import * as util from '../core/util';
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import {devicePixelRatio} from '../config';
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import { ImagePatternObject } from '../graphic/Pattern';
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import CanvasPainter from './Painter';
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import { GradientObject, InnerGradientObject } from '../graphic/Gradient';
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import { ZRCanvasRenderingContext } from '../core/types';
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import Eventful from '../core/Eventful';
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import { ElementEventCallback } from '../Element';
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import { getCanvasGradient } from './helper';
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import { createCanvasPattern } from './graphic';
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import Displayable from '../graphic/Displayable';
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import BoundingRect from '../core/BoundingRect';
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import { REDRAW_BIT } from '../graphic/constants';
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import { platformApi } from '../core/platform';
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function createDom(id: string, painter: CanvasPainter, dpr: number) {
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const newDom = platformApi.createCanvas();
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const width = painter.getWidth();
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const height = painter.getHeight();
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const newDomStyle = newDom.style;
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if (newDomStyle) { // In node or some other non-browser environment
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newDomStyle.position = 'absolute';
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newDomStyle.left = '0';
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newDomStyle.top = '0';
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newDomStyle.width = width + 'px';
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newDomStyle.height = height + 'px';
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newDom.setAttribute('data-zr-dom-id', id);
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}
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newDom.width = width * dpr;
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newDom.height = height * dpr;
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return newDom;
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}
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export interface LayerConfig {
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// 每次清空画布的颜色
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clearColor?: string | GradientObject | ImagePatternObject
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// 是否开启动态模糊
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motionBlur?: boolean
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// 在开启动态模糊的时候使用,与上一帧混合的alpha值,值越大尾迹越明显
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lastFrameAlpha?: number
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};
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export default class Layer extends Eventful {
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id: string
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dom: HTMLCanvasElement
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domBack: HTMLCanvasElement
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ctx: CanvasRenderingContext2D
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ctxBack: CanvasRenderingContext2D
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painter: CanvasPainter
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// Configs
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/**
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* 每次清空画布的颜色
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*/
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clearColor: string | GradientObject | ImagePatternObject
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/**
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* 是否开启动态模糊
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*/
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motionBlur = false
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/**
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* 在开启动态模糊的时候使用,与上一帧混合的alpha值,值越大尾迹越明显
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*/
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lastFrameAlpha = 0.7
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/**
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* Layer dpr
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*/
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dpr = 1
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/**
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* Virtual layer will not be inserted into dom.
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*/
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virtual = false
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config = {}
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incremental = false
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zlevel = 0
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maxRepaintRectCount = 5
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private _paintRects: BoundingRect[]
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__dirty = true
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__firstTimePaint = true
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__used = false
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__drawIndex = 0
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__startIndex = 0
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__endIndex = 0
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// indices in the previous frame
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__prevStartIndex: number = null
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__prevEndIndex: number = null
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__builtin__: boolean
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constructor(id: string | HTMLCanvasElement, painter: CanvasPainter, dpr?: number) {
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super();
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let dom;
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dpr = dpr || devicePixelRatio;
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if (typeof id === 'string') {
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dom = createDom(id, painter, dpr);
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}
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// Not using isDom because in node it will return false
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else if (util.isObject(id)) {
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dom = id;
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id = dom.id;
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}
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this.id = id as string;
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this.dom = dom;
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const domStyle = dom.style;
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if (domStyle) { // Not in node
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util.disableUserSelect(dom);
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dom.onselectstart = () => false;
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domStyle.padding = '0';
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domStyle.margin = '0';
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domStyle.borderWidth = '0';
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}
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this.painter = painter;
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this.dpr = dpr;
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}
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getElementCount() {
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return this.__endIndex - this.__startIndex;
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}
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afterBrush() {
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this.__prevStartIndex = this.__startIndex;
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this.__prevEndIndex = this.__endIndex;
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}
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initContext() {
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this.ctx = this.dom.getContext('2d');
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(this.ctx as ZRCanvasRenderingContext).dpr = this.dpr;
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}
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setUnpainted() {
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this.__firstTimePaint = true;
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}
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createBackBuffer() {
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const dpr = this.dpr;
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this.domBack = createDom('back-' + this.id, this.painter, dpr);
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this.ctxBack = this.domBack.getContext('2d');
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if (dpr !== 1) {
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this.ctxBack.scale(dpr, dpr);
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}
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}
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/**
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* Create repaint list when using dirty rect rendering.
