated')
|
|
construct.prototype = Object.create(Curve.prototype)
|
construct.prototype.constructor = construct
|
construct.prototype.getPoint = getPoint
|
|
return construct
|
}
|
|
//
|
|
Object.assign(CurvePath.prototype, {
|
createPointsGeometry: function (divisions) {
|
console.warn(
|
'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.'
|
)
|
|
// generate geometry from path points (for Line or Points objects)
|
|
var pts = this.getPoints(divisions)
|
return this.createGeometry(pts)
|
},
|
|
createSpacedPointsGeometry: function (divisions) {
|
console.warn(
|
'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.'
|
)
|
|
// generate geometry from equidistant sampling along the path
|
|
var pts = this.getSpacedPoints(divisions)
|
return this.createGeometry(pts)
|
},
|
|
createGeometry: function (points) {
|
console.warn(
|
'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.'
|
)
|
|
var geometry = new Geometry()
|
|
for (var i = 0, l = points.length; i < l; i++) {
|
var point = points[i]
|
geometry.vertices.push(new Vector3(point.x, point.y, point.z || 0))
|
}
|
|
return geometry
|
}
|
})
|
|
//
|
|
Object.assign(Path.prototype, {
|
fromPoints: function (points) {
|
console.warn('THREE.Path: .fromPoints() has been renamed to .setFromPoints().')
|
this.setFromPoints(points)
|
}
|
})
|
|
//
|
|
function ClosedSplineCurve3(points) {
|
console.warn(
|
'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.'
|
)
|
|
CatmullRomCurve3.call(this, points)
|
this.type = 'catmullrom'
|
this.closed = true
|
}
|
|
ClosedSplineCurve3.prototype = Object.create(CatmullRomCurve3.prototype)
|
|
//
|
|
function SplineCurve3(points) {
|
console.warn('THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.')
|
|
CatmullRomCurve3.call(this, points)
|
this.type = 'catmullrom'
|
}
|
|
SplineCurve3.prototype = Object.create(CatmullRomCurve3.prototype)
|
|
//
|
|
function Spline(points) {
|
console.warn('THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.')
|
|
CatmullRomCurve3.call(this, points)
|
this.type = 'catmullrom'
|
}
|
|
Spline.prototype = Object.create(CatmullRomCurve3.prototype)
|
|
Object.assign(Spline.prototype, {
|
initFromArray: function (/* a */) {
|
console.error('THREE.Spline: .initFromArray() has been removed.')
|
},
|
getControlPointsArray: function (/* optionalTarget */) {
|
console.error('THREE.Spline: .getControlPointsArray() has been removed.')
|
},
|
reparametrizeByArcLength: function (/* samplingCoef */) {
|
console.error('THREE.Spline: .reparametrizeByArcLength() has been removed.')
|
}
|
})
|
|
//
|
|
function AxisHelper(size) {
|
console.warn('THREE.AxisHelper has been renamed to THREE.AxesHelper.')
|
return new AxesHelper(size)
|
}
|
|
function BoundingBoxHelper(object, color) {
|
console.warn('THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.')
|
return new BoxHelper(object, color)
|
}
|
|
function EdgesHelper(object, hex) {
|
console.warn('THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.')
|
return new LineSegments(
|
new EdgesGeometry(object.geometry),
|
new LineBasicMaterial({ color: hex !== undefined ? hex : 0xffffff })
|
)
|
}
|
|
GridHelper.prototype.setColors = function () {
|
console.error(
|
'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.'
|
)
|
}
|
|
SkeletonHelper.prototype.update = function () {
|
console.error('THREE.SkeletonHelper: update() no longer needs to be called.')
|
}
|
|
function WireframeHelper(object, hex) {
|
console.warn('THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.')
|
return new LineSegments(
|
new WireframeGeometry(object.geometry),
|
new LineBasicMaterial({ color: hex !== undefined ? hex : 0xffffff })
|
)
|
}
|
|
//
|
|
Object.assign(Loader.prototype, {
|
extractUrlBase: function (url) {
|
console.warn(
|
'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.'
|
)
|
return LoaderUtils.extractUrlBase(url)
|
}
|
})
|
|
function XHRLoader(manager) {
|
console.warn('THREE.XHRLoader has been renamed to THREE.FileLoader.')
|
return new FileLoader(manager)
|
}
|
|
function BinaryTextureLoader(manager) {
|
console.warn('THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.')
|
return new DataTextureLoader(manager)
|
}
|
|
//
|
|
Object.assign(Box2.prototype, {
|
center: function (optionalTarget) {
|
console.warn('THREE.Box2: .center() has been renamed to .getCenter().')
|
return this.getCenter(optionalTarget)
|
},
|
empty: function () {
|
console.warn('THREE.Box2: .empty() has been renamed to .isEmpty().')
|
return this.isEmpty()
|
},
|
isIntersectionBox: function (box) {
|
console.warn('THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().')
|
return this.intersectsBox(box)
|
},
|
size: function (optionalTarget) {
|
console.warn('THREE.Box2: .size() has been renamed to .getSize().')
|
return this.getSize(optionalTarget)
|
}
|
})
|
|
Object.assign(Box3.prototype, {
|
center: function (optionalTarget) {
|
console.warn('THREE.Box3: .center() has been renamed to .getCenter().')
|
return this.getCenter(optionalTarget)
|
},
|
empty: function () {
|
console.warn('THREE.Box3: .empty() has been renamed to .isEmpty().')
|
return this.isEmpty()
|
},
|
isIntersectionBox: function (box) {
|
console.warn('THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().')
|
return this.intersectsBox(box)
|
},
|
isIntersectionSphere: function (sphere) {
|
console.warn('THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().')
|
return this.intersectsSphere(sphere)
|
},
|
size: function (optionalTarget) {
|
console.warn('THREE.Box3: .size() has been renamed to .getSize().')
|
return this.getSize(optionalTarget)
|
}
|
})
|
|
Line3.prototype.center = function (optionalTarget) {
|
console.warn('THREE.Line3: .center() has been renamed to .getCenter().')
|
return this.getCenter(optionalTarget)
|
}
|
|
Object.assign(_Math, {
|
random16: function () {
|
console.warn('THREE.Math: .random16() has been deprecated. Use Math.random() instead.')
|
return Math.random()
|
},
|
|
nearestPowerOfTwo: function (value) {
|
console.warn('THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().')
