import * as util from './core/util';
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import Group, { GroupLike } from './graphic/Group';
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import Element from './Element';
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// Use timsort because in most case elements are partially sorted
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// https://jsfiddle.net/pissang/jr4x7mdm/8/
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import timsort from './core/timsort';
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import Displayable from './graphic/Displayable';
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import Path from './graphic/Path';
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import { REDRAW_BIT } from './graphic/constants';
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let invalidZErrorLogged = false;
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function logInvalidZError() {
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if (invalidZErrorLogged) {
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return;
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}
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invalidZErrorLogged = true;
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console.warn('z / z2 / zlevel of displayable is invalid, which may cause unexpected errors');
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}
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function shapeCompareFunc(a: Displayable, b: Displayable) {
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if (a.zlevel === b.zlevel) {
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if (a.z === b.z) {
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return a.z2 - b.z2;
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}
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return a.z - b.z;
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}
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return a.zlevel - b.zlevel;
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}
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export default class Storage {
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private _roots: Element[] = []
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private _displayList: Displayable[] = []
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private _displayListLen = 0
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traverse<T>(
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cb: (this: T, el: Element) => void,
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context?: T
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) {
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for (let i = 0; i < this._roots.length; i++) {
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this._roots[i].traverse(cb, context);
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}
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}
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/**
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* get a list of elements to be rendered
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*
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* @param {boolean} update whether to update elements before return
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* @param {DisplayParams} params options
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* @return {Displayable[]} a list of elements
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*/
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getDisplayList(update?: boolean, includeIgnore?: boolean): Displayable[] {
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includeIgnore = includeIgnore || false;
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const displayList = this._displayList;
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// If displaylist is not created yet. Update force
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if (update || !displayList.length) {
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this.updateDisplayList(includeIgnore);
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}
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return displayList;
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}
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/**
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* 更新图形的绘制队列。
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* 每次绘制前都会调用,该方法会先深度优先遍历整个树,更新所有Group和Shape的变换并且把所有可见的Shape保存到数组中,
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* 最后根据绘制的优先级(zlevel > z > 插入顺序)排序得到绘制队列
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*/
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updateDisplayList(includeIgnore?: boolean) {
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this._displayListLen = 0;
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const roots = this._roots;
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const displayList = this._displayList;
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for (let i = 0, len = roots.length; i < len; i++) {
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this._updateAndAddDisplayable(roots[i], null, includeIgnore);
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}
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displayList.length = this._displayListLen;
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timsort(displayList, shapeCompareFunc);
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}
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private _updateAndAddDisplayable(
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el: Element,
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clipPaths: Path[],
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includeIgnore?: boolean
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) {
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if (el.ignore && !includeIgnore) {
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return;
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}
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el.beforeUpdate();
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el.update();
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el.afterUpdate();
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const userSetClipPath = el.getClipPath();
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if (el.ignoreClip) {
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clipPaths = null;
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}
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else if (userSetClipPath) {
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// FIXME 效率影响
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if (clipPaths) {
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clipPaths = clipPaths.slice();
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}
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else {
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clipPaths = [];
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}
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let currentClipPath = userSetClipPath;
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let parentClipPath = el;
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// Recursively add clip path
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while (currentClipPath) {
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// clipPath 的变换是基于使用这个 clipPath 的元素
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// TODO: parent should be group type.
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currentClipPath.parent = parentClipPath as Group;
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currentClipPath.updateTransform();
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clipPaths.push(currentClipPath);
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parentClipPath = currentClipPath;
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currentClipPath = currentClipPath.getClipPath();
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}
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}
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// ZRText and Group and combining morphing Path may use children
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if ((el as GroupLike).childrenRef) {
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const children = (el as GroupLike).childrenRef();
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for (let i = 0; i < children.length; i++) {
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const child = children[i];
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// Force to mark as dirty if group is dirty
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if (el.__dirty) {
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child.__dirty |= REDRAW_BIT;
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}
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this._updateAndAddDisplayable(child, clipPaths, includeIgnore);
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}
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// Mark group clean here
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el.__dirty = 0;
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}
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else {
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const disp = el as Displayable;
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// Element is displayable
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if (clipPaths && clipPaths.length) {
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disp.__clipPaths = clipPaths;
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}
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else if (disp.__clipPaths && disp.__clipPaths.length > 0) {
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disp.__clipPaths = [];
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}
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// Avoid invalid z, z2, zlevel cause sorting error.
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if (isNaN(disp.z)) {
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logInvalidZError();
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disp.z = 0;
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}
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if (isNaN(disp.z2)) {
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logInvalidZError();
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disp.z2 = 0;
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}
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if (isNaN(disp.zlevel)) {
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logInvalidZError();
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disp.zlevel = 0;
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}
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this._displayList[this._displayListLen++] = disp;
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}
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// Add decal
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const decalEl = (el as Path).getDecalElement && (el as Path).getDecalElement();
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if (decalEl) {
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this._updateAndAddDisplayable(decalEl, clipPaths, includeIgnore);
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}
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// Add attached text element and guide line.
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const textGuide = el.getTextGuideLine();
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if (textGuide) {
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this._updateAndAddDisplayable(textGuide, clipPaths, includeIgnore);
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}
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const textEl = el.getTextContent();
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if (textEl) {
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this._updateAndAddDisplayable(textEl, clipPaths, includeIgnore);
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}
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}
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/**
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* 添加图形(Displayable)或者组(Group)到根节点
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*/
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addRoot(el: Element) {
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if (el.__zr && el.__zr.storage === this) {
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return;
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}
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this._roots.push(el);
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}
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/**
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* 删除指定的图形(Displayable)或者组(Group)
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* @param el
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*/
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delRoot(el: Element | Element[]) {
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if (el instanceof Array) {
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for (let i = 0, l = el.length; i < l; i++) {
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this.delRoot(el[i]);
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}
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return;
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}
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const idx = util.indexOf(this._roots, el);
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if (idx >= 0) {
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this._roots.splice(idx, 1);
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}
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}
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delAllRoots() {
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this._roots = [];
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this._displayList = [];
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this._displayListLen = 0;
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return;
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}
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getRoots() {
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return this._roots;
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}
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/**
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* 清空并且释放Storage
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*/
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dispose() {
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this._displayList = null;
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this._roots = null;
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}
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displayableSortFunc = shapeCompareFunc
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}
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