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*
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* @param displayList current rendering list
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* @param prevList last frame rendering list
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* @return repaint rects. null for the first frame, [] for no element dirty
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*/
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createRepaintRects(
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displayList: Displayable[],
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prevList: Displayable[],
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viewWidth: number,
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viewHeight: number
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) {
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if (this.__firstTimePaint) {
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this.__firstTimePaint = false;
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return null;
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}
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const mergedRepaintRects: BoundingRect[] = [];
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const maxRepaintRectCount = this.maxRepaintRectCount;
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let full = false;
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const pendingRect = new BoundingRect(0, 0, 0, 0);
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function addRectToMergePool(rect: BoundingRect) {
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if (!rect.isFinite() || rect.isZero()) {
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return;
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}
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if (mergedRepaintRects.length === 0) {
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// First rect, create new merged rect
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const boundingRect = new BoundingRect(0, 0, 0, 0);
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boundingRect.copy(rect);
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mergedRepaintRects.push(boundingRect);
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}
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else {
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let isMerged = false;
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let minDeltaArea = Infinity;
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let bestRectToMergeIdx = 0;
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for (let i = 0; i < mergedRepaintRects.length; ++i) {
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const mergedRect = mergedRepaintRects[i];
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// Merge if has intersection
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if (mergedRect.intersect(rect)) {
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const pendingRect = new BoundingRect(0, 0, 0, 0);
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pendingRect.copy(mergedRect);
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pendingRect.union(rect);
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mergedRepaintRects[i] = pendingRect;
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isMerged = true;
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break;
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}
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else if (full) {
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// Merged to exists rectangles if full
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pendingRect.copy(rect);
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pendingRect.union(mergedRect);
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const aArea = rect.width * rect.height;
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const bArea = mergedRect.width * mergedRect.height;
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const pendingArea = pendingRect.width * pendingRect.height;
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const deltaArea = pendingArea - aArea - bArea;
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if (deltaArea < minDeltaArea) {
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minDeltaArea = deltaArea;
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bestRectToMergeIdx = i;
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}
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}
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}
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if (full) {
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mergedRepaintRects[bestRectToMergeIdx].union(rect);
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isMerged = true;
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}
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if (!isMerged) {
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// Create new merged rect if cannot merge with current
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const boundingRect = new BoundingRect(0, 0, 0, 0);
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boundingRect.copy(rect);
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mergedRepaintRects.push(boundingRect);
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}
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if (!full) {
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full = mergedRepaintRects.length >= maxRepaintRectCount;
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}
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}
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}
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/**
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* Loop the paint list of this frame and get the dirty rects of elements
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* in this frame.
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*/
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for (let i = this.__startIndex; i < this.__endIndex; ++i) {
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const el = displayList[i];
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if (el) {
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/**
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* `shouldPaint` is true only when the element is not ignored or
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* invisible and all its ancestors are not ignored.
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* `shouldPaint` being true means it will be brushed this frame.
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*
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* `__isRendered` being true means the element is currently on
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* the canvas.
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*
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* `__dirty` being true means the element should be brushed this
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* frame.
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*
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* We only need to repaint the element's previous painting rect
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* if it's currently on the canvas and needs repaint this frame
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* or not painted this frame.
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*/
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const shouldPaint = el.shouldBePainted(viewWidth, viewHeight, true, true);
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const prevRect = el.__isRendered && ((el.__dirty & REDRAW_BIT) || !shouldPaint)
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? el.getPrevPaintRect()
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: null;
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if (prevRect) {
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addRectToMergePool(prevRect);
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}
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/**
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* On the other hand, we only need to paint the current rect
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* if the element should be brushed this frame and either being
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* dirty or not rendered before.
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*/
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const curRect = shouldPaint && ((el.__dirty & REDRAW_BIT) || !el.__isRendered)
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? el.getPaintRect()
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: null;
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if (curRect) {
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addRectToMergePool(curRect);
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}
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}
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}
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/**
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* The above loop calculates the dirty rects of elements that are in the
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* paint list this frame, which does not include those elements removed
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* in this frame. So we loop the `prevList` to get the removed elements.
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*/
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for (let i = this.__prevStartIndex; i < this.__prevEndIndex; ++i) {
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const el = prevList[i];
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/**
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* Consider the elements whose ancestors are invisible, they should
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* not be painted and their previous painting rects should be
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* cleared if they are rendered on the canvas (`__isRendered` being
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* true). `!shouldPaint` means the element is not brushed in this
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* frame.
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*
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* `!el.__zr` means it's removed from the storage.
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*
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* In conclusion, an element needs to repaint the previous painting
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* rect if and only if it's not painted this frame and was
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* previously painted on the canvas.
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*/
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const shouldPaint = el && el.shouldBePainted(viewWidth, viewHeight, true, true);
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if (el && (!shouldPaint || !el.__zr) && el.__isRendered) {
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// el was removed
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const prevRect = el.getPrevPaintRect();
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if (prevRect) {
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addRectToMergePool(prevRect);
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}
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}
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}
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// Merge intersected rects in the result
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let hasIntersections;
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do {
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hasIntersections = false;
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for (let i = 0; i < mergedRepaintRects.length;) {
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if (mergedRepaintRects[i].isZero()) {
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mergedRepaintRects.splice(i, 1);
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continue;
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}
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for (let j = i + 1; j < mergedRepaintRects.length;) {
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if (mergedRepaintRects[i].intersect(mergedRepaintRects[j])) {
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hasIntersections = true;
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mergedRepaintRects[i].union(mergedRepaintRects[j]);
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mergedRepaintRects.splice(j, 1);
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}
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else {
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j++;
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}
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}
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i++;
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}
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} while (hasIntersections);
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this._paintRects = mergedRepaintRects;
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return mergedRepaintRects;
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}
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/**
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* Get paint rects for debug usage.