|
return _Math.floorPowerOfTwo(value)
|
},
|
|
nextPowerOfTwo: function (value) {
|
console.warn('THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().')
|
return _Math.ceilPowerOfTwo(value)
|
}
|
})
|
|
Object.assign(Matrix3.prototype, {
|
flattenToArrayOffset: function (array, offset) {
|
console.warn(
|
'THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.'
|
)
|
return this.toArray(array, offset)
|
},
|
multiplyVector3: function (vector) {
|
console.warn(
|
'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.'
|
)
|
return vector.applyMatrix3(this)
|
},
|
multiplyVector3Array: function (/* a */) {
|
console.error('THREE.Matrix3: .multiplyVector3Array() has been removed.')
|
},
|
applyToBuffer: function (buffer /*, offset, length */) {
|
console.warn(
|
'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.'
|
)
|
return this.applyToBufferAttribute(buffer)
|
},
|
applyToVector3Array: function (/* array, offset, length */) {
|
console.error('THREE.Matrix3: .applyToVector3Array() has been removed.')
|
}
|
})
|
|
Object.assign(Matrix4.prototype, {
|
extractPosition: function (m) {
|
console.warn('THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().')
|
return this.copyPosition(m)
|
},
|
flattenToArrayOffset: function (array, offset) {
|
console.warn(
|
'THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.'
|
)
|
return this.toArray(array, offset)
|
},
|
getPosition: (function () {
|
var v1
|
|
return function getPosition() {
|
if (v1 === undefined) v1 = new Vector3()
|
console.warn(
|
'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.'
|
)
|
return v1.setFromMatrixColumn(this, 3)
|
}
|
})(),
|
setRotationFromQuaternion: function (q) {
|
console.warn(
|
'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().'
|
)
|
return this.makeRotationFromQuaternion(q)
|
},
|
multiplyToArray: function () {
|
console.warn('THREE.Matrix4: .multiplyToArray() has been removed.')
|
},
|
multiplyVector3: function (vector) {
|
console.warn(
|
'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.'
|
)
|
return vector.applyMatrix4(this)
|
},
|
multiplyVector4: function (vector) {
|
console.warn(
|
'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.'
|
)
|
return vector.applyMatrix4(this)
|
},
|
multiplyVector3Array: function (/* a */) {
|
console.error('THREE.Matrix4: .multiplyVector3Array() has been removed.')
|
},
|
rotateAxis: function (v) {
|
console.warn(
|
'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.'
|
)
|
v.transformDirection(this)
|
},
|
crossVector: function (vector) {
|
console.warn(
|
'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.'
|
)
|
return vector.applyMatrix4(this)
|
},
|
translate: function () {
|
console.error('THREE.Matrix4: .translate() has been removed.')
|
},
|
rotateX: function () {
|
console.error('THREE.Matrix4: .rotateX() has been removed.')
|
},
|
rotateY: function () {
|
console.error('THREE.Matrix4: .rotateY() has been removed.')
|
},
|
rotateZ: function () {
|
console.error('THREE.Matrix4: .rotateZ() has been removed.')
|
},
|
rotateByAxis: function () {
|
console.error('THREE.Matrix4: .rotateByAxis() has been removed.')
|
},
|
applyToBuffer: function (buffer /*, offset, length */) {
|
console.warn(
|
'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.'
|
)
|
return this.applyToBufferAttribute(buffer)
|
},
|
applyToVector3Array: function (/* array, offset, length */) {
|
console.error('THREE.Matrix4: .applyToVector3Array() has been removed.')
|
},
|
makeFrustum: function (left, right, bottom, top, near, far) {
|
console.warn(
|
'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.'
|
)
|
return this.makePerspective(left, right, top, bottom, near, far)
|
}
|
})
|
|
Plane.prototype.isIntersectionLine = function (line) {
|
console.warn('THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().')
|
return this.intersectsLine(line)
|
}
|
|
Quaternion.prototype.multiplyVector3 = function (vector) {
|
console.warn(
|
'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.'
|
)
|
return vector.applyQuaternion(this)
|
}
|
|
Object.assign(Ray.prototype, {
|
isIntersectionBox: function (box) {
|
console.warn('THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().')
|
return this.intersectsBox(box)
|
},
|
isIntersectionPlane: function (plane) {
|
console.warn('THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().')
|
return this.intersectsPlane(plane)
|
},
|
isIntersectionSphere: function (sphere) {
|
console.warn('THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().')
|
return this.intersectsSphere(sphere)
|
}
|
})
|
|
Object.assign(Shape.prototype, {
|
extractAllPoints: function (divisions) {
|
console.warn(
|
'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.'
|
)
|
return this.extractPoints(divisions)
|
},
|
extrude: function (options) {
|
console.warn('THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.')
|
return new ExtrudeGeometry(this, options)
|
},
|
makeGeometry: function (options) {
|
console.warn('THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.')
|
return new ShapeGeometry(this, options)
|
}
|
})
|
|
Object.assign(Vector2.prototype, {
|
fromAttribute: function (attribute, index, offset) {
|
console.warn('THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().')
|
return this.fromBufferAttribute(attribute, index, offset)
|
},
|
distanceToManhattan: function (v) {
|
console.warn(
|
'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().'
|
)
|
return this.manhattanDistanceTo(v)
|
},
|
lengthManhattan: function () {
|
console.warn('THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().')
|
return this.manhattanLength()
|
}
|
})
|
|
Object.assign(Vector3.prototype, {
|
setEulerFromRotationMatrix: function () {
|
console.error(
|
'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.'
|
)
|
},
|
setEulerFromQuaternion: function () {
|
console.error(
|
'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.'
|
)
|
},
|
getPositionFromMatrix: function (m) {
|
console.warn(
|
'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().'
|
)
|
return this.setFromMatrixPosition(m)
|
},
|
getScaleFromMatrix: function (m) {
|
console.warn(
|
'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().'
|
)
|
return this.setFromMatrixScale(m)
|
},
|
getColumnFromMatrix: function (index, matrix) {
|
console.warn(
|
'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().'
|
)
|
return this.setFromMatrixColumn(matrix, index)
|
},
|
applyProjection: function (m) {
|
console.warn(
|
'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.'
|
)
|
return this.applyMatrix4(m)
|
},
|
fromAttribute: function (attribute, index, offset) {
|
console.warn('THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().')
|
return this.fromBufferAttribute(attribute, index, offset)
|
},
|
distanceToManhattan: function (v) {
|
console.warn(
|
'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().'
