/**
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* @deprecated
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* Use zrender.Point class instead
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*/
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import { MatrixArray } from './matrix';
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/* global Float32Array */
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// const ArrayCtor = typeof Float32Array === 'undefined'
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// ? Array
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// : Float32Array;
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export type VectorArray = number[]
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/**
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* 创建一个向量
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*/
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export function create(x?: number, y?: number): VectorArray {
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if (x == null) {
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x = 0;
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}
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if (y == null) {
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y = 0;
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}
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return [x, y];
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}
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/**
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* 复制向量数据
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*/
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export function copy<T extends VectorArray>(out: T, v: VectorArray): T {
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out[0] = v[0];
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out[1] = v[1];
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return out;
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}
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/**
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* 克隆一个向量
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*/
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export function clone(v: VectorArray): VectorArray {
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return [v[0], v[1]];
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}
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/**
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* 设置向量的两个项
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*/
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export function set<T extends VectorArray>(out: T, a: number, b: number): T {
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out[0] = a;
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out[1] = b;
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return out;
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}
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/**
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* 向量相加
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*/
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export function add<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T {
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out[0] = v1[0] + v2[0];
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out[1] = v1[1] + v2[1];
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return out;
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}
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/**
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* 向量缩放后相加
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*/
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export function scaleAndAdd<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray, a: number): T {
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out[0] = v1[0] + v2[0] * a;
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out[1] = v1[1] + v2[1] * a;
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return out;
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}
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/**
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* 向量相减
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*/
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export function sub<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T {
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out[0] = v1[0] - v2[0];
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out[1] = v1[1] - v2[1];
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return out;
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}
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/**
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* 向量长度
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*/
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export function len(v: VectorArray): number {
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return Math.sqrt(lenSquare(v));
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}
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export const length = len;
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/**
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* 向量长度平方
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*/
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export function lenSquare(v: VectorArray): number {
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return v[0] * v[0] + v[1] * v[1];
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}
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export const lengthSquare = lenSquare;
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/**
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* 向量乘法
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*/
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export function mul<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T {
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out[0] = v1[0] * v2[0];
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out[1] = v1[1] * v2[1];
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return out;
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}
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/**
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* 向量除法
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*/
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export function div<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T {
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out[0] = v1[0] / v2[0];
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out[1] = v1[1] / v2[1];
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return out;
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}
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/**
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* 向量点乘
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*/
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export function dot(v1: VectorArray, v2: VectorArray) {
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return v1[0] * v2[0] + v1[1] * v2[1];
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}
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/**
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* 向量缩放
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*/
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export function scale<T extends VectorArray>(out: T, v: VectorArray, s: number): T {
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out[0] = v[0] * s;
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out[1] = v[1] * s;
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return out;
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}
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/**
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* 向量归一化
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*/
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export function normalize<T extends VectorArray>(out: T, v: VectorArray): T {
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const d = len(v);
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if (d === 0) {
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out[0] = 0;
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out[1] = 0;
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}
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else {
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out[0] = v[0] / d;
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out[1] = v[1] / d;
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}
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return out;
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}
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/**
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* 计算向量间距离
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*/
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export function distance(v1: VectorArray, v2: VectorArray): number {
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return Math.sqrt(
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(v1[0] - v2[0]) * (v1[0] - v2[0])
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+ (v1[1] - v2[1]) * (v1[1] - v2[1])
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);
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}
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export const dist = distance;
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/**
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* 向量距离平方
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*/
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export function distanceSquare(v1: VectorArray, v2: VectorArray): number {
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return (v1[0] - v2[0]) * (v1[0] - v2[0])
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+ (v1[1] - v2[1]) * (v1[1] - v2[1]);
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}
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export const distSquare = distanceSquare;
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/**
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* 求负向量
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*/
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export function negate<T extends VectorArray>(out: T, v: VectorArray): T {
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out[0] = -v[0];
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out[1] = -v[1];
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return out;
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}
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/**
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* 插值两个点
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*/
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export function lerp<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray, t: number): T {
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out[0] = v1[0] + t * (v2[0] - v1[0]);
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out[1] = v1[1] + t * (v2[1] - v1[1]);
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return out;
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}
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/**
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* 矩阵左乘向量
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*/
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export function applyTransform<T extends VectorArray>(out: T, v: VectorArray, m: MatrixArray): T {
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const x = v[0];
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const y = v[1];
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out[0] = m[0] * x + m[2] * y + m[4];
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out[1] = m[1] * x + m[3] * y + m[5];
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return out;
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}
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/**
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* 求两个向量最小值
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*/
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export function min<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T {
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out[0] = Math.min(v1[0], v2[0]);
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out[1] = Math.min(v1[1], v2[1]);
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return out;
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}
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/**
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* 求两个向量最大值
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*/
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export function max<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T {
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out[0] = Math.max(v1[0], v2[0]);
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out[1] = Math.max(v1[1], v2[1]);
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return out;
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}
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