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| /**
| * @author alteredq / http://alteredqualia.com/
| *
| * Full-screen textured quad shader
| */
|
| THREE.CopyShader = {
|
| uniforms: {
|
| "tDiffuse": { value: null },
| "opacity": { value: 1.0 }
|
| },
|
| vertexShader: [
|
| "varying vec2 vUv;",
|
| "void main() {",
|
| "vUv = uv;",
| "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
| "}"
|
| ].join("\n"),
|
| fragmentShader: [
|
| "uniform float opacity;",
|
| "uniform sampler2D tDiffuse;",
|
| "varying vec2 vUv;",
|
| "void main() {",
|
| "vec4 texel = texture2D( tDiffuse, vUv );",
| "gl_FragColor = opacity * texel;",
|
| "}"
|
| ].join("\n")
|
| };
|
|