|
)
|
return this.manhattanDistanceTo(v)
|
},
|
lengthManhattan: function () {
|
console.warn('THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().')
|
return this.manhattanLength()
|
}
|
})
|
|
Object.assign(Vector4.prototype, {
|
fromAttribute: function (attribute, index, offset) {
|
console.warn('THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().')
|
return this.fromBufferAttribute(attribute, index, offset)
|
},
|
lengthManhattan: function () {
|
console.warn('THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().')
|
return this.manhattanLength()
|
}
|
})
|
|
//
|
|
Object.assign(Geometry.prototype, {
|
computeTangents: function () {
|
console.error('THREE.Geometry: .computeTangents() has been removed.')
|
},
|
computeLineDistances: function () {
|
console.error(
|
'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.'
|
)
|
}
|
})
|
|
Object.assign(Object3D.prototype, {
|
getChildByName: function (name) {
|
console.warn('THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().')
|
return this.getObjectByName(name)
|
},
|
renderDepth: function () {
|
console.warn('THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.')
|
},
|
translate: function (distance, axis) {
|
console.warn(
|
'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.'
|
)
|
return this.translateOnAxis(axis, distance)
|
}
|
})
|
|
Object.defineProperties(Object3D.prototype, {
|
eulerOrder: {
|
get: function () {
|
console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.')
|
return this.rotation.order
|
},
|
set: function (value) {
|
console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.')
|
this.rotation.order = value
|
}
|
},
|
useQuaternion: {
|
get: function () {
|
console.warn(
|
'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.'
|
)
|
},
|
set: function () {
|
console.warn(
|
'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.'
|
)
|
}
|
}
|
})
|
|
Object.defineProperties(LOD.prototype, {
|
objects: {
|
get: function () {
|
console.warn('THREE.LOD: .objects has been renamed to .levels.')
|
return this.levels
|
}
|
}
|
})
|
|
Object.defineProperty(Skeleton.prototype, 'useVertexTexture', {
|
get: function () {
|
console.warn('THREE.Skeleton: useVertexTexture has been removed.')
|
},
|
set: function () {
|
console.warn('THREE.Skeleton: useVertexTexture has been removed.')
|
}
|
})
|
|
Object.defineProperty(Curve.prototype, '__arcLengthDivisions', {
|
get: function () {
|
console.warn('THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.')
|
return this.arcLengthDivisions
|
},
|
set: function (value) {
|
console.warn('THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.')
|
this.arcLengthDivisions = value
|
}
|
})
|
|
//
|
|
PerspectiveCamera.prototype.setLens = function (focalLength, filmGauge) {
|
console.warn(
|
'THREE.PerspectiveCamera.setLens is deprecated. ' +
|
'Use .setFocalLength and .filmGauge for a photographic setup.'
|
)
|
|
if (filmGauge !== undefined) this.filmGauge = filmGauge
|
this.setFocalLength(focalLength)
|
}
|
|
//
|
|
Object.defineProperties(Light.prototype, {
|
onlyShadow: {
|
set: function () {
|
console.warn('THREE.Light: .onlyShadow has been removed.')
|
}
|
},
|
shadowCameraFov: {
|
set: function (value) {
|
console.warn('THREE.Light: .shadowCameraFov is now .shadow.camera.fov.')
|
this.shadow.camera.fov = value
|
}
|
},
|
shadowCameraLeft: {
|
set: function (value) {
|
console.warn('THREE.Light: .shadowCameraLeft is now .shadow.camera.left.')
|
this.shadow.camera.left = value
|
}
|
},
|
shadowCameraRight: {
|
set: function (value) {
|
console.warn('THREE.Light: .shadowCameraRight is now .shadow.camera.right.')
|
this.shadow.camera.right = value
|
}
|
},
|
shadowCameraTop: {
|
set: function (value) {
|
console.warn('THREE.Light: .shadowCameraTop is now .shadow.camera.top.')
|
this.shadow.camera.top = value
|
}
|
},
|
shadowCameraBottom: {
|
set: function (value) {
|
console.warn('THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.')
|
this.shadow.camera.bottom = value
|
}
|
},
|
shadowCameraNear: {
|
set: function (value) {
|
console.warn('THREE.Light: .shadowCameraNear is now .shadow.camera.near.')
|
this.shadow.camera.near = value
|
}
|
},
|
shadowCameraFar: {
|
set: function (value) {
|
console.warn('THREE.Light: .shadowCameraFar is now .shadow.camera.far.')
|
this.shadow.camera.far = value
|
}
|
},
|
shadowCameraVisible: {
|
set: function () {
|
console.warn(
|
'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.'
|
)
|
}
|
},
|
shadowBias: {
|
set: function (value) {
|
console.warn('THREE.Light: .shadowBias is now .shadow.bias.')
|
this.shadow.bias = value
|
}
|
},
|
shadowDarkness: {
|
set: function () {
|
console.warn('THREE.Light: .shadowDarkness has been removed.')
|
}
|
},
|
shadowMapWidth: {
|
set: function (value) {
|
console.warn('THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.')
|
this.shadow.mapSize.width = value
|
}
|
},
|
shadowMapHeight: {
|
set: function (value) {
|
console.warn('THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.')
|
this.shadow.mapSize.height = value
|
}
|
}
|
})
|
|
//
|
|
Object.defineProperties(BufferAttribute.prototype, {
|
length: {
|
get: function () {
|
console.warn('THREE.BufferAttribute: .length has been deprecated. Use .count instead.')
|
return this.array.length
|
}
|
}
|
})
|
|
Object.assign(BufferGeometry.prototype, {
|
addIndex: function (index) {
|
console.warn('THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().')
|
this.setIndex(index)
|
},
|
addDrawCall: function (start, count, indexOffset) {
|
if (indexOffset !== undefined) {
|
console.warn('THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.')
|
}
|
console.warn('THREE.BufferGeometry: .addDrawCall() is now .addGroup().')
|
this.addGroup(start, count)
|
},
|
clearDrawCalls: function () {
|
console.warn('THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().')
|
this.clearGroups()
|
},
|
computeTangents: function () {
|
console.warn('THREE.BufferGeometry: .computeTangents() has been removed.')
|
},
|
computeOffsets: function () {
|
console.warn('THREE.BufferGeometry: .computeOffsets() has been removed.')
