/**
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* 正多边形
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*/
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import Path, { PathProps } from '../Path';
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const PI = Math.PI;
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const sin = Math.sin;
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const cos = Math.cos;
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export class IsogonShape {
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x = 0
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y = 0
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r = 0
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n = 0
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}
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export interface IsogonProps extends PathProps {
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shape?: Partial<IsogonShape>
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}
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class Isogon extends Path<IsogonProps> {
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shape: IsogonShape
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constructor(opts?: IsogonProps) {
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super(opts);
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}
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getDefaultShape() {
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return new IsogonShape();
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}
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buildPath(ctx: CanvasRenderingContext2D, shape: IsogonShape) {
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const n = shape.n;
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if (!n || n < 2) {
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return;
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}
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const x = shape.x;
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const y = shape.y;
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const r = shape.r;
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const dStep = 2 * PI / n;
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let deg = -PI / 2;
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ctx.moveTo(x + r * cos(deg), y + r * sin(deg));
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for (let i = 0, end = n - 1; i < end; i++) {
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deg += dStep;
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ctx.lineTo(x + r * cos(deg), y + r * sin(deg));
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}
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ctx.closePath();
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return;
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}
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}
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Isogon.prototype.type = 'isogon';
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export default Isogon;
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