import { PathStyleProps } from '../Path';
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/**
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* Sub-pixel optimize for canvas rendering, prevent from blur
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* when rendering a thin vertical/horizontal line.
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*/
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const round = Math.round;
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type LineShape = {
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x1: number
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y1: number
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x2: number
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y2: number
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}
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type RectShape = {
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x: number
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y: number
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width: number
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height: number
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r?: number | number[]
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}
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/**
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* Sub pixel optimize line for canvas
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*
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* @param outputShape The modification will be performed on `outputShape`.
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* `outputShape` and `inputShape` can be the same object.
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* `outputShape` object can be used repeatly, because all of
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* the `x1`, `x2`, `y1`, `y2` will be assigned in this method.
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*/
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export function subPixelOptimizeLine(
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outputShape: Partial<LineShape>,
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inputShape: LineShape,
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style: Pick<PathStyleProps, 'lineWidth'> // DO not optimize when lineWidth is 0
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): LineShape {
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if (!inputShape) {
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return;
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}
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const x1 = inputShape.x1;
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const x2 = inputShape.x2;
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const y1 = inputShape.y1;
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const y2 = inputShape.y2;
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outputShape.x1 = x1;
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outputShape.x2 = x2;
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outputShape.y1 = y1;
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outputShape.y2 = y2;
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const lineWidth = style && style.lineWidth;
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if (!lineWidth) {
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return outputShape as LineShape;
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}
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if (round(x1 * 2) === round(x2 * 2)) {
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outputShape.x1 = outputShape.x2 = subPixelOptimize(x1, lineWidth, true);
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}
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if (round(y1 * 2) === round(y2 * 2)) {
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outputShape.y1 = outputShape.y2 = subPixelOptimize(y1, lineWidth, true);
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}
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return outputShape as LineShape;
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}
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/**
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* Sub pixel optimize rect for canvas
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*
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* @param outputShape The modification will be performed on `outputShape`.
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* `outputShape` and `inputShape` can be the same object.
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* `outputShape` object can be used repeatly, because all of
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* the `x`, `y`, `width`, `height` will be assigned in this method.
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*/
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export function subPixelOptimizeRect(
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outputShape: Partial<RectShape>,
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inputShape: RectShape,
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style: Pick<PathStyleProps, 'lineWidth'> // DO not optimize when lineWidth is 0
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): RectShape {
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if (!inputShape) {
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return;
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}
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const originX = inputShape.x;
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const originY = inputShape.y;
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const originWidth = inputShape.width;
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const originHeight = inputShape.height;
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outputShape.x = originX;
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outputShape.y = originY;
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outputShape.width = originWidth;
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outputShape.height = originHeight;
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const lineWidth = style && style.lineWidth;
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if (!lineWidth) {
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return outputShape as RectShape;
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}
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outputShape.x = subPixelOptimize(originX, lineWidth, true);
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outputShape.y = subPixelOptimize(originY, lineWidth, true);
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outputShape.width = Math.max(
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subPixelOptimize(originX + originWidth, lineWidth, false) - outputShape.x,
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originWidth === 0 ? 0 : 1
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);
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outputShape.height = Math.max(
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subPixelOptimize(originY + originHeight, lineWidth, false) - outputShape.y,
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originHeight === 0 ? 0 : 1
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);
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return outputShape as RectShape;
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}
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/**
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* Sub pixel optimize for canvas
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*
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* @param position Coordinate, such as x, y
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* @param lineWidth If `null`/`undefined`/`0`, do not optimize.
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* @param positiveOrNegative Default false (negative).
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* @return Optimized position.
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*/
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export function subPixelOptimize(
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position: number,
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lineWidth?: number,
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positiveOrNegative?: boolean
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) {
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if (!lineWidth) {
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return position;
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}
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// Assure that (position + lineWidth / 2) is near integer edge,
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// otherwise line will be fuzzy in canvas.
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const doubledPosition = round(position * 2);
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return (doubledPosition + round(lineWidth)) % 2 === 0
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? doubledPosition / 2
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: (doubledPosition + (positiveOrNegative ? 1 : -1)) / 2;
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}
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