|
}
|
})
|
|
Object.defineProperties(BufferGeometry.prototype, {
|
drawcalls: {
|
get: function () {
|
console.error('THREE.BufferGeometry: .drawcalls has been renamed to .groups.')
|
return this.groups
|
}
|
},
|
offsets: {
|
get: function () {
|
console.warn('THREE.BufferGeometry: .offsets has been renamed to .groups.')
|
return this.groups
|
}
|
}
|
})
|
|
//
|
|
Object.defineProperties(Uniform.prototype, {
|
dynamic: {
|
set: function () {
|
console.warn(
|
'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.'
|
)
|
}
|
},
|
onUpdate: {
|
value: function () {
|
console.warn(
|
'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.'
|
)
|
return this
|
}
|
}
|
})
|
|
//
|
|
Object.defineProperties(Material.prototype, {
|
wrapAround: {
|
get: function () {
|
console.warn('THREE.Material: .wrapAround has been removed.')
|
},
|
set: function () {
|
console.warn('THREE.Material: .wrapAround has been removed.')
|
}
|
},
|
wrapRGB: {
|
get: function () {
|
console.warn('THREE.Material: .wrapRGB has been removed.')
|
return new Color()
|
}
|
},
|
|
shading: {
|
get: function () {
|
console.error(
|
'THREE.' +
|
this.type +
|
': .shading has been removed. Use the boolean .flatShading instead.'
|
)
|
},
|
set: function (value) {
|
console.warn(
|
'THREE.' +
|
this.type +
|
': .shading has been removed. Use the boolean .flatShading instead.'
|
)
|
this.flatShading = value === FlatShading
|
}
|
}
|
})
|
|
Object.defineProperties(MeshPhongMaterial.prototype, {
|
metal: {
|
get: function () {
|
console.warn(
|
'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.'
|
)
|
return false
|
},
|
set: function () {
|
console.warn(
|
'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead'
|
)
|
}
|
}
|
})
|
|
Object.defineProperties(ShaderMaterial.prototype, {
|
derivatives: {
|
get: function () {
|
console.warn(
|
'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.'
|
)
|
return this.extensions.derivatives
|
},
|
set: function (value) {
|
console.warn(
|
'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.'
|
)
|
this.extensions.derivatives = value
|
}
|
}
|
})
|
|
//
|
|
Object.assign(WebGLRenderer.prototype, {
|
getCurrentRenderTarget: function () {
|
console.warn('THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().')
|
return this.getRenderTarget()
|
},
|
|
getMaxAnisotropy: function () {
|
console.warn(
|
'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().'
|
)
|
return this.capabilities.getMaxAnisotropy()
|
},
|
|
getPrecision: function () {
|
console.warn('THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.')
|
return this.capabilities.precision
|
},
|
|
resetGLState: function () {
|
console.warn('THREE.WebGLRenderer: .resetGLState() is now .state.reset().')
|
return this.state.reset()
|
},
|
|
supportsFloatTextures: function () {
|
console.warn(
|
"THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."
|
)
|
return this.extensions.get('OES_texture_float')
|
},
|
supportsHalfFloatTextures: function () {
|
console.warn(
|
"THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."
|
)
|
return this.extensions.get('OES_texture_half_float')
|
},
|
supportsStandardDerivatives: function () {
|
console.warn(
|
"THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."
|
)
|
return this.extensions.get('OES_standard_derivatives')
|
},
|
supportsCompressedTextureS3TC: function () {
|
console.warn(
|
"THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."
|
)
|
return this.extensions.get('WEBGL_compressed_texture_s3tc')
|
},
|
supportsCompressedTexturePVRTC: function () {
|
console.warn(
|
"THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."
|
)
|
return this.extensions.get('WEBGL_compressed_texture_pvrtc')
|
},
|
supportsBlendMinMax: function () {
|
console.warn(
|
"THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."
|
)
|
return this.extensions.get('EXT_blend_minmax')
|
},
|
supportsVertexTextures: function () {
|
console.warn(
|
'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.'
|
)
|
return this.capabilities.vertexTextures
|
},
|
supportsInstancedArrays: function () {
|
console.warn(
|
"THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."
|
)
|
return this.extensions.get('ANGLE_instanced_arrays')
|
},
|
enableScissorTest: function (boolean) {
|
console.warn('THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().')
|
this.setScissorTest(boolean)
|
},
|
initMaterial: function () {
|
console.warn('THREE.WebGLRenderer: .initMaterial() has been removed.')
|
},
|
addPrePlugin: function () {
|
console.warn('THREE.WebGLRenderer: .addPrePlugin() has been removed.')
|
},
|
addPostPlugin: function () {
|
console.warn('THREE.WebGLRenderer: .addPostPlugin() has been removed.')
|
},
|
updateShadowMap: function () {
|
console.warn('THREE.WebGLRenderer: .updateShadowMap() has been removed.')
|
},
|
setFaceCulling: function () {
|
console.warn('THREE.WebGLRenderer: .setFaceCulling() has been removed.')
|
}
|
})
|
|
Object.defineProperties(WebGLRenderer.prototype, {
|
shadowMapEnabled: {
|
get: function () {
|
return this.shadowMap.enabled
|
},
|
set: function (value) {
|
console.warn('THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.')
|
this.shadowMap.enabled = value
|
}
|
},
|
shadowMapType: {
|
get: function () {
|
return this.shadowMap.type
|
},
|
set: function (value) {
|
console.warn('THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.')
|
this.shadowMap.type = value
|
}
|
},
|
shadowMapCullFace: {
|
get: function () {
|
console.warn(
|
'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.'
|
)
|
return undefined
|
},
|
set: function (/* value */) {
|
console.warn(
|
'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.'
|
)
|
}
|
}
|
})
|
|
Object.defineProperties(WebGLShadowMap.prototype, {
|
cullFace: {
|
get: function () {
|
console.warn(
|
'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.'
|
)
|
return undefined
|
},
|
set: function (/* cullFace */) {
|
console.warn(
|
'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.'
|
)
|
}
|
},
|
renderReverseSided: {
|
get: function () {
|
console.warn(
|
'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.'
|
)
|
return undefined
|
},
|
set: function () {
|
console.warn(
|
'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.'
|
)
|
}
|
},
|
renderSingleSided: {
|
get: function () {
|
console.warn(
|
'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.'
|
)
|
return undefined
|
},
|
set: function () {
|
console.warn(
|
'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.'