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*/
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debugGetPaintRects() {
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return (this._paintRects || []).slice();
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}
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resize(width: number, height: number) {
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const dpr = this.dpr;
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const dom = this.dom;
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const domStyle = dom.style;
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const domBack = this.domBack;
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if (domStyle) {
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domStyle.width = width + 'px';
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domStyle.height = height + 'px';
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}
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dom.width = width * dpr;
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dom.height = height * dpr;
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if (domBack) {
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domBack.width = width * dpr;
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domBack.height = height * dpr;
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if (dpr !== 1) {
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this.ctxBack.scale(dpr, dpr);
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}
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}
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}
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/**
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* 清空该层画布
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*/
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clear(
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clearAll?: boolean,
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clearColor?: string | GradientObject | ImagePatternObject,
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repaintRects?: BoundingRect[]
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) {
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const dom = this.dom;
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const ctx = this.ctx;
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const width = dom.width;
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const height = dom.height;
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clearColor = clearColor || this.clearColor;
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const haveMotionBLur = this.motionBlur && !clearAll;
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const lastFrameAlpha = this.lastFrameAlpha;
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const dpr = this.dpr;
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const self = this;
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if (haveMotionBLur) {
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if (!this.domBack) {
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this.createBackBuffer();
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}
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this.ctxBack.globalCompositeOperation = 'copy';
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this.ctxBack.drawImage(
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dom, 0, 0,
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width / dpr,
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height / dpr
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);
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}
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const domBack = this.domBack;
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function doClear(x: number, y: number, width: number, height: number) {
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ctx.clearRect(x, y, width, height);
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if (clearColor && clearColor !== 'transparent') {
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let clearColorGradientOrPattern;
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// Gradient
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if (util.isGradientObject(clearColor)) {
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// shouldn't cache when clearColor is not global and size changed
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const shouldCache = clearColor.global || (
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(clearColor as InnerGradientObject).__width === width
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&& (clearColor as InnerGradientObject).__height === height
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);
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// Cache canvas gradient
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clearColorGradientOrPattern = shouldCache
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&& (clearColor as InnerGradientObject).__canvasGradient
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|| getCanvasGradient(ctx, clearColor, {
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x: 0,
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y: 0,
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width: width,
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height: height
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});
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(clearColor as InnerGradientObject).__canvasGradient = clearColorGradientOrPattern;
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(clearColor as InnerGradientObject).__width = width;
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(clearColor as InnerGradientObject).__height = height;
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}
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// Pattern
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else if (util.isImagePatternObject(clearColor)) {
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// scale pattern by dpr
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clearColor.scaleX = clearColor.scaleX || dpr;
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clearColor.scaleY = clearColor.scaleY || dpr;
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clearColorGradientOrPattern = createCanvasPattern(
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ctx, clearColor, {
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dirty() {
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self.setUnpainted();
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self.painter.refresh();
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}
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}
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);
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}
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ctx.save();
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ctx.fillStyle = clearColorGradientOrPattern || (clearColor as string);
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ctx.fillRect(x, y, width, height);
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ctx.restore();
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}
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if (haveMotionBLur) {
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ctx.save();
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ctx.globalAlpha = lastFrameAlpha;
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ctx.drawImage(domBack, x, y, width, height);
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ctx.restore();
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}
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};
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if (!repaintRects || haveMotionBLur) {
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// Clear the full canvas
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doClear(0, 0, width, height);
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}
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else if (repaintRects.length) {
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// Clear the repaint areas
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util.each(repaintRects, rect => {
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doClear(
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rect.x * dpr,
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rect.y * dpr,
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rect.width * dpr,
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rect.height * dpr
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);
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});
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}
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}
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// Interface of refresh
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refresh: (clearColor?: string | GradientObject | ImagePatternObject) => void
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// Interface of renderToCanvas in getRenderedCanvas
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renderToCanvas: (ctx: CanvasRenderingContext2D) => void
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// Events
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onclick: ElementEventCallback<unknown, this>
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ondblclick: ElementEventCallback<unknown, this>
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onmouseover: ElementEventCallback<unknown, this>
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onmouseout: ElementEventCallback<unknown, this>
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onmousemove: ElementEventCallback<unknown, this>
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onmousewheel: ElementEventCallback<unknown, this>
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onmousedown: ElementEventCallback<unknown, this>
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onmouseup: ElementEventCallback<unknown, this>
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oncontextmenu: ElementEventCallback<unknown, this>
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ondrag: ElementEventCallback<unknown, this>
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ondragstart: ElementEventCallback<unknown, this>
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ondragend: ElementEventCallback<unknown, this>
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ondragenter: ElementEventCallback<unknown, this>
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ondragleave: ElementEventCallback<unknown, this>
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ondragover: ElementEventCallback<unknown, this>
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ondrop: ElementEventCallback<unknown, this>
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}
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