import Handler from '../Handler';
|
import Element, { ElementEvent } from '../Element';
|
import Displayable from '../graphic/Displayable';
|
|
class Param {
|
|
target: Element
|
topTarget: Element
|
|
constructor(target: Element, e?: ElementEvent) {
|
this.target = target;
|
this.topTarget = e && e.topTarget;
|
}
|
}
|
|
// FIXME Draggable on element which has parent rotation or scale
|
export default class Draggable {
|
|
handler: Handler
|
|
_draggingTarget: Element
|
_dropTarget: Element
|
|
_x: number
|
_y: number
|
|
constructor(handler: Handler) {
|
this.handler = handler;
|
|
handler.on('mousedown', this._dragStart, this);
|
handler.on('mousemove', this._drag, this);
|
handler.on('mouseup', this._dragEnd, this);
|
// `mosuemove` and `mouseup` can be continue to fire when dragging.
|
// See [DRAG_OUTSIDE] in `Handler.js`. So we do not need to trigger
|
// `_dragEnd` when globalout. That would brings better user experience.
|
// this.on('globalout', this._dragEnd, this);
|
|
// this._dropTarget = null;
|
// this._draggingTarget = null;
|
|
// this._x = 0;
|
// this._y = 0;
|
}
|
|
_dragStart(e: ElementEvent) {
|
let draggingTarget = e.target;
|
// Find if there is draggable in the ancestor
|
while (draggingTarget && !draggingTarget.draggable) {
|
draggingTarget = draggingTarget.parent || draggingTarget.__hostTarget;
|
}
|
if (draggingTarget) {
|
this._draggingTarget = draggingTarget;
|
draggingTarget.dragging = true;
|
this._x = e.offsetX;
|
this._y = e.offsetY;
|
|
this.handler.dispatchToElement(
|
new Param(draggingTarget, e), 'dragstart', e.event
|
);
|
}
|
}
|
|
_drag(e: ElementEvent) {
|
const draggingTarget = this._draggingTarget;
|
if (draggingTarget) {
|
|
const x = e.offsetX;
|
const y = e.offsetY;
|
|
const dx = x - this._x;
|
const dy = y - this._y;
|
this._x = x;
|
this._y = y;
|
|
draggingTarget.drift(dx, dy, e);
|
this.handler.dispatchToElement(
|
new Param(draggingTarget, e), 'drag', e.event
|
);
|
|
const dropTarget = this.handler.findHover(
|
x, y, draggingTarget as Displayable // PENDING
|
).target;
|
const lastDropTarget = this._dropTarget;
|
this._dropTarget = dropTarget;
|
|
if (draggingTarget !== dropTarget) {
|
if (lastDropTarget && dropTarget !== lastDropTarget) {
|
this.handler.dispatchToElement(
|
new Param(lastDropTarget, e), 'dragleave', e.event
|
);
|
}
|
if (dropTarget && dropTarget !== lastDropTarget) {
|
this.handler.dispatchToElement(
|
new Param(dropTarget, e), 'dragenter', e.event
|
);
|
}
|
}
|
}
|
}
|
|
_dragEnd(e: ElementEvent) {
|
const draggingTarget = this._draggingTarget;
|
|
if (draggingTarget) {
|
draggingTarget.dragging = false;
|
}
|
|
this.handler.dispatchToElement(new Param(draggingTarget, e), 'dragend', e.event);
|
|
if (this._dropTarget) {
|
this.handler.dispatchToElement(new Param(this._dropTarget, e), 'drop', e.event);
|
}
|
|
this._draggingTarget = null;
|
this._dropTarget = null;
|
}
|
|
}
|