|
)
|
}
|
}
|
})
|
|
//
|
|
Object.defineProperties(WebGLRenderTarget.prototype, {
|
wrapS: {
|
get: function () {
|
console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.')
|
return this.texture.wrapS
|
},
|
set: function (value) {
|
console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.')
|
this.texture.wrapS = value
|
}
|
},
|
wrapT: {
|
get: function () {
|
console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.')
|
return this.texture.wrapT
|
},
|
set: function (value) {
|
console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.')
|
this.texture.wrapT = value
|
}
|
},
|
magFilter: {
|
get: function () {
|
console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.')
|
return this.texture.magFilter
|
},
|
set: function (value) {
|
console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.')
|
this.texture.magFilter = value
|
}
|
},
|
minFilter: {
|
get: function () {
|
console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.')
|
return this.texture.minFilter
|
},
|
set: function (value) {
|
console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.')
|
this.texture.minFilter = value
|
}
|
},
|
anisotropy: {
|
get: function () {
|
console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.')
|
return this.texture.anisotropy
|
},
|
set: function (value) {
|
console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.')
|
this.texture.anisotropy = value
|
}
|
},
|
offset: {
|
get: function () {
|
console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.')
|
return this.texture.offset
|
},
|
set: function (value) {
|
console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.')
|
this.texture.offset = value
|
}
|
},
|
repeat: {
|
get: function () {
|
console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.')
|
return this.texture.repeat
|
},
|
set: function (value) {
|
console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.')
|
this.texture.repeat = value
|
}
|
},
|
format: {
|
get: function () {
|
console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.')
|
return this.texture.format
|
},
|
set: function (value) {
|
console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.')
|
this.texture.format = value
|
}
|
},
|
type: {
|
get: function () {
|
console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.')
|
return this.texture.type
|
},
|
set: function (value) {
|
console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.')
|
this.texture.type = value
|
}
|
},
|
generateMipmaps: {
|
get: function () {
|
console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.')
|
return this.texture.generateMipmaps
|
},
|
set: function (value) {
|
console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.')
|
this.texture.generateMipmaps = value
|
}
|
}
|
})
|
|
//
|
|
Object.defineProperties(WebVRManager.prototype, {
|
standing: {
|
set: function (/* value */) {
|
console.warn('THREE.WebVRManager: .standing has been removed.')
|
}
|
}
|
})
|
|
//
|
|
Audio.prototype.load = function (file) {
|
console.warn('THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.')
|
var scope = this
|
var audioLoader = new AudioLoader()
|
audioLoader.load(file, function (buffer) {
|
scope.setBuffer(buffer)
|
})
|
return this
|
}
|
|
AudioAnalyser.prototype.getData = function () {
|
console.warn('THREE.AudioAnalyser: .getData() is now .getFrequencyData().')
|
return this.getFrequencyData()
|
}
|
|
//
|
|
CubeCamera.prototype.updateCubeMap = function (renderer, scene) {
|
console.warn('THREE.CubeCamera: .updateCubeMap() is now .update().')
|
return this.update(renderer, scene)
|
}
|
|
//
|
|
var GeometryUtils = {
|
merge: function (geometry1, geometry2, materialIndexOffset) {
|
console.warn(
|
'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.'
|
)
|
var matrix
|
|
if (geometry2.isMesh) {
|
geometry2.matrixAutoUpdate && geometry2.updateMatrix()
|
|
matrix = geometry2.matrix
|
geometry2 = geometry2.geometry
|
}
|
|
geometry1.merge(geometry2, matrix, materialIndexOffset)
|
},
|
|
center: function (geometry) {
|
console.warn(
|
'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.'
|
)
|
return geometry.center()
|
}
|
}
|
|
var ImageUtils = {
|
crossOrigin: undefined,
|
|
loadTexture: function (url, mapping, onLoad, onError) {
|
console.warn(
|
'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.'
|
)
|
|
var loader = new TextureLoader()
|
loader.setCrossOrigin(this.crossOrigin)
|
|
var texture = loader.load(url, onLoad, undefined, onError)
|
|
if (mapping) texture.mapping = mapping
|
|
return texture
|
},
|
|
loadTextureCube: function (urls, mapping, onLoad, onError) {
|
console.warn(
|
'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.'
|
)
|
|
var loader = new CubeTextureLoader()
|
loader.setCrossOrigin(this.crossOrigin)
|
|
var texture = loader.load(urls, onLoad, undefined, onError)
|
|
if (mapping) texture.mapping = mapping
|
|
return texture
|
},
|
|
loadCompressedTexture: function () {
|
console.error(
|
'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.'
|
)
|
},
|
|
loadCompressedTextureCube: function () {
|
console.error(
|
'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.'
|
)
|
}
|
}
|
|
//
|
|
function Projector() {
|
console.error('THREE.Projector has been moved to /examples/js/renderers/Projector.js.')
|
|
this.projectVector = function (vector, camera) {
|
console.warn('THREE.Projector: .projectVector() is now vector.project().')
|
vector.project(camera)
|
}
|
|
this.unprojectVector = function (vector, camera) {
|
console.warn('THREE.Projector: .unprojectVector() is now vector.unproject().')
|
vector.unproject(camera)
|
}
|
|
this.pickingRay = function () {
|
console.error('THREE.Projector: .pickingRay() is now raycaster.setFromCamera().')
