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| /**
| * 椭圆形状
| */
|
| import Path, { PathProps } from '../Path';
|
| export class EllipseShape {
| cx = 0
| cy = 0
| rx = 0
| ry = 0
| }
|
| export interface EllipseProps extends PathProps {
| shape?: Partial<EllipseShape>
| }
| class Ellipse extends Path<EllipseProps> {
|
| shape: EllipseShape
|
| constructor(opts?: EllipseProps) {
| super(opts);
| }
|
| getDefaultShape() {
| return new EllipseShape();
| }
|
| buildPath(ctx: CanvasRenderingContext2D, shape: EllipseShape) {
| const k = 0.5522848;
| const x = shape.cx;
| const y = shape.cy;
| const a = shape.rx;
| const b = shape.ry;
| const ox = a * k; // 水平控制点偏移量
| const oy = b * k; // 垂直控制点偏移量
| // 从椭圆的左端点开始顺时针绘制四条三次贝塞尔曲线
| ctx.moveTo(x - a, y);
| ctx.bezierCurveTo(x - a, y - oy, x - ox, y - b, x, y - b);
| ctx.bezierCurveTo(x + ox, y - b, x + a, y - oy, x + a, y);
| ctx.bezierCurveTo(x + a, y + oy, x + ox, y + b, x, y + b);
| ctx.bezierCurveTo(x - ox, y + b, x - a, y + oy, x - a, y);
| ctx.closePath();
| }
| }
|
| Ellipse.prototype.type = 'ellipse';
|
| export default Ellipse;
|
|