/**
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* @module echarts/core/BoundingRect
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*/
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import * as matrix from './matrix';
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import Point, { PointLike } from './Point';
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const mathMin = Math.min;
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const mathMax = Math.max;
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const lt = new Point();
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const rb = new Point();
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const lb = new Point();
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const rt = new Point();
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const minTv = new Point();
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const maxTv = new Point();
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class BoundingRect {
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x: number
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y: number
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width: number
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height: number
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constructor(x: number, y: number, width: number, height: number) {
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if (width < 0) {
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x = x + width;
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width = -width;
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}
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if (height < 0) {
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y = y + height;
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height = -height;
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}
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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}
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union(other: BoundingRect) {
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const x = mathMin(other.x, this.x);
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const y = mathMin(other.y, this.y);
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// If x is -Infinity and width is Infinity (like in the case of
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// IncrementalDisplayble), x + width would be NaN
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if (isFinite(this.x) && isFinite(this.width)) {
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this.width = mathMax(
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other.x + other.width,
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this.x + this.width
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) - x;
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}
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else {
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this.width = other.width;
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}
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if (isFinite(this.y) && isFinite(this.height)) {
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this.height = mathMax(
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other.y + other.height,
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this.y + this.height
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) - y;
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}
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else {
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this.height = other.height;
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}
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this.x = x;
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this.y = y;
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}
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applyTransform(m: matrix.MatrixArray) {
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BoundingRect.applyTransform(this, this, m);
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}
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calculateTransform(b: RectLike): matrix.MatrixArray {
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const a = this;
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const sx = b.width / a.width;
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const sy = b.height / a.height;
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const m = matrix.create();
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// 矩阵右乘
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matrix.translate(m, m, [-a.x, -a.y]);
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matrix.scale(m, m, [sx, sy]);
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matrix.translate(m, m, [b.x, b.y]);
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return m;
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}
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intersect(b: RectLike, mtv?: PointLike): boolean {
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if (!b) {
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return false;
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}
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if (!(b instanceof BoundingRect)) {
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// Normalize negative width/height.
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b = BoundingRect.create(b);
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}
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const a = this;
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const ax0 = a.x;
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const ax1 = a.x + a.width;
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const ay0 = a.y;
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const ay1 = a.y + a.height;
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const bx0 = b.x;
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const bx1 = b.x + b.width;
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const by0 = b.y;
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const by1 = b.y + b.height;
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let overlap = !(ax1 < bx0 || bx1 < ax0 || ay1 < by0 || by1 < ay0);
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if (mtv) {
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let dMin = Infinity;
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let dMax = 0;
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const d0 = Math.abs(ax1 - bx0);
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const d1 = Math.abs(bx1 - ax0);
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const d2 = Math.abs(ay1 - by0);
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const d3 = Math.abs(by1 - ay0);
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const dx = Math.min(d0, d1);
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const dy = Math.min(d2, d3);
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// On x axis
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if (ax1 < bx0 || bx1 < ax0) {
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if (dx > dMax) {
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dMax = dx;
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if (d0 < d1) {
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Point.set(maxTv, -d0, 0); // b is on the right
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}
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else {
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Point.set(maxTv, d1, 0); // b is on the left
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}
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}
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}
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else {
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if (dx < dMin) {
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dMin = dx;
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if (d0 < d1) {
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Point.set(minTv, d0, 0); // b is on the right
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}
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else {
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Point.set(minTv, -d1, 0); // b is on the left
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}
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}
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}
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// On y axis
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if (ay1 < by0 || by1 < ay0) {
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if (dy > dMax) {
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dMax = dy;
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if (d2 < d3) {
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Point.set(maxTv, 0, -d2); // b is on the bottom(larger y)
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}
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else {
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Point.set(maxTv, 0, d3); // b is on the top(smaller y)
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}
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}
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}
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else {
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if (dx < dMin) {
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dMin = dx;
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if (d2 < d3) {
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Point.set(minTv, 0, d2); // b is on the bottom
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}
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else {
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Point.set(minTv, 0, -d3); // b is on the top
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}
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}
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}
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}
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if (mtv) {
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Point.copy(mtv, overlap ? minTv : maxTv);
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}
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return overlap;
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}
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contain(x: number, y: number): boolean {
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const rect = this;
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return x >= rect.x
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&& x <= (rect.x + rect.width)
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&& y >= rect.y
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&& y <= (rect.y + rect.height);
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}
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clone() {
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return new BoundingRect(this.x, this.y, this.width, this.height);
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}
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/**
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* Copy from another rect
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*/
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copy(other: RectLike) {
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BoundingRect.copy(this, other);
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}
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plain(): RectLike {
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return {
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x: this.x,
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y: this.y,
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width: this.width,
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height: this.height
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};
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}
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/**
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* If not having NaN or Infinity with attributes
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*/
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isFinite(): boolean {
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return isFinite(this.x)
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&& isFinite(this.y)
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&& isFinite(this.width)
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&& isFinite(this.height);
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}
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isZero(): boolean {
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return this.width === 0 || this.height === 0;
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}
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static create(rect: RectLike): BoundingRect {
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return new BoundingRect(rect.x, rect.y, rect.width, rect.height);
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}
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static copy(target: RectLike, source: RectLike) {
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target.x = source.x;
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target.y = source.y;
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target.width = source.width;
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target.height = source.height;
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}
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static applyTransform(target: RectLike, source: RectLike, m: matrix.MatrixArray) {
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// In case usage like this
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// el.getBoundingRect().applyTransform(el.transform)
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// And element has no transform
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if (!m) {
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if (target !== source) {
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BoundingRect.copy(target, source);
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}
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return;
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}
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// Fast path when there is no rotation in matrix.
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if (m[1] < 1e-5 && m[1] > -1e-5 && m[2] < 1e-5 && m[2] > -1e-5) {
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const sx = m[0];
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const sy = m[3];
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const tx = m[4];
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const ty = m[5];
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target.x = source.x * sx + tx;
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target.y = source.y * sy + ty;
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target.width = source.width * sx;
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target.height = source.height * sy;
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if (target.width < 0) {
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target.x += target.width;
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target.width = -target.width;
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}
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if (target.height < 0) {
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target.y += target.height;
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target.height = -target.height;
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}
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return;
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}
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// source and target can be same instance.
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lt.x = lb.x = source.x;
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lt.y = rt.y = source.y;
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rb.x = rt.x = source.x + source.width;
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rb.y = lb.y = source.y + source.height;
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lt.transform(m);
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rt.transform(m);
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rb.transform(m);
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lb.transform(m);
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target.x = mathMin(lt.x, rb.x, lb.x, rt.x);
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target.y = mathMin(lt.y, rb.y, lb.y, rt.y);
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const maxX = mathMax(lt.x, rb.x, lb.x, rt.x);
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const maxY = mathMax(lt.y, rb.y, lb.y, rt.y);
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target.width = maxX - target.x;
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target.height = maxY - target.y;
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}
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}
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export type RectLike = {
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x: number
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y: number
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width: number
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height: number
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}
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export default BoundingRect;
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