|
}
|
}
|
|
//
|
|
function CanvasRenderer() {
|
console.error('THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js')
|
|
this.domElement = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas')
|
this.clear = function () {}
|
this.render = function () {}
|
this.setClearColor = function () {}
|
this.setSize = function () {}
|
}
|
|
//
|
|
var SceneUtils = {
|
createMultiMaterialObject: function (/* geometry, materials */) {
|
console.error('THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js')
|
},
|
|
detach: function (/* child, parent, scene */) {
|
console.error('THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js')
|
},
|
|
attach: function (/* child, scene, parent */) {
|
console.error('THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js')
|
}
|
}
|
|
//
|
|
function LensFlare() {
|
console.error('THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js')
|
}
|
|
exports.WebGLRenderTargetCube = WebGLRenderTargetCube
|
exports.WebGLRenderTarget = WebGLRenderTarget
|
exports.WebGLRenderer = WebGLRenderer
|
exports.ShaderLib = ShaderLib
|
exports.UniformsLib = UniformsLib
|
exports.UniformsUtils = UniformsUtils
|
exports.ShaderChunk = ShaderChunk
|
exports.FogExp2 = FogExp2
|
exports.Fog = Fog
|
exports.Scene = Scene
|
exports.Sprite = Sprite
|
exports.LOD = LOD
|
exports.SkinnedMesh = SkinnedMesh
|
exports.Skeleton = Skeleton
|
exports.Bone = Bone
|
exports.Mesh = Mesh
|
exports.LineSegments = LineSegments
|
exports.LineLoop = LineLoop
|
exports.Line = Line
|
exports.Points = Points
|
exports.Group = Group
|
exports.VideoTexture = VideoTexture
|
exports.DataTexture = DataTexture
|
exports.CompressedTexture = CompressedTexture
|
exports.CubeTexture = CubeTexture
|
exports.CanvasTexture = CanvasTexture
|
exports.DepthTexture = DepthTexture
|
exports.Texture = Texture
|
exports.CompressedTextureLoader = CompressedTextureLoader
|
exports.DataTextureLoader = DataTextureLoader
|
exports.CubeTextureLoader = CubeTextureLoader
|
exports.TextureLoader = TextureLoader
|
exports.ObjectLoader = ObjectLoader
|
exports.MaterialLoader = MaterialLoader
|
exports.BufferGeometryLoader = BufferGeometryLoader
|
exports.DefaultLoadingManager = DefaultLoadingManager
|
exports.LoadingManager = LoadingManager
|
exports.JSONLoader = JSONLoader
|
exports.ImageLoader = ImageLoader
|
exports.ImageBitmapLoader = ImageBitmapLoader
|
exports.FontLoader = FontLoader
|
exports.FileLoader = FileLoader
|
exports.Loader = Loader
|
exports.LoaderUtils = LoaderUtils
|
exports.Cache = Cache
|
exports.AudioLoader = AudioLoader
|
exports.SpotLightShadow = SpotLightShadow
|
exports.SpotLight = SpotLight
|
exports.PointLight = PointLight
|
exports.RectAreaLight = RectAreaLight
|
exports.HemisphereLight = HemisphereLight
|
exports.DirectionalLightShadow = DirectionalLightShadow
|
exports.DirectionalLight = DirectionalLight
|
exports.AmbientLight = AmbientLight
|
exports.LightShadow = LightShadow
|
exports.Light = Light
|
exports.StereoCamera = StereoCamera
|
exports.PerspectiveCamera = PerspectiveCamera
|
exports.OrthographicCamera = OrthographicCamera
|
exports.CubeCamera = CubeCamera
|
exports.ArrayCamera = ArrayCamera
|
exports.Camera = Camera
|
exports.AudioListener = AudioListener
|
exports.PositionalAudio = PositionalAudio
|
exports.AudioContext = AudioContext
|
exports.AudioAnalyser = AudioAnalyser
|
exports.Audio = Audio
|
exports.VectorKeyframeTrack = VectorKeyframeTrack
|
exports.StringKeyframeTrack = StringKeyframeTrack
|
exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack
|
exports.NumberKeyframeTrack = NumberKeyframeTrack
|
exports.ColorKeyframeTrack = ColorKeyframeTrack
|
exports.BooleanKeyframeTrack = BooleanKeyframeTrack
|
exports.PropertyMixer = PropertyMixer
|
exports.PropertyBinding = PropertyBinding
|
exports.KeyframeTrack = KeyframeTrack
|
exports.AnimationUtils = AnimationUtils
|
exports.AnimationObjectGroup = AnimationObjectGroup
|
exports.AnimationMixer = AnimationMixer
|
exports.AnimationClip = AnimationClip
|
exports.Uniform = Uniform
|
exports.InstancedBufferGeometry = InstancedBufferGeometry
|
exports.BufferGeometry = BufferGeometry
|
exports.Geometry = Geometry
|
exports.InterleavedBufferAttribute = InterleavedBufferAttribute
|
exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer
|
exports.InterleavedBuffer = InterleavedBuffer
|
exports.InstancedBufferAttribute = InstancedBufferAttribute
|
exports.Face3 = Face3
|
exports.Object3D = Object3D
|
exports.Raycaster = Raycaster
|
exports.Layers = Layers
|
exports.EventDispatcher = EventDispatcher
|
exports.Clock = Clock
|
exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant
|
exports.LinearInterpolant = LinearInterpolant
|
exports.DiscreteInterpolant = DiscreteInterpolant
|
exports.CubicInterpolant = CubicInterpolant
|
exports.Interpolant = Interpolant
|
exports.Triangle = Triangle
|
exports.Math = _Math
|
exports.Spherical = Spherical
|
exports.Cylindrical = Cylindrical
|
exports.Plane = Plane
|
exports.Frustum = Frustum
|
exports.Sphere = Sphere
|
exports.Ray = Ray
|
exports.Matrix4 = Matrix4
|
exports.Matrix3 = Matrix3
|
exports.Box3 = Box3
|
exports.Box2 = Box2
|
exports.Line3 = Line3
|
exports.Euler = Euler
|
exports.Vector4 = Vector4
|
exports.Vector3 = Vector3
|
exports.Vector2 = Vector2
|
exports.Quaternion = Quaternion
|
exports.Color = Color
|
exports.ImmediateRenderObject = ImmediateRenderObject
|
exports.VertexNormalsHelper = VertexNormalsHelper
|
exports.SpotLightHelper = SpotLightHelper
|
exports.SkeletonHelper = SkeletonHelper
|
exports.PointLightHelper = PointLightHelper
|
exports.RectAreaLightHelper = RectAreaLightHelper
|
exports.HemisphereLightHelper = HemisphereLightHelper
|
exports.GridHelper = GridHelper
|
exports.PolarGridHelper = PolarGridHelper
|
exports.FaceNormalsHelper = FaceNormalsHelper
|
exports.DirectionalLightHelper = DirectionalLightHelper
|
exports.CameraHelper = CameraHelper
|
exports.BoxHelper = BoxHelper
|
exports.Box3Helper = Box3Helper
|
exports.PlaneHelper = PlaneHelper
|
exports.ArrowHelper = ArrowHelper
|
exports.AxesHelper = AxesHelper
|
exports.Shape = Shape
|
exports.Path = Path
|
exports.ShapePath = ShapePath
|
exports.Font = Font
|
exports.CurvePath = CurvePath
|
exports.Curve = Curve
|
exports.ShapeUtils = ShapeUtils
|
exports.WebGLUtils = WebGLUtils
|
exports.WireframeGeometry = WireframeGeometry
|
exports.ParametricGeometry = ParametricGeometry
|
exports.ParametricBufferGeometry = ParametricBufferGeometry
|
exports.TetrahedronGeometry = TetrahedronGeometry
|
exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry
|
exports.OctahedronGeometry = OctahedronGeometry
|
exports.OctahedronBufferGeometry = OctahedronBufferGeometry
|
exports.IcosahedronGeometry = IcosahedronGeometry
|
exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry
|
exports.DodecahedronGeometry = DodecahedronGeometry
|
exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry
|
exports.PolyhedronGeometry = PolyhedronGeometry
|
exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry
|
exports.TubeGeometry = TubeGeometry
|
exports.TubeBufferGeometry = TubeBufferGeometry
|
exports.TorusKnotGeometry = TorusKnotGeometry
|
exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry
|
exports.TorusGeometry = TorusGeometry
|
exports.TorusBufferGeometry = TorusBufferGeometry
|
exports.TextGeometry = TextGeometry
|
exports.TextBufferGeometry = TextBufferGeometry
|
exports.SphereGeometry = SphereGeometry
|
exports.SphereBufferGeometry = SphereBufferGeometry
|
exports.RingGeometry = RingGeometry
|
exports.RingBufferGeometry = RingBufferGeometry
|
exports.PlaneGeometry = PlaneGeometry
|
exports.PlaneBufferGeometry = PlaneBufferGeometry
|
exports.LatheGeometry = LatheGeometry
|
exports.LatheBufferGeometry = LatheBufferGeometry
|
exports.ShapeGeometry = ShapeGeometry
|
exports.ShapeBufferGeometry = ShapeBufferGeometry
|
exports.ExtrudeGeometry = ExtrudeGeometry
|
exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry
|
exports.EdgesGeometry = EdgesGeometry
|
exports.ConeGeometry = ConeGeometry
|
exports.ConeBufferGeometry = ConeBufferGeometry
|
exports.CylinderGeometry = CylinderGeometry
|
exports.CylinderBufferGeometry = CylinderBufferGeometry
|
exports.CircleGeometry = CircleGeometry
|
exports.CircleBufferGeometry = CircleBufferGeometry
|
exports.BoxGeometry = BoxGeometry
|
exports.BoxBufferGeometry = BoxBufferGeometry
|
exports.ShadowMaterial = ShadowMaterial
|
exports.SpriteMaterial = SpriteMaterial
|
exports.RawShaderMaterial = RawShaderMaterial
|
exports.ShaderMaterial = ShaderMaterial
|
exports.PointsMaterial = PointsMaterial
|
exports.MeshPhysicalMaterial = MeshPhysicalMaterial
|
exports.MeshStandardMaterial = MeshStandardMaterial
|
exports.MeshPhongMaterial = MeshPhongMaterial
|
exports.MeshToonMaterial = MeshToonMaterial
|
exports.MeshNormalMaterial = MeshNormalMaterial
|
exports.MeshLambertMaterial = MeshLambertMaterial
|
exports.MeshDepthMaterial = MeshDepthMaterial
|
exports.MeshDistanceMaterial = MeshDistanceMaterial
|
exports.MeshBasicMaterial = MeshBasicMaterial
|
exports.LineDashedMaterial = LineDashedMaterial
|
exports.LineBasicMaterial = LineBasicMaterial
|
exports.Material = Material
|
exports.Float64BufferAttribute = Float64BufferAttribute
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exports.Float32BufferAttribute = Float32BufferAttribute
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exports.Uint32BufferAttribute = Uint32BufferAttribute
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exports.Int32BufferAttribute = Int32BufferAttribute
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exports.Uint16BufferAttribute = Uint16BufferAttribute
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exports.Int16BufferAttribute = Int16BufferAttribute
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exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute
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exports.Uint8BufferAttribute = Uint8BufferAttribute
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exports.Int8BufferAttribute = Int8BufferAttribute
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exports.BufferAttribute = BufferAttribute
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exports.ArcCurve = ArcCurve
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exports.CatmullRomCurve3 = CatmullRomCurve3
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exports.CubicBezierCurve = CubicBezierCurve
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exports.CubicBezierCurve3 = CubicBezierCurve3
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exports.EllipseCurve = EllipseCurve
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exports.LineCurve = LineCurve
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exports.LineCurve3 = LineCurve3
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exports.QuadraticBezierCurve = QuadraticBezierCurve
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exports.QuadraticBezierCurve3 = QuadraticBezierCurve3
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exports.SplineCurve = SplineCurve
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exports.REVISION = REVISION
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exports.MOUSE = MOUSE
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exports.CullFaceNone = CullFaceNone
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exports.CullFaceBack = CullFaceBack
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exports.CullFaceFront = CullFaceFront
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exports.CullFaceFrontBack = CullFaceFrontBack
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exports.FrontFaceDirectionCW = FrontFaceDirectionCW
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exports.FrontFaceDirectionCCW = FrontFaceDirectionCCW
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exports.BasicShadowMap = BasicShadowMap
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exports.PCFShadowMap = PCFShadowMap
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exports.PCFSoftShadowMap = PCFSoftShadowMap
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exports.FrontSide = FrontSide
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exports.BackSide = BackSide
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exports.DoubleSide = DoubleSide
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exports.FlatShading = FlatShading
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exports.SmoothShading = SmoothShading
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exports.NoColors = NoColors
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exports.FaceColors = FaceColors
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exports.VertexColors = VertexColors
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exports.NoBlending = NoBlending
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exports.NormalBlending = NormalBlending
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exports.AdditiveBlending = AdditiveBlending
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exports.SubtractiveBlending = SubtractiveBlending
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exports.MultiplyBlending = MultiplyBlending
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exports.CustomBlending = CustomBlending
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exports.AddEquation = AddEquation
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exports.SubtractEquation = SubtractEquation
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exports.ReverseSubtractEquation = ReverseSubtractEquation
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exports.MinEquation = MinEquation
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exports.MaxEquation = MaxEquation
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exports.ZeroFactor = ZeroFactor
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exports.OneFactor = OneFactor
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exports.SrcColorFactor = SrcColorFactor
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exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor
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exports.SrcAlphaFactor = SrcAlphaFactor
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exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor
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exports.DstAlphaFactor = DstAlphaFactor
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exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor
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exports.DstColorFactor = DstColorFactor
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exports.OneMinusDstColorFactor = OneMinusDstColorFactor
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exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor
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exports.NeverDepth = NeverDepth
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exports.AlwaysDepth = AlwaysDepth
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exports.LessDepth = LessDepth
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exports.LessEqualDepth = LessEqualDepth
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exports.EqualDepth = EqualDepth
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exports.GreaterEqualDepth = GreaterEqualDepth
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exports.GreaterDepth = GreaterDepth
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exports.NotEqualDepth = NotEqualDepth
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exports.MultiplyOperation = MultiplyOperation
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exports.MixOperation = MixOperation
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exports.AddOperation = AddOperation
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exports.NoToneMapping = NoToneMapping
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exports.LinearToneMapping = LinearToneMapping
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exports.ReinhardToneMapping = ReinhardToneMapping
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exports.Uncharted2ToneMapping = Uncharted2ToneMapping
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exports.CineonToneMapping = CineonToneMapping
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exports.UVMapping = UVMapping
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exports.CubeReflectionMapping = CubeReflectionMapping
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exports.CubeRefractionMapping = CubeRefractionMapping
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exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping
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exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping
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exports.SphericalReflectionMapping = SphericalReflectionMapping
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exports.CubeUVReflectionMapping = CubeUVReflectionMapping
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exports.CubeUVRefractionMapping = CubeUVRefractionMapping
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exports.RepeatWrapping = RepeatWrapping
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exports.ClampToEdgeWrapping = ClampToEdgeWrapping
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exports.MirroredRepeatWrapping = MirroredRepeatWrapping
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exports.NearestFilter = NearestFilter
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exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter
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exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter
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exports.LinearFilter = LinearFilter
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exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter
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exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter
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exports.UnsignedByteType = UnsignedByteType
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exports.ByteType = ByteType
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exports.ShortType = ShortType
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exports.UnsignedShortType = UnsignedShortType
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exports.IntType = IntType
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exports.UnsignedIntType = UnsignedIntType
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exports.FloatType = FloatType
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exports.HalfFloatType = HalfFloatType
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exports.UnsignedShort4444Type = UnsignedShort4444Type
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exports.UnsignedShort5551Type = UnsignedShort5551Type
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exports.UnsignedShort565Type = UnsignedShort565Type
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exports.UnsignedInt248Type = UnsignedInt248Type
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exports.AlphaFormat = AlphaFormat
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exports.RGBFormat = RGBFormat
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exports.RGBAFormat = RGBAFormat
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exports.LuminanceFormat = LuminanceFormat
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exports.LuminanceAlphaFormat = LuminanceAlphaFormat
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exports.RGBEFormat = RGBEFormat
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exports.DepthFormat = DepthFormat
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exports.DepthStencilFormat = DepthStencilFormat
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exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format
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exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format
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exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format
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exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format
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exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format
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exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format
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exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format
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exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format
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exports.RGB_ETC1_Format = RGB_ETC1_Format
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exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format
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exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format
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exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format
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exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format
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exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format
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exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format
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exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format
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exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format
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exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format
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exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format
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exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format
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exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format
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exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format
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exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format
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exports.LoopOnce = LoopOnce
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exports.LoopRepeat = LoopRepeat
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exports.LoopPingPong = LoopPingPong
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exports.InterpolateDiscrete = InterpolateDiscrete
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exports.InterpolateLinear = InterpolateLinear
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exports.InterpolateSmooth = InterpolateSmooth
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exports.ZeroCurvatureEnding = ZeroCurvatureEnding
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exports.ZeroSlopeEnding = ZeroSlopeEnding
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exports.WrapAroundEnding = WrapAroundEnding
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exports.TrianglesDrawMode = TrianglesDrawMode
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exports.TriangleStripDrawMode = TriangleStripDrawMode
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exports.TriangleFanDrawMode = TriangleFanDrawMode
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exports.LinearEncoding = LinearEncoding
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exports.sRGBEncoding = sRGBEncoding
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exports.GammaEncoding = GammaEncoding
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exports.RGBEEncoding = RGBEEncoding
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exports.LogLuvEncoding = LogLuvEncoding
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exports.RGBM7Encoding = RGBM7Encoding
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exports.RGBM16Encoding = RGBM16Encoding
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exports.RGBDEncoding = RGBDEncoding
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exports.BasicDepthPacking = BasicDepthPacking
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exports.RGBADepthPacking = RGBADepthPacking
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exports.CubeGeometry = BoxGeometry
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exports.Face4 = Face4
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exports.LineStrip = LineStrip
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exports.LinePieces = LinePieces
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exports.MeshFaceMaterial = MeshFaceMaterial
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exports.MultiMaterial = MultiMaterial
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exports.PointCloud = PointCloud
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exports.Particle = Particle
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exports.ParticleSystem = ParticleSystem
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exports.PointCloudMaterial = PointCloudMaterial
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exports.ParticleBasicMaterial = ParticleBasicMaterial
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exports.ParticleSystemMaterial = ParticleSystemMaterial
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exports.Vertex = Vertex
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exports.DynamicBufferAttribute = DynamicBufferAttribute
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exports.Int8Attribute = Int8Attribute
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exports.Uint8Attribute = Uint8Attribute
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exports.Uint8ClampedAttribute = Uint8ClampedAttribute
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exports.Int16Attribute = Int16Attribute
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exports.Uint16Attribute = Uint16Attribute
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exports.Int32Attribute = Int32Attribute
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exports.Uint32Attribute = Uint32Attribute
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exports.Float32Attribute = Float32Attribute
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exports.Float64Attribute = Float64Attribute
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exports.ClosedSplineCurve3 = ClosedSplineCurve3
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exports.SplineCurve3 = SplineCurve3
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exports.Spline = Spline
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exports.AxisHelper = AxisHelper
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exports.BoundingBoxHelper = BoundingBoxHelper
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exports.EdgesHelper = EdgesHelper
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exports.WireframeHelper = WireframeHelper
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exports.XHRLoader = XHRLoader
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exports.BinaryTextureLoader = BinaryTextureLoader
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exports.GeometryUtils = GeometryUtils
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exports.ImageUtils = ImageUtils
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exports.Projector = Projector
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exports.CanvasRenderer = CanvasRenderer
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exports.SceneUtils = SceneUtils
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exports.LensFlare = LensFlare
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Object.defineProperty(exports, '__esModule', { value: true })
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})
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